Global - Spurious lightmap assignments in level models #798
Labels
Minor Issue
Aesthetic issue or other problem that isn't really a bug
Module: Global
Issue occurs across all modules
Type: Asset
This issue is related to specifically to an asset like a model, texture, etc.
There are a raft of "missing" lightmaps across the game. Given the non-standard nature of their ResRefs, it appears to be the result of some sort of error during Bioware's speculated lightmap post-bake repacking/condensing process. These will need manual inspection to assess whether they warrant addressing. A cursory look would suggest some can be ignored (e.g. Tatooine cantina). For those that need fixing, some may be possible to mitigate with a simple mid-grey dummy lightmap. For room models we are already editing we could just remap the UVs.
Reported by th3w1zard1.
M01AA - Endar Spire Command Module\m01aa_04aTrimesh Object5044, Lightmap M01aa_04a_a0002t- Tiny trim piece chamfer. Can be ignored.M02AA - Taris Upper City South Apartments\m02aa_01a
Trimesh Box249, Lightmap M02aa_01a_a0005a - Ceiling apartment number sign surround. Replace with Box242 from M02aa_06a.
M02AA - Taris Upper City South Apartments\m02aa_02a
Trimesh Box250, Lightmap M02aa_02a_a0004o - Ceiling apartment number sign surround. Replace with Box242 from M02aa_06a.
M02AA - Taris Upper City South Apartments\m02aa_03aTrimesh Object386, Lightmap M02aa_03a_a00060- Outer exit doorway surround. Hidden by static door. Can be ignored.M02AE - Taris Upper City Cantina\m02ae_09a
Trimesh Mesh619, Lightmap M02ae_09a_a000m4 - Wall inset trim to left of doorway.
Trimesh Mesh618, Lightmap M02ae_09a_a000m3 - Wall inset trim to right of doorway.
Trimesh Line177, Lightmap M02ae_09a_a000l6- Already fixed (taken from Taris Upper City Cantina Entrance Wall Panel Fix mod).M03AB - Taris Lower City Apartments A\m03ab_02a
Trimesh Box240, Lightmap M03ab_02a_a00074 - Back wall inset panels. Replace with similar meshes from other rooms.
M03AE - Taris Javyar's Cantina\m03ae_04a
Trimesh Plane104, Lightmap M03ae_04a_a000hy - Floor damage decal. Replace with Plane08 in the same room.
M04AA - Taris Undercity\m04aa_04aTrimesh Box332, Lightmap M04aa_04a_a0002i- Entrance elevator hallway section. Hidden by static door. Can be ignored.M08AA - Taris Davik's Estate\m08aa_10a
Trimesh Mesh59, Lightmap M08aa_10a_a0005j - Sides of three crates in hangar.
M10AA - Taris Black Vulkar Base Upper\m10aa_06a
Trimesh Object2781, Lightmap M10aa_06a_a0001g - Leaking pipe decals. Swap for self-illum.
Trimesh Object415_1, Lightmap M10aa_06a_a0000p - Floor damage decals. Swap for self-illum.
M10AC - Taris Black Vulkar Base Lower\m10ac_33a
Trimesh Object5024, Lightmap M10ac_33a_a0009b - Floor section beneath grille under swoop. Swap with matching mesh from next door room.
~M12AB - Ebon Hawk Turret\m12ab_01a
Trimesh Omenpoly_06, Lightmap M12ab_01a_a00001- Self-illum window panel on the Leviathan. Ignore.Trimesh Omenpoly_07, Lightmap M12ab_01a_a00000- Self-illum window panel on the Leviathan. Ignore.M17AE - Tatooine Swoop Registration\m17ae_00a
Trimesh Ground02, Lightmap M17ae_00a_a001lv- Floor grille behind bar. Seems fine, possibly due to transparency. Ignore.Trimesh DeskBack01 - Actually has a valid lightmap. Lacks a diffuse and UVs.
