diff --git a/src/webui/public/creatures.json b/src/webui/public/creatures.json index 5289ff7..8a4b303 100644 --- a/src/webui/public/creatures.json +++ b/src/webui/public/creatures.json @@ -1,11207 +1 @@ -{ - "creatures": [ - { - "name": "Aapoph Serpentfolk", - "family": "Serpentfolk", - "level": 3, - "alignment": "Chaotic Evil", - "creature_type": "Humanoid", - "size": "Medium", - "traits": ["Humanoid", "Mutant", "Serpentfolk"], - "rarity": "Uncommon", - "id": "799", - "lore": "Aapoph SerpentfolkAapophs possess greater strength and stronger venom than their zyss kin, but they lack zyss' intelligence and innate magic. Unlike their selfish superiors, aapophs are communal and group together to hunt, wrestle, and sleep curled together in pits. Though they're looked down upon and insulted by zyss, most aapophs lack the higher brain functions to recognize when they're being insulted, much less plan or execute a rebellion. Aapophs often have unusual physical mutations—horns, vestigial tails, or spines protruding from their scales—yet these variations have little impact on their overall combat prowess— and combat prowess is the measure by which zyss judge them.Recall Knowledge - Humanoid (Society): DC 20Aapoph Serpentfolk" - }, - { - "name": "Aasimar", - "family": "Planar Scion", - "level": 5, - "alignment": "Neutral Good", - "creature_type": "Humanoid", - "size": "Medium", - "traits": ["Aasimar", "Human", "Humanoid"], - "rarity": "Common", - "id": "333", - "lore": "AasimarMortals whose ancestry has been influenced by celestials are known as aasimars, and angelkin, who have blood of angels coursing through their veins, are among the most common type of them. Many angelkin seek adventure as a means of doing good in the world.Recall Knowledge - Humanoid (Society): DC 20Aasimar Redeemer" - }, - { - "name": "Abrikandilu (Wrecker Demon)", - "family": "Demon", - "level": 4, - "alignment": "Chaotic Evil", - "creature_type": "Fiend", - "size": "Medium", - "traits": ["Demon", "Fiend"], - "rarity": "Common", - "id": "499", - "lore": "Abrikandilu (Wrecker Demon)Wrecker demons, also known as abrikandilus, despise beautiful things and do everything in their power to destroy both people and objects that might be regarded as such. An abrikandilu forms from the soul of a mortal who in life was a vandal or defacer of artworks, particularly if those acts of destruction stemmed from feelings of powerful envy. The only thing an abrikandilu loathes more than beauty is its own visage. The mere sight of its own face—reflected in a mirror, a shield, or even a pool of water—is enough to send a wrecker demon into a rage. Many demon slayers use this tactic to their advantage, venturing into battle with polished steel shields and cold iron blades at the ready.Recall Knowledge - Fiend (Religion): DC 19Abrikandilu" - }, - { - "name": "Adamantine Golem", - "family": "Golem", - "level": 18, - "alignment": "Neutral", - "creature_type": "Construct", - "size": "Huge", - "traits": ["Construct", "Golem", "Mindless"], - "rarity": "Rare", - "id": "243", - "lore": "Adamantine GolemCrafted from a nigh-indestructible metal of great rarity, adamantine golems can’t be destroyed except by the most powerful foes. Crafting an adamantine golem requires a quantity of adamantine so massive that collecting it usually requires mounting a mining expedition to a distant planet, the Plane of Earth, or an Outer Plane.Recall Knowledge - Construct (Arcana, Crafting): DC 43Adamantine Golem" - }, - { - "name": "Adult Black Dragon", - "family": "Dragon, Black", - "level": 11, - "alignment": "Chaotic Evil", - "creature_type": "Dragon", - "size": "Large", - "traits": ["Acid", "Amphibious", "Dragon"], - "rarity": "Common", - "id": "128", - "lore": "Adult Black DragonMurderous tyrants of marshes, swamps, bogs, and fens, black dragons terrorize their domains with intense fervor. Gleefully sadistic, they rule their fetid principalities from a deep cave or otherwise isolated part of the swamp with a mix of lightning-quick raids and subterfuge. Their hatred for other creatures is as acidic as their breath weapons, and they rarely tolerate even other dragons of their kind—except perhaps to mate or temporarily collaborate to take down a mutual enemy. Black dragons are amphibious—although they breathe air, their gills also allow them to breathe water. Their frills and fins make them accomplished swimmers, well suited to their wetland environments and submerged lairs. They’re immune to the fetid water that comes as a result of their magical ability to corrupt water. Black dragon lairs are as foul as their souls. The floors are littered with rotting meat, and plundered treasures line the muck and slime of their dank caves amid twisted roots and creepers. Such places are often crawling with pests, snakes, and slimes. Though they claim natural caverns when they can, they make do with areas of dense, twisted vegetation within a swamp. Black dragon treasure hoards primarily consist of gems and expensive glass work, as valuables of softer substance can’t survive the dragon’s acidic presence.Recall Knowledge - Dragon (Arcana): DC 28Adult Black Dragon" - }, - { - "name": "Adult Blue Dragon", - "family": "Dragon, Blue", - "level": 13, - "alignment": "Lawful Evil", - "creature_type": "Dragon", - "size": "Huge", - "traits": ["Dragon", "Electricity"], - "rarity": "Common", - "id": "131", - "lore": "Adult Blue DragonBlue dragons are the sleek and poised cosmopolitans of the chromatic dragons. Their brand of evil is organized, manipulative, and regal. Blue dragons often lair near or within cities and set out to bend the population to their will and gather hordes of servants. These dragons love spinning webs of conspiracy. A blue dragon’s lackeys typically don’t even realize that they serve a dragon, but instead think the protection money, tariffs, or taxes they are amassing is treasure for a cruel but legitimate master. In some ways, blue dragons even see their servants as a living hoard and value them like treasure. These dragons have been known to use these tactics even with their own chromatic cousins. Not all blue dragons work clandestinely. Some lord over desert tribes and hill people like vengeful gods, demanding both tribute and worship. No matter how blue dragons manage their underlings, their bearing is regal and their lairs palatial; they’re universally intolerant of insubordination, incompetence, and embezzlement, and punish perpetrators with murderous efficiency. Blue dragons are also known for their use and mastery of illusion magic. They make use of illusions to augment their manipulations and bewilder their foes in battle. Blue dragons also have some control over water, but use this ability to destroy water, something quite dangerous for those who encounter them in their desert lairs. The ideal lair for a blue dragon contains multiple passages, rooms, and secret chambers. As social creatures, blue dragons prefer to host guests in comfort—but their dwellings should not be so public that just anyone can come calling. A force of guards keeps out intruders, and clever illusions conceal the edifice from prying eyes. Rather than a pile of coins or gems, a blue dragon’s true hoard is the rich furnishings in its citadel— expensive art, ornate furniture, and architectural marvels.Recall Knowledge - Dragon (Arcana): DC 31Adult Blue Dragon" - }, - { - "name": "Adult Brass Dragon", - "family": "Dragon, Brass", - "level": 11, - "alignment": "Chaotic Good", - "creature_type": "Dragon", - "size": "Large", - "traits": ["Dragon", "Fire"], - "rarity": "Common", - "id": "143", - "lore": "Adult Brass DragonBrass dragons are whimsical tricksters who delight in humor and play. They particularly enjoy conversations with humans and other civilized humanoids, delighting in the naive customs of these diminutive races without showing them haughtiness or scorn. While they may seem merely curious, brass dragons engage in this sort of conversation with the goal of keeping up to date on regional politics so they can anticipate future conflicts. Along the way, they create extensive information networks that begin with their own allies but stretch across all levels of humanoid society—networks which the brass dragon then uses to subtly assist settlements near their lair. Unlike the schemes and manipulations of blue dragons, brass dragons use their informant networks to establish justice and equality. These carefree dragons value independence and feel that all creatures deserve to live as they please, provided they don’t harm others. They are emotional creatures and tend to have short attention spans, sometimes falling victim to depression in their twilight years. To combat this, some brass dragons keep pets and houseplants that they can care for. Though they may seem childlike in their curiosity concerning mortal affairs, a brass dragon’s prowess in battle is no laughing matter. A brass dragon whose territory or allies are threatened is a terrifying foe indeed, quick to shed their innocent guise and unleash their terrifying might upon evildoers. Most brass dragons live in desert climates, and while they keep their lairs hidden, they often build near humanoid settlements.Recall Knowledge - Dragon (Arcana): DC 28Adult Brass Dragon" - }, - { - "name": "Adult Brine Dragon", - "family": "Dragon, Brine", - "level": 12, - "alignment": "Lawful Neutral", - "creature_type": "Dragon, Elemental", - "size": "Huge", - "traits": ["Amphibious", "Dragon", "Elemental", "Water"], - "rarity": "Uncommon", - "id": "622", - "lore": "Adult Brine DragonBrine dragons are usually blue-green in color, with shiny scales, crests that help them glide through the water, and sweeping neck frills. They care little for either good or evil. As they are both opinionated and willing to impose their sense of order on others, many brine dragons eventually seek to rule over a meticulously crafted community. These communities are orderly and well-planned, with rigid standards of courtesy and unchanging laws set down by the dragon themself. A settlement seeded by a brine dragon can be made of members of almost any ancestry, but the most common inhabitants are humans, merfolk, tengus, or sahuagin.Depending on the dragon's personality, their community members might view their brine dragon ruler as anything from a benevolent force of order to a fearful tyrant. Regardless, the typical brine dragon has little patience for kindness or philanthropy, and the strength and health of their settlement as a whole are of greater concern than individuals' well-being. A notable exception to this dispassion rises when an outside force encroaches on their lands. In these cases, the brine dragon is quick to step in and aid in the defense of their community.Although brine dragons enjoy cultivating settlements, they rarely make their lairs within the city limits, instead preferring to dwell in sea caves or cliffside grottoes overlooking the coastline. Here they can retreat for privacy as needed, or can accumulate and display their gathered wealth in a place where they feel safe spreading out their treasures. Brine dragon hoards often consist of a mix of offerings and taxes paid by those they rule over and strange discoveries salvaged from sunken ships.Recall Knowledge - Dragon (Arcana): DC 32Recall Knowledge - Elemental (Arcana, Nature): DC 32Adult Brine Dragon" - }, - { - "name": "Adult Bronze Dragon", - "family": "Dragon, Bronze", - "level": 13, - "alignment": "Lawful Good", - "creature_type": "Dragon", - "size": "Huge", - "traits": ["Amphibious", "Dragon", "Water"], - "rarity": "Common", - "id": "146", - "lore": "Adult Bronze DragonBronze dragons are among the most common of metallic dragons and the most likely to ally with mortals on worthy quests. However, they are naturally scholarly creatures who would rather remain in their lairs studying esoteric lore than go off on a wild adventure. These aloof and stoic dragons also act as preservationists, guarding storehouses of ancient lore from destruction or perversion. Bronze dragons are principled and protective, but while their silver cousins are quick to crusade for justice, bronze dragons prefer to find an important location worthy of their protection and guard it against any attack or unwelcome intrusion. Bronze dragons’ mastery over water and affinity for electricity means they are a boon to sailors caught in thunderstorms. A bronze dragon’s enemies quickly discover neither cloudy sky nor turbulent sea provides shelter from their wrath. Bronze dragons lair along shorelines, often in partially submerged sea caves. While all dragons keep hoards of treasure, the hoard of a bronze dragon more resembles a vast library—with the shelves kept carefully above the waterline, of course. In addition to their collections of esoteric lore, bronze dragons keep treasures associated with the sea, such as beautiful scrimshaw, flawless pearls, and equipment inlaid with mother-of-pearl and abalone shell.Recall Knowledge - Dragon (Arcana): DC 31Adult Bronze Dragon" - }, - { - "name": "Adult Cloud Dragon", - "family": "Dragon, Cloud", - "level": 14, - "alignment": "Neutral", - "creature_type": "Dragon, Elemental", - "size": "Huge", - "traits": ["Air", "Dragon", "Elemental"], - "rarity": "Uncommon", - "id": "625", - "lore": "Adult Cloud DragonAt heart, cloud dragons are wanderers, explorers, and travelers who enjoy nothing more than seeing new lands and meeting unusual creatures. Cloud dragons range in color from light blue to a pale, milky white and have thick, curling horns and rather short snouts. They keep lairs among the extreme altitudes of the highest mountain peaks but are away on their many journeys as often as they're at home. Cloud dragons spend long hours surveying the lands they fly over from great heights, but they are creatures of whim, making it hard to predict what will pique their curiosity and bring them winging down to converse or investigate something on the ground. Cloud dragons seldom perform acts of outright malice, but they are not often charitable either. A cloud dragon is as likely to simply pluck something they desire off the ground and fly away with it as they are to bargain fairly.A cloud dragon's ever-changing interests never seem to stray toward the complicated schemes and long-term plans of other dragons. These rovers are creatures of the moment, and although they are as mentally gifted as other true dragons, their interests remain in the here and now. Yet the cloud dragon's penchant for living in the moment is not a personality flaw—they're more than capable of anticipating long-term results of their actions and won't make foolish choices simply to pursue a current interest. At the same time, cloud dragons have little interest in worrying about the future and are as confident in their ability to handle tomorrow's problems as they are today's.Cloud dragon hoards tend to be well-guarded or well-hidden, as a natural result of their roving habits often taking them away from their lairs for extended periods. Their treasuries include a wide variety of items—they are driven to gather a broad range of prizes rather than collecting one type of item intensively. To a cloud dragon, a diversified hoard is a perfect hoard.Recall Knowledge - Dragon (Arcana): DC 34Recall Knowledge - Elemental (Arcana, Nature): DC 34Adult Cloud Dragon" - }, - { - "name": "Adult Copper Dragon", - "family": "Dragon, Copper", - "level": 12, - "alignment": "Chaotic Good", - "creature_type": "Dragon", - "size": "Large", - "traits": ["Dragon", "Earth"], - "rarity": "Common", - "id": "149", - "lore": "Adult Copper DragonCapricious and always eager to share a good laugh, copper dragons are among the wiliest of the metallic dragons, but this by no means interferes with their mission to spread freedom in oppressive lands. Copper dragons are hedonists who are quick to indulge in simple pleasures, but they’re also sympathetic to other creatures, slow to pass judgment, and careful to always examine a situation from as many perspectives as possible. This philosophy has its drawbacks, however, as copper dragons are susceptible to negative influences and prone to forgiving the less serious evil acts performed by their chromatic cousins and other cruel creatures. Copper dragons also have a difficult time keeping their temper in check once they are roused to anger. Copper dragons tend to lair in warm or temperate hills, but due to their nature, they move their lairs every few years. They sometimes live among other people, especially any dwarves who reside nearby. Some copper dragons even worship gods typically worshipped only by humanoids. Among these dragons, worship of Cayden Cailean is most popular, as they see his love of freedom and penchant for alcohol aligning with the typical copper dragon mindset. A copper dragon’s combat tactics are as unorthodox as its sense of humor, as it is more likely to use mockery and tricks than outright strength to win its battles. As a copper dragon ages, it perfects jokes capable of rendering its foes helpless with laughter.Recall Knowledge - Dragon (Arcana): DC 30Adult Copper Dragon" - }, - { - "name": "Adult Crystal Dragon", - "family": "Dragon, Crystal", - "level": 11, - "alignment": "Neutral Good", - "creature_type": "Dragon, Elemental", - "size": "Huge", - "traits": ["Dragon", "Earth", "Elemental"], - "rarity": "Uncommon", - "id": "628", - "lore": "Adult Crystal DragonGood-natured but vain, crystal dragons are beautiful creatures with brilliant hides made of multicolored crystal and gemstone. Their beauty is a source of great pride but is also something of a weakness, as crystal dragons are easily angered by insults about their appearance. Despite their relatively benign natures when compared to other true dragons, crystal dragons can be short tempered and prone to finding insults where none were intended. Although their opinions are changeable, crystal dragons prefer orderly environments and are not fond of sudden interruptions or distractions.Crystal dragons build their lairs in underground grottoes, where they cultivate environments of great beauty. Their exacting standards and vivid imaginations mean that they are always working to improve the appearance or layout of some part of their lair. These lairs are unique to each individual crystal dragon, but there are always plenty of reflective surfaces that allow the dragon to observe their own appearance. These range from crystals to reflecting pools to finely crafted mirrors, which are arranged throughout the lair in a pleasing array. Gifts of well-crafted or magical mirrors are an excellent way to curry favor with a crystal dragon.Although crystal dragons are easily distracted by their sparkling collections or their vanity, they remain good-hearted creatures at the core and make friends quickly. While a crystal dragon tends to find evil creatures uncouth and unpleasant, any other nearby denizen or inhabitant of their home could become fast friends or beloved pets, depending upon the creature's capacity for conversation (and for providing the frequent praise and compliments that crystal dragons hunger for).Recall Knowledge - Dragon (Arcana): DC 30Recall Knowledge - Elemental (Arcana, Nature): DC 30Adult Crystal Dragon" - }, - { - "name": "Adult Gold Dragon", - "family": "Dragon, Gold", - "level": 15, - "alignment": "Lawful Good", - "creature_type": "Dragon", - "size": "Huge", - "traits": ["Dragon", "Fire"], - "rarity": "Common", - "id": "152", - "lore": "Adult Gold DragonGold dragons are the epitome of metallic dragonkind, unrivaled in their strength as well as their wisdom. They command the unwavering reverence of all other metallic dragons, who view gold dragons as their leaders and counselors. Golds rival the raw power of even red dragons, much to the chagrin of their chromatic cousins, and the two races are often regarded as bitter rivals. But despite their incredible power, gold dragons are fond of discourse and prefer to talk through solutions to problems rather than rely upon brute strength. Long-lived as they are, they necessarily take a wide view of all situations and never act without considering all possible options and outcomes. Because of this, gold dragons willingly converse with any creature that seeks them out, even evil chromatic dragons. Mortals might find this behavior strange, considering the longstanding war between chromatic and metallic dragons, but dragons know all too well that desperate situations sometimes call for drastic alliances. And although gold dragons might consider brief truces with their chromatic brethren in the case of world-ending threats, they also know when such alliances have run their course. When another metallic dragon faces a quandary or a foe beyond its own ability to overcome, its best option is often to seek the counsel of the eternally wise and gloriously righteous gold dragons. Locating these legendary beings is no easy task, however, for gold dragons are notoriously reclusive. Their intellect and wisdom is such that they prefer to ponder the great questions of life in seclusion, where they strive to formulate solutions to the world's most pressing problems. As a result, gold dragons are sometimes absent when metallic dragons gather together, or are missing from tribunals where their counsel would be beneficial. Impatient dragons sometimes begrudge gold dragons for this apparent unreliability, but such aspersions are usually a result of jealousy rather than any true criticism; in their hearts, other dragons know that few gold dragons purposefully exclude themselves from truly important matters. A gold dragon's incredible foresight and unparalleled enlightenment means they are unlikely to interfere in the business of individual mortals, though the rare person who captures the attention of a gold dragon is fortunate indeed, for there are few beings in the cosmos who can offer such prudent and considerate advice. Rulers and individuals in stations of high power have an easier time of garnering the aid of a gold dragon; entire wars have been avoided thanks to a gold dragon's last-minute intermediation. Gold dragons are often found in warm grasslands and savannas, lands where they can enjoy long, meditative flights without attracting the attention of potential enemies. They tend to sleep either out in the open in a barren, remote place, or within a heavily secreted or fortified lair, such as a forgotten sink hole or in the labyrinthine caverns of a terrestrial chasm. Gold dragons may enlist trusted servants and allies to guard their lairs, though many live truly solitary lives, preferring to protect their hoards with nonlethal traps and magical wards.Recall Knowledge - Dragon (Arcana): DC 34Adult Gold Dragon" - }, - { - "name": "Adult Green Dragon", - "family": "Dragon, Green", - "level": 12, - "alignment": "Lawful Evil", - "creature_type": "Dragon", - "size": "Huge", - "traits": ["Amphibious", "Dragon"], - "rarity": "Common", - "id": "134", - "lore": "Adult Green DragonGreen dragons are the most contemplative of the chromatic dragons as well as the most approachable. The key to understanding green dragons is to understand their obsession with knowledge and self-discipline. Any careful approach that takes advantage of a green dragon’s fixations may end in a diplomatic outcome, but any misstep or slight can provoke a savage attack. Like most chromatic dragons, green dragons do not suffer fools—and the threshold for what they consider foolish is very low. Though more open than their chromatic cousins to dealing with other creatures and dragons, green dragons prefer an isolated and quiet life. They tend to lair in the most forbidding parts of a forest, surrounded by tangled thickets, or else at the heart of some dismal gulch. If the terrain is suitable, some green dragons make their home in natural caves, which they expand to suit their needs. Green dragons’ pride leads them to see to the preservation of their forest homes. They feel that a verdant and lush forest is something that they alone have cultivated. This leads some green dragons to follow the path of druidism, though most prefer to study the arcane arts and occult lore. Most of them delve deeply into one particular field of study, and correspond with other scholars in the field by adopting a pen name that hides their true nature. Regardless of their chosen focus, green dragons seek to improve themselves, and their desire for knowledge makes them more likely to deal diplomatically with other creatures in order to obtain new information. Their hoards are typically well kept, organized, and filled with tomes of lore and scrolls of magic along with antiquities they collect for their own inscrutable reasons. Many of these treasures come from across the globe, and many an adventurer has survived an encounter with a green dragon by stroking its ego and plying it with rare artifacts or lost lore from ancient cultures.Recall Knowledge - Dragon (Arcana): DC 30Adult Green Dragon" - }, - { - "name": "Adult Magma Dragon", - "family": "Dragon, Magma", - "level": 13, - "alignment": "Chaotic Neutral", - "creature_type": "Dragon, Elemental", - "size": "Huge", - "traits": ["Dragon", "Elemental", "Fire"], - "rarity": "Uncommon", - "id": "632", - "lore": "Adult Magma DragonMagma dragons have a reputation among other dragons for being unpredictable and brash. Their temperament and tendency for violent outbursts ensure that the typical magma dragon lives a solitary life, with hatchlings often bickering or fighting to establish dominance among themselves before they leave the nest. A magma dragon always has a reason for their outbursts and can always justify their sudden turns in mood, yet they rarely feel the need to do so.Magma dragons build lairs within volcanically active mountains or deep underground amid vast lakes of bubbling magma. As with all true dragons, magma dragons keep hoards of treasure, but the nature of their searing lairs limits the type of valuables they collect to metals, gems, and items capable of resisting the heat of a volcano's core.Recall Knowledge - Dragon (Arcana): DC 33Recall Knowledge - Elemental (Arcana, Nature): DC 33Adult Magma Dragon" - }, - { - "name": "Adult Red Dragon", - "family": "Dragon, Red", - "level": 14, - "alignment": "Chaotic Evil", - "creature_type": "Dragon", - "size": "Huge", - "traits": ["Dragon", "Fire"], - "rarity": "Common", - "id": "137", - "lore": "Adult Red DragonThe largest and most powerful of the chromatic dragons, red dragons are a menace to civilizations everywhere, and their strength is rivaled only by their arrogance. Red dragons see themselves as regents and overlords of all dragonkind. With their crowns of crimson spikes and their command of blistering frame, this is no haughty boast in their eyes—only unquestioned fact. Red dragons don’t deign to speak with lesser creatures; they simply dominate and burn, enslaving weaker creatures to act as servants and to look after their lairs while the dragons slumber away. They take pleasure in dominating these creatures, and they demand tribute from their supplicants. Those who anger or disappoint end up eaten or reduced to ash. They command their enslaved minions to constantly build onto their lairs, carving out new tunnels and designing cunning traps that ensure the dragon’s security. Driven by their arrogance, red dragons are the most likely of the chromatic dragons to ravage settlements. They want the world to see them in their rightful place as powerful tyrants, and they delight in threatening all other creatures. They have no qualms about bullying, manipulating, or killing to complete their goals—or simply intimidating others through a public display of brutality and dominance. As legendary as the brutishness of red dragons is the magnificence of their hoards of gold. Their lairs are often situated in dangerous places, with volcanoes being a favorite spot, as they find them foreboding and the constant warmth is comfortable. No matter the locale, red dragons sleep on a litter of coins and other treasures, which they zealously guard. Sometimes, the dragon’s internal heat causes these precious metals to fuse together.Recall Knowledge - Dragon (Arcana): DC 32Adult Red Dragon" - }, - { - "name": "Adult Silver Dragon", - "family": "Dragon, Silver", - "level": 14, - "alignment": "Lawful Good", - "creature_type": "Dragon", - "size": "Huge", - "traits": ["Cold", "Dragon"], - "rarity": "Common", - "id": "155", - "lore": "Adult Silver DragonSilver dragons are among the most chivalrous of all dragonkind; they wield frost and cold as weapons, can walk on clouds, and dwell high upon snowy mountain peaks or deep in steep, misty valleys. Although they typically make their lairs among the highlands, the pursuit of justice leads silver dragons to travel far and wide—often into the very heart of realms overrun by evil. These exemplars of righteousness are ceaseless in their determination to help the weak, spread honor, and stamp out evil. Silver dragons are sleek and sinuous. Their hides resemble nothing so much as a suit of gleaming armor, lending further credence to the popular myth that silver dragons are the paladins of dragonkind. The zeal with which they seek out, confront, and defeat evil is unsurpassed even among their metallic cousins, and they adhere to strict codes of honor usually passed down from parent to hatchling. On occasion, they instead learn these codes from trusted mentors, usually other silver dragons or gold dragons. As they age, they become even more dedicated to their codes, often adding new and even more restrictive clauses to the systems that guide their behavior. Silver dragons are incredibly altruistic and regularly consort with the citizens of goodly societies, of which they consider themselves protectors and guides. In addition to responding to evil threats, silver dragons work to prevent evil from taking root in the first place, and they ensure mortals under their care are well fed, educated, and treated with dignity. Although silver dragons can seem overzealous or even eager to join the fight against evil, they know that the best way to rid the world of corruption is to stamp out strife and disillusionment at their source, not to passively sit back and watch it grow into an unsolvable problem. Silver dragons can be vindictive, but they can also be forgiving; for evildoers who seek to atone for their sins and turn over a new leaf, the support of a silver dragon is both unwavering and invaluable. Many silver dragons are also drawn to religious endeavors, venerating deities such as Iomedae, Sarenrae, and other deities concerned with justice, virtue, and redemption.Recall Knowledge - Dragon (Arcana): DC 32Adult Silver Dragon" - }, - { - "name": "Adult Umbral Dragon", - "family": "Dragon, Umbral", - "level": 15, - "alignment": "Neutral Evil", - "creature_type": "Dragon", - "size": "Huge", - "traits": ["Dragon", "Shadow"], - "rarity": "Uncommon", - "id": "635", - "lore": "Adult Umbral DragonWhile the other primal dragons hail from the Elemental Planes, the cruel and unceasingly malicious umbral dragons originate in the depths of the Shadow Plane. Their sleek black scales and serpentine grace allow them to strike from hiding, and they are known for playing with their prey before finally finishing it. These creatures of shadowy energy and unwholesome appetites prefer the necrotic flesh of undead creatures to any other meal. This strange hunger can be of accidental benefit to nearby humanoid societies, but ultimately they hunt and kill undead creatures for the taste, rather than out of any desire to protect others from the undead. The benefit is always short-lived, however. When umbral dragons exhaust their preferred prey, they turn on whatever living creatures happen to be nearby. Umbral dragons sometimes go to great lengths to obtain their favorite meals, even creating undead creatures that they then feast upon.For all their power, umbral dragons are uninterested in fair battles. When faced with foes that pose any kind of actual danger to them, umbral dragons flee into the shadows and seek to strike back through pawns or minions rather than risk their own lives. Their treasure hoards are varied and diverse, often augmented by loot stolen from crypts the dragons have turned into feeding grounds. They have a strong respect for and interest in traditions and heirlooms, and they often seek to augment their hoards with items of great value that have been handed down through the generations of those whose corpses and ghosts they've fed upon.Recall Knowledge - Dragon (Arcana): DC 36Adult Umbral Dragon" - }, - { - "name": "Adult White Dragon", - "family": "Dragon, White", - "level": 10, - "alignment": "Chaotic Evil", - "creature_type": "Dragon", - "size": "Large", - "traits": ["Cold", "Dragon"], - "rarity": "Common", - "id": "140", - "lore": "Adult White DragonThe most feral and least intelligent of all the chromatic dragons, white dragons are brutish, predatory, and chiefly motivated by self-preservation. Nearly all other dragons look down on white dragons as hopelessly hotheaded and dull, though this does not make them any less dangerous—in fact, it may mean the opposite. It’s nearly impossible to treat with white dragons, not because they lack the capacity to do so, but because they just don’t care to. They are as difficult to deal with as they are quick to anger, and they become incensed at almost anything. When a white dragon does speak, it spews threats, inane jokes, and incoherent babbling as a prelude to attacking—and when the attack comes, it’s bloody and relentless. Thankfully, white dragons prefer very cold, remote locations that are far from people. Dwelling on glacial mountaintops or in ice caverns beneath forbidding tundra, they treat the lands around them as their own personal hunting grounds. They fly out to feed or terrorize other creatures, especially those who trespass near the dragon’s territory, then bring any treasure back to be displayed in icy niches in their lairs. They collect all kinds of valuables, with a slight preference for items with high utility—such as tools, trade goods, and fine food—over coins or jewels. The ability to shape ice lets white dragons rearrange their lairs exactly to their specifications, and they take great pride in how they’ve decorated their homes over the years.Recall Knowledge - Dragon (Arcana): DC 27Adult White Dragon" - }, - { - "name": "Agradaemon (Conflagration Daemon)", - "family": "Daemon", - "level": 19, - "alignment": "Neutral Evil", - "creature_type": "Fiend", - "size": "Gargantuan", - "traits": ["Daemon", "Fiend", "Fire"], - "rarity": "Rare", - "id": "1018", - "lore": "Agradaemon (Conflagration Daemon)Equal parts lion, spider, and demagogue, agradaemons are born from the forge-flames of Szuriel, Horseman of War. Although they're unwilling to work alongside each other for long, agradaemons frequently establish themselves as leaders of cults whose goal is to burn civilization to the ground. To these scheming monsters of flame and fear, torching a city is a mere diversion; incinerating a nation's entire agricultural system to turn its citizens into starving marauders before setting their forests and plains ablaze is truly satisfying.Recall Knowledge - Fiend (Religion): DC 44Agradaemon" - }, - { - "name": "Ahuizotl", - "family": "—", - "level": 6, - "alignment": "Neutral Evil", - "creature_type": "Beast", - "size": "Large", - "traits": ["Amphibious", "Beast"], - "rarity": "Uncommon", - "id": "540", - "lore": "AhuizotlThe ahuizotl is a vicious, semi-aquatic predator that resembles a hideous cross between a badger and an otter, with disturbingly web-fingered paws supplemented by a fifth hand at the end of a long, serpentine tail. A clever and stealthy hunter, the ahuizotl lures unwary prey to their doom by mimicking the cries of people in distress. The ahuizotl's macabre habit of feeding on a victim's eyes, fingernails, and teeth leaves the corpses of its kills uniquely mutilated. Some say the creatures consider these body parts delicacies, while others insist ahuizotls collect them as tribute to a powerful but unknown entity. The fact that an ahuizotl does not eat the actual flesh of its victims, instead depositing their savaged and waterlogged corpses in locations where the remains are sure to be found by friends or family, points to a third and perhaps more likely possibility—the ahuizotl simply enjoys using its violent dietary quirks to spread fear and despair. An ahuizotl walks on all fours, but its hands are capable of manipulating simple tools and other objects. Ahuizotls have roughly mustelid features and an extra membrane covering their eyes, giving their eyes a dull color suggestive of cataracts and somewhat blunting the creature's vision. Yet despite their bestial appearance, ahuizotls are nearly as intelligent as the average human, and wiser than most. Although they don't form societies of their own, they have been known to ally with violent cults or conclaves of monsters, and even to found small shrines and temples to sinister deities. The cult of Charon, the horseman of Death, is particularly popular among certain ahuizotls, who look forward to an afterlife spent wallowing in the waters of the River Styx.Recall Knowledge - Beast (Arcana, Nature): DC 24Ahuizotl" - }, - { - "name": "Ahvothian", - "family": "—", - "level": 7, - "alignment": "Chaotic Evil", - "creature_type": "Fiend", - "size": "Medium", - "traits": ["Fiend"], - "rarity": "Uncommon", - "id": "983", - "lore": "AhvothianAhvothians are feral and cunning fiends from an Abyssal realm of jungles, dinosaurs, and relentless brutality. They resemble humanoid dinosaurs with narrow, fanged heads similar to raptors and solid, heavy legs like sauropods. Relentless trackers and survivalists, ahvothians are skilled at navigating jungles and are most commonly encountered stalking prey or operating out of fortified ruins. Ahvothians have an uncanny affinity with reptiles, and they often use dinosaurs—particularly carnivores such as allosauruses or deinonychuses—as hunting companions or guard animals. Although dangerous in large groups, ahvothians have such a strong desire to assert dominance over others that ahvothian armies frequently fall to infighting and bloody battles for dominance within days, or even hours. The mightiest ahvothians might lead dozens of their kin and herds of carnivorous dinosaurs.Recall Knowledge - Fiend (Religion): DC 25Ahvothian" - }, - { - "name": "Air Mephit", - "family": "Elemental, Mephit", - "level": 1, - "alignment": "Neutral", - "creature_type": "Elemental", - "size": "Small", - "traits": ["Air", "Elemental"], - "rarity": "Common", - "id": "192", - "lore": "Air MephitAir mephits are capricious and flighty relative to their kin; they are as likely to fly blindly into battle as they are to whine in terror at a loud noise. They are pale blue in coloration and have thin wings that trail small puffs of vapor as they fly through the skies.Recall Knowledge - Elemental (Arcana, Nature): DC 15Air Mephit" - }, - { - "name": "Aiudara Wraith", - "family": "Wraith", - "level": 18, - "alignment": "Neutral Evil", - "creature_type": "Astral, Undead", - "size": "Medium", - "traits": ["Astral", "Incorporeal", "Undead", "Wraith"], - "rarity": "Rare", - "id": "488", - "lore": "Aiudara WraithDahak’s influence in Alseta’s Landing created a soul-draining effect that slays unprotected creatures within, transforming them into ghostly creatures known as aiudara wraiths, but these rare undead can rise within modern aiudara portals as well. Each time an individual travels through an aiudara, there’s a chance their passage could leave a faint imprint of their subconscious in the network. Normally this imprint simply fades away, but when an aiudara is damaged or the individual is suffering from necromantic contagions, these imprints can accumulate and, in time, coalesce on the Astral Plane or within Alseta’s Landing as a full-fledged aiudara wraith. The wraith is forced to live with an incomplete sense of self, always seeking its own memories and swiftly growing violent and vengeful as its quest to reclaim these ephemeral notions constantly meets with failure.Recall Knowledge - Astral (Occultism): DC 43Recall Knowledge - Undead (Religion): DC 43Aiudara Wraith" - }, - { - "name": "Akata", - "family": "—", - "level": 1, - "alignment": "Neutral", - "creature_type": "Aberration", - "size": "Medium", - "traits": ["Aberration"], - "rarity": "Rare", - "id": "541", - "lore": "AkataAn akata is a hairless, blue-skinned quadruped with fearsome jaws, glowing eyes, a pair of thin tails, and a mane of writhing tentacles. It is a strangely silent beast, as it lacks the lungs and vocal chords necessary to vocalize. It also lacks ears, but it has heightened visual and olfactory senses.When food is scarce, an akata secretes a resin from its pores that forms into a sturdy cocoon of pale green crystal—the skymetal noqual. An akata can hibernate in this cocoon without needing to eat or drink for centuries, though it retains a rudimentary sense of its surroundings and can break out in only a few minutes' time. These cocoons allow the creatures to travel through the void of space, seeking new worlds where they can infect suitable humanoid hosts with their larval young. Once a victim succumbs to this infection, the offspring fight among themselves until one proves the strongest. The surviving akata then animates the corpse—now a void zombie—which shambles about of its own accord.Recall Knowledge - Aberration (Occultism): DC 20Akata" - }, - { - "name": "Akizendri", - "family": "Protean", - "level": 3, - "alignment": "Chaotic Neutral", - "creature_type": "Monitor", - "size": "Small", - "traits": ["Monitor", "Protean"], - "rarity": "Common", - "id": "764", - "lore": "AkizendriAkizendris gnaw at sources of knowledge and lore, gleefully corrupting and altering them to vex scholars and sages across the planes with contradictions and untruths. These proteans appear as cackling, serpentine creatures with elongated crocodilian faces, luminous eyes, and arms that vanish at the elbows into swirling clouds of runes before reforming into solid talons. Akizendris amuse themselves by rearranging or deleting texts, placing insulting acrostics in poetic verses, and penning crude insults upon title pages. Libraries in such places as Heaven, Axis, and Hell are especially keen to avoid such contamination, knowing that their records are choice targets for every akizendri in existence.Recall Knowledge - Monitor (Religion): DC 18Akizendri" - }, - { - "name": "Alchemical Golem", - "family": "Golem", - "level": 9, - "alignment": "Neutral", - "creature_type": "Construct", - "size": "Large", - "traits": ["Alchemical", "Construct", "Golem", "Mindless"], - "rarity": "Uncommon", - "id": "239", - "lore": "Alchemical GolemThis golem is a walking alchemical nightmare capable of inflicting all manner of painful wounds. Its ability to follow orders is granted by the otherwise mindless humanoid brain that floats in its dome-like head. In exceptionally rare cases, the brain used in its creation might retain fragments of memories or even actual intellect, resulting in an alchemical golem with a personality and agenda of its own.Recall Knowledge - Construct (Arcana, Crafting): DC 28Alchemical Golem" - }, - { - "name": "Alghollthu Master (Aboleth)", - "family": "Alghollthu", - "level": 7, - "alignment": "Lawful Evil", - "creature_type": "Aberration", - "size": "Huge", - "traits": ["Aberration", "Aquatic"], - "rarity": "Uncommon", - "id": "2", - "lore": "Alghollthu Master (Aboleth)Aboleths form the core of alghollthu society, and while they are the “common folk” of their own societies, they see themselves as masters of all others. Unlike their leaders, who mask their actions using magical disguises, aboleths revel in their monstrous forms, appearing as primeval fish with tentacles. Masters of psychic manipulation, they are a species so ancient that they were present in the world when it was young, before the gods had turned their attention to the planet. They see all other life as something they have the right to control, so the idea that potential slaves might have faith in a higher power other than themselves enrages aboleths.Recall Knowledge - Aberration (Occultism): DC 25Alghollthu Master" - }, - { - "name": "Aluum Enforcer", - "family": "Aluum", - "level": 10, - "alignment": "Neutral", - "creature_type": "Construct", - "size": "Large", - "traits": ["Construct", "Mindless"], - "rarity": "Uncommon", - "id": "476", - "lore": "Aluum EnforcerThe most common aluum is powered by the bound soul of a loyal city servant, but its creation is among the Pactmasters’ most guarded secrets. There are dozens of dormant aluums spread throughout Katapesh, and only someone wearing an aluum charm can activate and command one of these 14-foot-tall soldiers. The Pactmasters entrust few beyond the Zephyr Guard to carry these charms, and stealing such a charm is one of the most severe crimes in the city.Recall Knowledge - Construct (Arcana, Crafting): DC 29Aluum Enforcer" - }, - { - "name": "Ammut", - "family": "—", - "level": 18, - "alignment": "Neutral Evil", - "creature_type": "Fiend", - "size": "Huge", - "traits": ["Fiend"], - "rarity": "Rare", - "id": "872", - "lore": "AmmutThese chimeric, desert-dwelling fiends have massive bodies that are part hippopotamus, part large cat, and part crocodile. Though they devour souls for sustenance, ammuts are infamously picky eaters; most will only eat experienced adventurers or, for a special treat, particularly evil creatures, passing over common folk or those whose mettle has never been tested. Only a few ammuts are known to exist, and most dwell in Osirion. However, recent expeditions into Orv's Vault of the Black Desert have uncovered the existence of ammuts in this region, as well.Recall Knowledge - Fiend (Religion): DC 43Ammut" - }, - { - "name": "Amoeba Swarm", - "family": "Ooze", - "level": 1, - "alignment": "Neutral", - "creature_type": "Ooze", - "size": "Large", - "traits": ["Amphibious", "Mindless", "Ooze", "Swarm"], - "rarity": "Common", - "id": "750", - "lore": "Amoeba SwarmAn amoeba swarm consists of thousands of individual single-celled organisms held together by acrid-smelling slime. As ravenous as they are mindless, amoeba swarms use no tactics.Recall Knowledge - Ooze (Occultism): DC 15Amoeba Swarm" - }, - { - "name": "Anadi Elder", - "family": "Anadi", - "level": 6, - "alignment": "Chaotic Good", - "creature_type": "Humanoid", - "size": "Medium", - "traits": ["Anadi", "Humanoid"], - "rarity": "Uncommon", - "id": "432", - "lore": "Anadi ElderAnadi elders must make the difficult decision of whether to continue negotiations or to escalate a disagreement to outright conflict.Recall Knowledge - Humanoid (Society): DC 24Anadi Elder" - }, - { - "name": "Anadi Hunter", - "family": "Anadi", - "level": 2, - "alignment": "Chaotic Good", - "creature_type": "Humanoid", - "size": "Medium", - "traits": ["Anadi", "Humanoid"], - "rarity": "Uncommon", - "id": "430", - "lore": "Anadi HunterAnadi hunters act as the eyes and ears of their clans, scouting the surrounding area for potential invaders.Recall Knowledge - Humanoid (Society): DC 18Anadi Hunter" - }, - { - "name": "Anadi Sage", - "family": "Anadi", - "level": 4, - "alignment": "Chaotic Good", - "creature_type": "Humanoid", - "size": "Medium", - "traits": ["Anadi", "Humanoid"], - "rarity": "Uncommon", - "id": "431", - "lore": "Anadi SageAnadi sages commune with nature and hone their magic through practice.Recall Knowledge - Humanoid (Society): DC 21Anadi Sage" - }, - { - "name": "Anancus", - "family": "Elephant", - "level": 8, - "alignment": "Neutral", - "creature_type": "Animal", - "size": "Huge", - "traits": ["Animal"], - "rarity": "Common", - "id": "667", - "lore": "AnancusThe anancus is an ancient species of elephant with unusually long tusks and a trunk shorter than its more modern cousins.Recall Knowledge - Animal (Nature): DC 24Anancus" - }, - { - "name": "Ancient Black Dragon", - "family": "Dragon, Black", - "level": 16, - "alignment": "Chaotic Evil", - "creature_type": "Dragon", - "size": "Huge", - "traits": ["Acid", "Amphibious", "Dragon"], - "rarity": "Uncommon", - "id": "129", - "lore": "Ancient Black DragonMurderous tyrants of marshes, swamps, bogs, and fens, black dragons terrorize their domains with intense fervor. Gleefully sadistic, they rule their fetid principalities from a deep cave or otherwise isolated part of the swamp with a mix of lightning-quick raids and subterfuge. Their hatred for other creatures is as acidic as their breath weapons, and they rarely tolerate even other dragons of their kind—except perhaps to mate or temporarily collaborate to take down a mutual enemy. Black dragons are amphibious—although they breathe air, their gills also allow them to breathe water. Their frills and fins make them accomplished swimmers, well suited to their wetland environments and submerged lairs. They’re immune to the fetid water that comes as a result of their magical ability to corrupt water. Black dragon lairs are as foul as their souls. The floors are littered with rotting meat, and plundered treasures line the muck and slime of their dank caves amid twisted roots and creepers. Such places are often crawling with pests, snakes, and slimes. Though they claim natural caverns when they can, they make do with areas of dense, twisted vegetation within a swamp. Black dragon treasure hoards primarily consist of gems and expensive glass work, as valuables of softer substance can’t survive the dragon’s acidic presence.Recall Knowledge - Dragon (Arcana): DC 37Ancient Black Dragon" - }, - { - "name": "Ancient Blue Dragon", - "family": "Dragon, Blue", - "level": 18, - "alignment": "Lawful Evil", - "creature_type": "Dragon", - "size": "Huge", - "traits": ["Dragon", "Electricity"], - "rarity": "Uncommon", - "id": "132", - "lore": "Ancient Blue DragonBlue dragons are the sleek and poised cosmopolitans of the chromatic dragons. Their brand of evil is organized, manipulative, and regal. Blue dragons often lair near or within cities and set out to bend the population to their will and gather hordes of servants. These dragons love spinning webs of conspiracy. A blue dragon’s lackeys typically don’t even realize that they serve a dragon, but instead think the protection money, tariffs, or taxes they are amassing is treasure for a cruel but legitimate master. In some ways, blue dragons even see their servants as a living hoard and value them like treasure. These dragons have been known to use these tactics even with their own chromatic cousins. Not all blue dragons work clandestinely. Some lord over desert tribes and hill people like vengeful gods, demanding both tribute and worship. No matter how blue dragons manage their underlings, their bearing is regal and their lairs palatial; they’re universally intolerant of insubordination, incompetence, and embezzlement, and punish perpetrators with murderous efficiency. Blue dragons are also known for their use and mastery of illusion magic. They make use of illusions to augment their manipulations and bewilder their foes in battle. Blue dragons also have some control over water, but use this ability to destroy water, something quite dangerous for those who encounter them in their desert lairs. The ideal lair for a blue dragon contains multiple passages, rooms, and secret chambers. As social creatures, blue dragons prefer to host guests in comfort—but their dwellings should not be so public that just anyone can come calling. A force of guards keeps out intruders, and clever illusions conceal the edifice from prying eyes. Rather than a pile of coins or gems, a blue dragon’s true hoard is the rich furnishings in its citadel— expensive art, ornate furniture, and architectural marvels.Recall Knowledge - Dragon (Arcana): DC 40Ancient Blue Dragon" - }, - { - "name": "Ancient Brass Dragon", - "family": "Dragon, Brass", - "level": 16, - "alignment": "Chaotic Good", - "creature_type": "Dragon", - "size": "Huge", - "traits": ["Dragon", "Fire"], - "rarity": "Uncommon", - "id": "144", - "lore": "Ancient Brass DragonBrass dragons are whimsical tricksters who delight in humor and play. They particularly enjoy conversations with humans and other civilized humanoids, delighting in the naive customs of these diminutive races without showing them haughtiness or scorn. While they may seem merely curious, brass dragons engage in this sort of conversation with the goal of keeping up to date on regional politics so they can anticipate future conflicts. Along the way, they create extensive information networks that begin with their own allies but stretch across all levels of humanoid society—networks which the brass dragon then uses to subtly assist settlements near their lair. Unlike the schemes and manipulations of blue dragons, brass dragons use their informant networks to establish justice and equality. These carefree dragons value independence and feel that all creatures deserve to live as they please, provided they don’t harm others. They are emotional creatures and tend to have short attention spans, sometimes falling victim to depression in their twilight years. To combat this, some brass dragons keep pets and houseplants that they can care for. Though they may seem childlike in their curiosity concerning mortal affairs, a brass dragon’s prowess in battle is no laughing matter. A brass dragon whose territory or allies are threatened is a terrifying foe indeed, quick to shed their innocent guise and unleash their terrifying might upon evildoers. Most brass dragons live in desert climates, and while they keep their lairs hidden, they often build near humanoid settlements.Recall Knowledge - Dragon (Arcana): DC 37Ancient Brass Dragon" - }, - { - "name": "Ancient Brine Dragon", - "family": "Dragon, Brine", - "level": 17, - "alignment": "Lawful Neutral", - "creature_type": "Dragon, Elemental", - "size": "Gargantuan", - "traits": ["Amphibious", "Dragon", "Elemental", "Water"], - "rarity": "Rare", - "id": "623", - "lore": "Ancient Brine DragonBrine dragons are usually blue-green in color, with shiny scales, crests that help them glide through the water, and sweeping neck frills. They care little for either good or evil. As they are both opinionated and willing to impose their sense of order on others, many brine dragons eventually seek to rule over a meticulously crafted community. These communities are orderly and well-planned, with rigid standards of courtesy and unchanging laws set down by the dragon themself. A settlement seeded by a brine dragon can be made of members of almost any ancestry, but the most common inhabitants are humans, merfolk, tengus, or sahuagin.Depending on the dragon's personality, their community members might view their brine dragon ruler as anything from a benevolent force of order to a fearful tyrant. Regardless, the typical brine dragon has little patience for kindness or philanthropy, and the strength and health of their settlement as a whole are of greater concern than individuals' well-being. A notable exception to this dispassion rises when an outside force encroaches on their lands. In these cases, the brine dragon is quick to step in and aid in the defense of their community.Although brine dragons enjoy cultivating settlements, they rarely make their lairs within the city limits, instead preferring to dwell in sea caves or cliffside grottoes overlooking the coastline. Here they can retreat for privacy as needed, or can accumulate and display their gathered wealth in a place where they feel safe spreading out their treasures. Brine dragon hoards often consist of a mix of offerings and taxes paid by those they rule over and strange discoveries salvaged from sunken ships.Recall Knowledge - Dragon (Arcana): DC 41Recall Knowledge - Elemental (Arcana, Nature): DC 41Ancient Brine Dragon" - }, - { - "name": "Ancient Bronze Dragon", - "family": "Dragon, Bronze", - "level": 18, - "alignment": "Lawful Good", - "creature_type": "Dragon", - "size": "Gargantuan", - "traits": ["Amphibious", "Dragon", "Water"], - "rarity": "Uncommon", - "id": "147", - "lore": "Ancient Bronze DragonBronze dragons are among the most common of metallic dragons and the most likely to ally with mortals on worthy quests. However, they are naturally scholarly creatures who would rather remain in their lairs studying esoteric lore than go off on a wild adventure. These aloof and stoic dragons also act as preservationists, guarding storehouses of ancient lore from destruction or perversion. Bronze dragons are principled and protective, but while their silver cousins are quick to crusade for justice, bronze dragons prefer to find an important location worthy of their protection and guard it against any attack or unwelcome intrusion. Bronze dragons’ mastery over water and affinity for electricity means they are a boon to sailors caught in thunderstorms. A bronze dragon’s enemies quickly discover neither cloudy sky nor turbulent sea provides shelter from their wrath. Bronze dragons lair along shorelines, often in partially submerged sea caves. While all dragons keep hoards of treasure, the hoard of a bronze dragon more resembles a vast library—with the shelves kept carefully above the waterline, of course. In addition to their collections of esoteric lore, bronze dragons keep treasures associated with the sea, such as beautiful scrimshaw, flawless pearls, and equipment inlaid with mother-of-pearl and abalone shell.Recall Knowledge - Dragon (Arcana): DC 40Ancient Bronze Dragon" - }, - { - "name": "Ancient Cloud Dragon", - "family": "Dragon, Cloud", - "level": 19, - "alignment": "Neutral", - "creature_type": "Dragon, Elemental", - "size": "Gargantuan", - "traits": ["Air", "Dragon", "Elemental"], - "rarity": "Rare", - "id": "626", - "lore": "Ancient Cloud DragonAt heart, cloud dragons are wanderers, explorers, and travelers who enjoy nothing more than seeing new lands and meeting unusual creatures. Cloud dragons range in color from light blue to a pale, milky white and have thick, curling horns and rather short snouts. They keep lairs among the extreme altitudes of the highest mountain peaks but are away on their many journeys as often as they're at home. Cloud dragons spend long hours surveying the lands they fly over from great heights, but they are creatures of whim, making it hard to predict what will pique their curiosity and bring them winging down to converse or investigate something on the ground. Cloud dragons seldom perform acts of outright malice, but they are not often charitable either. A cloud dragon is as likely to simply pluck something they desire off the ground and fly away with it as they are to bargain fairly.A cloud dragon's ever-changing interests never seem to stray toward the complicated schemes and long-term plans of other dragons. These rovers are creatures of the moment, and although they are as mentally gifted as other true dragons, their interests remain in the here and now. Yet the cloud dragon's penchant for living in the moment is not a personality flaw—they're more than capable of anticipating long-term results of their actions and won't make foolish choices simply to pursue a current interest. At the same time, cloud dragons have little interest in worrying about the future and are as confident in their ability to handle tomorrow's problems as they are today's.Cloud dragon hoards tend to be well-guarded or well-hidden, as a natural result of their roving habits often taking them away from their lairs for extended periods. Their treasuries include a wide variety of items—they are driven to gather a broad range of prizes rather than collecting one type of item intensively. To a cloud dragon, a diversified hoard is a perfect hoard.Recall Knowledge - Dragon (Arcana): DC 44Recall Knowledge - Elemental (Arcana, Nature): DC 44Ancient Cloud Dragon" - }, - { - "name": "Ancient Copper Dragon", - "family": "Dragon, Copper", - "level": 17, - "alignment": "Chaotic Good", - "creature_type": "Dragon", - "size": "Huge", - "traits": ["Dragon", "Earth"], - "rarity": "Uncommon", - "id": "150", - "lore": "Ancient Copper DragonCapricious and always eager to share a good laugh, copper dragons are among the wiliest of the metallic dragons, but this by no means interferes with their mission to spread freedom in oppressive lands. Copper dragons are hedonists who are quick to indulge in simple pleasures, but they’re also sympathetic to other creatures, slow to pass judgment, and careful to always examine a situation from as many perspectives as possible. This philosophy has its drawbacks, however, as copper dragons are susceptible to negative influences and prone to forgiving the less serious evil acts performed by their chromatic cousins and other cruel creatures. Copper dragons also have a difficult time keeping their temper in check once they are roused to anger. Copper dragons tend to lair in warm or temperate hills, but due to their nature, they move their lairs every few years. They sometimes live among other people, especially any dwarves who reside nearby. Some copper dragons even worship gods typically worshipped only by humanoids. Among these dragons, worship of Cayden Cailean is most popular, as they see his love of freedom and penchant for alcohol aligning with the typical copper dragon mindset. A copper dragon’s combat tactics are as unorthodox as its sense of humor, as it is more likely to use mockery and tricks than outright strength to win its battles. As a copper dragon ages, it perfects jokes capable of rendering its foes helpless with laughter.Recall Knowledge - Dragon (Arcana): DC 38Ancient Copper Dragon" - }, - { - "name": "Ancient Crystal Dragon", - "family": "Dragon, Crystal", - "level": 16, - "alignment": "Neutral Good", - "creature_type": "Dragon, Elemental", - "size": "Gargantuan", - "traits": ["Dragon", "Earth", "Elemental"], - "rarity": "Rare", - "id": "629", - "lore": "Ancient Crystal DragonGood-natured but vain, crystal dragons are beautiful creatures with brilliant hides made of multicolored crystal and gemstone. Their beauty is a source of great pride but is also something of a weakness, as crystal dragons are easily angered by insults about their appearance. Despite their relatively benign natures when compared to other true dragons, crystal dragons can be short tempered and prone to finding insults where none were intended. Although their opinions are changeable, crystal dragons prefer orderly environments and are not fond of sudden interruptions or distractions.Crystal dragons build their lairs in underground grottoes, where they cultivate environments of great beauty. Their exacting standards and vivid imaginations mean that they are always working to improve the appearance or layout of some part of their lair. These lairs are unique to each individual crystal dragon, but there are always plenty of reflective surfaces that allow the dragon to observe their own appearance. These range from crystals to reflecting pools to finely crafted mirrors, which are arranged throughout the lair in a pleasing array. Gifts of well-crafted or magical mirrors are an excellent way to curry favor with a crystal dragon.Although crystal dragons are easily distracted by their sparkling collections or their vanity, they remain good-hearted creatures at the core and make friends quickly. While a crystal dragon tends to find evil creatures uncouth and unpleasant, any other nearby denizen or inhabitant of their home could become fast friends or beloved pets, depending upon the creature's capacity for conversation (and for providing the frequent praise and compliments that crystal dragons hunger for).Recall Knowledge - Dragon (Arcana): DC 40Recall Knowledge - Elemental (Arcana, Nature): DC 40Ancient Crystal Dragon" - }, - { - "name": "Ancient Gold Dragon", - "family": "Dragon, Gold", - "level": 20, - "alignment": "Lawful Good", - "creature_type": "Dragon", - "size": "Gargantuan", - "traits": ["Dragon", "Fire"], - "rarity": "Uncommon", - "id": "153", - "lore": "Ancient Gold DragonGold dragons are the epitome of metallic dragonkind, unrivaled in their strength as well as their wisdom. They command the unwavering reverence of all other metallic dragons, who view gold dragons as their leaders and counselors. Golds rival the raw power of even red dragons, much to the chagrin of their chromatic cousins, and the two races are often regarded as bitter rivals. But despite their incredible power, gold dragons are fond of discourse and prefer to talk through solutions to problems rather than rely upon brute strength. Long-lived as they are, they necessarily take a wide view of all situations and never act without considering all possible options and outcomes. Because of this, gold dragons willingly converse with any creature that seeks them out, even evil chromatic dragons. Mortals might find this behavior strange, considering the longstanding war between chromatic and metallic dragons, but dragons know all too well that desperate situations sometimes call for drastic alliances. And although gold dragons might consider brief truces with their chromatic brethren in the case of world-ending threats, they also know when such alliances have run their course. When another metallic dragon faces a quandary or a foe beyond its own ability to overcome, its best option is often to seek the counsel of the eternally wise and gloriously righteous gold dragons. Locating these legendary beings is no easy task, however, for gold dragons are notoriously reclusive. Their intellect and wisdom is such that they prefer to ponder the great questions of life in seclusion, where they strive to formulate solutions to the world's most pressing problems. As a result, gold dragons are sometimes absent when metallic dragons gather together, or are missing from tribunals where their counsel would be beneficial. Impatient dragons sometimes begrudge gold dragons for this apparent unreliability, but such aspersions are usually a result of jealousy rather than any true criticism; in their hearts, other dragons know that few gold dragons purposefully exclude themselves from truly important matters. A gold dragon's incredible foresight and unparalleled enlightenment means they are unlikely to interfere in the business of individual mortals, though the rare person who captures the attention of a gold dragon is fortunate indeed, for there are few beings in the cosmos who can offer such prudent and considerate advice. Rulers and individuals in stations of high power have an easier time of garnering the aid of a gold dragon; entire wars have been avoided thanks to a gold dragon's last-minute intermediation. Gold dragons are often found in warm grasslands and savannas, lands where they can enjoy long, meditative flights without attracting the attention of potential enemies. They tend to sleep either out in the open in a barren, remote place, or within a heavily secreted or fortified lair, such as a forgotten sink hole or in the labyrinthine caverns of a terrestrial chasm. Gold dragons may enlist trusted servants and allies to guard their lairs, though many live truly solitary lives, preferring to protect their hoards with nonlethal traps and magical wards.Recall Knowledge - Dragon (Arcana): DC 42Ancient Gold Dragon" - }, - { - "name": "Ancient Green Dragon", - "family": "Dragon, Green", - "level": 17, - "alignment": "Lawful Evil", - "creature_type": "Dragon", - "size": "Gargantuan", - "traits": ["Amphibious", "Dragon"], - "rarity": "Uncommon", - "id": "135", - "lore": "Ancient Green DragonGreen dragons are the most contemplative of the chromatic dragons as well as the most approachable. The key to understanding green dragons is to understand their obsession with knowledge and self-discipline. Any careful approach that takes advantage of a green dragon’s fixations may end in a diplomatic outcome, but any misstep or slight can provoke a savage attack. Like most chromatic dragons, green dragons do not suffer fools—and the threshold for what they consider foolish is very low. Though more open than their chromatic cousins to dealing with other creatures and dragons, green dragons prefer an isolated and quiet life. They tend to lair in the most forbidding parts of a forest, surrounded by tangled thickets, or else at the heart of some dismal gulch. If the terrain is suitable, some green dragons make their home in natural caves, which they expand to suit their needs. Green dragons’ pride leads them to see to the preservation of their forest homes. They feel that a verdant and lush forest is something that they alone have cultivated. This leads some green dragons to follow the path of druidism, though most prefer to study the arcane arts and occult lore. Most of them delve deeply into one particular field of study, and correspond with other scholars in the field by adopting a pen name that hides their true nature. Regardless of their chosen focus, green dragons seek to improve themselves, and their desire for knowledge makes them more likely to deal diplomatically with other creatures in order to obtain new information. Their hoards are typically well kept, organized, and filled with tomes of lore and scrolls of magic along with antiquities they collect for their own inscrutable reasons. Many of these treasures come from across the globe, and many an adventurer has survived an encounter with a green dragon by stroking its ego and plying it with rare artifacts or lost lore from ancient cultures.Recall Knowledge - Dragon (Arcana): DC 38Ancient Green Dragon" - }, - { - "name": "Ancient Magma Dragon", - "family": "Dragon, Magma", - "level": 18, - "alignment": "Chaotic Neutral", - "creature_type": "Dragon, Elemental", - "size": "Gargantuan", - "traits": ["Dragon", "Elemental", "Fire"], - "rarity": "Rare", - "id": "633", - "lore": "Ancient Magma DragonMagma dragons have a reputation among other dragons for being unpredictable and brash. Their temperament and tendency for violent outbursts ensure that the typical magma dragon lives a solitary life, with hatchlings often bickering or fighting to establish dominance among themselves before they leave the nest. A magma dragon always has a reason for their outbursts and can always justify their sudden turns in mood, yet they rarely feel the need to do so.Magma dragons build lairs within volcanically active mountains or deep underground amid vast lakes of bubbling magma. As with all true dragons, magma dragons keep hoards of treasure, but the nature of their searing lairs limits the type of valuables they collect to metals, gems, and items capable of resisting the heat of a volcano's core.Recall Knowledge - Dragon (Arcana): DC 43Recall Knowledge - Elemental (Arcana, Nature): DC 43Ancient Magma Dragon" - }, - { - "name": "Ancient Red Dragon", - "family": "Dragon, Red", - "level": 19, - "alignment": "Chaotic Evil", - "creature_type": "Dragon", - "size": "Huge", - "traits": ["Dragon", "Fire"], - "rarity": "Uncommon", - "id": "138", - "lore": "Ancient Red DragonThe largest and most powerful of the chromatic dragons, red dragons are a menace to civilizations everywhere, and their strength is rivaled only by their arrogance. Red dragons see themselves as regents and overlords of all dragonkind. With their crowns of crimson spikes and their command of blistering frame, this is no haughty boast in their eyes—only unquestioned fact. Red dragons don’t deign to speak with lesser creatures; they simply dominate and burn, enslaving weaker creatures to act as servants and to look after their lairs while the dragons slumber away. They take pleasure in dominating these creatures, and they demand tribute from their supplicants. Those who anger or disappoint end up eaten or reduced to ash. They command their enslaved minions to constantly build onto their lairs, carving out new tunnels and designing cunning traps that ensure the dragon’s security. Driven by their arrogance, red dragons are the most likely of the chromatic dragons to ravage settlements. They want the world to see them in their rightful place as powerful tyrants, and they delight in threatening all other creatures. They have no qualms about bullying, manipulating, or killing to complete their goals—or simply intimidating others through a public display of brutality and dominance. As legendary as the brutishness of red dragons is the magnificence of their hoards of gold. Their lairs are often situated in dangerous places, with volcanoes being a favorite spot, as they find them foreboding and the constant warmth is comfortable. No matter the locale, red dragons sleep on a litter of coins and other treasures, which they zealously guard. Sometimes, the dragon’s internal heat causes these precious metals to fuse together.Recall Knowledge - Dragon (Arcana): DC 41Ancient Red Dragon" - }, - { - "name": "Ancient Silver Dragon", - "family": "Dragon, Silver", - "level": 19, - "alignment": "Lawful Good", - "creature_type": "Dragon", - "size": "Gargantuan", - "traits": ["Cold", "Dragon"], - "rarity": "Uncommon", - "id": "156", - "lore": "Ancient Silver DragonSilver dragons are among the most chivalrous of all dragonkind; they wield frost and cold as weapons, can walk on clouds, and dwell high upon snowy mountain peaks or deep in steep, misty valleys. Although they typically make their lairs among the highlands, the pursuit of justice leads silver dragons to travel far and wide—often into the very heart of realms overrun by evil. These exemplars of righteousness are ceaseless in their determination to help the weak, spread honor, and stamp out evil. Silver dragons are sleek and sinuous. Their hides resemble nothing so much as a suit of gleaming armor, lending further credence to the popular myth that silver dragons are the paladins of dragonkind. The zeal with which they seek out, confront, and defeat evil is unsurpassed even among their metallic cousins, and they adhere to strict codes of honor usually passed down from parent to hatchling. On occasion, they instead learn these codes from trusted mentors, usually other silver dragons or gold dragons. As they age, they become even more dedicated to their codes, often adding new and even more restrictive clauses to the systems that guide their behavior. Silver dragons are incredibly altruistic and regularly consort with the citizens of goodly societies, of which they consider themselves protectors and guides. In addition to responding to evil threats, silver dragons work to prevent evil from taking root in the first place, and they ensure mortals under their care are well fed, educated, and treated with dignity. Although silver dragons can seem overzealous or even eager to join the fight against evil, they know that the best way to rid the world of corruption is to stamp out strife and disillusionment at their source, not to passively sit back and watch it grow into an unsolvable problem. Silver dragons can be vindictive, but they can also be forgiving; for evildoers who seek to atone for their sins and turn over a new leaf, the support of a silver dragon is both unwavering and invaluable. Many silver dragons are also drawn to religious endeavors, venerating deities such as Iomedae, Sarenrae, and other deities concerned with justice, virtue, and redemption.Recall Knowledge - Dragon (Arcana): DC 41Ancient Silver Dragon" - }, - { - "name": "Ancient Umbral Dragon", - "family": "Dragon, Umbral", - "level": 20, - "alignment": "Neutral Evil", - "creature_type": "Dragon", - "size": "Gargantuan", - "traits": ["Dragon", "Shadow"], - "rarity": "Rare", - "id": "636", - "lore": "Ancient Umbral DragonWhile the other primal dragons hail from the Elemental Planes, the cruel and unceasingly malicious umbral dragons originate in the depths of the Shadow Plane. Their sleek black scales and serpentine grace allow them to strike from hiding, and they are known for playing with their prey before finally finishing it. These creatures of shadowy energy and unwholesome appetites prefer the necrotic flesh of undead creatures to any other meal. This strange hunger can be of accidental benefit to nearby humanoid societies, but ultimately they hunt and kill undead creatures for the taste, rather than out of any desire to protect others from the undead. The benefit is always short-lived, however. When umbral dragons exhaust their preferred prey, they turn on whatever living creatures happen to be nearby. Umbral dragons sometimes go to great lengths to obtain their favorite meals, even creating undead creatures that they then feast upon.For all their power, umbral dragons are uninterested in fair battles. When faced with foes that pose any kind of actual danger to them, umbral dragons flee into the shadows and seek to strike back through pawns or minions rather than risk their own lives. Their treasure hoards are varied and diverse, often augmented by loot stolen from crypts the dragons have turned into feeding grounds. They have a strong respect for and interest in traditions and heirlooms, and they often seek to augment their hoards with items of great value that have been handed down through the generations of those whose corpses and ghosts they've fed upon.Recall Knowledge - Dragon (Arcana): DC 45Ancient Umbral Dragon" - }, - { - "name": "Ancient White Dragon", - "family": "Dragon, White", - "level": 15, - "alignment": "Chaotic Evil", - "creature_type": "Dragon", - "size": "Huge", - "traits": ["Cold", "Dragon"], - "rarity": "Uncommon", - "id": "141", - "lore": "Ancient White DragonThe most feral and least intelligent of all the chromatic dragons, white dragons are brutish, predatory, and chiefly motivated by self-preservation. Nearly all other dragons look down on white dragons as hopelessly hotheaded and dull, though this does not make them any less dangerous—in fact, it may mean the opposite. It’s nearly impossible to treat with white dragons, not because they lack the capacity to do so, but because they just don’t care to. They are as difficult to deal with as they are quick to anger, and they become incensed at almost anything. When a white dragon does speak, it spews threats, inane jokes, and incoherent babbling as a prelude to attacking—and when the attack comes, it’s bloody and relentless. Thankfully, white dragons prefer very cold, remote locations that are far from people. Dwelling on glacial mountaintops or in ice caverns beneath forbidding tundra, they treat the lands around them as their own personal hunting grounds. They fly out to feed or terrorize other creatures, especially those who trespass near the dragon’s territory, then bring any treasure back to be displayed in icy niches in their lairs. They collect all kinds of valuables, with a slight preference for items with high utility—such as tools, trade goods, and fine food—over coins or jewels. The ability to shape ice lets white dragons rearrange their lairs exactly to their specifications, and they take great pride in how they’ve decorated their homes over the years.Recall Knowledge - Dragon (Arcana): DC 36Ancient White Dragon" - }, - { - "name": "Animate Dream", - "family": "—", - "level": 8, - "alignment": "Neutral Evil", - "creature_type": "Dream", - "size": "Medium", - "traits": ["Dream", "Incorporeal"], - "rarity": "Uncommon", - "id": "546", - "lore": "Animate DreamAn animate dream coalesces from centuries of stray fragments of reverie and dream left behind as slumbering minds drift through the Dimension of Dreams. In most cases, these fragments simply disperse on their own, but when dreamers flee from nightmares back to the waking world, these fragments can take on a supernatural life of their own. They have little reasoning and intent except to seek similar fragments, absorb them, and grow. When enough of them gather together, they merge into a horrific form as an animate dream.Individually, animate dreams can hold a wide range of appearances, but most take on rudimentary shapes akin to the living forms of the minds that spawned them. Animate dreams that rise from slumbering humanoids, the most commonly encountered, thus appear humanoid, but with distorted, nightmarish shapes that incorporate additional twisted limbs and frightening features. In these forms, animate dreams find their way out of the Dreamlands and into the waking world, only to discover they have no way of returning and suffer a relentless hunger that only new nightmares can sate.An animate dream thrives on the terror fueled by nightmares and fear and uses its supernatural abilities to invoke such feelings in the minds of its victims, cursing its prey by creating a permanent link to that individual's dreams. Thereafter, the victim is subjected to all manner of reoccurring nightmares. As the nightmares continue, the victim finds it more and more difficult to remain awake. In the end, the victim plunges into an accursed slumber from which it cannot return. These victims provide the animate dream with the purest form of fear and are its preferred sustenance.An animate dream can subsist on the ambient fear generated by regular nightmares, but these lesser fears aren't as satisfying, often driving the animate dream to seek out new victims. Left without a source of fear, an animate dream won't starve to death, but it will grow increasingly violent and desperate. Famished animate dreams are the ones most often encountered, as they have been forced to abandon subtlety to pursue more blatant methods of harvesting fear. Yet such animate dreams also tend to be the least powerful of their kind. Those who have grown metaphysically fat on fear have generally done so by adopting a specific nightmare theme, such as being buried alive, being swept away by ocean waves, or being consumed by wild beasts. Such animate dreams often have similarly themed innate spells to augment their powers.Animate Dream" - }, - { - "name": "Animated Armor", - "family": "Animated Object", - "level": 2, - "alignment": "Neutral", - "creature_type": "Construct", - "size": "Medium", - "traits": ["Construct", "Mindless"], - "rarity": "Common", - "id": "19", - "lore": "Animated ArmorSuits of animated armor see use both as guardians and as training partners in high-end martial academies able to afford the extravagance. They are most often found in wizard laboratories and ancient dungeons.Recall Knowledge - Construct (Arcana, Crafting): DC 16Animated Armor" - }, - { - "name": "Animated Broom", - "family": "Animated Object", - "level": -1, - "alignment": "Neutral", - "creature_type": "Construct", - "size": "Small", - "traits": ["Construct", "Mindless"], - "rarity": "Common", - "id": "18", - "lore": "Animated BroomAnimated brooms perform menial tasks of cleaning and upkeep, but they can step in to defend a room from intrusion if needed. These simple animated objects can be found with greater frequency than more complicated and costly objects.Recall Knowledge - Construct (Arcana, Crafting): DC 13Animated Broom" - }, - { - "name": "Animated Statue", - "family": "Animated Object", - "level": 3, - "alignment": "Neutral", - "creature_type": "Construct", - "size": "Medium", - "traits": ["Construct", "Earth", "Mindless"], - "rarity": "Common", - "id": "20", - "lore": "Animated StatueAnimated statues are often used to guard crypts, small shrines, or areas in government buildings where they can be positioned amid normal statues to hide their true nature until an intruder arouses their ire. Adventurers’ suspicions regarding statues suddenly animating and attacking has led many less scrupulous adventurers to automatically attack any statues they encounter, ruining harmless, ancient relics.Recall Knowledge - Construct (Arcana, Crafting): DC 18Animated Statue" - }, - { - "name": "Ankhrav", - "family": "Ankhrav", - "level": 3, - "alignment": "Neutral", - "creature_type": "Animal", - "size": "Large", - "traits": ["Animal"], - "rarity": "Common", - "id": "23", - "lore": "AnkhravThese horse-sized, burrowing monsters generally avoid heavily settled areas like cities, but ankhravs’ predilection for livestock and humanoid flesh ensures that the creatures do not remain in the deep wilderness for long. Desperate farmers whose fields become infested by ankhravs often have little recourse but to seek the aid of adventurers.