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We need a defined way to fetch the events (like mouse click, keypress etc) from the event loop. I tried fetching the mouse state using:
while !WindowShouldClose(scene.canvas.windowRef[]) runApp(renderer) @info WGPUgfx.mouseState.leftClick WaitEvents() end
in the uiCircleExample.jl file.
But I'm not sure if using an unexported global variable (mouseState) is the best way to go about this. I believe this needs some discussion.
mouseState
The text was updated successfully, but these errors were encountered:
Ideas are always welcome. You can discussion tab.
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Since you are a member. You can use https://github.com/orgs/JuliaWGPU/projects/1. This is a feature set tracking project page.
@VarLad Is this done ? Or you have more ideas ? I am closing it for now.
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We need a defined way to fetch the events (like mouse click, keypress etc) from the event loop.
I tried fetching the mouse state using:
in the uiCircleExample.jl file.
But I'm not sure if using an unexported global variable (
mouseState
) is the best way to go about this.I believe this needs some discussion.
The text was updated successfully, but these errors were encountered: