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Global - Spurious lightmap assignments in level models #798

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DarthParametric opened this issue May 2, 2024 · 0 comments
Open

Global - Spurious lightmap assignments in level models #798

DarthParametric opened this issue May 2, 2024 · 0 comments
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Minor Issue Aesthetic issue or other problem that isn't really a bug Module: Global Issue occurs across all modules Type: Asset This issue is related to specifically to an asset like a model, texture, etc.

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@DarthParametric
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DarthParametric commented May 2, 2024

There are a raft of "missing" lightmaps across the game. Given the non-standard nature of their ResRefs, it appears to be the result of some sort of error during Bioware's speculated lightmap post-bake repacking/condensing process. These will need manual inspection to assess whether they warrant addressing. A cursory look would suggest some can be ignored (e.g. Tatooine cantina). For those that need fixing, some may be possible to mitigate with a simple mid-grey dummy lightmap. For room models we are already editing we could just remap the UVs.

Reported by th3w1zard1.

M01AA - Endar Spire Command Module\m01aa_04a
Trimesh Object5044, Lightmap M01aa_04a_a0002t - Tiny trim piece chamfer. Can be ignored.

M02AA - Taris Upper City South Apartments\m02aa_01a
Trimesh Box249, Lightmap M02aa_01a_a0005a - Ceiling apartment number sign surround. Replace with Box242 from M02aa_06a.

M02AA - Taris Upper City South Apartments\m02aa_02a
Trimesh Box250, Lightmap M02aa_02a_a0004o - Ceiling apartment number sign surround. Replace with Box242 from M02aa_06a.

M02AA - Taris Upper City South Apartments\m02aa_03a
Trimesh Object386, Lightmap M02aa_03a_a00060 - Outer exit doorway surround. Hidden by static door. Can be ignored.

M02AE - Taris Upper City Cantina\m02ae_09a
Trimesh Mesh619, Lightmap M02ae_09a_a000m4 - Wall inset trim to left of doorway.
Trimesh Mesh618, Lightmap M02ae_09a_a000m3 - Wall inset trim to right of doorway.
Trimesh Line177, Lightmap M02ae_09a_a000l6 - Already fixed (taken from Taris Upper City Cantina Entrance Wall Panel Fix mod).

M03AB - Taris Lower City Apartments A\m03ab_02a
Trimesh Box240, Lightmap M03ab_02a_a00074 - Back wall inset panels. Replace with similar meshes from other rooms.

M03AE - Taris Javyar's Cantina\m03ae_04a
Trimesh Plane104, Lightmap M03ae_04a_a000hy - Floor damage decal. Replace with Plane08 in the same room.

M04AA - Taris Undercity\m04aa_04a
Trimesh Box332, Lightmap M04aa_04a_a0002i - Entrance elevator hallway section. Hidden by static door. Can be ignored.

M08AA - Taris Davik's Estate\m08aa_10a
Trimesh Mesh59, Lightmap M08aa_10a_a0005j - Sides of three crates in hangar.

M10AA - Taris Black Vulkar Base Upper\m10aa_06a
Trimesh Object2781, Lightmap M10aa_06a_a0001g - Leaking pipe decals. Swap for self-illum.
Trimesh Object415_1, Lightmap M10aa_06a_a0000p - Floor damage decals. Swap for self-illum.

M10AC - Taris Black Vulkar Base Lower\m10ac_33a
Trimesh Object5024, Lightmap M10ac_33a_a0009b - Floor section beneath grille under swoop. Swap with matching mesh from next door room.

~M12AB - Ebon Hawk Turret\m12ab_01a
Trimesh Omenpoly_06, Lightmap M12ab_01a_a00001 - Self-illum window panel on the Leviathan. Ignore.
Trimesh Omenpoly_07, Lightmap M12ab_01a_a00000 - Self-illum window panel on the Leviathan. Ignore.

M17AE - Tatooine Swoop Registration\m17ae_00a
Trimesh Ground02, Lightmap M17ae_00a_a001lv - Floor grille behind bar. Seems fine, possibly due to transparency. Ignore.
Trimesh DeskBack01 - Actually has a valid lightmap. Lacks a diffuse and UVs.

M17AF - Tatooine Cantina\m17af_00a
Trimesh Cylinder19, Lightmap M17af_00a_a002ms - Seat repulsor. Too dark to notice in-game. Ignore.
Trimesh Cylinder18, Lightmap M17af_00a_a002mq - Seat repulsor. Too dark to notice in-game. Ignore.
Trimesh Cylinder17, Lightmap M17af_00a_a002mn - Seat repulsor. Too dark to notice in-game. Ignore.
Trimesh Cylinder16, Lightmap M17af_00a_a002mj - Seat repulsor. Too dark to notice in-game. Ignore.
Trimesh Cylinder15, Lightmap M17af_00a_a002me - Seat repulsor. Too dark to notice in-game. Ignore.
Trimesh Cylinder14, Lightmap M17af_00a_a002m8 - Seat repulsor. Too dark to notice in-game. Ignore.
Trimesh Cylinder13, Lightmap M17af_00a_a002m1 - Seat repulsor. Too dark to notice in-game. Ignore.
Trimesh Cylinder12, Lightmap M17af_00a_a002lt - Seat repulsor. Too dark to notice in-game. Ignore.
Trimesh Cylinder11, Lightmap M17af_00a_a002lk - Seat repulsor. Too dark to notice in-game. Ignore.
Trimesh Cylinder10, Lightmap M17af_00a_a002la - Seat repulsor. Too dark to notice in-game. Ignore.
Trimesh Cylinder09, Lightmap M17af_00a_a002kz - Seat repulsor. Too dark to notice in-game. Ignore.
Trimesh Cylinder08, Lightmap M17af_00a_a002kn - Seat repulsor. Too dark to notice in-game. Ignore.
Trimesh Cylinder07, Lightmap M17af_00a_a002ka - Seat repulsor. Too dark to notice in-game. Ignore.
Trimesh Cylinder06, Lightmap M17af_00a_a002jw - Seat repulsor. Too dark to notice in-game. Ignore.
Trimesh Cylinder05, Lightmap M17af_00a_a002jh - Seat repulsor. Too dark to notice in-game. Ignore.
Trimesh Cylinder04, Lightmap M17af_00a_a002j1 - Seat repulsor. Too dark to notice in-game. Ignore.
Trimesh Cylinder03, Lightmap M17af_00a_a002ik - Seat repulsor. Too dark to notice in-game. Ignore.

M24AA - Kashyyyk Upper Shadowlands\m24aa_01a
Trimesh FLAT_Root61, Lightmap m24aa_01a_a000s2 - Skybox outer tree planes. Swap with self-illum.

M26AD - Manaan Docking Bay\m26ad_grz
Trimesh Shipsstuff01025, Lightmap M26ad_GRZ_a0000y - Skybox horizon ship piece. Too far to notice. Ignore.

M28AB - Manaan Sea Floor\m28ab_13a
Trimesh Window, Lightmap m28ab_13a_a000r1 - _Has self-illum. Seems fine in-game. Ignore.
Trimesh Brokenglass_05, Lightmap m28ab_13a_a000r2 - _Has self-illum. Seems fine in-game. Ignore.

M36AA - Korriban Valley of Dark Lords\m36aa_01
Trimesh Object34, Lightmap M36aa_01_a000pj - Vista object. Seems fine in-game. Ignore.
Trimesh Object1861, Lightmap M36aa_01_a000pk - Vista object. Seems fine in-game. Ignore.

M38AA - Korriban Tomb of Marka Ragnos\m38ab_08
Trimesh Object1953, Lightmap M38ab_08_a00049 - Tomb back side pieces. N.B.: Ragnos and Hord use swapped layout numbers.

M45AB - Star Forge Deck 2\m45ab_98l
Trimesh Line06, Lightmap M45ab_98l_a00000 - VFX freighter used in emitter. Seems fine in-game. Ignore.

M45AB - Star Forge Deck 2\m45ab_99l
Trimesh Sith_Wing, Lightmap M45ab_99l_a00000 - VFX low poly fighter used in emitter. Seems fine in-game. Ignore.

@DarthParametric DarthParametric added Minor Issue Aesthetic issue or other problem that isn't really a bug Type: Asset This issue is related to specifically to an asset like a model, texture, etc. Module: Global Issue occurs across all modules labels May 2, 2024
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Minor Issue Aesthetic issue or other problem that isn't really a bug Module: Global Issue occurs across all modules Type: Asset This issue is related to specifically to an asset like a model, texture, etc.
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