\nRecall Knowledge - Animal (Nature): DC 18Ankhrav" - }, - { - "name": "Ankou", - "family": "—", - "level": 14, - "alignment": "Lawful Evil", - "creature_type": "Fey", - "size": "Large", - "traits": ["Fey"], - "rarity": "Common", - "id": "547", - "lore": "AnkouAnkous are shadowy killers who serve powerful fey creatures, or even the Eldest— the demigods of the First World. Amid the courts of the Eldest or of powerful fey rulers, these sinister assassins lurk overhead as they await the call to action—implied threats akin to deadly weapons hung as decor in a royal hall. Ankous never speak aloud; when they feel the need to communicate at all, they do so in a telepathic whisper directly into a victim's mind. While an ankou's body is made of strange, fleshy material, their claws and the cruel hooks on their wings are made of razor-sharp cold iron, a quality that makes them much feared among other fey. A typical ankou is 10 feet tall and has an 8-foot wingspan but weighs less than 80 pounds.While most ankous serve powerful masters, some of these murderous fey are left to their own devices and serve none but their own capricious, cruel whims. In some cases, their master may have been slain, while in others the ankou may have been released from service for any number of reasons. An ankou left to indulge their own whims unrestrained is often the most dangerous ankou of them all!Recall Knowledge - Fey (Nature): DC 32Ankou" - }, - { - "name": "Ankylosaurus", - "family": "Dinosaur", - "level": 6, - "alignment": "Neutral", - "creature_type": "Animal", - "size": "Huge", - "traits": ["Animal", "Dinosaur"], - "rarity": "Common", - "id": "119", - "lore": "AnkylosaurusSquat, heavily armored quadrupeds, ankylosauruses are stubborn and irascible. Although they’re herbivores, they have been known to attack other creatures that trespass within territory simply out of ill temper. Ankylosauruses have few natural predators, as their bony hides are covered in spiked nubs that jut in many different directions to discourage larger creatures from biting them. They have mighty tails ending in an immense knot of bone, which they use to whip at threats with incredible speed and power. While these low-to-the-ground dinosaurs can trample human-sized or smaller foes, their relatively squat stance prevents them from doing so against larger targets. An ankylosaurus is about 30 feet long, 10 feet tall at the shoulder, and weighs over 3 tons. The ankylosaurus is the largest of the heavily armored dinosaurs called ankylosaurids, but smaller versions exist as well. Still Large in size, these smaller dinosaurs, such as the 16-foot long pinacosaurus, lack the trample ability and are rarely above 4th level. Regardless of size, ankylosaurids tend to be relatively muted in coloration, with mixes of black, brown, and gray. When captive, an ankylosaurus’s keeper might paint its scales bright colors to signify to others that is not a wild creature.Recall Knowledge - Animal (Nature): DC 22Ankylosaurus" - }, - { - "name": "Annis Hag", - "family": "Hag", - "level": 6, - "alignment": "Chaotic Evil", - "creature_type": "Humanoid", - "size": "Large", - "traits": ["Hag", "Humanoid"], - "rarity": "Common", - "id": "256", - "lore": "Annis HagAnnis hags are brutal torturers and murderers, delighting in the musical screams and tasty flesh of young creatures and those who are pure of heart. Annis hags are the most direct of all hags, engaging in physical combat and using their change shape ability to hunt rather than to infiltrate and betray humanoids. But an Annis hag takes a grisly trophy from each kill and uses it to sow discord, sending the trophy to one of her victim’s loved ones in a way that implicates another family member in the murder. Also known as iron hags, annis hags have iron-like yet flexible flesh that resists edged weapons, and their own touch is the same cold iron that burns the flesh of other hags. This allows them to bully their way to the leadership of hag covens.Recall Knowledge - Humanoid (Society): DC 22Annis Hag" - }, - { - "name": "Aolaz", - "family": "—", - "level": 18, - "alignment": "Neutral", - "creature_type": "Construct", - "size": "Gargantuan", - "traits": ["Construct"], - "rarity": "Rare", - "id": "550", - "lore": "AolazAolazes are great beasts carved from stone and metal and magically imbued with the essence of life. The exact means of their creation is a long-lost secret, and they are so rare that scholars have little opportunity to study active specimens. The best-known aolazes are museum pieces or battlefield relics destroyed or deactivated centuries ago, though fragmented records suggest that many more were made and might remain, yet to be unearthed.Most aolazes are built in the shape of great land-bound beasts, such as elephants, rhinoceroses, or dinosaurs. Regardless of the specific creature an aolaz has been constructed to resemble, it is not bound to walk the earth like its inspirations are—it's imbued with the magical ability to pursue across water and even through the air. Few can escape an aolaz's wrath once it is earned.Recall Knowledge - Construct (Arcana, Crafting): DC 43Aolaz" - }, - { - "name": "Ararda", - "family": "Blightburn Genies", - "level": 18, - "alignment": "Lawful Evil", - "creature_type": "Elemental", - "size": "Large", - "traits": ["Earth", "Elemental", "Genie"], - "rarity": "Rare", - "id": "874", - "lore": "ArardaShaitans corrupted by the Black Desert's blightburn become scorpion-like arardas. While other earth genies sparkle with the iridescence of gemstones and evoke the power of the earth itself, arardas use their connection to the ground to harness the might of electricity. Arardas are so infused with this radioactive crystal that their mere presence is toxic to most living creatures.Recall Knowledge - Elemental (Arcana, Nature): DC 43Ararda" - }, - { - "name": "Arbiter", - "family": "Aeon", - "level": 1, - "alignment": "Lawful Neutral", - "creature_type": "Monitor", - "size": "Tiny", - "traits": ["Aeon", "Inevitable", "Monitor"], - "rarity": "Common", - "id": "6", - "lore": "ArbiterThese spherical inevitables are scouts and diplomats. Found throughout the multiverse, they have traditionally kept watch over on chaos and its agents. With the announcement of the Convergence, many arbiters now serve as go-betweens among the aeon alliance and its mortal associates.Recall Knowledge - Monitor (Religion): DC 15Arbiter" - }, - { - "name": "Arboreal Regent", - "family": "Arboreal", - "level": 8, - "alignment": "Neutral Good", - "creature_type": "Plant", - "size": "Huge", - "traits": ["Plant"], - "rarity": "Common", - "id": "29", - "lore": "Arboreal RegentArboreal regents—also called treants—are lumbering, solitary creatures responsible for guarding an entire forest. They take an especially long view of affairs and never act brashly or without much deliberation. They occasionally come together in small groups called groves to share news and pass their wisdom down to the arboreal wardens that have sprouted under their watch. In times of grave danger, all the groves in a region may gather for a great months-long meeting to plan and, eventually, act upon a threat.The typical arboreal regent is 30 feet tall, has a trunk 2 feet in diameter, and weighs 4,500 pounds.Recall Knowledge - Plant (Nature): DC 24Arboreal Regent" - }, - { - "name": "Arboreal Warden", - "family": "Arboreal", - "level": 4, - "alignment": "Neutral Good", - "creature_type": "Plant", - "size": "Large", - "traits": ["Plant"], - "rarity": "Common", - "id": "27", - "lore": "Arboreal WardenArboreal wardens are the rangers of arboreal society. These itinerant folk have an innate curiosity about the woodlands in which they dwell, and rarely stop to take root and rest in the same part of the forest twice. This wanderlust makes wardens ideal forest patrollers and scouts. While they are robust combatants, they know better than to confront dangerous foes on their own. Instead, they report any dangers to arboreal regents. In rare cases, large groups of arboreal wardens congregate to form a copse. Copses travel beyond the boundaries of a forest to investigate the hinterlands and gather intelligence on potential threats before returning to report their findings. Arboreal wardens do not pretend to understand to other creatures’ motives—like most forces of the natural world, they are ambivalent about mortal affairs that do not involve their forest.Recall Knowledge - Plant (Nature): DC 19Arboreal Warden" - }, - { - "name": "Army Ant Swarm", - "family": "Ant", - "level": 5, - "alignment": "Neutral", - "creature_type": "Animal", - "size": "Large", - "traits": ["Animal", "Swarm"], - "rarity": "Common", - "id": "549", - "lore": "Army Ant SwarmAn army ant swarm is a terrifying carpet of stinging insects that devours all in its path.Recall Knowledge - Animal (Nature): DC 20Army Ant Swarm" - }, - { - "name": "Asanbosam", - "family": "—", - "level": 6, - "alignment": "Chaotic Evil", - "creature_type": "Humanoid", - "size": "Large", - "traits": ["Humanoid"], - "rarity": "Common", - "id": "439", - "lore": "AsanbosamAsanbosams are monstrous, hairy humanoids with cold iron fangs and muscular limbs that end in powerful, hooked claws. They hide in treetops and grab prey from above, latching onto their unfortunate victims’ necks to drain their blood. Locals in nearby communities tell horror stories of these “bloodsucking tree-folk,” and experienced jungle explorers keep a close watch on the treetops in asanbosam territory. An asanbosam’s diet calls for a large amount of iron (typically in the form of blood) to maintain the integrity of its oversized cold iron teeth. When not hunting or mating, an asanbosam spends its waking hours chewing on certain types of rocks to sharpen its teeth. Some folk tales claim that asanbosams are as old as time and are the original source of cold iron, and that veins of the metal found in the ground are the buried graveyards of ancient asanbosams. Brave (or foolish) poachers often infiltrate asanbosam territory to hunt these monsters in the hope of collecting sacks of their valuable teeth.Recall Knowledge - Humanoid (Society): DC 22Asanbosam" - }, - { - "name": "Assassin Vine", - "family": "—", - "level": 3, - "alignment": "Neutral", - "creature_type": "Plant", - "size": "Large", - "traits": ["Mindless", "Plant"], - "rarity": "Common", - "id": "555", - "lore": "Assassin VineThe assassin vine is a carnivorous plant with a voracious appetite. Rather than consuming creatures directly, it creates its own fertilizer by entangling prey and squeezing the life from it. Once the plant has killed a creature, it pulls the carcass over to its roots to feed from the decaying flesh. Although an assassin vine lacks eyes, it can detect and track prey through a combination of using its root systems to detect vibrations through topsoil and its leaves to detect heat changes in the vicinity. Although the assassin vine has no real intelligence, its learned behaviors mimic those of cunning ambush hunters.As it is slow moving, the assassin vine typically remains rooted in a single area for as long as it has sufficient prey. Though most often found along woodland trails or swamps, these plants can also be encountered in more rural settlements, poorly tended fields, and vineyards. While assassin vines can't be trained in the classical sense, they can be used as defenses, and woodland-dwelling creatures like goblins and fey have been known to cultivate assassin vines as guardians for less-used routes into their lairs. In such cases, the tenders often seek to make the path more obvious than its disuse would otherwise suggest, while simultaneously working to ensure the bones of the vines' victims are removed to keep their presence a secret, resulting in what appears to be an easy approach to the den but is actually an organic ambush.Mature assassin vines grow to 20 feet long and have smaller vines extending off the main trunk that reach from to 5 to 10 feet in length. The smallest of these vines sprout every 6 inches or so; they tend to grow clusters of full leaves and occasionally bear small berries. A recently fed assassin vine can have bunches of plump, blood-red berries that are juicy and tart but leave a slightly unpleasant iron aftertaste, as if from the faint taste of blood from a bitten lip.Recall Knowledge - Plant (Nature): DC 18Assassin Vine" - }, - { - "name": "Astradaemon (Void Daemon)", - "family": "Daemon", - "level": 16, - "alignment": "Neutral Evil", - "creature_type": "Fiend", - "size": "Large", - "traits": ["Daemon", "Fiend"], - "rarity": "Common", - "id": "91", - "lore": "Astradaemon (Void Daemon)These unnerving, almost reptilian daemons represent death by direct assault against a soul or life-force—the same numbing death they bring with their fell touch. Rarely seen on the Material Plane, astradaemons spend most of their time hunting the pathways between the living world and the afterlife. There, they capture migrating souls, snatching them from their rightful rewards or punishments and dragging them to Abaddon as tribute to their undying masters. These horrifying predators of the dead can also be found stalking the banks of the River of Souls in the Astral Plane, where they constantly hunt for new victims. Psychopomps have a particular hatred of astradaemons as a result, and clashes between them and these eerie hunters of the recently departed are indeed the stuff of legend. Not all astradaemons limit their hunt to souls. The most notorious of their kind serve the Horsemen themselves as assassins.Recall Knowledge - Fiend (Religion): DC 35Astradaemon" - }, - { - "name": "Astral Deva (Emissary Angel)", - "family": "Angel", - "level": 14, - "alignment": "Neutral Good", - "creature_type": "Celestial", - "size": "Medium", - "traits": ["Angel", "Celestial"], - "rarity": "Common", - "id": "16", - "lore": "Astral Deva (Emissary Angel)Astral devas are the elite messengers and emissaries of the celestial realms, serving deities and celestial armies by delivering messages, performing reconnaissance, and providing support for those in need of aid. They watch over planar travelers and take powerful mortals under their wings to mentor them. Astral devas carry scrolls containing important messages and other celestial secrets.Astral devas can form spontaneously from the souls of exceptional good-aligned mortals, but are also sometimes created from such souls intentionally by deities or demigods. In the later cases, astral devas often bear physical features that mark them as closely affiliated with that deity. An astral deva created by Sarenrae, for example, might have hair made of fire, while one created by Torag might look more dwarven, and one created by Desna could have butterfly wings instead of feathered wings. It’s not unusual for astral devas created by lawful good or chaotic good deities to share their creators’ alignment.Recall Knowledge - Celestial (Religion): DC 32Astral Deva" - }, - { - "name": "Athach", - "family": "—", - "level": 12, - "alignment": "Chaotic Evil", - "creature_type": "Giant, Humanoid", - "size": "Huge", - "traits": ["Giant", "Humanoid"], - "rarity": "Common", - "id": "556", - "lore": "AthachThe towering and brutish giants known as athaches are reviled for both their monstrosity and their cruelty. Beyond an athach's filthy habits, this giant is made stranger by the gangly third arm that protrudes from their torso and ends in a twitching, long-fingered claw. Huge, tusk-like fangs descend from an athach's upper jaw and prop their mouth open, leaking long strands of viscous drool that is itself is a toxic venom and coats the athach's fangs.Athachs despise civilization almost as much as they despise their own kind, and they delight in committing sadistic acts and terrorizing victims. An athach does not keep a traditional territory of their own, but rather wanders the hinterlands of settled territories until they find a suitably easy settlement of smaller humanoids to target. Once the athach has chosen their target, the giant establishes a hidden lair in a location like an abandoned farmhouse or cave, and from there they launch their reign of torment. After a few weeks of harassing, capturing, and torturing victims, the athach bores of their games. The giant then goes on a final rampage, destroying every dwelling and eating every creature they can find. Sometimes, the giant allows a survivor or two to escape, forcing these terrified victims to spend the rest of their lives spreading word of the athach's fearsomeness.Recall Knowledge - Humanoid (Society): DC 30Athach" - }, - { - "name": "Attic Whisperer", - "family": "—", - "level": 4, - "alignment": "Neutral Evil", - "creature_type": "Undead", - "size": "Small", - "traits": ["Undead"], - "rarity": "Common", - "id": "557", - "lore": "Attic WhispererBeware the haunting sobs of the attic whisperer, for they carry the pained wrath of an abandoned child who perished due to the neglect or absence of their caretakers. Animated by loneliness, the embittered spirit binds itself to the material world in a body made of bits and oddments of a lost childhood—wooden blocks, scraps of blankets, ratty dolls, buttons, carved trinkets, and glass marbles. To give themselves the semblance of a head, they top their patchwork bodies with a small animal's skull.Attic whisperers most frequently lurk in old infirmaries, orphanages, and other such institutions where children were forgotten, and they lay dormant for decades in hopes that they might one day find a playmate to ease their eternal loneliness. When they sense the living, attic whisperers attempt to lure them into their clutches by calling out to them using the voice of a small child. Though attic whisperers intend only to play with those they encounter, they drain the breath and voice from living creatures as their dark impulses take over.Recall Knowledge - Undead (Religion): DC 19Attic Whisperer" - }, - { - "name": "Augnagar", - "family": "Qlippoth", - "level": 14, - "alignment": "Chaotic Evil", - "creature_type": "Fiend", - "size": "Huge", - "traits": ["Fiend", "Qlippoth"], - "rarity": "Uncommon", - "id": "776", - "lore": "AugnagarThe brutish and gluttonous augnagar live to feast— preferably on rotten flesh, and when possible, demon flesh. But to them, the greatest delicacy is the flesh of other augnagars. Augnagars have spiderlike legs with leathery membranes like a bat's wings, and three tails ending in hooked claws perfect for slicing flesh.Recall Knowledge - Fiend (Religion): DC 34Augnagar" - }, - { - "name": "Augur", - "family": "Velstrac", - "level": 1, - "alignment": "Lawful Evil", - "creature_type": "Fiend", - "size": "Tiny", - "traits": ["Fiend", "Velstrac"], - "rarity": "Common", - "id": "847", - "lore": "AugurThese spherical knots of sinewy muscle, serrated blades, and bloody metal are the most common velstracs on the Shadow Plane. Each augur has only a single eye, from which they can see the horrors inflicted by other velstracs, who train the augur to expect and appreciate pain. Augurs are 1 foot in diameter and weigh 30 pounds.Recall Knowledge - Fiend (Religion): DC 15Augur" - }, - { - "name": "Aurumvorax", - "family": "—", - "level": 9, - "alignment": "Neutral", - "creature_type": "Animal", - "size": "Small", - "traits": ["Animal"], - "rarity": "Common", - "id": "558", - "lore": "AurumvoraxAurumvoraxes are highly aggressive and territorial predators that sprint on eight legs, using their terrific strength and iron-hard claws to dig through solid stone. A typical aurumvorax is only 3 feet long but weighs more than 200 pounds, for its thick, sturdy bones are densely packed with muscle, making the creature very strong but a notoriously poor swimmer. Its fur is golden, sometimes with a silvery or russet tone depending on the metals it has ingested, and its claws are always the shiny black of seasoned iron.Aurumvorax adults claim hunting territories spanning a mile or more, driving out other predators and leading solitary lives except when they mate. They are irascible creatures, impossible to train as adults, but daring trainers can rear aurumvorax pups as deadly guard beasts, which they sell for hundreds of gold pieces to discriminating buyers. Aurumvorax pups are usually single births, and their mothers are fiercely protective, making their acquisition a dangerous proposition. Even when trained, the creatures are prone to dangerous bursts of rage.Recall Knowledge - Animal (Nature): DC 26Aurumvorax" - }, - { - "name": "Avarek", - "family": "—", - "level": 8, - "alignment": "Neutral Evil", - "creature_type": "Fey", - "size": "Small", - "traits": ["Amphibious", "Fey"], - "rarity": "Uncommon", - "id": "998", - "lore": "AvarekAvareks delight in tormenting ship's crews and causing shipwrecks off the coasts of Garund and the Inner Sea. Bipedal, aquatic fey covered in long, urchin-like spines, avareks stand 2 feet tall—or 3 feet tall if measured to the tips of their spines—and weigh fewer than 30 pounds. Avareks rely on subtlety and subterfuge to indulge their destructive whims, using magic to sabotage ships and cloud the minds of crew members and passengers. Patient and cunning, avareks lurk beneath or within a targeted vessel for weeks, building conflict and mistrust. Soon, shipmates accuse one another of theft and treachery; superstitious crew members might believe their ship is haunted. Eventually, the crew becomes too frightened or mistrustful to save their ship from the avareks' sabotage. Avareks take pride in their sunken trophies, claiming the wrecks of ships they've destroyed as their homes and gorging on the bloated, water-logged corpses of the crew and passengers.Recall Knowledge - Fey (Nature): DC 26Avarek" - }, - { - "name": "Awakened Tree", - "family": "Arboreal", - "level": 6, - "alignment": "Neutral", - "creature_type": "Plant", - "size": "Huge", - "traits": ["Plant"], - "rarity": "Common", - "id": "28", - "lore": "Awakened TreeArboreal regents and other wielders of powerful primal magic grant temporary sentience to trees in order to protect the forest. Invested with a workable set of instincts and the ability to mobilize and attack, these awakened trees follow the commands of their master and fight to protect their home. The statistics below work just as well for foliage that has become animate via other methods, such as a mystical influence from another dimension, a capricious fey spirit, or the like.Recall Knowledge - Plant (Nature): DC 22Awakened Tree" - }, - { - "name": "Axiomite", - "family": "Aeon", - "level": 8, - "alignment": "Lawful Neutral", - "creature_type": "Monitor", - "size": "Medium", - "traits": ["Aeon", "Monitor"], - "rarity": "Common", - "id": "7", - "lore": "AxiomiteAccording to the axiomites, their kind rose from the raw mathematical underpinnings of the universe, manifesting as great builders who created the ancient, colossal cities of the Outer Planes and gave life to the mechanical inevitables. According to the aeons, axiomites are part of the Monad, having both risen from and rebelled against it long ago. Since the Convergence, most axiomites have recognized this as a fundamental truth, particularly after the aeons showed the axiomites how the Utopian language has formed as an amalgam of aeon envisioning and formulaic mathematical expression. Most axiomites live in the perfect city of Axis, which they continually act to improve, thus refining the concept of perfection itself. A particular axiomite may look like any humanoid creature, though the particular form it takes on does not affect its abilities. Beneath this assumed form, all axiomites are the same—clouds of glowing, crystalline dust that constantly swirls and congeals into complex tangles of symbols and equations, evincing their existence as literal creatures of pure mathematical law. Axiomites arise from the souls of lawful neutral mortals, particularly those who were, in life, mathematicians, architects, crafters, or philosophers. While these souls do not retain any memories of their lives in the transition into axiomites, their life skills and experiences nevertheless serve a valuable metaphysical resource during formation.Recall Knowledge - Monitor (Religion): DC 24Axiomite" - }, - { - "name": "Azure Worm", - "family": "Cave Worm", - "level": 15, - "alignment": "Neutral", - "creature_type": "Animal", - "size": "Gargantuan", - "traits": ["Amphibious", "Animal"], - "rarity": "Uncommon", - "id": "74", - "lore": "Azure WormThe azure worm is a deep-blue creature that is more at home in flooded tunnels than dry caves. While an azure worm is a strong swimmer, it prefers to lie in wait within the walls, door, or even ceiling of flooded caverns, ready to spring out and ambush creatures swimming past its hiding spot. The azure worm is particularly hated and feared by Darklands-dwelling cultures, due to the fact that an azure worm that burrows into a tunnel often brings with it waters from the submerged river or lake it calls home. When it becomes obvious that an azure worm is near a Darklands settlement, the inhabitants quickly establishing a hunting party to deal with the menace before it can bring ruin.Recall Knowledge - Animal (Nature): DC 36Azure Worm" - }, - { - "name": "Azuretzi", - "family": "Protean", - "level": 5, - "alignment": "Chaotic Neutral", - "creature_type": "Monitor", - "size": "Small", - "traits": ["Monitor", "Protean"], - "rarity": "Common", - "id": "765", - "lore": "AzuretziAzuretzis are sinuous, serpentine creatures with dagger-sharp teeth, covered in brilliant blue scales with mottled purple and pink highlights that shimmer in a pareidolic approximation of leering, laughing faces. The Maelstrom's chaotic forces spawn these small proteans from a variety of sources: physical mating between older azuretzis, the paradoxical promotion of bestial naunets, and possibly from mortal petitioners, though azuretzis may just be confusing putative mortal memories with experiences gained from games of mimicry. Never expect azuretzis to operate by any rational, self-consistent rules. Azuretzis represent the humor of chaos, particularly in the form of mockery and parody via exaggerated mimicry, twisting a target's features into a laughingstock.Recall Knowledge - Monitor (Religion): DC 20Azuretzi" - }, - { - "name": "Baatamidar", - "family": "—", - "level": 21, - "alignment": "Chaotic Neutral", - "creature_type": "Monitor", - "size": "Medium", - "traits": ["Monitor"], - "rarity": "Rare", - "id": "1015", - "lore": "BaatamidarBaatamidars are drawn to destroy planar communities on the fringes where the Outer Planes touch the chaos of the Maelstrom. They resemble floating blobs of undulating, prismatic ooze with four quivering tentacles and dribbles of oily slime that always drip upwards.Recall Knowledge - Monitor (Religion): DC 47Baatamidar" - }, - { - "name": "Babau (Blood Demon)", - "family": "Demon", - "level": 6, - "alignment": "Chaotic Evil", - "creature_type": "Fiend", - "size": "Medium", - "traits": ["Demon", "Fiend"], - "rarity": "Common", - "id": "598", - "lore": "Babau (Blood Demon)The babau is an assassin, a murderer, and a sadist—certainly not unusual traits, yet their penchant for stealth and surprise sets them apart from their kin. Babaus form from mortal souls of lone killers—those who took pleasure in more personal murders, and particularly those with grisly patterns to their killings.Recall Knowledge - Fiend (Religion): DC 22Babau" - }, - { - "name": "Badger", - "family": "Badger", - "level": 0, - "alignment": "Neutral", - "creature_type": "Animal", - "size": "Small", - "traits": ["Animal"], - "rarity": "Common", - "id": "561", - "lore": "BadgerThe typical badger has dark, brownish-gray fur highlighted with white markings, particularly on the head, giving it a striped mask of fur around its eyes. A threatened badger can swiftly become a ferocious combatant that typically fights until slain.Recall Knowledge - Animal (Nature): DC 14Badger" - }, - { - "name": "Balisse (Confessor Angel)", - "family": "Angel", - "level": 8, - "alignment": "Neutral Good", - "creature_type": "Celestial", - "size": "Medium", - "traits": ["Angel", "Celestial"], - "rarity": "Common", - "id": "15", - "lore": "Balisse (Confessor Angel)Balisses, or confessor angels, seek to assist mortals ensnared by moral dilemmas or crises of faith. Balisses prefer to guide people to their own decisions rather than demand obedience to a higher cause, as intrinsic belief is even more powerful than blind obedience. While most balisses are fundamentally honest, they use their guardian angel ability to seem less intimidating and decrease the chance the mortal will simply acquiesce to the opinion of an obviously divine being. Balisses often form from souls of those who performed evil acts but were redeemed. Many serve the goddess Sarenrae, but they can serve other good deities and empyreal lords as well.Recall Knowledge - Celestial (Religion): DC 24Balisse" - }, - { - "name": "Ball Python", - "family": "Snake", - "level": 1, - "alignment": "Neutral", - "creature_type": "Animal", - "size": "Medium", - "traits": ["Animal"], - "rarity": "Common", - "id": "380", - "lore": "Ball PythonThis nonvenomous snake’s name comes from its tendency to curl into a ball when frightened, though most people know it for its hunting tactic of coiling around prey and crushing victims with its powerful muscles. Nonetheless, brave herpetologists sometimes keep ball pythons as pets.Recall Knowledge - Animal (Nature): DC 15Ball Python" - }, - { - "name": "Balor (Fire Demon)", - "family": "Demon", - "level": 20, - "alignment": "Chaotic Evil", - "creature_type": "Fiend", - "size": "Large", - "traits": ["Demon", "Fiend"], - "rarity": "Common", - "id": "104", - "lore": "Balor (Fire Demon)When folk whisper frightened tales of the demonic, what most envision is the balor—a towering figure of fire and flesh, a horned nightmare armed with a flaming whip and a sword flying through the night in search of its latest victim. On the Abyss, balors serve demon lords as generals or captains, and they typically command vast legions of demons. Standing at 14 feet in height, only the cruelest mortal souls—those who devoted entire lives to sins too numerous to count—can fuel the formation of a balor. More often, a balor forms from a mass of dozens of mortal souls who shared debased ideologies in life. Balor Lords Those rare few balors who form from single souls are the ones most likely to eventually transcend the notable power they already wield, becoming a nascent demon lord. These balor lords are each unique creatures of 21st to 25th level in power who rule their own realm in the Abyss. In time, a balor lord can further develop into a unique creature with wildly different powers, even ascending to the role of a true demon lord.Recall Knowledge - Fiend (Religion): DC 40Balor" - }, - { - "name": "Banshee", - "family": "—", - "level": 17, - "alignment": "Chaotic Evil", - "creature_type": "Spirit, Undead", - "size": "Medium", - "traits": ["Incorporeal", "Spirit", "Undead"], - "rarity": "Uncommon", - "id": "39", - "lore": "BansheeBanshees are the furious, tormented souls of elves bound to the Material Plane by a betrayal that defined the final hours of their lives. Some banshees arise from elves who were slain by trusted friends and allies, or whose loved ones betrayed them on their deathbeds. Others spawn from elves whose treacherous deeds shortly before their deaths left a stain upon their souls. Regardless of their origin, banshees despise the living. This hatred of life is all too often a horrific inversion of their personalities in life. Some speculate that the more kind-hearted the elf (and the more wrenching the betrayal), the crueler the banshee. Banshees rarely stray far from where they perished and typically haunt thick forests and canopied swamps where little light graces the ground. Many banshees can be found in the elven nation of Kyonin, specifically in Tanglebriar, the sinister domain of the demon Treerazer. Similarly, a large number of banshees can be found lurking about the edges of drow settlements in the Darklands, as plenty of cruelty and betrayal exists in drow culture. Banshees’ mere touch inflicts pain and primal fear, and those exposed to their wails of grief rarely survive the experience.Recall Knowledge - Spirit (Occultism): DC 38Recall Knowledge - Undead (Religion): DC 38Banshee" - }, - { - "name": "Baobhan Sith", - "family": "—", - "level": 6, - "alignment": "Chaotic Evil", - "creature_type": "Fey", - "size": "Medium", - "traits": ["Fey"], - "rarity": "Uncommon", - "id": "563", - "lore": "Baobhan SithUndeath is rare in the fey realm of the First World, for that plane's infusion with the raw power of life makes undead uncomfortable at best. Yet a few fey have adopted the vile practices and habits of notorious undead while still being living themselves, as seen in the blood-drinking habits of the murderous baobhan sith.A baobhan sith avoids confrontations when outnumbered, and although territorial, they won't reveal their true nature to larger groups. They prefer to drink blood from victims they find attractive, and they avoid drinking blood from animals and beasts entirely, as they consider such activities to be uncultured.Recall Knowledge - Fey (Nature): DC 24Baobhan Sith" - }, - { - "name": "Baomal", - "family": "—", - "level": 20, - "alignment": "Chaotic Neutral", - "creature_type": "Aberration", - "size": "Gargantuan", - "traits": ["Aberration", "Aquatic"], - "rarity": "Common", - "id": "40", - "lore": "BaomalFew sea monsters are as dreaded and feared as the two-headed baomal. These massive predatory beasts typically dwell in the deepest waters and compete with krakens and other monsters for food. They feed on whales and other large sea creatures, sometimes following them to the water’s surface. Near the surface, baomals that encounter ships quickly learn that they contain a variety of tasty morsels. The creatures use their devastating spikes to rip open the ships’ hulls, then leisurely feed on the helpless sailors.Recall Knowledge - Aberration (Occultism): DC 40Baomal" - }, - { - "name": "Barbazu (Bearded Devil)", - "family": "Devil", - "level": 5, - "alignment": "Lawful Evil", - "creature_type": "Fiend", - "size": "Medium", - "traits": ["Devil", "Fiend"], - "rarity": "Common", - "id": "110", - "lore": "Barbazu (Bearded Devil)Barbazus, known also as bearded devils or infantry devils, are murderous fiends who satiate their lust for annihilation by serving as the foot soldiers of Hell’s armies, often leading hordes of lesser devils such as imps and lemures into battle. Bearded devils wield serrated glaives to inflict jagged gashes that resist healing magic, resulting in tremendous blood loss. When enemies come too close, bearded devils strike with the spines of their wriggling beards to deliver a wretched contagion called Avernal fever, savoring the sight of their victim’s strength being slowly devoured from within. Barbazus can be found savagely indulging the whims of evil infernal lords from all layers of Hell, rejoicing as they disseminate murder, misery, and anguish as they see fit.Recall Knowledge - Fiend (Religion): DC 20Barbazu" - }, - { - "name": "Barghest", - "family": "Barghest", - "level": 4, - "alignment": "Chaotic Evil", - "creature_type": "Fiend", - "size": "Medium", - "traits": ["Fiend"], - "rarity": "Common", - "id": "41", - "lore": "BarghestTypical barghests are ravenous gluttons of life who feed and grow on the fat of mortals, their bodies changing in ways none can predict as they use the flesh and blood of their victims to achieve grisly transformations into greater barghests. Barghests often make use of their shapechanging abilities to rule tribes of goblinoids or to discreetly hunt in rural areas in the guise of unnaturally intelligent wolves. They do not work well together, as each barghest wants all the kills for itself; cannibalism is the typical result of too many barghests in one small area.Recall Knowledge - Fiend (Religion): DC 19Barghest" - }, - { - "name": "Barnacle Ghoul", - "family": "Ghoul", - "level": 9, - "alignment": "Neutral Evil", - "creature_type": "Undead", - "size": "Medium", - "traits": ["Ghoul", "Undead"], - "rarity": "Uncommon", - "id": "1001", - "lore": "Barnacle GhoulFar more powerful and dangerous than most ghouls, barnacle ghouls are the risen corpses of veteran sailors who fell overboard or of bloodthirsty pirates who died from keelhauling. Too rugged and hate-filled to stay dead, these seafarers return with bluish, water-bloated bodies. Barnacle ghouls have a supernatural command over barnacles; a simple touch from a ghoul causes the crustaceans to adhere, grow, or release. The ghouls cultivate clusters of barnacles on their hands and feet, using the lumpy shells to more easily climb and grab at prey. Barnacle ghouls keep their lungs filled with brackish seawater, which they exhale onto their victims. Breathing in even a few drops of this tainted seawater can be deadly, as it magically expands in a victim's lungs. A creature that can't expel the seawater eventually drowns and rises as a new barnacle ghoul. Barnacle ghouls have many abilities of standard ghouls.Recall Knowledge - Undead (Religion): DC 28Barnacle Ghoul" - }, - { - "name": "Basidirond", - "family": "—", - "level": 5, - "alignment": "Neutral", - "creature_type": "Fungus", - "size": "Medium", - "traits": ["Fungus", "Mindless"], - "rarity": "Common", - "id": "564", - "lore": "BasidirondThe basidirond, also called a mindfrond, is a fungal creature that crawls about on woody tendrils. The large, bowl-shaped pod atop its body collects mineral-rich moisture—-whether runoff from cave walls or fresh blood—-for sustenance. It uses hallucinogenic spores to incapacitate prey long enough for it to beat its prey to a bloody pulp, then deposits the deliciously tenderized remains into this pod for consumption. A basidirond is over 6 feet tall and 3 to 4 feet wide, and weighs nearly 300 pounds when saturated.Recall Knowledge - Fungus (Nature): DC 20Basidirond" - }, - { - "name": "Basilisk", - "family": "Basilisk", - "level": 5, - "alignment": "Neutral", - "creature_type": "Beast", - "size": "Medium", - "traits": ["Beast"], - "rarity": "Common", - "id": "44", - "lore": "BasiliskThe basilisk is an eight-legged reptile with a nasty disposition and the ability to turn creatures to stone with its gaze. Folklore holds that, much like for the cockatrice, the first basilisks hatched from leathery eggs laid by snakes and incubated by roosters, but little in the basilisk’s physiology lends any credence to this claim. A basilisk prefers to eat petrified flesh. Once a victim has been turned to stone, the basilisk crunches the fossilized corpse with its powerful jaws and lets its potent stomach acids do the rest. This digestive process is extremely slow and inefficient, causing the basilisk to move so lethargically that it appears as if in mid-petrification itself. This has even led to the saying “as slow as a well-fed basilisk.” Certainly basilisks are well-known for their slow gait and slothful nature, but a predator that can turn its prey to stone with a glance hardly has much need for speed. An adult basilisk is 13 feet long from head to tail and weighs roughly 300 pounds. These reptiles make hissing sounds when moving about that turns to a guttural gurgle when they’re agitated. Though they are normally solitary creatures that come together only to mate and lay eggs, there are periodic reports of regions being infested with unusual numbers of basilisks. What causes these unusual congregations of basilisk activity is unknown. For unknown reasons, weasels and ferrets are immune to the basilisk’s stare, and they sometimes sneak into basilisk lairs while a parent is hunting in order to consume eggs or freshly hatched young. Some legends suggest that a basilisk’s blood can transmute common stones into other material, but this is likely a case of witnesses misinterpreting the magical restoration of previously petrified creatures or body parts.Recall Knowledge - Beast (Arcana, Nature): DC 20Basilisk" - }, - { - "name": "Bastion Archon", - "family": "Archon", - "level": 20, - "alignment": "Lawful Good", - "creature_type": "Celestial", - "size": "Huge", - "traits": ["Archon", "Celestial"], - "rarity": "Rare", - "id": "554", - "lore": "Bastion ArchonThe mightiest of archon-kind form in the heat of battle from incredibly uncommon circumstances. When a gathering of lantern archons converges into a gestalt in order to defend allies in a fight that seems all but lost, a fellow archon of significant strength—such as a star archon—can commit a brave act of self-sacrifice by dimensionally transposing itself with the gestalt. If the circumstances are just right and luck is with the archons, the result is not a glorious sacrifice, but instead the earth-rocking emergence of a bastion archon. In this way, the lowliest of archons—the lanterns—can, in an instant, become their kind's greatest hope.Bastion archons are massive beings made of the very stone of Heaven's Holy Mountain, with their visages obscured by a blinding light surrounding the gestalt that originally formed the bastion. Tireless in their embodiment of the virtue of sacrifice, a bastion archon almost always protects the area where they manifested, and even when they are destroyed they leave an indelible mark of righteousness upon the surrounding region.Recall Knowledge - Celestial (Religion): DC 45Bastion Archon" - }, - { - "name": "Bebilith", - "family": "—", - "level": 10, - "alignment": "Chaotic Evil", - "creature_type": "Beast, Fiend", - "size": "Huge", - "traits": ["Beast", "Fiend"], - "rarity": "Common", - "id": "568", - "lore": "BebilithWhile demons control much of the Abyss, even they are hunted in the wilder regions of this horrific plane. The most notorious of these predators—though not the deadliest—is the bebilith. These fiends resemble elephant-sized spiders with glowing eyes, barbed chitin, and a fanged maw dripping caustic fluid.Many demons and planar travelers have underestimated bebiliths' devious intellects, believing them to be little more than oversized vermin. Bebiliths take advantage of this, ambushing foes with unexpected tactics. While they lash out at any creatures they encounter, they take great pleasure in chewing on demonic flesh. Qlippoth are the only creatures bebiliths never consume.Recall Knowledge - Beast (Arcana, Nature): DC 27Recall Knowledge - Fiend (Religion): DC 27Bebilith" - }, - { - "name": "Behemoth Hippopotamus", - "family": "Hippopotamus", - "level": 10, - "alignment": "Neutral", - "creature_type": "Animal", - "size": "Huge", - "traits": ["Animal"], - "rarity": "Common", - "id": "700", - "lore": "Behemoth HippopotamusBehemoth hippopotamuses stand taller than elephants. They spend less time out of water than their smaller kin. Behemoth hippos are omnivorous, and many enjoy the taste of meat.Recall Knowledge - Animal (Nature): DC 27Behemoth Hippopotamus" - }, - { - "name": "Behir", - "family": "—", - "level": 8, - "alignment": "Neutral", - "creature_type": "Beast", - "size": "Huge", - "traits": ["Beast", "Electricity"], - "rarity": "Common", - "id": "569", - "lore": "BehirThe behir is a massive, serpentine beast with never fewer than a dozen short legs, each ending in three hooked talons. A behir can live to 80 years, but most perish far younger to violence. Fully grown, a behir is 40 feet long and weighs 4,000 pounds.Recall Knowledge - Beast (Arcana, Nature): DC 24Behir" - }, - { - "name": "Belker", - "family": "Elemental, Air", - "level": 6, - "alignment": "Neutral Evil", - "creature_type": "Elemental", - "size": "Large", - "traits": ["Air", "Elemental"], - "rarity": "Common", - "id": "648", - "lore": "BelkerThese reclusive elementals have glowing red eyes, leathery wings, and long, sharp claws. While they always retain their shape, belkers can control the solidity of their forms at will, transforming into clouds of smoke, ash, and dust.Recall Knowledge - Elemental (Arcana, Nature): DC 22Belker" - }, - { - "name": "Bida", - "family": "—", - "level": 8, - "alignment": "Lawful Evil", - "creature_type": "Dragon", - "size": "Huge", - "traits": ["Dragon"], - "rarity": "Uncommon", - "id": "440", - "lore": "BidaBidas are black-scaled dragons with long, serpentine bodies and bat-like wings. Their legs and claws are smaller than those of most dragons, but their powerful undulating coils, like those of a boa constrictor, are potent weapons capable of squeezing the life from several unfortunate victims at a time. A bida uses its impressive intellect and powerful magic to pose as a humanoid and infiltrate a settlement. Over the course of weeks or months, it establishes itself as a key member of the village, and only after it has become invaluable to the community does it reveal the terrible price of its assistance: regular offerings of flesh and gold. From this point on, the bida dwells almost exclusively within its smoggy lair, growing fat off the blood of its sacrificial offerings. To hide its presence from the outside world, a bida conceals its enslaved settlement in a large-scale illusion, leaving only a stand of jungle trees where once a thriving village may have been and ordering the townsfolk to destroy any roads in and out of town. Bidas begrudgingly tolerate others of their kind, instead preferring the company of their small, tasty thralls. In rare cases, a pair of bidas may join forces to conquer a particularly large settlement, extracting that much more wealth (and blood) from the populace as a result of their partnership.Recall Knowledge - Dragon (Arcana): DC 26Bida" - }, - { - "name": "Biloko Veteran", - "family": "Biloko", - "level": 4, - "alignment": "Neutral Evil", - "creature_type": "Fey", - "size": "Small", - "traits": ["Fey"], - "rarity": "Common", - "id": "442", - "lore": "Biloko VeteranA biloko who has led a sufficient number of successful hunts garners the respect (and fear) of their companions.Recall Knowledge - Fey (Nature): DC 19Biloko Veteran" - }, - { - "name": "Biloko Warrior", - "family": "Biloko", - "level": 1, - "alignment": "Neutral Evil", - "creature_type": "Fey", - "size": "Small", - "traits": ["Fey"], - "rarity": "Common", - "id": "441", - "lore": "Biloko WarriorRank-and-file bilokos stalk the jungles in small hunting bands.Recall Knowledge - Fey (Nature): DC 15Biloko Warrior" - }, - { - "name": "Binumir", - "family": "—", - "level": 3, - "alignment": "Lawful Evil", - "creature_type": "Spirit, Undead", - "size": "Medium", - "traits": ["Incorporeal", "Spirit", "Undead"], - "rarity": "Common", - "id": "985", - "lore": "BinumirWhenever two individuals who share a strong emotional bond perish together, they might rise as a combined spirit known as a binumir. The two individuals' souls partially merge into a singular entity, though each one feels a constant longing for the other. This curse causes a binumir great distress and envy, leading the creature to lash out and attack others. Only the destruction of the binumir will liberate the two spirits and finally give them peace. Binumirs commonly appear in places where people die sharing their last moments together, such as in settlements hit by natural disasters. The two spirits of a binumir are distinct. Each half retains the visage of the respective individual that died to later form part of the creature. The spirits typically appear holding hands, but they constantly search for each other. They cry and weep for their lost loved one, unable to recognize the other's presence right beside them.Recall Knowledge - Spirit (Occultism): DC 18Recall Knowledge - Undead (Religion): DC 18Binumir" - }, - { - "name": "Black Bear", - "family": "Bear", - "level": 2, - "alignment": "Neutral", - "creature_type": "Animal", - "size": "Large", - "traits": ["Animal"], - "rarity": "Common", - "id": "566", - "lore": "Black BearContrary to the name, black bears can be cinnamon or even blond in coloration, depending on which hue is most beneficial for surviving in their local environment. Regardless of their coloration, they are opportunistic eaters who gain sustenance from berries and nuts just as often as from fish and smaller mammals. They steal food when they find it, including from humanoid camps. Although they are predators, black bears are more timid than other bears. Unless defending themselves or their young, black bears often avoid conflict or fight only until they can retreat.Recall Knowledge - Animal (Nature): DC 16Black Bear" - }, - { - "name": "Black Pudding", - "family": "Ooze", - "level": 7, - "alignment": "Neutral", - "creature_type": "Ooze", - "size": "Huge", - "traits": ["Mindless", "Ooze"], - "rarity": "Common", - "id": "323", - "lore": "Black PuddingMost often found below ground, these oozes scour caves for objects to dissolve with their corrosive secretions. This caustic acid is particularly dangerous to creatures that attack a pudding, as it can quickly damage and destroy gear.Recall Knowledge - Ooze (Occultism): DC 23Black Pudding" - }, - { - "name": "Black Scorpion", - "family": "Scorpion", - "level": 15, - "alignment": "Neutral", - "creature_type": "Animal", - "size": "Gargantuan", - "traits": ["Animal"], - "rarity": "Common", - "id": "796", - "lore": "Black ScorpionWith a carapace the color of polished obsidian and a penchant for attacking villages, this humongous scorpion is one of the desert's most frightening predators. A black scorpion measures 60 feet from tip to the base of its stinger.Recall Knowledge - Animal (Nature): DC 34Black Scorpion" - }, - { - "name": "Blindheim", - "family": "—", - "level": 2, - "alignment": "Neutral", - "creature_type": "Animal", - "size": "Small", - "traits": ["Animal"], - "rarity": "Common", - "id": "570", - "lore": "BlindheimInhabitants of damp, subterranean caves, blindheims resemble stubby humanoids with oversized, frog-like heads and bulbous eyes. Their eyes emit a soft glow at all times, but a blindheim can draw back the heavy membrane that normally covers them to emit an intense light as bright as day. These simple creatures use their lights to draw in or disorient prey, mostly small animals like lizards, rodents, or fish. However, they might go after larger prey if trying to feed their young. When they encounter creatures their own size or larger they retreat, flashing their eyes to facilitate their escape if necessary. They often hunt in pairs or small packs. Using their lights to coordinate from a distance, they slowly close in on the creatures they hunt. One common hunting pattern involves one blindheim diving deep and using its light to chase fish to the surface, while another up above snatches them up and tosses them onto the land to eat later.Blindheims make their nests in damp caverns, especially grottoes next to underground lakes or bogs. An ideal nest rests in a cozy cavern with plenty of fungus to eat, a few fish swimming in a lake, and the comforting drip of water from the ceiling. Blindheims prefer to lead quiet and serene lives, and even when first born they emit only the meekest of vocalizations. A blindheim is born shining, and its parents cuddle over it to dim the light so as to avoid attracting predators.It's not just animals that endanger blindheims. Underground peoples find the creatures useful and attempt to capture them for specialized purposes. Duergars use them as “raid frogs,” placing heavy hoods over blindheims' heads and revealing them suddenly during raids to blind their foes. They sometimes send the creatures along with their slaves that lack darkvision into the mines as a source of light. Drow use them for some of these same purposes, and some nobles have been known to treat the creatures as mere lanterns, having them hoisted to the ceilings of their halls. Neither duergars nor drow take good care of the captive creatures, so blindheims rarely last long in captivity.Recall Knowledge - Animal (Nature): DC 16Blindheim" - }, - { - "name": "Blink Dog", - "family": "—", - "level": 2, - "alignment": "Lawful Good", - "creature_type": "Beast", - "size": "Medium", - "traits": ["Beast"], - "rarity": "Uncommon", - "id": "571", - "lore": "Blink DogAt first glance, blink dogs seem to be little more than long-eared, bearded canines with tawny coats. Yet their intelligent eyes and the blue nimbus of energy that dances across their fur hint at not only the blink dog's inherent intelligence, but also of their connection to the occult energies and mysteries that hide beyond the sight of the untrained eye. These honorable creatures are as intelligent as most humanoids. They live and hunt in large packs, roaming forests, plains, and the hidden places of the world in hunt for evil creatures—particularly those that dwell in the depths of the Ethereal Plane.Unless acting in concert with specific allies who have proven that their goals are shared, blink dogs tend to avoid other creatures if at all possible. Their packs are constantly on the move and hidden from those that would seek them out. But in times of need, they have been known to come to the rescue of villages and lost travelers. While they have no innate ability to travel to the Ethereal Plane for extended periods of time, all blink dogs constantly shimmer and ripple between the Material Plane and the Ethereal. They do their best to use their ability to blink to snatch glimpses into the Ethereal Plane and keep track of potential threats that might be building there, but in practice this tactic yields more of a constant stream of hunches and estimations of Ethereal-based threats. Of course, to a blink dog, this constant state of flux is as natural as breathing.Pack leadership always falls to a pair—an elder blink dog (called an alpha) who relies upon the valued guidance of a trusted pack mate (the sage). Honor and tradition are keystones of blink dog society. They are fiercely loyal, defending the pack or creatures they befriend to the death and maintaining oaths handed down from litter to litter. Though different packs hold different traditions and oaths, their connection through the tales and stories told among their kind and the shared experience of the movement of stars above weave all blink dogs into an extended family, a great pack. Through their myths and folklore, blink dogs have names for celestial phenomena, note births under auspicious stars, and read omens from unusual stellar conjunctions. These celestial signs are woven into blink dogs' lifeways; their names contain a reference to the specific constellation under which they were born, and a pack's sage watches the heavens for signs to help them decide when a pup is old enough for their first hunt.Recall Knowledge - Beast (Arcana, Nature): DC 18Blink Dog" - }, - { - "name": "Blizzardborn", - "family": "Elemental, Water", - "level": 6, - "alignment": "Neutral", - "creature_type": "Elemental", - "size": "Medium", - "traits": ["Cold", "Elemental", "Water"], - "rarity": "Common", - "id": "665", - "lore": "BlizzardbornFreezing and thawing in a near-constant loop, blizzardborn resemble humanoid forms composed of a mixture of partially melted snow and sleet. These elementals move with crunching strides, their bodies constantly sloshing and sloughing off shards of ice. Because of their ability to refreeze, blizzardborn can travel into warmer environments safely, though they tend to look more like slush in these areas.Recall Knowledge - Elemental (Arcana, Nature): DC 22Blizzardborn" - }, - { - "name": "Blodeuwedd", - "family": "—", - "level": 6, - "alignment": "Chaotic Neutral", - "creature_type": "Fey, Plant", - "size": "Medium", - "traits": ["Fey", "Plant"], - "rarity": "Uncommon", - "id": "572", - "lore": "BlodeuweddThe mysterious blodeuwedds dwell in those parts of the world where the boundaries between the Material Plane and the First World have worn thin, or around portals between the two planes. Their link with such regions of the natural world is so strong that it rivals the bond shared between nymphs and places of great natural beauty, yet none would look upon a blodeuwedd and mistake them for something as elegant as a nymph.Although blodeuwedds share certain traits with nymphs, their role as guardians of the pathways between this world and the First World prevents them from forming as powerful a magical bond with the natural world. Never truly a part of either reality yet forced to keep watch over both, blodeuwedds tend to grow cynical and sharp-tongued toward any who would seek travel from one realm to the other, regardless of their actual goals.Recall Knowledge - Fey (Nature): DC 24Recall Knowledge - Plant (Nature): DC 24Blodeuwedd" - }, - { - "name": "Blood Boar", - "family": "—", - "level": 6, - "alignment": "Neutral Evil", - "creature_type": "Animal", - "size": "Medium", - "traits": ["Animal"], - "rarity": "Common", - "id": "454", - "lore": "Blood BoarBlood boars are fearsome swine bred in Cheliax for the singular purpose of hunting down escaped slaves. The species originated from a type of large feral boar native to Nidal’s shadowy Uskwood, and blood boars retain their predecessors’ gray fur, red eyes, and exceptional senses. The intensive breeding process to produce blood boars—augmented by the selective application of magic—grants the creatures an unparalleled awareness of blood, including the ability to precisely detect a bloodied creature’s location and movements, allowing the boars to track their prey from up to a mile away. Blood boars’ keepers groom and mark the animals to enhance their already unsettling appearance. While from a distance, a blood boar might be mistaken for an ordinary pig, up close the differences are stark. Blood-red eyes, ashen fur, and unnaturally sharp tusks frame hundreds of pounds of raw muscle, the veins of which can be seen through the boar’s ghastly pale flesh. Chains, manacles, and spikes are typical blood boar accessories, ensuring the boars are as fearsome as possible. A blood boar’s ability to track its quarry using only the scent of the target’s blood has been the bane of many thieves, brigands, and the occasional illicit lover, but none have as much cause to fear the beasts as slaves in pursuit of freedom. Even washing off spilled blood does nothing to deter the blood boar’s pursuit if it already has the scent. As a result, many halflings in the Bellflower Network zealously practice disarming and nonlethal combat techniques specifically to avoid accidental bloodshed during an escape.Recall Knowledge - Animal (Nature): DC 22Blood Boar" - }, - { - "name": "Blood Ooze", - "family": "Ooze", - "level": 4, - "alignment": "Neutral", - "creature_type": "Ooze", - "size": "Large", - "traits": ["Mindless", "Ooze"], - "rarity": "Common", - "id": "429", - "lore": "Blood OozeSwelling like a bubble about to burst, this oozing thing looks like it is made entirely from blood. Its slick, crimson skin is marred only by spots that look like clots formed on the surface. Created through the foulest of alchemical rituals, the blood ooze seeks only one thing: to increase its mass by consuming blood from the living. The blood ooze hides within the body of its victims, only bursting out to attack when another meal draws near, leaving the body a husk of its former self. The process by which such an ooze is created involves draining the blood of at least four Medium creatures and feeding all of the collected blood to a fifth creature, along with deadly reagents designed to prevent the blood from coagulating. During this time, the host slowly dies while the blood ooze takes form, emerging 2 to 6 hours later. Blood oozes have no loyalty toward those who created them, but some creators have noted that newly formed blood oozes seem to avoid harming other members of the host creature’s family. It is not widely known that an existing blood ooze can reproduce by splitting itself in half. It undergoes this division only if it has grown so large that splitting in half would create a pair of normal-sized blood oozes, such as the one listed below.Recall Knowledge - Ooze (Occultism): DC 19Blood Ooze" - }, - { - "name": "Bloodlash Bush", - "family": "Deadly Flora", - "level": 2, - "alignment": "Neutral", - "creature_type": "Plant", - "size": "Small", - "traits": ["Plant"], - "rarity": "Common", - "id": "427", - "lore": "Bloodlash BushWhat first appears to be a simple shrub suddenly stirs to life.The bloodlash bush attempts to lacerate its foes, using its weeping wounds to irrigate the ground around itself. The seeds of a bloodlash bush can take root only in soil that has been soaked in blood.Recall Knowledge - Plant (Nature): DC 16Bloodlash Bush" - }, - { - "name": "Bloodseeker", - "family": "—", - "level": -1, - "alignment": "Neutral", - "creature_type": "Animal", - "size": "Tiny", - "traits": ["Animal"], - "rarity": "Common", - "id": "51", - "lore": "BloodseekerScourges of swamps and damp, abandoned places, bloodseekers are ravenous blood drinkers. Farmers curse the creatures for sucking their livestock dry. It is from such beleaguered people that the bloodseeker’s regional name “stirge,” possibly a corruption of the word “scourge,” comes. Folk wisdom holds that the appearance of bloodseekers in a region signals a healthy herd of livestock, but more often it means bogs or old buildings that haven’t been properly tended to. Certainly, no amount of folksy parable can assuage a farmer driven to destitution by a bloodseeker infestation. But despite their role as parasites, bloodseekers aren’t hated by all villages. In some cases, the inhabitants of remote backwoods thorps even keep the things as pets or use them as doubtful medicinal “tools” to drain away unwanted humors or test for evil spirits possessing the blood. Worshippers of gods of pestilence and parasites often view bloodseekers as sacred to their faith and allow the creatures to feed freely from their bodies. In such societies, those who accidentally give too much are considered to have been “blessed” by the village’s hungry god. Bloodseekers seem to be constantly hungry, but they are not inherently malevolent. They can be scared away fairly easily and prefer to swiftly retreat rather than risk death. Some adventurers report that these creatures can be scared away by waving torches at the flying pests. However, bloodseekers are much bolder when encountered in larger numbers, as bringing down one victim lets an entire colony feed. Bloodseeker colonies are called clots, for obvious and disgusting reasons. If a lone bloodseeker finds a likely victim while its clot is nearby, it emits a high-pitched, keening noise to summon reinforcements. Most humanoids avoid bloodseekers, but boggards sometimes cultivate bloodseeker nests around the perimeter of their territory. These colonies serve as a deterrent to intruders, and the boggards sometimes check for bloodseeker prey, collecting the hides or bodies of animals killed by the pests. Meals prepared from slain bloodseekers that have gorged on the blood of specific creatures are a staple among certain boggard communities. The boggards not only eat the actual bloodseekers, but they also make a gelled slurry from the drained blood. A typical bloodseeker is about a foot long, with mottled, reddish-brown skin and a yellow underbelly. Its four wings resemble bat wings. When gorged with blood, the creature becomes bloated and pink, and it tends to wobble unsteadily in the air as it ies off to digest its meal.Recall Knowledge - Animal (Nature): DC 13Bloodseeker" - }, - { - "name": "Blue-Ringed Octopus", - "family": "Octopus", - "level": 0, - "alignment": "Neutral", - "creature_type": "Animal", - "size": "Tiny", - "traits": ["Animal", "Aquatic"], - "rarity": "Common", - "id": "744", - "lore": "Blue-Ringed OctopusWhile relatively small, the blue-ringed octopus is particularly venomous for its size.Recall Knowledge - Animal (Nature): DC 14Blue-Ringed Octopus" - }, - { - "name": "Boar", - "family": "Boar", - "level": 2, - "alignment": "Neutral", - "creature_type": "Animal", - "size": "Medium", - "traits": ["Animal"], - "rarity": "Common", - "id": "52", - "lore": "BoarBoars are omnivorous mammals, hunted heavily because their meat is considered a delicacy. Boars are most likely to attack humanoids either in self-defense or during their mating season in the winter months, when the males grow an extra inch of tissue to protect their organs as they fight off rivals. Of course, in some cultures boars are trained to become much more aggressive so they can fill the roles of warbeast and guardian. When such boars escape back into the wild, they can become true terrors of the region.Recall Knowledge - Animal (Nature): DC 16Boar" - }, - { - "name": "Bodak", - "family": "—", - "level": 8, - "alignment": "Chaotic Evil", - "creature_type": "Undead", - "size": "Medium", - "traits": ["Undead"], - "rarity": "Uncommon", - "id": "573", - "lore": "BodakWhen a living, sentient humanoid is exposed to an extreme expression of supernatural evil, the experience can irrevocably damn the victim, crushing their mind and ripping out their soul in an appalling, unholy transformation that results in a creature that's anathema to life—the bodak.The shreds of physicality that survive this absolute corruption serve only to enhance the humanoid's profoundly disturbing appearance. The bodak's body is horrifically twisted, as though it's locked in a convulsion of agony and terror. Its desiccated and hairless flesh bears an otherworldly, pearlescent sheen, strung taut across a malformed skeleton that reduces its gait to a slow shamble. But most disturbing of all are its eyes, set in a drooping, melted visage with scant remains of its former facial structure. These eyes, sunken deep into their sockets, nevertheless glow with an unholy light, stare with unremitting malevolence, and constantly weep noxious vapor.Fragmented memories of a prior existence filtered through a vengeful hatred of the living lead the bodak to try to return to those places it once knew. If successful, it assaults former friends, acquaintances, and loved ones with its murderous gaze and an incomprehensible torrent of gibberish laced with vile curses, accusations, and threats—an assault that often leads to the victims rising as newly formed bodaks themselves.Recall Knowledge - Undead (Religion): DC 26Bodak" - }, - { - "name": "Bog Mummy", - "family": "Mummy", - "level": 5, - "alignment": "Lawful Evil", - "creature_type": "Undead", - "size": "Medium", - "traits": ["Mummy", "Undead"], - "rarity": "Uncommon", - "id": "735", - "lore": "Bog MummyThe cultural practice of mummifying the dead is not the only way a body can become preserved, nor is it the only route that gives rise to these disease-spreading undead monstrosities. Bog mummies (also called peat mummies or mire mummies) rarely, if ever, leave their marshy realms. Less powerful than their more notorious artificially preserved kin, bog mummies are preserved not by agents introduced during rituals but by the natural elements present in the airless, acidic morass of a peat bog or muddy swamp. While corpses preserved in this manner can certainly rise from the mire as bog mummies as the result of a curse by fell powers or the directed influence of a necromancer, the vast majority of them animate from a seething need for vengeance or to pursue some dire agenda left unfinished at the time of death—often because the creature was slain or otherwise betrayed. The nature of this emotional tie to life and the emotional power of the deceased compel unlife beyond death, while the preservative qualities of the bog within which the body was disposed of does the rest. Although most bog mummies are motivated by vengeance, many fulfill their dark yearnings with general violence. Filled with wrath and hatred for the living, they mercilessly attack any living creatures that dare to venture into their dismal domains. Their agonized moans echo over their putrid homes, driving away most natural life dwelling therein and often alerting travelers to the potential danger that lies beneath the surface.Recall Knowledge - Undead (Religion): DC 22Bog Mummy" - }, - { - "name": "Bog Strider", - "family": "—", - "level": 2, - "alignment": "Neutral", - "creature_type": "Aberration", - "size": "Medium", - "traits": ["Aberration"], - "rarity": "Uncommon", - "id": "574", - "lore": "Bog StriderThe insectile bog striders call themselves seshes, but they take no offense at those who use the more common vernacular to refer to them. They resemble upright water striders with four legs, two arms, and powerful mandibles. Bog striders can move about on water like solid ground, chasing down prey or fleeing from predators across the water. They rarely leave the swampy rivers and lakes they call home. Bog striders stand 5 feet tall and weigh approximately 150 pounds. A bog strider's diet consists almost entirely of meat, but they prefer to feed only on animals, as they consider the consumption of the flesh of any sapient creature a taboo.In sesh society, each individual is expected to serve equally in all efforts to ensure the society's survival against the more aggressive creatures often found in or near their swampland homes. In addition, each member of the community is expected to develop a skill that contributes to the community's prosperity, and by extension, the continued survival of the species. Traditionally, female bog striders are builders and artisans while males are hunters and gatherers, but often such roles aren't limited to a single gender, as every member of a small community pitches in to help as they can.Recall Knowledge - Aberration (Occultism): DC 18Bog Strider" - }, - { - "name": "Bogey", - "family": "Bogeyman", - "level": 3, - "alignment": "Neutral Evil", - "creature_type": "Fey", - "size": "Small", - "traits": ["Fey"], - "rarity": "Uncommon", - "id": "507", - "lore": "BogeyA bogey typically hunts a single creature at a time, usually a small child or elderly person, methodically stalking and tormenting their prey. Often hiding under a bed, amid a dark attic space, or in a closet left slightly ajar, the bogey delights in the slow, methodical cultivation of fear in its victims.Recall Knowledge - Fey (Nature): DC 20Bogey" - }, - { - "name": "Bogeyman", - "family": "Bogeyman", - "level": 10, - "alignment": "Neutral Evil", - "creature_type": "Fey", - "size": "Medium", - "traits": ["Fey"], - "rarity": "Uncommon", - "id": "509", - "lore": "BogeymanThese nocturnal stalkers tail their chosen quarry for days, even weeks at a time, ominously showing up in back alleys, shadowy street corners, and even in victims’ own homes before going in for the kill. For unfathomable reasons, a bogeyman may spare a victim’s life and instead kidnap them, absconding to a far-off location before returning years later with a fresh bogey in tow.Recall Knowledge - Fey (Nature): DC 29Bogeyman" - }, - { - "name": "Boggard Scout", - "family": "Boggard", - "level": 1, - "alignment": "Chaotic Evil", - "creature_type": "Humanoid", - "size": "Medium", - "traits": ["Amphibious", "Boggard", "Humanoid"], - "rarity": "Common", - "id": "54", - "lore": "Boggard ScoutOften tasked with patrolling the borders of their lands, boggard scouts learn to speak another language (typically Common) to make it easier to issue threats and insults toward trespassers.Recall Knowledge - Humanoid (Society): DC 15Boggard Scout" - }, - { - "name": "Boggard Swampseer", - "family": "Boggard", - "level": 3, - "alignment": "Chaotic Evil", - "creature_type": "Humanoid", - "size": "Medium", - "traits": ["Amphibious", "Boggard", "Humanoid"], - "rarity": "Common", - "id": "56", - "lore": "Boggard SwampseerThe boggard swampseer has been gifted with magic through its worship of the demon lord Gogunta, and uses its power to rule a boggard village, keeping the rest of the village in line and planning raids on nearby communities.Recall Knowledge - Humanoid (Society): DC 18Boggard Swampseer" - }, - { - "name": "Boggard Warrior", - "family": "Boggard", - "level": 2, - "alignment": "Chaotic Evil", - "creature_type": "Humanoid", - "size": "Medium", - "traits": ["Amphibious", "Boggard", "Humanoid"], - "rarity": "Common", - "id": "55", - "lore": "Boggard WarriorBoggard warriors exalt in single combat, and prefer to fight alone so that none can contest their kills. They have been known to pursue enemies who flee combat with a single-mindedness that seems almost supernatural.Recall Knowledge - Humanoid (Society): DC 16Boggard Warrior" - }, - { - "name": "Bone Croupier", - "family": "—", - "level": 5, - "alignment": "Neutral Evil", - "creature_type": "Undead", - "size": "Medium", - "traits": ["Undead"], - "rarity": "Common", - "id": "498", - "lore": "Bone CroupierFor many, gambling is just fun and games, but for some, it can become a bad habit or even a life-consuming addiction. Bone croupiers take the meaning of “life-consuming” to its literal extreme. Undead gamblers whose lust for cards and dice couldn’t be sated in life, they haunt the shadowy corners of gambling halls and continue their search for that next hit of adrenaline.In undeath, gaming takes on a different flavor; with nothing left to lose, bone croupiers turn their attentions toward others, cajoling and palavering normally casual gamers into committing themselves to ever higher stakes. Before they know it, these unsuspecting victims have called in decades-old favors and put liens on their homes in the hope of winning back just a fraction of the pot. But by then the bone croupier has already claimed its prize—for to this undead chiseler, any earnings are incidental, and the real prize is encouraging others to lose their own. Bone croupiers often enshroud themselves in thick layers of cigar smoke or voluminous robes to mask their undead nature, but they almost always wear wicked grins at the table. This smile is no ruse or part of its poker face, however—the truth is that bone croupiers truly delight in games, regardless of whether they are winning or losing, and despite their incredible skills of deception and trickery, most simply can’t disguise their unbridled mirth.