M17AF - Tatooine Cantina\m17af_00aTrimesh Cylinder19, Lightmap M17af_00a_a002ms- Seat repulsor. Too dark to notice in-game. Ignore.Trimesh Cylinder18, Lightmap M17af_00a_a002mq- Seat repulsor. Too dark to notice in-game. Ignore.Trimesh Cylinder17, Lightmap M17af_00a_a002mn- Seat repulsor. Too dark to notice in-game. Ignore.Trimesh Cylinder16, Lightmap M17af_00a_a002mj- Seat repulsor. Too dark to notice in-game. Ignore.Trimesh Cylinder15, Lightmap M17af_00a_a002me- Seat repulsor. Too dark to notice in-game. Ignore.Trimesh Cylinder14, Lightmap M17af_00a_a002m8- Seat repulsor. Too dark to notice in-game. Ignore.Trimesh Cylinder13, Lightmap M17af_00a_a002m1- Seat repulsor. Too dark to notice in-game. Ignore.Trimesh Cylinder12, Lightmap M17af_00a_a002lt- Seat repulsor. Too dark to notice in-game. Ignore.Trimesh Cylinder11, Lightmap M17af_00a_a002lk- Seat repulsor. Too dark to notice in-game. Ignore.Trimesh Cylinder10, Lightmap M17af_00a_a002la- Seat repulsor. Too dark to notice in-game. Ignore.Trimesh Cylinder09, Lightmap M17af_00a_a002kz- Seat repulsor. Too dark to notice in-game. Ignore.Trimesh Cylinder08, Lightmap M17af_00a_a002kn- Seat repulsor. Too dark to notice in-game. Ignore.Trimesh Cylinder07, Lightmap M17af_00a_a002ka- Seat repulsor. Too dark to notice in-game. Ignore.Trimesh Cylinder06, Lightmap M17af_00a_a002jw- Seat repulsor. Too dark to notice in-game. Ignore.Trimesh Cylinder05, Lightmap M17af_00a_a002jh- Seat repulsor. Too dark to notice in-game. Ignore.Trimesh Cylinder04, Lightmap M17af_00a_a002j1- Seat repulsor. Too dark to notice in-game. Ignore.Trimesh Cylinder03, Lightmap M17af_00a_a002ik- Seat repulsor. Too dark to notice in-game. Ignore.M24AA - Kashyyyk Upper Shadowlands\m24aa_01a
Trimesh FLAT_Root61, Lightmap m24aa_01a_a000s2 - Skybox outer tree planes. Swap with self-illum.
M26AD - Manaan Docking Bay\m26ad_grzTrimesh Shipsstuff01025, Lightmap M26ad_GRZ_a0000y- Skybox horizon ship piece. Too far to notice. Ignore.M28AB - Manaan Sea Floor\m28ab_13aTrimesh Window, Lightmap m28ab_13a_a000r1- _Has self-illum. Seems fine in-game. Ignore.Trimesh Brokenglass_05, Lightmap m28ab_13a_a000r2- _Has self-illum. Seems fine in-game. Ignore.M36AA - Korriban Valley of Dark Lords\m36aa_01Trimesh Object34, Lightmap M36aa_01_a000pj- Vista object. Seems fine in-game. Ignore.Trimesh Object1861, Lightmap M36aa_01_a000pk- Vista object. Seems fine in-game. Ignore.M38AA - Korriban Tomb of Marka Ragnos\m38ab_08
Trimesh Object1953, Lightmap M38ab_08_a00049 - Tomb back side pieces. N.B.: Ragnos and Hord use swapped layout numbers.
M45AB - Star Forge Deck 2\m45ab_98lTrimesh Line06, Lightmap M45ab_98l_a00000- VFX freighter used in emitter. Seems fine in-game. Ignore.M45AB - Star Forge Deck 2\m45ab_99lTrimesh Sith_Wing, Lightmap M45ab_99l_a00000- VFX low poly fighter used in emitter. Seems fine in-game. Ignore.The text was updated successfully, but these errors were encountered: