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Feature: Powers
All powers are Power Items in the world. In essence there are two types of powers:
The type that exists in Werewolf the Apocalypse och Mage the Ascension where each power has its own effect and these are not connected to a combined power type.
The other type is what is used in Vampire the Masquerade, Changeling the Dreaming and so on. You got one main power what has ranked abilities under it, usually rank 1 to 5.
The first type is simple - you create a power either directly on the sheet or in the world. Go to the Item section in Foundry, Create Item of type Power then set the Power Item to the Game and type of Power you wish to use. Then as it is done you drag the power to the sheet and it will connect automatically.
The second one is a bit more complicated due to how Foundry works but check the example below. I use Vampire the Masquerade as an example.
To add a Discipline you first need to create it. You do this in the Item section of Foundry. Create a Power item, set its type to Discipline or Discipline Power and as you are done, then you drag the power itself to the sheet that are to have it.
To clarify the meaning of these two types - A Power item that has the type of Discipline are the disciplines themselves, Auspec, Potence and so on. The Power item that have the type of Discipline Power are the individual power of a Discipline. See below for further explenation.
![](https://github.com/JohanFalt/Foundry_WoD20/raw/main/doc/vampire_disciplines.jpg)
To solve handling of Disciplines and Paths in Vampire the Masquerade these two were separated into two different units.
- The Power item type Discipline
- The Power item type Discipline Path
![](https://github.com/JohanFalt/Foundry_WoD20/raw/main/doc/item_discipline.jpg)
![](https://github.com/JohanFalt/Foundry_WoD20/raw/main/doc/item_disciplinepath.jpg)
Both Discipline and Discipline Path are the base power - Auspex, Dominate, and so on. The Discipline Path is base path power - Path of Blood, Lure of Flames, and so on. As you add such items to the vampire sheet you can set what level you have on that power. You can't roll it, as it only works as a marking that you have that discipline of path, and for some this might fully be enough.
But if you wish to be able to roll the different powers within the disciplines or path you need to create these as well as individual items.
- The Power item type Discipline Power
- The Power item type Discipline Path Power
![](https://github.com/JohanFalt/Foundry_WoD20/raw/main/doc/item_disciplinepower.jpg)
![](https://github.com/JohanFalt/Foundry_WoD20/raw/main/doc/item_pathpower.jpg)
As you create these you are asked for what level the power is, if you need to roll it, what you roll and their description and system. Then once you drag them to the sheet they end up as unlisted on the Discipline tab as they hasn't been placed under a Discipline of Discipline Path yet. To do this you click on the headline of the unlisted power. A form will come up of the sheets Disciplines or Discipline Paths depending on what type of Power it is. You select which you want and then click save.
If a Power ended up on the wrong place, you just edit the Power on the sheet and click on the Clear connection button and select a new one.
![](https://github.com/JohanFalt/Foundry_WoD20/raw/main/doc/vampire_disciplines_unlisted.jpg)
![](https://github.com/JohanFalt/Foundry_WoD20/raw/main/doc/vampire_dialog_discipline_select.jpg)
Example on how it can be organized in the Items of your World:
![](https://github.com/JohanFalt/Foundry_WoD20/raw/main/doc/vampire_item_disciplines.jpg)
Power items with Ritual type are only used by Vampires.