\nRecall Knowledge - Undead (Religion): DC 20Bone Croupier" - }, - { - "name": "Bone Prophet", - "family": "Serpentfolk", - "level": 8, - "alignment": "Neutral Evil", - "creature_type": "Humanoid", - "size": "Medium", - "traits": ["Humanoid", "Serpentfolk"], - "rarity": "Uncommon", - "id": "801", - "lore": "Bone ProphetThe speakers for the dead known as bone prophets hold an esteemed place as voices for their decapitated god. Burial rites, necromantic rituals, and the delivery of cryptic utterances supposedly whispered to them by Ydersius all fall under the dominion of these priests. Bone prophets often raise fallen aapophs as skeletons.Recall Knowledge - Humanoid (Society): DC 26Bone Prophet" - }, - { - "name": "Bone Skipper Swarm", - "family": "Bone Skipper", - "level": 6, - "alignment": "Neutral", - "creature_type": "Animal", - "size": "Large", - "traits": ["Animal", "Swarm"], - "rarity": "Uncommon", - "id": "989", - "lore": "Bone Skipper SwarmA large swarm of bone skippers can reduce a human skeleton into dry, brittle fragments in a matter of hours.Recall Knowledge - Animal (Nature): DC 24Bone Skipper Swarm" - }, - { - "name": "Bottlenose Dolphin", - "family": "Dolphin", - "level": 0, - "alignment": "Neutral", - "creature_type": "Animal", - "size": "Medium", - "traits": ["Animal"], - "rarity": "Common", - "id": "618", - "lore": "Bottlenose DolphinThe bottlenose dolphin is the most common and widespread species of dolphin. They are social predators who hunt shallow seas and rivers in large family groups called pods. Sailors are fond of bottlenose dolphins and frequently tell tales of how they save drowning fishers or kill sharks with blows from their powerful snouts. Recall Knowledge - Animal (Nature): DC 14Bottlenose Dolphin" - }, - { - "name": "Brain Collector", - "family": "—", - "level": 8, - "alignment": "Chaotic Evil", - "creature_type": "Aberration", - "size": "Large", - "traits": ["Aberration"], - "rarity": "Uncommon", - "id": "57", - "lore": "Brain CollectorThe grotesque brain collectors (or neh-thalggus, as they call themselves) originate from worlds far beyond the known solar system, and are part of a conglomeration of hostile aliens known collectively as the Dominion of the Black. Whether driven by their own schemes or directives from sinister overlords, brain collectors arrive in living starships to harvest the brains of intelligent creatures. These aberrations draw no nutrition from brains, instead storing them for analysis and as vessels for occult magical energies. A brain collector’s form evokes that of a tailless scorpion, but the pulsing brain-filled blisters that glisten along its back make them impossible to mistake for merely oversized arachnids. Baleful eyes glare from the joints on their legs, and the unsettling, intrusive whisper-thoughts they telepathically broadcast into the minds of those they seek to feed on can be interpreted as threats or promises alike. Brain collectors have very little empathy for the denizens of any world they visit, despite the fact that certain cults venerate them, or the Dominion they hail from, as if they were gods. To brain collectors, terrestrial creatures are simply resources for their magical needs and occult powers. They have little interest in worshipping gods or being worshipped themselves, yet they do practice strange forms of religion of their own, in which they consider the primordial forces of deep space as worthy of faith and fear.Recall Knowledge - Aberration (Occultism): DC 26Brain Collector" - }, - { - "name": "Bralani (Wind Azata)", - "family": "Azata", - "level": 6, - "alignment": "Chaotic Good", - "creature_type": "Celestial", - "size": "Medium", - "traits": ["Azata", "Celestial"], - "rarity": "Common", - "id": "559", - "lore": "Bralani (Wind Azata)Bralanis embody the freedom of fair competition, embracing opportunities to test their skills against worthy foes and bring mortals together with the thrill of good-natured sports and contests. Their interest in constructive conflict also extends to higher stakes, such as diplomatic negotiations. In these cases, bralanis ensure that neither side's desires are crushed by the other's and work as mediators when needed. They believe in friendly contests to diffuse tension. When discussions are going well, bralanis step back, allowing the participants to shape their own futures. They delight in sailing through violent storms as wind, basking in the raw energy.Recall Knowledge - Celestial (Religion): DC 22Bralani" - }, - { - "name": "Bregdi", - "family": "—", - "level": 9, - "alignment": "Neutral", - "creature_type": "Animal", - "size": "Large", - "traits": ["Animal", "Aquatic"], - "rarity": "Uncommon", - "id": "999", - "lore": "BregdiBregdis hunt warm-blooded prey, lurking in the waters of most major port cities before using their ray-like bodies and hooked claws to hitch onto the underside of boats pulling into port. From beneath the docks and in the channels of settlements, bregdis wait for the careless or unlucky to fall into the water, where they make quick work of their hapless victims.Although bregdis have little more intelligence than most animals, a particularly opportunistic bregdi might realize that a fishing line often leads to a tasty meal. A bregdi that spots a fishing lure might grab it gently with its claw to imitate a fish caught on the line. Once a fisherman is “hooked” and starts to reel in, the bregdi plays along, slowly approaching the shore while making sluggish struggling motions. Once near land, the bregdi violently tugs on the lure to yank its unsuspecting prey into the water. Bregdis can survive out of water for short periods of time, but only the most desperate bregdis hunt on land.Recall Knowledge - Animal (Nature): DC 28Bregdi" - }, - { - "name": "Brine Shark", - "family": "Elemental, Water", - "level": 3, - "alignment": "Neutral", - "creature_type": "Elemental", - "size": "Medium", - "traits": ["Aquatic", "Elemental", "Water"], - "rarity": "Common", - "id": "196", - "lore": "Brine SharkBrine sharks are deadly elementals that roam the endless oceans of the Plane of Water.Recall Knowledge - Elemental (Arcana, Nature): DC 18Brine Shark" - }, - { - "name": "Brontosaurus", - "family": "Dinosaur", - "level": 10, - "alignment": "Neutral", - "creature_type": "Animal", - "size": "Gargantuan", - "traits": ["Animal", "Dinosaur"], - "rarity": "Common", - "id": "122", - "lore": "BrontosaurusBrontosauruses are truly gigantic behemoths, plodding herbivores large enough to be unafraid of all but the most massive predators. Brontosauruses have stout bodies and long, sinuous necks ending in small heads, allowing them to graze from the highest treetops. Their powerful tails are equally as long as their necks and provide counterbalances. Brontosauruses bear their bulk upon four stout legs. Although their feet are capable of crushing entire buildings, these herbivores are generally peaceful and considerate of where they step. Most brontosauruses are dangerous only when defending themselves or their young, or when panicked enough to stampede. When roused in this way, however, the creatures are truly terrifying: their muscular tails sweep in great arcs and their massive feet crash down heedlessly onto the ground. A brontosaurus is 70 feet long and weighs more than 30 tons. Brontosauruses belong to a group of dinosaurs known as sauropods, all of which are immense in size. The brachiosaurus is among the tallest of these dinosaurs, and the diplodocus among the longest, but it’s likely that even larger behemoths exist.Recall Knowledge - Animal (Nature): DC 27Brontosaurus" - }, - { - "name": "Brood Leech Swarm", - "family": "Leech", - "level": 4, - "alignment": "Neutral", - "creature_type": "Animal", - "size": "Large", - "traits": ["Amphibious", "Animal", "Swarm"], - "rarity": "Common", - "id": "712", - "lore": "Brood Leech SwarmMost smaller species of leeches do not tend to swarm, but brood leeches are prone to gathering in seething, undulant mats of squirming gluttony. When they gather in sufficient numbers to swarm, they eschew the stealth of a lone leech's feeding methods in favor of swift and merciless feeding. In these situations, their mild venom can affect much larger creatures than their usual prey.Recall Knowledge - Animal (Nature): DC 19Brood Leech Swarm" - }, - { - "name": "Brownie", - "family": "—", - "level": 1, - "alignment": "Neutral", - "creature_type": "Fey", - "size": "Tiny", - "traits": ["Fey"], - "rarity": "Common", - "id": "575", - "lore": "BrownieBrownies make their homes in the trunks of hollow trees, small earthy burrows, and even under porches or within the crawl spaces of farmhouses. Often attired in clothes that appear to be made of plants or leaves, brownies wear belts lined with pouches and tools. Whatever language they choose to speak is often is riddled with odd pronunciations and colloquialisms. Their manner of speaking might call upon turns of phrase that are decades or even centuries out of vogue, for example, or they might mix up their metaphors in strange ways. It almost seems as if brownies adopt these quirky ways of speaking intentionally—certainly they do not react favorably to corrections to their chatter. There's often no swifter way to annoy a brownie than to try to correct its grammar. Brownies stand barely 2 feet tall and weigh about 20 pounds.When facing danger, brownies rarely engage in combat, preferring instead to confound and confuse their attackers in order to buy enough time for escape. Content with honest toil and the love of their kin, brownies maintain a pacifist nature, harassing creatures only to run them off or punish them for an insult. Despite this nature, all brownies carry a blade. They refer to their swords with a hint of disgust, and jokingly call their blades their “final trick,” reserving their use for the direst of circumstances.Honest to a fault, brownies take freely but always repay their debt through work or leave something behind as an offering. They may eat an apple from a farmer's orchard but harvest the entire tree as repayment. A brownie might eat an entire pie left on a windowsill, only to straighten up the kitchen or wash the dishes. A brownie can share a home with a family for years and years while avoiding detection. A family that is aware of a brownie in their midst usually finds this a beneficial relationship and leaves dishes of milk, pieces of fruit, trinkets, and sometimes even wine as gifts. In exchange, the resident brownie keeps the home clean, mends clothes, repairs tools, and shoos away vermin and small predators. Bragging about having a brownie in the house is the best way to lose one. Brownies distrust foxes and fear wolves, and they avoid farms with dogs.Recall Knowledge - Fey (Nature): DC 15Brownie" - }, - { - "name": "Brughadatch (Midlife Brughadatch)", - "family": "Brughadatch", - "level": 10, - "alignment": "Chaotic Evil", - "creature_type": "Fey", - "size": "Medium", - "traits": ["Amphibious", "Fey"], - "rarity": "Common", - "id": "528", - "lore": "Brughadatch (Midlife Brughadatch)The biggest difference between a gahlepod and a grown brughadatch isn’t their humanoid appearance, but the powerful magic they gain as they mature.Recall Knowledge - Fey (Nature): DC 27Brughadatch" - }, - { - "name": "Bugaboo", - "family": "Bogeyman", - "level": 6, - "alignment": "Neutral Evil", - "creature_type": "Fey", - "size": "Medium", - "traits": ["Fey"], - "rarity": "Uncommon", - "id": "508", - "lore": "BugabooAfter devouring enough souls, a bogey transforms into the more powerful and sophisticated bugaboo.Recall Knowledge - Fey (Nature): DC 24Bugaboo" - }, - { - "name": "Bugbear Thug", - "family": "Bugbear", - "level": 2, - "alignment": "Neutral Evil", - "creature_type": "Humanoid", - "size": "Medium", - "traits": ["Goblin", "Humanoid"], - "rarity": "Common", - "id": "58", - "lore": "Bugbear ThugThe more common bugbear thug specializes in the art of lurking in the shadows.Recall Knowledge - Humanoid (Society): DC 16Bugbear Thug" - }, - { - "name": "Bugbear Tormentor", - "family": "Bugbear", - "level": 3, - "alignment": "Neutral Evil", - "creature_type": "Humanoid", - "size": "Medium", - "traits": ["Goblin", "Humanoid"], - "rarity": "Common", - "id": "59", - "lore": "Bugbear TormentorThe bugbear tormentor seeks to torture their prey as much through psychological intimidation as through physical harm. The longer a bugbear tormentor can keep their victim alive and terrified, the better they feel.Recall Knowledge - Humanoid (Society): DC 18Bugbear Tormentor" - }, - { - "name": "Bugul Noz", - "family": "—", - "level": 12, - "alignment": "Chaotic Neutral", - "creature_type": "Fey", - "size": "Medium", - "traits": ["Fey"], - "rarity": "Rare", - "id": "516", - "lore": "Bugul NozThis gangly fey humanoid wanders the overgrown paths of dark, misty forests, voluntarily isolating themself in an attempt to protect others from their hideous form. A bugul noz’s appearance is not merely unsightly—to view the being’s form is said to tempt death, and backwoods villagers tell tales of wanderers found struck dead after merely glancing at the creature. As they jaunt through the forest, the bugul noz sings an eerie tune to alert others to their presence and deter these creatures from looking upon them. The bugul noz does not, after all, want to harm anyone; they are inherently kind, if unpredictable, and if they accidentally kill a creature out of panic or confusion, they grieve. A bugul noz who roams the same road long enough compiles a long list of such accidental victims, and they might carry the corpses off to a single mass grave deep in the forest. When not wandering, the bugul noz watches over this grave to ensure that the spirits of their victims are never lonely.Recall Knowledge - Fey (Nature): DC 35Bugul Noz" - }, - { - "name": "Bulette", - "family": "—", - "level": 8, - "alignment": "Neutral", - "creature_type": "Animal", - "size": "Huge", - "traits": ["Animal"], - "rarity": "Common", - "id": "61", - "lore": "BuletteBulettes are fearsome predators that roam just beneath the surface of desolate wilderness areas. When they burrow through the ground, only the fin of their thickly armored backs protrudes above—at least until they are ready to leap out and strike their prey. Their appearance, appetite, and iconic dorsal fin have earned the nickname “landshark.” A typical bulette claims a territory of approximately 500 square miles. When it finds an area rich in food, such as a farming village, it adds that area to its regular patrol route. Over the course of a few months, it can wipe entire settlements off the map. Bulettes are fiercely competitive creatures that battle relentlessly with other predators in their territory. They actively avoid contact or conflict with other members of their kind unless seeking a mate. Bulette pairs share territory and mate for life—a mated pair of bulettes being the only known exception to the creature’s penchant for solitude. They rear their young for a short period of time. The mated pair instruct the young bulette how to hunt, teaching their spawn which creatures are easiest to kill and which creatures to avoid. The mated pair drive off their young after its first successful hunt. The first bulettes were magically created guardians, intended to serve as frightening pets for a power-hungry and sadistic wizard. The technique for their creation, as well as their original purpose, has since been lost to history, and multiple conflicting accounts of ancient texts exist with dozens of wizards claiming to have been the first inventor of the notorious beast. Some sages postulate that the original inventor may have been an elf—a theory born out of little more than the curious fact that bulettes, for all their ravenous nature, seem to find elf flesh unpalatable. Unfortunately for elves who stumble into a bulette’s path, bulettes are no less likely to kill them than any other intruder, simply leaving the bodies unconsumed where they fall.Recall Knowledge - Animal (Nature): DC 24Bulette" - }, - { - "name": "Bunyip", - "family": "—", - "level": 3, - "alignment": "Neutral", - "creature_type": "Animal", - "size": "Medium", - "traits": ["Animal", "Aquatic"], - "rarity": "Common", - "id": "62", - "lore": "BunyipBunyips are dangerous aquatic predators that resemble a cross between a shark and a seal. Found in freshwater inlets or saltwater coves worldwide, bunyips hunt where prey is plentiful, often to the consternation of coastal residents and fisherfolk. Despite their outlandish appearance and tendency to defend their territory with loud, bellowing roars that echo for great distances, bunyips are very rarely sighted by humanoids, leaving many to question their existence. For hundreds of years, bunyips were widely regarded as nothing more than folk tales, and even now that their existence as a species has been proven, the existence of any particular bunyip in a local area is often met with heavy skepticism. While their limited shapechanging abilities are no doubt a significant part of the reason for this air of mystery, another major factor is that the aquatic creatures rarely hunt humanoids, preferring to eat smaller animals. Most bunyips avoid human contact, except when one wanders too close to their den or favorite hunting spot, at which point the territorial bunyip attacks with swift and terrible ferocity. Many scholars agree that a large number of unexplained disappearances near coastal areas are the result of unreported bunyip aggression. In some ports, bunyips have learned that delicious prizes can be had from the chum and garbage discarded by fishing boats and merchant vessels. They lurk close to the shore and carefully choose their victims, plucking them off docks and small boats. These bunyips are particularly careful to keep their true forms hidden, but this does little to dull rumors of monster-infested waters.Recall Knowledge - Animal (Nature): DC 18Bunyip" - }, - { - "name": "Bythos", - "family": "Aeon", - "level": 16, - "alignment": "Lawful Neutral", - "creature_type": "Monitor", - "size": "Large", - "traits": ["Aeon", "Monitor"], - "rarity": "Uncommon", - "id": "539", - "lore": "BythosThe bythos is a guardian of space and time, and at all times seeks out those who misuse planar and temporal magic. A bythos is a roughly humanoid creature with four arms and a body made of swirling clouds and mist. Despite its appearance, its body feels like dry stone. A bythos seeks out paradoxes caused by irresponsible planar or dimensional travelers and repairs breaches where the barriers between planes have become thin or damaged. If the mortals responsible remain in the area and cannot be convinced to cease their activities, the bythos has no qualms about removing them. Using its ability to manipulate time, a bythos might cause an opponent to quickly die of old age as time speeds up around them, or cause a target to disappear from time and space.Recall Knowledge - Monitor (Religion): DC 37Bythos" - }, - { - "name": "Cacodaemon (Harvester Daemon)", - "family": "Daemon", - "level": 1, - "alignment": "Neutral Evil", - "creature_type": "Fiend", - "size": "Tiny", - "traits": ["Daemon", "Fiend"], - "rarity": "Common", - "id": "88", - "lore": "Cacodaemon (Harvester Daemon)These embodiments of demented violence and spite are spawned from eddies of angry and warped souls amid Abaddon’s mists. Cacodaemons constantly hunger for mortal souls and yearn to create suffering. As gnashing spheres of teeth, fins, and spines, they are the weakest of daemonkind, an amalgam of various petty forms of death without the strength that comes from focusing on a single cause of demise.Recall Knowledge - Fiend (Religion): DC 15Cacodaemon" - }, - { - "name": "Cairn Linnorm", - "family": "Linnorm", - "level": 18, - "alignment": "Chaotic Evil", - "creature_type": "Dragon", - "size": "Gargantuan", - "traits": ["Dragon"], - "rarity": "Uncommon", - "id": "722", - "lore": "Cairn LinnormCairn linnorms are disturbing, even by linnorm standards. They make their homes in necropolises, burial grounds, and the sites of immense and gory battles. Some point out that cairn linnorms feast on shambling undead and thus provide a service to the living, but these beasts are not choosy and will happily consume any creature, whether or not it draws breath. Some tales state that cairn linnorms will not—or cannot—enter a tomb without the permission of a descendant of the deceased (or the permission of the deceased itself, in the instance that it has risen from the dead). Likewise, once a cairn linnorm has entered a tomb, it won't leave until it has secured permission to do so. Whether such legends are true or not is anyone's guess; nevertheless, reports of a cairn linnorm in the vicinity are harrowing enough to dissuade even the most foolhardy grave robber from peeking into too many crypts or mausoleums.Recall Knowledge - Dragon (Arcana): DC 40Cairn Linnorm" - }, - { - "name": "Cairn Wight", - "family": "Wight", - "level": 4, - "alignment": "Lawful Evil", - "creature_type": "Undead", - "size": "Medium", - "traits": ["Undead", "Wight"], - "rarity": "Uncommon", - "id": "859", - "lore": "Cairn WightJealous guardians of tombs, barrows, and sepulchers, cairn wights usually spawn from necromantic rituals. For those mortals who cannot abide the thought of separation from their earthly possessions, the undead existence offered by transformation into a cairn wight can be tempting. Perhaps as frequently, particularly avaricious and wealthy royalty or merchants seek out victims to transform into cairn wights to guard their precious wealth for all time. Only in the rarest instances is the greed of a mortal strong enough to spontaneously transform them into a cairn wight without a dark ritual or the intercession of a powerful divine being. On those occasions, however, the resultant wight exhibits unmatched viciousness and likely owns rare treasure indeed. As guardians of material possessions, cairn wights are supernaturally bound to the armaments they wore during the ritual used to create them. They can spread their necromantic powers into the weapons they wield. A slash from a cairn wight's sword channels life from the victim into the wight.Recall Knowledge - Undead (Religion): DC 21Cairn Wight" - }, - { - "name": "Calathgar", - "family": "—", - "level": 4, - "alignment": "Neutral", - "creature_type": "Plant", - "size": "Small", - "traits": ["Cold", "Plant"], - "rarity": "Common", - "id": "576", - "lore": "CalathgarCalathgars are mysterious predatory plants that grow in the depths of the densest frozen forests, realms where icicles rarely melt from snow-cloaked trees. A calathgar's blue flowers grow from 3 to 5 feet across (with specimens as wide as 10 feet reported), while the plant itself stands just under 4 feet in height and weighs up to 50 pounds when heavy with seeds.Calathgars' psyches are alien to most sapient creatures. They have little interest in emotion, culture, or ambition, yet they have nearly flawless memories and can share experiences with other calathgars by scent (perceptible to other creatures as a vinegary odor that may reveal their presence) as easily as humanoids can pass on information by speech. While calathgars themselves can't speak, they can typically be reasoned with—though like most protective parents, an incensed calathgar defending its young is rarely in a mood to listen.Recall Knowledge - Plant (Nature): DC 19Calathgar" - }, - { - "name": "Caligni Creeper", - "family": "Caligni", - "level": 2, - "alignment": "Chaotic Neutral", - "creature_type": "Humanoid", - "size": "Small", - "traits": ["Caligni", "Humanoid"], - "rarity": "Common", - "id": "65", - "lore": "Caligni CreeperThe most widespread of the caligni are the mischievous caligni creepers.Recall Knowledge - Humanoid (Society): DC 16Caligni Creeper" - }, - { - "name": "Caligni Dancer", - "family": "Caligni", - "level": 1, - "alignment": "Chaotic Neutral", - "creature_type": "Humanoid", - "size": "Small", - "traits": ["Caligni", "Humanoid"], - "rarity": "Common", - "id": "64", - "lore": "Caligni DancerCaligni dancers serve as intermediaries between caligni clans.Recall Knowledge - Humanoid (Society): DC 15Caligni Dancer" - }, - { - "name": "Caligni Slayer", - "family": "Caligni", - "level": 3, - "alignment": "Chaotic Evil", - "creature_type": "Humanoid", - "size": "Small", - "traits": ["Caligni", "Humanoid"], - "rarity": "Uncommon", - "id": "577", - "lore": "Caligni SlayerCaligni slayers possess greater occult talents than others of their kind. In most other calignis, the power bartered from the long-lost demigods known as the Forsaken merely burns within. But in caligni slayers, this power is a deep and terrible hunger. Slayers embrace their evil impulses as a result, and they seek to feed on others with their soul harvest ability to keep this supernatural hunger sated. Slayers denied the opportunity to feed descend into paranoia and, eventually, murderous rage.Delayed feeding improves but never fully restores their composure and patience. Perhaps the greatest manifestation of a slayer's hunger appears at the moment of their death. Upon its last breath, a slayer collapses into itself in a violent, lightless implosion, rather than the blinding eruption of other calignis' deaths, consuming the body itself in a final attempt at satiation.Slayers view themselves as the cleverest and most gifted of the calignis. They seethe with ill-concealed envy at the position of power caligni stalkers occupy, ever scheming to displace them and claim that power for their own. For their part, stalkers tolerate these machinations as an acceptable price for the talents slayers contribute to an enclave. If necessary, any slayer who grows too ambitious can become a brave sacrifice in battle, for the good of the enclave. In physical stature, slayers fall between the willowy caligni dancers and the diminutive creepers. Stalkers tower above most slayers—yet another source of slayers' envy and resentment.Recall Knowledge - Humanoid (Society): DC 20Caligni Slayer" - }, - { - "name": "Caligni Stalker", - "family": "Caligni", - "level": 4, - "alignment": "Chaotic Neutral", - "creature_type": "Humanoid", - "size": "Medium", - "traits": ["Caligni", "Humanoid"], - "rarity": "Common", - "id": "66", - "lore": "Caligni StalkerCaligni stalkers are often leaders of caligni enclaves.Recall Knowledge - Humanoid (Society): DC 19Caligni Stalker" - }, - { - "name": "Calikang", - "family": "—", - "level": 12, - "alignment": "Lawful Neutral", - "creature_type": "Humanoid", - "size": "Large", - "traits": ["Humanoid"], - "rarity": "Uncommon", - "id": "478", - "lore": "CalikangThe calikangs are giant blue-skinned, six-armed guardians of ancient tombs and treasuries. Their unique physiologies enable them to absorb and manipulate electrical magic, as well as other energies. A calikang can live for 200 years—though it may further extend its life via suspended animation.Recall Knowledge - Humanoid (Society): DC 32Calikang" - }, - { - "name": "Camarach", - "family": "—", - "level": 17, - "alignment": "Chaotic Neutral", - "creature_type": "Monitor", - "size": "Gargantuan", - "traits": ["Monitor"], - "rarity": "Uncommon", - "id": "1016", - "lore": "CamarachPlanar travel is at best imprecise, yet still too predictable for the erratic nature of the Maelstrom. Camaraches are spontaneous manifestations of the Maelstrom resisting the imposed order required to erect planar gates. Camaraches rarely leave the Maelstrom, but the internal skin of their rocky bodies constantly splits into temporary extraplanar portals and collapses again. The planar travel a camarach produces is wholly random, and even the camarach has no inkling where it sends victims.Recall Knowledge - Monitor (Religion): DC 38Camarach" - }, - { - "name": "Carbuncle", - "family": "—", - "level": 1, - "alignment": "Neutral", - "creature_type": "Beast", - "size": "Tiny", - "traits": ["Beast"], - "rarity": "Rare", - "id": "578", - "lore": "CarbuncleNever have legend and misinformation met upon a more inauspicious brow than that of the lowly carbuncle. At first glance, carbuncles appear to be little more than ungainly reptiles. What sets them apart is their strange magical abilities and the gemstone-like horn protruding from between their goggling eyes. Although rumors suggest various uses for carbuncle horns, ranging from miracle cure-alls to potent magical components, the truth is much more mundane: a carbuncle's horn is merely a highly reflective growth, not unlike a fingernail.Recall Knowledge - Beast (Arcana, Nature): DC 20Carbuncle" - }, - { - "name": "Carnivorous Blob", - "family": "Ooze", - "level": 13, - "alignment": "Neutral", - "creature_type": "Ooze", - "size": "Gargantuan", - "traits": ["Mindless", "Ooze"], - "rarity": "Common", - "id": "755", - "lore": "Carnivorous BlobCarnivorous blobs are the ravenous spawn of shattered worlds far beyond the stars, born across the galaxy in inert form until they fall like meteorites onto unsuspecting worlds. These massive beings can lie dormant for years in desolate caverns or barren wastelands. When a carnivorous blob perceives living creatures nearby, it lurches to gelatinous life, seeking out and consuming every creature it can catch until it is destroyed or until it has been unable to locate food for 24 hours, at which point it returns to hibernation. Often, keeping food away from a carnivorous blob is the safest way to defeat it. The blob's ability to split into smaller oozes that might stay hidden after a fight means it can be hard to fully eradicate these mindless predators.Recall Knowledge - Ooze (Occultism): DC 31Carnivorous Blob" - }, - { - "name": "Carnivorous Crystal", - "family": "—", - "level": 11, - "alignment": "Neutral", - "creature_type": "Ooze", - "size": "Medium", - "traits": ["Earth", "Mindless", "Ooze"], - "rarity": "Common", - "id": "464", - "lore": "Carnivorous CrystalCarnivorous crystals are strange ooze creatures native to the Plane of Earth. Unlike most oozes, their bodies are not homogeneously fluid; rather, interspersed within their glassy, viscous resin are thousands of sharp mineral formations that nevertheless possess some of the same flexibility and mobility as the rest of the creature’s gooey body.Recall Knowledge - Ooze (Occultism): DC 28Carnivorous Crystal" - }, - { - "name": "Carrion Golem", - "family": "Golem", - "level": 4, - "alignment": "Neutral", - "creature_type": "Construct", - "size": "Medium", - "traits": ["Construct", "Golem", "Mindless"], - "rarity": "Uncommon", - "id": "682", - "lore": "Carrion GolemCarrion golems are foul-smelling and fly-swarmed amalgams of putrefied parts stitched together from many different creatures. Unlike most golems, carrion golems only rarely are given a humanoid form, instead appearing more twisted and bestial in frame. As a result, some students of golem crafting claim that the carrion golem isn't a “true golem,” but regardless of those claims these foul constructs certainly share other golem-like traits, including their significant immunities. What is true is that most who craft carrion golems don't do so out of true interest in the technique of golem crafting, but for the golem's ability to spread disease. The crafters of carrion golems send their mindless minions to cause immediate destruction and leave wakes of illness and death behind them.Recall Knowledge - Construct (Arcana, Crafting): DC 21Carrion Golem" - }, - { - "name": "Cassisian (Archive Angel)", - "family": "Angel", - "level": 1, - "alignment": "Neutral Good", - "creature_type": "Celestial", - "size": "Tiny", - "traits": ["Angel", "Celestial"], - "rarity": "Common", - "id": "13", - "lore": "Cassisian (Archive Angel)The weakest of angels, cassisians usually serve as lackey messengers for more powerful angels or as spiritual guides for mortals. Despite their limited intellect, cassisians have a knack for precise recollection, particularly with scripture. Most cassisians are formed from the souls of trustworthy mortals, but some arise from fragments of greater angels destroyed in service to the celestial realms.Recall Knowledge - Celestial (Religion): DC 15Cassisian" - }, - { - "name": "Cat Sith", - "family": "—", - "level": 6, - "alignment": "Chaotic Neutral", - "creature_type": "Fey", - "size": "Tiny", - "traits": ["Fey"], - "rarity": "Uncommon", - "id": "517", - "lore": "Cat SithCat siths can easily pass for common black house cats, noteworthy only for the white spots on their chests and their unusually bristly personalities. In actuality, they are cunning fey, fully capable of speech, trickery, and even walking upright on their hind legs and using their forepaws almost as skillfully as hands. Cat siths live around highland towns and cities, regularly venturing unnoticed into nearby communities by posing as domesticated felines or using magic to take humanoid form. While some cat siths gather information and undertake tasks for more powerful fey creatures, others serve only their own mysterious agendas. Cat siths are harbingers of misfortune and find amusement in the unluckiness that follows in their wake. Though they are rarely malicious, they are fascinated by death in all its forms, and may go so far as to steal the souls of the dying for some inscrutable purpose.Recall Knowledge - Fey (Nature): DC 24Cat Sith" - }, - { - "name": "Catfolk Pouncer", - "family": "Catfolk", - "level": 1, - "alignment": "Chaotic Good", - "creature_type": "Humanoid", - "size": "Medium", - "traits": ["Catfolk", "Humanoid"], - "rarity": "Common", - "id": "71", - "lore": "Catfolk PouncerCatfolk pouncers travel the world in search of new experiences.Recall Knowledge - Humanoid (Society): DC 15Catfolk Pouncer" - }, - { - "name": "Catoblepas", - "family": "—", - "level": 12, - "alignment": "Chaotic Evil", - "creature_type": "Beast", - "size": "Large", - "traits": ["Beast"], - "rarity": "Common", - "id": "579", - "lore": "CatoblepasThe catoblepas is an aggressive beast at the best of times. Though it prefers swamps, the catoblepas has been know to forage in plains and forests for short periods, leaving behind hunting grounds tainted by its foul breath and noxious waste that other predators and prey alike avoid for days or even weeks thereafter. The catoblepas bullies those creatures it believes are a match for it, and eats everything weaker.A catoblepas is 15 feet long and weighs 2,200 pounds.Recall Knowledge - Beast (Arcana, Nature): DC 30Catoblepas" - }, - { - "name": "Catrina", - "family": "Psychopomp", - "level": 5, - "alignment": "Neutral", - "creature_type": "Monitor", - "size": "Medium", - "traits": ["Monitor", "Psychopomp"], - "rarity": "Common", - "id": "768", - "lore": "CatrinaNot all spirits who enter the Boneyard realize they have died. Catrinas meet these souls, helping to convince them of the finality of their fate to ease a spirit's passing. Catrinas are more likely to intervene when a mortal can't accept their death. They perform their task to keep the afterlife calm, rather than out of true compassion for a mortal's grief. Catrinas only rarely visit the Material Plane, typically to help an extremely important mortal pass on. Catrinas resemble skeletons dressed in bright flowers and colorful dresses, giving them a simultaneously festive and macabre appearance. Though most catrinas present as feminine, masculine catrinas still dress in bright colors and carry garlands of flowers.Recall Knowledge - Monitor (Religion): DC 20Catrina" - }, - { - "name": "Cauthooj", - "family": "—", - "level": 12, - "alignment": "Neutral", - "creature_type": "Beast", - "size": "Medium", - "traits": ["Beast"], - "rarity": "Common", - "id": "72", - "lore": "CauthoojThese large, flightless birds are deceptively agile, considering their long bodies and awkward, hopping gait. Solitary predators, they use their hypnotic warbling song to drive prey into a wild frenzy, manipulating them into attacking one another so that the cauthooj can then feast on the remains. Known to some scholars as the puppet master bird, and to others as the shrill shrike, cauthoojs are widely reviled by most intelligent humanoids, in part because the birds seem to prefer humanoids to other prey. Cauthooj sightings typically lead to the creation of hunting parties to track the creature down before it can kill again, with would-be hunters typically stuffing their ears full of wax in an effort to avoid being affected by its cry. Those who have survived the creature’s song report that the experience is uniquely unnerving, and almost all accounts agree that there is no other sound as terrible. While one might assume the cauthooj is a dumb animal, these creatures are in fact quite a bit smarter than they look. Cauthoojs stalk the perimeter of remote settlements in hopes of finding a lone traveler they can feast upon. These patient creatures will wait in ambush as long as they must to sate their hunger. They can even understand a few rudimentary words in Sylvan, although they are incapable of clearly speaking themselves. This doesn’t stop the cauthooj from attempting to mimic the sounds it hears, but when it does so, its eerie primal nature enhances the attempt, leading to the bird’s signature ability to manipulate minds and encourage conflict, a trait the cauthooj is just barely smart enough to understand—and enjoy.Recall Knowledge - Beast (Arcana, Nature): DC 30Cauthooj" - }, - { - "name": "Cave Bear", - "family": "Bear", - "level": 6, - "alignment": "Neutral", - "creature_type": "Animal", - "size": "Large", - "traits": ["Animal"], - "rarity": "Common", - "id": "48", - "lore": "Cave BearLarger, stronger, and far more aggressive than its smaller cousins, the cave bear is a behemoth that avoids civilized lands, preferring to dwell in remote places. As its name might suggest, the cave bear makes its den in natural caves, and like the grizzly bear, a cave bear is fiercely territorial. Unlike a grizzly bear, however, a cave bear is short tempered and will make sure its foe is dead before moving on, usually feasting on its prey’s soft flesh once it has been incapacitated. Cave bears are often regarded as powerful guardian spirits by remote-dwelling people, while they are utilized as beasts of war by orcs or even giants—stone giants in particular have an affinity for keeping trained cave bears as pets or guardians for their homes.Recall Knowledge - Animal (Nature): DC 22Cave Bear" - }, - { - "name": "Cave Fisher", - "family": "—", - "level": 2, - "alignment": "Neutral", - "creature_type": "Animal", - "size": "Medium", - "traits": ["Animal"], - "rarity": "Common", - "id": "580", - "lore": "Cave FisherCave fishers lurk in dark corners near the ceilings of caves and underground structures, lying in wait for prey to approach. When it does, the cave fisher excretes thin, tough, and very sticky filaments at its prey with lightning speed to capture it.A cave fisher eats just about any live prey smaller than itself, though anything smaller than a rat isn't much of a meal for it. When a cave fisher captures such a creature, it often leaves the hapless animal entangled, using it as bait to attract larger creatures. Because the adhesive on its filament doesn't last long, the fisher frequently needs to eat one filament and excrete a new one. The filaments are translucent and can be hard to see when they're still and in darkness.Cave fishers hatch with the ability to excrete filaments, but they molt many times before reaching their adult size of about 7 feet long and 400 pounds. They often leave shed shells in conspicuous locations as decoys.Recall Knowledge - Animal (Nature): DC 16Cave Fisher" - }, - { - "name": "Cave Scorpion", - "family": "Scorpion", - "level": 1, - "alignment": "Neutral", - "creature_type": "Animal", - "size": "Medium", - "traits": ["Animal"], - "rarity": "Common", - "id": "795", - "lore": "Cave ScorpionCave scorpions prefer to reside in underground lairs. Most have lost nearly all of their pigmentation, making them appear ghostly when they lurk at the edge of the light. While they prefer to eat large insects, cave scorpions can and will attack humanoids. Some Darklands societies have developed techniques to herd or lure scorpions into pest-infested tunnels and warrens at the edge of their settlements, where the scorpions thrive in a dual role of exterminators and guardians.Recall Knowledge - Animal (Nature): DC 15Cave Scorpion" - }, - { - "name": "Cavern Troll", - "family": "Troll", - "level": 6, - "alignment": "Chaotic Evil", - "creature_type": "Giant", - "size": "Large", - "traits": ["Earth", "Giant", "Troll"], - "rarity": "Uncommon", - "id": "832", - "lore": "Cavern TrollInsatiable scavengers stalking the eternal gloom of the Darklands, cavern trolls consume all in their path—even rocks and minerals when more nourishing sustenance is scarce. These rocky goliaths can tunnel through stone with their iron-sharp claws. Cavern trolls rarely venture to the surface world, for they have a debilitating vulnerability to sunlight that petrifies them on sustained contact. Unlike common trolls, cavern trolls can regenerate wounds dealt by fire. The crystalline nature of their skin, however, permits sonic attacks to neutralize their signature regeneration. As cavern trolls age, their flinty skin becomes studded with small crystals and stones of various composition. Paragons of their kind have toothy maws replete with large, crystalline fangs. A typical cavern troll stands 14 feet in height and weighs about 2,000 pounds.Cavern Troll" - }, - { - "name": "Centaur", - "family": "—", - "level": 3, - "alignment": "Neutral", - "creature_type": "Beast", - "size": "Large", - "traits": ["Beast"], - "rarity": "Common", - "id": "76", - "lore": "CentaurCentaurs are legendary hunters and trackers who resemble heavily muscled humans with the bodies of powerful horses from the waist down. They are typically reclusive but haughty, quick to assume that their handsome physiques and long history of cultural traditions make them superior to any two-legged folk they encounter. While stories of bloody clashes between centaurs and humanoid settlers are well known, centaurs are neither intrinsically bloodthirsty nor recklessly aggressive. Rather, they are proud and stubborn and do not take kindly to outsiders who encroach on their ancestral grounds, some of which have been ruled by centaurs for thousands of years. Against despoilers of nature who fail to heed their warnings, centaurs do not hesitate to use their finely honed hunting skills to inflict deadly wounds. Centaurs train with weapons as well as their heavy hooves, and the thunder of centaurs charging across the plains is often mistaken for a stampede or even an earthquake. Despite their insular nature, some centaurs form close alliances with elves, fey, gnomes, and isolated human communities. Such allies are often surprised to learn the depths of centaurs’ honor, pragmatism, and wilderness lore. Rarely, a centaur leaves its tribe to travel the wider world. Such lone centaur wanderers more easily integrate into humanoid societies, but other centaurs are quick to assume that some dishonor led to their exile and thus give such vagabonds a wide berth. Centaurs have incredible variation in their individual size and coloration. Their upper bodies are fairly similar within a tribe and even region, but their lower bodies—like those of horses—can vary widely from parent to child. Most centaurs are at least 7 feet tall and weigh more than 2,000 pounds. Centaurs live in groups of dozens of members, usually led by an old, powerful seer or battle-hardened warrior who has carried out many noble deeds and earned a lifetime of respect from their comrades. The revered leader guides the habits of their entire group; a wise seer might encourage the tribe to roam far from civilization to preserve the ways of its ancestors, while an aggressive warrior might foster skirmishes with nearby humanoid settlements and even rival centaur groups.Recall Knowledge - Beast (Arcana, Nature): DC 18Centaur" - }, - { - "name": "Centipede Swarm", - "family": "Centipede", - "level": 3, - "alignment": "Neutral", - "creature_type": "Animal", - "size": "Large", - "traits": ["Animal", "Swarm"], - "rarity": "Common", - "id": "78", - "lore": "Centipede SwarmSwarms of centipedes are dangerous indeed, ravenous carpets of skittering hunger capable of devouring a traveler whole in a matter of minutes. Some alchemists submerge whole centipedes taken from swarms in their elixirs and some mutagens, claiming such infusions increase potency, though other say this is nothing more than quackish claptrap. Kobolds and mitflits are both known to incorporate swarms of centipedes into cunning traps, from simple pits filled with vermin or more complex affairs involving chutes that dump the vermin onto the heads of unwary intruders.Recall Knowledge - Animal (Nature): DC 18Centipede Swarm" - }, - { - "name": "Ceustodaemon (Guardian Daemon)", - "family": "Daemon", - "level": 6, - "alignment": "Neutral Evil", - "creature_type": "Fiend", - "size": "Large", - "traits": ["Daemon", "Fiend"], - "rarity": "Common", - "id": "89", - "lore": "Ceustodaemon (Guardian Daemon)Ceustodaemons are formed from the souls of vile mortals, particularly those who took efforts to hasten their own death, their willingness shaping them into daemonic servants. Their otherworldly senses make them useful for protecting vaults and similar locations on the Material Plane. Ceustodaemons are created to serve, but always seek ways to subvert their bindings, so they can rend their mortal summoners’ flesh. The worst type of conjurer calls upon ceustodaemons merely to set them free into the world in hopes of currying favor with the powers of Abaddon.Recall Knowledge - Fiend (Religion): DC 22Ceustodaemon" - }, - { - "name": "Changeling Exile", - "family": "Changeling", - "level": 3, - "alignment": "Chaotic Neutral", - "creature_type": "Humanoid", - "size": "Medium", - "traits": ["Changeling", "Human", "Humanoid"], - "rarity": "Common", - "id": "79", - "lore": "Changeling ExileThis changeling exile is the child of a night hag or dreamthief hag.Recall Knowledge - Humanoid (Society): DC 18Changeling Exile" - }, - { - "name": "Charau-ka Acolyte of Angazhan", - "family": "Charau-ka", - "level": 3, - "alignment": "Chaotic Evil", - "creature_type": "Humanoid", - "size": "Small", - "traits": ["Charau-ka", "Humanoid"], - "rarity": "Common", - "id": "445", - "lore": "Charau-ka Acolyte of AngazhanEven with the Gorilla King’s fall, some charau-kas still worship Angazhan.Recall Knowledge - Humanoid (Society): DC 18Charau-ka Acolyte of Angazhan" - }, - { - "name": "Charau-ka Butcher", - "family": "Charau-ka", - "level": 6, - "alignment": "Chaotic Evil", - "creature_type": "Humanoid", - "size": "Small", - "traits": ["Charau-ka", "Humanoid"], - "rarity": "Common", - "id": "446", - "lore": "Charau-ka ButcherWhile charau-kas are well known for their brutality, some frighten even others of their kind with their obsession with violence.Recall Knowledge - Humanoid (Society): DC 22Charau-ka Butcher" - }, - { - "name": "Charau-ka Warrior", - "family": "Charau-ka", - "level": 1, - "alignment": "Chaotic Evil", - "creature_type": "Humanoid", - "size": "Small", - "traits": ["Charau-ka", "Humanoid"], - "rarity": "Common", - "id": "444", - "lore": "Charau-ka WarriorA charau-ka warrior carries hatchets, daggers, and similar weaponry on their person and usually doesn’t worry about running out of thrown weapons when rocks plucked from the ground are just as deadly in their hands.Recall Knowledge - Humanoid (Society): DC 15Charau-ka Warrior" - }, - { - "name": "Chernobue", - "family": "Qlippoth", - "level": 12, - "alignment": "Chaotic Evil", - "creature_type": "Fiend", - "size": "Large", - "traits": ["Fiend", "Qlippoth"], - "rarity": "Uncommon", - "id": "775", - "lore": "ChernobueThe chernobue infects all creatures it encounters with itself, spreading pain and calamity wherever it flops and writhes. It sheds ruin and sups on anguish, but a chernobue can sometimes be persuaded to pause for a few moments of conversation if its partner in discourse can keep its attention by providing enough atrocious details. Resembling a tumor-like growth of oily blackness, this vile monstrosity has numerous muscular tentacles, a single glaring baleful eye, and a drooling, toothy maw in the middle of its body.Recall Knowledge - Fiend (Religion): DC 32Chernobue" - }, - { - "name": "Chimera", - "family": "—", - "level": 8, - "alignment": "Chaotic Evil", - "creature_type": "Beast", - "size": "Large", - "traits": ["Beast"], - "rarity": "Uncommon", - "id": "80", - "lore": "ChimeraThe chimera is the archetypal example of an unnatural monster made up of a monstrous mix of wildly different component creatures: in this case, a lion, a dragon, and a goat. Wild, hateful, and hungry, it tries to eat any creature it sees, but sometimes a strong-willed master is able to compel a chimera to serve as a guardian or even a mount.Recall Knowledge - Beast (Arcana, Nature): DC 26Chimera" - }, - { - "name": "Chimpanzee Visitant", - "family": "Visitant", - "level": 3, - "alignment": "Neutral Evil", - "creature_type": "Animal, Undead", - "size": "Small", - "traits": ["Animal", "Undead"], - "rarity": "Common", - "id": "512", - "lore": "Chimpanzee VisitantCommon circus animals viewed as expendable by their caretakers are perhaps the most likely to rise as visitants. Animals that die en masse—such as in a tent fire or other disaster—can even form packs of roving undead.Recall Knowledge - Animal (Nature): DC 18Recall Knowledge - Undead (Religion): DC 18Chimpanzee Visitant" - }, - { - "name": "Choker", - "family": "—", - "level": 2, - "alignment": "Chaotic Evil", - "creature_type": "Aberration", - "size": "Small", - "traits": ["Aberration"], - "rarity": "Common", - "id": "583", - "lore": "ChokerWith long, cartilaginous limbs and gray skin, chokers easily hide in stony alcoves, rocky fissures, and darkened staircases to ambush their prey. The strange little aberrations prefer to pick off weak and solitary creatures, especially those that wander off from their packs or communities. A choker's long, spongy arms are flexible but deceptively strong. The fingers can tighten rapidly and are ridged with spiky, tooth-like structures that provide an incredible grip. A choker typically strangles its prey to death, then drags the body off or dismembers it using crude tools if the body is too big to carry. If confronted or outnumbered, a choker tries to escape, often compressing into a tight passage to get away. Chokers that encounter humanoids exhibit intense curiosity about their culture, society, and the products of art and industry. This interest isn't very deep—it just results in chokers that like killing people and collecting any of their items that seem sophisticated, such as jewelry, nice clothing, or written texts.Chokers sometimes gather in settlements, usually sticking to slums or abandoned structures. These chokers stalk at night, flopping across rooftops, tapping at windows, and scuttling through sewers, gutters, and chimneys to get at prey. An urban choker that finds prey early on its hunt—a wandering pet, a person who is out alone—might spend the rest of the night indulging its curiosity about the products of society. A curious choker might abscond with all sorts of odd items, from tavern signs to library books to roof tiles. A choker usually pilfers only one item at a time, but as its collection grows, it might need to find a larger nest to accommodate its collection, then move its pieces one by one to the new home.Recall Knowledge - Aberration (Occultism): DC 16Choker" - }, - { - "name": "Choral (Choir Angel)", - "family": "Angel", - "level": 6, - "alignment": "Neutral Good", - "creature_type": "Celestial", - "size": "Small", - "traits": ["Angel", "Celestial"], - "rarity": "Common", - "id": "14", - "lore": "Choral (Choir Angel)Choral angels are incredible singers who \u001ffill the halls of Nirvana with pious chants and sacred hymns. They form from the souls of talented bards and other performers. While they shy away from conflict, they occasionally brave the mortal realm to deliver good omens and auspicious messages. Choral angels often serve the goddess Shelyn, but they can also serve other good deities and empyreal lords.Recall Knowledge - Celestial (Religion): DC 22Choral" - }, - { - "name": "Chupacabra", - "family": "—", - "level": 3, - "alignment": "Neutral", - "creature_type": "Beast", - "size": "Small", - "traits": ["Beast"], - "rarity": "Common", - "id": "584", - "lore": "ChupacabraThese notorious predators have an undeniable thirst for blood. Chupacabras prefer to prey upon the weak and slow, often hiding in wait and watching potential prey for long periods before attacking. Spry and stealthy, they most often make their homes in areas of high grass and protective rock, their slightly reflective scales allowing them to blend in well with such surroundings.Chupacabras prefer to eat lone travelers and farm animals (particularly goats), and leave little evidence of their presence apart from the grisly, blood-drained husks of their meals. Their tendency to stay out of sight combined with their naturally nocturnal activity often leads superstitious locals to conclude the worst, imagining that a particularly reckless vampire lives in the area.A typical chupacabra measures nearly 5-1/2 feet from its muzzle to the tip of its spiny tail, and it stands just under 4 feet tall. With their slight build and lightweight bones, most weigh close to 100 pounds. They mate rarely and only during the hottest months, with the females each producing a single egg that hatches into a tiny, dehydrated creature. The mother typically leaves helpless prey in her cave so the hatchling can immediately feed.Although chupacabras are typically solitary creatures, they have been known to form small gangs in bountiful areas. Members of these groups work well together, growing bold enough to attack larger animals, small herds, and otherwise more dangerous prey. Stories of chupacabras attacking travelers or laying siege to farmhouses typically stem from the hunting practices of such gangs. Regions where chupacabra activity like this is more common often have complex and colorful myths and tall tales about chupacabra capabilities or motive —- and a few of the claims, such as that some chupacabras can fly, are all too true.Recall Knowledge - Beast (Arcana, Nature): DC 18Chupacabra" - }, - { - "name": "Chuul", - "family": "—", - "level": 7, - "alignment": "Chaotic Evil", - "creature_type": "Aberration", - "size": "Large", - "traits": ["Aberration", "Amphibious"], - "rarity": "Common", - "id": "81", - "lore": "ChuulAlso known as chu'ulothis, these large, armor-plated, crustacean predators lurk beneath the surface of pools, mires, and ponds, waiting to snatch up prey with their massive claws before paralyzing them with their tentacles. At that point, they begin to feed, eating their quarry alive. Chuuls can live in fresh or saltwater, and indeed are found in aquatic environs the world over—even in the subterranean oceans and lakes of the Darklands. While chuuls are good swimmers, they prefer terrestrial prey. Their preferred method of hunting is by lunging out of the water, paralyzing their victims with their poison-coated tentacles, then gleefully dragging their twitching food into the water to drown if they cannot simply eat such morsels alive. Chuuls that dwell aboveground prefer to dine on lizardfolk, while those swimming the subterranean lakes of the Darklands readily eat anything but xulgaths, whose flavor and stink they find off-putting. Chuuls are capable of speech and reason, but these creatures rarely speak with those outside their species except to taunt their food. Before it begins consuming its prey, a chuul often speaks in a gurgling, nearly incomprehensible dialect about how it will enjoy feasting on the creature's flesh. Perhaps chuuls believe that insults and degradation lead to more tender and tastier food, but the truth will likely never be known; almost all chuuls stubbornly refuse any meaningful conversation, even when imprisoned and compelled by treats or pain. It is unknown if a chuul society exists beyond their frenzied mating season. Chuuls' intellects seem devoted only toward eating, causing psychological pain to sentient creatures, decorating their lairs with mementos of their favorite meals and victories, and breeding.Recall Knowledge - Aberration (Occultism): DC 23Chuul" - }, - { - "name": "Cinder Rat", - "family": "Elemental, Fire", - "level": 3, - "alignment": "Neutral", - "creature_type": "Elemental", - "size": "Small", - "traits": ["Elemental", "Fire"], - "rarity": "Common", - "id": "187", - "lore": "Cinder RatThese oversized rodents are made of smoldering charcoal and elemental fire, and noxious fumes continually bellow from their flaming flesh.Recall Knowledge - Elemental (Arcana, Nature): DC 18Cinder Rat" - }, - { - "name": "Clay Golem", - "family": "Golem", - "level": 10, - "alignment": "Neutral", - "creature_type": "Construct", - "size": "Large", - "traits": ["Construct", "Golem", "Mindless"], - "rarity": "Uncommon", - "id": "240", - "lore": "Clay GolemTraditionally, clay golems are crafted in the image of a deity and used as guardians of tombs or sacred crypts. Clay golems have the power to lay curses upon their victims as punishment for intrusion, leading many to believe that these oft-ancient constructs have a touch of the divine to them. While this idea has little basis in reality, superstitious folk still tread lightly around statues that resemble clay golems even in the slightest. The animating force within a clay golem is unusually unstable, making the golem prone to entering a berserk frenzy when damaged. Entire treasuries have been totally ruined as a result of a rampaging clay golem, so crafters do well to make sure their golems are maintained and in good working order—or otherwise place them on the other side of the door from the treasures they wish to protect.Recall Knowledge - Construct (Arcana, Crafting): DC 29Clay Golem" - }, - { - "name": "Cloaker", - "family": "—", - "level": 5, - "alignment": "Chaotic Neutral", - "creature_type": "Aberration", - "size": "Large", - "traits": ["Aberration"], - "rarity": "Common", - "id": "82", - "lore": "CloakerWeird and paranoid creatures that dwell in the Darklands, cloakers resemble hideous, flying manta rays. Crafty and careful hunters, their motivations, their patterns of attack, and even their societies and history are often an inscrutable jumble of contradicting reports, confused rumors, and terrifying accounts. Like many of the stranger creatures of Golarion, cloakers were originally created by the alghollthus, who bred them to spy on their Azlanti thralls. Upon the fall of the Azlanti empire, the alghollthus cast out their cloaker creations, who, in turn, fled to the lower reaches of the Darklands. Amid the vaults and twisted corridors of their new home, their attitudes—particularly regarding their apprehension toward their former masters—changed dramatically. Suspicion became paranoia, egotism, sadism, and much worse. Now, most cloakers lead solitary lives, stalking the Darklands for easy prey and delving deeper into internal horrors. Their paranoia is so great that they interact only rarely even with their own kind, encountering another cloaker only briefly to mate before flitting back to isolation. But there are exceptions. Every so often, a charismatic cloaker priest can call together a dark cabal of these creatures and other Darklands denizens to worship unspeakable ancient gods. These rare cloakers whip their acolytes and followers into a frenzy of dark rituals and heinous acts. While these cults are depraved and destructive, they rarely survive longer than their founder.Recall Knowledge - Aberration (Occultism): DC 20Cloaker" - }, - { - "name": "Clockwork Amalgam", - "family": "—", - "level": 20, - "alignment": "Neutral", - "creature_type": "Construct", - "size": "Large", - "traits": ["Clockwork", "Construct", "Mindless"], - "rarity": "Rare", - "id": "1008", - "lore": "Clockwork AmalgamA clockwork amalgam is a powerful construct created by applying magic to a collection of interchangeable internal mechanisms. Each clockwork amalgam has unique properties, although most stand roughly 12 feet tall and have five clockwork appendages tipped with integrated weapons.Recall Knowledge - Construct (Arcana, Crafting): DC 45Clockwork Amalgam" - }, - { - "name": "Clockwork Assassin", - "family": "—", - "level": 13, - "alignment": "Neutral", - "creature_type": "Construct", - "size": "Medium", - "traits": ["Clockwork", "Construct", "Mindless"], - "rarity": "Uncommon", - "id": "1004", - "lore": "Clockwork AssassinExceptionally efficient and utterly merciless, clockwork assassins carry out their murderous directives with mechanical precision. Though they can disguise themselves, upon close inspection, they're plainly artificial, with just a single eye and weapons integrated into their arms.Recall Knowledge - Construct (Arcana, Crafting): DC 33Clockwork Assassin" - }, - { - "name": "Cloud Giant", - "family": "Giant", - "level": 11, - "alignment": "Neutral", - "creature_type": "Giant, Humanoid", - "size": "Huge", - "traits": ["Air", "Giant", "Humanoid"], - "rarity": "Common", - "id": "224", - "lore": "Cloud GiantThe graceful and regal cloud giants have skin of milky white to powdery blue. Unlike most giants, cloud giants are quite morally diverse. A handful are neutral, but of the others, roughly half are good, while the other half are evil. Good cloud giants are often civic-minded builders of roads and settlements, and are interested in trading goods as well as cultural innovations. It’s not uncommon for such giants to approach their neighbors with diplomacy and build strong relationships with other peaceful peoples. Conversely, evil cloud giants are often isolationist and xenophobic. Preferring hidden mountain valleys and settlements in the caves and among the crags of lonely peaks, they raid for what they want and treat other creatures like inconsequential insects. These opposing philosophies can generate a great deal of strife among neighboring cloud giant communities, and the raiders often threaten the trade deals of their peaceful cousins. Legends persist of floating cities ruled by magically gifted cloud giant queens and kings. While most cloud giants plainly state that such claims are pure fantasy, others are mysteriously tight-lipped or evasive about the matter.Recall Knowledge - Humanoid (Society): DC 28Cloud Giant" - }, - { - "name": "Cobbleswarm", - "family": "—", - "level": 2, - "alignment": "Neutral", - "creature_type": "Aberration", - "size": "Large", - "traits": ["Aberration", "Earth", "Swarm"], - "rarity": "Common", - "id": "986", - "lore": "CobbleswarmCobble mites look like stones or rocks with small mouths that resemble the inside of geodes. Tiny, unassuming, and typically harmless, they reside in mountains and cavernous regions, subsisting on scraps of food and gravel. When dozens of cobble mites congregate, they use their collective might to overwhelm and consume small creatures, much like a school of hungry piranhas attacking and devouring unfortunate animals. Cobbleswarms, also known as stone flocks or rock hives, typically live simple existences. However, some cobble mites end up pulled from their native mountainsides or caverns. Humanoids tend to see cobble mites as endearing little creatures and sometimes take one as a pet. Because cobbleswarms have consistent, smooth shapes, they're sometimes inadvertently collected for use in road building and other construction. Other times, cobble mites simply get lost after wandering far from their home territory. Lone cobble mites have an uncanny knack for finding each other, especially when forming a cobbleswarm. Most cobbleswarms living in urban environments hide among cobbled city streets. They consume the rocks caught in the grooves of boots and food dropped by pedestrians. Cobble mites are tough creatures that can endure being trodden upon uninjured. Some streets bear several cobble mites that even locals don't suspect, as the creatures stay well-fed enough to refrain from moving much or causing trouble. Loud explosions frighten cobble mites, and many cobbleswarms lash out during firework displays, mostly due to fear.Recall Knowledge - Aberration (Occultism): DC 16Cobbleswarm" - }, - { - "name": "Cockatrice", - "family": "—", - "level": 3, - "alignment": "Neutral", - "creature_type": "Beast", - "size": "Small", - "traits": ["Beast"], - "rarity": "Common", - "id": "83", - "lore": "CockatriceUgly and aggressive, the dread cockatrice stalks garbage pits and hillside dumps in search of prey that it can turn to stone with its petrifying beak and subsequently consume piece by broken piece. Cockatrices resemble gaunt and sickly roosters with bat wings and serpentine tails, and they rarely grow more than 2 feet tall and twice as long. Their absentminded clucking gives smart prey ample warning of their presence, and when angered cockatrices let out a shrill crow like that of a rooster. Their peck releases a magical toxin that causes flesh to quickly calcify, and any creature pecked repeatedly by an irritable cockatrice eventually transforms into a stone statue of itself. The first cockatrice is rumored to have hatched from a rooster’s egg incubated on a dung hill by a toad. Whether or not the rumor is true, the cockatrice’s monstrous appearance certainly doesn’t contradict its strange and filthy origin story, and these creatures are more than capable of propagating on their own. Cockatrices are remarkably fecund and gather in flocks of up to a dozen members. Each flock contains only a few females. The males—which differ in appearance from the females by having warty wattles and gnarled combs— often fight with each other, with lower-ranking males eventually driven away to find their own lairs or compete among other flocks. Most creatures who run afoul of a solitary cockatrice do so with one of these surly outcasts. Cockatrice lairs are often littered with fragments of statuary from past victims—although these are as likely to be remnants of frogs, lizards, and insects as people. Curiously, weasels and ferrets, who infiltrate cockatrice lairs to steal their eggs, are immune to the creatures’ petrifying bites. For unknown reasons, cockatrices are both terrified of and enraged by conventional roosters, and they are equally likely to flee or attack when confronted by one. Particularly brave (or foolhardy) individuals sometimes keep cockatrices as pets or guard animals. In their natural habitat among plains, forests, and sewers near humanoid settlements, cockatrices are content to live off vermin or scraps of waste, but their greatest pleasure is consuming warm meals of freshly petrified flesh.Recall Knowledge - Beast (Arcana, Nature): DC 18Cockatrice" - }, - { - "name": "Cockroach Swarm", - "family": "Cockroach", - "level": 2, - "alignment": "Neutral", - "creature_type": "Animal", - "size": "Small", - "traits": ["Animal", "Swarm"], - "rarity": "Common", - "id": "586", - "lore": "Cockroach SwarmWhile cockroaches tend to gather in cramped spaces, a disturbed colony is sometimes prone to swarming, where hundreds or even thousands of the insects scurry out of their hiding places in a raft of shiny brown and black carapaces on thousands of skittering legs. Given how disgusting many find cockroaches to be, encountering such a swarm can be alarming to even the most seasoned adventurers. The creatures are relentless when disturbed; in contrast to the insects' normally skittish and harmless nature, as swarms they pursue the creature or creatures that provoked them and harry them with thousands of stinging bites.Recall Knowledge - Animal (Nature): DC 16Cockroach Swarm" - }, - { - "name": "Coil Spy", - "family": "Serpentfolk", - "level": 4, - "alignment": "Neutral Evil", - "creature_type": "Humanoid", - "size": "Medium", - "traits": ["Humanoid", "Serpentfolk"], - "rarity": "Uncommon", - "id": "800", - "lore": "Coil SpySome serpentfolk undergo intense ritual training and practice to improve their innate ability to disguise themselves. These serpentfolk often identify as members of a sinister society known as the Coils of Ydersius, and the most devoted of their number seek out methods of reincarnating into new forms to even more efficiently infiltrate enemy societies. But before such agents take this extreme step, they must prove themselves as Coil spies. These serpentfolk train in methods of infiltrating other societies to such an extent that they might be capable of infiltrating a mammalian civilization for years. Though they're expected to work entirely toward the eventual triumph of their people, most Coil spies also find personal pursuits to keep them occupied in the shorter term. When Coil spies get caught, it's rarely due to a lack of pure skill, but rather to their arrogance or recklessness as they pursue their hedonistic desires.Recall Knowledge - Humanoid (Society): DC 21Coil Spy" - }, - { - "name": "Compsognathus", - "family": "Dinosaur", - "level": -1, - "alignment": "Neutral", - "creature_type": "Animal", - "size": "Tiny", - "traits": ["Animal", "Dinosaur"], - "rarity": "Common", - "id": "613", - "lore": "CompsognathusThe compsognathus is a small bipedal dinosaur that moves in swift, darting motions. Its bite injects a venom that causes numbness and weakness, a trait that the animal uses to bring down larger prey, although it prefers to scavenge food or snatch up insects and other smaller creatures for its meals. The compsognathus is curious to a fault; most encounters that result in combat with these diminutive dinosaurs result not from the creatures' hunger but from frightened defensive reactions when the dinosaurs' inquisitive natures compel them to enter into situations (such as wagons or bedrolls) that inadvertently put them at odds with surprised adventurers.A compsognathus measures 3 feet long from its head to the tip of its tail and weighs 15 pounds. It is small enough to serve as a house pet or even as a familiar for a spellcaster. In cases where magical links aren't involved, however, those encountering or keeping the creatures would be well-advised to treat them with the same caution one might extend to a pet viper or other poisonous reptile, as they are at best partly tame.Recall Knowledge - Animal (Nature): DC 13Compsognathus" - }, - { - "name": "Cornugon (Horned Devil)", - "family": "Devil", - "level": 16, - "alignment": "Lawful Evil", - "creature_type": "Fiend", - "size": "Large", - "traits": ["Devil", "Fiend"], - "rarity": "Common", - "id": "611", - "lore": "Cornugon (Horned Devil)Hell's armies contain legions upon legions of different devils all suited precisely to their roles. But such an army needs able commanders, and it is this role that cornugons fill. Their mere presence inspires those under their command to improved performance— often through fear of the horrible torments that a cornugon can unleash as punishment for failure. Forged in the fires of Malebolge from the most renowned warriors among lesser devilkind, even the least cornugon is among the fiercest warriors of the multiverse. The greatest among them on occasion ascend further still, becoming those rare and feared legends of Hell called malebranche.Recall Knowledge - Fiend (Religion): DC 35Cornugon" - }, - { - "name": "Counteflora", - "family": "—", - "level": 10, - "alignment": "Neutral", - "creature_type": "Plant", - "size": "Large", - "traits": ["Plant"], - "rarity": "Common", - "id": "518", - "lore": "CountefloraThe counteflora resembles an oversized dandelion with black flowers and sinister patterns on its bracts, which it can contract for additional protection and to turn its flower head into a deadly bashing weapon. Unlike dandelions, countefloras do not have separate flowering and seeding stages, and can release their intoxicating seedpods as long as their bracts are open. Countefloras exhibit a strange intellect and communicate with one another by releasing invisible pheromones into the air. Alone, a desperate counteflora may ally with another creature if it is offered water or fertile soil. Contrary to popular belief, countefloras absorb sunlight for sustenance; they do not attack other creatures to feast upon them. Rather, the reason countefloras go to such lengths to kill their opponents is to fertilize the surrounding soil and create a nutrient-rich environment for their seedpods.Recall Knowledge - Plant (Nature): DC 27Counteflora" - }, - { - "name": "Crag Linnorm", - "family": "Linnorm", - "level": 14, - "alignment": "Chaotic Evil", - "creature_type": "Dragon", - "size": "Gargantuan", - "traits": ["Dragon", "Fire"], - "rarity": "Uncommon", - "id": "284", - "lore": "Crag LinnormDespite being among the weakest linnorms, the crag linnorm is a devastating predator, capable of quickly cooking its foes with its magma breath.Recall Knowledge - Dragon (Arcana): DC 34Crag Linnorm" - }, - { - "name": "Crawling Hand", - "family": "Crawling Hand", - "level": -1, - "alignment": "Neutral Evil", - "creature_type": "Undead", - "size": "Tiny", - "traits": ["Undead"], - "rarity": "Common", - "id": "589", - "lore": "Crawling HandA crawling hand formed from the appendage of a Medium creature is quick and agile, skittering in the shadows until it can strike its prey.Recall Knowledge - Undead (Religion): DC 13Crawling Hand" - }, - { - "name": "Crimson Worm", - "family": "Cave Worm", - "level": 18, - "alignment": "Neutral", - "creature_type": "Beast", - "size": "Gargantuan", - "traits": ["Beast", "Fire"], - "rarity": "Rare", - "id": "75", - "lore": "Crimson WormAmong the most dangerous cave worms are the fiery crimson worms. In addition to being even larger than azure or purple worms, the crimson worm has a penchant for burrowing through volcanic regions that, over the generations, have infused it with a supernatural link to the Elemental Plane of Fire. The molten heart of an active volcano is an attractive lair for a crimson worm, as are the sprawling fields of bubbling magma found in the deepest reaches of the Darklands. Legends from ancient peoples, precursor dwarven societies, and colonists of the Elemental Planes populated moats of lava with crimson worms likely have some basis in truth, although the methods such ancients used to keep these “moat worms” contained and prevented them from chewing their way through fortress foundations must have been significant. Crimson worms sometimes frequent areas on the surface where volcanism creates hot springs or other geothermal features, but even then they prefer to spend most of their time burrowing through the ground in their never-ending search for sustenance. Surface lands claimed by crimson worms are notable for the mound-shaped burrows these creatures leave behind as they dig.Recall Knowledge - Beast (Arcana, Nature): DC 43Crimson Worm" - }, - { - "name": "Crocodile", - "family": "Crocodile", - "level": 2, - "alignment": "Neutral", - "creature_type": "Animal", - "size": "Large", - "traits": ["Animal"], - "rarity": "Common", - "id": "84", - "lore": "CrocodileCrocodiles can be found basking on riverbanks, lurking in swamps, or floating in lakes. They are usually are indistinguishable from logs when viewed from afar—at least until they attack. Alligators have similar statistics, but because they often live in more temperate climates, they endure cold temperatures better. Unlike alligators, crocodiles can tolerate salt water. Both are formidable predators that are likely to devour careless adventurers who fail to watch where they step.Recall Knowledge - Animal (Nature): DC 16Crocodile" - }, - { - "name": "Crucidaemon (Torture Daemon)", - "family": "Daemon", - "level": 15, - "alignment": "Neutral Evil", - "creature_type": "Fiend", - "size": "Medium", - "traits": ["Daemon", "Fiend"], - "rarity": "Common", - "id": "479", - "lore": "Crucidaemon (Torture Daemon)Of all the ways to die, crucidaemons represent perhaps one of the least desirable: death by torture. The fiend’s shapely body, which appears to be sculpted from iron or mithril, belies a sinister wrath and love of inflicting pain. Crucidaemons particularly enjoy inflicting pain with their curved, serrated daggers, which are attached to their bodies via a chain that pierces each wrist. A crucidaemon’s existence is dedicated to subjecting its prey to an eternity of pain and terror. Unlike other daemons, many of which are eager to feed on mortal souls as soon as they can, the crucidaemon takes much greater pleasure in prolonging the agony of its victims. Oftentimes, a crucidaemon will inflict such torment and pain upon its prey that when the end finally comes, the victim tearfully thanks the daemon for the mercy of oblivion. An encounter with a crucidaemon that does not end with its death is far from over—crucidaemons have unequaled patience for those who dare oppose them.