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Feature: Bonuses
There are several types of bonuses in the system that can be used in most powers and abilities. All bonuses stacks.
To add a bonus you create it on the sheet connected to the feature you wish to have it.
This is a bonus that adds to the total of attribute itself.
This is a bonus that adds dices when you roll the bonus, the attribute in itself doesn't increase it is just a dice bonus.
With this bonus you can set the default difficulty with the modifier set by adding or subtracting from the default value of 6.
This bonus gives the user automatic successes with the attribute when rolled.
This is a bonus that adds to the total of ability itself.
With this bonus you can set the default difficulty with the modifier set by adding or subtracting from the default value of 6.
This bonus adds to all soak rolls.
This bonus adds bruised levels to the sheet.
This bonus adds to the total initiative.
With this bonus you can pick a movement type then multiply its value.
Celerity, Fortitude and Potence are special. They have effect in itself so what you do is add discipline powers containing the bonus you need when it is active.
Celerity
- Celerity normal (add level dice to roll with dexterity value)
Fortitude
- Fortitude normal (add level dice to soak)
Potence
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Potence normal (add level dice to roll with strength value)
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Potence with blood (add level number automatic strength successes)
You then activate the discipline power as you use the "correct" bonus. You also need to update the bonus as the level of the discipline increase.