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362 lines (360 loc) · 9.83 KB

classDiagram direction BT class ActionType { <>

  • ActionType()
  • PLUS
  • MINUS
  • valueOf(String) ActionType
  • values() ActionType[] } class BadMyEffect { <>
  • BadMyEffect(PotionEffectType, int)
  • BadMyEffect(PotionEffectType, int, MyEffect[])
  • UNLUCKY
  • WEAKNESS
  • SLOW_DIGGING
  • HUNGER
  • PotionEffectType type
  • SLOWNESS
  • BAD_OMEN
  • MyEffect[] dependencies
  • SLOWNESS_2
  • int level
  • SLOW_FALLING
  • additionSound() Sound
  • removalSound() Sound
  • getMyEffects() MyEffect[]
  • search(PotionEffect) CollectionBadMyEffect
  • getEffectType() EffectType
  • values() BadMyEffect[]
  • getLevel() int
  • getType() PotionEffectType
  • getDependencies() MyEffect[]
  • valueOf(String) BadMyEffect } class Calculable { <>
  • calc(int) int } class CustomGameKilledEvent {
  • CustomGameKilledEvent(Component)
  • HandlerList handlerList
  • Component reason
  • getReason() Component
  • setReason(Component) void
  • getHandlers() HandlerList } class DateFormatter { <>

} class ESCommand {

  • ESCommand()
  • String MOTP
  • onCommand(CommandSender, Command, String, String[]) boolean } class EffectArrayList {
  • EffectArrayList(Player)
  • Player player
  • getOneRandom(EffectType, boolean) MyEffect?

getRandomFromList(EffectType, ArrayListMyEffect, boolean) MyEffect

  • getDependent(MyEffect, boolean) CollectionMyEffect
  • getSimilar(MyEffect) CollectionMyEffect
  • getOneRandom(EffectType) MyEffect?
  • calculateValue() int
  • grantEffect(MyEffect) void
  • revokeEffect(MyEffect) void
  • hasEffect(PotionEffect) boolean
  • reset() void
  • containsEffect(PotionEffect) boolean
  • getOneRandom() MyEffect } class EffectMap {
  • EffectMap()
  • minus(UUID) void
  • prepare(Player[]) void

calculateValue(UUID) int

  • reset() void
  • clear(EffectMap) void
  • plus(UUID) void
  • clear() void
  • copyFrom(EffectMap) EffectMap
  • prepare(Player) boolean
  • create(UUID) EffectArrayList } class EffectSteal {
  • EffectSteal()
  • long startTime
  • EffectStealTimer effectStealTimer
  • RegisteratorRunnable gameEndHandlers
  • EffectMap effectMap
  • Component broadCastPrefix
  • boolean sendAdOnEnd
  • FunctionEffectMap, UUID[] winnerGenerator
  • long endTime
  • DateFormatter dateFormatter
  • EffectSteal plugin
  • SubscribableTypeBoolean running
  • isRunning() boolean
  • gameEnd(UUID?[]) void
  • hasPluginOpPermissions(CommandSender) boolean
  • setWinnerGenerator(FunctionEffectMap, UUID[]) void
  • get() EffectSteal
  • isSendAdOnEnd() boolean
  • setEndTime(long) void
  • onEnable() void
  • service() EffectStealService?
  • killGame(Component) void
  • getRunning() SubscribableTypeBoolean
  • getWinnerGenerator() FunctionEffectMap, UUID[]
  • onDisable() void
  • broadCast(Component) void
  • broadCast(String) void
  • getGameEndHandlers() RegisteratorRunnable
  • setSendAdOnEnd(boolean) void
  • getEndTime() long
  • getEffectMap() EffectMap
  • reportKill(Player, Player) void
  • subscribe() void
  • getStartTime() long
  • setStartTime(long) void
  • log(String) void
  • notifyGameEnd() void
  • serviceProvider() RegisteredServiceProviderEffectStealService? } class EffectStealActionEvent {
  • EffectStealActionEvent(UUID, MyEffect, ActionType)
  • ActionType actionType
  • UUID player
  • MyEffect effect
  • HandlerList handlerList
  • getHandlerList() HandlerList
  • getPlayer() UUID
  • getEffect() MyEffect
  • getHandlers() HandlerList
  • getPlayerAsPlayer() Player
  • getActionType() ActionType } class EffectStealController {
  • EffectStealController()
  • DateFormatter dateFormatter
  • killGameEarly(Component) void
  • getEndTime() long
  • addGameEndHandler(Runnable) void
  • killGameEarly() void
  • getEffectMap() EffectMap
  • getWinnerGenerator() FunctionEffectMap, UUID[]
  • toString() String
  • startNewGame(long, Runnable) void
  • isGameFinished() boolean
  • setEffectMap(EffectMap) EffectMap
  • getDateFormatter() DateFormatter
  • getStartTime() long
  • broadCast(Component) void
  • setWinnerGenerator(FunctionEffectMap, UUID[]) void
  • setDateFormatter(DateFormatter) void } class EffectStealListener {
  • EffectStealListener(EffectSteal)
  • MapUUID, CollectionPotionEffect~~ emap
  • onTimerTick(TimerTickEvent) void
  • onMilk(PlayerInteractEvent) void
  • onRespawn(PlayerPostRespawnEvent) void
  • onKill(PlayerDeathEvent) void
  • onEffect(EntityPotionEffectEvent) void } class EffectStealService { <>
  • killGameEarly(Component) void
  • startNewGame(long) void
  • setWinnerGenerator(FunctionEffectMap, UUID[]) void
  • isGameStarted() boolean
  • setEffectMap(EffectMap) EffectMap
  • getEffectMap() EffectMap
  • isGameFinished() boolean
  • killGameEarly() void
  • getWinnerGenerator() FunctionEffectMap, UUID[]
  • getGameEndHandlers() RegisteratorRunnable
  • setDateFormatter(DateFormatter) void
  • getStartTime() long
  • minus(UUID) void
  • startNewGame(long, Runnable) void
  • getEndTime() long
  • addGameEndHandler(Runnable) void
  • broadCast(Component) void
  • plus(UUID) void
  • getDateFormatter() DateFormatter } class EffectStealTimer {
  • EffectStealTimer(Date, DateFormatter)
  • Date endDate
  • DateFormatter dateFormatter
  • Runnable runnable
  • getDateFormatter() DateFormatter
  • getEndDate() Date
  • startNew() BukkitTask
  • chancelAllTasks() void } class EffectType { <>
  • EffectType(int)
  • NEUTRAL
  • GOOD
  • UNKNOWN
  • int calc
  • BAD
  • calc(int) int
  • valueOf(String) EffectType
  • values() EffectType[] } class GameEndEvent {
  • GameEndEvent(UUID[])
  • HandlerList handlerList
  • UUID[] winner
  • getWinner() UUID[]
  • getHandlers() HandlerList
  • isWinnerPresent() boolean
  • getEffects() EffectArrayList?[]
  • getWinnerPlayer() OfflinePlayer[]? } class GameKilledEvent {
  • GameKilledEvent(Component)
  • Component reason
  • HandlerList handlerList
  • getReason() Component
  • getHandlers() HandlerList } class GameStartEvent {
  • GameStartEvent(long)
  • long endTime
  • HandlerList handlerList
  • getHandlers() HandlerList
  • getEndTime() long } class GoodMyEffect { <>
  • GoodMyEffect(PotionEffectType, int)
  • GoodMyEffect(PotionEffectType, int, MyEffect[])
  • HEALTH
  • JUMP_BOOST_2
  • RESISTANCE_2
  • HASTE_2
  • NIGHT_VISION
  • HASTE
  • SLOW_FALLING
  • MyEffect[] dependencies
  • SPEED
  • LUCK
  • HERO
  • CONDUIT_POWER
  • REGENERATION_2
  • PotionEffectType type
  • FIRE_RESISTANCE
  • int level
  • RESISTANCE
  • SPEED_2
  • STRENGTH
  • WATER_BREATHING
  • REGENERATION
  • DOLPHINS_GRACE
  • JUMP_BOOST
  • removalSound() Sound
  • getType() PotionEffectType
  • valueOf(String) GoodMyEffect
  • getDependencies() MyEffect[]
  • getMyEffects() MyEffect[]
  • getLevel() int
  • getEffectType() EffectType
  • search(PotionEffect) CollectionGoodMyEffect
  • values() GoodMyEffect[]
  • additionSound() Sound } class MyEffect { <>
  • getEffectType() EffectType
  • revoke(Player) void
  • getDependencies() MyEffect[]
  • grant(Player, boolean) void
  • grant(Player) void
  • isSimilar(E) boolean
  • getOneNewRandom(MyEffect[]) MyEffect?
  • getType() PotionEffectType
  • removalSound() Sound
  • getLevel() int
  • revoke(Player, boolean) void
  • getMyEffects() MyEffect[]
  • additionSound() Sound
  • hasDependencies() boolean } class SingleWinnerGameEndEvent {
  • SingleWinnerGameEndEvent(UUID)
  • HandlerList handlerList
  • getSingleWinnerPlayer() OfflinePlayer
  • getSingleEffects() EffectArrayList
  • getHandlers() HandlerList } class TimerTickEvent {
  • TimerTickEvent(Instant, Date, String)
  • Date endDate
  • String actionBarMiniMessage
  • Instant now
  • HandlerList handlers
  • getEndDate() Date
  • getNow() Instant
  • getActionBarMiniMessage() String
  • setActionBarMiniMessage(String) void
  • getHandlerList() HandlerList
  • getHandlers() HandlerList
  • toString() String
  • between() Duration
  • getEndInstant() Instant
  • getActionBarAsComponent() Component } class UnknownEffect {
  • UnknownEffect()
  • removalSound() Sound
  • additionSound() Sound
  • getType() PotionEffectType
  • getDependencies() MyEffect[]
  • getMyEffects() MyEffect[]
  • failSound() Sound
  • getEffectType() EffectType
  • getLevel() int }

EffectStealActionEvent --> ActionType BadMyEffect ..> MyEffect BadMyEffect ..> MyEffect : «create» BadMyEffect "1" *--> "dependencies *" MyEffect CustomGameKilledEvent --> GameKilledEvent EffectArrayList ..> UnknownEffect : «create» EffectMap ..> EffectArrayList : «create» EffectMap ..> EffectStealActionEvent : «create» EffectMap ..> MyEffect : «create» EffectMap ..> UnknownEffect : «create» EffectSteal "1" *--> "dateFormatter 1" DateFormatter EffectSteal ..> ESCommand : «create» EffectSteal "1" *--> "effectMap 1" EffectMap EffectSteal ..> EffectMap : «create» EffectSteal ..> EffectStealController : «create» EffectSteal ..> EffectStealListener : «create» EffectSteal "1" *--> "effectStealTimer 1" EffectStealTimer EffectSteal ..> EffectStealTimer : «create» EffectSteal ..> GameEndEvent : «create» EffectSteal ..> GameKilledEvent : «create» EffectSteal ..> SingleWinnerGameEndEvent : «create» EffectStealActionEvent "1" *--> "actionType 1" ActionType EffectStealActionEvent "1" *--> "effect 1" MyEffect EffectStealController "1" *--> "dateFormatter 1" DateFormatter EffectStealController ..> EffectStealService EffectStealController ..> GameStartEvent : «create» EffectStealTimer "1" *--> "dateFormatter 1" DateFormatter EffectStealTimer ..> TimerTickEvent : «create» EffectType ..> Calculable GameEndEvent ..> EffectArrayList : «create» GoodMyEffect ..> MyEffect GoodMyEffect "1" *--> "dependencies *" MyEffect GoodMyEffect ..> MyEffect : «create» SingleWinnerGameEndEvent --> GameEndEvent UnknownEffect ..> MyEffect UnknownEffect ..> MyEffect : «create»