\nRecall Knowledge - Fiend (Religion): DC 34Crucidaemon" - }, - { - "name": "Cu Sith", - "family": "—", - "level": 7, - "alignment": "Neutral", - "creature_type": "Fey", - "size": "Large", - "traits": ["Fey"], - "rarity": "Uncommon", - "id": "519", - "lore": "Cu SithCu siths are hound-like doorkeepers of remote portals to other planes, particularly portals to the untamed realm of the fey, the First World. They are highly territorial and roam the highland moors they call home, constantly on the hunt for any creatures that might intrude on their territory. Those that bargain for safe passage to or from a portal find cu siths to be vigilant escorts that keep travelers safe from extraplanar threats but also ensure their charges don’t veer from the most direct path to their destination. Cu siths are highly proficient hunters, and to mortals they offer a single warning in the form of their terrifying bark. Creatures that refuse to flee upon hearing a cu sith’s warning bark risk a quick and brutal death. Cu siths cut imposing figures; they are as large as bulls and covered in intertwining roots, plant matter, and shaggy green and white fur that terminates in a long, plaited tail. Their eyes glow with a fiery green light.Recall Knowledge - Fey (Nature): DC 25Cu Sith" - }, - { - "name": "Culdewen", - "family": "—", - "level": 7, - "alignment": "Chaotic Evil", - "creature_type": "Fey", - "size": "Small", - "traits": ["Amphibious", "Fey"], - "rarity": "Common", - "id": "591", - "lore": "CuldewenPerpetually cursed to hunger and failure, a culdewen plies waterways in search of appealing fish to catch—the bigger the better. Of course, this diminutive, emaciated fey calls every living creature a “fish.” Only other fey are exempt, and they tend to consider culdewens lost causes. A culdewen can never find satisfaction. Each time they catch a fish, a magical curse forces them to hunt for an appealing spot to dine—an island, cove, or abandoned dock or shack where they can eat in peace. By the time they arrive, their catch will be gone. Every time. Forever.A foul mood hovers over a culdewen, causing them to swear colorfully, smack things with their oar, and shake their tiny fists at the sky. Conversation with a culdewen is fruitless, as they talk in circles, speaking only of fishing and the weather. Capturing a “fish” gives a culdewen a rare moment of happiness; the culdewen capers and ululates, pleased with their catch, and rushes off to their boat.Recall Knowledge - Fey (Nature): DC 23Culdewen" - }, - { - "name": "Cyclops", - "family": "Cyclops", - "level": 5, - "alignment": "Lawful Evil", - "creature_type": "Giant, Humanoid", - "size": "Large", - "traits": ["Giant", "Humanoid"], - "rarity": "Uncommon", - "id": "86", - "lore": "CyclopsThe kingdoms of the cyclopes date to an age before the rise of humanity, when dragons and giants and serpentfolk ruled the world. The cyclopes built enormous stone cities and prayed to ancient gods of brutality and wrath, but their power to foresee the future failed them, and their civilization collapsed. Today, most cyclopes have virtually no knowledge of the former glory of their kind, even though it is not uncommon for them to dwell among the ruins of their greatness. Cyclops cities include monuments and imposing murals which depict their peoples’ history, but few now among them can read or interpret these relics of the past. In addition to their single eye, cyclopes are also famous for their never-ending hunger, an appetite so all-consuming that some scholars theorize it may in fact be some kind of curse. The ever-present hunger of the cyclopes seems to have some connection to the death of their civilization—though whether this voracity was the cause or a side-effect of their people’s downfall is likely destined to remain a mystery. Although details of the cyclopes’ gods have largely been lost to the annals of time, what little is known about these deities suggests they were vindictive and petty enough to curse their own people if they felt neglected or badly served.Recall Knowledge - Humanoid (Society): DC 22Cyclops" - }, - { - "name": "Cythnigot", - "family": "Qlippoth", - "level": 1, - "alignment": "Chaotic Evil", - "creature_type": "Fiend", - "size": "Tiny", - "traits": ["Fiend", "Qlippoth"], - "rarity": "Uncommon", - "id": "772", - "lore": "CythnigotThe cythnigot is a foul fungal parasite that grows and thrives in the corpses of small creatures. It wears these bodies like a suit, but also adjusts and tailors the fleshy covering to suit its needs, and the body ends up looking as alien as anything else spawned from the Abyssal depths. The cythnigot's most identifying feature is the long stalk of fungal material that extends from creature's body, ending in a surprisingly strong set of fanged jaws.Recall Knowledge - Fiend (Religion): DC 17Cythnigot" - }, - { - "name": "Daeodon", - "family": "Boar", - "level": 4, - "alignment": "Neutral", - "creature_type": "Animal", - "size": "Large", - "traits": ["Animal"], - "rarity": "Common", - "id": "53", - "lore": "DaeodonWhere the typical boar is merely ill-tempered and generally unfriendly, the towering daeodon is legitimately hateful and ruthlessly violent. Although omnivorous, the daeodon (known in some regions simply as a giant boar) prefers to feed on flesh. Primarily a scavenger, the daeodon isn’t adverse to attacking creatures it encounters while searching for easier meals, or to protect any perceived encroachment into its lair or feeding grounds. Particularly brave or skilled orcs are fond of using daeodons as mounts or war-trained battle beasts; orc cavalry mounted on daeodons is a fearsome force indeed. A typical adult daeodon is 10 feet long and 7 feet tall at the shoulder. It weighs approximately 2,000 pounds.Recall Knowledge - Animal (Nature): DC 19Daeodon" - }, - { - "name": "Dalos", - "family": "—", - "level": 13, - "alignment": "Chaotic Evil", - "creature_type": "Fey", - "size": "Huge", - "traits": ["Earth", "Fey", "Fire"], - "rarity": "Uncommon", - "id": "465", - "lore": "DalosDalos are reclusive fey that dwell within or near remote volcanoes and volcanic vents and resemble the massive calderas they call home. They more often dwell within the superheated confines of these locales than in the “cold wastelands” beyond their warmth and are therefore rarely encountered outside such environments. Like most fey, dalos are capricious and vengeful. They hate being disturbed above all else and will often warn away intruders with only the throw of a red-hot boulder before attacking outright. A dalos stands 25 feet tall and weighs in excess of 20,000 pounds.Recall Knowledge - Fey (Nature): DC 33Dalos" - }, - { - "name": "Dandasuka", - "family": "Rakshasa", - "level": 5, - "alignment": "Lawful Evil", - "creature_type": "Fiend", - "size": "Small", - "traits": ["Fiend", "Rakshasa"], - "rarity": "Common", - "id": "344", - "lore": "DandasukaKnown as “biters” among the more powerful rakshasa castes, dandasukas serve as spies and assassins for rakshasa clans or powerful spellcasters who have found methods to bind one of these fiends to their will. Born to manipulate and murder, these half-sized terrors revel in their work and delight in the sight of blood. They often dress in extravagant clothes dyed with ostentatious colors and wear numerous elaborate accessories, whether in their true form or in disguise as human children, halfling merchants, or anything else that helps them blend into their targeted society. A dandasuka rakshasa is constantly haunted by a monstrous hunger that gnaws at its hyperactive body, forcing it to feed often. In combat, a dandasuka might pause to lick a bloody blade or lap at a pool of spilled blood on the floor. These creatures settle for other meat when they must, but much prefer the taste of mortal humanoid flesh. Regular offers of such victuals can keep a dandasuka loyal to anyone willing to provide frequent meals, but care must be taken in keeping a dandasuka, for many stories tell of them being overly eager to serve an adored benefactor, taking off-hand remarks too literally, and performing services of violence that were never intended.Recall Knowledge - Fiend (Religion): DC 20Dandasuka" - }, - { - "name": "Dark Naga", - "family": "Naga", - "level": 7, - "alignment": "Lawful Evil", - "creature_type": "Aberration", - "size": "Large", - "traits": ["Aberration"], - "rarity": "Uncommon", - "id": "306", - "lore": "Dark NagaDark nagas are wicked, jealous creatures that crave power and wealth. Indeed, the dark naga sees such ideals as spiritual expressions of an essential truth: if one can take something, that something is theirs to have. The dark naga sees other creatures as lessers worthy only of subjugation or as rivals who must be eliminated. Dark nagas dwell in remote places other creatures have forsaken, searching abandoned ruins for wealth and potent magic items. Those unlucky trespassers into a dark naga’s lair typically find themselves as the naga’s slaves or playthings, put to sleep with the monster’s poison or incinerated by its deadly magic. Some dark nagas are more disposed toward socializing than others; in these cases, they may become wicked despots who rule over enclaves of captive or unsuspecting subjects. Subtler dark nagas, especially those who crave finer luxuries, dwell in or under the wealthy settlements and use their wiles to garner a decadent following, forming something akin to a cult with the naga as the jewelry-bedecked object of worship.Recall Knowledge - Aberration (Occultism): DC 25Dark Naga" - }, - { - "name": "Deadly Mantis", - "family": "Mantis, Giant", - "level": 11, - "alignment": "Neutral", - "creature_type": "Animal", - "size": "Gargantuan", - "traits": ["Animal"], - "rarity": "Common", - "id": "296", - "lore": "Deadly MantisThese gigantic mantids make their homes within deep jungles and prehistoric forests where they hunt and devour equally massive prey.Recall Knowledge - Animal (Nature): DC 28Deadly Mantis" - }, - { - "name": "Deculi", - "family": "—", - "level": 12, - "alignment": "Neutral Evil", - "creature_type": "Beast", - "size": "Large", - "traits": ["Beast"], - "rarity": "Common", - "id": "466", - "lore": "DeculiThese batlike monstrosities inhabit the nooks and crevices of the Darklands, where they hang from stalactites and swoop down on unsuspecting prey. Though they are completely sightless, deculis possess rudimentary nerves in their skulls that allow them to detect the presence of infrared light—information they use to locate potential food and threats. They are deadly hunters, thanks largely to their magical ability to manipulate the ebb and flow of shadows. Deculis prefer to feed upon the warm blood of freshly killed prey, but they can subsist on carrion if they have to.Recall Knowledge - Beast (Arcana, Nature): DC 30Deculi" - }, - { - "name": "Deep Gnome Rockwarden", - "family": "Deep Gnome", - "level": 5, - "alignment": "Neutral", - "creature_type": "Humanoid", - "size": "Small", - "traits": ["Gnome", "Humanoid"], - "rarity": "Common", - "id": "96", - "lore": "Deep Gnome RockwardenDeep gnome rockwardens follow druidic teachings and commune with the natural elemental influences and denizens of the Darklands. They know that not everything that lives below ground is sinister and evil, but they also understand that all primal spirits and entities must be respected.Recall Knowledge - Humanoid (Society): DC 20Deep Gnome Rockwarden" - }, - { - "name": "Deep Gnome Scout", - "family": "Deep Gnome", - "level": 1, - "alignment": "Neutral", - "creature_type": "Humanoid", - "size": "Small", - "traits": ["Gnome", "Humanoid"], - "rarity": "Common", - "id": "93", - "lore": "Deep Gnome ScoutDeep gnome scouts patrol the tunnels that lead into their settlements. Some scout alone to make the most of their stealth, but others form groups for the sake of safety.Recall Knowledge - Humanoid (Society): DC 15Deep Gnome Scout" - }, - { - "name": "Deep Gnome Warrior", - "family": "Deep Gnome", - "level": 2, - "alignment": "Neutral", - "creature_type": "Humanoid", - "size": "Small", - "traits": ["Gnome", "Humanoid"], - "rarity": "Common", - "id": "94", - "lore": "Deep Gnome WarriorDeep gnome warriors are quick to charge into battle but focus on defending their kin and their homes over more aggressive tactics when a choice is available.Recall Knowledge - Humanoid (Society): DC 16Deep Gnome Warrior" - }, - { - "name": "Deghuun (Children Of Mhar)", - "family": "—", - "level": 18, - "alignment": "Neutral Evil", - "creature_type": "Aberration", - "size": "Huge", - "traits": ["Aberration"], - "rarity": "Uncommon", - "id": "975", - "lore": "Deghuun (Children Of Mhar)Mhar, an ancient evil deity of caverns, mountains, and volcanoes, belongs to the pantheon of the Great Old Ones—monstrous beings of alien intellect and unfathomable power. The so-called children of Mhar (known as deghuuns in the chaotic tongues of Mhar's enraptured cultists) physically resemble blue-gray octopods made of stone, mud, and molten iron. Venthole-like craters dot the surface of a deghuun's body, through which the creature can gaze out with a single golden eye that it can move from crater to crater.Recall Knowledge - Aberration (Occultism): DC 40Children Of Mhar" - }, - { - "name": "Deinonychus", - "family": "Dinosaur", - "level": 2, - "alignment": "Neutral", - "creature_type": "Animal", - "size": "Medium", - "traits": ["Animal", "Dinosaur"], - "rarity": "Common", - "id": "118", - "lore": "DeinonychusDeinonychuses are wily hunters that attack in groups of up to a dozen individuals, ripping apart their prey with sharp talons and powerful jaws. They are lean and muscular, and have two powerful legs and a long tail that helps them maintain balance. Although deinonychuses don’t use their dexterous clawed forelimbs to attack, the dinosaurs can use them to pull aside small barriers. Although some of these dinosaurs have scaly skin, most have thatches of vibrantly colored feathers as well. A deinonychus is about 6 feet tall and weighs about 150 pounds. However, larger deinonychuses exist. These creatures—which stand taller than a human—are called megaraptors.Recall Knowledge - Animal (Nature): DC 16Deinonychus" - }, - { - "name": "Deinosuchus", - "family": "Crocodile", - "level": 9, - "alignment": "Neutral", - "creature_type": "Animal", - "size": "Huge", - "traits": ["Animal"], - "rarity": "Common", - "id": "85", - "lore": "DeinosuchusThe deinosuchus is a primeval relative of the crocodile, and is an enormous predator capable of catching and eating dinosaurs that wander too close to its domain!Recall Knowledge - Animal (Nature): DC 26Deinosuchus" - }, - { - "name": "Demilich", - "family": "Lich", - "level": 15, - "alignment": "Neutral Evil", - "creature_type": "Undead", - "size": "Tiny", - "traits": ["Undead"], - "rarity": "Rare", - "id": "283", - "lore": "DemilichDemiliches are formed when a lich, through carelessness or by accident, loses its phylactery. As years pass, the lich’s body crumbles to dust, leaving only the skull as the seat of its necromantic power. The lich enters a sort of torpor, its mind left wandering the planes in search of ever greater mysteries. The lich gradually loses the ability to cast spells and its magic items slowly subsume into its new form. Negative energy concentrates around the skull, causing some of its bones and teeth to petrify with power and turn into blight crystals. The resulting lich skull, embedded with arcane gemstones and suffused with palpably powerful magic, forms a creature called a demilich. Despite its near-constant state of inactivity, a demilich grows restless from time to time, especially when living creatures draw near. Only then does the demilich’s hunger for life stir once more, causing it to lash out with terrifying bursts of power in attempts to consume vital energy. Unlike an ordinary lich, should the demilich’s skull be destroyed, its bond to the world is permanently severed, although some theorize that even then it is not truly slain. Rather, some think that once the demilich is destroyed, its foul and tormented mind is finally free to wander the planes and find new ways to enact its will. For the short-lived common folk of the Material Plane, this is good enough, though eons later a demilich may reappear in the region it once inhabited with a new—and even more insidious—agenda.Recall Knowledge - Undead (Religion): DC 39Demilich" - }, - { - "name": "Denizen of Leng", - "family": "—", - "level": 8, - "alignment": "Chaotic Evil", - "creature_type": "Aberration, Dream", - "size": "Medium", - "traits": ["Aberration", "Dream"], - "rarity": "Common", - "id": "604", - "lore": "Denizen of LengSlavers and raiders from the cold, windswept dimension of Leng, these malevolent humanoids range across reality in ominous black ships capable of sailing beyond the borders of dimensions and planes. Although most denizens of Leng seek slaves and plunder like any pirate, others operate as self-styled ambassadors and merchants, sowing discord with far-ranging plots. While the inscrutable denizens dress themselves in flowing robes, veils, and broad turbans to appear human, their aberrant physiology, when glimpsed, is evident from their crown of stubby horns and tentacled jaws to their furry, goat-like legs.Above the fierce captains who command the infamous black ships are an even higher caste of denizens of Leng. These cultists and musicians serve as high priests, laboring to appease the frightening gods who look down upon the Nightmare Realm with cold malice.Recall Knowledge - Aberration (Occultism): DC 24Denizen of Leng" - }, - { - "name": "Derghodaemon (Ravager Daemon)", - "family": "Daemon", - "level": 12, - "alignment": "Neutral Evil", - "creature_type": "Fiend", - "size": "Large", - "traits": ["Daemon", "Fiend"], - "rarity": "Common", - "id": "594", - "lore": "Derghodaemon (Ravager Daemon)Derghodaemons represent death through unfathomable violence and being eaten alive. Whether in life a ravenous murderer hacked them to bits for stew, a werewolf tore them limb from limb, or they simply succumbed to the elements and became worm meat, derghodaemons seek to inflict the same twisted and bloody ends upon any they come across. Unlike some daemons, derghodaemons derive little pleasure from prolonged deaths—to these fiends, the quicker they can enact a gory demise, the sooner they can turn their attentions to their next victim and repeat the violent cycle.Derghodaemons look like walking masses of razor-sharp insect claws connected to equally menacing chitinous limbs, but few linger on their appearance for long— the gaze of a derghodaemon is enough to cause others in the vicinity to experience severe visual warping. The derghodaemon's appearance becomes more and more twisted as those who stare at it experience vicious hallucinations and ravenous urges to inflict harm on and devour others. Perhaps the most horrific attack derghodaemons can unleash upon their victims, though, is their swarming infestation—the daemons cough up a crawling, buzzing cloud of ravenous insects that cling to those targeted and chew them to death, provided the mind-numbing, half-whispered threats made by the rasp of the insects' bodies don't drive them to violent fury first!Recall Knowledge - Fiend (Religion): DC 30Derghodaemon" - }, - { - "name": "Dero Magister", - "family": "Dero", - "level": 5, - "alignment": "Chaotic Evil", - "creature_type": "Humanoid", - "size": "Small", - "traits": ["Dero", "Humanoid"], - "rarity": "Uncommon", - "id": "107", - "lore": "Dero MagisterDero magisters are leaders among dero society. They perform the bulk of the cruel operations and memory-altering procedures inflicted upon their victims.Recall Knowledge - Humanoid (Society): DC 22Dero Magister" - }, - { - "name": "Dero Stalker", - "family": "Dero", - "level": 2, - "alignment": "Chaotic Evil", - "creature_type": "Humanoid", - "size": "Small", - "traits": ["Dero", "Humanoid"], - "rarity": "Common", - "id": "105", - "lore": "Dero StalkerDero stalkers are those charged with exploring the surface world by night and seeking out new victims to abduct.Recall Knowledge - Humanoid (Society): DC 16Dero Stalker" - }, - { - "name": "Dero Strangler", - "family": "Dero", - "level": 3, - "alignment": "Chaotic Evil", - "creature_type": "Humanoid", - "size": "Small", - "traits": ["Dero", "Humanoid"], - "rarity": "Common", - "id": "106", - "lore": "Dero StranglerDero stranglers specialize in capturing living victims, and they are often called upon to aid in abductions.Recall Knowledge - Humanoid (Society): DC 18Dero Strangler" - }, - { - "name": "Desert Drake", - "family": "Drake", - "level": 8, - "alignment": "Neutral Evil", - "creature_type": "Dragon", - "size": "Large", - "traits": ["Dragon", "Earth"], - "rarity": "Common", - "id": "164", - "lore": "Desert DrakeDistant cousins of blue dragons that lack their relatives’ magical talents and intelligence, these desert-dwelling drakes are nonetheless dangerous ambush predators, preying upon isolated desert travelers and outposts for food and supplies. They retain their true-blooded forebears’ resistance to electricity and affinity for sandy environs. Desert drakes’ scales range in coloration from rust-brown to light tan and ocher shades, mimicking the colors of the dunes they call home. Desert drakes are among the lightest and most compact of the drakes, though this shouldn’t be mistaken for frailty. Their swooped-back horns and feather-thin wings are adapted to make burrowing as easy as possible. Indeed, a desert drake’s powerful neck makes wriggling through sand and other loose scree as easy as walking for it.Recall Knowledge - Dragon (Arcana): DC 24Desert Drake" - }, - { - "name": "Destrachan", - "family": "—", - "level": 8, - "alignment": "Chaotic Evil", - "creature_type": "Aberration", - "size": "Large", - "traits": ["Aberration"], - "rarity": "Common", - "id": "605", - "lore": "DestrachanThis underground reptilian horror walks on two powerful hind legs. Its forelimbs are armed with sharp curving claws, and its toothy, eyeless, tubular head has three hypersensitive frilled ears that turn toward any sound made in its vicinity. This cruel monster's true weapon, however, is an amplified version of the sonic cry that it uses to navigate, communicate, and hunt. It communicates with others of its kind through a complex series of clicks, shrieks, and whistles, but it is intelligent enough to understand other languages. Most destrachans understand at least one other language—usually Undercommon—and can often be reasoned with.An obligate carnivore, the destrachan relishes fresh meat but won't hesitate to make a meal of carrion it finds in its path. When traveling in packs, the creatures take great delight in stalking travelers through miles of tunnels before attacking and subduing them, then devouring them alive.Recall Knowledge - Aberration (Occultism): DC 24Destrachan" - }, - { - "name": "Devourer", - "family": "—", - "level": 11, - "alignment": "Neutral Evil", - "creature_type": "Undead", - "size": "Large", - "traits": ["Undead"], - "rarity": "Uncommon", - "id": "612", - "lore": "DevourerWhen fiends and powerful evil spellcasters are lost beyond the farthest reaches of the multiverse, they sometimes return as horrific undead called devourers that consume the souls of the living to fuel their arcane machinations. Their bodies are ruined and rebuilt, hollow and twisted, even as their minds undergo a spiritual transformation. They gain the ability to bind other souls to their own and drain their essence for magical power, yet can never be sated in their pursuit of it. Seething masses of distorted ghostly shapes surge within their hollow rib cages—manifestations of the devourers' most recently consumed souls.Recall Knowledge - Undead (Religion): DC 30Devourer" - }, - { - "name": "Dezullon", - "family": "—", - "level": 10, - "alignment": "Neutral", - "creature_type": "Plant", - "size": "Medium", - "traits": ["Plant"], - "rarity": "Common", - "id": "115", - "lore": "DezullonDezullons are dangerous carnivorous pitcher plants that dwell in forested regions with thick canopies. They hunt for meat along the forest’s understory when not sunning themselves in the boughs above. Dezullons are smart enough to notice that some creatures are attracted by shiny things, and sometimes use such objects to set up ambushes. To assume that the dezullon’s ambulations are slow simply because the creature has a root structure is a foolish mistake; many an adventurer has been crushed to death by this surprisingly agile plant. In addition, these dangerous plants are expert climbers, making their pursuit even more difficult to escape from. A hungry dezullon keeps prey off-balance by spilling its putrid, psychoactive digestive juices from its central pitcher. In addition to being highly acidic, the enzymes in a dezullon’s digestive tract, once expelled, inflict a victim with powerful hallucinations and amnesia. This secondary effect makes dezullons highly sought after in some circles, including avid drug users, experimental doctors, and criminals who deal in poisons. Many varieties of dezullon exist, including lumbering giants of incredible size, those that have tiny, cup-shaped pitchers that proliferate along lengths of creeping ivy like suckers on a squid’s tentacles, and others with hundreds of blood-red, razor-sharp leaves that protrude from the inside of their pitchers like a leech’s teeth. This latter variety is especially dangerous, since the leaves can all but eviscerate creatures that become ensconced inside their pitchers.Recall Knowledge - Plant (Nature): DC 27Dezullon" - }, - { - "name": "Dhampir Wizard", - "family": "Dhampir", - "level": 2, - "alignment": "Neutral Evil", - "creature_type": "Humanoid", - "size": "Medium", - "traits": ["Dhampir", "Human", "Humanoid"], - "rarity": "Common", - "id": "116", - "lore": "Dhampir WizardThis dhampir is a svetocher, the child of a moroi vampire.Recall Knowledge - Humanoid (Society): DC 16Dhampir Wizard" - }, - { - "name": "Dig-Widget", - "family": "—", - "level": 5, - "alignment": "Neutral", - "creature_type": "Construct", - "size": "Small", - "traits": ["Construct", "Mindless"], - "rarity": "Common", - "id": "771", - "lore": "Dig-WidgetThieves covet dig-widgets, specialized constructs built for infiltration. Each dig-widget contains numerous simple tools, including a set of mechanical devices that function as thieves' tools, two arms with drills, and two arms with corkscrews for attaching to and climbing surfaces. Once activated, these devices propel themselves forward. Though they have the full faculties typical of a construct, they usually follow a simple routine: avoid notice, pick any lock barring the path, dig past obstacles, and attack if caught. They're rarely left unattended, as a thief needs to be nearby to follow after-both to steal goods and to stop the dig-widget from engaging in further larceny once it's achieved its goal. The source of a dig-widget's power is as much mechanical as it is magical. The gears and springs that provide a dig-widget mobility are an improvement over more primitive true clockwork creations (whose functions require constant winding to remain mobile), but at the cost of security, for a dig-widget's moving parts can be dismantled quickly by thieves and others with the proper training.Recall Knowledge - Construct (Arcana, Crafting): DC 20Dig-Widget" - }, - { - "name": "Dire Wolf", - "family": "Wolf", - "level": 3, - "alignment": "Neutral", - "creature_type": "Animal", - "size": "Large", - "traits": ["Animal"], - "rarity": "Common", - "id": "416", - "lore": "Dire WolfMuch larger and more foul-tempered than their common cousins, dire wolves haunt primeval lands that accommodate their massive size and proportionately large hunting grounds and appetites. Orcs are fond of using dire wolves as mounts, finding their vicious tempers perfect for hunting and warfare.Recall Knowledge - Animal (Nature): DC 18Dire Wolf" - }, - { - "name": "Djinni", - "family": "Genie", - "level": 5, - "alignment": "Chaotic Good", - "creature_type": "Elemental", - "size": "Large", - "traits": ["Air", "Elemental", "Genie"], - "rarity": "Uncommon", - "id": "212", - "lore": "DjinniBenevolent genies from the Plane of Air, djinn value art, culture, knowledge, and trade. They also love new experiences, succulent dishes, and heady wines. Of all geniekind, they are most likely to approach humans and other mortals, interacting with them on friendly terms. Still, djinn are proud of their genie heritage and have a tendency to be patronizing toward mortals, a habit that has earned them a reputation for arrogance.Djinn get along with jann and marids, but they find shaitans too stiff and harbor undying hatred for efreet. Although djinn are formidable combatants, they despise war and prefer to eschew violence in favor of dealing with their opponents using magic or subterfuge (making an exception, of course, when they encounter efreet).Recall Knowledge - Elemental (Arcana, Nature): DC 22Djinni" - }, - { - "name": "Doblagub (Elder Brughadatch)", - "family": "Brughadatch", - "level": 13, - "alignment": "Chaotic Evil", - "creature_type": "Fey", - "size": "Large", - "traits": ["Amphibious", "Fey"], - "rarity": "Common", - "id": "529", - "lore": "Doblagub (Elder Brughadatch)Elder brughadatches command groups of fellow brughadatches, who placate the doblagub with fresh meals and trophies of the group’s grisly catches.Recall Knowledge - Fey (Nature): DC 31Doblagub" - }, - { - "name": "Doorwarden", - "family": "—", - "level": 5, - "alignment": "Lawful Neutral", - "creature_type": "Construct", - "size": "Large", - "traits": ["Construct"], - "rarity": "Uncommon", - "id": "433", - "lore": "DoorwardenDoorwardens are constructs originally invented by elves. Upon first glance, these guardians resemble ornate doors made entirely of steel or even mithral, but when trespassers try to force their way past, the doorwarden transforms into a skilled and sturdy soldier bearing its “door” like a towering shield. Perceptive travelers can sometimes spot a door warden before its magic becomes obvious. The door often bears a round disk or similar embossment that resembles a shield boss designed for bashing, and the bar that can be lowered to block entry resembles an arm clasping a longsword by the hilt. The original doorwardens crafted by the elves included a motif of elven armor and a metal mask in the style of Alseta’s own, though other cultures embellish their own doorwardens with their own themes and sometimes even their own ancestral weapons, such as axes for dwarven doorwardens. Doorwardens sometimes know about the chambers they guard, and they have been known to speak to trespassers, especially elves. But a doorwarden cannot be persuaded to stand aside; it is bound to the portal where it has been placed and will defend it until destroyed.Recall Knowledge - Construct (Arcana, Crafting): DC 22Doorwarden" - }, - { - "name": "Doppelganger", - "family": "—", - "level": 3, - "alignment": "Neutral", - "creature_type": "Humanoid", - "size": "Medium", - "traits": ["Humanoid"], - "rarity": "Uncommon", - "id": "126", - "lore": "DoppelgangerIn their natural forms, doppelgangers are humanoid creatures with flesh of indeterminate color and features that lack fine details, as if unfinished. As masters of mimicry, they use their abilities to impersonate others in devious ways, often infiltrating settlements and residing within them for years without being detected. Doppelgangers are incredibly secretive, with some nearing outright paranoia. They choose their targets carefully and go to great lengths not to reveal their intentions before their plans come to fruition. Doppelgangers usually infiltrate communities in order to gain some manner of wealth or power, and assume the guises of other (usually influential) persons to allow the creatures they’re impersonating to take the fall for any negative consequences that may result from their actions. Though most are not evil, doppelgangers are manipulative and self-serving. As they don’t have their own society and aren’t monolithic in their motivations, an individual doppelganger has its own unique interests and impulses, though many are over-indulgent. Some doppelgangers enjoy the thrill of subtlety, while others favor grander schemes, such as manipulating a nation’s political infrastructure. Others seek to exploit merchant guilds to gain immense wealth, while others use their shape-changing ability to destroy relationships between close friends or families. Doppelgangers are careful and patient creatures. They are willing to slowly construct elaborate schemes that may require extended periods of time—even decades—to yield results. Doppelgangers often work alone, as they don’t trust potential cohorts not to ruin their plans. There are rare times when doppelgangers might reveal secrets to high-ranking individuals to ensure a successful infiltration. When they do work with others, it’s because they’ve taken the shape of a target group’s leader, unbeknownst to the organization’s members. Doppelgangers can grow in power by learning skills and abilities, and often make excellent rogues, spellcasters, or fighters. A doppelganger that has class abilities can often effectively infiltrate and plague an adventuring group as a powerful antagonist—but using a doppelganger like this in your game should be handled with care (see the Infiltrating a Party sidebar above for more information).Recall Knowledge - Humanoid (Society): DC 20Doppelganger" - }, - { - "name": "Doprillu", - "family": "—", - "level": 14, - "alignment": "Neutral Evil", - "creature_type": "Aberration", - "size": "Medium", - "traits": ["Aberration"], - "rarity": "Common", - "id": "620", - "lore": "DoprilluThe aberrations known as doprillus are hulks with banded muscles who wear ornate masks at all times that fill their wearers with magical strength and fighting spirit. Doprillus love to battle, especially by grappling, and are eager to start brawls. On neutral ground, a doprillu offers to duel the strongest-looking opponent, but when a doprillu's home turf is invaded, no rules apply to the confrontation. As befits the superheated blood that fuels them, doprillus make their homes in warm locations: hot jungles, sunny deserts, and underground caverns near sulfur vents.Recall Knowledge - Aberration (Occultism): DC 32Doprillu" - }, - { - "name": "Dracolisk", - "family": "Basilisk", - "level": 9, - "alignment": "Neutral", - "creature_type": "Beast, Dragon", - "size": "Large", - "traits": ["Beast", "Dragon"], - "rarity": "Uncommon", - "id": "565", - "lore": "DracoliskDracolisks are rare magical crossbreeds of chromatic dragons and basilisks. None now know how they first came to be, but they have proven viable and can breed with one another as well as with basilisks. While a dracolisk appears much like a young true dragon of its parent type, its eight legs are an immediate indication that it is something more. Its coloration varies, depending on the nature of its draconic ancestry, though it's lighter on its underside and darker near its wing tips. A typical dracolisk is 15 feet long and weighs 3,000 pounds.Recall Knowledge - Beast (Arcana, Nature): DC 28Recall Knowledge - Dragon (Arcana): DC 28Dracolisk" - }, - { - "name": "Dragon Turtle", - "family": "—", - "level": 9, - "alignment": "Neutral", - "creature_type": "Dragon", - "size": "Huge", - "traits": ["Amphibious", "Dragon"], - "rarity": "Common", - "id": "157", - "lore": "Dragon TurtleWhen sailors warn others of the terrible threats of the open sea, they seldom forget to mention dragon turtles—immense aquatic dragons with rocky shells similar to those of tortoises and flippers powerful enough to overturn hardy vessels. These fearsome creatures enjoy being considered as dangerous as storms or natural disasters by seafaring folk. Dragon turtles delight in amassing treasure, although most prefer to receive tribute from passing sailors and often store their hoards in the shipwrecks of vessels once crewed by those unwilling to surrender their valuables. Dragon turtles are solitary creatures and hunt in regions encompassing a hundred square miles or more. Although they normally eat large fish, they are omnivorous and also eat seaweed or even foolhardy dragon hunters. Experienced sailors keep a keen eye out for dragon turtles, preparing to flee should one approach or offer it treasure in exchange for safe passage. Most dragon turtles are at least 20 feet wide and 50 feet long, although some can grow substantially larger. These massive, ancient dragon turtles are somnolent, and resemble rocky islands from a distance; their prodigious hoards can be a source of truly ancient sea lore. Legends persist of truly immense dragon turtles who spend centuries drifting on the surface of the ocean, far from established shipping lanes or charted waters, with shells that serve as islands capable of supporting entire ecosystems and even, some claim, small settlements whose inhabitants know nothing of land that doesn’t drift across the sea.Recall Knowledge - Dragon (Arcana): DC 26Dragon Turtle" - }, - { - "name": "Dragonscarred Dead", - "family": "—", - "level": 13, - "alignment": "Neutral Evil", - "creature_type": "Undead", - "size": "Medium", - "traits": ["Fire", "Undead"], - "rarity": "Uncommon", - "id": "472", - "lore": "Dragonscarred DeadNot all would-be dragonslayers who die a valiant death rest peacefully amid the annals of legend. Sometimes, a draconic necromancer is so impressed by its fallen foe that the dragon ritually raises the dead warrior to serve the dragon in undeath. These undead guardians are infused with a fraction of the power of the dragon who slew them, channeling the same energy as their draconic masters’ breath. Dragonscarred dead are similar to skeletal champions or graveknights in that they are not merely reanimated servants who mindlessly follow orders, but are instead powerful wardens who maintain the same agency they bore in life. While a dragonscarred dead is often magically compelled to follow its reanimator’s commands, some of these undead dragonslayers manage to escape their masters and pursue their own vile agendas—which may involve rallying allies to challenge their draconic creator once more and finish the dire mission they started in life.Recall Knowledge - Undead (Religion): DC 33Dragonscarred Dead" - }, - { - "name": "Dragonshard Guardian", - "family": "—", - "level": 22, - "alignment": "Neutral", - "creature_type": "Construct", - "size": "Large", - "traits": ["Construct"], - "rarity": "Unique", - "id": "489", - "lore": "Dragonshard GuardianCreated by Mengkare and powered by a shard of the Orb of Gold Dragonkind, this construct is made of sculpted crystal draped in a beautiful gold filigree frame.Recall Knowledge - Construct (Arcana, Crafting): DC 54Dragonshard Guardian" - }, - { - "name": "Drainberry Bush", - "family": "—", - "level": 7, - "alignment": "Neutral", - "creature_type": "Plant", - "size": "Large", - "traits": ["Plant"], - "rarity": "Common", - "id": "639", - "lore": "Drainberry BushDrainberry bushes are floating bushes that originate from the First World, with long, thorny vines and dense clusters of bright-red berries. Their hollow thorns quickly siphon blood, which is how these carnivorous plants feed, and they rapidly turn consumed blood into fresh batches of delicious berries. Drainberry bushes exude a faint white glow that is a result of stored positive energy.Drainberry bushes exhibit unusually high intelligence and have an astute sense of value. They typically become insulted when creatures attempt to harvest their berries. Creatures that attempt to converse with drainberry bushes finds the plants telepathically convey only short and simple phrases: most commonly, “Money please,” “Deal good,” “Deal no good,” “Want that,” (with a gesture toward an item it covets), “Thank you, customer,” and if necessary, “No refunds.” Though a drainberry bush considers the market value of its berries to be 25 gp, it greatly prefers interesting art objects as payment—even ones of significantly lower value.Recall Knowledge - Plant (Nature): DC 23Drainberry Bush" - }, - { - "name": "Drakauthix", - "family": "—", - "level": 9, - "alignment": "Neutral", - "creature_type": "Fungus", - "size": "Huge", - "traits": ["Fungus"], - "rarity": "Common", - "id": "158", - "lore": "DrakauthixThe drakauthix is a massive fungus that floats through the heights of the largest Darklands caverns, propelled by bladders that spray air and spores. A voracious but slow-moving hunter, the drakauthix prefers to ambush meaty creatures from above, using its hooked appendages to pull its victims upward to feed. The drakauthix’s digestive process is entirely external—it clings to victims, and its spore-laden surface slowly feeds on and grows through the flesh before the spore-infested carcass is discarded. As the infested body strikes the ground below, it bursts and releases a cloud of spores, unleashing a host of young called sporelings that immediately scuttle up the cavern walls to cling to its ceiling and grow. The drakauthix behaves no more intelligently than most predatory animals, and often uses a sort of symbiotic scavenger method to secure prey by capitalizing on the hunting methods of oozes and vermin found in the large cave systems it frequents. When a relatively mindless creature kills a victim, the drakauthix drifts down, hooks the freshly slain carcass with its tendrils, and reels in its meal. The mindless ooze or other creature that just had its food stolen rarely holds a grudge and simply slithers off to find a new quarry, letting the drakauthix digest the corpse in peace. Of course, the drakauthix isn’t above feasting on more active prey as well, and might attack an adventurer who neglects to look upward for danger when exploring a network of mysterious caves. Some Darklands-dwelling creatures, such as duergars, hunt drakauthixes for their flesh, which has a unique flavor with a peppery aftertaste. Subterranean races also make ink from drakauthixes by burning their carcasses, then grinding and pressing the ashes for a long time until a silvery substance congeals.Recall Knowledge - Fungus (Nature): DC 26Drakauthix" - }, - { - "name": "Draugr", - "family": "—", - "level": 2, - "alignment": "Chaotic Evil", - "creature_type": "Undead", - "size": "Medium", - "traits": ["Undead", "Water"], - "rarity": "Common", - "id": "642", - "lore": "DraugrRisen corpses of sailors who died at sea, draugr reek of the rot and decay of the briny deep. Their eyes glow with ghastly green light, and rotting seaweed, barnacles, and dead sea creatures cling to their bodies. Draugr can't speak, but expresses their malicious emotions with gurgles, as though they were eternally drowning with lungs full of water. They desire little more than to attack living creatures, especially those who sail the sea. Even when they go upon land, draugrs often drag the corpses of those they strike down back to the water, populating the depths with even more dead.Draugr rise in the haunted places of the sea, where restless spirits, swells of negative energy, or supernatural storms deliver death. A corpse might rest at the bottom of the sea for some time before awakening as a draugr. Collecting detritus and organisms, a corpse becomes increasingly disgusting before it finally rises. Proximity to intelligent life can expedite this process, and an underwater explorer who happens upon a shipwreck might cause a body to snap to unlife as a draugr suddenly. The creatures don't take intrusions lightly, especially upon their place of death.Though steeped in evil, draugr are susceptible to reminders of their lives as mariners. In particular, a well-performed sea shanty or call-and-response work song might cause a draugr to become lost in reverie for a moment. The creatures have even been witnessed moaning along, unable to sing the words but providing haunting accompaniment. The lull rarely lasts long, though, as the beauty of the song quickly becomes a reminder of the tragedy that befell the draugr, reaffirming their desire for blood and death.More powerful draugr with burning red eyes are called draugr captains. They're 3rd-level creatures with elite adjustments that can cast obscuring mist as an innate divine spell three times per day.Recall Knowledge - Undead (Religion): DC 16Draugr" - }, - { - "name": "Dread Wraith", - "family": "Wraith", - "level": 9, - "alignment": "Lawful Evil", - "creature_type": "Undead", - "size": "Large", - "traits": ["Incorporeal", "Undead", "Wraith"], - "rarity": "Common", - "id": "865", - "lore": "Dread WraithThese menacing spiritual remnants of wicked warlords or bloodthirsty generals are towering specters of shadow and death. Like other wraiths, dread wraiths haunt the shadowy places of the world, but dread wraiths are more likely to travel greater distances to sow terror or amass influence, often sticking to dark glades or sinister ruins when journeying across sun-dappled lands. Dread wraiths tends to be arrogant and rarely form a pack with others of their kind, preferring instead to dominate groups of ordinary wraiths. A particularly powerful necromancer might compel packs of dread wraiths into service, however, while a particularly malevolent goal—such as to eradicate a bastion of light and life—might draw several dread wraiths together in a common purpose.Recall Knowledge - Undead (Religion): DC 26Dread Wraith" - }, - { - "name": "Dreadsong Dancer", - "family": "—", - "level": 8, - "alignment": "Lawful Evil", - "creature_type": "Fiend", - "size": "Medium", - "traits": ["Fiend"], - "rarity": "Rare", - "id": "991", - "lore": "Dreadsong DancerDreadsong dancers are shaped from the souls of bards, dancers, and musicians who pledged themselves to Hell in exchange for enhanced artistic ability. Fiendish flesh-sculptors twist these forfeited souls so they cannot perform the art that drove them in life—sewing their mouths shut, mutilating their limbs, and grafting serrated scythe-like appendages called songblades. Devils send these warped creatures to torment artists who seem likely to break their infernal contracts, both to mete out punishment and, perversely, to give mortals a glimpse of the fate that awaits their damned souls.Recall Knowledge - Fiend (Religion): DC 29Dreadsong Dancer" - }, - { - "name": "Dream Spider", - "family": "Spider", - "level": 0, - "alignment": "Neutral", - "creature_type": "Animal", - "size": "Small", - "traits": ["Animal"], - "rarity": "Common", - "id": "813", - "lore": "Dream SpiderA dream spider's webs have an iridescent hue and are infused with the same hallucinogenic compound as the creature's toxin. Originally denizens of tropical jungles, dream spiders have adapted well to temperate environments, particularly thriving among the rooftops of cities where shady alchemists use their venom to produce the drug known as shiver.Recall Knowledge - Animal (Nature): DC 14Dream Spider" - }, - { - "name": "Drider", - "family": "Fleshwarp", - "level": 6, - "alignment": "Chaotic Evil", - "creature_type": "Aberration", - "size": "Large", - "traits": ["Aberration"], - "rarity": "Common", - "id": "207", - "lore": "DriderThe first fleshwarping process mastered by the drow remains both their most successful and most infamous: the drider. Fusing the body of a drow with that of a giant spider, driders are a sexually dimorphic fleshwarp—the only fleshwarp known to be able to produce young. While female driders have the upper torsos of elegant drow women with mouths featuring sharp poisoned fangs, male driders have hideous, mutated countenances that further blend the humanoid form with that of a spider; the difference in appearance is perhaps a reflection on the matriarchal nature of drow society. In combat, all driders are equally dangerous. Although the fleshwarping process was originally intended to be a punishment for drow who fell from grace, the significant powers and strengths gained from the horrifying transformation are attractive to some drow, and an increasing number of lower-ranking citizens in drow cities volunteer themselves for the painful procedure. In return for mandatory time (typically measured in decades) serving as a guardian, soldier, or other public servant, such volunteer driders are later allowed to lead their own lives, typically in caverns located in a city’s periphery. The painful truth is that for most driders, they do not live long enough to see this reward, for the drow have a penchant for working their fleshwarped slaves to death or deploying them in deadly war missions in which survival is a only a remote possibility. Most driders use arcane magic, but driders who use divine magic are well known, while a rare few use occult or primal magic. A drider’s innate spells remain the same regardless of the magical tradition, but those who use different types of magic as prepared spells may well have entirely different spells prepared than the drider presented below.Recall Knowledge - Aberration (Occultism): DC 22Drider" - }, - { - "name": "Drow Fighter", - "family": "Drow", - "level": 1, - "alignment": "Chaotic Evil", - "creature_type": "Humanoid", - "size": "Medium", - "traits": ["Drow", "Elf", "Humanoid"], - "rarity": "Common", - "id": "165", - "lore": "Drow FighterDrow fighters train to master techniques that inflict deep, bleeding wounds and use poisoned crossbow bolts to exhaust enemies.Recall Knowledge - Humanoid (Society): DC 15Drow Fighter" - }, - { - "name": "Drow Priestess", - "family": "Drow", - "level": 3, - "alignment": "Chaotic Evil", - "creature_type": "Humanoid", - "size": "Medium", - "traits": ["Drow", "Elf", "Humanoid"], - "rarity": "Common", - "id": "167", - "lore": "Drow PriestessMany drow priestesses venerate demon lords and other foul divinities.Recall Knowledge - Humanoid (Society): DC 18Drow Priestess" - }, - { - "name": "Drow Rogue", - "family": "Drow", - "level": 2, - "alignment": "Chaotic Evil", - "creature_type": "Humanoid", - "size": "Medium", - "traits": ["Drow", "Elf", "Humanoid"], - "rarity": "Common", - "id": "166", - "lore": "Drow RogueLoners at heart, drow rogues trust no one—least of all fellow slayers. These drow rely on awareness and adaptation to survive the cutthroat nature of their society.Recall Knowledge - Humanoid (Society): DC 16Drow Rogue" - }, - { - "name": "Dryad Queen (Hamadryad)", - "family": "Nymph", - "level": 13, - "alignment": "Chaotic Good", - "creature_type": "Fey, Plant", - "size": "Medium", - "traits": ["Fey", "Nymph", "Plant"], - "rarity": "Uncommon", - "id": "314", - "lore": "Dryad Queen (Hamadryad)Hamadryads rule over an entire forest, or a portion of an incredibly large forest, leading and protecting all dryads within. Hamadryads often have strange relationships with powerful and deadly fey, working together in a dualistic way despite their differences, with the hamadryad representing nature’s wonders and the other fey representing nature’s wrath.Recall Knowledge - Fey (Nature): DC 33Recall Knowledge - Plant (Nature): DC 33Dryad Queen" - }, - { - "name": "Dryad", - "family": "Nymph", - "level": 3, - "alignment": "Chaotic Good", - "creature_type": "Fey, Plant", - "size": "Medium", - "traits": ["Fey", "Nymph", "Plant"], - "rarity": "Common", - "id": "312", - "lore": "DryadDryads are fey guardians of the trees and creatures who dwell in wooded areas. They prefer using indirect methods to dissuade those who would harm their sacred groves and beloved forests, but they are not above using enchantments to enlist the aid of allies when evil threats cannot be dissuaded with words alone. In times of peace, dryads happily live secluded lives inside their trees, and a community at harmony with nature might not even realize a dryad lives nearby. Though they watch over all the woods around them, dryads are inextricably tied to a specific tree, usually an oak. Dryads who are bonded to another type of tree are fundamentally the same, but they may differ in temperament and appearance to match their ward. For instance, kraneiai, or cherry-tree dryads, have beautiful pink coloration and concern themselves with the fragile beauty of life.Recall Knowledge - Fey (Nature): DC 18Recall Knowledge - Plant (Nature): DC 18Dryad" - }, - { - "name": "Duergar Bombardier", - "family": "Duergar", - "level": 1, - "alignment": "Lawful Evil", - "creature_type": "Humanoid", - "size": "Medium", - "traits": ["Duergar", "Dwarf", "Humanoid"], - "rarity": "Common", - "id": "169", - "lore": "Duergar BombardierAlchemy intrigues many duergars, and their cruel traditions often motivate them to experiment on slaves. Eager to inflict pain and justify the abuse as a method of expanding knowledge, duergar bombardiers often accompany slaver bands so they can have the first chance to select their next test subjects from captured victims. To duergar bombardiers, the lob of each bomb represents a new opportunity to observe how their targets react and record the results to enhance future modifications to their alchemical concoctions.Recall Knowledge - Humanoid (Society): DC 15Duergar Bombardier" - }, - { - "name": "Duergar Sharpshooter", - "family": "Duergar", - "level": 0, - "alignment": "Lawful Evil", - "creature_type": "Humanoid", - "size": "Medium", - "traits": ["Duergar", "Dwarf", "Humanoid"], - "rarity": "Common", - "id": "168", - "lore": "Duergar SharpshooterDuergar sharpshooters serve both as ranged support for slaver parties and as snipers posted on towers overlooking quarries and other areas where enslaved workers toil away the hours. Duergar sharpshooters also specialize in nonlethal methods of ranged combat—tactics they are often called upon to use when quelling slave riots or capturing escaped slaves.Recall Knowledge - Humanoid (Society): DC 14Duergar Sharpshooter" - }, - { - "name": "Duergar Taskmaster", - "family": "Duergar", - "level": 2, - "alignment": "Lawful Evil", - "creature_type": "Humanoid", - "size": "Medium", - "traits": ["Duergar", "Dwarf", "Humanoid"], - "rarity": "Common", - "id": "170", - "lore": "Duergar TaskmasterDuergar priests of the taskmaster god Droskar often assume leadership roles within their communities, advancing the goals of their deity through coercion and displays of force. Often referred to as duergar taskmasters, these leaders often issue commands to duergar subordinates and slaves in the same breath, treating the two almost as if they were interchangeable. As a result, duergar taskmasters are loathed by both slave and slaver alike.Recall Knowledge - Humanoid (Society): DC 16Duergar Taskmaster" - }, - { - "name": "Dullahan", - "family": "—", - "level": 7, - "alignment": "Lawful Evil", - "creature_type": "Undead", - "size": "Medium", - "traits": ["Undead"], - "rarity": "Uncommon", - "id": "171", - "lore": "DullahanRiding on a horse as black as night, the headless hunter known as the dullahan tracks down and takes the heads of those it deems unfit to continue living. When closing in for the kill, the dullahan first whispers its victim’s name, then swiftly collects its prize, casting a pall of dread upon all who witness the grim execution. A dullahan manifests when a particularly violent warrior is beheaded and the warrior’s soul stubbornly clings to material existence (or is refused entry to the afterlife). Most dullahans return to their former homelands, where they can exact vengeance those they feel wronged them in life (or their living descendants). A dullahan’s concept of justice is swift and merciless, and once it has selected a target, it is unwavering in its cause. Perhaps even more than revenge on the living, a dullahan desires its own rotted head. An individual who wields the head of a dullahan is powerful indeed, for a dullahan will grudgingly serve such a master in the hopes of reclaiming its missing skull. Mighty fiends such as devils command dullahans to harvest souls or lead armies for them, while a mortal might use such an undead warrior to fulfill a personal vendetta. No matter its master’s rank or station, however, a dullahan won’t hesitate to kill its liege and reclaim its head when the opportunity presents itself. Most dullahan lairs are abandoned, overgrown ruins or other dilapidated places where severed heads and other trophies line the walls. Some dullahans, on the other hand, are content to simply commit their foul deeds and leave the remains of their decapitated victims in the streets, strewn among a copse of dead trees, or unceremoniously tossed in a bog hole.Recall Knowledge - Undead (Religion): DC 25Dullahan" - }, - { - "name": "Duneshaker Solifugid", - "family": "Solifugid", - "level": 18, - "alignment": "Neutral", - "creature_type": "Animal", - "size": "Gargantuan", - "traits": ["Animal"], - "rarity": "Common", - "id": "810", - "lore": "Duneshaker SolifugidThe largest solifugids, duneshakers, are so immense that their movements make the terrain around them tremble. They can prey on creatures the size of mammoths or even larger.Recall Knowledge - Animal (Nature): DC 38Duneshaker Solifugid" - }, - { - "name": "Duskwalker", - "family": "Planar Scion", - "level": 4, - "alignment": "Neutral", - "creature_type": "Humanoid", - "size": "Medium", - "traits": ["Duskwalker", "Human", "Humanoid"], - "rarity": "Common", - "id": "332", - "lore": "DuskwalkerDuskwalkers are infused with the same energies as psychopomps. These ashen scions are reborn on the Material Plane to serve as guardians of the cycle of life and death.Recall Knowledge - Humanoid (Society): DC 19Duskwalker Ghost Hunter" - }, - { - "name": "Dust Mephit", - "family": "Elemental, Mephit", - "level": 1, - "alignment": "Neutral", - "creature_type": "Elemental", - "size": "Small", - "traits": ["Air", "Earth", "Elemental"], - "rarity": "Uncommon", - "id": "659", - "lore": "Dust MephitWhining and self-important creatures, dust mephits are known for their tendency to pronounce doom and gloom at every opportunity, lamenting every insignificant and minor difficulty as though it were an insurmountable obstacle and making themselves out to be heroes for struggling valiantly against their cruel fates. They tend to be thin and gaunt, with dusky brown and gray skin and wings.Recall Knowledge - Elemental (Arcana, Nature): DC 17Dust Mephit" - }, - { - "name": "Dweomercat", - "family": "—", - "level": 7, - "alignment": "Chaotic Neutral", - "creature_type": "Beast", - "size": "Medium", - "traits": ["Beast"], - "rarity": "Uncommon", - "id": "643", - "lore": "DweomercatDweomercats are magically gifted felines from the First World, where they prey upon other creatures and feed upon their primal energy. They are sometimes encountered in areas of the Material Plane where the veil to the First World is thin, or in regions where magic has been irreparably warped. Dweomercats are famous for their ability to twist the metaphorical strings of spells cast on or near them, which they can transform into their own defensive magic or tap into to instantly teleport across the battlefield.Recall Knowledge - Beast (Arcana, Nature): DC 25Dweomercat" - }, - { - "name": "D'ziriak", - "family": "—", - "level": 3, - "alignment": "Neutral", - "creature_type": "Aberration", - "size": "Medium", - "traits": ["Aberration", "Shadow"], - "rarity": "Common", - "id": "644", - "lore": "D'ziriakThese strange creatures are native to the Plane of Shadows, where their colorful nature is in opposition to that realm's overwhelmingly monochromatic palette. Averaging 7 feet in height, D'ziriaks have four arms, two legs, and a termite-like abdomen. The larger pair of arms, used for most tasks, have five-fingered hands with sharp, insectile claws. The smaller pair of arms are reserved for fine manipulations and are not effective in combat.D'ziriaks' otherwise dull brown carapaces are decorated with numerous runes glowing in bright colors. These tattoo-like runes indicate an individual's role in D'ziriak society, and set them apart from their home plane's other native inhabitants. The runes glow with natural bioluminescence, and D'ziriaks can make them flare brightly for an instant, at the expense of overstressing the biochemical glands that create and maintain the runes for an extended time. The color and shape of the runes are partially natural, but can be shaped and customized carefully over time to fit the individual's station.The D'ziriak language is a mix of buzzes and chitters, and is spoken by few other creatures. D'ziriaks prefer to communicate with other species using telepathy rather than endure the sound of their language being \"butchered by fleshy throats.\" D'ziriaks organize into hive cities led by a king and queen. These hive cities consist of impressive spires, yet these towers are only the foremost part of the settlement, with many more chambers reaching deep below for residences, workshops, and fungus farms. D'ziriak settlements are lit inside and out with alchemical and magical light sources, often in the shapes of runes. These dimly glowing towers provide travelers with landmarks, and perhaps promise safe havens, on the otherwise gloomy Shadow Plane.Recall Knowledge - Aberration (Occultism): DC 18D'ziriak" - }, - { - "name": "Eagle", - "family": "Eagle", - "level": -1, - "alignment": "Neutral", - "creature_type": "Animal", - "size": "Small", - "traits": ["Animal"], - "rarity": "Common", - "id": "172", - "lore": "EagleThese large birds of prey swoop down from incredible heights to snatch fish and small mammals in their powerful talons. Eagles nest atop high trees or steep cliffs that provide a commanding view of the surrounding area. They avoid nesting too near civilization, but some remote cultures train eagles as hunting companions.Recall Knowledge - Animal (Nature): DC 13Eagle" - }, - { - "name": "Earth Mephit", - "family": "Elemental, Mephit", - "level": 1, - "alignment": "Neutral", - "creature_type": "Elemental", - "size": "Small", - "traits": ["Earth", "Elemental"], - "rarity": "Common", - "id": "193", - "lore": "Earth MephitEarth mephits are humorless and trudge about their tasks with little enthusiasm. They are somewhat more stout than other mephits, and their dark-brown or gray bodies are always coated with layers of dirt and filth. An earth mephit can fly, just as any other mephit, but the act of flight is uncomfortable and unnerving to them—they rarely ascend higher than 5 feet off the ground if they can help it.Recall Knowledge - Elemental (Arcana, Nature): DC 15Earth Mephit" - }, - { - "name": "Earthen Destrier", - "family": "Elemental, Earth", - "level": 4, - "alignment": "Neutral", - "creature_type": "Elemental", - "size": "Large", - "traits": ["Earth", "Elemental"], - "rarity": "Common", - "id": "651", - "lore": "Earthen DestrierThis wave of dirt takes the crude likeness of the melded forequarters of a charging warhorse and a rocky knight wielding a rudimentary lance of gray stone.Recall Knowledge - Elemental (Arcana, Nature): DC 19Earthen Destrier" - }, - { - "name": "Eberark", - "family": "—", - "level": 10, - "alignment": "Neutral Evil", - "creature_type": "Beast", - "size": "Huge", - "traits": ["Beast", "Fire"], - "rarity": "Common", - "id": "1000", - "lore": "EberarkThe terrifying apex predators known as eberarks torment their prey, spewing oil from their mouths that they can then set alight. Commonly called flint beasts, eberarks drag their overlarge claws (four on each paw) along the ground as they move, creating showers of sparks with every grating step. Incredibly vain, eberarks relish displaying their dominance over other intelligent beings. Some eberarks conquer small settlements, demanding tribute from residents and travelers, or lead bands of violent brigands.Recall Knowledge - Beast (Arcana, Nature): DC 27Eberark" - }, - { - "name": "Efreeti", - "family": "Genie", - "level": 9, - "alignment": "Lawful Evil", - "creature_type": "Elemental", - "size": "Large", - "traits": ["Elemental", "Fire", "Genie"], - "rarity": "Uncommon", - "id": "214", - "lore": "EfreetiThe efreet are hateful and merciless genies from the Plane of Fire, where they build metropolises and massive trade centers that draw extraplanar travelers from across the multiverse. They are cruel slavers, vengeful warmongers, and sinister wish-masters; there are many tales of mortals who made pacts with efreet only to have their words twisted to suit a genie’s capricious and malevolent whims.Efreet do not readily treat with other genies; they share an eternal feud with the djinn, disdain marids, regard jann as weaklings unworthy of the genie title, and only occasionally tolerate alliances with shaitans. At 12 feet tall and weighing 2,000 pounds, efreet are formidable opponents and cow their chosen victims with a glance.Recall Knowledge - Elemental (Arcana, Nature): DC 28Efreeti" - }, - { - "name": "Elananx", - "family": "—", - "level": 6, - "alignment": "Neutral Evil", - "creature_type": "Fey", - "size": "Medium", - "traits": ["Fey", "Fire"], - "rarity": "Common", - "id": "176", - "lore": "ElananxThese strange, fey felines resemble large, broad bobcats from a distance, but a closer view reveals something amiss. Their forms ripple and billow with heat, and their eyes glow from within as if they contain tiny, flickering flames. The pungent scent of rotting leaves smoldering in a bonfire clings to their fur. Yet those who have the chance to watch elananxes hunt or attack prey witness the greatest indication that these creatures are something more than mere predators, for they act with cruel and savvy instincts, reveling in the pain they infiict. Elananxes typically hunt alone, but sometimes these cunning and malicious hunters of the First World roam in packs called “billows” to take down large prey. Like many house cats, elananxes are not content to merely track and devour prey, but prefer to toy with their victims, drawing joy and excitement from the fear and pain of those they capture. To this end, elananxes rarely use their cinder dispersal ability to evade their targets, instead opting to foil their quarry just before the end of the hunt—though, as selfish creatures who wish to live to hunt again, elananxes often reserve one use of this ability, just in case. Because of their clever and malicious ways, elananxes are favored as hunting companions by redcaps, who go out of their way to befriend or make deals with these creatures. Redcaps also flnd great sport in hunts where competing elananxes chase a single creature. Although they’re large enough to serve as mounts for redcaps, elananxes despise being ridden and resist such attempts—little is as sure to cause a supposedly friendly elananx to turn on its redcap ally than a foolhardy attempt to treat the fey cat as a horse! Elananxes have a strange affinity to forest fires. Because they are immune to the damage caused by flickering flames, they enjoy capering and caterwauling through the smoky, burning ruins of forest infernos. Some have even been known to use their burning bites to deliberately light undergrowth on fire, simply so they might experience the beauty of the flames combined with the inevitable pain such disasters inflict on other creatures.Recall Knowledge - Fey (Nature): DC 22Elananx" - }, - { - "name": "Elasmosaurus", - "family": "—", - "level": 7, - "alignment": "Neutral", - "creature_type": "Animal", - "size": "Huge", - "traits": ["Animal"], - "rarity": "Common", - "id": "645", - "lore": "ElasmosaurusElasmosauruses are long-necked, primeval reptiles that dwell in deep oceans and seas. Although not truly a dinosaur, elasmosauruses are often found in similar locations and are similarly titanic creatures. Keeping their massive bodies underwater, elasmosauruses use their long necks to catch prey and snorkel air to their massive lungs while remaining mostly hidden from the surface above. An elasmosaurus is 30 feet long and weighs 6,000 pounds.As rare and reclusive as they are, elasmosauruses are sometimes mistaken for even rarer creatures called water orms, legendary aquatic denizens of remote lakes known for their elusiveness and craftiness. Whereas elasmosauruses are mundane creatures of animalistic intelligence, water orms are magical beings with near-humanoid intelligence and a curious fascination with mortals, and they seem to delight in confounding onlookers. As a result, it's theorized that a typical water orm is more than happy to lead a group of spectators to a lost elasmosaurus, both to throw its pursuers off its tail and for the hilarity that will inevitably ensue.While elasmosauruses are often found in lost worlds and unsettled regions, those who dwell in the oceans of the world do not contain their hunting grounds to specific regions. As a result, it's not unheard of for a wandering specimen to find its way to coastal waters. Those that do often find the ports of small towns or even large cities to be wondrous banquets and are usually hunted down by coastal guards or adventurers. When a wayward elasmosaurus like this finds its way into a city's sewer system or reservoirs, though, it can become the stuff of urban legends.Recall Knowledge - Animal (Nature): DC 23Elasmosaurus" - }, - { - "name": "Elder Wyrmwraith", - "family": "Wyrmwraith", - "level": 23, - "alignment": "Chaotic Evil", - "creature_type": "Dragon, Undead", - "size": "Gargantuan", - "traits": ["Dragon", "Incorporeal", "Undead", "Wraith"], - "rarity": "Rare", - "id": "497", - "lore": "Elder WyrmwraithWyrmwraiths rise from the souls of dragons who refuse to accept death or have an irrational fear of the afterlife.Recall Knowledge - Dragon (Arcana): DC 51Recall Knowledge - Undead (Religion): DC 51Elder Wyrmwraith" - }, - { - "name": "Electric Eel", - "family": "Eel", - "level": 1, - "alignment": "Neutral", - "creature_type": "Animal", - "size": "Small", - "traits": ["Animal", "Aquatic"], - "rarity": "Common", - "id": "174", - "lore": "Electric EelUsually found in freshwater rivers and lakes, an electric eel is not particularly aggressive, but its ability to stun predators and prey alike can be dangerous to larger creatures searching for their next meals.Recall Knowledge - Animal (Nature): DC 15Electric Eel" - }, - { - "name": "Elemental Avalanche", - "family": "Elemental, Earth", - "level": 11, - "alignment": "Neutral", - "creature_type": "Elemental", - "size": "Huge", - "traits": ["Earth", "Elemental"], - "rarity": "Common", - "id": "186", - "lore": "Elemental AvalancheStubborn and ponderous, elemental avalanches are massive beings of living rock and dirt.Recall Knowledge - Elemental (Arcana, Nature): DC 28Elemental Avalanche" - }, - { - "name": "Elemental Hurricane", - "family": "Elemental, Air", - "level": 11, - "alignment": "Neutral", - "creature_type": "Elemental", - "size": "Huge", - "traits": ["Air", "Elemental"], - "rarity": "Common", - "id": "181", - "lore": "Elemental HurricaneElemental hurricanes embody the ferocity of violent windstorms.Recall Knowledge - Elemental (Arcana, Nature): DC 28Elemental Hurricane" - }, - { - "name": "Elemental Inferno", - "family": "Elemental, Fire", - "level": 11, - "alignment": "Neutral", - "creature_type": "Elemental", - "size": "Huge", - "traits": ["Elemental", "Fire"], - "rarity": "Common", - "id": "191", - "lore": "Elemental InfernoWalking conflagrations of unimaginably hot fire, elemental infernos are harbingers of destruction and heedless chaos.Recall Knowledge - Elemental (Arcana, Nature): DC 28Elemental Inferno" - }, - { - "name": "Elemental Tsunami", - "family": "Elemental, Water", - "level": 11, - "alignment": "Neutral", - "creature_type": "Elemental", - "size": "Huge", - "traits": ["Aquatic", "Elemental", "Water"], - "rarity": "Common", - "id": "200", - "lore": "Elemental TsunamiElemental tsunamis are huge and destructive.Recall Knowledge - Elemental (Arcana, Nature): DC 28Elemental Tsunami" - }, - { - "name": "Elemental Vessel, Water", - "family": "Elemental, Water", - "level": 16, - "alignment": "Neutral", - "creature_type": "Elemental", - "size": "Large", - "traits": ["Aquatic", "Elemental", "Water"], - "rarity": "Uncommon", - "id": "1009", - "lore": "Elemental Vessel, WaterSpellcasters create elemental vessels by harvesting raw elemental energy and then binding it within a specially enchanted magic circle to grant it life.Recall Knowledge - Elemental (Arcana, Nature): DC 37Elemental Vessel, Water" - }, - { - "name": "Elephant", - "family": "Elephant", - "level": 7, - "alignment": "Neutral", - "creature_type": "Animal", - "size": "Huge", - "traits": ["Animal"], - "rarity": "Common", - "id": "201", - "lore": "ElephantThose who live near elephants have learned to be wary of angering the beasts, but even with precautions in place, elephants sometimes still rampage. There is little an individual person can do when even a single elephant becomes enraged. Furthermore, a herd of angry or frightened elephants can easily destroy an entire village.Recall Knowledge - Animal (Nature): DC 23Elephant" - }, - { - "name": "Eloko", - "family": "Biloko", - "level": 7, - "alignment": "Neutral Evil", - "creature_type": "Fey", - "size": "Small", - "traits": ["Fey"], - "rarity": "Common", - "id": "443", - "lore": "ElokoIf a biloko is lucky enough to consume several spellcasters or other creatures with innate magical abilities, it undergoes a subtle transformation over the course of 1 week. Such a fey is known as an eloko, and in addition to their incredible appetite (even by biloko standards), they have the supernatural ability to grow to immense size.Recall Knowledge - Fey (Nature): DC 23Eloko" - }, - { - "name": "Elysian Titan", - "family": "Titan", - "level": 21, - "alignment": "Chaotic Good", - "creature_type": "Humanoid", - "size": "Gargantuan", - "traits": ["Humanoid", "Titan"], - "rarity": "Rare", - "id": "979", - "lore": "Elysian TitanThose titans who remained true to their creators earned their freedom. Many train aspiring champions of freedom, sacrifice, and selflessness.Recall Knowledge - Humanoid (Society): DC 47Elysian Titan" - }, - { - "name": "Ember Fox", - "family": "Elemental, Fire", - "level": 2, - "alignment": "Neutral Good", - "creature_type": "Elemental", - "size": "Small", - "traits": ["Elemental", "Fire"], - "rarity": "Common", - "id": "655", - "lore": "Ember FoxEmber foxes resemble their canid namesakes, save for the flames that make their fur and the tips of their long whiskers flicker and glow.Recall Knowledge - Elemental (Arcana, Nature): DC 16Ember Fox" - }, - { - "name": "Emperor Bird", - "family": "—", - "level": 2, - "alignment": "Neutral", - "creature_type": "Animal", - "size": "Medium", - "traits": ["Animal"], - "rarity": "Uncommon", - "id": "434", - "lore": "Emperor BirdThe emperor bird is native to the jungles of the Mwangi Expanse and known for its brilliant plumage and innate magic. While it usually feeds on lizards, big insects, and other small creatures, the emperor bird is highly territorial and not afraid to attack larger prey. Its beak, resembling that of the much smaller peafowl, is exceptionally sharp, but its deadliest weapon is its tail—the long, whiplike blades of bone hidden among its tail feathers are a nasty surprise for any predator trying to sneak up on the bird. The emperor bird was given its current name 2,000 years ago when Taldor’s Sixth Army of Exploration ventured into the Mwangi Expanse. When the legion spotted this 6-foot-long bird with its spectacular multicolored feathers trailing from its tail, wings, and crest, the soldiers thought the bird regal enough to suit their emperor, disregarding the name the Mwangi had given to the bird generations before, bebaki. Keeping an emperor bird was, for many years, a sign of prestige among the nobility of Taldor. That was long ago, however, and emperor birds eventually fell out of fashion. Inevitably their former owners forgot about their colorful pets, and hundreds of neglected emperor birds were released back into the wild by weary servants. While many such freed birds perished quickly in the unfamiliar woodlands of Avistan, some managed to hold out, and emperor birds can still be encountered in the Verduran Forest. The emperor bird uses its brilliant, iridescent plumage for mating displays as well as for intimidating rival suitors and potential predators. Not only are the feathers beautiful, but they are actually magical—a fact that has piqued the interest of alchemists and wizards alike, many of whom have spent decades capturing and breeding emperor birds in the hope of unlocking their arcane secrets. Mages stationed in the Mwangi Expanse will pay a pretty penny for intact feathers from these majestic creatures—or better yet, live specimens.Recall Knowledge - Animal (Nature): DC 18Emperor Bird" - }, - { - "name": "Emperor Cobra", - "family": "Snake", - "level": 5, - "alignment": "Neutral", - "creature_type": "Animal", - "size": "Large", - "traits": ["Animal"], - "rarity": "Common", - "id": "808", - "lore": "Emperor CobraThese aggressive serpents infest bogs and lowlands. Despite a length of over 16 feet and weighing over 200 pounds, they can climb trees in seconds. An emperor cobra wards off predators by flaring its hood and hissing at its attacker.Recall Knowledge - Animal (Nature): DC 20Emperor Cobra" - }, - { - "name": "Eremite", - "family": "Velstrac", - "level": 20, - "alignment": "Lawful Evil", - "creature_type": "Fiend", - "size": "Medium", - "traits": ["Fiend", "Velstrac"], - "rarity": "Common", - "id": "852", - "lore": "EremiteEremites roam the planes to seek out ideal portions of other creatures, such as a hero's sword-arm or an angel's pinions. Eremites capture these specimens to clinically test their true limits, then harvest specimens and add them to their own bodies. An eremite might attach tongues to their hand as extra fingers or a fist to the back of their neck in a horrid “improvement.” Eremites average 7 feet tall and weigh approximately 200 pounds.Recall Knowledge - Fiend (Religion): DC 40Eremite" - }, - { - "name": "Erinys (Fury Devil)", - "family": "Devil", - "level": 8, - "alignment": "Lawful Evil", - "creature_type": "Fiend", - "size": "Medium", - "traits": ["Devil", "Fiend"], - "rarity": "Common", - "id": "111", - "lore": "Erinys (Fury Devil)Erinyes exact vengeance and bloody justice for a creature’s crimes, torturing and punishing their victims in ironic fashion before allowing them the escape of death. While an erinys appears as a fallen angel and the first erinyes shared that origin, erinyes now originate in myriad ways, some promoted from lesser devils and others shaped from lemures themselves forged from the souls of torturers and persecutors. The erinyes’ origin is entwined with Eiseth, herself a fallen angel and one of Hell’s most powerful demigods. The first erinyes were all considered to be Eiseth’s metaphorical daughters, but erinyes formed since that time are no longer limited to a single gender.Recall Knowledge - Fiend (Religion): DC 24Erinys" - }, - { - "name": "Esobok", - "family": "Psychopomp", - "level": 3, - "alignment": "Neutral", - "creature_type": "Monitor", - "size": "Medium", - "traits": ["Monitor", "Psychopomp"], - "rarity": "Common", - "id": "767", - "lore": "EsobokEsoboks are brute hunters and pugnacious sentinels that serve as the guard dogs of the Boneyard. These squat, powerful quadrupeds have a frill of dark feathers around their distinctive heads which resemble a crocodile skull. Esoboks rarely bother with those who are truly dead, allowing the dead of the Boneyard to go about their business while remaining watchful for danger. Though cunning when sniffing out threats to the Boneyard or to their psychopomp handlers, they're among the least intelligent of the psychopomps and rarely speak except to utter growling threats. The wise listen when an esobok makes a threat, as it won't do so twice.Recall Knowledge - Monitor (Religion): DC 18Esobok" - }, - { - "name": "Ether Spider", - "family": "—", - "level": 5, - "alignment": "Neutral", - "creature_type": "Beast, Ethereal", - "size": "Large", - "traits": ["Beast", "Ethereal"], - "rarity": "Common", - "id": "203", - "lore": "Ether SpiderEther spiders are deadly predators from the Ethereal Plane resembling giant arachnids. Rather than building webs of silk, ether spiders shape the raw essence of the Ethereal Plane, weaving it in complex patterns that drift through the misty void. From these ethereal nests, whole families of ether spiders can scout the adjacent Material Plane, watching for easy prey in dark or remote corners of the land of mortals. Once an ether spider has spotted a meal, it anchors its nest and waits on the Ethereal Plane for its prey to draw near. As soon as its victim is within reach, the ether spider shifts to the Material Plane, clamps its fangs onto its prey, then shifts back to the Ethereal Plane to wait as its venom works through the creature’s system. Ether spiders move between the planes with ease, making them extremely dangerous to those who cannot see or attack ethereal enemies. Ether spiders are not mindless or evil—they are simply hungry. If a prospective meal can sate an ether spider’s incredible appetite through other means, they might be able to bargain for their life. Ether spiders are especially interested in items, information, or allies who can help them against their enemies. As many as half a dozen ether spiders might dwell in the same ether web. Although ether spiders enjoy one another’s company, they don’t form the same bonds as most humanoids, and they are more likely to feast on the corpse of a fallen sibling than save one from certain doom. Ether spiders dwell in vast nests adrift in the Ghost World, where they are more likely to let down their guard. Travelers who find a floating ether spider commune should have an easier time of making peaceful contact to trade with or even befriend these strange arachnids. The nests drift on metaphysical currents and are rarely seen in the same vicinity twice. Sometimes a point of interest on the neighboring Material Plane compels them to tether their nest to an area, creating a semipermanent home, and those who learn its location can return to it repeatedly.Recall Knowledge - Beast (Arcana, Nature): DC 20Recall Knowledge - Ethereal (Occultism): DC 20Ether Spider" - }, - { - "name": "Ettin", - "family": "—", - "level": 6, - "alignment": "Chaotic Evil", - "creature_type": "Giant, Humanoid", - "size": "Large", - "traits": ["Giant", "Humanoid"], - "rarity": "Common", - "id": "204", - "lore": "EttinTwo heads aren’t always better than one. The slovenly, violent giants known as ettins are proof enough of that. The origin of these two-headed brutes is unknown, but few who encounter ettins ponder their beginnings for long. Rather, the first priority for most creatures during such a confrontation is escape, which is not easy to accomplish given the ettins’ notorious vigilance. In this way, two heads are better than one—ettins regularly find employ in the ranks of giant or orc armies as sentries and guards. The benefits of an ettin security detail are obvious: because it has a shared stomach, an ettin requires only the same amount of food as one typical ogre, yet its two sets of eyes make it twice as observant. An ettin never complains for lack of company, either. The ettin’s two heads are uniquely content to squabble and converse between themselves, and though they bicker incessantly, most couldn’t dream of life without the other. Much like some twins, an ettin has two individual minds who nonetheless consider the other as much a part of their life as their own self. Ettins do not resemble a single giant heritage so much as an amalgamation of several. Their tusks are thought to stem from orc ancestry, though their size and dimness suggest hill giant blood. Though they tower over goblins and hobgoblins, ettins are more than at home among tribes of these creatures and enjoy their comfortable stations as camp lookouts or troop rearguards. Their exposure to a wide variety of goblinoids and giants is evident in their language; ettins speak a pidgin tongue of Goblin, Jotun, and Orcish, and their diction is mostly good enough to get across the general meaning of their short sentences and bumbled sayings—although most interlocutors simply nod their heads while conversing with an ettin anyway. The monsters are notoriously short tempered and, despite their heightened visual perception, short sighted in matters of keeping their allies alive.Recall Knowledge - Humanoid (Society): DC 22Ettin" - }, - { - "name": "Evangelist", - "family": "Velstrac", - "level": 6, - "alignment": "Lawful Evil", - "creature_type": "Fiend", - "size": "Medium", - "traits": ["Fiend", "Velstrac"], - "rarity": "Common", - "id": "849", - "lore": "EvangelistEvangelists, the velstracs' unofficial ambassadors, roam the farthest reaches of the planes to spread the word of their kind's abhorrent belief in perfection through pain. They are therefore the most frequently encountered velstracs on the Material Plane, leading covens of hedonistic mortal flesh-sculptors or serving as wardens of horrific dungeons. In regions ruled by infernal powers, evangelists may serve as lieutenants or advisors, whispering secret paths to power in exchange for mortal's souls or choice mortal flesh. Evangelists are the same size as humans, although with the heavy chains that always drape their forms, they often weigh 350 pounds or more.Recall Knowledge - Fiend (Religion): DC 22Evangelist" - }, - { - "name": "Excorion", - "family": "—", - "level": 7, - "alignment": "Neutral Evil", - "creature_type": "Undead", - "size": "Medium", - "traits": ["Undead"], - "rarity": "Uncommon", - "id": "992", - "lore": "ExcorionThese hideous undead creatures result from an exquisitely painful necromantic process where flayed humanoids are animated through their exposed blood vessels. Cults of undeath typically punish apostates and renegades with this cruel method of reanimation, though sacrificial victims or unfortunate prisoners might suffer a similar fate. Excorions have supernaturally strong, pulsing veins that extend outward from their bodies like thousands of tiny, bloody cilia. Excorions move their bulks not with their dead muscles, but with heaving contractions of their blood vessels that pull them along in a swift but jerky manner. Excorions can shift their magical blood easily throughout their bodies, allowing them to squirt blood from their gaping, skinless mouths or to messily mark their foes.Recall Knowledge - Undead (Religion): DC 25Excorion" - }, - { - "name": "Faceless Butcher", - "family": "—", - "level": 11, - "alignment": "Neutral Evil", - "creature_type": "Humanoid", - "size": "Medium", - "traits": ["Humanoid"], - "rarity": "Uncommon", - "id": "530", - "lore": "Faceless ButcherThe deformed flesh on this humanoid horror’s head bears grim holes where their eyes, nose, mouth, and ears should be, and little else. Stories of faceless butchers always center on the monstrous murderer’s preferred weapon: a wicked and bloodstained meat cleaver, which the butcher uses to carve flesh from skull to add to their collection of stolen faces. Once they’ve taken a victim’s face, the faceless butcher can wear it, transform into an exact replica of the deceased, and begin stalking their next victim.Recall Knowledge - Humanoid (Society): DC 30Faceless Butcher" - }, - { - "name": "Faceless Stalker (Ugothol)", - "family": "Alghollthu", - "level": 4, - "alignment": "Chaotic Evil", - "creature_type": "Aberration", - "size": "Medium", - "traits": ["Aberration"], - "rarity": "Common", - "id": "4", - "lore": "Faceless Stalker (Ugothol)Among the subtler of the alghollthu creations were the ugothols—also known as faceless stalkers. These twisted beings used shapeshifting to infiltrate settlements and assassinate key targets. They sowed discord and replaced leaders, causing unwanted organizations to implode and bothersome people to lose face and eventually disappear. Entirely terrestrial in nature, ugothols can easily extend alghollthu plots above the waves for extended periods of time, giving their aquatic masters enhanced reach into these unpleasantly dry realms. Today, most faceless stalkers—like the less dangerous ulat-kinis—pursue programmed goals without the guidance of alghollthu rule. Faceless stalkers prefer to live as close to the sea coast as possible, although they are not aquatic creatures themselves. Most dwell in tiny tribes in marshlands. Others live in the sewers of coastal towns. By instinct, faceless stalkers seek to sow discord. They replace leaders in humanoid societies, then guide infiltrated settlements down paths of destruction. Among humanoids who have wicked tendencies, a faceless stalker can become a prominent trailblazer, leading a group to new heights of depravity and violence. Inevitably, however, faceless stalker infiltrators lead their followers to ruin. The ugothol eventually moves on—either because its true nature is about to be discovered, or because it has despoiled or devastated all local resources. An ugothol gains nourishment only through its long, bloodsucking tongue. Their prey bear distinctive triple puncture wounds near major arteries. Corpses bearing such marks are typically the first clues found to uncover a faceless stalker’s presence, though sometimes they are overlooked as marks belonging to a vampire or chupacabra.Recall Knowledge - Aberration (Occultism): DC 19Faceless Stalker" - }, - { - "name": "Faerie Dragon", - "family": "—", - "level": 2, - "alignment": "Chaotic Good", - "creature_type": "Dragon", - "size": "Tiny", - "traits": ["Dragon"], - "rarity": "Uncommon", - "id": "205", - "lore": "Faerie DragonAlthough they are much smaller than their larger dragon cousins, faerie dragons have the many of the same physiological attributes, including long necks, toothy maws, sinuous tails, and sharp claws. They flit about on iridescent butterfly wings, the coloring of which changes based on where they live, giving them a natural camouflage. Unlike their larger kin, an adult faerie dragon remains the same size throughout its lifespan. The only visual clue to the age of a faerie dragon is the sheen on its scales, a glimmer that becomes more lustrous the older it gets. Faerie dragons usually exhibit pleasant and good-natured temperaments, though they have a mischievous streak that leads them to play tricks on those around them. In search of an amusement, they prefer harmless annoyances to wounding malice. While often spontaneous, they may also spend months if not years planning the perfect prank. Especially responsive targets endear themselves to faerie dragons and may create a lifelong bond. A faerie dragon’s reputation as a trickster leads many to associate them with fey, with whom the tiny dragons have cordial relationships. Peaceful by nature, faerie dragons do not enjoy confrontation. If faced with hostility, they prefer to remain at a distance and breathe euphoric gas at their foes, diffusing the skirmish by creating an atmosphere of bliss. If conflict escalates, they target their opponents with spells, using their renowned trickery to escape. If their companions are in danger, however, their desire to remain out of combat changes. Faerie dragons protect their friends by any means available, including physical combat. Sometimes as faerie dragons grow older, their connection to the First World grows stronger. In addition to growing more lustrous and vibrant in appearance, these faerie dragons gain an increasing amount of magical primal power. Such faerie dragons increase in strength as appropriate—a faerie dragon of 20th level or even higher is possible, but it is exceptionally unusual to encounter a faerie dragon of 9th level or higher beyond the most remote regions of the First World. When creating a more powerful faerie dragon, change its tradition to primal and grant it a number of primal spells known appropriate for a druid of its level. Faerie dragons don’t grow much larger, regardless of how powerful they become. Those who would seek to torment or vex a faerie dragon would do well to consider this, as it’s often difficult to tell how powerful one of these tiny dragons truly is at a simple glance!Recall Knowledge - Dragon (Arcana): DC 18Faerie Dragon" - }, - { - "name": "Fen Mosquito Swarm", - "family": "Mosquito", - "level": 3, - "alignment": "Neutral", - "creature_type": "Animal", - "size": "Large", - "traits": ["Animal", "Swarm"], - "rarity": "Common", - "id": "732", - "lore": "Fen Mosquito SwarmWhen deadly fen mosquitoes gather in large numbers, they form into lethal swarms capable of draining blood at a truly alarming rate. Fen mosquito swarms are typically encountered only in tropical swamps or bogs, but during humid months in spring or summer they can drift into riverine areas or even through the waterfront reaches of settlements.Recall Knowledge - Animal (Nature): DC 18Fen Mosquito Swarm" - }, - { - "name": "Fetchling Scout", - "family": "Fetchling", - "level": 1, - "alignment": "Neutral", - "creature_type": "Humanoid", - "size": "Medium", - "traits": ["Fetchling", "Humanoid", "Shadow"], - "rarity": "Common", - "id": "669", - "lore": "Fetchling ScoutThe people known today as fetchlings are a distinct ancestry descended from generations of humans who became trapped ages ago on the Shadow Plane. No longer human at all, these people, who call themselves kayals, have become monochromatic in coloration, with flesh tones and hair colors varying between white, black, and all shades of gray. Their limbs are lithe and willowy, and their eyes are generally solid yellow, yellow-green, or white, though a rare few have a purple or blue glow. Fetchlings have developed their own complex societies in the Shadow Plane, often under the tolerance of or in servitude to the strange, malignant creatures there, such as the sinister velstracs or the enigmatic d'ziriaks. While individual fetchlings can be any alignment, they are all survivors in a harsh environment, which leads to a tendency toward pragmatism. Fetchling clothing mimics the regions they dwell in, with drab colors tending toward darker shades. When they trade with humans or other societies on the Material Plane, they often wear masks or concealing clothing to hide their appearance. Typical fetchling communities are insular and swiftly close ranks in the event of an intruder. Though individual fetchlings don't mind traveling to and blending in with other societies to facilitate trade, they often hide or even react defensively if they have their own visitors. When one considers the nature of the other denizens of the Shadow Plane, however, this tendency to assume the worst of interlopers might make sense to some. Fetchlings are not as common on the Material Plane; most of those who dwell there are loners by choice who have left their home to seek out adventure elsewhere, exiles who were banished from their homelands, or planar castaways with no ability to return to the Shadow Plane. This last category, the lost and stranded, are the most likely to be found in larger groups. In cities of significant size, one can sometimes even find a small community of a few dozen or more fetchlings living among humans, although they often do so subtly by dyeing their hair, wearing brightly colored clothing, and utilizing layers of makeup to hide their pallid complexions.Recall Knowledge - Humanoid (Society): DC 15Fetchling Scout" - }, - { - "name": "Filth Fire", - "family": "Elemental, Fire", - "level": 4, - "alignment": "Neutral Evil", - "creature_type": "Elemental", - "size": "Medium", - "traits": ["Elemental", "Fire"], - "rarity": "Common", - "id": "656", - "lore": "Filth FireThese creatures look like roiling clouds of black smoke churning above a mound of burning refuse. Leering faces form and fade in the smoke above, while the burning trash writhes in spasmodic lurches, obviously alive.Recall Knowledge - Elemental (Arcana, Nature): DC 19Filth Fire" - }, - { - "name": "Fire Giant", - "family": "Giant", - "level": 10, - "alignment": "Lawful Evil", - "creature_type": "Giant, Humanoid", - "size": "Large", - "traits": ["Fire", "Giant", "Humanoid"], - "rarity": "Common", - "id": "223", - "lore": "Fire GiantThe most militaristic of all giants, fire giants focus obsessively on learning combat techniques, mastering the arts of forging weapons and armor, and finding new ways to dominate their enemies. As a result, their social and political structures are grounded firmly in martial hierarchies, with a strict emphasis on following the orders of one’s superior, no matter if you are accountable to a lowly soldier or report to a powerful officer. As soon as a fire giant can walk, they are fitted with their first suit of forged armor. This armor is constantly remolded and replaced as the fire giant matures, both to ensure they are comfortable with steel against their skin and also to teach the giant as early as possible that they bear the burden of fighting to protect their traditions and way of life. To a fire giant, death is the flame in which the future is forged. Fire giants are usually identified by their powerful stature, bright-orange hair that flickers and dances as if it were aflame, and heavy steel armor worn over garments of crimson, amber, or black. Most fire giants are covered in scars and refuse to conceal or obstruct them, as each jagged mark serves as a reminder of a valuable lesson they learned in battle. A typical fire giant stands 12 to 16 feet tall, weighs about 7,000 pounds, and lives to be 350 years old.Recall Knowledge - Humanoid (Society): DC 27Fire Giant" - }, - { - "name": "Fire Jellyfish Swarm", - "family": "Jellyfish", - "level": 6, - "alignment": "Neutral", - "creature_type": "Animal", - "size": "Large", - "traits": ["Animal", "Aquatic", "Mindless", "Swarm"], - "rarity": "Common", - "id": "706", - "lore": "Fire Jellyfish SwarmWhile individually one of these fist-sized jellyfish is merely a nuisance, in great numbers, fire jellyfish can form into dangerous swarms. Bobbing in the water, they create a cloud of stinging tentacles. They were named in part for their bright coloration, but those who are stung by fire jellyfish learn the larger reason for their name—the pain of their stings is comparable to being burned alive.Recall Knowledge - Animal (Nature): DC 22Fire Jellyfish Swarm" - }, - { - "name": "Fire Mephit", - "family": "Elemental, Mephit", - "level": 1, - "alignment": "Neutral", - "creature_type": "Elemental", - "size": "Small", - "traits": ["Elemental", "Fire"], - "rarity": "Common", - "id": "194", - "lore": "Fire MephitFire mephits are conniving and quick to anger. They aren’t evil, but they delight in inflicting pain, and their love of burning things pushes them the closest to this alignment of all mephits. They have bright-orange skin, and wisps of flame flicker along their wings as they flap through the air. The rivalry between fire and water mephits is notorious, and these creatures loathe working together for any amount of time.Recall Knowledge - Elemental (Arcana, Nature): DC 15Fire Mephit" - }, - { - "name": "Fire Yai", - "family": "Oni", - "level": 14, - "alignment": "Lawful Evil", - "creature_type": "Fiend, Giant, Humanoid", - "size": "Large", - "traits": ["Fiend", "Fire", "Giant", "Humanoid", "Oni"], - "rarity": "Common", - "id": "748", - "lore": "Fire YaiFire yai take the form of fire giants. Like fire giants, fire yai are shrewd and militaristic and have an incredible appetite for the thrill of war. While they engage in battle to conquer and control others, fire yai also love the thrill of war, fighting for the sheer joy of it. Presenting a fire yai with a true challenge in combat can potentially earn their mercy and an offer to join and serve at their side. Fire yai's third eyes shoot forth burning missiles of fire.Recall Knowledge - Fiend (Religion): DC 32Recall Knowledge - Humanoid (Society): DC 32Fire Yai" - }, - { - "name": "Firewyrm", - "family": "Elemental, Fire", - "level": 9, - "alignment": "Neutral", - "creature_type": "Elemental", - "size": "Huge", - "traits": ["Elemental", "Fire"], - "rarity": "Common", - "id": "190", - "lore": "FirewyrmFirewyrms live in tubes of molten lava found throughout the Plane of Fire.Recall Knowledge - Elemental (Arcana, Nature): DC 26Firewyrm" - }, - { - "name": "Fjord Linnorm", - "family": "Linnorm", - "level": 16, - "alignment": "Chaotic Evil", - "creature_type": "Dragon", - "size": "Gargantuan", - "traits": ["Amphibious", "Dragon"], - "rarity": "Uncommon", - "id": "721", - "lore": "Fjord LinnormFjord linnorms make their homes in damp caves behind ice-cold waterfalls in the river-veined coastal reaches of the north. While they may appear graceful as they swim up the fjords for which they're named, they are as vile as any other of their species and take pleasures in capsizing river boats before gobbling up their terrified crews.Recall Knowledge - Dragon (Arcana): DC 37Fjord Linnorm" - }, - { - "name": "Flame Drake", - "family": "Drake", - "level": 5, - "alignment": "Chaotic Evil", - "creature_type": "Dragon", - "size": "Large", - "traits": ["Dragon", "Fire"], - "rarity": "Common", - "id": "160", - "lore": "Flame DrakeThe distant kin of red dragons, flame drakes thankfully lack the intelligence and ambition of their larger cousins, but are no less territorial or violent. Flame drakes dwell near volcanoes and magma, but it’s not unheard of for one to drift into nearby areas like forests or wooded hills. Their scales are usually some shade of red, occasionally fading to smoky blacks and grays along the edges of their wings and the tips of their tails.Recall Knowledge - Dragon (Arcana): DC 20Flame Drake" - }, - { - "name": "Flash Beetle", - "family": "Beetle", - "level": -1, - "alignment": "Neutral", - "creature_type": "Animal", - "size": "Small", - "traits": ["Animal"], - "rarity": "Common", - "id": "49", - "lore": "Flash BeetleThese 3-foot-long insects boast a pair of glowing organs on the back of the abdomen that give off bright light and that continue to glow for days, even after the creature’s death. Flash beetles are commonly herded and harvested by miners and spelunkers, as their glow is considered safer than torches and less expensive than lamps. Denizens of the Darklands often domesticate and train these insects, using them as pets, livestock, or caging them to use as organic sources of light in areas frequented by visitors unaccustomed to the darkness.Recall Knowledge - Animal (Nature): DC 13Flash Beetle" - }, - { - "name": "Flea Swarm", - "family": "Flea", - "level": 5, - "alignment": "Neutral", - "creature_type": "Animal", - "size": "Large", - "traits": ["Animal", "Swarm"], - "rarity": "Common", - "id": "502", - "lore": "Flea SwarmFlea swarms roil across city streets and rural hinterlands in a hissing, scraping scrabble, draining blood from any creatures unfortunate enough to cross their path.Recall Knowledge - Animal (Nature): DC 20Flea Swarm" - }, - { - "name": "Flesh Golem", - "family": "Golem", - "level": 8, - "alignment": "Neutral", - "creature_type": "Construct", - "size": "Large", - "traits": ["Construct", "Golem", "Mindless"], - "rarity": "Uncommon", - "id": "238", - "lore": "Flesh GolemMade of odd scraps of skin and muscle, a flesh golem is a grotesque parody of life. Though it has no mind, it can still go into a berserk rage when harmed, giving it a faint semblance of emotion. Flesh golems guard the laboratories and charnel houses of fleshwarpers and necromancers who feel no compunctions about desecrating corpses for their own ends. Though the first flesh golem is believed to have been a misguided attempt to create from simple base elements, these monstrosities are far from human. In isolated cases, echoes of a personality might rise in a flesh golem if the brain used as part of its construction belonged to a particularly powerful personality, but such tragic instances are (thankfully) rare in the extreme.Recall Knowledge - Construct (Arcana, Crafting): DC 26Flesh Golem" - }, - { - "name": "Flytrap Leshy", - "family": "Leshy", - "level": 4, - "alignment": "Neutral", - "creature_type": "Plant", - "size": "Small", - "traits": ["Leshy", "Plant"], - "rarity": "Common", - "id": "717", - "lore": "Flytrap LeshyWhile often seen as unfriendly by non-leshys, flytrap leshys get along well with other leshys. Nonetheless, they're among the most aggressive leshys, often guarding the most vulnerable places in the natural world with their flytrap mouths and hands. When a large threat emerges, pairs of flytrap leshys band together to create amalgams capable of driving back powerful foes. This unusual form of communal defense suffuses flytrap leshy society, and they often form relationships between multiple individuals that would confuse or even scandalize more uptight humanoids—to a flytrap leshy, though, there's nothing strange about sharing your innermost secrets with people you literally merged together with to defend your home from an enemy.Recall Knowledge - Plant (Nature): DC 19Flytrap Leshy" - }, - { - "name": "Forge-Spurned", - "family": "—", - "level": 5, - "alignment": "Neutral Evil", - "creature_type": "Undead", - "size": "Medium", - "traits": ["Fire", "Undead"], - "rarity": "Uncommon", - "id": "473", - "lore": "Forge-SpurnedEvil dwarves who die having failed to live up to the exacting standards of the duergar god Droskar are sometimes forced to return to the material world as undead abominations known as forge-spurned.Recall Knowledge - Undead (Religion): DC 22Forge-Spurned" - }, - { - "name": "Froghemoth", - "family": "—", - "level": 13, - "alignment": "Neutral", - "creature_type": "Aberration", - "size": "Huge", - "traits": ["Aberration", "Amphibious"], - "rarity": "Uncommon", - "id": "676", - "lore": "FroghemothA terrifying abomination of teeth, tentacles, and unbridled rage, the froghemoth is thankfully rarely encountered even in the deepest swamplands or most remote Darklands caverns. Capable of devouring dinosaurs and even dragons, it is a frighteningly effective ambush hunter, immersing itself in the mire with only its eyestalk protruding and watching in every direction at once with uncanny precision.Recall Knowledge - Aberration (Occultism): DC 33Froghemoth" - }, - { - "name": "Frost Drake", - "family": "Drake", - "level": 7, - "alignment": "Chaotic Evil", - "creature_type": "Dragon", - "size": "Large", - "traits": ["Cold", "Dragon"], - "rarity": "Common", - "id": "163", - "lore": "Frost DrakeFrost drakes pose an immense danger in the frozen reaches they call home, where they roam far and wide to hunt for prey such as caribou, wolves, small bears, and tundra-dwelling people. Related as they are to white dragons, these drakes share many habits and facets of their disposition with their draconic cousins. Indeed, just as white dragons are among the most bestial and craven of dragonkind, frost drakes are among the most depraved and openly malicious of the drakes. They are also especially insolent, and are less likely to back down from a flight compared to other drakes. Many frost drakes have met their ends trying to enact cruelties beyond their means, such as singly taking on an entire castle or well-fortified township. Although a frost drake can wreak much destruction on its own, tales of village-dwelling northerners banding together to defend their homes from these rogue menaces are fairly common. A frost drake’s hunting grounds are quite large. Those frost drakes that live upon the permanently frozen peaks of high mountains have been known to swoop down to snatch up prey from the lowlands, leaving frozen swaths of earth from their breath as the only sign of their passing. Their frost-covered scales range from deep royal blue to crisp cyan and sometimes feature sporadic patches of violet. Their hides are thinner than most drakes’; when a frost drake is inhaling in preparation to launch its signature frozen breath, the monster’s ice-blue blood can be seen beneath its scales.Recall Knowledge - Dragon (Arcana): DC 23Frost Drake" - }, - { - "name": "Frost Giant", - "family": "Giant", - "level": 9, - "alignment": "Chaotic Evil", - "creature_type": "Giant, Humanoid", - "size": "Large", - "traits": ["Cold", "Giant", "Humanoid"], - "rarity": "Common", - "id": "222", - "lore": "Frost GiantFrost giants are remorseless marauders who pillage and plunder from those who dare to live near them in desolate, frigid lands. Their clans range from extremely territorial hunters who claim an expanse of tundra and defend it at all costs to nomadic hordes that roam icy slopes in search of settlements to conquer. Frost giant clans are ruled by those who exhibit the greatest ferocity and prowess in battle—massive brutes who proclaim themselves jarl and demand absolute obedience from their followers. If at any time a frost giant wishes to be a jarl, all they must do is issue a challenge to the current jarl and face off in mortal combat, after which the reigning champion continues leading the clan or the victorious challenger assumes control. Frost giants live in frostbitten realms, and their appearance is reflective of a people weathered and hardened by relentless snowstorms and freezing temperatures. They often wear metal armor adorned with the furs, skin, teeth, and tusks of slain beasts and heft weapons as long as dining tables. Their flesh ranges from pale blue to shale gray, and their hair is typically a dingy white or dirty yellow color. A typical frost giant stands about 15 feet tall and weighs approximately 2,800 pounds.Recall Knowledge - Humanoid (Society): DC 26Frost Giant" - }, - { - "name": "Frost Troll", - "family": "Troll", - "level": 4, - "alignment": "Chaotic Evil", - "creature_type": "Giant", - "size": "Large", - "traits": ["Cold", "Giant", "Troll"], - "rarity": "Uncommon", - "id": "831", - "lore": "Frost TrollFrost trolls are nightmarish frozen monsters of rime-stained claws and hoarfrost teeth. Possessing wits superior to those of common trolls, frost trolls often hunt in packs of three—one attacking their quarry openly while the remaining two pause to assess weaknesses before moving in for the kill. Frost trolls relish the taste of human flesh and adjust their hunting grounds seasonally to remain in close proximity to their favorite prey. Of slighter frame than common trolls, a typical frost troll stands 11 feet tall when not hunched and weighs 900 pounds. Their sickly, cracked flesh is of an icy, cerulean pallor. Frost trolls often adorn themselves with trophies of bone and hide flayed from their kills.Frost Troll" - }, - { - "name": "Frost Worm", - "family": "—", - "level": 12, - "alignment": "Neutral", - "creature_type": "Animal", - "size": "Huge", - "traits": ["Animal", "Cold"], - "rarity": "Common", - "id": "677", - "lore": "Frost WormThe frost worm's single round, red eye gleams prominently at the head of its monstrous mass, white as a winter snowfall. What appears to be a bifurcated lower jaw is actually two spiky parapodia that the worm uses to shovel food into its lamprey-like mouth. An adult frost worm measures 35 feet long and weighs 8,000 pounds. A frost worm is an apex predator that uses camouflage, burrowing, and deceit to ambush its prey. When it attacks, a frost worm produces a distinctive, high-pitched trill. Though some survivors of frost worm attacks have compared it to a wailing lament, the trill has a captivating effect on nearby creatures, causing them to stop and listen even as the monstrous creature approaches. The cold shed by a frost worm is as dangerous as its trill or its jaws, and while it is not fond of warmer climates, neither is it particularly hampered in such regions. A frost worm that somehow finds itself in temperate or even tropical environs causes the immediate area to chill and ice over with frost over time, creating seemingly impossible pockets of frozen terrain.Recall Knowledge - Animal (Nature): DC 30Frost Worm" - }, - { - "name": "Frost Yai", - "family": "Oni", - "level": 13, - "alignment": "Chaotic Evil", - "creature_type": "Fiend, Giant, Humanoid", - "size": "Large", - "traits": ["Cold", "Fiend", "Giant", "Humanoid", "Oni"], - "rarity": "Common", - "id": "747", - "lore": "Frost YaiIce yai combine the brutality of frost giants with the grace of martial artists. More than any other oni, ice yai delight not in the pleasures of the flesh, but in flesh itself—rather than indulging in oft-destructive mortal vices like drink or lust, ice yai pursue physical perfection, reveling in the process of turning their bodies into powerful fighting machines.Recall Knowledge - Fiend (Religion): DC 31Recall Knowledge - Humanoid (Society): DC 31Frost Yai" - }, - { - "name": "Fuming Sludge", - "family": "—", - "level": 7, - "alignment": "Neutral", - "creature_type": "Ooze", - "size": "Medium", - "traits": ["Mindless", "Ooze"], - "rarity": "Uncommon", - "id": "984", - "lore": "Fuming SludgeThe slurry from alchemical experiments is often as flammable as it is toxic. In especially volatile cases, a fuming sludge can form from ignited pools of unstable alchemical runoff. It resembles a charcoal-colored slurry studded with tiny embers, and it continually emits a thin haze of accelerant that amplifies the fires it starts. A fuming sludge must consume the base chemicals of living creatures to survive and can instinctively identify the complex molecules found in most animate creatures. The first meal of many a fuming sludge is its accidental creator, but it soon moves on to hunt in lush forests or densely populated settlements. A fuming sludge can extrude a powerful pseudopod to strike its victims, but it can also eject portions of its body with peristaltic contractions. These rapidly-cooling globs of goo slow down fleeing prey, but the cold, crusty residue can also alert canny explorers to their presence.Recall Knowledge - Ooze (Occultism): DC 25Fuming Sludge" - }, - { - "name": "Fungus Leshy", - "family": "Leshy", - "level": 2, - "alignment": "Neutral", - "creature_type": "Fungus", - "size": "Small", - "traits": ["Fungus", "Leshy"], - "rarity": "Common", - "id": "281", - "lore": "Fungus LeshyFungus leshys guard caves, bogs, and damp, dark places. Their fungus gardens are bizarre by most standards, but fungus leshys are extremely proud of their works.Recall Knowledge - Fungus (Nature): DC 16Fungus Leshy" - }, - { - "name": "Gahlepod (Juvenile Brughadatch)", - "family": "Brughadatch", - "level": 7, - "alignment": "Chaotic Evil", - "creature_type": "Fey", - "size": "Small", - "traits": ["Amphibious", "Fey"], - "rarity": "Common", - "id": "527", - "lore": "Gahlepod (Juvenile Brughadatch)The youngest brughadatches resemble overlarge tadpoles about 2 feet long.Recall Knowledge - Fey (Nature): DC 23Gahlepod" - }, - { - "name": "Gancanagh (Passion Azata)", - "family": "Azata", - "level": 4, - "alignment": "Chaotic Good", - "creature_type": "Celestial", - "size": "Medium", - "traits": ["Azata", "Celestial"], - "rarity": "Common", - "id": "35", - "lore": "Gancanagh (Passion Azata)Gancanaghs are lovers, revelers, and dashing duelists of Elysium. Embodiments of free love, they eagerly throw themselves into courting targets for brief but earnest flings until their quicksilver passions change their desires. They serve Cayden Cailean as well as other bacchanalian deities and empyreal lords of Elysium who understand their desires for love and parties. Gancanaghs hate evil beings that profane the spirit of romance and passion, as such creatures (especially the demonic tempters known as succubi) reinforce stigmas against open and free love. One can give no greater insult to a gancanagh than to mistake him for such a creature, and more than one hotheaded gancanagh has challenged a misinformed paladin or other champion of good to a duel over such a slight. While they enjoy drinking and carousing, gancanaghs can’t stand smoke. Nonetheless, many gancanaghs carry whimsical-looking smoking pipes because they think it makes them look dapper. They cherish their silver flutes, for they enjoy the beauty of flutes’ music and its ability to sway the heart.The majority of gancanaghs present themselves as male, but the concept of gender to a creature like a gancanagh, which can change its shape freely, is much more fluid and open to interpretation than for many mortals. Gancanaghs enjoy using this flexibility to confront and test mortals’ convictions when faced with fear or prejudice, but when encountering mortals who themselves are open-minded about sexuality or gender identity, they can become lifelong allies. For those who are persecuted for such reasons, gancanaghs are tireless defenders and eager supporters, quick to provide safety and to punish those who would attempt to impose narrower beliefs upon a world that deserves more diversity than it often gets. If possible, a gancanagh seeks to educate and redeem those who hold destructive beliefs or prejudices, resorting to combat only to defend themself or an endangered mortal, or when no other option seems tenable—yet even then, they fight with sadness.Recall Knowledge - Celestial (Religion): DC 19Gancanagh" - }, - { - "name": "Gargoyle", - "family": "—", - "level": 4, - "alignment": "Chaotic Evil", - "creature_type": "Beast", - "size": "Medium", - "traits": ["Beast", "Earth"], - "rarity": "Common", - "id": "210", - "lore": "GargoyleGargoyles are monstrous hunters made of elemental stone. They use their resemblance to decorative statues to hide in plain sight in cities during the day and descend upon unlucky pedestrians at night. Their most common form is that of a horned humanoid with bat-like wings, but individual gargoyles show a great deal of variation, with some appearing more or less humanoid and others resembling no known creature. A gargoyle’s features are not flxed; city-dwelling gargoyles who remain in the same locale long enough slowly morph, day by day, to match the style of the local architecture. These patient monsters can stay disguised for long stretches of time as they patiently await an opportunity to strike. Gargoyles tend to be lone hunters, though sometimes they band into fearsome tribes called “wings” for protection or sport. On rare occasions, wings become relatively stable communities, and gargoyles in wings may even ally with other creatures such as demons and intelligent aberrations, though these alliances exist on a razor’s edge. The majority of gargoyles are treacherous, vindictive, and petty—traits that preclude lasting partnerships. Many tend to be obsessive and compulsive. Some are collectors, focusing on anything from books to grim trophies, while others are ritualistic or overly passionate about niche intellectual subjects or certain artistic motifs. These tendencies often contribute to the dissolution of wings as individuals’ obsessions and compulsions clash. Kapoacinth Kapoacinths dwell not amid cliffs or rooftops, but beneath the sea, using their wings to swim. These water-dwelling gargoyles often dwell in shallow coastal regions and shamble forth from the sea to attack prey. Kapoacinths are less individualistic and tend to create more stable wings for longer periods of time. Kapoacinths have the same abilities as the gargoyle presented below, but with the following adjustments: they have the aquatic trait, they have a swim Speed of 40 feet instead of a fly Speed, and their Clawed Feat reaction triggers when they are Swimming instead of Flying.Recall Knowledge - Beast (Arcana, Nature): DC 19Gargoyle" - }, - { - "name": "Gashadokuro", - "family": "—", - "level": 13, - "alignment": "Neutral Evil", - "creature_type": "Undead", - "size": "Huge", - "traits": ["Undead"], - "rarity": "Uncommon", - "id": "474", - "lore": "GashadokuroThe dreaded gashadokuro is an undead haunter of the night, a giant skeleton that rises from the earth in the aftermath of a mass starvation event and seeks to inflict its unending hunger on the living. A gashadokuro that comes about due to a poor growing season is more prone to stalk remote village farmlands at night, while a gashadokuro that arose from the victims of a government-instigated food shortage has few compunctions about stomping straight into bustling cities in broad daylight. These latter gashadokuro even seem to target aristocrats and government authorities—whether or not they are the same politicians whose negligence resulted in the famine in the first place—leading many to believe that the gashadokuro seeks to slake its thirst for revenge even more than it seeks to sate its unending hunger.Recall Knowledge - Undead (Religion): DC 33Gashadokuro" - }, - { - "name": "Gelatinous Cube", - "family": "Ooze", - "level": 3, - "alignment": "Neutral", - "creature_type": "Ooze", - "size": "Large", - "traits": ["Mindless", "Ooze"], - "rarity": "Common", - "id": "321", - "lore": "Gelatinous CubeFound underground or in dungeons, these quivering cubes of slime continuously scour their domain for food. The acid in their bodies is weak enough that many gelatinous cubes still contain the gear of their victims, as they’re unable to break them down.Recall Knowledge - Ooze (Occultism): DC 18Gelatinous Cube" - }, - { - "name": "Gelugon (Ice Devil)", - "family": "Devil", - "level": 13, - "alignment": "Lawful Evil", - "creature_type": "Fiend", - "size": "Large", - "traits": ["Devil", "Fiend"], - "rarity": "Common", - "id": "113", - "lore": "Gelugon (Ice Devil)Insectile ice devils are strategists and masterminds in Hell’s armies, using their superior intellect to strike against their enemies and spread Hell’s influence throughout the planes. An ice devil rarely breaks their solitary contemplation of strategy save to pursue a plan they have devised. They can be enticed otherwise only by an exchange of services to be determined at a later time, adding to the pieces they can play on the board. Occasionally, a mortal strategist of outstanding skill might amuse an ice devil enough for the gelugon to agree to a contest of strategy, typically a strategic board game like chess, to decide a dispute. In the unlikely event the devil loses such a contest, they inevitably go to great lengths to later obtain that mortal’s services for their own infernal ends.Recall Knowledge - Fiend (Religion): DC 31Gelugon" - }, - { - "name": "Ghaele (Crusader Azata)", - "family": "Azata", - "level": 13, - "alignment": "Chaotic Good", - "creature_type": "Celestial", - "size": "Medium", - "traits": ["Azata", "Celestial"], - "rarity": "Common", - "id": "37", - "lore": "Ghaele (Crusader Azata)Ghaeles are fiend-hunting knights of Elysium and champions of the freedom to take up arms against oppressors and other evils. Ghaeles rarely engage directly in mortal wars, but where fiends are involved they make an exception. A ghaele might assume the guise of a mortal to fight fiends alongside others, hoping to bolster morale and teach good tactics against such supernatural foes. Ghaeles serve various deities and empyreal lords of Elysium, though many have an affinity for Cayden Cailean in his capacity as a champion of freedom and defender of the downtrodden. Among azatas, ghaeles are generally the quickest to shift to violence as a method of solving problems, but even then they seek to minimize pain and suffering when they can.Recall Knowledge - Celestial (Religion): DC 31Ghaele" - }, - { - "name": "Ghast", - "family": "Ghoul", - "level": 2, - "alignment": "Chaotic Evil", - "creature_type": "Undead", - "size": "Medium", - "traits": ["Ghoul", "Undead"], - "rarity": "Common", - "id": "219", - "lore": "GhastGhasts—feral, foul-smelling, and constantly hungry—are the more powerful kin of ghouls. They are relentless in the pursuit of their prey.Recall Knowledge - Undead (Religion): DC 16Ghast" - }, - { - "name": "Ghonhatine", - "family": "Fleshwarp", - "level": 10, - "alignment": "Chaotic Evil", - "creature_type": "Aberration", - "size": "Large", - "traits": ["Aberration"], - "rarity": "Common", - "id": "671", - "lore": "GhonhatineIn transforming xulgaths, drow fleshwarpers sought not to create a new type of creature but to recapture a form of xulgath predecessor believed entirely vanished from Golarion. Ghonhatines are the result—hulking reptilian beasts who prefer to crawl on all fours and tear at their foes with bestial fury.Recall Knowledge - Aberration (Occultism): DC 27Ghonhatine" - }, - { - "name": "Ghost Commoner", - "family": "Ghost", - "level": 4, - "alignment": "Chaotic Evil", - "creature_type": "Spirit, Undead", - "size": "Medium", - "traits": ["Ghost", "Incorporeal", "Spirit", "Undead"], - "rarity": "Common", - "id": "216", - "lore": "Ghost CommonerThe ghost commoner is an ordinary person who believes they died unjustly, usually due to foul play or betrayal.Recall Knowledge - Spirit (Occultism): DC 19Recall Knowledge - Undead (Religion): DC 19Ghost Commoner" - }, - { - "name": "Ghost Mage", - "family": "Ghost", - "level": 10, - "alignment": "Chaotic Evil", - "creature_type": "Spirit, Undead", - "size": "Medium", - "traits": ["Ghost", "Incorporeal", "Spirit", "Undead"], - "rarity": "Common", - "id": "217", - "lore": "Ghost MageA wizard who died with a major project left undone might become a ghost mage, constantly seeking to finish its task in undeath.Recall Knowledge - Spirit (Occultism): DC 27Recall Knowledge - Undead (Religion): DC 27Ghost Mage" - }, - { - "name": "Ghoul", - "family": "Ghoul", - "level": 1, - "alignment": "Chaotic Evil", - "creature_type": "Undead", - "size": "Medium", - "traits": ["Ghoul", "Undead"], - "rarity": "Common", - "id": "218", - "lore": "GhoulGhouls are ravenous undead who haunt graveyards and eat corpses.Recall Knowledge - Undead (Religion): DC 15Ghoul" - }, - { - "name": "Giant Amoeba", - "family": "Ooze", - "level": 1, - "alignment": "Neutral", - "creature_type": "Ooze", - "size": "Small", - "traits": ["Amphibious", "Mindless", "Ooze"], - "rarity": "Common", - "id": "751", - "lore": "Giant AmoebaThese blobs of nearly transparent protoplasm are identical in form and behavior to the microscopic creatures from which they have evolved, except their outlandish size makes them all the more dangerous. Unlike slimes, puddings, and other deadly oozes, giant amoebas have an outer membrane that contains their internal structures, making them more susceptible to slashing weapons than their amorphous kin. However, this membrane is also extremely flexible and permeable, allowing them to surround prey and absorb it, suffocating and slowly digesting it in the amoeba's acidic fluids.Recall Knowledge - Ooze (Occultism): DC 15Giant Amoeba" - }, - { - "name": "Giant Anaconda", - "family": "Snake", - "level": 8, - "alignment": "Neutral", - "creature_type": "Animal", - "size": "Huge", - "traits": ["Animal"], - "rarity": "Common", - "id": "382", - "lore": "Giant AnacondaThe monstrous giant anaconda is capable of swallowing whole creatures as big as horses—to say nothing of their riders. Although novice bushwhackers watch out for snakes that might drop on them from the jungle canopy above, giant anacondas are most commonly encountered in ponds and rivers, where they feed on prey including manatees and capybaras.Recall Knowledge - Animal (Nature): DC 24Giant Anaconda" - }, - { - "name": "Giant Animated Statue", - "family": "Animated Object", - "level": 7, - "alignment": "Neutral", - "creature_type": "Construct", - "size": "Huge", - "traits": ["Construct", "Earth", "Mindless"], - "rarity": "Common", - "id": "22", - "lore": "Giant Animated StatueAs with any humanoid animated statues of Medium size, giant animated statues are used to guard locations of importance, but their increased size and power make them most useful in large vaults, spacious chambers, or outdoor locations. Animated objects of this strength and size are ideal for tasks and responsibilities usually performed by golems, and more powerful animated objects are thus all but unheard of.Recall Knowledge - Construct (Arcana, Crafting): DC 23Giant Animated Statue" - }, - { - "name": "Giant Ant", - "family": "Ant", - "level": 2, - "alignment": "Neutral", - "creature_type": "Animal", - "size": "Medium", - "traits": ["Animal"], - "rarity": "Common", - "id": "548", - "lore": "Giant AntGiant ants are much like their smaller kin in their industrious habits, though growing to the size of ponies makes them much deadlier.Recall Knowledge - Animal (Nature): DC 16Giant Ant" - }, - { - "name": "Giant Aukashungi", - "family": "Aukashungi", - "level": 14, - "alignment": "Chaotic Evil", - "creature_type": "Aberration", - "size": "Huge", - "traits": ["Aberration", "Amphibious"], - "rarity": "Uncommon", - "id": "526", - "lore": "Giant AukashungiThe strongest individual in an aukashungi swarm eventually grows to monstrous proportions.\nRecall Knowledge - Aberration (Occultism): DC 34Giant Aukashungi" - }, - { - "name": "Giant Badger", - "family": "Badger", - "level": 2, - "alignment": "Neutral", - "creature_type": "Animal", - "size": "Medium", - "traits": ["Animal"], - "rarity": "Common", - "id": "562", - "lore": "Giant BadgerThe violent, territorial giant badger is a relentless predator. An obligate carnivore, its prey ranges from rabbits to deer, livestock, and even the occasional traveler or adventurer. A giant badger's claws are sharp and strong enough to carve tunnels from solid rock. They typically stand 4 feet tall at the shoulder and weigh 500 pounds.Recall Knowledge - Animal (Nature): DC 16Giant Badger" - }, - { - "name": "Giant Bat", - "family": "Bat", - "level": 2, - "alignment": "Neutral", - "creature_type": "Animal", - "size": "Large", - "traits": ["Animal"], - "rarity": "Common", - "id": "46", - "lore": "Giant BatWhile big bats are certainly not uncommon in dark caves and abandoned ruins and may instill fear in squeamish spelunkers, the so-called giant bat is a true monster, weighing well over 100 pounds and having a wingspan of nearly 15 feet. It primarily eats fruit and bugs, but can be incited to violence through fear or hunger. Giant bat attacks can quickly give rise to rumors of more dangerous monsters—many mistake these massive animals for some sort of demon or vampiric monster. But like other bats, giant bats are simply social and intelligent mammals. They are sometimes used as mounts by smaller humanoids, commonly those who hail from or dwell in mountainous or underground regions.Recall Knowledge - Animal (Nature): DC 16Giant Bat" - }, - { - "name": "Giant Bone Skipper", - "family": "Bone Skipper", - "level": 7, - "alignment": "Neutral", - "creature_type": "Animal", - "size": "Large", - "traits": ["Animal"], - "rarity": "Uncommon", - "id": "990", - "lore": "Giant Bone SkipperWhile less common than the smaller variety, giant bone skippers are the stuff of nightmares for morticians and graveyard keepers.Recall Knowledge - Animal (Nature): DC 25Giant Bone Skipper" - }, - { - "name": "Giant Centipede", - "family": "Centipede", - "level": -1, - "alignment": "Neutral", - "creature_type": "Animal", - "size": "Medium", - "traits": ["Animal"], - "rarity": "Common", - "id": "77", - "lore": "Giant CentipedeMost giant centipedes (known as sewer centipedes when found in cities) nest in small groups but hunt alone when they seek out food. Attempts to domesticate giant centipedes for use as guardians or pets generally end poorly, but some tribes of goblins, kobolds, and mitflits have developed effective methods of utilizing these vermin as guardians. Other tribes and some humanoid societies roast and eat centipedes, often with pungent peppers as a savory delicacy, although care must be taken in preparing the meal to avoid tainting the flesh with the creature’s venom.Recall Knowledge - Animal (Nature): DC 13Giant Centipede" - }, - { - "name": "Giant Chameleon", - "family": "Lizard", - "level": 3, - "alignment": "Neutral", - "creature_type": "Animal", - "size": "Large", - "traits": ["Animal"], - "rarity": "Common", - "id": "724", - "lore": "Giant ChameleonGiant chameleons are legendary for their ability to change their skin color in response to their surroundings. Their eyes are capable of peering in different directions independently, making them almost as difficult to sneak up on as they are to notice in the first place.Recall Knowledge - Animal (Nature): DC 18Giant Chameleon" - }, - { - "name": "Giant Cockroach", - "family": "Cockroach", - "level": 1, - "alignment": "Neutral", - "creature_type": "Animal", - "size": "Small", - "traits": ["Animal"], - "rarity": "Common", - "id": "585", - "lore": "Giant CockroachCockroaches are communal creatures, rarely setting out on their own unless they are searching for food. If an adventurer encounters a single giant cockroach while exploring, they had best take precautions against others, as there is likely an entire colony nearby.Recall Knowledge - Animal (Nature): DC 15Giant Cockroach" - }, - { - "name": "Giant Crab", - "family": "Crab", - "level": 2, - "alignment": "Neutral", - "creature_type": "Animal", - "size": "Medium", - "traits": ["Animal", "Aquatic"], - "rarity": "Common", - "id": "588", - "lore": "Giant CrabCrabs are scavenging crustaceans known for their hard shells and iconic sideways gait. They use their claws to defend themselves, hunt, and fight other crabs for territory. When confronted with threats from outside their species, most crabs prefer to flee, but when retreat isn't possible, they clamp on to their foes as tightly as they can.The statistics presented here represent giant crabs that live close to the water's surface. Crabs that live deeper underwater often exhibit more extreme adaptations to their environment. Crabs who live in the depths where little light reaches gain darkvision and cold resistance, and those adapted to the most hostile reaches of the deep sea can detect nearby creatures through subtle shifts in ocean currents.These skittering creatures are prized for their delicious meat, but their size makes them dangerous targets for harvesting.Recall Knowledge - Animal (Nature): DC 16Giant Crab" - }, - { - "name": "Giant Crawling Hand", - "family": "Crawling Hand", - "level": 5, - "alignment": "Neutral Evil", - "creature_type": "Undead", - "size": "Medium", - "traits": ["Undead"], - "rarity": "Common", - "id": "590", - "lore": "Giant Crawling HandA giant crawling hand is the appendage of a very large creature, such as a giant.Recall Knowledge - Undead (Religion): DC 20Giant Crawling Hand" - }, - { - "name": "Giant Dragonfly Nymph", - "family": "Dragonfly", - "level": 3, - "alignment": "Neutral", - "creature_type": "Animal", - "size": "Small", - "traits": ["Animal", "Aquatic"], - "rarity": "Common", - "id": "637", - "lore": "Giant Dragonfly NymphThe aquatic, wingless offspring of dragonflies are called dragonfly nymphs. Giant dragonfly nymphs can be several feet in length and mostly hunt in shallow waters, eating carrion and ambushing living creatures with their fully grown counterparts. They are not daunted by larger creatures, compelled by their instinct to eat as much as possible to sustain their growth.Recall Knowledge - Animal (Nature): DC 18Giant Dragonfly Nymph" - }, - { - "name": "Giant Dragonfly", - "family": "Dragonfly", - "level": 4, - "alignment": "Neutral", - "creature_type": "Animal", - "size": "Medium", - "traits": ["Animal"], - "rarity": "Common", - "id": "638", - "lore": "Giant DragonflyThese buzzing insects are the size of a small horse. They are ambush predators known to hunt beasts and humanoids alike, capable of using impressive aerial acrobatics to swoop down from above and snatch away their prey.Recall Knowledge - Animal (Nature): DC 19Giant Dragonfly" - }, - { - "name": "Giant Eagle", - "family": "Eagle", - "level": 3, - "alignment": "Neutral Good", - "creature_type": "Beast", - "size": "Large", - "traits": ["Beast"], - "rarity": "Common", - "id": "173", - "lore": "Giant EagleNo mere animals, giant eagles have a keen intellect and a strong sense of honor. As guardians of their mountain homes, giant eagles attempt to prevent the encroachment of civilization upon wild land and the predations of wicked humanoid settlements. Unlike ordinary eagles, which tend to be solitary creatures, giant eagles congregate within aeries holding up to a dozen members and work together to protect their domains. Giant eagles have wingspans up to 30 feet across and weigh up to 500 pounds. These impressive birds cannot be easily broken or cowed. A giant eagle may allow trusted terrestrial friends to ride it, but they invariably resist saddles, harnesses, or other equipment that might suggest they are mere beasts of burden rather than trusted companions. Giant eagles are long-lived and take debts and oaths very seriously, often remembering slights for years and remaining slow to forgive.Recall Knowledge - Beast (Arcana, Nature): DC 18Giant Eagle" - }, - { - "name": "Giant Flea", - "family": "Flea", - "level": 3, - "alignment": "Neutral", - "creature_type": "Animal", - "size": "Large", - "traits": ["Animal"], - "rarity": "Common", - "id": "501", - "lore": "Giant FleaGiant fleas are commonly found in areas containing hardy megafauna, such as dinosaurs or mammoths.\nRecall Knowledge - Animal (Nature): DC 18Giant Flea" - }, - { - "name": "Giant Fly", - "family": "Fly", - "level": 1, - "alignment": "Neutral", - "creature_type": "Animal", - "size": "Medium", - "traits": ["Animal"], - "rarity": "Common", - "id": "673", - "lore": "Giant FlyThis pony-sized fly's twitching limbs seem to never stop moving as it constantly cleans itself and scoops anything edible into its mouthparts. While primarily carrion eaters, giant flies sometimes prey on livestock or other animals too slow to get away.Recall Knowledge - Animal (Nature): DC 15Giant Fly" - }, - { - "name": "Giant Flytrap", - "family": "Flytrap", - "level": 10, - "alignment": "Neutral", - "creature_type": "Plant", - "size": "Huge", - "traits": ["Mindless", "Plant"], - "rarity": "Common", - "id": "209", - "lore": "Giant FlytrapBecause they blend in so well with surrounding foliage, giant flytraps can use the element of surprise to make quick strikes against unsuspecting adventurers and forest travelers.Recall Knowledge - Plant (Nature): DC 27Giant Flytrap" - }, - { - "name": "Giant Frilled Lizard", - "family": "Lizard", - "level": 5, - "alignment": "Neutral", - "creature_type": "Animal", - "size": "Large", - "traits": ["Animal"], - "rarity": "Common", - "id": "290", - "lore": "Giant Frilled LizardFound in warm and tropical forests and savannas, these immense lizards are a deadly threat to the unsuspecting traveler. When they aren’t sleeping or stalking prey, giant frilled lizards bask in the sunlight for hours at a time. Explorers sometimes mistakenly think them related to dragons due to their large size, elaborate neck frills (which, when displayed in a show of aggression and dominance, can be mistaken for wings), and ferocious hissing vocalizations used to frighten away creatures too large to eat. A giant frilled lizard’s primary food sources are oversized arthropods and other invertebrates, but it won’t hesitate to augment its diet with vertebrates, including other lizards, monkeys, and just about anything it can flt into its mouth—even humanoids. Although capable of short bursts of speed, a giant frilled lizard normally lies perfectly still while hunting, hoping to ambush its prey.Recall Knowledge - Animal (Nature): DC 20Giant Frilled Lizard" - }, - { - "name": "Giant Frog", - "family": "Frog", - "level": 1, - "alignment": "Neutral", - "creature_type": "Animal", - "size": "Medium", - "traits": ["Animal"], - "rarity": "Common", - "id": "675", - "lore": "Giant FrogGiant frogs can grow up to 6 feet long and weigh over 200 pounds, with rows of razor-sharp teeth lining their gaping mouths.Recall Knowledge - Animal (Nature): DC 15Giant Frog" - }, - { - "name": "Giant Gecko", - "family": "Lizard", - "level": 1, - "alignment": "Neutral", - "creature_type": "Animal", - "size": "Medium", - "traits": ["Animal"], - "rarity": "Common", - "id": "288", - "lore": "Giant GeckoThese roughly human-sized reptiles have amazing feet capable of clinging tenaciously to any surface. Giant geckos are typically docile and shy but can be aggressive when cornered or defending their territory. These large-eyed lizards are found in a wide variety of habitats, from rainforests and deserts to mountain slopes or even underground caverns. They spend most of their time climbing around in large trees or on rocky cliffs, whether hunting for small animals or hiding from predators. A giant gecko’s scales are often quite brightly colored or decorated in intricate patterns. Giant geckos span nearly 8 feet in length from head to tail, and they weigh about 120 pounds. Giant geckos are sometimes used by smaller humanoids as guardians or mounts, as their docile nature makes them relatively easy to tame and train. Their superior climbing skills make giant geckos particularly popular within societies that dwell underground or near cliffs, such as goblins and kobolds. Their bright coloration also makes them favorite exotic pets in high society.Recall Knowledge - Animal (Nature): DC 15Giant Gecko" - }, - { - "name": "Giant Hippocampus", - "family": "Hippocampus", - "level": 8, - "alignment": "Neutral", - "creature_type": "Animal", - "size": "Huge", - "traits": ["Animal", "Aquatic"], - "rarity": "Uncommon", - "id": "697", - "lore": "Giant HippocampusLiving in the deepest reaches of the ocean, giant hippocampi haven't been sighted near the shore and are often regarded as legends made up by sailors.Recall Knowledge - Animal (Nature): DC 26Giant Hippocampus" - }, - { - "name": "Giant Jellyfish", - "family": "Jellyfish", - "level": 7, - "alignment": "Neutral", - "creature_type": "Animal", - "size": "Large", - "traits": ["Animal", "Aquatic", "Mindless"], - "rarity": "Common", - "id": "707", - "lore": "Giant JellyfishUnlike its smaller cousins, the giant jellyfish is an active predator that chases down its prey through reefs or open water. It can even squeeze its enormous bell-shaped body into the tight confines of shipwrecks to drape its mane of tentacles across the exposed flesh of its prey.Recall Knowledge - Animal (Nature): DC 23Giant Jellyfish" - }, - { - "name": "Giant Leech", - "family": "Leech", - "level": 2, - "alignment": "Neutral", - "creature_type": "Animal", - "size": "Medium", - "traits": ["Amphibious", "Animal"], - "rarity": "Common", - "id": "711", - "lore": "Giant LeechCapable of growing to lengths of nearly 5 feet, giant leeches have circular maws filled with hook-like teeth. They prefer to dwell in stagnant or slow-moving shallow water or in damp, moist undergrowth. Horses and larger animals are their favorite prey, but they won't balk at a chance to latch onto a human- or halfling-sized meal.Recall Knowledge - Animal (Nature): DC 16Giant Leech" - }, - { - "name": "Giant Maggot", - "family": "Fly", - "level": 0, - "alignment": "Neutral", - "creature_type": "Animal", - "size": "Medium", - "traits": ["Animal"], - "rarity": "Common", - "id": "672", - "lore": "Giant MaggotGiant flies lay their eggs on the bodies of larger monsters or livestock. When they hatch, these eggs release squirming maggots the size of human children, ravenous young who voraciously consume any flesh in the immediate vicinity—typically starting with the body upon which they were born.Recall Knowledge - Animal (Nature): DC 14Giant Maggot" - }, - { - "name": "Giant Mantis", - "family": "Mantis, Giant", - "level": 3, - "alignment": "Neutral", - "creature_type": "Animal", - "size": "Large", - "traits": ["Animal"], - "rarity": "Common", - "id": "295", - "lore": "Giant MantisThese massive cousins of normal praying mantises stand taller than an average human. They stalk through dense forests, striking at meals from the trees.Recall Knowledge - Animal (Nature): DC 18Giant Mantis" - }, - { - "name": "Giant Monitor Lizard", - "family": "Lizard", - "level": 2, - "alignment": "Neutral", - "creature_type": "Animal", - "size": "Medium", - "traits": ["Animal"], - "rarity": "Common", - "id": "289", - "lore": "Giant Monitor LizardLarge and seemingly ponderous, a monitor lizard is a deceptively swift and ruthless predator. It ambushes its prey by rushing out from cover and biting the target with its powerful jaws. A giant monitor lizard’s saliva is venomous, allowing it to bring down prey larger than it can easily haul away in its jaws. Giant monitor lizards grow up to 14 feet long, including their long tails, and they weigh about 350 pounds. Their bodies are normally dark brown with patches of yellow or green. When nesting, a giant monitor lizard digs a deep burrow to hide in. The burrow serves as both a safe haven and a location from which the lizard can ambush larger prey such as deer, boars, or even humanoids. A giant monitor lizard can consume nearly its own body weight in a single meal, and its loosely articulated jaws allow it to swallow surprisingly large prey.Recall Knowledge - Animal (Nature): DC 16Giant Monitor Lizard" - }, - { - "name": "Giant Moray Eel", - "family": "Eel", - "level": 5, - "alignment": "Neutral", - "creature_type": "Animal", - "size": "Large", - "traits": ["Animal", "Aquatic"], - "rarity": "Common", - "id": "175", - "lore": "Giant Moray EelGiant moray eels dwell in warm, tropical waters and build lairs in narrow, twisting caves made of coral. Their size, speed, and powerful bite make them dangerous to divers and fishermen. Giant moray eels have rubbery hides that secrete a layer of mucus, making them difficult to harm with some weapons.Recall Knowledge - Animal (Nature): DC 20Giant Moray Eel" - }, - { - "name": "Giant Mosquito", - "family": "Mosquito", - "level": 6, - "alignment": "Neutral", - "creature_type": "Animal", - "size": "Medium", - "traits": ["Animal"], - "rarity": "Common", - "id": "733", - "lore": "Giant MosquitoThese horrifically enlarged versions of the common mosquito often prey upon megafauna like dinosaurs and other large creatures, but they won't turn down a chance to drink the blood of a smaller target—such as a humanoid.Recall Knowledge - Animal (Nature): DC 22Giant Mosquito" - }, - { - "name": "Giant Octopus", - "family": "Octopus", - "level": 8, - "alignment": "Neutral", - "creature_type": "Animal", - "size": "Huge", - "traits": ["Animal", "Aquatic"], - "rarity": "Common", - "id": "315", - "lore": "Giant OctopusGiant octopuses are found in the heart of deep, dark oceans.Recall Knowledge - Animal (Nature): DC 24Giant Octopus" - }, - { - "name": "Giant Rat", - "family": "Rat", - "level": -1, - "alignment": "Neutral", - "creature_type": "Animal", - "size": "Small", - "traits": ["Animal"], - "rarity": "Common", - "id": "346", - "lore": "Giant RatGiant rats are enormous versions of the common vermin. They are typically found in abundant numbers, but since they cannot flt in the nooks where mundane rats typically hide, they are much easier to locate and exterminate. They mostly live in sewers where they can scavenge from the streets above, but some families of giant rats live in more remote locations, such as dank caves or forests and hills. Rats are incredibly adept survivors and can be found nearly anywhere in the world, though they tend to favor temperate or warm climates as opposed to cold regions. Although its bite alone is not lethal except to the very young or very old, the giant rat carries the filth fever common to rodents around the world—a pestilence more than capable of ravaging rural communities.Recall Knowledge - Animal (Nature): DC 13Giant Rat" - }, - { - "name": "Giant Scorpion", - "family": "Scorpion", - "level": 3, - "alignment": "Neutral", - "creature_type": "Animal", - "size": "Large", - "traits": ["Animal"], - "rarity": "Common", - "id": "356", - "lore": "Giant ScorpionThese massive, terrifying arachnids are typically 8 feet long from head to the base of the tail. Giant scorpions are the favored pack animals and war beasts of various desert-dwelling monsters, particularly gnolls. They are most commonly encountered in the wild, however. There they lair in mountainside caves or burrow beneath shallow layers of sand where they lie in wait for prey to wander near. Sleek, pallid subterranean scorpions also exist, as do still larger species.Recall Knowledge - Animal (Nature): DC 18Giant Scorpion" - }, - { - "name": "Giant Snapping Turtle", - "family": "Turtle", - "level": 9, - "alignment": "Neutral", - "creature_type": "Animal", - "size": "Gargantuan", - "traits": ["Animal"], - "rarity": "Common", - "id": "837", - "lore": "Giant Snapping TurtleIf the regular-sized snapping turtle is foul-tempered, then the giant snapping turtle seems to be willfully violent toward anything that dares intrude upon its domain. Measuring over 20 feet long and weighing thousands of pounds, this creature is capable of swallowing a humanoid whole. Swamp-dwelling societies, particularly boggards and lizardfolk, have often tried to domesticate giant snapping turtles to serve as powerful guardians, but in most cases the casualties pile up quickly. Those unfortunate enough to be swallowed whole by a giant snapping turtle find that even the creature's stomach is somewhat armored, making it difficult to cut through.Recall Knowledge - Animal (Nature): DC 26Giant Snapping Turtle" - }, - { - "name": "Giant Solifugid", - "family": "Solifugid", - "level": 1, - "alignment": "Neutral", - "creature_type": "Animal", - "size": "Large", - "traits": ["Animal"], - "rarity": "Common", - "id": "809", - "lore": "Giant SolifugidThe smallest of giant solifugids are still large enough to harry desert traders and their mounts.Recall Knowledge - Animal (Nature): DC 15Giant Solifugid" - }, - { - "name": "Giant Squid", - "family": "Squid", - "level": 9, - "alignment": "Neutral", - "creature_type": "Animal", - "size": "Huge", - "traits": ["Animal", "Aquatic"], - "rarity": "Common", - "id": "820", - "lore": "Giant SquidDwelling deep within the oceans, this huge cephalopod grows up to 45 feet in length and can weigh up to 600 pounds. Its arms and tentacles are lined with hundreds of hooks and suckers, allowing it to seize its prey with ease.Recall Knowledge - Animal (Nature): DC 26Giant Squid" - }, - { - "name": "Giant Stag Beetle", - "family": "Beetle", - "level": 4, - "alignment": "Neutral", - "creature_type": "Animal", - "size": "Large", - "traits": ["Animal"], - "rarity": "Common", - "id": "50", - "lore": "Giant Stag BeetleThe giant stag beetle is larger than a horse, and the sight of one flying (if slowly and somewhat clumsily) on great buzzing wings is unnerving. Its enormous mandibles are used to impress mates, intimidate rivals, and discourage predators, for they can deliver deadly blows. While giant stag beetles are deadly predators, they can be domesticated by skilled wranglers. In such a capacity, these beetles serve well as beasts of burden or even as mounts. Giant stag beetles can be a serious menace in marshes, cavern complexes, and heavy forests. More than one logging camp has attracted a cluster of giant stag beetles and had to be completely abandoned, yielding all its lumber to the hunger of the giant insects.Recall Knowledge - Animal (Nature): DC 19Giant Stag Beetle" - }, - { - "name": "Giant Tarantula", - "family": "Spider", - "level": 6, - "alignment": "Neutral", - "creature_type": "Animal", - "size": "Large", - "traits": ["Animal"], - "rarity": "Common", - "id": "387", - "lore": "Giant TarantulaTarantulas are ambush predators, but will attack prey in the