|
| 1 | +from micropython import const |
| 2 | + |
| 3 | +from kmk.keys import make_argumented_key |
| 4 | +from kmk.utils import Debug |
| 5 | + |
| 6 | +debug = Debug(__name__) |
| 7 | + |
| 8 | + |
| 9 | +_SK_IDLE = const(0) |
| 10 | +_SK_PRESSED = const(1) |
| 11 | +_SK_RELEASED = const(2) |
| 12 | +_SK_HOLD = const(3) |
| 13 | +_SK_STICKY = const(4) |
| 14 | + |
| 15 | + |
| 16 | +class StickyKeyMeta: |
| 17 | + def __init__(self, key, defer_release=False): |
| 18 | + self.key = key |
| 19 | + self.defer_release = defer_release |
| 20 | + self.timeout = None |
| 21 | + self.state = _SK_IDLE |
| 22 | + |
| 23 | + |
| 24 | +class StickyKeys: |
| 25 | + def __init__(self, release_after=1000): |
| 26 | + self.active_keys = [] |
| 27 | + self.release_after = release_after |
| 28 | + |
| 29 | + make_argumented_key( |
| 30 | + validator=StickyKeyMeta, |
| 31 | + names=('SK', 'STICKY'), |
| 32 | + on_press=self.on_press, |
| 33 | + on_release=self.on_release, |
| 34 | + ) |
| 35 | + |
| 36 | + def during_bootup(self, keyboard): |
| 37 | + return |
| 38 | + |
| 39 | + def before_matrix_scan(self, keyboard): |
| 40 | + return |
| 41 | + |
| 42 | + def after_matrix_scan(self, keyboard): |
| 43 | + return |
| 44 | + |
| 45 | + def before_hid_send(self, keyboard): |
| 46 | + return |
| 47 | + |
| 48 | + def after_hid_send(self, keyboard): |
| 49 | + return |
| 50 | + |
| 51 | + def on_powersave_enable(self, keyboard): |
| 52 | + return |
| 53 | + |
| 54 | + def on_powersave_disable(self, keyboard): |
| 55 | + return |
| 56 | + |
| 57 | + def process_key(self, keyboard, current_key, is_pressed, int_coord): |
| 58 | + delay_current = False |
| 59 | + |
| 60 | + for key in self.active_keys.copy(): |
| 61 | + # Ignore keys that will resolve to and emit a different key |
| 62 | + # eventually, potentially triggering twice. |
| 63 | + # Handle interactions among sticky keys (stacking) in `on_press` |
| 64 | + # instead of `process_key` to avoid race conditions / causal |
| 65 | + # reordering when resetting timeouts. |
| 66 | + if ( |
| 67 | + isinstance(current_key.meta, StickyKeyMeta) |
| 68 | + or current_key.meta.__class__.__name__ == 'TapDanceKeyMeta' |
| 69 | + or current_key.meta.__class__.__name__ == 'HoldTapKeyMeta' |
| 70 | + ): |
| 71 | + continue |
| 72 | + |
| 73 | + meta = key.meta |
| 74 | + |
| 75 | + if meta.state == _SK_PRESSED and is_pressed: |
| 76 | + meta.state = _SK_HOLD |
| 77 | + elif meta.state == _SK_RELEASED and is_pressed: |
| 78 | + meta.state = _SK_STICKY |
| 79 | + elif meta.state == _SK_STICKY: |
| 80 | + # Defer sticky release until last other key is released. |
| 81 | + if meta.defer_release: |
| 82 | + if not is_pressed and len(keyboard._coordkeys_pressed) <= 1: |
| 83 | + self.deactivate(keyboard, key) |
| 84 | + # Release sticky key; if it's a new key pressed: delay |
| 85 | + # propagation until after the sticky release. |
| 86 | + else: |
| 87 | + self.deactivate(keyboard, key) |
| 88 | + delay_current = is_pressed |
| 89 | + |
| 90 | + if delay_current: |
| 91 | + keyboard.resume_process_key(self, current_key, is_pressed, int_coord, False) |
| 92 | + else: |
| 93 | + return current_key |
| 94 | + |
| 95 | + def set_timeout(self, keyboard, key): |
| 96 | + key.meta.timeout = keyboard.set_timeout( |
| 97 | + self.release_after, |
| 98 | + lambda: self.on_release_after(keyboard, key), |
| 99 | + ) |
| 100 | + |
| 101 | + def on_press(self, key, keyboard, *args, **kwargs): |
| 102 | + # Let sticky keys stack by renewing timeouts. |
| 103 | + for sk in self.active_keys: |
| 104 | + keyboard.cancel_timeout(sk.meta.timeout) |
| 105 | + |
| 106 | + # Reset on repeated taps. |
| 107 | + if key.meta.state != _SK_IDLE: |
| 108 | + # self.active_keys.remove(key) |
| 109 | + key.meta.state = _SK_PRESSED |
| 110 | + else: |
| 111 | + self.activate(keyboard, key) |
| 112 | + |
| 113 | + for sk in self.active_keys: |
| 114 | + self.set_timeout(keyboard, sk) |
| 115 | + |
| 116 | + def on_release(self, key, keyboard, *args, **kwargs): |
| 117 | + # No interrupt or timeout happend, mark key as RELEASED, ready to get |
| 118 | + # STICKY. |
| 119 | + if key.meta.state == _SK_PRESSED: |
| 120 | + key.meta.state = _SK_RELEASED |
| 121 | + # Key in HOLD state is handled like a regular release. |
| 122 | + elif key.meta.state == _SK_HOLD: |
| 123 | + for sk in self.active_keys.copy(): |
| 124 | + keyboard.cancel_timeout(sk.meta.timeout) |
| 125 | + self.deactivate(keyboard, sk) |
| 126 | + |
| 127 | + def on_release_after(self, keyboard, key): |
| 128 | + # Key is still pressed but nothing else happend: set to HOLD. |
| 129 | + if key.meta.state == _SK_PRESSED: |
| 130 | + for sk in self.active_keys: |
| 131 | + key.meta.state = _SK_HOLD |
| 132 | + keyboard.cancel_timeout(sk.meta.timeout) |
| 133 | + # Key got released but nothing else happend: deactivate. |
| 134 | + elif key.meta.state == _SK_RELEASED: |
| 135 | + for sk in self.active_keys.copy(): |
| 136 | + self.deactivate(keyboard, sk) |
| 137 | + |
| 138 | + def activate(self, keyboard, key): |
| 139 | + if debug.enabled: |
| 140 | + debug('activate') |
| 141 | + key.meta.state = _SK_PRESSED |
| 142 | + self.active_keys.insert(0, key) |
| 143 | + keyboard.resume_process_key(self, key.meta.key, True) |
| 144 | + |
| 145 | + def deactivate(self, keyboard, key): |
| 146 | + if debug.enabled: |
| 147 | + debug('deactivate') |
| 148 | + key.meta.state = _SK_IDLE |
| 149 | + self.active_keys.remove(key) |
| 150 | + keyboard.resume_process_key(self, key.meta.key, False) |
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