diff --git a/README.md b/README.md index e920377..11572ff 100644 --- a/README.md +++ b/README.md @@ -8,6 +8,29 @@ _GoldDiff_ is a neat little tool that uses Riot Game's official [Client API](htt
+# Features + +1. Compare combined item costs of players based on their position + * Drag & Drop champion images to re-order players in their respective teams +2. Compare combined item costs of both teams +3. Choose between two different type of gold stats: + 1. "Total Gold" - The combined worth of **all** items in a players inventory + 2. "Non Consumable Only" - The combined worth of items excluding one-time consumable (such as potions and wards) +4. Display every player's stats as well as their "unspent" stats, i.e., kills/assists/deaths since they last purchased an item + * _GoldDiff_ has no access to the current amount of unspent gold; unspent stats allow for a rough estimation of how much gold players have up their sleeves + * Both the player stats as well as the unspent stats can be turned off in the settings + * Also applies to the overall team stats +5. "Power Play" indicator for Baron Nashor and the Elder Dragon + * _GoldDiff_ displays the relative growth of the gold advantage while the Baron or Elder Dragon Buff is active - much like in pro play! +6. Inhibitor respawn timers +7. Gold advantage over time (Gold Chart) + * _GoldDiff_ visualizes the gold differences over the duration of your game + +### Limitations + +Currently, _GoldDiff_ supports only games played on Summoners Rift in the classic 5 vs. 5 game mode (including Blind Pick, Draft Pick, Ranked Solo/Duo, Team Ranked, Custom Games, Practice Tool). +Other maps/game modes, such as ARAM oder special event modes, are currently not supported. + # How it works During your games, your League Client publishes various live stats of what is happening ingame.