open.Recall Knowledge - Animal (Nature): DC 22Giant Tarantula" - }, - { - "name": "Giant Tick", - "family": "Tick", - "level": 1, - "alignment": "Neutral", - "creature_type": "Animal", - "size": "Small", - "traits": ["Animal"], - "rarity": "Common", - "id": "826", - "lore": "Giant TickThis grotesque tick is the size of a dog and scurries with surprising speed.Recall Knowledge - Animal (Nature): DC 15Giant Tick" - }, - { - "name": "Giant Toad", - "family": "Toad", - "level": 2, - "alignment": "Neutral", - "creature_type": "Animal", - "size": "Large", - "traits": ["Animal"], - "rarity": "Common", - "id": "828", - "lore": "Giant ToadMost giant toads live in dry environments, particularly deserts, and eagerly eat almost any creature smaller than themselves. They're known to eat giant rats, then take over the rats' burrows as homes. Giant toads have large poison glands behind their eyes that enable them to coat their skin with poison. This leads to them having very few natural predators, and populations can quickly explode if left unchecked. While most consider giant toads dangerous pests, some groups of ogres and hill giants cultivate them to collect their poison for recreational use.Recall Knowledge - Animal (Nature): DC 16Giant Toad" - }, - { - "name": "Giant Viper", - "family": "Snake", - "level": 2, - "alignment": "Neutral", - "creature_type": "Animal", - "size": "Medium", - "traits": ["Animal"], - "rarity": "Common", - "id": "381", - "lore": "Giant ViperThe giant viper’s fangs are a frightening sight, with injection tubes as long as daggers. The sheer amount of venom injected by a giant viper can cause severe blood clotting and leave a victim utterly drained of vitality.Recall Knowledge - Animal (Nature): DC 16Giant Viper" - }, - { - "name": "Giant Wasp", - "family": "Wasp", - "level": 3, - "alignment": "Neutral", - "creature_type": "Animal", - "size": "Large", - "traits": ["Animal"], - "rarity": "Common", - "id": "405", - "lore": "Giant WaspGiant wasps are much more dangerous but less common than their smaller kin, and—to the relief of those who encounter them—they tend to be solitary.Recall Knowledge - Animal (Nature): DC 18Giant Wasp" - }, - { - "name": "Giant Whiptail Centipede", - "family": "Centipede", - "level": 3, - "alignment": "Neutral", - "creature_type": "Animal", - "size": "Huge", - "traits": ["Animal"], - "rarity": "Common", - "id": "581", - "lore": "Giant Whiptail CentipedeWhiptail centipedes are sleek and swift tunnel predators.Recall Knowledge - Animal (Nature): DC 18Giant Whiptail Centipede" - }, - { - "name": "Giant Wolverine", - "family": "Wolverine", - "level": 4, - "alignment": "Neutral", - "creature_type": "Animal", - "size": "Large", - "traits": ["Animal"], - "rarity": "Common", - "id": "863", - "lore": "Giant WolverineGiant wolverines grow to the approximate size of horses and claim even more expansive territories than their more diminutive wolverine cousins. While a smaller wolverine will defend its prey from armed humanoids, a giant wolverine is unafraid to stalk and kill such creatures.Recall Knowledge - Animal (Nature): DC 19Giant Wolverine" - }, - { - "name": "Gibbering Mouther", - "family": "—", - "level": 5, - "alignment": "Neutral", - "creature_type": "Aberration", - "size": "Medium", - "traits": ["Aberration"], - "rarity": "Common", - "id": "227", - "lore": "Gibbering MoutherAmorphous blobs of yammering mouths and oozing, fleshy sludge, gibbering mouthers are among the strangest creatures found either aboveground or below. Perpetually ravenous, these aberrations are always seeking their next meals, ever eating but never sated. With a nominal intelligence, gibbering mouthers can understand and even speak Aklo, but they do so in an intelligible manner only rarely. Instead, their innumerable mouths constantly jabber and babble in a stream of sound that disrupts the thought patterns of other creatures in the area. Where, how, and why gibbering mouthers originated are questions without answers. They share certain similarities with the much more powerful shoggoths, leading to theories that the two creatures share an origin; less charitable scholars have suggested that the gibbering mouther is instead a mortal’s attempt to create something akin to a shoggoth—though the question of why remains unanswered. Still others believe gibbering mouthers were sent to the world by the gods as a punishment for some forgotten but surely terrible transgression. Gibbering mouthers themselves have little to say on the matter—at least, not in any sort of sense. Scholars have wasted countless hours in attempts to make sense of gibbering mouthers’ noises—studies that put researchers into danger and give results that are contradictory and confusing at best. Whatever their origin, gibbering mouthers range the entirety of Golarion. Sightings have been recorded in dungeons below ancient cities and ruins as well as many regions of the deeper Darklands layers of Sekamina and Orv. They are somewhat less common in the upper region of Nar-Voth, perhaps due to the prevalence of settlements that don’t tolerate gibbering mouthers’ presence.Recall Knowledge - Aberration (Occultism): DC 20Gibbering Mouther" - }, - { - "name": "Gimmerling", - "family": "—", - "level": 12, - "alignment": "Lawful Evil", - "creature_type": "Fey", - "size": "Small", - "traits": ["Fey"], - "rarity": "Uncommon", - "id": "228", - "lore": "GimmerlingGimmerlings are small, shapeshifting fey who stage ambushes to sate their endless hunger and childish greed. These cruelly curious fey obsess over finding and making unusual traps and sadistic weapons, and their favorite amusement is se eing these traps sprung or the weapons wielded. When on the Material Plane, they are frequently found in urban areas, particularly slums or other parts of town where they can either go unnoticed or be easily forgotten—and have plenty of victims to choose from. A typical gimmerling disguises itself as an endangered child, doing so in hopes of drawing creatures close enough to rob. The gimmerling puts itself in apparent danger using a trap, construct, or bribed ally, or even a coerced monster like a redcap. Because gimmerlings sometimes trade obscure smithing or trapping techniques in exchange for gifts that sate their curiosity, their greed, or their hunger, they have at times been worshipped as minor gods of the forge. Some disciplined gimmerlings work as honored artisans, elite guards, or spies for the demigods known as the Eldest who dwell in the depths of the First World.Recall Knowledge - Fey (Nature): DC 32Gimmerling" - }, - { - "name": "Glabrezu (Treachery Demon)", - "family": "Demon", - "level": 13, - "alignment": "Chaotic Evil", - "creature_type": "Fiend", - "size": "Huge", - "traits": ["Demon", "Fiend"], - "rarity": "Common", - "id": "101", - "lore": "Glabrezu (Treachery Demon)Glabrezus are looming behemoths who revel in the act of twisting mortal desires into their ultimate ruin, betraying and manipulating as easily as they breathe. Desires granted by a glabrezu always come to fruition in the most destructive way possible, turning a wish or hope into a potent and devastating act of betrayal—although the long-term repercussions are not always immediately apparent. For example, a struggling weapon smith might wish for fame and skill at their craft, only to find that their best patron is a cruel and sadistic murderer who uses the weapons in bloody sprees. Or a lonely widower might have his desire granted in the form of a lost love returned to “life” as a vampire. Glabrezus are nothing if not creative in addressing a mortal’s needs. These massive demons have enormous pincers and a pair of smaller humanoid arms sprouting from their chests, but their size belies their skill at magic, and they possess formidable innate spells. Treachery demons arise from the souls of mortals engaged in treason and deception.Recall Knowledge - Fiend (Religion): DC 31Glabrezu" - }, - { - "name": "Glass Golem", - "family": "Golem", - "level": 8, - "alignment": "Neutral", - "creature_type": "Construct", - "size": "Large", - "traits": ["Construct", "Golem", "Mindless"], - "rarity": "Uncommon", - "id": "685", - "lore": "Glass GolemCrafted of hardened glass and held together by magically treated lead, glass golems are both deadly guardians and works of exquisite art. Glass golems most often protect grand cathedrals or opulent palaces—testaments to the wealth and power of those they serve, or once served. Once spurred into action by the commands of their creators, glass golems are quicker and more agile than most other golems. Their sharp, blade-like limbs can easily sever veins and arteries, creating wounds that bleed profusely. Of all the various types of golems, the glass golem is the one most akin to a work of art. Just as powerful aristocrats might use an ice golem for temperature regulation or a wood golem as an ego-boosting statue, a glass golem's colorful glass construction can elevate the beauty of any chamber by its mere presence.Recall Knowledge - Construct (Arcana, Crafting): DC 26Glass Golem" - }, - { - "name": "Gnoll Cultist", - "family": "Gnoll", - "level": 3, - "alignment": "Chaotic Evil", - "creature_type": "Humanoid", - "size": "Medium", - "traits": ["Gnoll", "Humanoid"], - "rarity": "Common", - "id": "230", - "lore": "Gnoll CultistGnoll cultists serve as their clans’ spiritual guides and conduits to the divine. As often as not, their influence drives entire gnoll civilizations to commit atrocious acts of violence and enslavement. Lamashtu and Rovagug are favored deities of gnoll cultists, and many gnolls believe their kind was in fact birthed from the womb of the Mother of Monsters. Some gnoll clans worship lesser-known demon lords or entire pantheons of sinister patrons.Recall Knowledge - Humanoid (Society): DC 18Gnoll Cultist" - }, - { - "name": "Gnoll Hunter", - "family": "Gnoll", - "level": 2, - "alignment": "Chaotic Evil", - "creature_type": "Humanoid", - "size": "Medium", - "traits": ["Gnoll", "Humanoid"], - "rarity": "Common", - "id": "229", - "lore": "Gnoll HunterGnoll hunters serve their clans by hunting for food in the wilds, marauding along well-traveled roads, and tracking down escaped slaves.Recall Knowledge - Humanoid (Society): DC 16Gnoll Hunter" - }, - { - "name": "Gnoll Sergeant", - "family": "Gnoll", - "level": 4, - "alignment": "Chaotic Evil", - "creature_type": "Humanoid", - "size": "Medium", - "traits": ["Gnoll", "Humanoid"], - "rarity": "Common", - "id": "231", - "lore": "Gnoll SergeantWhen gnolls band together to form hunting or raiding parties, the strongest among them is often designated the leader or sergeant. These gnolls train extensively in the art of war. Their skill at arms and the respect they command make them powerful adversaries. In smaller clans or single family units, a gnoll sergeant might also serve as the group’s leader in other affairs, such as sorting out domestic disputes or negotiating with rival gnoll clans.Recall Knowledge - Humanoid (Society): DC 19Gnoll Sergeant" - }, - { - "name": "Goblin Commando", - "family": "Goblin", - "level": 1, - "alignment": "Chaotic Evil", - "creature_type": "Humanoid", - "size": "Small", - "traits": ["Goblin", "Humanoid"], - "rarity": "Common", - "id": "233", - "lore": "Goblin CommandoThe theoretical leaders of goblin raids are called goblin commandos. In practice, goblin commandos rarely continue to lead their comrades once a battle has begun. Most shirk their responsibilities in favor of wading into the fray and claiming more glory from their tribe-mates.Recall Knowledge - Humanoid (Society): DC 15Goblin Commando" - }, - { - "name": "Goblin Dog", - "family": "—", - "level": 1, - "alignment": "Neutral", - "creature_type": "Animal", - "size": "Medium", - "traits": ["Animal"], - "rarity": "Common", - "id": "236", - "lore": "Goblin DogGoblins’ eponymous pets aren’t true canines at all, but rather large, blunt-nosed rodents with thin bodies and long legs. As cowardly as they are ugly, goblin dogs prefer to lurk behind bushes or in deep shadows, pouncing upon lone or wounded prey. Goblin dogs frequently lair and roam in packs, but they are likely to flee from a fight if injured, even if it means abandoning their pack-mates. Goblin dogs take their name from their long association with goblins, who breed the beasts as guard animals and mounts. Most goblins take issue with the name, as the average goblin is appalled at the suggestion that these, their favored mounts, have anything at all to do with actual dogs. Of course, being goblins, they haven’t bothered to come up with their own, unique name for goblin dogs. Even the most pampered goblin dogs have itchy mange and prolific dander that tenaciously affects those who come in contact with them. This “goblin pox” causes itchy hives and festering sores that are as unsightly as they are irritating and distracting. Goblin dog dander causes allergic reactions in nearly all other creatures that don’t share the goblin dogs’ terrible hygiene—with the notable exception, of course, of goblins, who remain entirely immune to the disease regardless of cleanliness. Hunger can drive goblin dogs to bouts of uncharacteristic violence; many goblins purposefully starve their pets to make them more aggressive in battle. Goblin dogs subsist on whatever organic material they can scavenge, and they particularly enjoy fresh carrion. Although goblins are far from picky eaters, they value goblin dogs as pets because the noisome animals will consume food that even goblins won’t dare to eat. “Will it eat?” is one of several games goblins enjoy playing with their goblin dog pets, where a wide range of mouth-sized morsels (not always edible or safe to consume) are dangled before a goblin dog’s snout. “Will it die?” is often a game played after “Will it eat?” Goblin dogs who survive the second game earn renown for their digestive prowess and often become favored tribal pets treated better than most of the rank-and-file goblins.Recall Knowledge - Animal (Nature): DC 15Goblin Dog" - }, - { - "name": "Goblin Pyro", - "family": "Goblin", - "level": 1, - "alignment": "Chaotic Evil", - "creature_type": "Humanoid", - "size": "Small", - "traits": ["Goblin", "Humanoid"], - "rarity": "Common", - "id": "234", - "lore": "Goblin PyroSome goblins take their people’s admiration of fire fully into the realm of deadly obsession. These pyromaniacs can be a great boon to a band of goblin raiders eager to torch their enemies and wreak havoc. More often, however, their presence is a double-edged sword; in the heat of the moment, goblin pyros sometimes lose sight of their tribe’s goals and simply set fire to anything that will burn—including their own allies.Recall Knowledge - Humanoid (Society): DC 15Goblin Pyro" - }, - { - "name": "Goblin War Chanter", - "family": "Goblin", - "level": 1, - "alignment": "Chaotic Evil", - "creature_type": "Humanoid", - "size": "Small", - "traits": ["Goblin", "Humanoid"], - "rarity": "Common", - "id": "235", - "lore": "Goblin War ChanterWhile all goblins enjoy singing, goblin war chanters pride themselves on mastering the art of vocal performance. Their ballads and jingles are undeniably catchy, though whether they are actually enjoyable is entirely subjective.Recall Knowledge - Humanoid (Society): DC 15Goblin War Chanter" - }, - { - "name": "Goblin Warrior", - "family": "Goblin", - "level": -1, - "alignment": "Chaotic Evil", - "creature_type": "Humanoid", - "size": "Small", - "traits": ["Goblin", "Humanoid"], - "rarity": "Common", - "id": "232", - "lore": "Goblin WarriorThe frontline fighters of goblin tribes prefer to fight in large groups—especially when they can outnumber their foes at least three to one.Recall Knowledge - Humanoid (Society): DC 13Goblin Warrior" - }, - { - "name": "Gogiteth", - "family": "—", - "level": 12, - "alignment": "Chaotic Evil", - "creature_type": "Aberration", - "size": "Large", - "traits": ["Aberration"], - "rarity": "Common", - "id": "237", - "lore": "GogitethA gogiteth is a slavering nightmare of teeth, eyes, and hairy spiderlike legs, and its appearance is invariably seared into the minds of any who witness it. Hives of these skittering monsters haunt the lowest reaches of the Darklands, competing with cave worms and other subterranean horrors for food and resources. A gogiteth is rarely seen alone, as these oversized vermin learned long ago that the best means of survival is sticking close to others of their own kind. Even the haughty drow know to seek cover when a gogiteth is spotted, for where there is one, a swarm is sure to follow. Gogiteths make a clacking sound as they move about. The joints in their many legs pop and crack with each movement, though they can suppress this sound voluntarily so that they can hunt without giving away their presence. The odd creatures can also make a high-pitched whistling sound that echoes throughout the caverns where they live. Some Darklands natives report that groups of gogiteths sometimes join together in eerie, discordant songs. Gogiteths’ alien anatomies have inspired no shortage of speculative origin stories. Some believe they are the result of a fleshwarping experiment gone horribly wrong. Others think they may be related in some way to the Dominion of the Black—possibly the distant cousins or some strange exile of that alien entity; according to this mythos, once they made their way to this planet, the gogiteths crawled into the depths of the earth, shying away from the blazing sun above. Gogiteths are a menace to every other denizen of the Darklands. Drow and duergars in gogiteth-infested regions of Sekamina or Orv frequently organize hunting parties to eradicate the terrors, even calling for temporary truces with unlikely allies in times when a gogiteth presence must be addressed. Since even an average gogiteth hive can host up to two dozen of the horrors, missions to eradicate them when they become established are dangerous quests indeed.Recall Knowledge - Aberration (Occultism): DC 30Gogiteth" - }, - { - "name": "Goliath Spider", - "family": "Spider", - "level": 11, - "alignment": "Neutral", - "creature_type": "Animal", - "size": "Gargantuan", - "traits": ["Animal"], - "rarity": "Common", - "id": "388", - "lore": "Goliath SpiderGoliath spiders dwell in the deepest jungles, where they build webs as big as temples and feast on prey as large as hippopotami.Recall Knowledge - Animal (Nature): DC 28Goliath Spider" - }, - { - "name": "Gorgon", - "family": "—", - "level": 8, - "alignment": "Neutral", - "creature_type": "Beast", - "size": "Large", - "traits": ["Beast"], - "rarity": "Uncommon", - "id": "686", - "lore": "GorgonThough they may resemble constructs to the untrained eye due to their metallic, interlocking armor plates that look and feel like polished stone, gorgons are a creature of flesh and bone. These ill-tempered beasts greet interlopers with a charge or trample accompanied with belches of petrifying breath. Gorgons are dangerous on their own, and when they band together in herds, they become especially deadly. Gorgons typically subsist on petrified flesh or fossils. These supernatural beasts can gain sustenance from natural stone if they must, though they find raw stone flavorless, so it's not a preferred food source. In battle, gorgons use their petrifying breath to turn their prey into stone. They break up the resulting statues with their hooves or horns and swallow the stony chunks with loud chewing bites. Gorgons cannot digest unpetrified organic material, and if they try, they experience sickness and great gastrointestinal peril. Such discomforts are not life threatening to gorgons, but they do make the creatures even more ill tempered than usual—much to the chagrin of anyone they subsequently encounter. Gorgon flesh tastes vaguely like beef, but with a gritty, earthy texture and aftertaste that most meat connoisseurs find off-putting. Creatures with a close association to earth and stone are more likely to find the flavor appetizing; stone giants in particular consider gorgon steaks to be delicacies. Some cultures, notably dwarven cultures, consider the preparation of gorgon for meals as both a physical and a culinary challenge. Chefs who work with gorgon flesh can find renown for their skill in creating palatable dishes from such naturally unpalatable meat.Recall Knowledge - Beast (Arcana, Nature): DC 26Gorgon" - }, - { - "name": "Gorilla", - "family": "Ape", - "level": 3, - "alignment": "Neutral", - "creature_type": "Animal", - "size": "Large", - "traits": ["Animal"], - "rarity": "Common", - "id": "25", - "lore": "GorillaGorillas can be territorial creatures, particularly if provoked by hunters or the presence of more dangerous monsters. A gorilla uses its fangs and powerful arms to bite and pummel trespassers with wild abandon.Recall Knowledge - Animal (Nature): DC 18Gorilla" - }, - { - "name": "Gosreg", - "family": "—", - "level": 11, - "alignment": "Chaotic Evil", - "creature_type": "Aberration", - "size": "Medium", - "traits": ["Aberration"], - "rarity": "Uncommon", - "id": "687", - "lore": "GosregGosregs are agents of the Dominion of the Black that insinuate themselves into humanoid societies to foster the goals of their sinister alien masters. They act as spies and special forces that can mingle with humanoid society while enacting plans for the rest of the Dominion in secret. In their natural forms, gosregs dart about in a jerky gallop due to their stumpy legs and gangly arms. They take on the appearances of humanoids to infiltrate societies, and they drop their disguises only when they feel they are ultimately compromised and must resort to physical violence to protect their agendas. Their brain-like heads and bestial legs suggest a potential link with a similar Dominion of the Black agent: the dreaded intellect devourer.Recall Knowledge - Aberration (Occultism): DC 30Gosreg" - }, - { - "name": "Gourd Leshy", - "family": "Leshy", - "level": 1, - "alignment": "Neutral", - "creature_type": "Plant", - "size": "Small", - "traits": ["Leshy", "Plant"], - "rarity": "Common", - "id": "280", - "lore": "Gourd LeshyGourd leshys are guardians of fields, gardens, and farms. Many villages benefit from the protection of a gourd leshy, even if they are unaware of it.Recall Knowledge - Plant (Nature): DC 15Gourd Leshy" - }, - { - "name": "Granite Glyptodont", - "family": "Elemental, Earth", - "level": 8, - "alignment": "Neutral", - "creature_type": "Elemental", - "size": "Large", - "traits": ["Earth", "Elemental"], - "rarity": "Common", - "id": "654", - "lore": "Granite GlyptodontThis squat and stony creature looks like an armadillo with a large raised back and a flail-like tail. The granite glyptodont has no true need to feed, as with all elementals, yet it does seem to linger after transforming the flesh of those it calcifies, as if the mere proximity of flesh fossilizing into stone pleases it somehow.Recall Knowledge - Elemental (Arcana, Nature): DC 24Granite Glyptodont" - }, - { - "name": "Grauladon", - "family": "—", - "level": 2, - "alignment": "Neutral", - "creature_type": "Dragon", - "size": "Large", - "traits": ["Dragon"], - "rarity": "Uncommon", - "id": "435", - "lore": "GrauladonGrauladons are vicious predators that appear crocodilian in form, but are in fact distant offshoots of dragonkind. They make their dens in the shallows of fetid ponds or isolated corners of larger bodies of water, usually in rural swamps or woodlands. Driven almost entirely by their base desire to feed, grauladons spend most of their time swimming leisurely underwater looking for prey such as fish or waterfowl. Possessed of a greed befitting their more majestic dragon cousins, grauladons often take down prey larger than they need, jealously guarding the corpses to keep scavengers away even as the meat rots. A typical grauladon is 16 feet long from its snout to the tip of its tail and weighs 1,500 pounds. A grauladon’s stench may seem supernaturally disgusting, but it is simply the result of the creature’s fetid habitat and diet of rotting, waterlogged meat. As grauladons’ exhalations bear a passing resemblance to dragons’ breath, they have earned the nickname “mud drakes” from rural folk. Grauladons can be found in both fresh and brackish water in most temperate climates. They prefer to lair in shallow waters, particularly where reeds or other foliage conceal their bulk from unsuspecting prey. Grauladons are highly territorial and won’t tolerate other predators living or hunting near their homes.Recall Knowledge - Dragon (Arcana): DC 18Grauladon" - }, - { - "name": "Graveknight", - "family": "—", - "level": 10, - "alignment": "Lawful Evil", - "creature_type": "Undead", - "size": "Medium", - "traits": ["Undead"], - "rarity": "Common", - "id": "244", - "lore": "GraveknightGraveknights are undead warriors granted unlife by a cursed suit of armor.Recall Knowledge - Undead (Religion): DC 27Graveknight" - }, - { - "name": "Graveshell", - "family": "—", - "level": 1, - "alignment": "Neutral", - "creature_type": "Beast", - "size": "Large", - "traits": ["Beast"], - "rarity": "Uncommon", - "id": "436", - "lore": "GraveshellThe graveshell is a dangerous predator that draws scavengers and explorers into its grasp using a morbid lure: the corpse of a former victim impaled upon the spikes that protrude from its large, turtle-like shell. Aside from its shell, the monster resembles no known animal. Small but bright yellow eyes watch from the sagging flesh of its head, the most prominent feature of which is a curiously shaped, toothy maw twisted into a perpetual grin. Its stubby arms and legs are impractical for both walking and swimming, though the algae-caked claws tipping each limb are deadly weapons. Graveshells are intelligent—a fact that surprises many who encounter them—and surrender rather than fight to the death. These monsters have little to offer in exchange for their lives, though the waterlogged treasures on their collection of corpses may entice opportunists.Recall Knowledge - Beast (Arcana, Nature): DC 17Graveshell" - }, - { - "name": "Gray Ooze", - "family": "Ooze", - "level": 4, - "alignment": "Neutral", - "creature_type": "Ooze", - "size": "Medium", - "traits": ["Mindless", "Ooze"], - "rarity": "Common", - "id": "753", - "lore": "Gray OozeThese dangerous oozes are the bane of any who travel through swamps, marshes, or damp caves. Easily masquerading as pools of clear water or patches of wet stone, gray oozes lie in wait for unwary victims to reach down for a drink or step into what appears to be a puddle, then lash out with whiplike pseudopods to ensnare and consume their hapless prey.Recall Knowledge - Ooze (Occultism): DC 19Gray Ooze" - }, - { - "name": "Great Cyclops", - "family": "Cyclops", - "level": 12, - "alignment": "Chaotic Evil", - "creature_type": "Giant, Humanoid", - "size": "Huge", - "traits": ["Giant", "Humanoid", "Mutant"], - "rarity": "Uncommon", - "id": "87", - "lore": "Great CyclopsGigantic, dim-witted loners, the great cyclopes embody their lesser kin writ large. They are both stronger and more violent, but their uncontrolled vision into possible futures has driven them beyond reason. They see every moment as a potential storm of uncontrollable fury, and out of a desperate desire for peace, quiet, and an end to their hunger, they lash out at all who come near. Wise creatures avoid great cyclopes at all cost. Debate has long raged over the origins of these massive, destructive giants. They are so large that it had long been assumed they were used as beasts of burden by their lesser kin, but they are now free to hunt and kill without restraint. Other scholars believe the great cyclops is the ultimate fate of the entire cyclops species. Whatever foolish decision or wayward curse caused the end of their civilization is still playing out, occasionally causing a cyclops to withdraw from its own kind, lose all semblance of intellect, and mutate into a lumbering, feral colossus. It is fortunate indeed that the great cyclops prefers to dwell far from humanoid settlements, because its immeasurable bloodlust inspires it to destroy virtually anything that moves, from dinosaurs and other monsters to the occasional explorer or soon-to-be-lost caravan.Recall Knowledge - Humanoid (Society): DC 32Great Cyclops" - }, - { - "name": "Great White Shark", - "family": "Shark", - "level": 4, - "alignment": "Neutral", - "creature_type": "Animal", - "size": "Huge", - "traits": ["Animal", "Aquatic"], - "rarity": "Common", - "id": "365", - "lore": "Great White SharkAn apex predator among the coastal surface waters where it hunts, the great white shark is one of the largest shark species. These silent killers glide gracefully through the ocean, always in search of their next meal.Recall Knowledge - Animal (Nature): DC 19Great White Shark" - }, - { - "name": "Greater Barghest", - "family": "Barghest", - "level": 7, - "alignment": "Chaotic Evil", - "creature_type": "Fiend", - "size": "Large", - "traits": ["Fiend", "Mutant"], - "rarity": "Uncommon", - "id": "43", - "lore": "Greater BarghestOnce a barghest has eaten enough to grow into a greater barghest, it typically seeks a method to leave the Material Plane and return to the Abyss, there joining other fiends as yet another of that plane’s horrors. As barghests have no innate ability to travel the planes, though, the time it takes for most greater barghests to engineer such a return can usually be measured in years, if not decades. During that time, greater barghests continue to play the roles of gluttons, hunters of humanity, and tyrants of goblinoid tribes. More than a few grow accustomed to such lives on the Material Plane and wholly abandon the end goal of returning to the Abyss, despite the fact that those who do make such a return home often grow even more powerful over time, gaining eerie new abilities and qualities absorbed from the raw chaos of the Abyss itself. In addition to greater barghests being more powerful than typical barghests, the process of transforming into a greater barghest results in hideous mutations that often grant deadly abilities. Some barghests grow large bat-like wings upon their transformation. Others develop toxic breath or vestigial limbs. The options detailed in the stats below represent only the tip of the proverbial iceberg for barghest mutations—feel free to use these as inspiration for coming up with new mutations of your own design.Recall Knowledge - Fiend (Religion): DC 25Greater Barghest" - }, - { - "name": "Greater Nightmare", - "family": "Nightmare", - "level": 11, - "alignment": "Neutral Evil", - "creature_type": "Beast, Fiend", - "size": "Huge", - "traits": ["Beast", "Fiend"], - "rarity": "Common", - "id": "309", - "lore": "Greater NightmareThe enormous greater nightmare is a more dangerous variety of nightmare, particularly valued for its ability to invade other realities with its rider.Recall Knowledge - Beast (Arcana, Nature): DC 28Recall Knowledge - Fiend (Religion): DC 28Greater Nightmare" - }, - { - "name": "Greater Shadow", - "family": "Shadow", - "level": 7, - "alignment": "Chaotic Evil", - "creature_type": "Undead", - "size": "Medium", - "traits": ["Incorporeal", "Undead"], - "rarity": "Common", - "id": "363", - "lore": "Greater ShadowShadows that spend long amounts of time on the Shadow Plane and absorb its magic become greater shadows.Recall Knowledge - Undead (Religion): DC 23Greater Shadow" - }, - { - "name": "Green Hag", - "family": "Hag", - "level": 4, - "alignment": "Chaotic Evil", - "creature_type": "Humanoid", - "size": "Medium", - "traits": ["Hag", "Humanoid"], - "rarity": "Common", - "id": "255", - "lore": "Green HagGreen hags hate beauty and purity, so they use disguises and treachery to lure and murder innocents, corrupt the pure of heart, and shatter the minds and morals of their victims. Green hags create imaginative schemes to utterly ruin anyone who crosses them, as well as good or righteous folk whose very existence insults the hag’s twisted sensibilities. The complicated scandals perpetuated by green hags involve impersonation, mistaken identity, the seduction and betrayal of loved ones, or all these things in combination.Recall Knowledge - Humanoid (Society): DC 19Green Hag" - }, - { - "name": "Grendel", - "family": "—", - "level": 19, - "alignment": "Chaotic Evil", - "creature_type": "Humanoid", - "size": "Large", - "traits": ["Humanoid"], - "rarity": "Unique", - "id": "690", - "lore": "GrendelThis reaver of the cold marsh is not just a monster; he is a force of nature. Where there is peace and prosperity in the world, Grendel strikes, eager to prove that tranquility is transitory and death is the only constant. He stalks the edge of his fens, seeking settlements where joy holds sway. He strikes under cover of night, primarily targeting celebrations or festivals. The more happiness or joy he can extinguish, the better. Although Grendel is a unique creature, killing him won't save the world from his ravages for long. Once Grendel's mother instinctively feels the pain of her violent son's death, she soon births a replacement. The new Grendel seems to avoid the sites his elder brothers terrorized, as if he instinctively knows that such a place hosts heroes powerful enough to defeat him.Recall Knowledge - Humanoid (Society): DC 49Grendel" - }, - { - "name": "Griffon", - "family": "—", - "level": 4, - "alignment": "Neutral", - "creature_type": "Animal", - "size": "Large", - "traits": ["Animal"], - "rarity": "Common", - "id": "248", - "lore": "GriffonGriffons are regal beasts revered as symbols of freedom and strength in many cultures. They are physically striking, with the hindquarters of a lion and the head, wings, and forelimbs of a great bird of prey—typically an eagle, but some instead bear the features of a hawk, falcon, or even osprey or vulture. In rare cases, the griffon’s hindquarters may resemble those of a different great cat, such as a leopard or tiger. The variations seem to conform to the environment in which the griffon lives—for instance, the especially rare griffons of northern Avistan have the hindquarters of a Grungir lynx and the upper body of a snowy owl—though this is not always the case. Some griffons lack wings altogether. These wingless griffons, known as alces, result from a rare mutation. Among a clutch of other griffons, the alce is typically considered the runt, so few of these offshoots survive their fledgling stage. Those alces that do make it to adulthood tend to be tougher, more violent, and more aloof than most griffons. Wild griffons rely on their powerful wings to hold them aloft and their keen eyesight to spy out prey. The speed with which they plunge toward the ground and grab up their victims is shocking. They may tear open victim’s flesh with their razor-sharp beaks, but usually just take their prey to a high, secluded location where they can enjoy their feast without interruptions. On the ground, they take cover and leap out to ambush prey, then fly off with their prize. The exception to this is when a griffon is hunting to feed its offspring, in which case it will almost never purposefully bring a living creature back to its nest for fear of endangering its chicks. Skilled animal trainers long ago learned how to raise griffons as mounts for military forces or powerful individuals. Such mounts are known for their strength, bravery, and unfailing loyalty. They are among the smartest of animals and possess a wisdom not normally afforded most animals; it is thought that a griffon chooses its rider as much as a rider chooses the griffon. The process of training a griffon to accept and carry a rider in flight is a long and expensive ordeal. Griffon trainers charge rich sums for their services, and a ruler who can boast of owning a stable of griffons is the subject of great respect and envy.Recall Knowledge - Animal (Nature): DC 19Griffon" - }, - { - "name": "Grig", - "family": "Sprite", - "level": 1, - "alignment": "Chaotic Neutral", - "creature_type": "Fey", - "size": "Tiny", - "traits": ["Fey", "Sprite"], - "rarity": "Common", - "id": "390", - "lore": "GrigGrigs are kindly musicians of the fey, often getting themselves into trouble due to their penchant for confronting evil well beyond their ability to vanquish. Even so, they fight bravely and with great cunning, using their magic and ranged sonic attacks while flying and leaping using their wings and powerful cricket-like lower torsos to stay out of reach.Recall Knowledge - Fey (Nature): DC 15Grig" - }, - { - "name": "Grikkitog", - "family": "—", - "level": 14, - "alignment": "Neutral Evil", - "creature_type": "Aberration", - "size": "Huge", - "traits": ["Aberration", "Earth"], - "rarity": "Common", - "id": "249", - "lore": "GrikkitogGrikkitogs, also known as “hungry earth,” are strange parasites from the Plane of Earth that infest and possess earth, rock, and stone in order to feed their endless hunger. A young grikkitog is a formless apparition until it corrupts an earth elemental host, forming the grikkitog’s core. A grikkitog can then infest the earth and stone nearby with its voracious essence, forming maws and eyes all around it. These creatures are particularly dangerous to small creatures that lair within gaps and holes among rocks, as well as mountain climbers searching for the perfect handhold.Recall Knowledge - Aberration (Occultism): DC 32Grikkitog" - }, - { - "name": "Grim Reaper", - "family": "Grim Reaper", - "level": 21, - "alignment": "Neutral Evil", - "creature_type": "Undead", - "size": "Medium", - "traits": ["Undead"], - "rarity": "Unique", - "id": "250", - "lore": "Grim ReaperThe Grim Reaper is the unflinching personification of death. Silent as the grave and as inevitable as time itself, this legendary being hunts down and finishes creatures that have evaded death for far too long. Sometimes the Grim Reaper comes without warning, while at others it comes to finish the work that other creatures could not. The Grim Reaper serves no god, fiend, or aeon. It is both despised and feared by psychopomps and celestials, but few—if any—dare to stand in its way. Like some eternal plague, it kills those who try to cure the multiverse of its presence. It stands alone and holds only its own council, and the pleading and reasoning of mortals and immortals alike fall on deaf ears once the Grim Reaper closes on its quarry. Its own reasoning is silent to mortal ears and inscrutable to the mortal mind, but no matter the reason, the result is unyielding and final. While some legends hold that the Grim Reaper appears before everyone as they die, the truth is quite a bit more disturbing. Such vigils in fact lie within the providence of the psychopomps, a race of immortals charged with the protection and guidance of mortal souls through the afterlife. The Grim Reaper has little interest in protecting souls or guiding them. It is instead compelled by sinister agendas arising within the nighted realm of Abaddon, where the Horsemen of the Apocalypse rule. Indeed there are many similarities in shape and form between the Grim Reaper and Charon, the Horseman of Death, but no recorded instance exists of these two powerful entities working together. Instead, the Grim Reaper serves as something of a manifestation of Abaddon itself, and in this regard is believed by some to be an incarnation of the mysterious First Horseman. When the Grim Reaper comes to a world, it does so not as an angel of mercy, but as a relentless harvester of life. Those who fall to the Grim Reaper were not destined to die as much as they were selected, hunted, and murdered. Perhaps the most frightening legends surrounding the Grim Reaper concern its nature as a singular entity, for some believe that more than one grim reaper exists in the Great Beyond. These whispers tell of a cabal of at least nine of these creatures that stalk reality, culling the living as inexplicable servants of true entropy. According to the teaching of some death cults, the final goal of the Grim Reaper is to end the entire cycle of life and death and serve as a silent lord of an empty universe.Recall Knowledge - Undead (Religion): DC 52Grim Reaper" - }, - { - "name": "Grimstalker", - "family": "—", - "level": 5, - "alignment": "Chaotic Evil", - "creature_type": "Fey", - "size": "Medium", - "traits": ["Fey"], - "rarity": "Common", - "id": "691", - "lore": "GrimstalkerThese violently murderous fey have one purpose: to stealthily hunt down and slay humanoids brazen enough to dare set foot in the wilderness. Though they prefer to hunt from the shadows, grimstalkers do not fear taking their grisly work to the very edges of civilization. This boldness serves as a reminder that nature can be cruel, capricious, and owes no debt to humanity. Grimstalkers are happy to perform nature's dirty work and particularly enjoy targeting loggers, hunters, and explorers, regardless of whether they respect the natural setting they work or travel within. Grimstalkers are gaunt and hairless, and their mottled, green and brown flesh gives them the appearance of moss-draped bark. When damaged, they bleed a thick, sap-like blood. They mark their territories by lopping off the heads of their victims and stringing them up in the surrounding trees, a practice that often lures dangerous scavengers into their lands. Carnivorous and thorny plants are often found in wilds where grimstalkers dwell, filling roles that pets might in human society, though grimstalkers tend to treat these “pets” poorly at best. There are few accounts of grimstalkers working with other fey—for the most part, grimstalkers see their kin from the First World as cowards or weaklings, or perhaps both. Even notoriously violent fey such as redcaps shy from them, as grimstalkers consider their own kind the only company worth keeping. Grimstalkers hunt in small bands, using stealth to approach their targets. They surround enemies first, then work to unnerve them by knocking on trees or howling out threats in Aklo to distract and panic their quarry. Of course, a band of grimstalkers won't stay together for long, quickly succumbing to bickering and infighting. These violent arguments are common pastimes among grimstalkers, often ending with each grimstalker going its own way. Not even the presence of more powerful fey or commanding creatures can keep grimstalkers from their predisposed bickering. Some scholars theorize that this quality speaks to an ancient curse that once afflicted fey who were judged too cantankerous, but in truth, it's just part of what makes a grimstalker what it is: ill-tempered, confrontational, and bitter.Recall Knowledge - Fey (Nature): DC 20Grimstalker" - }, - { - "name": "Grindylow", - "family": "—", - "level": 0, - "alignment": "Chaotic Evil", - "creature_type": "Aberration", - "size": "Small", - "traits": ["Aberration", "Amphibious"], - "rarity": "Common", - "id": "692", - "lore": "GrindylowThe top half of a grindylow looks vaguely like that of a goblin, but from the waist down, their bodies split into a tangle of suckered, wriggling tentacles. They dwell mostly in shallow waters both fresh and briny, including lakes, rivers, coastal regions, and near coral reefs. Grindylows generally organize into schools ranging from a few individuals to a few hundred. Smaller schools can sometimes be brought under the leadership of a powerful aquatic creature, though such alliances last only until the school faces a major setback, at which point the surviving grindylows scatter and form smaller schools of their own. Grindylows aren't territorial, but they are pragmatic; while they rarely build permanent structures, they will adopt a good hunting ground for generations until driven away by predators. They often lair in mobile shelters, such as a sargasso of seaweed or the hull of an abandoned ship. They are skilled scavengers and hunters that eat anything they can sink their teeth into. Grindylows respect the power of bigger sea predators but have a special hatred for squids (or anything they believe looks like a squid). Sailors plying grindylow-infested waters often paint the images of squids on the bottoms of their hulls in hopes of warding the little terrors off. While this can keep smaller schools at bay, it can also backfire, potentially inciting larger groups to gather for a coordinated attack; this becomes especially more likely if the ship's route becomes predictable. This hatred of squids does not extend to other tentacled creatures; grindylows consider octopuses to be the epitome of grace and power.Recall Knowledge - Aberration (Occultism): DC 14Grindylow" - }, - { - "name": "Grippli Archer", - "family": "Grippli", - "level": 3, - "alignment": "Neutral", - "creature_type": "Humanoid", - "size": "Small", - "traits": ["Grippli", "Humanoid"], - "rarity": "Common", - "id": "448", - "lore": "Grippli ArcherThese sharpshooters are renowned for their patience and their accuracy.Recall Knowledge - Humanoid (Society): DC 18Grippli Archer" - }, - { - "name": "Grippli Greenspeaker", - "family": "Grippli", - "level": 5, - "alignment": "Neutral", - "creature_type": "Humanoid", - "size": "Small", - "traits": ["Grippli", "Humanoid"], - "rarity": "Common", - "id": "449", - "lore": "Grippli GreenspeakerThe unofficial healers of gripplikind are known as greenspeakers.Recall Knowledge - Humanoid (Society): DC 20Grippli Greenspeaker" - }, - { - "name": "Grippli Scout", - "family": "Grippli", - "level": 1, - "alignment": "Neutral", - "creature_type": "Humanoid", - "size": "Small", - "traits": ["Grippli", "Humanoid"], - "rarity": "Common", - "id": "693", - "lore": "Grippli ScoutGripplis make their homes in the treetops of tropical jungles and forests. These frog-like humanoids are uniquely adapted to their environment, with oversized eyes that give them keen vision in both light and dark and large toes that allow them to easily scale trees. Gripplis vary widely in physical appearance, with their physiologies influenced by their surrounding environment. Those who live in verdant forests, for example, typically have bright green skin and red eyes. In contrast, gripplis who live in regions of rot and decay have mottled-brown coloration, and those who dwell near lakes or streams may bear bright blue and orange stripes. Typical gripplis stand just over 2 feet tall and weigh approximately 30 pounds. Whatever region they come from, gripplis tend to be peaceful hunter-gatherers. Due to their modest understanding of agriculture, gripplis don't maintain typical farms like other humanoids do. Rather, they cultivate mushroom patches and gather a wide array of fruits from the surrounding wilderness. While most gripplis hunt insects, some societies also capture and breed them, nurturing herds of giant dragonflies or beetles that they eventually slaughter for food. Particularly enterprising gripplis might even seek out and tame larger flying insects to use as mounts during their hunts. The rearing of such massive insects is no easy feat, however, so gripplis who manage to do so are often heralded as local heroes. Gripplis usually construct their villages in particularly dense copses, stringing thin rope bridges between wide wooden platforms built around each trunk. They make use of broad leaves and thick branches to further obscure their villages, making them especially difficult to spot from the forest floor, and riddle the surrounding forest with labyrinthine trails that only they can navigate. Grippli scouts typically keep watch on the outskirts of grippli settlements. More potent gripplis inhabit the settlements, be they religious leaders, powerful druids, or agile warriors that, due to their small size, focus more on finesse weapons and ranged attacks than on melee tactics.Recall Knowledge - Humanoid (Society): DC 15Grippli Scout" - }, - { - "name": "Grizzly Bear", - "family": "Bear", - "level": 3, - "alignment": "Neutral", - "creature_type": "Animal", - "size": "Large", - "traits": ["Animal"], - "rarity": "Common", - "id": "47", - "lore": "Grizzly BearThis large and powerful omnivore inhabits forested hills. While it typically sustains itself on nuts, berries, fish, and small mammals, it’s fiercely territorial and will chase off or kill any creature it views as competition. Grizzly bears are especially temperamental when their young are nearby. In combat, a grizzly bear often attempts to grab and maul its foe with surprising ferocity. It continues its assault until its foe seems like it is no longer a threat, though if the bear is hungry, it will not hesitate to feed.Recall Knowledge - Animal (Nature): DC 18Grizzly Bear" - }, - { - "name": "Grodair", - "family": "—", - "level": 5, - "alignment": "Chaotic Neutral", - "creature_type": "Beast, Fey", - "size": "Medium", - "traits": ["Amphibious", "Beast", "Fey", "Water"], - "rarity": "Common", - "id": "694", - "lore": "GrodairGrodairs are bizarre fishlike creature native to the First World. Their supernatural physiology includes a strange organ with an extradimensional space capable of storing thousands of gallons of water. This grants grodairs the ability to create a suitable environment for themselves anywhere by releasing the water, quickly transforming any surrounding land into a shallow bog. When grodairs wish to leave for a new location, they simply suck up all the water back up. When necessary, grodairs can also travel on land by walking upon the tangle of long, fleshy tentacles that dangle from their bellies. Grodairs have two sets of eyes that function independently. While this makes the creatures difficult to surprise, it also makes them easy to distract. During conversations, they have a tendency to lose focus quickly and have difficulty remembering things. Still, they are avid conversationalists and enjoy hearing tales about the world. While this quality makes grodairs quite likable, they aren't reliable. They have difficulty following plans or schedules, and they can keep a secret only if they happen to forget it first. For these reasons, grodairs don't always make the best allies. Grodairs are voracious and curious omnivores who love trying new foods—in fact, the pursuit of new and interesting food is the most common reason that they venture out of First World. They can also capture and store within their throats any small animals and plants easily suspended in water, and eject them for consumption at a later time.Recall Knowledge - Beast (Arcana, Nature): DC 20Recall Knowledge - Fey (Nature): DC 20Grodair" - }, - { - "name": "Grothlut", - "family": "Fleshwarp", - "level": 3, - "alignment": "Neutral", - "creature_type": "Aberration", - "size": "Medium", - "traits": ["Aberration", "Mindless"], - "rarity": "Common", - "id": "206", - "lore": "GrothlutSluglike abominations, grothluts are fleshwarps that were once humans. While their head and torsos are vaguely human, their arms are rubbery and move awkwardly at their sides. Wretched creatures, they moan piteously when other creatures are near, perhaps as the last remnants of their shattered human consciousness pleads to be free from their horrid warped form. Many fleshwarpers consider the grothlut to be a failure of a creation, as the transformation all but stamps out the human consciousness. Others disagree, arguing that warping the creature’s mind makes it all the more useful, since its stupidity makes it pliable and easy to herd. Drow typically use grothluts as guardians that slowly patrol the edges of their enclaves. Once in position, grothluts can be used as crude shock troops, unleashed to soften enemy forces before more-valuable warriors wade in and cut down the enemies who have been nauseated by the grothluts’ exploded organs and flesh.Recall Knowledge - Aberration (Occultism): DC 18Grothlut" - }, - { - "name": "Guard Dog", - "family": "Dog", - "level": -1, - "alignment": "Neutral", - "creature_type": "Animal", - "size": "Small", - "traits": ["Animal"], - "rarity": "Common", - "id": "124", - "lore": "Guard DogThe typical guard dog is loyal to and beloved by many communities. Often adored as pets, they also excel as protectors and trackers, and can be fearless when defending a beloved master or family member. The statistics presented below work well for any number of breeds of dog ranging from 20 to 50 pounds in weight. Wild dogs can also use these statistics, but their untamed nature makes them far more unpredictable and threatening. Feral dogs are perhaps even more dangerous, for unlike their wild cousins, feral dogs often lack the instinctual fear of humanity that stops wild creatures from interacting with people.Recall Knowledge - Animal (Nature): DC 13Guard Dog" - }, - { - "name": "Guardian Naga", - "family": "Naga", - "level": 10, - "alignment": "Lawful Good", - "creature_type": "Aberration", - "size": "Large", - "traits": ["Aberration"], - "rarity": "Uncommon", - "id": "307", - "lore": "Guardian NagaThe opposite of dark nagas in many ways, guardian nagas are benevolent and wise protectors of places of great natural or supernatural significance: ancient oak groves, forgotten holy temples, and vaults of sacred power are just a few examples of locations that these nagas protect. Guardian nagas believe that the beautiful elements of the cosmos are worthy of protection and that devotion to such a grand effort is its own reward. A guardian naga may join a group with similar values, such as a sect of priests or monks, to aid it in its holy endeavors and to exchange knowledge of the heavens. Guardian nagas usually encourage their young, upon reaching adulthood, to depart the nest and seek out their own natural wonders or ancient ruins to protect. Sometimes generations of guardian nagas might guard the same place, passing the honor of such care from parent to child. In such cases, the parent nagas aim to have at least one of their children elect to stay behind and become the guardian of their ancestral ward, giving the parents the peace of mind that the site they protect will continue to be guarded by their descendants. It is difficult for many societies that vilify serpents or see them as symbols of evil to accept the fact that guardian nagas are benevolent and kindly. Fortunately for these people, guardian nagas are also patient and understanding, and see encounters with such societies as opportunities to educate and expand worldviews.Recall Knowledge - Aberration (Occultism): DC 29Guardian Naga" - }, - { - "name": "Gug", - "family": "—", - "level": 10, - "alignment": "Chaotic Evil", - "creature_type": "Aberration", - "size": "Large", - "traits": ["Aberration"], - "rarity": "Common", - "id": "252", - "lore": "GugA gug’s most horrid feature is its barrel-shaped head, which splits vertically to reveal numerous rows of sharp, yellow teeth and an open throat. Its eyes on either side of its head-jaw are small but keen. Bony ridges protect its eyes from the frantic flailing of its prey, as it prefers meals of raw and writhing meat over fungi and molds. It grips said prey with powerful arms that split at the elbow into a pair of forearms, giving it four clawed paws. These monstrous brutes are covered with shaggy black fur, often crusted with blood and gore. Although gugs may seem bestial, they have keen and wicked intellects. Gugs lair far underground, but they sometimes come to the surface to hunt during dark nights, either alone or in small groups. As they possess voracious appetites, most gugs consume the creatures they catch, but some instead kidnap their victims and retreat below the surface, leaving only a lingering stench and odd, clawed paw-prints. Victims are taken to rancid lairs marked with strange runes and sacrificed to the gugs’ wicked gods of blood, darkness, and nightmares. Dire rumors tell of lightless gug cities made of titanic blocks of stone far underground, where powerful gug leaders preach their vile doctrines to mobs of howling gugs. Gugs have a strange relationship with ghouls, which seems to date from their shared origin in a distant subterranean world. Gugs live in fear of ghouls, despite towering over them; however, this strange fear doesn’t apply to ghasts, whom gugs consume as voraciously as they do other creatures. Gugs stand 16 feet tall and weigh 2,000 pounds, although they have an eerie, graceful gait that belies their immense size. Their light step and ability to squeeze through very small crannies makes gugs common bogeymen in tales of strange disappearances or bloody massacres. Some particularly bloodthirsty gugs gain awful powers as gifts from their eldritch patrons. These monsters are known as savants, are never less than 12th level in power, and gain several occult innate spells. Though each savant’s precise mix of spells varies, normally, these spells grant invisibility, offer power to manipulate and change rock, or invoke awful and destructive energies upon living flesh.Recall Knowledge - Aberration (Occultism): DC 27Gug" - }, - { - "name": "Guthallath", - "family": "—", - "level": 19, - "alignment": "Neutral", - "creature_type": "Construct", - "size": "Gargantuan", - "traits": ["Construct"], - "rarity": "Rare", - "id": "253", - "lore": "GuthallathA guthallath is an enormous construct created long ago by some unknown empire, probably as a war machine. Nearly 100 feet tall, this massive stone statue typically resembles a stalwart warrior wearing only a loincloth and skullcap. Few have seen the entire body of a guthallath, though; most of the time such a relic is buried up to its neck, covered in moss and stranded in some forgotten place. Yet, every so often, one of these harbingers of destruction reactivates in response to some unknown stimulus or rallying call, and when this happens, woe be unto any who stand in its way. While the guthallath’s ancient enemies are gone, it is an engine of pure destruction, designed to rampage for weeks or even months. While not intelligent enough to enjoy or regret its acts, the guthallath cannot be reasoned with—it is unaffected by most magic, and is unpredictable in how it selects its targets (and creatures it spares).Recall Knowledge - Construct (Arcana, Crafting): DC 44Guthallath" - }, - { - "name": "Gylou (Handmaiden Devil)", - "family": "Devil", - "level": 14, - "alignment": "Lawful Evil", - "creature_type": "Fiend", - "size": "Medium", - "traits": ["Devil", "Fiend"], - "rarity": "Common", - "id": "610", - "lore": "Gylou (Handmaiden Devil)Though gylous are deeply entrenched in the expansive and complex machinations of Hell, they are highly skilled agents capable of nuanced diplomacy, masterful deception, physical finesse, and nearly any other tasks they set their minds to. This versatility has led to gylous becoming widespread throughout all layers of Hell, enabling them to filter key information to their masters regarding other devils' plots and schemes. Their allegiance is no secret, but their skills are so great that powerful devils employ one or more gylous regardless. While most gylous have a feminine form (combined with their role, this is the source of their common moniker of “handmaiden”), some have other gender presentations, and nearly all gylous take on carefully cultivated illusions to best suit the roles they fill. More often than not, gylous arise when lesser devils who have demonstrated exceptional utility and invaluable skills are uplifted into a new form, though on rare occasions they are shaped from the souls of evil mortals who showed unparalleled savvy within bureaucratic enterprises.Recall Knowledge - Fiend (Religion): DC 32Gylou" - }, - { - "name": "Hadrosaurid", - "family": "Dinosaur", - "level": 4, - "alignment": "Neutral", - "creature_type": "Animal", - "size": "Huge", - "traits": ["Animal", "Dinosaur"], - "rarity": "Common", - "id": "615", - "lore": "HadrosauridHadrosaurids are a broad grouping of herbivorous dinosaurs that share characteristic flat snouts filled with rows of grinding teeth well suited for feeding on vegetation. Also known as “duck-billed dinosaurs” due to the unusual shape of their jaws, hadrosaurids are lumbering creatures that can rival an elephant for size, although they tend to be much less aggressive and are prone to flight when confronted with danger rather than stubbornly standing their ground. Many species of hadrosaurids have uniquely shaped crests on their heads that give each species its own unusual profile, making them easily recognizable even to an amateur dinosaur watcher.Giants and other oversized creatures have been known to domesticate hadrosaurids to serve as livestock. Despite their ability to sprint quickly, they don't make particularly viable mounts due to their timid natures, but in a large group, a panicked gathering of hadrosaurids can wreak great damage with their trampling.A hadrosaurid can walk for short distances on its hind legs but prefers to graze and travel on all fours. The typical hadrosaurid is 20 to 30 feet long and can weigh up to 10,000 pounds.Recall Knowledge - Animal (Nature): DC 19Hadrosaurid" - }, - { - "name": "Hamatula (Barbed Devil)", - "family": "Devil", - "level": 11, - "alignment": "Lawful Evil", - "creature_type": "Fiend", - "size": "Medium", - "traits": ["Devil", "Fiend"], - "rarity": "Common", - "id": "609", - "lore": "Hamatula (Barbed Devil)Hamatulas are forged in Erebus to protect infernal vaults from those foolish enough to try to rob the archdevil Mammon. In case the vicious spines protruding from their bodies and ability to teleport weren't deadly enough, they are also clever wielders of warding glyphs. They are effective conjured guardians, though they resent being pulled away from their duties in Hell. Unlike most fiends, hamatulas are formed from several souls that lack any features distinctive enough to merit another role.Recall Knowledge - Fiend (Religion): DC 28Hamatula" - }, - { - "name": "Harpy", - "family": "—", - "level": 5, - "alignment": "Chaotic Evil", - "creature_type": "Humanoid", - "size": "Medium", - "traits": ["Humanoid"], - "rarity": "Common", - "id": "258", - "lore": "HarpyHarpies are filthy amalgamations of human and bird, resembling feral humans with wings, talons, and mouths full of sharp teeth. They use captivating songs to lure creatures in, then murder them while they stand transfixed. They enjoy causing confusion and fear in their prey before they strike, believing it creates a savory flavor in the flesh. Harpies can eat most creatures but strongly prefer sapient prey—humans and elves are their favorite. Although harpies will eat goblins if sufficiently hungry, they dislike their flavor and avoid eating them if possible. This doesn’t comfort goblins, of course, who have a particularly strong fear of harpies. Because their aeries often reek with the gore of their kills and careless spatters of guano, harpies carry a distinctly vile scent that canny travelers associate with danger. Harpies who roost close to civilization make better efforts to keep clean, though these efforts have mixed results. Harpies live in family groups or larger clans. They are lightweight despite their size, standing 5 feet tall and weighing only around 90 pounds. While most use relatively simple weapons, some harpies take pride in learning and mastering the use of more complex tools of war such as swords and slings. Those who master the use of the bow, in particular, are often regarded as heroes among their kind and terrors among their victims.Recall Knowledge - Humanoid (Society): DC 20Harpy" - }, - { - "name": "Harrow Doll", - "family": "—", - "level": 8, - "alignment": "Neutral", - "creature_type": "Construct", - "size": "Large", - "traits": ["Construct"], - "rarity": "Uncommon", - "id": "531", - "lore": "Harrow DollHarrow dolls are unique constructs that can make predictions about the future. The more elite circuses and traveling shows frequently feature a harrow doll, and many use the doll’s abilities to learn more about locals to better customize shows to their tastes—or to find easy marks for later cons. Upset patrons that try to harm a harrow doll or reclaim their payment quickly learn that the construct is more than capable of defending itself.Recall Knowledge - Construct (Arcana, Crafting): DC 26Harrow Doll" - }, - { - "name": "Hegessik", - "family": "Protean", - "level": 15, - "alignment": "Chaotic Neutral", - "creature_type": "Monitor", - "size": "Large", - "traits": ["Monitor", "Protean"], - "rarity": "Common", - "id": "1019", - "lore": "HegessikAnchorites of the proteans, hegessiks live solitary lives roaming the dangerous wilds of the Maelstrom. There, they contemplate cosmic truths and dispense wisdom as itinerant mystics. Hegessiks proudly bear their ridges of golden feathers and gleaming gemstones, but it is within their third eye that their wisdom resides. Hegessiks normally have little interaction with the fluctuations of protean society and are more likely to be found liaising with non-protean monitors and followers of those deities—like Nethys and Besmara— who share the Maelstrom with proteans.Recall Knowledge - Monitor (Religion): DC 34Hegessik" - }, - { - "name": "Hell Hound", - "family": "Hell Hound", - "level": 3, - "alignment": "Lawful Evil", - "creature_type": "Beast, Fiend", - "size": "Medium", - "traits": ["Beast", "Fiend", "Fire"], - "rarity": "Common", - "id": "259", - "lore": "Hell HoundA hell hound’s appearance dismisses any doubts as to its infernal origins—flesh the color of burning pitch, teeth as sharp as any fiend's pitchfork, and a shroud of ever-burning hell are are all trademark features.Recall Knowledge - Beast (Arcana, Nature): DC 18Recall Knowledge - Fiend (Religion): DC 18Hell Hound" - }, - { - "name": "Hellcat", - "family": "—", - "level": 7, - "alignment": "Lawful Evil", - "creature_type": "Beast, Fiend", - "size": "Large", - "traits": ["Beast", "Fiend"], - "rarity": "Common", - "id": "695", - "lore": "HellcatHellcats are devious predators native to the fiery pits of Hell. While the fiendish creatures appears as skeletal smilodons, their bones smoking with heat and dripping with boiling blood, they are not undead. They are living hellspawn with transparent flesh that reveals their burning skeletons. A typical hellcat is 9 feet long and weighs 1,000 pounds. Left to their own devices, hellcats spend their time hunting—that is, seeking and stalking prey just for the thrill of the chase. As fiendish creatures, they do not require mortal sustenance, but they do devour their prey for the sheer pleasure of inflicting pain. They are also far more intelligent than most assume, and they resent being treated as unintelligent animals; those who treat a hellcat as a one may find themself made into a trophy for its pack, as a hellcat goes to great lengths to coordinate elaborate revenge upon those who fail to show proper respect. Though they can't speak, hellcats know Infernal and can communicate by telepathy with any creature capable of speech. They rarely say much except to make whispered threats and to acknowledge the orders of their diabolic masters. Hellcats are quick to retreat if they are clearly outmatched or up against foes they're unable to reach, but they never forget prey that escapes them. They often track potential victims and recruit allies, including other hellcats, to make coordinated attacks or ambushes against their foes.Recall Knowledge - Beast (Arcana, Nature): DC 23Recall Knowledge - Fiend (Religion): DC 23Hellcat" - }, - { - "name": "Hellcrown", - "family": "—", - "level": 1, - "alignment": "Lawful Evil", - "creature_type": "Undead", - "size": "Tiny", - "traits": ["Undead"], - "rarity": "Uncommon", - "id": "437", - "lore": "HellcrownThe life of a Hellknight is bloody, brutal, and often short. Many who perish in service to a Hellknight order are glad to rest after having served their masters so faithfully, but others seek to continue their work even in death. When a Hellknight is decapitated, the ghostly undead known as a hellcrown is an occasional result. Consumed by the desire to bring about order by inflicting cruelty, hellcrowns haunt battlefields and abandoned castles, slaying all they encounter. A strange fusion of spirit and steel, a hellcrown has no corporeal form by itself, but instead inhabits the helmet it so proudly wore in life. Dangling from the helmet like a shroud is a shadow of the former Hellknight’s spine, adding to the creature’s terrifyingly gruesome appearance. Hellknights regard hellcrowns with a mixture of disgust and respect, considering the individuals who transform into these floating undead to have been resolute in purpose but weak in body. A hellcrown usually manifests hours or longer after its body’s death, and only when its body is unattended; this might even take days if the Hellknight perished in a major battle. Typically, no recognizable fragment of the Hellknight’s former personality survives the grisly transformation into a hellcrown, but in rare and particularly tragic cases a hellcrown might remember its life and hold grudges against those it views as the cause of its death. Regardless of whether they retain memories of their lives or have lost all former sense of self, hellcrowns linger around the site of their death, reminding all they encounter of the merciless principles of their order.Recall Knowledge - Undead (Religion): DC 17Hellcrown" - }, - { - "name": "Herecite of Zevgavizeb", - "family": "Herecite", - "level": 10, - "alignment": "Chaotic Evil", - "creature_type": "Undead", - "size": "Medium", - "traits": ["Undead"], - "rarity": "Uncommon", - "id": "520", - "lore": "Herecite of ZevgavizebSecreted away in the dark corners of unnamed libraries, necromancer’s dens, and heretical scriptoriums, obscure texts describe a horrifying ritual that combines sacrifice and suffering to create a powerful undead being known as a herecite. These monsters, stripped of personal will or desire, are born into the service of an evil god whom they worship unerringly and untiringly, often in spite of any opposing religious leanings they may have had in life. Every herecite harbors an unquenchable self-hatred because it was defiled by such a foul resurrection—a rage it turns outward in an attempt to rob others of their faith and lives. Herecites often outlast the cults that create them. Stranded herecites are drawn to others of their kind, even if they are dedicated to different evil deities, and when brought together they perform rites to magically bind themselves in a group known as a cabal. While cabal members share enhanced magic and defenses, induction into a cabal appears to hold even deeper significance for herecites. The presence of others of their kind with whom they can pray—in verses warped to venerate wicked gods—seems the only solace these tormented beings can find in undeath. Such a fellowship of sorrow is nigh unbreakable, as many an overzealous crusader has discovered far too late. Customarily found within heavily modified temples to the pantheon of gods they collectively worship, herecites act in service to their creators or as protectors of unholy ground. High priests of different evil gods may even trade herecites among themselves, allowing their minions to form cabals strengthened by their varied faiths. A lone herecite cut off from its creators—often because it is the sole remnant of a destroyed temple or its master has perished—may wander far and wide in search of a cabal to join. Other times, the herecite seeks out a place sacred to the deity it worshipped in life. Whether motivated by a desire for contrition or vengeance, the end result of this baleful pilgrimage is always the desecration of the holy site and the slaughter of its congregants, who may in turn rise as lesser forms of undead.Recall Knowledge - Undead (Religion): DC 29Herecite of Zevgavizeb" - }, - { - "name": "Hezrou (Toad Demon)", - "family": "Demon", - "level": 11, - "alignment": "Chaotic Evil", - "creature_type": "Fiend", - "size": "Large", - "traits": ["Amphibious", "Demon", "Fiend"], - "rarity": "Common", - "id": "601", - "lore": "Hezrou (Toad Demon)Hezrous dwell in the vast and endless Abyssal swamps, mires, and waterways and are equally at home on land and in the water. A hezrou's presence has an obvious effect on nearby flora and water, causing plant life to twist and knot and infusing water with a foul odor and brackish taste—signs much easier to spot on the Material Plane than in the Abyss. Long exposure to this corruption can cause vile transformations and hideous mutations, and entire miserable communities of corrupted creatures sometimes rise in swamplands where a hezrou dwells. Hezrous themselves prefer simple pleasures, and they often waste their considerable intellect in the pursuit of comfortable places to slumber, squealing meals to eat, or objects of beauty to deface. They do not seek out cults to fawn over them but will not turn away those who seek to worship on their own. Hezrous form from the souls of those who abused and polluted their environs or neighbors, either through the introduction of toxins to the region or the insidious spread of drugs and poisons through a society. Recall Knowledge - Fiend (Religion): DC 28Hezrou" - }, - { - "name": "Hill Giant", - "family": "Giant", - "level": 7, - "alignment": "Chaotic Evil", - "creature_type": "Giant, Humanoid", - "size": "Large", - "traits": ["Earth", "Giant", "Humanoid"], - "rarity": "Common", - "id": "220", - "lore": "Hill GiantSelfish and crude, these rough-skinned raiders are bullies and ultimately cowards. Quick-tempered and fond of violence, a hill giant gladly raids and pillages the defenseless but is quick to flee from those who are bigger, stronger, or better organized than they are. A hill giant is never above shoving or tricking one of their own kind to slow down their opponent or get the best loot.Recall Knowledge - Humanoid (Society): DC 23Hill Giant" - }, - { - "name": "Hippocampus", - "family": "Hippocampus", - "level": 1, - "alignment": "Neutral", - "creature_type": "Animal", - "size": "Large", - "traits": ["Animal", "Aquatic"], - "rarity": "Common", - "id": "696", - "lore": "HippocampusHippocampi serve as steeds for aquatic humanoids or roam wild in the sea.Recall Knowledge - Animal (Nature): DC 15Hippocampus" - }, - { - "name": "Hippogriff", - "family": "—", - "level": 2, - "alignment": "Neutral", - "creature_type": "Animal", - "size": "Large", - "traits": ["Animal"], - "rarity": "Common", - "id": "698", - "lore": "HippogriffWith the proud bearing of a great raptor and the magnificence of a powerful horse, hippogriffs are thought to be an accidental fusion of creatures or perhaps the creation of a flesh-warping wizard with a keen aesthetic sense. Regardless of their original source, these animals are now a common sight in the skies above their favored plains or hill country. Hippogriffs bear the wings, forelegs, and head of a bird of prey, with feather coloration similar to that of a hawk or eagle, though some breeders have managed to produce specimens with stark-white or coal-black feathers. Their torso, hindquarters, and tail resemble those of a horse and usually are colored bay, chestnut, or gray, with some coats bearing black, pinto, or even palomino coloration. Hippogriffs are similar in size to large horses. Much like their equine cousins, hippogriffs often have to keep wary eyes on the skies above them, as both are preferred meals for hungry griffons and wyverns. Only hippogriffs' superior speed helps protect them from these predators. Hippogriffs are exceptionally territorial and fiercely protect the lands under their domain. They typically favor sweeping grasslands, rolling hills, and prairies. Exceptionally hardy hippogriffs make their homes nestled into niches on canyon walls, from which they comb the rocky deserts for coyotes, deer, and the occasional humanoid. Hippogriffs prefer mammalian prey, but they graze after every meal to aid in digestion. Since hippogriff hunting habits can be dangerous to both ranchers and their livestock, such communities often set bounties on hippogriffs. As a result, preserved hippogriffs frequently decorate frontier taverns and remote outposts alongside the taxidermic remains of deer, elk, and bears. However, other communities train hippogriffs from hatching to be ridden by elite soldiers in combat— the most notable among these groups in the Inner Sea region is the Sable Company Mercenaries in the city-state of Korvosa. Attempts are sometimes made to train adult hippogriffs in the same manner, but this often proves far more difficult. Hippogriff riders must use special saddles and combat techniques that allow them to act in concert with their mount, fighting effectively while avoiding interfering with the movement of their companion's wings.Recall Knowledge - Animal (Nature): DC 16Hippogriff" - }, - { - "name": "Hippopotamus", - "family": "Hippopotamus", - "level": 5, - "alignment": "Neutral", - "creature_type": "Animal", - "size": "Large", - "traits": ["Animal"], - "rarity": "Common", - "id": "699", - "lore": "HippopotamusTypical adult hippos move quickly on land and attack stealthily in the water. Though herbivorous, hippos are notoriously aggressive and territorial.Recall Knowledge - Animal (Nature): DC 20Hippopotamus" - }, - { - "name": "Hive Mother", - "family": "Ankhrav", - "level": 8, - "alignment": "Neutral", - "creature_type": "Animal", - "size": "Huge", - "traits": ["Animal"], - "rarity": "Uncommon", - "id": "24", - "lore": "Hive MotherAnkhrav hive mothers are fearsome predators that one can easily distinguish from the typical ankhrav not only by their greater size, but the presence of a large pair of razor-sharp, mantis-like arms.Recall Knowledge - Animal (Nature): DC 26Hive Mother" - }, - { - "name": "Hobgoblin Archer", - "family": "Hobgoblin", - "level": 4, - "alignment": "Lawful Evil", - "creature_type": "Humanoid", - "size": "Medium", - "traits": ["Goblin", "Humanoid"], - "rarity": "Common", - "id": "262", - "lore": "Hobgoblin ArcherBands of hobgoblin soldiers typically have at least one archer among their ranks. In smaller groups, the hobgoblin archer also serves as that band’s captain.Recall Knowledge - Humanoid (Society): DC 19Hobgoblin Archer" - }, - { - "name": "Hobgoblin General", - "family": "Hobgoblin", - "level": 6, - "alignment": "Lawful Evil", - "creature_type": "Humanoid", - "size": "Medium", - "traits": ["Goblin", "Humanoid"], - "rarity": "Common", - "id": "263", - "lore": "Hobgoblin GeneralHobgoblin generals serve as leaders of entire armies and rulers of hobgoblin settlements. A general does not permit the luxuries of rule to soften them. They lead their forces on the field of battle and view this opportunity to excel in a fight at the head of an army as the true reward for a life spent honing one’s skills in battle.Recall Knowledge - Humanoid (Society): DC 22Hobgoblin General" - }, - { - "name": "Hobgoblin Soldier", - "family": "Hobgoblin", - "level": 1, - "alignment": "Lawful Evil", - "creature_type": "Humanoid", - "size": "Medium", - "traits": ["Goblin", "Humanoid"], - "rarity": "Common", - "id": "261", - "lore": "Hobgoblin SoldierSoldiers make up the bulk of hobgoblin society, whether that society is a village or a military unit.Recall Knowledge - Humanoid (Society): DC 15Hobgoblin Soldier" - }, - { - "name": "Hodag", - "family": "—", - "level": 6, - "alignment": "Neutral", - "creature_type": "Beast", - "size": "Large", - "traits": ["Beast"], - "rarity": "Uncommon", - "id": "701", - "lore": "HodagBecause they are often described only in drunken retellings of loggers' or miners' tales, hodags are considered by many to exist only in the local folklore of remote areas. However, some individuals have actually encountered these dangerous beasts firsthand, and even fewer have lived to tell their tales. Hodags are reptilian creatures the size of bulls. These vicious predators' long claws can tear creatures apart in seconds. Their backs sport dozens of long spines that run from their snouts all the way down the length of their powerful tails. Their wide mouths are full of sharp and twisted rows of teeth not unlike those of a shark. The hodags' rough, scaly hides carry hues of green and brown, allowing them to blend into their forest surroundings where they ambush prey. Only their glowing red eyes reveal their presence, though hodags have learned to use this to their advantage by drawing attention to their eyes in one area, then closing their eyes and stealthily moving to another area to cause their prey to misconstrue their location. In the wintertime, when snow and ice blankets a region, hodags grow a foul-smelling coat of greasy, dark-brown fur that sprouts in tufts from between their scales. A typical hodag measures over 10 feet long from snout to tail and weighs upward of 700 pounds.Recall Knowledge - Beast (Arcana, Nature): DC 24Hodag" - }, - { - "name": "Homunculus", - "family": "—", - "level": 0, - "alignment": "Neutral", - "creature_type": "Construct", - "size": "Tiny", - "traits": ["Construct"], - "rarity": "Common", - "id": "264", - "lore": "HomunculusA homunculus is a tiny servitor construct created by a crafter to serve as a spy, scout, messenger, or assistant. When a crafter first begins to study the art of creating constructs, she often crafts a homunculus first, since the creation process is simple and inexpensive due to a magical shortcut: the use of the creator’s own blood. This forges a link between the homunculus and its master, causing the homunculus to gain a spark of the creator’s intellect, as well as the same moral values and some of the creator’s basic personality traits. Homunculi left to their own devices never stray far from their masters. In most cases, a homunculus doesn’t survive the death of its master for long. Deprived of its creator, a homunculus loses focus and grows increasingly self-destructive, and some even end up battering themselves to destruction. Rarely, a homunculus with a slain master survives the trauma with its mind intact, often seeing itself as its deceased creator’s child or successor and attempting to further its creator’s legacy as best it can. In such cases, and if the homunculus was in close proximity to its master upon that creature’s death, a portion of the dead master’s soul “infects” the surviving homunculus as it passes on to the afterlife. This doesn’t result in a truly soulbound homunculus (see sidebar), since only a fragment of the soul is left behind, but this is still enough to grant the homunculus a greater personality, free will of its own, and perhaps most importantly, the ability to speak. Over time, a few of these “awakened” homunculi even go so far as to become convinced that they are the reincarnation of their prior masters, although their actual personalities never quite reach the depth and complexity of a truly living creature. They are, at best, caricatures of the master, and at worst they become awful, bitter-minded parodies of life itself. Still, a free-willed homunculus might pursue studies in its creator’s class, becoming a unique creature with the abilities of that class if time and fortune permit. Homunculi are created from a mixture of clay, ash, mandrake root, spring water, and a pint of the creator’s own blood. It is possible for a separate donor to provide the blood, but the process is more difficult.Recall Knowledge - Construct (Arcana, Crafting): DC 14Homunculus" - }, - { - "name": "Horned Archon", - "family": "Archon", - "level": 4, - "alignment": "Lawful Good", - "creature_type": "Celestial", - "size": "Medium", - "traits": ["Archon", "Celestial"], - "rarity": "Common", - "id": "31", - "lore": "Horned ArchonHorned archons are secretive and tireless sentinels and scouts, patrolling the Outer Sphere’s untamed wilds for evil to eliminate and keeping small communities safe from demons, devils, and worse. They resemble muscular humans with the head, horns, and legs of a stag. When requested to do so by their patrons, especially Erastil, they journey to the Material Plane and patrol dangerous frontier areas, secretly performing acts of kindness such as leading hunters to food, helping lost children, and driving off evil creatures. Because they roam the wilds of Nirvana and Elysium, horned archons are among the best at understanding the perspectives of other celestials.Recall Knowledge - Celestial (Religion): DC 19Horned Archon" - }, - { - "name": "Hound Archon", - "family": "Archon", - "level": 4, - "alignment": "Lawful Good", - "creature_type": "Celestial", - "size": "Medium", - "traits": ["Archon", "Celestial"], - "rarity": "Common", - "id": "551", - "lore": "Hound ArchonAmong the rank-and-file soldiers of Heaven's armies, few individuals are more dependable and truer to the cause than the noble hound archons, embodiments of the virtue of diligence. Unlike horned archons, who perform at a similar level along Heaven's grand hierarchy, hound archons do not scout ahead for evil or perform reconnaissance missions in hostile territory. A hound archon's role is as a soldier in the heart of battle or, occasionally, as a sentinel tasked with protecting a particular strategic location or holy site.Recall Knowledge - Celestial (Religion): DC 19Hound Archon" - }, - { - "name": "Hound Of Tindalos", - "family": "—", - "level": 7, - "alignment": "Neutral Evil", - "creature_type": "Aberration, Time", - "size": "Medium", - "traits": ["Aberration", "Time"], - "rarity": "Rare", - "id": "702", - "lore": "Hound Of TindalosLean and athirst, the hounds of Tindalos are drawn to those who tamper with the flow of time, travel through time, or use magic or rare alchemical drugs to send their thoughts or perception back or forward in time. Powerful spellcasters can draw them from the Dimension of Time via rare rituals, but doing so attracts the hounds' ire, so few who traffic in such rituals live long enough to spread their knowledge. While the hounds possess great cunning and cruel intellect, they rarely interact with other creatures—other than to hunt and destroy those who have attracted their unblinking attention. Once a hound catches scent of a mortal to hunt, it calls others of its ilk. The pack then pursues its victim through all space and time until it catches, slays and devours them. Those pursued can escape only by avoiding all angles, as hounds of Tindalos could step through them from nothingness at any time.Recall Knowledge - Aberration (Occultism): DC 28Hound Of Tindalos" - }, - { - "name": "Hunting Spider", - "family": "Spider", - "level": 1, - "alignment": "Neutral", - "creature_type": "Animal", - "size": "Medium", - "traits": ["Animal"], - "rarity": "Common", - "id": "386", - "lore": "Hunting SpiderHunting spiders are the most common type of giant spider, though not the largest.Recall Knowledge - Animal (Nature): DC 15Hunting Spider" - }, - { - "name": "Hyaenodon", - "family": "Hyena", - "level": 3, - "alignment": "Neutral", - "creature_type": "Animal", - "size": "Large", - "traits": ["Animal"], - "rarity": "Common", - "id": "271", - "lore": "HyaenodonHyaenodons are the ferocious primeval cousins of the smaller hyena. Looming, shaggy-furred creatures nearly the size of a horse, hyaenodons are truly formidable predators to be reckoned with, due both to their size and to their bone-crushing jaws. Gnoll clans find these creatures particularly useful as mounts and guardians.Recall Knowledge - Animal (Nature): DC 18Hyaenodon" - }, - { - "name": "Hydra", - "family": "—", - "level": 6, - "alignment": "Neutral", - "creature_type": "Beast", - "size": "Huge", - "traits": ["Beast"], - "rarity": "Common", - "id": "269", - "lore": "HydraHydras are multiheaded, foul-tempered serpentine beasts with voracious appetites, widely feared for their regeneration abilities.Recall Knowledge - Beast (Arcana, Nature): DC 22Hydra" - }, - { - "name": "Hyena", - "family": "Hyena", - "level": 1, - "alignment": "Neutral", - "creature_type": "Animal", - "size": "Medium", - "traits": ["Animal"], - "rarity": "Common", - "id": "270", - "lore": "HyenaHyenas are cunning, powerfully built carnivores that bear a heavy resemblance to dogs and other canines, though they are not themselves canines. Though all hyenas are often maligned as cowardly carrion eaters, their tactics depend on their specific breed: spotted hyenas are active pack hunters that kill most of their prey themselves, while striped and brown hyenas are more likely to be scavengers. Their jaws are exceptionally powerful, allowing hyenas to seize a victim and pull it to the rest of the pack.Recall Knowledge - Animal (Nature): DC 15Hyena" - }, - { - "name": "Ice Golem", - "family": "Golem", - "level": 5, - "alignment": "Neutral", - "creature_type": "Construct", - "size": "Medium", - "traits": ["Cold", "Construct", "Golem", "Mindless"], - "rarity": "Uncommon", - "id": "683", - "lore": "Ice GolemIce golems are either carved from massive blocks of ice, or pieced together from individual components that are then fused together through heat and refreezing. In most cases, the resulting shape is little more than a crude approximation of a humanoid form, but given the right talent, an ice golem could be an exquisitely carved statue of a mythical creature, famous persona, or even a deity. While ice golems most frequently serve as guardians in freezing climates, the magic that holds an ice golem together keeps it from melting in warmer temperatures. This, combined with the fact that ice golems lie on the lower end of the scale as far as cost and difficulty to create, gives these constructs unusual features that puts them in great demand. The rich and powerful in hot, arid regions often commission ice golems not only as guardians for their estates and vaults, but for comfort—the presence of an ice golem standing quietly sentinel in the corner of a room can help to keep the chamber at a comfortable temperature. The truly decadent use ice golems as servants to keep drinks cold.Recall Knowledge - Construct (Arcana, Crafting): DC 22Ice Golem" - }, - { - "name": "Ice Linnorm", - "family": "Linnorm", - "level": 17, - "alignment": "Chaotic Evil", - "creature_type": "Dragon", - "size": "Gargantuan", - "traits": ["Cold", "Dragon"], - "rarity": "Uncommon", - "id": "285", - "lore": "Ice LinnormThe ice linnorm dwells amid glacial crevasses, atop wind-blasted mountain peaks, or within glittering caverns carved from the hearts of the mightiest of icebergs.Recall Knowledge - Dragon (Arcana): DC 38Ice Linnorm" - }, - { - "name": "Ice Mephit", - "family": "Elemental, Mephit", - "level": 1, - "alignment": "Neutral", - "creature_type": "Elemental", - "size": "Small", - "traits": ["Air", "Elemental", "Water"], - "rarity": "Uncommon", - "id": "660", - "lore": "Ice MephitThough capable of the same depths of cruelty as their fire mephit kin, ice mephits carry theirs out in a more calculating way. Unlike most mephits, these pale blue mephits prefer solitude to company. Lacking in empathy, they are known for their callousness, and have a reputation for brutal honesty. They also have few moral qualms about acting selfishly and exploiting weakness for their own gain, should the chance arise.Recall Knowledge - Elemental (Arcana, Nature): DC 17Ice Mephit" - }, - { - "name": "Icewyrm", - "family": "Elemental, Water", - "level": 10, - "alignment": "Neutral", - "creature_type": "Elemental", - "size": "Huge", - "traits": ["Amphibious", "Cold", "Elemental", "Water"], - "rarity": "Common", - "id": "666", - "lore": "IcewyrmResembling wingless, serpentine dragons formed of jagged ice and shot through with veins of nearly frozen water, these elementals dwell within icebergs and enjoy striking out at passing ships or creatures. They're especially common in frigid stretches of ocean in the Plane of Water, where icebergs cluster together into enormous islands of ice.Recall Knowledge - Elemental (Arcana, Nature): DC 27Icewyrm" - }, - { - "name": "Icicle Snake", - "family": "Elemental, Water", - "level": 2, - "alignment": "Neutral", - "creature_type": "Elemental", - "size": "Small", - "traits": ["Cold", "Elemental", "Water"], - "rarity": "Common", - "id": "663", - "lore": "Icicle SnakeTranslucent and capable of hanging suspended and near motionless, icicle snakes sense the heat of living creatures as a threat and attempt to use their camouflage and chilling bite against foes.Recall Knowledge - Elemental (Arcana, Nature): DC 16Icicle Snake" - }, - { - "name": "Iffdahsil", - "family": "—", - "level": 21, - "alignment": "Chaotic Evil", - "creature_type": "Aberration, Undead", - "size": "Gargantuan", - "traits": ["Aberration", "Undead"], - "rarity": "Unique", - "id": "876", - "lore": "IffdahsilThe slithering horror known as Iffdahsil is an undead shoggoth that has haunted the vault of the Black Desert for millennia. Drow legends in particular tend to feature Iffdahsil, terrifying the elves from a young age.Recall Knowledge - Aberration (Occultism): DC 52Recall Knowledge - Undead (Religion): DC 52Iffdahsil" - }, - { - "name": "Ifrit", - "family": "Geniekin", - "level": 1, - "alignment": "Lawful Evil", - "creature_type": "Humanoid", - "size": "Medium", - "traits": ["Human", "Humanoid", "Ifrit"], - "rarity": "Common", - "id": "759", - "lore": "IfritIfrits' blood blazes with elemental fire. Most ifrits are second-class citizens who serve under the iron heel of the efreeti and their Dominion of Flame, but those born outside the efreet hierarchy or who choose to flee it live lives of passion in search of fame, glory, and power. Ifrits are fond of fire, but this doesn't mean they all embrace fire's destructive nature. Those who seek more productive roles in a society find inspiration in the way flames flit and dance, and they pride themselves in their skills as acrobats or dancers. The church of Sarenrae particularly welcomes ifrit fire dancers, both in appreciation of their skill and to help ensure these ifrits have a safe place apart from their more violent kin. But by and large, ifrits are drawn to professions and callings that allow them to wallow in the glories of fire. Ifrit pyrochemists apply this calling to alchemical teachings, seeing purity in every single bomb thrown or conflagration lit.Recall Knowledge - Humanoid (Society): DC 15Ifrit Pyrochemist" - }, - { - "name": "Iguanodon", - "family": "Dinosaur", - "level": 6, - "alignment": "Neutral", - "creature_type": "Animal", - "size": "Huge", - "traits": ["Animal", "Dinosaur"], - "rarity": "Common", - "id": "616", - "lore": "IguanodonIguanodons are large, herbivorous dinosaurs that inhabit swamps and forests where they browse on the abundant vegetation. The iguanodon is capable of moving on two feet or on four, quickly switching from one stance to the other depending on whether it needs to move through dense foliage or to reach delectable morsels hanging up in the canopy.Although iguanodons are herbivores, they are notoriously quick to anger. Their thumb spikes make their claws particularly devastating weapons. A well-placed blow from one of these claws can turn a hungry predator into a cowering beast with one swift strike. Iguanodons are 30 feet long and weigh 6,000 pounds.Recall Knowledge - Animal (Nature): DC 22Iguanodon" - }, - { - "name": "Imentesh", - "family": "Protean", - "level": 10, - "alignment": "Chaotic Neutral", - "creature_type": "Monitor", - "size": "Large", - "traits": ["Monitor", "Protean"], - "rarity": "Common", - "id": "766", - "lore": "ImenteshThe loquacious proteans known as imenteshes serve as missionaries, spies, and heralds of chaos to further the protean goal of reality's dissolution. Imenteshes are cunning, curiously diplomatic, and profoundly whimsical. They travel beyond the Maelstrom for their work, frequently adopting extravagant personal attire and decorations that often border upon the garish, all to curry favor with less chaotic beings.Recall Knowledge - Monitor (Religion): DC 27Imentesh" - }, - { - "name": "Immortal Ichor", - "family": "—", - "level": 15, - "alignment": "Neutral Evil", - "creature_type": "Ooze", - "size": "Medium", - "traits": ["Ooze"], - "rarity": "Rare", - "id": "483", - "lore": "Immortal IchorAn immortal ichor is an intelligent mass of blood from a dead evil deity. The cultists who perform the ritual to create immortal ichor typically seal up the sentient ooze in an underground or remote chamber that blocks its magical abilities, but over time these seals break or weaken, freeing the unholy monster.Recall Knowledge - Ooze (Occultism): DC 39Immortal Ichor" - }, - { - "name": "Imp", - "family": "Devil", - "level": 1, - "alignment": "Lawful Evil", - "creature_type": "Fiend", - "size": "Tiny", - "traits": ["Devil", "Fiend"], - "rarity": "Common", - "id": "109", - "lore": "ImpImps are infiltrators and corruptors who, despite their diminutive stature, are more than capable of subtly influencing a weak-willed individual into performing increasingly evil acts over time. An imp will often agree to serve a mortal and act docile and loyal in a long-term plot to eventually damn its master’s soul to Hell. Imps are born directly from Hell itself, rather than from mortal souls, and thus they serve outside the usual diabolic hierarchy, granting them leeway to pursue their specialties. Despite standing a mere 2-feet tall, imps can be vicious combatants, flying out of reach and turning invisible to escape should the odds turn against them.Recall Knowledge - Fiend (Religion): DC 15Imp" - }, - { - "name": "Intellect Devourer", - "family": "—", - "level": 8, - "alignment": "Chaotic Evil", - "creature_type": "Aberration", - "size": "Small", - "traits": ["Aberration"], - "rarity": "Uncommon", - "id": "703", - "lore": "Intellect DevourerIntellect devourers serve as advance scouts and infiltrators for the powerful force of alien beings called the Dominion of the Black. These monsters roam the Darklands, from which they mount secret invasions of the world above. When an intellect devourer infiltrates a society, its first priority is to acquire a body. It might first seek out a graveyard for a fresh corpse, as this is easier than fighting and killing someone. When the aberration compresses itself into the host's brain cavity, its real body goes dull to sensation as it connects to the nervous system of its host. If found out, an intellect devourer might quickly inhabit a new body to make its escape, preferably something inconspicuous such as a domestic animal.Recall Knowledge - Aberration (Occultism): DC 26Intellect Devourer" - }, - { - "name": "Interlocutor", - "family": "Velstrac", - "level": 12, - "alignment": "Lawful Evil", - "creature_type": "Fiend", - "size": "Large", - "traits": ["Fiend", "Velstrac"], - "rarity": "Common", - "id": "851", - "lore": "InterlocutorInterlocutors are the most talented surgeon-sculptors of the velstracs, carving away flesh and replacing it with new body parts of muscle, sinew, and metal. Each interlocutor structures their individual appearance carefully, but all are towering, multi-limbed amalgamations of the strongest limbs, densest bone, and sharpest metal they can find. They continually search for new material to graft to their forms, and their slain foes are rarely found intact, as little is more valuable to interlocutors than a powerful opponent's legs, eyes, or even brain. Interlocutors average 9 feet tall and weigh approximately 800 pounds.Recall Knowledge - Fiend (Religion): DC 30Interlocutor" - }, - { - "name": "Invidiak (Shadow Demon)", - "family": "Demon", - "level": 7, - "alignment": "Chaotic Evil", - "creature_type": "Fiend", - "size": "Medium", - "traits": ["Demon", "Fiend", "Incorporeal"], - "rarity": "Common", - "id": "599", - "lore": "Invidiak (Shadow Demon)For most demons, possessing a creature requires a ritual, magic item, or condition, but for invidiaks, who lack a body, possession is akin to donning a suit of clothing. Known also as shadow demons, invidiaks are formed from envious mortal souls. Recall Knowledge - Fiend (Religion): DC 23Invidiak" - }, - { - "name": "Invisible Stalker", - "family": "Elemental, Air", - "level": 7, - "alignment": "Neutral", - "creature_type": "Elemental", - "size": "Medium", - "traits": ["Air", "Elemental"], - "rarity": "Common", - "id": "179", - "lore": "Invisible StalkerInvisible stalkers have a poor opinion of mortals due to the unsavory nature of the violent tasks summoners usually call them to the Material Plane to perform.Recall Knowledge - Elemental (Arcana, Nature): DC 23Invisible Stalker" - }, - { - "name": "Iridescent Animal", - "family": "—", - "level": 7, - "alignment": "Neutral", - "creature_type": "Animal", - "size": "Huge", - "traits": ["Animal"], - "rarity": "Uncommon", - "id": "510", - "lore": "Iridescent AnimalAn iridescent animal is a wild or domesticated animal that has undergone a magical transformation to become a luminescent beast that can glow in the dark and use dazzling light-based powers. Although the effect is glamorous, the life of an iridescent animal is a sad one. The change drastically weakens the animal, diminishing both its strength and its vitality. This effect is desirable for some—particularly the circuses, menageries, and royal courts that typically purchase these glowing beasts—but never for the animal itself. Because the effects of the transformation are so deleterious, the act of creating an iridescent animal is strongly frowned upon by druids and other naturalists, some of whom dedicate their lives to rescuing and fostering these maltreated creatures. The procedure cannot be reversed, and few iridescent animals are fit to live in the wild after the transformation, cementing their lot in life to serve as showy beasts of burden or objects of entertainment and ridicule.Recall Knowledge - Animal (Nature): DC 25Iridescent Elephant" - }, - { - "name": "Irlgaunt", - "family": "—", - "level": 13, - "alignment": "Neutral Evil", - "creature_type": "Aberration", - "size": "Large", - "traits": ["Aberration", "Earth"], - "rarity": "Common", - "id": "704", - "lore": "IrlgauntIrlgaunts resemble titanic spiders or crabs, but with cephalopod-like tendrils erupting from the tips of their chitin-armored legs. Their jagged gray shells allow them to blend into the rocky walls of the high mountain passes and deep ravines that serve as their hunting grounds. Despite their size, they move with incredible alacrity, bounding across chasms and skittering up sheer mountain cliffs without pause. Though they are formidable in melee, irlgaunts have an even more powerful ranged attack. These creatures can pelt their opponents by forcefully regurgitating gastroliths—melon-sized clusters of rocks enveloped in coagulated digestive enzymes strong enough to break down flesh and bone. Gastroliths are fragile and explode on contact, spraying the area with shards of rock and caustic acid. While one might easily mistake an irlgaunt for a simple brutish beast, they have a keen intelligence and use devious hunting strategies. They set traps for travelers and are fond of using gems and magical items taken from previous victims as bait. They have been known to start rockslides or otherwise block passages to reroute explorers into their clutches. They also use their gastroliths to direct the movements of their prey, forcing victims into dead ends at the edge of chasms or cliffs. For the most part, irlgaunts live solitary lives, likely because finding enough food to sustain a community tends to be difficult. However, they still maintain a sense of extended, regional community, actively gathering when organizing for war or to discuss other issues that affect their species or shared territories. They have been known to occasionally ally with giants, but these truces are usually nebulous.Recall Knowledge - Aberration (Occultism): DC 31Irlgaunt" - }, - { - "name": "Irnakurse", - "family": "Fleshwarp", - "level": 9, - "alignment": "Chaotic Evil", - "creature_type": "Aberration", - "size": "Large", - "traits": ["Aberration"], - "rarity": "Common", - "id": "670", - "lore": "IrnakurseIrnakurse are surface elves who drow have subjected to particularly cruel and humiliating fleshwarping practices, as drow take special delight in the torment of their surface-dwelling kin. The process of crafting an irnakurse involves twisting an unfortunate elf into a deformed mass of misplaced limbs, loose flesh, and bony protrusions—parts that should be internal are often left on full display to the world. Irnakurse are subject to mental conditioning that causes them to hate their prior forms, and these creatures prefer to attack surface elves over all other targets.Recall Knowledge - Aberration (Occultism): DC 26Irnakurse" - }, - { - "name": "Iron Golem", - "family": "Golem", - "level": 13, - "alignment": "Neutral", - "creature_type": "Construct", - "size": "Large", - "traits": ["Construct", "Golem", "Mindless"], - "rarity": "Uncommon", - "id": "242", - "lore": "Iron GolemTraditionally crafted into the forms of giant suits of armor or powerful animals, iron golems are products of exquisite artistry and skill. Their articulated joints and sturdy armored bodies require great care and mathematical precision to craft, and regular cleaning and oiling ensure they don’t rust over the ages. With proper care, iron golems can remain in good shape for thousands of years, being passed down for generations, as long as they aren’t destroyed by meddlesome adventurers. In addition to their incredible strength, iron golems possess a potent toxic breath weapon that is often more than enough to dispatch entire groups of opponents.Recall Knowledge - Construct (Arcana, Crafting): DC 33Iron Golem" - }, - { - "name": "Isqulug", - "family": "—", - "level": 11, - "alignment": "Neutral Evil", - "creature_type": "Aberration", - "size": "Medium", - "traits": ["Aberration", "Amphibious"], - "rarity": "Uncommon", - "id": "705", - "lore": "IsqulugThe isqulug's appearance, though unsettling, might be its least awful aspect. The creature resembles a bipedal amphibian with tentacles instead of arms and a head composed of an undulant mass of what appear to be shifting, slimy transparent eggs filled with writhing larvae. In truth, these larvae constitute the mind and consciousness of the isqulug—its “body” is little more than an organic suit manufactured from the flesh of those it has consumed, analogous to the complex web of a spider or the hive of a colony of bees, but fully capable of movement and violence.Recall Knowledge - Aberration (Occultism): DC 30Isqulug" - }, - { - "name": "Izfiitar", - "family": "Protean", - "level": 20, - "alignment": "Chaotic Neutral", - "creature_type": "Monitor", - "size": "Medium", - "traits": ["Monitor", "Protean"], - "rarity": "Uncommon", - "id": "1020", - "lore": "IzfiitarOccupying the pinnacle of the loose protean caste system, izfiitars enact the ever-shifting plans of the vaunted protean lords and those of the divine Speakers of the Depths. Izfiitars appear to be elevated versions of the protean priests known as keketars, despite their smaller size, although protean hierarchies are never so straightforward.Recall Knowledge - Monitor (Religion): DC 42Izfiitar" - }, - { - "name": "Jabberwock", - "family": "—", - "level": 23, - "alignment": "Chaotic Evil", - "creature_type": "Dragon", - "size": "Huge", - "traits": ["Dragon", "Tane"], - "rarity": "Rare", - "id": "652", - "lore": "JabberwockFew beasts have inspired as many legends, poems, songs, and myths in as many cultures, as this bizarre draconic creature. The jabberwock hails from the fey realm of the First World and is part of a group of powerful First World creatures known collectively as the Tane.Like all members of the Tane, jabberwocks are living creatures that age, eat, drink, and sleep, but do not reproduce normally. Instead, they are created directly by the godlike Eldest who rule the First World, and they serve at the pleasure (or frustration) of these capricious and mysterious entities. Believed to be the most powerful of all the Tane, jabberwocks are typically only ever created with one purpose: to wreak destruction and havoc upon the Material Plane. One of the Eldest might send a jabberwock to devastate a country, continent, or even entire world in order to get revenge for some slight made against them by a single mortal. Sometimes, no specific insult or injury is required, as some of the Eldest resent the very existence of the Material Plane and periodically create jabberwocks simply to express the wrath of the First World against its younger and less chaotic sibling.Once a jabberwock arrives on the Material Plane, its first order of business is to seek out a lair. It prefers dwelling in remote forest locations about a day's flight from civilization—the more dangerous the woodland is to those who might eventually come hunting it, the better! The relationship between jabberwocks and vorpal weapons is the subject of much debate and speculation among scholars, and the various poems, songs, and legends about the jabberwock do little to clarify the issue, conflicting and diverging on this point. Some believe that vorpal weapons were first created specifically to combat jabberwocks, but others take the story one step further. They cite evidence in certain ancient myths that there may once have been only a single, unique jabberwock, so powerful that nothing could so much as scratch it—nothing, that is, except for the first vorpal sword, crafted for that very purpose. So epic was the resulting battle that it created strange echoes throughout reality, and as a result, these echoes, in the form of vorpal weapons, can now be found on many worlds. Those who subscribe to this belief claim that the jabberwocks seen today are but pale imitations of this proto-jabberwock, and they speculate that only the combined efforts of several Eldest would be sufficient to create such a creature again.Variant JabberwocksThe Eldest have sometimes altered certain aspects of the jabberwocks they create. Some of the more notorious or legendary variant jabberwocks include the following.Frumious Jabberwock: Frumious jabberwocks have two heads. They are level 24 and gain an extra action on each of their turns they can use only to make a jaws Strike.Mimsy Jabberwock: Typically hailing from wintry regions of the First World, mimsy jabberwocks have glowing blue-white scales, resist cold instead of fire, and have eyes that burn with blue flames that deal cold damage instead of fire damage.Slithy Jabberwock: Wreaking destruction beneath the waves, these sinuous and slimy jabberwocks are amphibious, have a swim Speed of 80 feet instead of the normal fly Speed, and do not have a wing Strike. A slithy jabberwock's whiffling aura is activated whenever it swims, makes a tail Strike, or Burbles.Recall Knowledge - Dragon (Arcana): DC 51Jabberwock" - }, - { - "name": "Janni", - "family": "Genie", - "level": 4, - "alignment": "Neutral", - "creature_type": "Elemental", - "size": "Medium", - "traits": ["Elemental", "Genie"], - "rarity": "Common", - "id": "211", - "lore": "JanniJann are genies composed of all four elements, meaning they are not quite home on any of the Elemental Planes. Instead, jann reside on the Material Plane, making only brief forays to the other parts of the Inner Sphere. Although they are human in size and appearance, jann are not at all related to humans and bristle at any claims to this effect. They are a proud people and take great care to maintain their honor—restoring that honor with the edge of a sword, if necessary.Recall Knowledge - Elemental (Arcana, Nature): DC 19Janni" - }, - { - "name": "Jinkin", - "family": "Gremlin", - "level": 1, - "alignment": "Chaotic Evil", - "creature_type": "Fey", - "size": "Tiny", - "traits": ["Fey", "Gremlin"], - "rarity": "Common", - "id": "247", - "lore": "JinkinJinkins are sadistic tinkers who steal and sabotage items and take great pride in their power to curse precious objects. They hold grudges and create convoluted plans for revenge whenever they feel slighted, such as when a creature dares to remove one of their curses. Rarely content to wreak simple mayhem, jinkins also take immense pleasure in torture and murder, though they prefer to lead victims into traps designed to capture or incapacitate rather than kill outright. Deep pits are favorites, since victims who survive the fall face a slow death from starvation and thirst. Jinkins enjoy gathering at the edge of pits to mock, tease, and torment.Recall Knowledge - Fey (Nature): DC 15Jinkin" - }, - { - "name": "Jorogumo", - "family": "—", - "level": 13, - "alignment": "Neutral Evil", - "creature_type": "Humanoid", - "size": "Medium", - "traits": ["Humanoid"], - "rarity": "Uncommon", - "id": "1005", - "lore": "JorogumoAppearing as beautiful, well-dressed humans, jorogumos lurk in high mountains and prey on travelers. These evil creatures often keep giant spiders as pets and can fully change into a giant spider or sprout spider legs from their backs. Jorogumos usually eat their prey, but some humanoids meet an even more gruesome fate as living incubators for jorogumo eggs.Recall Knowledge - Humanoid (Society): DC 33Jorogumo" - }, - { - "name": "Jotund Troll", - "family": "Troll", - "level": 15, - "alignment": "Chaotic Evil", - "creature_type": "Giant", - "size": "Huge", - "traits": ["Giant", "Mutant", "Troll"], - "rarity": "Rare", - "id": "834", - "lore": "Jotund TrollJotund trolls are gigantic, nine-headed horrors who prowl frigid moors, marshes, and wastelands, always alone and always enraged. While each of the jotund troll's nine heads possess their own brains and senses, they work much more in tandem than the dual-minded nature of the two-headed troll. Despite this, the heads often argue and bicker, particularly over which head gets to eat. The fact that all nine maws lead to the same shared stomach makes little difference in such culinary disagreements. Prevailing wisdom holds that the jotund troll represents a primordial, if not original, shape and design for the first trolls to plague the world, arising from a mythical realm in the Great Beyond known as Jotungard. This sprawling domain, said to be nestled in a remote reach of Elysium, is the legendary home of the deities of giant-kind. Whether the jotund troll was created in Jotungard to plague the Material Plane as punishment or challenge, or if it's merely an evocative legend told by scholars, is unknown. In any case, the jotund trolls themselves likely care little.Jotund Troll" - }, - { - "name": "Jungle Drake", - "family": "Drake", - "level": 6, - "alignment": "Neutral Evil", - "creature_type": "Dragon", - "size": "Large", - "traits": ["Dragon", "Earth"], - "rarity": "Common", - "id": "161", - "lore": "Jungle DrakeBelieved to be related to green dragons, jungle drakes are dangerous hunters equipped with a debilitating venom delivered by a large barbed stinger or their noxious phlegm. Their wings are equipped with vestigial claws that allow them to deftly maneuver through thick jungle foliage both in flight and on foot. Jungle drakes prefer to ambush their prey using hit-and-run tactics, picking off the weakest members of a group and dragging their victims off to finish their meals as they please.Recall Knowledge - Dragon (Arcana): DC 22Jungle Drake" - }, - { - "name": "Jyoti", - "family": "—", - "level": 9, - "alignment": "Neutral", - "creature_type": "Humanoid, Positive", - "size": "Medium", - "traits": ["Fire", "Humanoid", "Positive"], - "rarity": "Common", - "id": "708", - "lore": "JyotiJyotis are sometimes called “false phoenixes” (a term they find insulting) by the ignorant or willful. These avian humanoids are native to the Positive Energy Plane. They rarely leave this enigmatic realm and view visitors from other planes as stains on the purity of their home. Jyotis particularly distrust divine spellcasters and religious warriors, seeing them as inclined to take credit for manifesting a life force that, from the jyotis' perspective, is as plentiful and ubiquitous as water is to fish. Despite their distrust of intruders, jyotis rarely attack unprovoked when their homes are not threatened. They are intolerant, however, of those who intrude on the palaces of crystallized light and captured flame in which they dwell. They often chase even those who come bearing gifts away; few visitors have anything they desire, for what they desire most is to be left alone. The jyotis' full wrath is reserved for natives of the Shadow Plane and the Negative Energy Plane. Historically, the promise of battle with the gargoyle-like sceaduinars, whom they consider it their duty to oppose, has been the only thing to lure jyoti armies beyond the Positive Energy Plane.Recall Knowledge - Humanoid (Society): DC 26Jyoti" - }, - { - "name": "Kalavakus (Slaver Demon)", - "family": "Demon", - "level": 10, - "alignment": "Chaotic Evil", - "creature_type": "Fiend", - "size": "Medium", - "traits": ["Demon", "Fiend"], - "rarity": "Common", - "id": "455", - "lore": "Kalavakus (Slaver Demon)Kalavakuses work as slavers in the Abyss, earning them the alternate moniker of “slaver demons”; these fiends round up captured victims and sell them to other fiends or unscrupulous mortals. Pleas for freedom or clemency fall on deaf ears, as slaver demons consider anyone they can catch and hold to be their rightful property and theirs to sell. Kalavakuses know more than just physical means of restraining slaves; they also know how to fetter a victim’s soul. The most successful slaver demons have vast slave-pits in the Abyss where they keep stables of imprisoned souls.Recall Knowledge - Fiend (Religion): DC 27Kalavakus" - }, - { - "name": "Keketar", - "family": "Protean", - "level": 17, - "alignment": "Chaotic Neutral", - "creature_type": "Monitor", - "size": "Large", - "traits": ["Monitor", "Protean"], - "rarity": "Common", - "id": "338", - "lore": "KeketarThe ruling caste of the proteans, keketars orchestrate attacks against the bastions of law and adjudicate protean disputes confidently and capriciously. A keketar resembles a shimmering, serpentine creature with spines, claws, and a dragon-like head. A keketar’s actual appearance is in constant flux, but they generally stay about 18 feet long with a weight of around 1,500 pounds. While their physical forms can vary, two things remain constant: First, a keketar’s eyes are always a piercing shade of amber or violet. Second, the keketar’s mark of office—a crown of shifting symbols that hovers above its head—never changes. A keketar cannot remove its crown but can suppress it, although most are loath to do so and consider such an act one of cowardice or shame. Keketars fill a role in protean society of a sort of priesthood, operating as intermediaries between the other proteans and the Speakers of the Depths. All other proteans defer to keketars, treating them in a way similar to how citizens of a mortal city would treat respected nobles; even more powerful proteans defer to the will of the keketars. As with many religions, dogma and theology are prone to interpretation and change, and among the proteans the situation is perhaps even more pronounced. Whatever the nature of and desires held by the mysterious Speakers of the Depths, individual keketars may come to dramatically different conclusions as to their will and intent. To the proteans, though, this inherent dissonance is a strength rather than a weakness.Recall Knowledge - Monitor (Religion): DC 36Keketar" - }, - { - "name": "Kelpie", - "family": "—", - "level": 4, - "alignment": "Neutral Evil", - "creature_type": "Fey", - "size": "Large", - "traits": ["Amphibious", "Fey"], - "rarity": "Common", - "id": "709", - "lore": "KelpieKelpies are malevolent amphibious fey shapechangers intent on luring mortals to their doom. These cruel predators lurk in and around areas of water, slightly preferring freshwater over saltwater. Kelpies lure or drag their prey underwater then drown and devour them, leaving behind only the victim's heart and liver— the only parts of a meal kelpies find unpleasant. Kelpies are fond of magically disguising itself as fine steeds or attractive strangers to draw in victims, but its true appearance takes the form of a hideous equine with slimy, green flesh resembling aquatic plants.Recall Knowledge - Fey (Nature): DC 19Kelpie" - }, - { - "name": "Kishi", - "family": "—", - "level": 8, - "alignment": "Neutral Evil", - "creature_type": "Fey", - "size": "Medium", - "traits": ["Fey"], - "rarity": "Common", - "id": "450", - "lore": "KishiKishi are duplicitous and murderous fey who dwell on the edges of Golarion’s darkest jungles. At first glance, kishi appear to be attractive humans, usually of a local ethnicity, but their full heads of thick hair conceal a second face, that of a snarling hyena. When a kishi lures their prey into a vulnerable situation, their head swivels around, revealing this fearsome visage. In this form, a kishi’s powerful jaws are almost impossible to pry loose and can crush a victim’s bones in a matter of moments. Kishi are highly varied in their physical features, and their height and weight are as variable as the people whose communities they infiltrate. Like most fey, a kishi’s motives are inscrutable, though to its victims, the kishi’s goal seems simple—to revel in the expression of shock, betrayal, and terror on a victim’s face. Although kishi can cast charm to make unwitting companions complacent, most of these sinister creatures prefer to trick their prey using guile, gifts, and their dashing good looks. Kishi are the ultimate sociopaths, deriving pleasure from the thrill of the hunt as well as the delicious reward at the end. The more uptight, prudish, or haughty a target, the better, for nothing satisfies kishi as much as earning (and destroying) the trust of someone who rarely grants it. When kishi get their new friends or lovers alone, they choose the most dramatic moments to reveal their true, monstrous forms and clamp their jaws down on their victim. Kishi have no desire to share their true nature with the entire village, so they typically aim for the throats of their victims, who, cut off from air, are unable to cry out for help. Kishi consume every part of their victims’ bodies, leaving no trace of the crime—even lapping up any spilled blood and cleaning the murder scene as much as they are able.Recall Knowledge - Fey (Nature): DC 24Kishi" - }, - { - "name": "Kobold Dragon Mage", - "family": "Kobold", - "level": 2, - "alignment": "Lawful Evil", - "creature_type": "Humanoid", - "size": "Small", - "traits": ["Humanoid", "Kobold"], - "rarity": "Common", - "id": "274", - "lore": "Kobold Dragon MageKobold dragon mages use magic to carry out their secret schemes. The presence of a dragon mage in a kobold warren is one of the greatest testaments to the kobolds’ claim to draconic heritage.Recall Knowledge - Humanoid (Society): DC 16Kobold Dragon Mage" - }, - { - "name": "Kobold Scout", - "family": "Kobold", - "level": 1, - "alignment": "Lawful Evil", - "creature_type": "Humanoid", - "size": "Small", - "traits": ["Humanoid", "Kobold"], - "rarity": "Common", - "id": "273", - "lore": "Kobold ScoutMost kobolds encountered outside of a well-defended warren or lair are kobold scouts, creatures trained for stalking and the hunt.Recall Knowledge - Humanoid (Society): DC 15Kobold Scout" - }, - { - "name": "Kobold Tunnelrunner", - "family": "Kobold", - "level": 0, - "alignment": "Lawful Evil", - "creature_type": "Humanoid", - "size": "Small", - "traits": ["Humanoid", "Kobold"], - "rarity": "Uncommon", - "id": "1032", - "lore": "Kobold TunnelrunnerKobolds are small, reptilian humanoids who carry physical similarities to true dragons.Recall Knowledge - Humanoid (Society): DC 16Kobold Tunnelrunner" - }, - { - "name": "Kobold Warrior", - "family": "Kobold", - "level": -1, - "alignment": "Lawful Evil", - "creature_type": "Humanoid", - "size": "Small", - "traits": ["Humanoid", "Kobold"], - "rarity": "Common", - "id": "272", - "lore": "Kobold WarriorThe typical kobold trains with agile weaponry, favoring the light pick for its use in crafting new tunnels to expand their domains through underground reaches. Kobolds are capable of landing sneaky strikes against unsuspecting foes but are just as quick to scamper off to safety when they don’t, as a group, outnumber their enemies at least two to one.Recall Knowledge - Humanoid (Society): DC 13Kobold Warrior" - }, - { - "name": "Kolyarut", - "family": "Aeon", - "level": 12, - "alignment": "Lawful Neutral", - "creature_type": "Monitor", - "size": "Medium", - "traits": ["Aeon", "Inevitable", "Monitor"], - "rarity": "Common", - "id": "10", - "lore": "KolyarutKolyarut inevitables are enforcers of bargains and punishers of those who fail to uphold them. Their humanoid shape, ability to disguise themselves among a humanoid population, and diplomatic leanings make them the most approachable inevitables, and thus more likely to ally themselves with others. They are among the most talkative of all inevitables, naturally possessing a courtly grace and an encyclopedic knowledge of social customs, which they use to assist their efforts in gathering information on their targets or issuing challenges in a legal manner.Recall Knowledge - Monitor (Religion): DC 30Kolyarut" - }, - { - "name": "Korred", - "family": "—", - "level": 4, - "alignment": "Chaotic Neutral", - "creature_type": "Fey", - "size": "Small", - "traits": ["Fey"], - "rarity": "Uncommon", - "id": "710", - "lore": "KorredKorreds are reclusive fey in the form of small, hirsute individuals with long, animated manes of hair. While korreds have a natural affinity and admiration for stones and boulders, they prefer to dwell aboveground in areas of rocky forest or wooded hills rather than in caves. Korreds are a private people who don't take kindly to intruders, and they invariably work to drive off or kill any non-fey who stumble into their territory. Staunchly proud of their hair, korreds choose their minimal attire so as to allow their body hair to flow freely, often wearing only a belt with a pouch for throwing rocks and trimming shears—though this belt and pouch are rarely visible under their wild manes.Recall Knowledge - Fey (Nature): DC 21Korred" - }, - { - "name": "Kraken", - "family": "—", - "level": 18, - "alignment": "Neutral Evil", - "creature_type": "Beast", - "size": "Gargantuan", - "traits": ["Aquatic", "Beast"], - "rarity": "Uncommon", - "id": "275", - "lore": "KrakenA kraken is an enormous, squid-like leviathan with a cruel intelligence. It hunts ships, whales, and heroes alike. The hatred and envy krakens hold for their rivals, the alghollthus, has led many krakens to make their lairs in sunken cities, where they can sift through ancient lore for long-lost arcane secrets.Recall Knowledge - Beast (Arcana, Nature): DC 40Kraken" - }, - { - "name": "Krooth", - "family": "—", - "level": 8, - "alignment": "Neutral", - "creature_type": "Animal", - "size": "Large", - "traits": ["Amphibious", "Animal"], - "rarity": "Common", - "id": "276", - "lore": "KroothKrooths, sometimes called crocodile eaters, are fast and vicious hunters of bogs and wetlands. While they are known to hunt and eat crocodiles, alligators, and virtually any creature with flesh, their favorite prey are lizardfolk, boggards, and dinosaurs. Krooths are found alone or in packs. Male krooths are solitary and territorial creatures—fierce, bold, and bloodthirsty. Female krooths, on the other hand, are likely to shy away from potential predators but swiftly turn violent when their brood is threatened. Because their offspring are so vulnerable, female krooths gather in packs to raise their young, sending smaller groups to hunt for food while the rest of the pack watches the brood. Krooths mate only once every 4 or 5 years, and the mating process is a curiously gruesome spectacle. An entire pack of females will hunt as a group for a lone male krooth, claiming their prize in an orgiastic frenzy that can last for an entire day and night. After the mating has finished, the females slay their mate and devour his nutrient-rich flesh, and his organs in particular. These organs contain a unique chemical compound vital to gestation. Many naturalists will pay handsomely for the fresh remains of a male krooth so they can study the strange properties of the creature’s blood and organs. In addition, krooths have poisonous, hollow teeth. When these creatures bite their prey, a tooth breaks off and causes the victim to bleed profusely as their blood pours through the hollow tooth. Whether male or female, krooths seem to be repelled by goblinoid flesh, especially that of bugbears. This doesn’t mean krooths won’t kill goblinoids, especially those threatening their young, but they typically do so using only their claws and tails, and they take great care to clean themselves thoroughly after such a killing.Recall Knowledge - Animal (Nature): DC 24Krooth" - }, - { - "name": "Kurnugian Jackal", - "family": "—", - "level": 6, - "alignment": "Chaotic Evil", - "creature_type": "Beast", - "size": "Medium", - "traits": ["Beast"], - "rarity": "Uncommon", - "id": "1024", - "lore": "Kurnugian JackalUnder specific planar conjunctions, Lamashtu bestows an unholy gift upon a jackal on the Material Plane. When that jackal bears a litter, one pup is born with a third eye in the center of its forehead. If the pup can survive to maturity, this jackal gains superior intelligence and psychic abilities, becoming a full-fledged Kurnugian jackal, so named after the Mother of Monsters' Abyssal realm. With increased cleverness comes an appetite to sow chaos in the name of Lamashtu. When a Kurnugian jackal reaches the pinnacle of their power, they appear twice as large as a regular jackal and far more cunning. A Kurnugian jackal enjoys stalking the outskirts of settlements, looking for lone individuals they can ambush. Once they spot their prey, they open their third eye to hypnotize and lure their target in. Often, a Kurnugian jackal leads victims into the wilderness and then releases their hold, leaving the victims lost with no memory of how they got there. Most succumb to exposure or the dangers of local wildlife as the jackal looks on gleefully. They seem to gain sustenance from their victims' predicament but also feast on the deceased victims' flesh. If their prey reaches safety, the Kurnugian jackal repeats the process on subsequent nights. Some Kurnugian jackals are adopted as objects of worship by Lamashtan cults, and others gather followers on their own. Their resemblance to Lamashtu's religious symbol affords them a great deal of reverence, and they sometimes claim to speak directly for the Mother of Monsters. A cult with a Kurnugian jackal often acts more boldly than one without.Recall Knowledge - Beast (Arcana, Nature): DC 24Kurnugian Jackal" - }, - { - "name": "Lamia Matriarch", - "family": "Lamia", - "level": 8, - "alignment": "Chaotic Evil", - "creature_type": "Beast", - "size": "Large", - "traits": ["Beast"], - "rarity": "Common", - "id": "278", - "lore": "Lamia MatriarchThe brilliant and powerful lamia matriarchs possess boundless ambition, always seeking to bring more people and territory into the clutches of their kind. Consequently, the become rulers of other lamia. For all their cruelty toward other creatures, they’re fierce protectors of other lamia, and consequently they quickly come to rule cults or warbands. Regardless of the lamia’s gender, these ascended lamias are always known as matriarchs. Rather than leonine limbs, a lamia matriarch’s lower body is formed in the winding coils of a giant snake. They’re also set apart by the occult power they pursue, and some have even have grand designs to break the animalistic curse that transformed them. However, every attempt so far has led to the matriarch’s fall.Recall Knowledge - Beast (Arcana, Nature): DC 24Lamia Matriarch" - }, - { - "name": "Lamia", - "family": "Lamia", - "level": 6, - "alignment": "Chaotic Evil", - "creature_type": "Beast", - "size": "Large", - "traits": ["Beast"], - "rarity": "Common", - "id": "277", - "lore": "LamiaJust as they were cursed long ago, lamias can curse those they touch, clouding the mind and regressing conscious thought to purely animalistic instincts. Creatures affected by this curse grow reckless, becoming unaware of the consequences of their own actions and unable to think clearly. This makes the hapless victim all the more susceptible to the lamia’s cunning illusions and insidious charms. The lamia’s animalistic nature and the effect of their cursed touch has led some scholars to theorize that the original lamias must have, millennia ago, turned away from their own reason and intellect and embraced the life of simple beasts. Whether this change was rewarded as a monstrous gift from Lamashtu or inflicted as a curse for abandoning their responsibilities by Pharasma remains the subject of debate to this day. Whatever the source of this ancient transformation, lamias themselves have grown to enjoy the strengths it has granted them. Regardless, they continue to cling to a hatred of the gods, seeing them as the cause of their monstrous forms and, thus, their eternal exile from the societies they watch with jealous eyes from their lairs amid the ruins of lost civilizations. Because lamias blame divine powers for their curse, they take special delight in the downfall of temples, the suffering and death of champions and clerics, and the spread of dissension within organized religions. While they can brie y assume humanoid form with magic, lamias are usually forced to hide from civilization, making their homes in the barren wilderness. There, they attract cults of their own, gathering up chaotic and evil humanoids. With the help of these cultists, lamias strive to bring down popular faiths, introduce schisms into flourishing churches, and humiliate or defame high-profile religious leaders. Most lamias themselves have no true religious faith in anything, hearing instead a mystical calling that manifests as sighs on the desert wind or murmurs from the dark places between the stars. Lamias are traditionally matriarchal, revering the eldest female among them as leader, mother, and shaman.Recall Knowledge - Beast (Arcana, Nature): DC 22Lamia" - }, - { - "name": "Lantern Archon", - "family": "Archon", - "level": 1, - "alignment": "Lawful Good", - "creature_type": "Celestial", - "size": "Small", - "traits": ["Archon", "Celestial"], - "rarity": "Common", - "id": "30", - "lore": "Lantern ArchonFriendly, curious, and eternally optimistic, lantern archons embody the virtue of hope. They are formed of living light given corporeal shape, and they serve as beacons, guiding mortals out of their darkest moments and toward the path of righteousness. Their luminous bodies can \u001e icker with the subtlety of a candle flame or flare up like a torch. Lantern archons can control all aspects of their light as easily as other creatures control their facial expressions, leading them to change color, twinkle, and otherwise dim and brighten in time with their actions and words. While effervescent and chipper in conversation, lantern archons are impressively stoic mobile support troops and guardians in times of con\u001e ict, and are capable of uniting to form powerful warriors of light called gestalts.Recall Knowledge - Celestial (Religion): DC 15Lantern Archon" - }, - { - "name": "Leaf Leshy", - "family": "Leshy", - "level": 0, - "alignment": "Neutral", - "creature_type": "Plant", - "size": "Small", - "traits": ["Leshy", "Plant"], - "rarity": "Common", - "id": "279", - "lore": "Leaf LeshyLeaf leshys are diminutive protectors of forests clad in pine cone armor and hats of fruit, flowers, or leaves. They enjoy mock battles but act cautiously in real ones.Recall Knowledge - Plant (Nature): DC 14Leaf Leshy" - }, - { - "name": "Legion Archon", - "family": "Archon", - "level": 7, - "alignment": "Lawful Good", - "creature_type": "Celestial", - "size": "Medium", - "traits": ["Archon", "Celestial"], - "rarity": "Common", - "id": "32", - "lore": "Legion ArchonDespite their flaming blades and heavy armor, legion archons are the diplomats of peace among the archons, preferring justice via compromise and mutual benefit rather than justice by the sword. Nonetheless, when forced to fight against fiendish powers—especially fiends that embody the sin of wrath—legion archons don’t hesitate in battle, mounting offensives under divine commanders like Iomedae.Recall Knowledge - Celestial (Religion): DC 23Legion Archon" - }, - { - "name": "Lemure", - "family": "Devil", - "level": 0, - "alignment": "Lawful Evil", - "creature_type": "Fiend", - "size": "Medium", - "traits": ["Devil", "Fiend", "Mindless"], - "rarity": "Common", - "id": "108", - "lore": "LemureThese shapeless masses of quivering flesh are the least of devilkind. Pathetic creatures from Hell’s first layer, lemures roam alongside damned and suffering souls. Pit fiends can combine the essence of a mob of lemures to concentrate their collective wickedness with a single form, granting it an infernal sentience and transforming it into a more powerful devil (see the pit fiend’s Devil Shaping ability).Recall Knowledge - Fiend (Religion): DC 14Lemure" - }, - { - "name": "Leng Spider", - "family": "—", - "level": 13, - "alignment": "Chaotic Evil", - "creature_type": "Aberration, Dream", - "size": "Huge", - "traits": ["Aberration", "Dream"], - "rarity": "Uncommon", - "id": "713", - "lore": "Leng SpiderThe monstrous, bloated spiders from the windswept realm of Leng build eerie, dangerous lairs with the aid of magically compelled slaves. Leng spiders have anywhere from five to 13 legs, but never an even number.Recall Knowledge - Aberration (Occultism): DC 33Leng Spider" - }, - { - "name": "Leopard", - "family": "Cat", - "level": 2, - "alignment": "Neutral", - "creature_type": "Animal", - "size": "Medium", - "traits": ["Animal"], - "rarity": "Common", - "id": "67", - "lore": "LeopardLeopards are among the smallest of the big cats, yet they are still dangerous creatures to tangle with. Leopard statistics can also be used for black panthers, white-spotted snow leopards, or tawny-coated cougars.Recall Knowledge - Animal (Nature): DC 16Leopard" - }, - { - "name": "Leprechaun", - "family": "—", - "level": 2, - "alignment": "Chaotic Neutral", - "creature_type": "Fey", - "size": "Small", - "traits": ["Fey"], - "rarity": "Common", - "id": "714", - "lore": "LeprechaunLeprechauns are mostly jovial tricksters who prefer mischief over conflict. They fill their days with as much fun, wine, and food as possible. Mostly found in forested regions, leprechauns respect nature and those who protect it. Leprechauns do not attack on sight. Rather, they engage in conversation and try to charm, cajole, or trick those they meet into doing favors for them or freely giving over a treasured item, usually in return for illusory wealth or false promises of wealth and success. These small tricksters are masters at discerning the desires of those they meet—a knack that puts them in a powerful position when bargaining for goods or favors. They aren't above turning people against each other for their own benefit but generally not to an extent that causes harm. In most cases, a leprechaun doesn't keep a purloined possession for long. The leprechaun most often returns such stolen prizes just in time to defuse tensions, often as they point out the humor of the situation, hoping to share their amusement and mirth with the victim. In cases where a leprechaun's trick goes too far and results in an incensed victim, the leprechaun quickly flees the conflict rather than engage in combat. This willingness to return stolen goods or to flee from battles fades as leprechauns grow older. Ancient leprechauns who have lived for thousands of years often spiral into dark bitterness and increasingly use their powers and illusions to lure those who offend them or fail to appreciate a joke into danger... or even death.Recall Knowledge - Fey (Nature): DC 16Leprechaun" - }, - { - "name": "Lerritan", - "family": "—", - "level": 21, - "alignment": "Neutral Evil", - "creature_type": "Elemental", - "size": "Gargantuan", - "traits": ["Earth", "Elemental", "Fire"], - "rarity": "Common", - "id": "715", - "lore": "LerritanLerritans are unstoppable giants with skin of volcanic glass and blood of roiling lava. These malicious arsonists would see the world burned to a cinder. They pay homage to Ymeri, the evil elemental demigod of fire, and they bully other fiery creatures. When the urge to immolate grows too great to ignore, lerritans burn forests, destroy villages, and boil rivers, but they avoid large bodies of water.Recall Knowledge - Elemental (Arcana, Nature): DC 42Lerritan" - }, - { - "name": "Lesser Death", - "family": "Grim Reaper", - "level": 16, - "alignment": "Neutral Evil", - "creature_type": "Undead", - "size": "Medium", - "traits": ["Undead"], - "rarity": "Rare", - "id": "251", - "lore": "Lesser DeathNo one is quite sure what lesser deaths are, though some claim that they are avatars of the grim reaper. Unlike that strange hunter, however, lesser deaths hunt in packs on rare occasions. More often than not, they manifest from cursed magic items. Other times, they are just the enactors of death, hunting in the same way the grim reaper does— silently, with neither remorse nor quarter. Rarely, multiple lesser deaths work together to cull a large population, their scythes cutting through crowds and leaving entire cities devoid of life, inspiring (hopefully) false rumors of multiple grim reapers.Recall Knowledge - Undead (Religion): DC 40Lesser Death" - }, - { - "name": "Leucrotta", - "family": "—", - "level": 5, - "alignment": "Chaotic Evil", - "creature_type": "Beast", - "size": "Large", - "traits": ["Beast"], - "rarity": "Common", - "id": "718", - "lore": "LeucrottaThe vile and vicious offspring of a demon lord and a monstrous species of hyenas, leucrottas are intelligent and cruel beasts. They use their astounding vocal mimicry to lure unsuspecting creatures near so that they can first torment and then devour them. Leucrottas measure 5 feet at the shoulder and weigh 800 pounds, and they are perpetually filthy. A leucrotta's oversized jaws are lined with rows of jagged, hardened bony ridges rather than teeth, and it can shear through flesh, bone, and even steel with ease.Recall Knowledge - Beast (Arcana, Nature): DC 20Leucrotta" - }, - { - "name": "Leukodaemon (Pestilence Daemon)", - "family": "Daemon", - "level": 9, - "alignment": "Neutral Evil", - "creature_type": "Fiend", - "size": "Large", - "traits": ["Daemon", "Fiend"], - "rarity": "Common", - "id": "90", - "lore": "Leukodaemon (Pestilence Daemon)These skull-headed, vulture-winged daemons are harbingers of pestilence and servants of their patron Horseman, Apollyon. Manifestations of evil souls who perished from disease in life, leukodaemons work tirelessly to spread disease across all the worlds of the multiverse. More than any other daemon, leukodaemons cooperate with each other and those who conjure them to mortal worlds to spread sickness and plague, eschewing personal glory for end results.Recall Knowledge - Fiend (Religion): DC 26Leukodaemon" - }, - { - "name": "Leydroth", - "family": "—", - "level": 17, - "alignment": "Neutral Evil", - "creature_type": "Beast", - "size": "Large", - "traits": ["Beast"], - "rarity": "Uncommon", - "id": "719", - "lore": "LeydrothIn ancient times, a cabal of primalists imbued an amalgam of beasts with both supernatural might and a hatred of magic itself, hoping to achieve a potent weapon for use against arcane spellcasters. Effective beyond expectation, the first leydroths broke free and turned on their creators. Worse, the leydroths bred true, and these reclusive predators have long outlived their original creators. Leydroths look like distorted, apelike felines with many-branching horns growing from the backs of their heads. Their thickly muscled limbs end in glowing claws.Recall Knowledge - Beast (Arcana, Nature): DC 38Leydroth" - }, - { - "name": "Lich", - "family": "Lich", - "level": 12, - "alignment": "Neutral Evil", - "creature_type": "Undead", - "size": "Medium", - "traits": ["Undead"], - "rarity": "Rare", - "id": "282", - "lore": "LichA wizard whose insatiable desire for arcane power eclipsed their mortal life, the lich is a truly devious and versatile spellcaster.Recall Knowledge - Undead (Religion): DC 35Lich" - }, - { - "name": "Lillend (Muse Azata)", - "family": "Azata", - "level": 7, - "alignment": "Chaotic Good", - "creature_type": "Celestial", - "size": "Large", - "traits": ["Azata", "Celestial"], - "rarity": "Common", - "id": "36", - "lore": "Lillend (Muse Azata)Lillends are tale-tellers, chroniclers, and champions of freedom of expression. They are generally peaceful, but are quick to act if a masterful piece of art is threatened or free speech is suppressed. They pride themselves on inspiring mortals to greater heights of expression and creativity, and more than one bard looks to a lillend as their personal inspiration. Lillends sometimes secretly follow the adventures of mortal heroes to record their stories as epic poems and songs, which they then perform in the packed mead halls of Elysium. When pursuing such goals, lillends take pains to use their innate spells to remain in hiding, as they would rather observe and record events without “polluting” them with their own intervention. Nevertheless, a lillend who sees their charge faced with certain death often cannot resist the urge to intervene and save the day. Inevitably, this brings a close to the lillend’s chronicles, as their relationship with their subject invariably shifts from one of detached observation to friendship or more. Yet lillends remain hesitant to involve themselves for overlong in a mortal’s life, in part because they fear what sort of fiendish attention their presence might attract, but mostly out of respect for the mortal’s own destiny. A lillend would, all things being equal, prefer to let mortals choose their own fate rather than run the risk of sending someone down a path to which their heart is not set.Recall Knowledge - Celestial (Religion): DC 23Lillend" - }, - { - "name": "Lion Visitant", - "family": "Visitant", - "level": 5, - "alignment": "Neutral Evil", - "creature_type": "Animal, Undead", - "size": "Large", - "traits": ["Animal", "Undead"], - "rarity": "Common", - "id": "513", - "lore": "Lion VisitantScars and other marks of obvious mistreatment are the clearest indicators that an undead animal is no mere zombie.Recall Knowledge - Animal (Nature): DC 20Recall Knowledge - Undead (Religion): DC 20Lion Visitant" - }, - { - "name": "Lion", - "family": "Cat", - "level": 3, - "alignment": "Neutral", - "creature_type": "Animal", - "size": "Large", - "traits": ["Animal"], - "rarity": "Common", - "id": "68", - "lore": "LionLions are cooperative hunters, ambushing dangerous prey in groups of lionesses that work in tandem to trap and kill their prey. Male lions are typically larger, with long manes, and when they hunt, they tend to do so on their own.Recall Knowledge - Animal (Nature): DC 18Lion" - }, - { - "name": "Living Boulder", - "family": "Elemental, Earth", - "level": 2, - "alignment": "Neutral", - "creature_type": "Elemental", - "size": "Small", - "traits": ["Earth", "Elemental"], - "rarity": "Common", - "id": "650", - "lore": "Living BoulderLiving boulders roll and glide through the Plane of Earth, gathering gemstones and metal shards until their surfaces resemble a ship's hull covered in barnacles. Barely more intelligent than many animals, living boulders fill much the same role on the Plane of Earth as the great herd animals found on Material Plane worlds.Recall Knowledge - Elemental (Arcana, Nature): DC 16Living Boulder" - }, - { - "name": "Living Graffiti", - "family": "—", - "level": 3, - "alignment": "Chaotic Neutral", - "creature_type": "Construct", - "size": "Medium", - "traits": ["Construct"], - "rarity": "Common", - "id": "503", - "lore": "Living GraffitiA living graffiti is a painting or drawing that has come to life by way of strange magic. It typically looks like a cartoonish humanoid made of wet oil paint. These two-dimensional beings are unbound from the canvases on which they were originally drawn and can move along any flat surface they touch, including walls, floors, furniture, doors, and even bodies of still water. They cannot exist apart from the surfaces they traverse except in brief bursts, which they typically use to harass or attack nearby creatures. Although they are not incredibly intelligent, living graffiti exhibit a mischievous spitefulness and seeming desire to make the real world as much of a caricature as their own two-dimensional domain. Variant Living Graffiti The living graffiti below is but one type of this strange creature. Other living graffiti exist, made from media like chalk, pastels, ink, or tempera, or even more archaic materials like mud, beeswax, or blood. The following are a few examples of the kinds of abilities such a variant living graffiti might have. Blood: The living graffiti gains the following ability. Absorb Blood Anytime a creature within 5 feet of the living graffiti takes slashing, piercing, or persistent bleed damage, the graffiti gains a number of temporary HP equal to half the damage dealt to the adjacent creature. Chalk: The living graffiti gains the following ability. Cone of Chalk The living graffiti expels a 15-foot cone of chalk. Creatures in the area must succeed at a DC 20 Reflex save or be blinded for 1 round. The living graffiti can’t use Cone of Chalk again for 1d4 rounds. Ink: The living graffiti’s HP increases to 60 and its splatter Strike deals 2d6 damage (in addition to blinding for 1 round), but it gains the following weakness. Water Weakness When the living graffiti is doused with water or starts its turn in water (either through a spell or some other effect, such as pouring a bucket of water over it), it takes 2d6 damage.Recall Knowledge - Construct (Arcana, Crafting): DC 18Living Graffiti" - }, - { - "name": "Living Landslide", - "family": "Elemental, Earth", - "level": 5, - "alignment": "Neutral", - "creature_type": "Elemental", - "size": "Medium", - "traits": ["Earth", "Elemental"], - "rarity": "Common", - "id": "183", - "lore": "Living LandslideLiving landslides resemble humanoids made of earth and gravel.Recall Knowledge - Elemental (Arcana, Nature): DC 20Living Landslide" - }, - { - "name": "Living Sap", - "family": "—", - "level": 6, - "alignment": "Neutral", - "creature_type": "Ooze", - "size": "Medium", - "traits": ["Mindless", "Ooze"], - "rarity": "Uncommon", - "id": "451", - "lore": "Living SapThe tall sharinga trees of the Mwangi Expanse leak golden sap from their swollen, bulbous trunks, which coagulates when exposed to air. The toxic resin, which has a bitter taste, protects the tree from herbivorous insects and other animals, but in rare cases—usually in areas awash in positive energy or the influence of the First World—the sap gains a life of its own. Such “living sap” is a mindless ooze that attempts to smother and engulf just about anything that moves, from the bugs and small beasts that feed on its sharinga tree to larger creatures unlucky enough to stumble upon it. Due to its immunities to most forms of physical damage and its protectiveness of its mother tree, a living ooze is a nuisance to communities that rely on the sap of sharinga trees to make resin, rubber, and glue. Jungle-dwelling alchemists such as gripplis cherish the sap of the sharinga tree for its unique adhesive properties. The sap has been used for centuries to create tanglefoot bags, glue, and hard resin. Residue collected from a living sap is even more fascinating from an alchemical standpoint. Though harvesting a living sap is very dangerous, some alchemists will risk death (if not their own, then that of hearty adventurers for hire) in order to procure these easily worked ingredients. To increase the odds of a successful harvest, such employers are often willing to supply offensive aids such as lesser frost vials; living sap hunters learned long ago that cold energy is effective against these creatures and luckily doesn’t harm the harvestable reagents.Recall Knowledge - Ooze (Occultism): DC 24Living Sap" - }, - { - "name": "Living Thunderclap", - "family": "Elemental, Air", - "level": 4, - "alignment": "Neutral", - "creature_type": "Elemental", - "size": "Medium", - "traits": ["Air", "Elemental"], - "rarity": "Common", - "id": "647", - "lore": "Living ThunderclapA living thunderclap is a humanoid-shaped storm cloud that cracks and booms with thunder.Recall Knowledge - Elemental (Arcana, Nature): DC 19Living Thunderclap" - }, - { - "name": "Living Waterfall", - "family": "Elemental, Water", - "level": 5, - "alignment": "Neutral", - "creature_type": "Elemental", - "size": "Large", - "traits": ["Aquatic", "Elemental", "Water"], - "rarity": "Common", - "id": "197", - "lore": "Living WaterfallLiving waterfalls are humanoid-shaped columns of churning water.Recall Knowledge - Elemental (Arcana, Nature): DC 20Living Waterfall" - }, - { - "name": "Living Whirlwind", - "family": "Elemental, Air", - "level": 5, - "alignment": "Neutral", - "creature_type": "Elemental", - "size": "Medium", - "traits": ["Air", "Elemental"], - "rarity": "Common", - "id": "178", - "lore": "Living WhirlwindA living whirlwind resembles a roughly humanoid-shaped dust devil.Recall Knowledge - Elemental (Arcana, Nature): DC 20Living Whirlwind" - }, - { - "name": "Living Wildfire", - "family": "Elemental, Fire", - "level": 5, - "alignment": "Neutral", - "creature_type": "Elemental", - "size": "Medium", - "traits": ["Elemental", "Fire"], - "rarity": "Common", - "id": "188", - "lore": "Living WildfireLiving wildfires appear as humanoids made of living fire.Recall Knowledge - Elemental (Arcana, Nature): DC 20Living Wildfire" - }, - { - "name": "Lizardfolk Defender", - "family": "Lizardfolk", - "level": 1, - "alignment": "Neutral", - "creature_type": "Humanoid", - "size": "Medium", - "traits": ["Humanoid", "Lizardfolk"], - "rarity": "Common", - "id": "291", - "lore": "Lizardfolk DefenderThe lizardfolk defender serves as a protector of the young, guardian of the settlement, and when no other options are available, soldier in time of war. They eagerly rise to the defense of their kin but do not revel in battle. An iruxi defender would rather turn back intruders and allow them to flee with the knowledge they were beaten, in hopes that such word prevents further invasions, but they are not naive. The iruxi understand the need for revenge, and when they allow a foe to escape, they do not forget.Recall Knowledge - Humanoid (Society): DC 15Lizardfolk Defender" - }, - { - "name": "Lizardfolk Scout", - "family": "Lizardfolk", - "level": 1, - "alignment": "Neutral", - "creature_type": "Humanoid", - "size": "Medium", - "traits": ["Humanoid", "Lizardfolk"], - "rarity": "Common", - "id": "292", - "lore": "Lizardfolk