{"payload":{"feedbackUrl":"https://github.com/orgs/community/discussions/53140","repo":{"id":614600968,"defaultBranch":"main","name":"ParCool---pehkui-compatibility","ownerLogin":"JulyLynn","currentUserCanPush":false,"isFork":true,"isEmpty":false,"createdAt":"2023-03-15T23:33:13.000Z","ownerAvatar":"https://avatars.githubusercontent.com/u/46432134?v=4","public":true,"private":false,"isOrgOwned":false},"refInfo":{"name":"","listCacheKey":"v0:1678923201.002708","currentOid":""},"activityList":{"items":[{"before":"d33da0f8e55be7d11f2cea2d26cbc6440fb6d416","after":"b4049b7959c522a2c0a8cf655fd0259d56717ab9","ref":"refs/heads/main","pushedAt":"2023-03-23T03:55:36.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"JulyLynn","name":null,"path":"/JulyLynn","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/46432134?s=80&v=4"},"commit":{"message":"this change i made was unnecessary","shortMessageHtmlLink":"this change i made was unnecessary"}},{"before":"7615b6b3a3c27b451b50e06411289a4002e5e00f","after":"d33da0f8e55be7d11f2cea2d26cbc6440fb6d416","ref":"refs/heads/main","pushedAt":"2023-03-22T13:52:35.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"JulyLynn","name":null,"path":"/JulyLynn","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/46432134?s=80&v=4"},"commit":{"message":"Update WallJump.java","shortMessageHtmlLink":"Update WallJump.java"}},{"before":"bba51fc6f38495a27aac4dfc87e0a3087592f7f4","after":"7615b6b3a3c27b451b50e06411289a4002e5e00f","ref":"refs/heads/main","pushedAt":"2023-03-22T04:09:47.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"JulyLynn","name":null,"path":"/JulyLynn","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/46432134?s=80&v=4"},"commit":{"message":"now adds to the player momentum rather than setting it\n\nbased off of how things were working with the dodge action","shortMessageHtmlLink":"now adds to the player momentum rather than setting it"}},{"before":"309968a08a91564cc6af55f08350aeec47b6acf7","after":"bba51fc6f38495a27aac4dfc87e0a3087592f7f4","ref":"refs/heads/main","pushedAt":"2023-03-21T02:08:47.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"JulyLynn","name":null,"path":"/JulyLynn","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/46432134?s=80&v=4"},"commit":{"message":"fixing the step code\n\nalso making it clear that we're dividing by the player scale","shortMessageHtmlLink":"fixing the step code"}},{"before":"6a4562931920beef14f621418b580bce3242bcd1","after":"309968a08a91564cc6af55f08350aeec47b6acf7","ref":"refs/heads/main","pushedAt":"2023-03-18T03:35:24.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"JulyLynn","name":null,"path":"/JulyLynn","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/46432134?s=80&v=4"},"commit":{"message":"vault check in now relative","shortMessageHtmlLink":"vault check in now relative"}},{"before":"f5656f9779d636ec14c242318df175f9ecd3b977","after":"6a4562931920beef14f621418b580bce3242bcd1","ref":"refs/heads/main","pushedAt":"2023-03-18T03:28:06.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"JulyLynn","name":null,"path":"/JulyLynn","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/46432134?s=80&v=4"},"commit":{"message":"dodge fix\n\nagain i don't know why, doing this based off of player width makes more sense to me. maybe it's something that has to do with how pehkui specifically handles things? like what '.6' means is somehow based off of player scale, so pehkui did the calculation for us already? i have no idea","shortMessageHtmlLink":"dodge fix"}},{"before":"a6b10bedda7e59b9e8246fabe81bbf969b761f21","after":"f5656f9779d636ec14c242318df175f9ecd3b977","ref":"refs/heads/main","pushedAt":"2023-03-18T02:54:54.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"JulyLynn","name":null,"path":"/JulyLynn","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/46432134?s=80&v=4"},"commit":{"message":"vault fixed\n\nI should probably be setting up variables at this point. oh well, this is my current progress, I'll worry about that later","shortMessageHtmlLink":"vault fixed"}},{"before":"1cf06eb8dcb59a7ed9fd42d1243a52f4b5ec3370","after":"a6b10bedda7e59b9e8246fabe81bbf969b761f21","ref":"refs/heads/main","pushedAt":"2023-03-16T19:17:05.660Z","pushType":"push","commitsCount":1,"pusher":{"login":"JulyLynn","name":null,"path":"/JulyLynn","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/46432134?s=80&v=4"},"commit":{"message":"math error\n\nto take the reciprocal, i needed to put it under the square of the default jump strength, not the jump strength itself","shortMessageHtmlLink":"math error"}},{"before":"fda012f2fde7becc2097fef7de757bbca05ec72a","after":"1cf06eb8dcb59a7ed9fd42d1243a52f4b5ec3370","ref":"refs/heads/main","pushedAt":"2023-03-16T03:41:14.048Z","pushType":"push","commitsCount":1,"pusher":{"login":"JulyLynn","name":null,"path":"/JulyLynn","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/46432134?s=80&v=4"},"commit":{"message":"fixing grabbable ledge bug\n\nweird bug would occur when sprinting, jumping, and grabbing a ledge with some specific timing would put you in a state where you're unable to grab ledges when pressed up against a wall with the same cardinal direction. i noticed you could still grab ledges when slightly back away from the wall so this should make it possible to grab ledges while in this state.","shortMessageHtmlLink":"fixing grabbable ledge bug"}},{"before":"b1e0e3db58d6c3b0b297aecfdf8cb3240092f1ad","after":"fda012f2fde7becc2097fef7de757bbca05ec72a","ref":"refs/heads/main","pushedAt":"2023-03-15T23:52:55.711Z","pushType":"push","commitsCount":1,"pusher":{"login":"JulyLynn","name":null,"path":"/JulyLynn","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/46432134?s=80&v=4"},"commit":{"message":"recipricating multiplication\n\nhonestly i have no idea how this works or why you need to do this. all i know is the wall jump wouldn't do much when you try it while small, and launch you into the sky when big. reciprocating these multipliers fixed this and made everything proportional like you would expect.","shortMessageHtmlLink":"recipricating multiplication"}},{"before":"901b1f0e05e82935479843202ef2b4d89f2a1e7f","after":"b1e0e3db58d6c3b0b297aecfdf8cb3240092f1ad","ref":"refs/heads/main","pushedAt":"2023-03-15T23:47:16.025Z","pushType":"push","commitsCount":1,"pusher":{"login":"JulyLynn","name":null,"path":"/JulyLynn","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/46432134?s=80&v=4"},"commit":{"message":"making horizontal mesurements relative to player size\n\nkinda implemented this one haphazardly and made all .3 measurements into variables dependent on width, without checking context to see if that makes sense to do","shortMessageHtmlLink":"making horizontal mesurements relative to player size"}}],"hasNextPage":false,"hasPreviousPage":false,"activityType":"all","actor":null,"timePeriod":"all","sort":"DESC","perPage":30,"cursor":"djE6ks8AAAADCV7_TAA","startCursor":null,"endCursor":null}},"title":"Activity ยท JulyLynn/ParCool---pehkui-compatibility"}