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Because the animation and movement are controlled by yourself and are not affected by gravity, RigidBody::Static is used.
And add a Sensor, but if you don't use RigidBody::Static, no collision event will occur
If I use RigidBody::Dynamic it will cause the warning "Dynamic rigid body Entity { index: 10, generation: 1 } has no mass or inertia. This can cause NaN values. Consider adding a MassPropertiesBundle or a Collider with mass."
what should I do?
The text was updated successfully, but these errors were encountered:
I created two cards
Because the animation and movement are controlled by yourself and are not affected by gravity, RigidBody::Static is used.
And add a Sensor, but if you don't use RigidBody::Static, no collision event will occur
If I use RigidBody::Dynamic it will cause the warning "Dynamic rigid body Entity { index: 10, generation: 1 } has no mass or inertia. This can cause NaN values. Consider adding a
MassPropertiesBundle
or aCollider
with mass."what should I do?
The text was updated successfully, but these errors were encountered: