From f7cd8d08ea85e24e311e03ff2ddfa973435daa36 Mon Sep 17 00:00:00 2001 From: JordanTheToaster Date: Wed, 26 Jul 2023 14:29:11 +0100 Subject: [PATCH] GameDB: Various fixes Fixes for flickering lights in Area 51 and missing fixes for Burnout Revenge and Dominator. --- bin/resources/GameIndex.yaml | 28 ++++++++++++++++++++++++---- 1 file changed, 24 insertions(+), 4 deletions(-) diff --git a/bin/resources/GameIndex.yaml b/bin/resources/GameIndex.yaml index 75d711a00bb23..553411cb01e5a 100644 --- a/bin/resources/GameIndex.yaml +++ b/bin/resources/GameIndex.yaml @@ -9642,6 +9642,7 @@ SLAJ-25066: mipmap: 2 # Fixes over sharpening. trilinearFiltering: 1 # Smoothes out mipmapping. gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special). + bilinearUpscale: 2 # Smooths out sun glare textures like native. getSkipCount: "GSC_BurnoutGames" beforeDraw: "OI_BurnoutGames" memcardFilters: @@ -9776,6 +9777,7 @@ SLAJ-25094: mipmap: 2 # Fixes over sharpening. trilinearFiltering: 1 # Smoothes out mipmapping. gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special). + bilinearUpscale: 2 # Smooths out sun glare textures like native. getSkipCount: "GSC_BurnoutGames" beforeDraw: "OI_BurnoutGames" SLAJ-25095: @@ -10115,6 +10117,7 @@ SLED-53512: mipmap: 2 # Fixes over sharpening. trilinearFiltering: 1 # Smoothes out mipmapping. gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special). + bilinearUpscale: 2 # Smooths out sun glare textures like native. getSkipCount: "GSC_BurnoutGames" beforeDraw: "OI_BurnoutGames" SLED-53537: @@ -16122,7 +16125,7 @@ SLES-52570: region: "PAL-M5" compat: 5 gsHWFixes: - halfPixelOffset: 1 # Fixes misaligned lighting and other effects. + halfPixelOffset: 2 # Fixes misaligned lighting and other effects, needs Special otherwise lights flicker. SLES-52571: name: "Pacific Air Warriors 2 - Dogfight" region: "PAL-E" @@ -17553,7 +17556,7 @@ SLES-53075: name: "Area 51" region: "PAL-M5" gsHWFixes: - halfPixelOffset: 1 # Fixes misaligned lighting and other effects. + halfPixelOffset: 2 # Fixes misaligned lighting and other effects, needs Special otherwise lights flicker. SLES-53076: name: "Triggerman" region: "PAL-M5" @@ -18558,6 +18561,7 @@ SLES-53506: mipmap: 2 # Fixes over sharpening. trilinearFiltering: 1 # Smoothes out mipmapping. gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special). + bilinearUpscale: 2 # Smooths out sun glare textures like native. getSkipCount: "GSC_BurnoutGames" beforeDraw: "OI_BurnoutGames" memcardFilters: @@ -18579,6 +18583,7 @@ SLES-53507: mipmap: 2 # Fixes over sharpening. trilinearFiltering: 1 # Smoothes out mipmapping. gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special). + bilinearUpscale: 2 # Smooths out sun glare textures like native. getSkipCount: "GSC_BurnoutGames" beforeDraw: "OI_BurnoutGames" memcardFilters: @@ -18708,6 +18713,7 @@ SLES-53534: trilinearFiltering: 1 wildArmsHack: 1 # Reduces post-processing misalignment. mergeSprite: 1 # Reduces post-processing misalignment. + autoFlush: 1 # Improves post-processing rendering. SLES-53535: name: "Tony Hawk's American Wasteland" region: "PAL-M4" @@ -18719,6 +18725,7 @@ SLES-53535: trilinearFiltering: 1 wildArmsHack: 1 # Reduces post-processing misalignment. mergeSprite: 1 # Reduces post-processing misalignment. + autoFlush: 1 # Improves post-processing rendering. SLES-53536: name: "London Racer - Police Madness" region: "PAL-M3" @@ -21692,6 +21699,7 @@ SLES-54627: mipmap: 2 # Fixes over sharpening. trilinearFiltering: 1 # Smoothes out mipmapping. gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special). + bilinearUpscale: 2 # Smooths out sun glare textures like native. getSkipCount: "GSC_BurnoutGames" beforeDraw: "OI_BurnoutGames" SLES-54628: @@ -21872,6 +21880,7 @@ SLES-54681: mipmap: 2 # Fixes over sharpening. trilinearFiltering: 1 # Smoothes out mipmapping. gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special). + bilinearUpscale: 2 # Smooths out sun glare textures like native. getSkipCount: "GSC_BurnoutGames" beforeDraw: "OI_BurnoutGames" SLES-54683: @@ -25674,6 +25683,7 @@ SLKA-25304: mipmap: 2 # Fixes over sharpening. trilinearFiltering: 1 # Smoothes out mipmapping. gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special). + bilinearUpscale: 2 # Smooths out sun glare textures like native. getSkipCount: "GSC_BurnoutGames" beforeDraw: "OI_BurnoutGames" SLKA-25307: @@ -26044,6 +26054,7 @@ SLPM-55004: mipmap: 2 # Fixes over sharpening. trilinearFiltering: 1 # Smoothes out mipmapping. gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special). + bilinearUpscale: 2 # Smooths out sun glare textures like native. getSkipCount: "GSC_BurnoutGames" beforeDraw: "OI_BurnoutGames" SLPM-55005: @@ -26095,6 +26106,7 @@ SLPM-55036: mipmap: 2 # Fixes over sharpening. trilinearFiltering: 1 # Smoothes out mipmapping. gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special). + bilinearUpscale: 2 # Smooths out sun glare textures like native. getSkipCount: "GSC_BurnoutGames" beforeDraw: "OI_BurnoutGames" SLPM-55039: @@ -33232,6 +33244,7 @@ SLPM-66108: mipmap: 2 # Fixes over sharpening. trilinearFiltering: 1 # Smoothes out mipmapping. gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special). + bilinearUpscale: 2 # Smooths out sun glare textures like native. getSkipCount: "GSC_BurnoutGames" beforeDraw: "OI_BurnoutGames" memcardFilters: @@ -34703,7 +34716,7 @@ SLPM-66468: name: "Area 51" region: "NTSC-J" gsHWFixes: - halfPixelOffset: 1 # Fixes misaligned lighting and other effects. + halfPixelOffset: 2 # Fixes misaligned lighting and other effects, needs Special otherwise lights flicker. SLPM-66469: name: "Love-Com - Punch de Court [Limited Edition]" region: "NTSC-J" @@ -35421,6 +35434,7 @@ SLPM-66652: mipmap: 2 # Fixes over sharpening. trilinearFiltering: 1 # Smoothes out mipmapping. gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special). + bilinearUpscale: 2 # Smooths out sun glare textures like native. getSkipCount: "GSC_BurnoutGames" beforeDraw: "OI_BurnoutGames" memcardFilters: @@ -35809,6 +35823,7 @@ SLPM-66739: mipmap: 2 # Fixes over sharpening. trilinearFiltering: 1 # Smoothes out mipmapping. gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special). + bilinearUpscale: 2 # Smooths out sun glare textures like native. getSkipCount: "GSC_BurnoutGames" beforeDraw: "OI_BurnoutGames" SLPM-66740: @@ -45700,7 +45715,7 @@ SLUS-20595: region: "NTSC-U" compat: 5 gsHWFixes: - halfPixelOffset: 1 # Fixes misaligned lighting and other effects. + halfPixelOffset: 2 # Fixes misaligned lighting and other effects, needs Special otherwise lights flicker. SLUS-20596: name: "UFC - Ultimate Fighting Championship - Sudden Impact" region: "NTSC-U" @@ -48912,6 +48927,7 @@ SLUS-21208: trilinearFiltering: 1 wildArmsHack: 1 # Reduces post-processing misalignment. mergeSprite: 1 # Reduces post-processing misalignment. + autoFlush: 1 # Improves post-processing rendering. SLUS-21209: name: "Urban Reign" region: "NTSC-U" @@ -49139,6 +49155,7 @@ SLUS-21242: mipmap: 2 # Fixes over sharpening. trilinearFiltering: 1 # Smoothes out mipmapping. gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special). + bilinearUpscale: 2 # Smooths out sun glare textures like native. getSkipCount: "GSC_BurnoutGames" beforeDraw: "OI_BurnoutGames" memcardFilters: # Reads Burnout 3 and NFL 06 saves for unlockables. @@ -49488,6 +49505,7 @@ SLUS-21295: trilinearFiltering: 1 wildArmsHack: 1 # Reduces post-processing misalignment. mergeSprite: 1 # Reduces post-processing misalignment. + autoFlush: 1 # Improves post-processing rendering. memcardFilters: # Game saves use the normal edition serial. - "SLUS-21208" SLUS-21296: @@ -51036,6 +51054,7 @@ SLUS-21596: mipmap: 2 # Fixes over sharpening. trilinearFiltering: 1 # Smoothes out mipmapping. gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special). + bilinearUpscale: 2 # Smooths out sun glare textures like native. getSkipCount: "GSC_BurnoutGames" beforeDraw: "OI_BurnoutGames" SLUS-21597: @@ -53454,6 +53473,7 @@ SLUS-29153: mipmap: 2 # Fixes over sharpening. trilinearFiltering: 1 # Smoothes out mipmapping. gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special). + bilinearUpscale: 2 # Smooths out sun glare textures like native. getSkipCount: "GSC_BurnoutGames" beforeDraw: "OI_BurnoutGames" SLUS-29154: