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Sheet: Changeling the Dreaming
The Changeling sheet it has Bio, Core, Dreaming, Combat, Gear, Notes and Settings.
This icon opens up the Bio tab.
This icon opens up the Core tab.
This icon opens up the Discipline tab.
This icon opens up the Combat tab.
This icon opens up the Gear tab.
This icon opens up the Notes tab.
This icon opens up the Settings tab.
This icon opens up this Wiki page.
Rolls the sheets initiative and if a things are setup in the Scene the result will be added to the Combat Tracker. Requires that an Encounter has been created and an Token connected to the Sheet is located in the Scene itself.
Rolls a soak roll.
Select what type of damage that are to be soaked and then set the difficulty the soak roll is.
![](https://github.com/JohanFalt/Foundry_WoD20/raw/main/assets/img/dice/d10.png)
Rolls a generic roll.
- If Ignore Pain is checked then any Wound Penalties are ignored in all rolls.
![](https://github.com/JohanFalt/Foundry_WoD20/raw/main/doc/changeling_bio.jpg)
![](https://github.com/JohanFalt/Foundry_WoD20/raw/main/doc/changeling_core.jpg)
Your total attributes with form bonus can be seen next to each.
To add a permanent bonus to an Attribute, or there are need to increase the maximum value you can do this under Settings Tab -> Attributes.
If you set the sheet to edit then you will be able to change what names an existing ability is called. This is primarily thought to be used with abilities like Craft and so on. The change is in name only.
If you want to add Abilities that aren't listed or if you need to increase the max rating of an ability then you can do this under Settings Tab -> Abilities.
To clear Glamour, Nightmare, Banality or Willpower, both permanent or temporary you reduce it to 1, then click on '1' again and it will clear.
To record the sheet's imbalance rating you right-click the permanent Willpower dot you wish to turn/unturn to show imbalance or remove it.
Health is handled by you left-click on the health boxes and then they add bashing damage to them. Clicking on a box with a damage on it already will increase it one step up. If the damage already was Aggravated then it will be cleared.
If you right-click a health box then it will automatically be cleared.
Both normal and chimerical health work on the same way. The damag type that is worse decides what level of wound penalty you are experiencing.
![](https://github.com/JohanFalt/Foundry_WoD20/raw/main/doc/changeling_dreaming.jpg)
The different Art powers is listed in order under each Art the sheet has. All realms are automatically added to the sheet. To add an Art you first need to create it. You do this in the Item section of Foundry. Create a Power item, set its type to Art or Art Power and as you are done, then you drag the power itself to the sheet that are to have it.
How this is done can be read HERE.
![](https://github.com/JohanFalt/Foundry_WoD20/raw/main/doc/changeling_dialog_dreaming_roll.jpg)
As you roll a power you fill in the roll dialog for this and then roll. If you are to Unleash then just click that in.
![](https://github.com/JohanFalt/Foundry_WoD20/raw/main/doc/changeling_dialog_dreaming_roll_result.jpg)
If you have any Imbalance this will come up in the end result of the roll.
![](https://github.com/JohanFalt/Foundry_WoD20/raw/main/doc/changeling_combat.jpg)
Adding weapons or armors can be done by creating them in the World as create Melee Weapon Item, Ranged Weapon Item or Armor Weapon item and then drag them to the sheet, or click on the add icon.
Armor Ratings are automatically added if the armor is marked as equipped. More than one armor can be equipped at the same time.
Health is handled by you left-click on the health boxes and then they add bashing damage to them. Clicking on a box with a damage on it already will increase it one step up. If the damage already was Aggravated then it will be cleared.
If you right-click a health box then it will automatically be cleared.
Both normal and chimerical health work on the same way. The damag type that is worse decides what level of wound penalty you are experiencing.
![](https://github.com/JohanFalt/Foundry_WoD20/raw/main/doc/changeling_gear.jpg)
Adding trasures can be done by creating them in the World as create an Item Item with the type Treasure and then drag them to the sheet, or click on the add icon.
![](https://github.com/JohanFalt/Foundry_WoD20/raw/main/doc/changeling_notes.jpg)
By clicking on the Add-button you automatically add that type of Feature Item to the sheet and you can edit it as you like afterwards.
![](https://github.com/JohanFalt/Foundry_WoD20/raw/main/doc/changeling_setting_attributes.jpg)
Altering values You are able to change the base values of an attribute by either giving it a permanent bonus or increase its maximum base value.
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Value is the value of the attribute in itself.
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Bonus is if you wish to add a permanent dice bonus to the attribute.
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Total is the calculated value of the attribute.
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Max is the max value you can enter of the attribute.
![](https://github.com/JohanFalt/Foundry_WoD20/raw/main/doc/changeling_setting_abilites.jpg)
If you need to add an ability that are not displayed on the sheet you just press eye icon.
The setting of Max rating is used in those cases you have the need to be able to set an ability to above 5, or for that matter limit the ratings of all abilities below 5.
To read more about Secondary Abilities click the link.
![](https://github.com/JohanFalt/Foundry_WoD20/raw/main/doc/changeling_setting_combat.jpg)
If you need to alter which type of damage you are allowed to soak. The total soak value is also listed per type of damage in the first box. The second one holds the number of bonus dices you might have in a particular type of damage.
If you for some reason have more health boxes than normal you can alter this in the value box under Health. This alters the number boxes you have for both type of health boxes Changelings has.
Altering the penalty box alters the wound penalty for that level.
![](https://github.com/JohanFalt/Foundry_WoD20/raw/main/doc/changeling_setting_sheet.jpg)
This setting is for if you wish the sheet to show the typical creature font or not.