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rogue.hpp
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rogue.hpp
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#ifndef ROGUE_HPP
#define ROGUE_HPP
#include "ConsoleColor.h"
#include "playerinfo.hpp"
#include <time.h>
// 2. Bojovnik MAGE
class Rogue : public Player {
public:
Rogue(string name, int health, int MaxHealth, int stamina, int MaxStamina, int armor, int intelligence, int luck, int xp) : Player(name,health,MaxHealth,stamina,MaxStamina,armor,intelligence,luck, xp) {}
~Rogue() {}
//Vypis statov
void printStats() {
cout << green << "Lovec " << name << " ma vlasnosti:"<< white << endl;
cout << red << "Zdravie: " << health << white << endl;
cout << red << "Max zdravie: " << MaxHealth << white << endl;
cout << blue << "Stamina: " << stamina << white << endl;
cout << blue << "Max Stamina: " << MaxStamina << white << endl;
cout << "Brnenie: " << armor << white << endl;
cout << "Inteligencia: " << intelligence << white << endl;
cout << "Stastie: " << luck << endl << endl;
}
//Tah
void move(Player &p) {
int roll;
cout << "[" << red << health << white << "][" << blue << stamina << white << "] " << green << name << " tah: " << white << endl; // Vypis zdravia, staminy a mena
if(stamina >= 4)
{
roll = rollDie(); // Hodenie kocky
cout << name << " hadze kockou... Skore poskodenia " << roll << endl; // Vypis
p.wtakeDamage(roll); // Spravenie damagu pouzivatelovi
stamina -= 4; // Odcitanie staminy
}
else
{
cout << name << " nema dostatok staminy a dostal krc " << endl << endl; // Vypis
stamina += rollDie() + 3; // Doplnenie staminy
}
}
};
#endif