-
Notifications
You must be signed in to change notification settings - Fork 1
/
Copy pathTheDeconstructor.csproj
121 lines (121 loc) · 5.87 KB
/
TheDeconstructor.csproj
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{765EC7AF-6073-43D2-B76D-8220BCA54012}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>TheDeconstructor</RootNamespace>
<AssemblyName>TheDeconstructor</AssemblyName>
<TargetFrameworkVersion>v4.6</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\My Games\Terraria\ModLoader\Mod Sources\Mharadium\bin\Debug\Microsoft.Xna.Framework.dll</HintPath>
</Reference>
<Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\My Games\Terraria\ModLoader\Mod Sources\Mharadium\bin\Debug\Microsoft.Xna.Framework.Game.dll</HintPath>
</Reference>
<Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\My Games\Terraria\ModLoader\Mod Sources\Mharadium\bin\Debug\Microsoft.Xna.Framework.Graphics.dll</HintPath>
</Reference>
<Reference Include="Microsoft.Xna.Framework.Xact, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\My Games\Terraria\ModLoader\Mod Sources\Mharadium\bin\Debug\Microsoft.Xna.Framework.Xact.dll</HintPath>
</Reference>
<Reference Include="ReLogic">
<HintPath>..\..\..\..\..\GitHub\tModLoader\references\ReLogic.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xml" />
<Reference Include="Terraria">
<HintPath>..\..\..\..\..\..\..\Apps\Steam\steamapps\common\Terraria\Terraria.exe</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="DeconGlobalItem.cs" />
<Compile Include="Items\Cube.cs" />
<Compile Include="Items\LunarCube.cs" />
<Compile Include="UI\DeconstructorGUI.cs" />
<Compile Include="Items\Deconstructor.cs" />
<Compile Include="Items\QueerLunarCube.cs" />
<Compile Include="ItemValue.cs" />
<Compile Include="SoundHelper.cs" />
<Compile Include="Sounds\Custom\DeconSounds.cs" />
<Compile Include="TheDeconstructor.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Tiles\Deconstructor.cs" />
<Compile Include="Tools.cs" />
<Compile Include="UI\DogePanel.cs" />
<Compile Include="UI\ItemPanel.cs" />
<Compile Include="UI\UIInteractableItemPanel.cs" />
<Compile Include="UI\UIItemCubePanel.cs" />
<Compile Include="UI\UIItemSourcePanel.cs" />
<Compile Include="UI\UIRecipeBag.cs" />
<Compile Include="UI\UIRecipePanel.cs" />
</ItemGroup>
<ItemGroup>
<Content Include=".gitignore" />
<Content Include="build.txt" />
<Content Include="changelog.txt" />
<Content Include="closeButton.png" />
<Content Include="DeconstructBagItem.png" />
<Content Include="description.txt" />
<Content Include="EmptyDoge.png" />
<Content Include="Items\CubeHint.png" />
<Content Include="Items\Deconstructor.png" />
<Content Include="Items\LunarCube.png" />
<Content Include="Sounds\Custom\CloseUI.wav" />
<Content Include="Sounds\Custom\Decline.wav" />
<Content Include="Sounds\Custom\Notif.wav" />
<Content Include="Sounds\Custom\OpenUI.wav" />
<Content Include="Sounds\Custom\Receive.wav" />
<Content Include="Sounds\Custom\Redeem.wav" />
<Content Include="Tiles\Deconstructor.png" />
</ItemGroup>
<ItemGroup>
<None Include=".travis.yml" />
<None Include="LICENSE" />
<None Include="README.md" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<PostBuildEvent>"D:\Apps\Steam\steamapps\common\Terraria\tModLoaderServer.exe" -build "$(ProjectDir)\" -eac "$(TargetPath)"</PostBuildEvent>
</PropertyGroup>
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>