ScoutIruxi scouts are the lizardfolk most often encountered by adventurers, for these explorers and hunters spend most of their lives on the move, constantly patrolling the territories held by their enclave. If intruders are driven off, it is the responsibility of the iruxi scouts to track them, observe them, and learn their ways and weaknesses so as to report back to the community and aid in the defense against potential reprisals.Recall Knowledge - Humanoid (Society): DC 15Lizardfolk Scout" - }, - { - "name": "Lizardfolk Stargazer", - "family": "Lizardfolk", - "level": 2, - "alignment": "Neutral", - "creature_type": "Humanoid", - "size": "Medium", - "traits": ["Humanoid", "Lizardfolk"], - "rarity": "Common", - "id": "293", - "lore": "Lizardfolk StargazerThe tradition of astrology and looking to the stars for both navigation and prognostication is well-established in iruxi society, and their wise and observant stargazers are among the people’s most respected members. Even the lowliest stargazer, as presented here, has a number of useful primal spells to aid their kin; in larger iruxi settlements, stargazers wield even greater powers.Recall Knowledge - Humanoid (Society): DC 16Lizardfolk Stargazer" - }, - { - "name": "Luminous Ooze", - "family": "—", - "level": 4, - "alignment": "Neutral", - "creature_type": "Ooze", - "size": "Small", - "traits": ["Mindless", "Ooze"], - "rarity": "Common", - "id": "504", - "lore": "Luminous OozeLuminous oozes are strange globular creatures that glow with brilliant multicolored light. Unlike many oozes, which rely on camouflage and stealth to attack their prey, luminous oozes attract victims with their impressive light displays before blinding them and launching into a frenzied attack. They are often found on the ceilings or walls of dark caverns, and more than a few curious spelunkers have met their end simply by investigating their strange yet beautiful light. The effects of electricity on luminous oozes are ill understood, though those who have studied these creatures liken their static-absorbing power to that of lightning rods. These creatures are highly sought after by status-hungry socialites, flamboyant barkeeps, and daring showrunners, for in addition to being dangerous monsters, luminous oozes are also incredible sources of beautiful prismatic light, comparable to a magical light show but available for a fraction of the price. The trick, of course, is capturing and penning such a specimen. The most reliable means of caging a luminous ooze is with a permanent wall of force shaped into a cube or sphere, but few have the means to create or commission such an enclosure. Instead, most people who find themselves in possession of a luminous ooze simply put it in a thick glass box. As long as they are well fed, luminous oozes accept this treatment, though woe be unto anyone in the vicinity if a hungry luminous ooze should escape from its display case.Recall Knowledge - Ooze (Occultism): DC 19Luminous Ooze" - }, - { - "name": "Lunar Naga", - "family": "Naga", - "level": 6, - "alignment": "Neutral", - "creature_type": "Aberration", - "size": "Large", - "traits": ["Aberration"], - "rarity": "Uncommon", - "id": "736", - "lore": "Lunar NagaLunar nagas are skilled diviners and astrologers whose dark scales and white hair sparkle with motes of light that mimic the night skies to which they are forever drawn. While they are less physically imposing than other nagas, they possess a graceful beauty that many find entrancing, even without the help of the naga's inherent magical abilities. Earning a lunar naga's trust is difficult, but not impossible, especially for someone who shares the creature's interest in the celestial sphere. As they have no hands, lunar nagas use mage hand to manipulate delicate instruments and fine telescopes to observe the night sky. They track the positions of celestial bodies, recording their discoveries in esoteric journals. At their best, lunar nagas are wise and mysterious beings who seek to expand their knowledge of the cosmos. At their worst, after too much exposure to the unfathomable entities that dwell in the darkness between the stars, they become dark prophets who drive others to commit terrible deeds in the name of abominable masters. On Golarion, the lunar nagas of the nation of Nagajor use their abilities to serve many communities as soothsayers. A few have founded observatories in which they and their followers explore the night sky. Some nagas even use their knowledge of the stars as navigators on ships or overland caravans. In the broader world, where people do not give nagas deference as nearly divine rulers, lunar nagas try to avoid contact with outsiders or use their magical powers of disguise to hide their true forms from all but their most worthy allies.Recall Knowledge - Aberration (Occultism): DC 24Lunar Naga" - }, - { - "name": "Lurker In Light", - "family": "—", - "level": 5, - "alignment": "Neutral Evil", - "creature_type": "Fey", - "size": "Small", - "traits": ["Fey"], - "rarity": "Common", - "id": "726", - "lore": "Lurker In LightThese malicious and strange fey appear as fairies about 2 feet tall, with insectile wings, large eyes, and bulbous heads. They slaughter and cause mischief in a pattern only their alien intellect understands, but they've been seen to take particular umbrage against dwarves, gnomes, and creatures who live in darkness. With their grudges and pursuit of their own wicked and sadistic whims, lurkers in light deftly overturn the conventional wisdom that creatures associated with light are benign and friendly. While lurkers in light are fey and have ties to the First World, these creatures are often found elsewhere in the Great Beyond. They are particularly fond of invading the Shadow Plane to bring light to those who dwell there-not to help, but to spread misery and pain among those to whom light is agonizing.Recall Knowledge - Fey (Nature): DC 20Lurker In Light" - }, - { - "name": "Lusca", - "family": "—", - "level": 17, - "alignment": "Chaotic Evil", - "creature_type": "Aberration", - "size": "Gargantuan", - "traits": ["Aberration", "Aquatic"], - "rarity": "Uncommon", - "id": "1010", - "lore": "LuscaA lusca is a predatory sea monster that resembles a three-headed shark with the body of an octopus. Ferocious electrical storms usually herald a lusca's arrival; such violent bursts of electricity result from the creature's superconductive flesh, which allows the lusca to store energy from lightning strikes that it can then discharge at foes.Recall Knowledge - Aberration (Occultism): DC 38Lusca" - }, - { - "name": "Lyrakien (Wanderer Azata)", - "family": "Azata", - "level": 1, - "alignment": "Chaotic Good", - "creature_type": "Celestial", - "size": "Tiny", - "traits": ["Azata", "Celestial"], - "rarity": "Common", - "id": "34", - "lore": "Lyrakien (Wanderer Azata)Lyrakiens are musical messengers and embodiments of free travel. They serve Desna and other deities and empyreal lords of Elysium, but are quite fond of the concept of free time and are always on the hunt for opportunities to pause in their duties to enjoy music or appreciate a moment of beauty. They love contests, stories, and songs, and they often challenge mortals to musical contests or pester them to share grand tales of their exploits. Lyrakiens rely on their agility to avoid conflicts, but they do their best to defend places of great natural beauty, especially against lawful or evil foes they can damage with their starlight. Lyrakiens have an innate wanderlust and rarely stay in the same place for very long. Some travel alongside adventurers, ofter writing songs about their quests and feats of derring-do.Though light-hearted creatures, lyrakiens don't let their whimsical personalities get in the way of protecting breathtaking natural locations. Often called “glistenwings” by gnomes and halflings, they are frequently mistaken for sprites or similar fey, a bit of confusion that many lyrakiens find amusing and fertile ground for shenanigans involving those they deem deserving of a bit of unexpected fun and discord in their lives.Recall Knowledge - Celestial (Religion): DC 15Lyrakien" - }, - { - "name": "Magma Scorpion", - "family": "Elemental, Fire", - "level": 8, - "alignment": "Neutral", - "creature_type": "Elemental", - "size": "Large", - "traits": ["Elemental", "Fire"], - "rarity": "Common", - "id": "658", - "lore": "Magma ScorpionWhether skittering through Abyssal wastelands or basking in the searing sand of the deepest deserts, magma scorpions have charred carapaces constantly emitting vision-warping waves of heat.Recall Knowledge - Elemental (Arcana, Nature): DC 24Magma Scorpion" - }, - { - "name": "Mammoth", - "family": "Elephant", - "level": 10, - "alignment": "Neutral", - "creature_type": "Animal", - "size": "Huge", - "traits": ["Animal"], - "rarity": "Common", - "id": "202", - "lore": "MammothFound mostly in colder climates, mammoths are accustomed to dealing with desperate and dangerous predators, trampling and crushing their enemies while using their larger tusks to greater effect. Humanoids dwelling in harsh, frost-bound lands rely on the mammoth’s strength to help them survive.Recall Knowledge - Animal (Nature): DC 27Mammoth" - }, - { - "name": "Mandragora", - "family": "—", - "level": 4, - "alignment": "Chaotic Evil", - "creature_type": "Plant", - "size": "Small", - "traits": ["Plant"], - "rarity": "Common", - "id": "727", - "lore": "MandragoraA mandragora looks like a freshly pulled tuber that has grown into the malformed shape of a child with a grotesque face and hideously bloated body. These insidious little plants typically form when a mandrake root is watered with a demon's blood. Upon absorbing the otherworldly properties of the demon's blood, the root animates and is forced to seek out blood to feast from, lest it die of thirst. Always famished and in search for sustenance, mandragoras live haunted, pained lives and perform vile and desperate acts to acquire the blood they crave. While they prefer magically infused blood such as that of unicorns, fey, or sorcerers, and they can also feed off of potions, alchemical bombs, and other magical elixirs, a mandragora can subsist on the blood of non-magical creatures. They find the flavor of mundane blood to be bland and bitter, and they do not blanch at voicing these complaints to the creatures from which they drink. While the typical mandragora is the size of a human child, some of these evil plants continue to grow and grow, reaching sizes more comparable to those of giants. Sometimes as they grow, they form additional limbs or rudimentary faces, eventually transforming into truly hideous mockeries of the human form.Recall Knowledge - Plant (Nature): DC 19Mandragora" - }, - { - "name": "Manta Ray", - "family": "Ray", - "level": 1, - "alignment": "Neutral", - "creature_type": "Animal", - "size": "Large", - "traits": ["Animal", "Aquatic"], - "rarity": "Common", - "id": "786", - "lore": "Manta RayWhile manta rays might appear daunting, they are generally docile. Manta rays are found in temperate or tropical oceans, and they generally stay in the upper reaches or at the surface of deeper waters. These rays are filter feeders that subsist on plankton. They can also eat larger fish or aquatic creatures as the need arises, but rarely attack anything Small or larger. Many underwater cultures, particularly aquatic elves, raise and farm manta rays to serve as messengers, beasts of burden, or even pets. Manta rays don't make particularly good mounts, but some aquatic civilizations use them to draw underwater carriages.Recall Knowledge - Animal (Nature): DC 15Manta Ray" - }, - { - "name": "Manticore", - "family": "—", - "level": 6, - "alignment": "Lawful Evil", - "creature_type": "Beast", - "size": "Large", - "traits": ["Beast"], - "rarity": "Common", - "id": "294", - "lore": "ManticoreThe manticore is a monstrous amalgamation of lion, dragon, and human with a penchant for feasting on human flesh. Its distinctive tail is festooned with large quills like those of a porcupine, which the manticore flings at prey by whipping its tail like a sling. These deadly spikes give the manticore the power to slaughter even well-armed warriors from the safety of the sky. Although the anthropomorphic face of the manticore suggests a keen intellect, most creatures of its kind are simple-minded killers. They can be clever liars, however, and their voices have a strangely musical sound that has lured many unwitting travelers into an ambush. A manticore discovered by uneducated humanoids (especially those who are both lawful and evil) can sometimes become the center of adoration and even worship; a manticore in this situation swiftly gives in to its laziness and allows its acolytes to bring it tribute in the form of food and treasure, feasting upon its own followers when offerings become scarce. Stronger humanoids who encounter a manticore can cow it through intimidation and violence, sometimes even forcing it into service as a mount. As long as the manticore is well fed with human flesh and its master leads it to victory, a manticore mount can prove surprisingly loyal.Recall Knowledge - Beast (Arcana, Nature): DC 22Manticore" - }, - { - "name": "Mari Lwyd", - "family": "—", - "level": 11, - "alignment": "Chaotic Neutral", - "creature_type": "Fey", - "size": "Large", - "traits": ["Fey"], - "rarity": "Uncommon", - "id": "1027", - "lore": "Mari LwydNethys Note: The Mari Lwyd is a creature from the 2021 New Years celebratory blog post.Recall Knowledge - Fey (Nature): DC 30Mari Lwyd" - }, - { - "name": "Marid", - "family": "Genie", - "level": 9, - "alignment": "Chaotic Neutral", - "creature_type": "Elemental", - "size": "Large", - "traits": ["Elemental", "Genie", "Water"], - "rarity": "Uncommon", - "id": "215", - "lore": "MaridMarids are capricious but powerful genies from the Plane of Water; among geniekind, they are rivaled in power only by the fiery efreet. Marids embody the strength of the ocean’s waves and currents, but they also have a gentler side, loving performance and art such as dancing, music, and storytelling.Marids regard efreet with hostility but rarely encounter them in their native environment. They get along with djinn, jann, and shaitans, although the latter consider marids flighty and annoying, associating only long enough to close trade deals. Marid society has strict rules of hospitality, and many marid cities have a magically sealed foreign quarter where marid shahzadas conduct business with air-breathers.Recall Knowledge - Elemental (Arcana, Nature): DC 28Marid" - }, - { - "name": "Marilith (Pride Demon)", - "family": "Demon", - "level": 17, - "alignment": "Chaotic Evil", - "creature_type": "Fiend", - "size": "Large", - "traits": ["Demon", "Fiend"], - "rarity": "Common", - "id": "103", - "lore": "Marilith (Pride Demon)Mariliths are the generals of the Abyss, formed from the souls of proud evil mortals, often warlords and despots. They appear as tall and powerfully built humans from the waist up with snake tails and six arms. Because of Lamashtu’s prominence over other demonic deities, most pride demons encountered by mortals take female form, but they can be of any gender. Mariliths are among the greatest tacticians in the Abyss, and they have an almost supernatural knack for understanding the ripples of chaos and the unpredictable nature of demonic life. Their ability to command armies rises as much from their commanding presence as it does their ability to read into the potential results of any possible act and a sufficient understanding of the flow of entropy to allow them to predict likely outcomes.Recall Knowledge - Fiend (Religion): DC 36Marilith" - }, - { - "name": "Marrmora", - "family": "—", - "level": 15, - "alignment": "Neutral Evil", - "creature_type": "Fey", - "size": "Medium", - "traits": ["Fey", "Fire"], - "rarity": "Common", - "id": "728", - "lore": "MarrmoraOn the First World, marrmoras dwell in ruined wildlands perpetually scourged by fire and rarely, if ever, travel elsewhere. When a wildfire devastates a wilderness region on the Material Plane and results in the death of other fey, marrmoras can be drawn across the planar boundary to revel in the resulting destruction. They seek to reignite the fires that beckoned them, to gather up and feed upon the charred remains of those who perished within (particularly the bodies of dead fey), though they do grow homesick if they spend too much time away from the First World. They are burdened by a capricious but persistent rage and are unfailingly cruel. While they are capable of negotiation and intelligent interaction, they almost never bargain in good faith and typically interact with others only as a means to more efficiently spread their fiery devastation. A marmorra's twisted appearance evokes the look of an arboreal whose bark has been burnt down to charcoal. They have nearly featureless faces and hands ending in long, sharp claws. Their broken flesh looks like charcoal-burnt wood, riddled with cracks that still glow with an unwholesome heat. They trail ash wherever they walk, and wisps of smoke curl off of their bodies. Though marrmoras enjoy the sight of any woodland and its inhabitants roasting in the flames of their carefully curated fires, there is little that brings more pleasure to a marrmora than the sight of good-aligned plant creatures cooking to a crisp.Recall Knowledge - Fey (Nature): DC 34Marrmora" - }, - { - "name": "Marsh Giant", - "family": "Giant", - "level": 8, - "alignment": "Chaotic Evil", - "creature_type": "Giant, Humanoid", - "size": "Large", - "traits": ["Amphibious", "Giant", "Humanoid"], - "rarity": "Common", - "id": "679", - "lore": "Marsh GiantDwellers of brackish coastal salt marshes and fetid bogs and swamps, marsh giants are hideous in appearance indeed, with fishlike mouths, slimy gray-green skin, and dark, beady eyes. They prefer to eat the flesh of those they slay in battle, but many are also cannibals. It is perhaps this vicious behavior that keeps the creatures in check, for if a fellow marsh giant becomes too dangerous and powerful, it runs the risk of being ambushed and consumed by its clan. Marsh giants are insular and mysterious, dedicating much of their lives to zealous worship of sea-dwelling deities or stranger entities. While there is no central religion followed by all marsh giants, many are known to venerate the demon lord Dagon, while others worship even more powerful monstrosities from the Elder Mythos, such as distant, dreaming Cthulhu. Only rarely do more than a dozen marsh giants settle together in a location, but when they do it is often for a religious purpose. Whatever call from the deep draws them together also tugs at nearby creatures such as boggards or skum, who look upon marsh giants in fear and reverence. The grim, terrifying chants and screams coming from such an encampment are a sure sign of terror to come for any other residents of the area. Barely topping 11 feet tall and 1,000 pounds, marsh giants are small for giants but make up for their relatively diminutive stature with their zealotry.Recall Knowledge - Humanoid (Society): DC 24Marsh Giant" - }, - { - "name": "Marut", - "family": "Aeon", - "level": 15, - "alignment": "Lawful Neutral", - "creature_type": "Monitor", - "size": "Large", - "traits": ["Aeon", "Inevitable", "Monitor"], - "rarity": "Common", - "id": "538", - "lore": "MarutA marut is tasked with hunting mortals who cheat death by artificially extending their lifespans. This includes those who seek undeath, such as liches and vampires, but also includes those who use powerful magic to cling to their youth, use divination to discover and avoid an appointed death, or call too often on the power of resurrection. Once the marut has selected its target, the inevitable pursues its quarry without surcease or deviation until either it or the target is dead. Maruts seem to be carved from stone and clad in golden armor, yet they move with the deliberate grace of a creature made of flesh and bone. A marut never rushes, but its thunderous footfalls are relentless as it pursues its target. Though able to speak any language, the marut is taciturn even among inevitables.Recall Knowledge - Monitor (Religion): DC 34Marut" - }, - { - "name": "Mastodon", - "family": "Elephant", - "level": 9, - "alignment": "Neutral", - "creature_type": "Animal", - "size": "Huge", - "traits": ["Animal"], - "rarity": "Common", - "id": "668", - "lore": "MastodonNot to be confused with the larger mammoth, mastodons are primeval elephants who dwell predominantly in temperate forests. There, they travel in close-knit social groups and feed on the forest vegetation.Recall Knowledge - Animal (Nature): DC 26Mastodon" - }, - { - "name": "Mechanical Carny", - "family": "—", - "level": 2, - "alignment": "Neutral", - "creature_type": "Construct", - "size": "Medium", - "traits": ["Construct", "Mindless"], - "rarity": "Common", - "id": "505", - "lore": "Mechanical CarnyMechanical carnies are constructs manufactured to serve as entertainers, cleaners, and guards at carnivals and circuses. The first of these constructs was created by a gnome inventor who yearned for a tireless companion who could make her laugh and smile. Her invention was so successful that it has spawned countless imitations and knockoffs throughout the Inner Sea, and mechanical carnies of some form or another are a staple throughout metropolitan lands in both Avistan and Garund. Other Mechanical Carnies The statistics here represent a relatively simple mechanical carny; the extravagance and range of a mechanical carny’s abilities are limited only by the skill and imagination of its creator. To represent other kinds of mechanical carnies, you can swap out the mechanical carny’s Berserk and Berserk Slam abilities with one of the following. Bounce Back Requirement The mechanical carny takes damage from a melee attack; Effect The mechanical carny wobbles violently to and fro, making two headbutt Strikes: the first against the creature (if any) on the opposite side of itself from the creature that triggered this reaction and the second against the creature that triggered this reaction. Spring-Loaded Jump (move) The mechanical carny leaps up to 25 feet into the air and lands within 25 feet (or a distance equal to the height of the carny’s jump, if fewer) of where it started, taking no falling damage. Water Cannon (water) The mechanical carny sprays a 15-foot cone of water, dealing 2d6+4 nonlethal bludgeoning to creatures in the area (DC 18 basic Reflex save) and extinguishing any non-magical fires.Recall Knowledge - Construct (Arcana, Crafting): DC 16Mechanical Carny" - }, - { - "name": "Medusa", - "family": "—", - "level": 7, - "alignment": "Lawful Evil", - "creature_type": "Humanoid", - "size": "Medium", - "traits": ["Humanoid"], - "rarity": "Common", - "id": "297", - "lore": "MedusaMonstrous humanoids that resemble humans with snakes instead of hair, medusas are best known for their petrifying gazes that—if lingered upon—can permanently transform mortals to stone. Medusas are shrewd and manipulative adversaries who collect and covet secrets, and who use threats and guile to exploit the fears of weaker creatures. A medusa may seek out powerful magic items, use divination magic to discover secret knowledge and unlock forbidden power, or infiltrate a society to beguile influential politicians. Their ability to worm their way into powerful organizations makes them natural leaders of criminal out ts and thieves’ guilds, and their interest in magical phenomena leads some to pursue careers as oracles who offer to help adventurers find what they seek—for a price. Of course, if wit and deception proves insufficient, a medusa can always simply turn rivals into ornate stone decorations with little more than a glare. Exceptionally agile and surprisingly hardy, a medusa rarely backs down from a conflict even when cornered. Many adventurers who thought themselves readied to resist the effects of a medusa’s gaze have nevertheless fallen to a medusa, as these creatures are also often deadly archers able to riddle their foes with venom-coated arrows from a distance. Still, a medusa may barter for their life if no alternatives remain, and the secrets carried by these powerful villains often make it more than worth sparing the monster’s life.Recall Knowledge - Humanoid (Society): DC 23Medusa" - }, - { - "name": "Megalania", - "family": "Lizard", - "level": 7, - "alignment": "Neutral", - "creature_type": "Animal", - "size": "Huge", - "traits": ["Animal"], - "rarity": "Common", - "id": "725", - "lore": "MegalaniaMegalanias, like their smaller cousins the giant monitor lizards, strike fast and use their powerful bite to grip their prey. They prefer to swallow their prey whole rather than risk others getting a bite of a hard-won meal.Recall Knowledge - Animal (Nature): DC 23Megalania" - }, - { - "name": "Megalodon", - "family": "Shark", - "level": 9, - "alignment": "Neutral", - "creature_type": "Animal", - "size": "Gargantuan", - "traits": ["Animal", "Aquatic"], - "rarity": "Uncommon", - "id": "366", - "lore": "MegalodonPrehistoric sharks of incredible size, strength, and ferocity, megalodons scour waters deep and shallow to sate their considerable hunger. The presence of a megalodon undeniably affects the local aquatic ecosystem.Recall Knowledge - Animal (Nature): DC 28Megalodon" - }, - { - "name": "Megaprimatus", - "family": "Ape", - "level": 8, - "alignment": "Neutral", - "creature_type": "Animal", - "size": "Gargantuan", - "traits": ["Animal"], - "rarity": "Common", - "id": "26", - "lore": "MegaprimatusThe megaprimatus is among the mightiest of apes, quick to confront any perceived intrusions into its domain. With a height of 40 feet, it towers over even most giants, and is used to being the top-tier predator in the region.Recall Knowledge - Animal (Nature): DC 24Megaprimatus" - }, - { - "name": "Meladaemon (Famine Daemon)", - "family": "Daemon", - "level": 11, - "alignment": "Neutral Evil", - "creature_type": "Fiend", - "size": "Large", - "traits": ["Daemon", "Fiend"], - "rarity": "Common", - "id": "593", - "lore": "Meladaemon (Famine Daemon)Meladaemons personify death by starvation and thirst, and revel in spreading the same despair that brought about their mortal demise. When they aren't blighting fields, massacring livestock, or tainting water supplies, they experiment on prisoners to study how long creatures can go without sustenance and the deleterious effects that result from such deprivation. Fiercely loyal to Trelmarixian, Horseman of Famine, they serve no other beings. They work alongside other daemons if Trelmarixian wills it, but are notoriously traitorous.Recall Knowledge - Fiend (Religion): DC 28Meladaemon" - }, - { - "name": "Melody On The Wind", - "family": "Elemental, Air", - "level": 10, - "alignment": "Neutral", - "creature_type": "Elemental", - "size": "Huge", - "traits": ["Air", "Elemental"], - "rarity": "Common", - "id": "649", - "lore": "Melody On The WindThis cloud of song and sound has been caught by the wind and carried across the air. While the melody on the wind (known by some as a song elemental, despite the fact that no such place as a plane of song exists in the known multiverse) might enjoy the beauty of music, it is by nature a destructive elemental force.Recall Knowledge - Elemental (Arcana, Nature): DC 27Melody On The Wind" - }, - { - "name": "Merfolk Warrior", - "family": "Merfolk", - "level": 1, - "alignment": "Neutral", - "creature_type": "Humanoid", - "size": "Medium", - "traits": ["Aquatic", "Humanoid", "Merfolk"], - "rarity": "Common", - "id": "298", - "lore": "Merfolk WarriorMerfolk warriors form the bulk of the militias of their vast underwater realms and meet potential aggressors head-on with uncompromising force.Recall Knowledge - Humanoid (Society): DC 15Merfolk Warrior" - }, - { - "name": "Merfolk Wavecaller", - "family": "Merfolk", - "level": 2, - "alignment": "Neutral", - "creature_type": "Humanoid", - "size": "Medium", - "traits": ["Aquatic", "Humanoid", "Merfolk"], - "rarity": "Common", - "id": "299", - "lore": "Merfolk WavecallerMerfolk wavecallers use their primal power to call forth allies and defend their people with deadly magic.Recall Knowledge - Humanoid (Society): DC 16Merfolk Wavecaller" - }, - { - "name": "Mimic", - "family": "—", - "level": 4, - "alignment": "Neutral", - "creature_type": "Aberration", - "size": "Medium", - "traits": ["Aberration"], - "rarity": "Common", - "id": "300", - "lore": "MimicThought to be the result of a failed experiment meant to animate objects or a sinister alghollthu creation, mimics are clever monsters that can take the form of common manufactured objects. Mimics are ambush predators and voracious eaters, surprising their prey through their uncanny ability to mimic the form of common furniture and miscellany. They remain disguised until unsuspecting adventurers happen by, then they lash out in ambush. Mimics possess complex alien minds, and while often cruel and self-serving, they also enjoy conversation with their prey from time to time. For unknown reasons, they are especially interested in humanoids. Mimics have a strong dislike for others of their kind and tend to live alone. A mimic can remain in its alternate form for an extremely long period of time, sometimes remaining disguised in a dungeon chamber for decades. Regardless of how long it waits, the mimic remains vigilant and alert, ready to strike at any moment.Recall Knowledge - Aberration (Occultism): DC 19Mimic" - }, - { - "name": "Minchgorm", - "family": "—", - "level": 18, - "alignment": "Neutral Evil", - "creature_type": "Fey", - "size": "Huge", - "traits": ["Aquatic", "Fey", "Water"], - "rarity": "Rare", - "id": "1011", - "lore": "MinchgormAn oddity even among the strange creatures of the First World of the fey, the aquatic minchgorm is a monstrous alien maw ringed with writhing tendrils. It interacts with the world through grasping, speaking simulacra that it magically shapes from water.Recall Knowledge - Fey (Nature): DC 43Minchgorm" - }, - { - "name": "Minotaur", - "family": "—", - "level": 4, - "alignment": "Chaotic Evil", - "creature_type": "Humanoid", - "size": "Large", - "traits": ["Humanoid"], - "rarity": "Common", - "id": "301", - "lore": "MinotaurMinotaurs are master hunters that dwell in cunning labyrinths or tangles of underground caverns meant to disorient and demoralize prey. These monstrous tormentors delight in the hunt, in the terror caused by closing in on prey, and in the very moment when the hunted realizes that they have lost the game. Only then will the minotaur charge in for the kill, cutting foes down with powerful strikes or impaling them on its sharp horns. Minotaurs are known to dwell in mazes, but they can also be found hiding in old ruins and other forgotten corners of the world. In any case, they are solitary creatures, only rarely sharing territory with others of their kind or even more powerful beings that have cowed them into service. Everyone else is little more than prey to be hunted.Recall Knowledge - Humanoid (Society): DC 19Minotaur" - }, - { - "name": "Mist Stalker", - "family": "Elemental, Water", - "level": 4, - "alignment": "Neutral", - "creature_type": "Elemental", - "size": "Medium", - "traits": ["Amphibious", "Elemental", "Water"], - "rarity": "Common", - "id": "664", - "lore": "Mist StalkerThe tentacled mist stalker shrouds itself in a cloak of mist through which its single, never-blinking eye can see with clarity, allowing it an advantage when stalking its prey.Recall Knowledge - Elemental (Arcana, Nature): DC 19Mist Stalker" - }, - { - "name": "Mitflit", - "family": "Gremlin", - "level": -1, - "alignment": "Lawful Evil", - "creature_type": "Fey", - "size": "Small", - "traits": ["Fey", "Gremlin"], - "rarity": "Common", - "id": "245", - "lore": "MitflitMitflits, also known as mites, are self-loathing and pitiful cowards, easily bullied into servitude by other creatures or even slightly more powerful mitflit leaders. They tame insects, spiders, and other such creatures to serve as faithful allies. Mitflits have lost most of their ancestral gremlin magic, leaving these incomplete beings full of doubt and insecurity. Mitflits find companionship in the other base creatures of the world, and forge bonds of friendship with vermin, the only other beings that seem willing to accept them. A social structure, even one in which they are bullied, partially fills the hole within mitflits’ personalities, and they rarely rebel or rail out unless their rage hits a breaking point.Recall Knowledge - Fey (Nature): DC 13Mitflit" - }, - { - "name": "Mohrg", - "family": "—", - "level": 8, - "alignment": "Chaotic Evil", - "creature_type": "Undead", - "size": "Medium", - "traits": ["Undead"], - "rarity": "Common", - "id": "729", - "lore": "MohrgThe weight of murder wears heavy on the soul. With souls marked by a lifetime of dealing death, these killers, whether mass murderers, bloodthirsty soldiers, or sadistic executioners, sometimes do not let judgment and lawful execution stanch their slaying sprees. When such individuals are brought to justice, they may rise after death as mohrgs to continue their ruinous work. Drawn to others of their kind, mohrgs prefer to hunt in small groups, occasionally in partnership with weaker free-willed undead such as shadows and wights. They seek out weak prey and revel in causing drawn-out suffering. Some mohrgs haunt locations they favored in life, reenacting old crimes on new victims. They may even skulk about in public, wearing rags, cloaks, or freshly harvested skins to hide their nature. The most dangerous mohrgs are those who grow powerful enough to no longer fear being struck down again and openly assault settlements in an attempt to turn living towns into mass graves. Since those slain by a mohrg rise soon thereafter as mohrg spawn, the murders of a mohrg rarely go unnoticed for long, even when they take extra care to prey only on a society's dregs. Since mohrg spawn remain under a mohrg's control, a canny mohrg might order its spawn to remain in hiding to keep its presence secret until a point where it feels confident unleashing its undead army upon a doomed settlement. Mohrgs retain a twisted sentimentality for the crimes of their mortal life, seeking out trinkets that remind them of favorite murders. When not out hunting, mohrgs arrange their mementos into disturbing shrines. Often, these trinkets are valuable objects, and might even provide important clues to ongoing mysteries.Mohrg Spawn When a creature returns after death as a mohrg spawn, its flesh decays away save for its entrails, and it grows a long, awful tongue. The creature gains the undead trait and becomes chaotic evil, and it loses any abilities that come from it being a living creature. It gains darkvision, negative healing, and the mohrg's immunities and resistances. If the creature had hands, it gains a claw Strike (an unarmed attack that deals slashing damage). The creature also gains a tongue Strike, an agile attack that causes paralysis, as the mohrg ability; the Fortitude save uses the DC for the mohrg spawn's level. Mohrg spawn cannot create mohrg spawn of their own.Recall Knowledge - Undead (Religion): DC 24Mohrg" - }, - { - "name": "Mokele-Mbembe", - "family": "—", - "level": 9, - "alignment": "Neutral", - "creature_type": "Animal", - "size": "Huge", - "traits": ["Animal"], - "rarity": "Uncommon", - "id": "452", - "lore": "Mokele-MbembeMokele-mbembes are large, reptilian predators found deep within Golarion’s jungles. Mwangi view mokele-mbembes as embodiments of nature’s strength and majesty, and they consider the sighting of this rare being a sign of favor from the gods and an omen of powerful natural forces.Recall Knowledge - Animal (Nature): DC 28Mokele-Mbembe" - }, - { - "name": "Monadic Deva (Soul Angel)", - "family": "Angel", - "level": 12, - "alignment": "Neutral Good", - "creature_type": "Celestial", - "size": "Medium", - "traits": ["Angel", "Celestial"], - "rarity": "Common", - "id": "543", - "lore": "Monadic Deva (Soul Angel)Monadic devas stand vigil along the River of Souls as it passes from the mortal realm into the Ethereal Plane. Those who seek to fish souls out for their own use stalk this metaphysical river, and it is against these predators that monadic devas fight. At other times, monadic devas work to guide newcomers to the River of Souls who might be in danger of drifting from the current and lingering as ghosts. Monadic devas often find their tasks place them in alliances with psychopomps, and they work well with the monitors despite the philosophical divide between their views on a soul's inherent goodness. A monadic deva is 7 feet tall and weighs 220 pounds.Recall Knowledge - Celestial (Religion): DC 30Monadic Deva" - }, - { - "name": "Moonflower", - "family": "—", - "level": 8, - "alignment": "Neutral", - "creature_type": "Plant", - "size": "Huge", - "traits": ["Plant"], - "rarity": "Uncommon", - "id": "730", - "lore": "MoonflowerThese enormous plants have thick, knotted trunks festooned with fanged blossoms. A gaping mouth sits at the top of the trunk, capable of swallowing most creatures smaller than the moonflower whole. Moonflowers can move slowly on their powerful roots or use them to attack, but usually they dig them deeply into the surrounding ground and remain stationary to await prey. Though moonflowers can't speak in the conventional sense, they communicate telepathically with other moonflowers. Explorers who encounter a single moonflower can thus be assured that any other moonflowers in the vicinity will be prepared for them. Those who manage to intercept a moonflower's telepathic communications are assaulted by visions of dreadful, primeval jungles ruled over by titanic plant life. Whether this is some vision of the past or a dream of the future shared by all moonflowers is unknown. Moonflowers are alien life-forms from a long-dead planet, but their proliferation throughout the galaxy has been ensured through the machinations of the Dominion of the Black, a sinister, alien organization from the dark places between the stars.Recall Knowledge - Plant (Nature): DC 26Moonflower" - }, - { - "name": "Morlock", - "family": "—", - "level": 2, - "alignment": "Chaotic Evil", - "creature_type": "Humanoid", - "size": "Medium", - "traits": ["Humanoid"], - "rarity": "Common", - "id": "731", - "lore": "MorlockOriginating from humans long lost from the world of light, morlocks are brutal monsters that dwell in the tangled tunnels of the upper reaches of the Darklands. Their wiry frames mask the strength of their limbs and their swift reactions, and their arms are long enough that they can drop into an uncanny, four-limbed shuffle for speed or stealth. They no longer remember the lives their ancestors led on the surface, although many morlocks still dwell in the shattered ruins of their ancient homes. Some morlocks worship the statues of humans from these bygone eras as gods, but others now worship Lamashtu, Rovagug, or other violent deities. Morlock young are insatiable and clamor for even the slightest morsel of food, even consuming their siblings if no other meal presents itself. Most morlocks encourage the practice to ensure their ancestral group as a whole grows stronger. A typical morlock stands just over 5 feet tall and weighs roughly 150 pounds.Recall Knowledge - Humanoid (Society): DC 16Morlock" - }, - { - "name": "Morrigna", - "family": "Psychopomp", - "level": 15, - "alignment": "Neutral", - "creature_type": "Monitor", - "size": "Medium", - "traits": ["Monitor", "Psychopomp"], - "rarity": "Common", - "id": "340", - "lore": "MorrignaBounty hunters and investigators, morrignas seek out creatures that thwart death or interfere with the natural flow of souls. Morrignas dress in flowing spider silk and wear masks reminiscent of webs, as they consider patient and watchful spiders to be their spiritual kin.Recall Knowledge - Monitor (Religion): DC 34Morrigna" - }, - { - "name": "Movanic Deva (Guardian Angel)", - "family": "Angel", - "level": 10, - "alignment": "Neutral Good", - "creature_type": "Celestial", - "size": "Medium", - "traits": ["Angel", "Celestial"], - "rarity": "Common", - "id": "542", - "lore": "Movanic Deva (Guardian Angel)Movanic devas are stewards of the flow of good creatures' souls through the cycle of life and death, from the point a creature is born to the day it dies. These angels arise from the souls of stalwart nurturers and protectors, and share a specific connection with a creature's vital essence—its life force. Movanic devas are most concerned with guiding and protecting good creatures during their mortal lives, so once a soul has passed into the River of Souls, the movanic deva leaves its protection to the soul angels, or monadic devas. As part of their stewardship over good creatures, movanic devas can waken within animals a level of sapience to allow them to become kindly and benevolent as well, thus increasing the flow of goodness into the afterlife. They also spend time patrolling the Positive Energy Plane and Negative Energy Plane, seeking to contain significant threats to life.Recall Knowledge - Celestial (Religion): DC 27Movanic Deva" - }, - { - "name": "Mu Spore", - "family": "—", - "level": 21, - "alignment": "Chaotic Neutral", - "creature_type": "Fungus", - "size": "Gargantuan", - "traits": ["Fungus"], - "rarity": "Common", - "id": "302", - "lore": "Mu SporeA mu spore is a thankfully rare fungoid monstrosity of vast power and strange intellect. Even the smallest mu spores are never less than a hundred feet long from tentacle tip to tentacle tip, yet despite this vast bulk, they are capable of flying with an uncommon grace, venting jets of foul-smelling spores to guide their flight. Many societies tell tales of vast mu spores appearing over cities at the dawn of apocalyptic events, but they’re more than just ravenous eaters of nations. Mu spores often possess rare or esoteric knowledge, and if peaceful contact can be made, this lore can be quite valuable. Their spores can also be used to craft certain foul drugs or deadly alchemical poisons, but harvesting these ingredients is dangerous, as the spores are not viable for long once they’ve been shed, forcing alchemists seeking to harvest them to operate in perilously close proximity to the abominations.Recall Knowledge - Fungus (Nature): DC 42Mu Spore" - }, - { - "name": "Mudwretch", - "family": "—", - "level": 2, - "alignment": "Neutral", - "creature_type": "Elemental", - "size": "Medium", - "traits": ["Earth", "Elemental", "Water"], - "rarity": "Common", - "id": "734", - "lore": "MudwretchIn its resting form, a mudwretch looks like a large puddle of thick, dark mud, heaped at the center in a slightly drier patch of loam. When a living creature approaches, though, the mudwretch lurches upward, piling its muddy flesh upon itself to form a roughly humanoid shape, often in vague mockery of the approaching creature's general form in cases where the creature is a humanoid itself. Mudwretches possess a low level of intellect, and while they do not form societies or cultures of their own, they are attracted to ruins or abandoned settlements. They have little need to eat, but without a constant source of moisture, a mudwretch dries out, suffering from low throbbing aches until it can resaturate. Often, blood from living creatures has to do—a dried mudwretch is more dangerous to intruders than one that's comfortably wallowing on a river bank.Recall Knowledge - Elemental (Arcana, Nature): DC 16Mudwretch" - }, - { - "name": "Mukradi", - "family": "—", - "level": 15, - "alignment": "Neutral", - "creature_type": "Beast", - "size": "Gargantuan", - "traits": ["Beast"], - "rarity": "Common", - "id": "303", - "lore": "MukradiFearsome centipede-like creatures, mukradis are three-headed predators with a devastating array of breath weapons. A Darklands version of the mukradi is rumored to exist. It’s said these variant mukradis have black scales, and all of their heads spew a black, acidic goo that animates before being reabsorbed by the mukradis.Recall Knowledge - Beast (Arcana, Nature): DC 34Mukradi" - }, - { - "name": "Mummy Guardian", - "family": "Mummy", - "level": 6, - "alignment": "Lawful Evil", - "creature_type": "Undead", - "size": "Medium", - "traits": ["Mummy", "Undead"], - "rarity": "Common", - "id": "304", - "lore": "Mummy GuardianThe majority of mummies were created by cruel and selfish masters to serve as guardians to protect their tombs from intruders. The traditional method of creating a mummy guardian is a laborious and sadistic process that begins well before the poor soul to be transformed is dead, during which the victim is ritualistically starved of nourishing food and instead fed strange spices, preservative agents, and toxins intended to quicken the desiccation of the flesh. The victim remains immobile but painfully aware during the final stages, where its now-useless entrails are extracted before it’s shrouded in funerary wrappings and entombed within a necromantically ensorcelled sarcophagus to await intrusions in the potentially distant future. While it’s certainly possible to use other methods to create a mummy guardian from an already-deceased body, those who seek to create these foul undead as their guardians in the afterlife often feel that such methods result in inferior undead—the pain and agony of death by mummification being an essential step in the process. Regardless of the method of their creation, mummy guardians are more than just physical shells of flesh and bone—they retain fragmented, distorted versions of their minds, with only enough memories of their living personality remaining to fuel their undead anger and jealousy of those who yet live. This burning rage only intensifies over the centuries of waiting within a crypt for the chance to actually act, and thus when most mummy guardians are awoken by tomb robbers or adventurers, they stop at nothing in pursuit of glorious slaughter.Recall Knowledge - Undead (Religion): DC 22Mummy Guardian" - }, - { - "name": "Mummy Pharaoh", - "family": "Mummy", - "level": 9, - "alignment": "Lawful Evil", - "creature_type": "Undead", - "size": "Medium", - "traits": ["Mummy", "Undead"], - "rarity": "Rare", - "id": "305", - "lore": "Mummy PharaohWhile mummy guardians are undead crafted from the corpses of sacrificed—usually unwilling victims—and retain only fragments of their memories, a mummy pharaoh is the result of a deliberate embrace of undeath by a sadistic and cruel ruler. The transformation from life to undeath is no less awful and painful, but as the transition is an intentional bid to escape death by a powerful personality who fully embraces the blasphemous repercussions of the choice, the mummy pharaoh retains its memories and personality intact. Although in most cases a mummy pharaoh is formed from a particularly depraved ruler instructing their priests to perform complex rituals that grant the ruler eternal unlife, a ruler who was filled with incredible anger in life might spontaneously arise from death as a mummy pharaoh without undergoing this ritual. Depending on the nature of the ruler, a mummy pharaoh might have spellcasting or other class features instead of its Attack of Opportunity and disruptive abilities—the exact nature of the abilities the ruler had in life can significantly change or strengthen the mummy pharaoh presented here (which represents the least powerful variety of this deadly undead foe).Recall Knowledge - Undead (Religion): DC 31Mummy Pharaoh" - }, - { - "name": "Muse Phantom", - "family": "—", - "level": 5, - "alignment": "Chaotic Evil", - "creature_type": "Spirit, Undead", - "size": "Medium", - "traits": ["Incorporeal", "Spirit", "Undead"], - "rarity": "Uncommon", - "id": "511", - "lore": "Muse PhantomFor performers who die before their time and whose love of the theater is stronger than death’s grasp, the show does indeed go on. Such actors rise from the grave to become muse phantoms—undead spirits that haunt opera houses or auditoriums and possess the bodies of living actors to continue their art. A host is often utterly unaware of being possessed by a muse phantom. Like egotistical parasites, muse phantoms assume command of their unwitting thespian shells only during big shows with packed audiences, and even then the host might chalk up their sudden lack of control to the transcendence of performance, not the nefarious influence of some paranormal entity. In time, a performer’s mind can become utterly warped by the spirit’s domination, twisting artistic temperament and vanity into evil selfishness and tireless obsession.Recall Knowledge - Spirit (Occultism): DC 22Recall Knowledge - Undead (Religion): DC 22Muse Phantom" - }, - { - "name": "Muurfeli", - "family": "Blightburn Genies", - "level": 16, - "alignment": "Chaotic Neutral", - "creature_type": "Elemental", - "size": "Large", - "traits": ["Air", "Elemental", "Genie"], - "rarity": "Rare", - "id": "873", - "lore": "MuurfeliWhereas typical djinn can cleanse or clear areas with their arcane winds, the air magic of muurfeli is tainted by the Black Desert's noxious radiation and mixed with the realm's ambient fetid winds.Recall Knowledge - Elemental (Arcana, Nature): DC 40Muurfeli" - }, - { - "name": "Myrucarx", - "family": "—", - "level": 18, - "alignment": "Neutral Evil", - "creature_type": "Aberration", - "size": "Large", - "traits": ["Aberration"], - "rarity": "Rare", - "id": "1012", - "lore": "MyrucarxThe slithering, shapeless beings known as myrucarxes occasionally slip into the Material Plane from their domains deep in the Shadow Plane, seeking to torment those who love light. Myrucarxes weave powerful illusions to draw unsuspecting victims into their squirming embrace, and they favor large cities as hunting grounds. Rather than devastate a community, a myrucarx instead prefers to snatch only a few victims to engender fear and paranoia, then retreat somewhere dark to hibernate for months or years before renewing its terrors. A myrucarx resembles a monstrous, oily slug with tentacles ending in gnashing jaws, but most victims only ever see the illusory personas it projects to lure and torment its prey.Recall Knowledge - Aberration (Occultism): DC 43Myrucarx" - }, - { - "name": "Nabasu (Gluttony Demon)", - "family": "Demon", - "level": 8, - "alignment": "Chaotic Evil", - "creature_type": "Fiend", - "size": "Medium", - "traits": ["Demon", "Fiend"], - "rarity": "Common", - "id": "600", - "lore": "Nabasu (Gluttony Demon)Nabasus are birthed directly into the Material Plane from the Abyss, an invasive infestation that releases the newly formed and ravenously hungry demons directly into the midst of their favored prey: mortal life. Nabasus feed on sapient creatures, but they never quite manage to sate their eternal hunger, even as they grow more and more powerful. Once they have sufficiently feasted, the demons become worthy to make the return trip to the Abyss, where they undergo a vile transformation, finally digesting their accumulated meals and deforming further into powerful vrolikais.Nabasus form from the souls of evil gluttons, particularly from cannibals, blood-drinkers, and those who prefer the tang of undead flesh.Recall Knowledge - Fiend (Religion): DC 24Nabasu" - }, - { - "name": "Naiad Queen", - "family": "Nymph", - "level": 7, - "alignment": "Chaotic Good", - "creature_type": "Fey", - "size": "Medium", - "traits": ["Amphibious", "Fey", "Nymph", "Water"], - "rarity": "Uncommon", - "id": "313", - "lore": "Naiad QueenNaiad queens rule over pristine wildernesses centered on untouched lakes or other bodies of fresh water. Bards’ songs and artists’ paintings of nymphs tend to depict naiad queens in their slightly more humanoid forms, which they don when they make the rare journey into civilized lands to garner allies or gauge threats. Most naiad queens treat those who respect their domains with kindness, but they are fierce and quick in eliminating foes. Their blinding beauty and breadth of offensive spells make naiad queens fierce opponents if forced into a fight.Recall Knowledge - Fey (Nature): DC 25Naiad Queen" - }, - { - "name": "Naiad", - "family": "Nymph", - "level": 1, - "alignment": "Chaotic Good", - "creature_type": "Fey", - "size": "Medium", - "traits": ["Amphibious", "Fey", "Nymph", "Water"], - "rarity": "Common", - "id": "311", - "lore": "NaiadNaiads protect streams, ponds, springs, and other natural bodies of fresh water. While most naiads lead solitary lives close to their chosen ward, sometimes these nymphs congregate in coven-like groups where river tributaries meet, performing great magic and blessing the waters of the land. Because naiads’ bonds to their bodies of water permit more flexibility, they are the nymphs most likely to interact with humanoids and even visit their settlements on occasion. Unlike other nymphs, naiads occasionally become adventurers, especially when dark forces seek to despoil nature or otherwise threaten the land, joining forces with others to prevent the corruption of nature.Recall Knowledge - Fey (Nature): DC 15Naiad" - }, - { - "name": "Najra Lizard", - "family": "—", - "level": 4, - "alignment": "Chaotic Neutral", - "creature_type": "Dragon", - "size": "Tiny", - "traits": ["Dragon"], - "rarity": "Uncommon", - "id": "993", - "lore": "Najra LizardAmong the smallest breeds of dragon on Golarion, these savage, cunning hunters dwell near the oases that dot the inhospitable Narhari Desert in Vudra. Land-bound, they scamper across the badlands on four short limbs, their speckled brown and yellow bodies blending into the terrain. Though najra lizards live and sleep alone or in mated pairs near their hunting grounds, groups of up to two dozen work in unison to hunt. The lowest-ranked members of a najra lizard swarm leave their hidden dens to target prey with their parching spit. Once the unquenchable thirst caused by their venom drives the creature to the nearby watering hole, the entire swarm attacks. Even when unable to overwhelm foes with sheer numbers, najra lizards have little interest in fighting fairly. They often use their tails to rustle nearby desert scrub, hurl small stones, or otherwise divert attention so they can sneak away or attack from hiding. Najra lizards dislike humanoids and humanoid civilization, and they are particularly rankled by being called mere “lizards.” They refer to themselves by a Draconic word that translates roughly to “swarm dragon.” Like almost all dragons, najra lizards covet shiny metals and glittering gems. They typically hide accumulated treasures in small holes near where they sleep, and arguments over such caches are one of the few things that engender violence among members of the same pack.Recall Knowledge - Dragon (Arcana): DC 21Najra Lizard" - }, - { - "name": "Nalfeshnee (Boar Demon)", - "family": "Demon", - "level": 14, - "alignment": "Chaotic Evil", - "creature_type": "Fiend", - "size": "Huge", - "traits": ["Demon", "Fiend"], - "rarity": "Common", - "id": "602", - "lore": "Nalfeshnee (Boar Demon)Nalfeshnees are huge, corpulent, boar-headed demons that hoard treasures and knowledge alike and form from the souls of avaricious mortals. Few demons understand the inner workings of the Abyss itself like nalfeshnees, and it's not unusual for a nalfeshnee to see itself as a servitor of the Abyss itself first rather than bow before a demon lord. Some claim stewardship over the fleshy realms that birth new demons, while others guard sites of particular significance deep in the plane's secret reaches. A nalfeshnee's realm in the Abyss can easily surpass the strength and size of the largest mortal kingdoms, for nalfeshnees display a singular gift for managing and manipulating the chaos of the Abyss.Recall Knowledge - Fiend (Religion): DC 32Nalfeshnee" - }, - { - "name": "Naunet", - "family": "Protean", - "level": 7, - "alignment": "Chaotic Neutral", - "creature_type": "Monitor", - "size": "Large", - "traits": ["Monitor", "Protean"], - "rarity": "Common", - "id": "337", - "lore": "NaunetPugnacious and powerfully muscled, naunets serve as scouts and rank-and-file troops of protean armies. Resembling a thick salamander with a wide head, a powerful tail, and tentacles tipped with snapping jaws in place of rear legs, naunets are the most bestial of the proteans and occupy one of their lowest castes. Naunets are 12 feet long and weigh 900 pounds. All proteans are prone to unpredictable fits and unexpected action, but compared to most others, naunets are much more bestial. Always ready for a fight, naunets pride themselves in acting swiftly and striking before unpleasant distractions like diplomacy can blunt a combat’s beginning.Recall Knowledge - Monitor (Religion): DC 23Naunet" - }, - { - "name": "Necrophidius", - "family": "—", - "level": 3, - "alignment": "Neutral", - "creature_type": "Construct", - "size": "Medium", - "traits": ["Construct", "Mindless"], - "rarity": "Common", - "id": "738", - "lore": "NecrophidiusAlthough the necrophidius is a mindless construct with no particular ability to comprehend the complexities of good or evil, these sinister-looking constructs are often crafted by evil or macabre creators seeking to imbue their guardians with a frightening aesthetic. Constructed from bones harvested from serpents and humans, a necrophidius is animated by occult magic, not unlife. Each necrophidius is built from the skeleton of a large snake, but its skull has been replaced by that of a humanoid creature. Some death cults or particularly cruel crafters seek out the skulls of specific individuals against whom they bear grudges to provide the head for their necrophidius. The final step of the construction is the alteration of the teeth and jaws to give the creature a more serpentine visage, complete with fangs. If a necrophidius's creator dies, the construct follows the last series of commands it was given. If it cannot do so, the necrophidius aimlessly wanders the area near where it last served its creator and attacks any creatures it encounters. Some believe that those who know the secrets of a necrophidius's origins can command it, provided its original creator no longer exists and no one else currently commands it. There are also a number of reports concerning strangely aware and intelligent necrophidiuses that roam with a purpose and track down or hunt specific living creatures they interpret as the targets of former assassination missions.Recall Knowledge - Construct (Arcana, Crafting): DC 18Necrophidius" - }, - { - "name": "Nenchuuj", - "family": "Sahkil", - "level": 19, - "alignment": "Neutral Evil", - "creature_type": "Fiend", - "size": "Medium", - "traits": ["Fiend", "Sahkil"], - "rarity": "Uncommon", - "id": "1023", - "lore": "NenchuujNenchuujes embody the fear of magic corrupted, gone wrong, or spiraling out of control with unintended consequences. A nenchuuj's eyes are like divination pools, showing visions of all the ways various spells can fail, backfire, or warp. The smell of burnt flesh and ozone hangs heavy around them. When they speak, corrupted magical energy pours from their mouths. Regions recovering from tremendous magical fallout, or where many novices in magical studies gather, may draw large numbers of nenchuujes. They like to lure spellcasters close by affecting a fear of magic, often feigning piteous distress or recoiling from simple spells, only to turn more powerful effects against a spellcaster's allies and relish the horror this produces. Nenchuujes denounce the spellcasters for being at fault in harming these allies, stoking feelings of regret.Recall Knowledge - Fiend (Religion): DC 41Nenchuuj" - }, - { - "name": "Neothelid", - "family": "—", - "level": 15, - "alignment": "Chaotic Evil", - "creature_type": "Aberration", - "size": "Gargantuan", - "traits": ["Aberration"], - "rarity": "Uncommon", - "id": "739", - "lore": "NeothelidThis gigantic, mauve worm has a hooked mouth with multiple circular bands of teeth and four barbed tongues. A wielder of terrible occult powers and a vast alien intellect, the neothelid serves the ageless horrors that dwell in strange dimensions beyond known reality—the Outer Gods and Great Old Ones of the Elder Mythos. Neothelids pass down these mysteries to the eerie wormlike creatures they spawn and create in preparation for a future where the worms below shall rule—a time when all other life is nothing more than food.Recall Knowledge - Aberration (Occultism): DC 36Neothelid" - }, - { - "name": "Nereid", - "family": "—", - "level": 10, - "alignment": "Chaotic Neutral", - "creature_type": "Fey", - "size": "Medium", - "traits": ["Aquatic", "Fey", "Water"], - "rarity": "Common", - "id": "740", - "lore": "NereidNereids are aquatic fey with deep ties to water. They share some similarities with naiads, but they are not guardians and do not bind themselves to a specific body of water. Although they are primarily aquatic creatures, their unique ability to imbue their vitality into a supernatural shawl allows them to travel on land as well. A nereid must be careful when manifesting a shawl, however, as their life essence is bound to it, so it can be stolen or destroyed to threaten the nereid. Nereids prefer to exist in isolation. Left to their own devices, they avoid combat, but when forced to fight, their ability to transform the natural waters in their flesh into poison serves them as well as any weapon. Often, ignorant sailors lump all water-dwelling fey into a single category of “aquatic tempters,” regardless of the fey's type or gender, using these creatures' names interchangeably to represent the concept of a beautiful figure who exists to lure mortals to a drowning death. Whereas naiads have more patience and often seek to educate the ignorant regarding the harm that stereotypes can cause, nereids and rusalkas have little patience for such methods. Rusalkas are the primary source for the legends of fey preying upon sailors, and nereids loathe them for that, as they prefer to live apart from humanity and enjoy the beauty of the natural world in peace. When a nereid learns of a rusalka's increased activity, it often seeks out the rusalka to route them—not so much out of an urge to protect humanoids (in whom nereids traditionally have little interest), but to prevent the rusalka from inadvertently riling up violent responses from humanoids who can't be bothered to note the difference between a murderous fey and one who just wants to be left alone.Recall Knowledge - Fey (Nature): DC 27Nereid" - }, - { - "name": "Nessian Warhound", - "family": "Hell Hound", - "level": 9, - "alignment": "Lawful Evil", - "creature_type": "Beast, Fiend", - "size": "Large", - "traits": ["Beast", "Fiend", "Fire"], - "rarity": "Common", - "id": "260", - "lore": "Nessian WarhoundBelieved to be bred by the Prince of Darkness himself within vast kennels in the infernal realm of Nessus, Nessian warhounds are the favored guards and hunting hounds of powerful fiends and, rarely, those mortals who worship them and have earned their favor.Recall Knowledge - Beast (Arcana, Nature): DC 26Recall Knowledge - Fiend (Religion): DC 26Nessian Warhound" - }, - { - "name": "Night Hag", - "family": "Hag", - "level": 9, - "alignment": "Neutral Evil", - "creature_type": "Fiend, Humanoid", - "size": "Medium", - "traits": ["Fiend", "Hag", "Humanoid"], - "rarity": "Common", - "id": "257", - "lore": "Night HagNight hags are thieves and merchants of mortal souls. These foul creatures collect souls in dark gems or crystalline jars to sell in fiendish markets, and are themselves empowered by potent magic jewels known as heartstones. They haunt the Ethereal Plane, where they prey upon mortals in their dreams, debilitating them with horrific nightmares as they rest. A night hag may find a particular target and haunt them continuously over the course of weeks, slowly and cruelly breaking down the victim’s will and ability to resist, until their soul is forfeit. A night hag is a canny mastermind and soul broker, willing to consider any deal as long as she is convinced she has the upper hand. Although a night hag finds it easy to travel the Ethereal Plane and prey upon helpless souls that can’t fight back, these souls are also the least desirable to the evil outsiders the night hag bargains with, and so a night hag gathers allies and minions that allow her to prey on more potent souls without personally risking herself. Their favored minions are nightmares, with whom they share a special bond. Above all, night hags avoid fighting foes that can harry them on the Ethereal Plane, picking fights only when they are certain they can escape.Recall Knowledge - Fiend (Religion): DC 26Recall Knowledge - Humanoid (Society): DC 26Night Hag" - }, - { - "name": "Nightmare", - "family": "Nightmare", - "level": 6, - "alignment": "Neutral Evil", - "creature_type": "Beast, Fiend", - "size": "Large", - "traits": ["Beast", "Fiend"], - "rarity": "Common", - "id": "308", - "lore": "NightmareNightmares are flaming equine harbingers of death.Recall Knowledge - Beast (Arcana, Nature): DC 22Recall Knowledge - Fiend (Religion): DC 22Nightmare" - }, - { - "name": "Nilith", - "family": "—", - "level": 10, - "alignment": "Neutral Evil", - "creature_type": "Aberration", - "size": "Medium", - "traits": ["Aberration"], - "rarity": "Common", - "id": "310", - "lore": "NilithThe sleek, dark niliths resemble hairless, emaciated tree sloths. These creatures are intensely dangerous and fearsome, with red glowing eyes, wicked claws, and mouths full of needlelike teeth. Niliths feed off the emotions, fears, and flesh of the living, and folktales posit that those who have nightmares of these creatures are fated to one day be eaten by them. Niliths draw intense joy from tormenting sapient creatures, often focusing their predations on the pious and the just, from whom they draw forth their most basic fears and worst thoughts and revel in their victims’ subsequent terror. More often than not, these despicable manipulators wish to drive their victims into madness and even to suicide. Most niliths lack the patience to spend too much time fully tearing down an individual, and when a nilith tires of its current plaything and becomes bored with its particular thoughts and fears, it murders the quarry before feeding on its flesh and moving onto the next victim. Niliths are actually extensions of much deadlier creatures that dwell in a distant dimension beyond dreams—in a way, niliths are little more than remote feeding machines for the unknown alien entities to which they are connected. Scholars and dimensional travelers have attempted to uncover the exact mechanisms of this mysterious connection, but they have yet to decipher the truth. Indeed, many who investigate the nature of the nilith’s bond are driven to madness before getting anywhere close. The odd connection to otherworldly beings might help explain the longevity of these creatures, as it is believed that niliths can live for thousands of years. Thankfully for others, niliths are solitary creatures that hate the company of their own kind, likely because these harbingers of nightmares have no wish to taste the horrors they bring to others.Recall Knowledge - Aberration (Occultism): DC 27Nilith" - }, - { - "name": "Nixie", - "family": "—", - "level": 1, - "alignment": "Neutral", - "creature_type": "Fey", - "size": "Small", - "traits": ["Aquatic", "Fey"], - "rarity": "Common", - "id": "741", - "lore": "NixieThese aquatic fey often guard ponds, rivers, lakes, and springs, protecting their bucolic homes from the advances of predators and careless humanoids alike. Nixies tend to be reclusive and try to keep their presence hidden from humanoids, hoping trespassers won't give them cause to act. Stories of minor miracles granted by nixies to those they befriend encourage humanoids to seek out these reclusive fey, and ironically make it even more unlikely for a nixie to grant such a boon. On the other hand, if someone approaches a nixie with respect, or even better, a positive attitude that displays just the right amount of humility and easygoing openness, a nixie is far more likely to respond positively to any requests for aid. Often a nixie will ask those who seek their assistance to perform a task for them first; such requests can be minor acts of entertainment (such as telling a rousing story or performing a requested song), but in other cases the nixie might need more significant aid, such as driving off an unwanted local predator or investigating the source of pollution near their home. Nixies resort to violence only if no other tactic works. They much prefer solutions that rely upon primal magic to defuse conflicts before they can escalate to bloodshed. In pursuit of such resolutions, nixies rely on their ability to charm individuals and, when they can establish magical influence, encourage intruders to leave peacefully. While some nixies try to confuse intruders and subtly guide them from the area, others use local animals and beasts to scare off trespassers. Occasionally, nixies recruit charmed humanoids to act as protectors or help with a task that is simply too big for them to deal with. If this task is underwater, nixies use their magic to temporarily grant the ability to breathe water to the charmed creature. Only those who manage to befriend a nixie are given invitations to return to swim or dine with the fey, and only the most trusted of allies are granted a minor wish. Nixies appear as aquatic humanoids the size of a child, with large eyes, catfish-like whiskers, and webbed fingers and toes. They have scaly skin, pointed ears, and long hair the color of seaweed. Nixies often form small communities, even building underwater societies if their numbers are great enough. In many cultures' folklore, there are stories of nixie nations hidden at the bottom of particularly large lakes.Recall Knowledge - Fey (Nature): DC 15Nixie" - }, - { - "name": "Norn", - "family": "—", - "level": 20, - "alignment": "Lawful Neutral", - "creature_type": "Fey", - "size": "Large", - "traits": ["Fey"], - "rarity": "Rare", - "id": "742", - "lore": "NornAncient beyond imagining, norns are powerful fey women who hold in their hands the physical manifestation of fate and destiny in the form of golden thread. They watch over all life, intervening with reluctance when called upon—or with a vengeance when the strands of fate are twisted and abused by lesser beings. Norns' relationship with the Eldest of the First World is complex. Many among norns serve Magdh the Three, the triune Eldest who some norns believe to be the first norn triumvirate bound together into one entity, as Magdh has three bodies: a Maiden, a Mother, and a Matriarch. Magdh claims to be watching the threads of fate for some ominous prophesied cataclysm, and in addition to assisting in her divinations, Magdh expects the norns who serve her to follow her cryptic commands to help nudge the future away from the brink. However, norns are powerful beings in their own right, themselves capable of granting divine power, and many balk at serving the enigmatic demigod. These norns find the other Eldest even more alien and challenging to interact with, for they believe that while the Eldest wield great power, even these powerful beings should not be granted leave to meddle with fate as much as they desire. While even the weakest of the Eldest could destroy an unaffiliated norn with ease, they tend to obey the proclamations and judgments of norns when they are spoken. These norns, for their part, use their perceived neutrality judiciously. They know better than to issue too many demands to the Eldest, lest the capricious demigods grow frustrated and tired of norns' interference. And so the balance of power remains tenuous between unaffiliated norns and the Eldest, as it has for eons. However, norns know that it's merely a matter of time before the Eldest lose their respect for this tradition and start acting entirely as they please, despite norns' best efforts to rein in their most disruptive actions. A norn stands 14 feet tall and weighs 800 pounds. Worshipping Norns On the Material Plane, some mortals worship norns as deities, while others, especially witches and bards, admire them as patrons or muses. Those who uphold norns as deities are known as Followers of Fate. Norns do little to discourage this veneration, but neither do they go out of their way to support such worship. Clerics who venerate norns might worship a specific norn or norn triumvirate, or all norns as a whole, but they gain the same benefits regardless of their choice. The religious symbol of Followers of Fate is a pair of shears cutting a golden thread, and their areas of concern are destiny, fate, and the aging process.Recall Knowledge - Fey (Nature): DC 45Norn" - }, - { - "name": "Nosoi", - "family": "Psychopomp", - "level": 1, - "alignment": "Neutral", - "creature_type": "Monitor", - "size": "Tiny", - "traits": ["Monitor", "Psychopomp"], - "rarity": "Common", - "id": "339", - "lore": "NosoiA nosoi resembles a whippoorwill, sparrow, or other small bird wearing a heavy leather plague doctor’s mask. They are the clerks, messengers, and scribes of the Boneyard, witnessing judgments, directing souls, and generally performing the administrative grunt work that keeps the Boneyard functioning. Most nosois are particularly chatty and eager to discuss how important they consider their individual assignments to be.Recall Knowledge - Monitor (Religion): DC 15Nosoi" - }, - { - "name": "Nuckelavee", - "family": "—", - "level": 9, - "alignment": "Neutral Evil", - "creature_type": "Fey", - "size": "Large", - "traits": ["Amphibious", "Fey"], - "rarity": "Common", - "id": "743", - "lore": "NuckelaveeWhen pollution despoils a natural waterway, it draws the dreaded nuckelavee to it from the First World. This spirit of wrath is a grisly sight to behold: a horselike monstrosity with the gnarled upper body of a humanoid growing directly from its back. Further enhancing the awfulness, not a patch of skin exists on the misshapen hybrid form, as though it survived its own flaying. When a nuckelavee rides forth from its domain, it wreaks a trail of destruction across the lands surrounding its path. Nuckelavees are considered among the cruelest and most monstrous fey, seen by some as just desserts visited upon those who would befoul the waters of their homes. A nuckelavee, though, doesn't discriminate between those who pollute and those who merely have the misfortune to be in the wrong place at the wrong time.Recall Knowledge - Fey (Nature): DC 26Nuckelavee" - }, - { - "name": "Nuglub", - "family": "Gremlin", - "level": 2, - "alignment": "Chaotic Evil", - "creature_type": "Fey", - "size": "Small", - "traits": ["Fey", "Gremlin"], - "rarity": "Common", - "id": "689", - "lore": "NuglubThe \"towering\" hunchbacked nuglubs are among the largest gremlins, though they're not quite three feet tall. Nuglubs have three glowing blue eyes and black, oily hair on their head and back that covers them like a cloak. Nuglubs enjoy killing with a glee that other gremlins reserve for sabotage. Indeed, they spend long hours preparing ambushes for unwary travelers or plotting the murders of sleeping villagers. Though less technically inclined than their kin, nuglubs do enjoy building traps. They delight in stealthily constructing traps in places their victims consider familiar, such as front doors and the floors around beds. If someone else gets blamed for the mayhem the nuglub creates, all the better. In combat, nuglubs focus on targets wearing metal armor. Some attribute this to envy on the part of the nuglubs, who find it difficult to fit armor on their twisted bodies. Nuglubs are particularly talented at causing those nearby to stumble over them and fall prone. Once an enemy falls to the ground, all the nuglubs descend upon the target, biting and scratching until nothing remains. Nuglubs rarely gather in groups larger than half a dozen, as quarrels often lead to violence and cannibalism. A lone nuglub who bullies a group of smaller gremlins is more likely to get their way, and thus less likely to attack their allies.Recall Knowledge - Fey (Nature): DC 16Nuglub" - }, - { - "name": "Nyogoth", - "family": "Qlippoth", - "level": 10, - "alignment": "Chaotic Evil", - "creature_type": "Fiend", - "size": "Medium", - "traits": ["Fiend", "Qlippoth"], - "rarity": "Uncommon", - "id": "774", - "lore": "NyogothLittle more than a coiled mass of intestines encircling a massive gaping maw, this qlippoth is an Abyssal scavenger, subsisting on the filth and leftovers of demons and qlippoth alike, although it relishes any opportunity to consume living prey. Despite this seeming lowly role in the Abyssal ecosystem, a nyogoth is far from a stupid beast and can orchestrate cunning ambushes to secure its next meal.Recall Knowledge - Fiend (Religion): DC 29Nyogoth" - }, - { - "name": "Obrousian", - "family": "—", - "level": 14, - "alignment": "Neutral Evil", - "creature_type": "Undead", - "size": "Medium", - "traits": ["Undead"], - "rarity": "Uncommon", - "id": "1013", - "lore": "ObrousianSpawned from sorrow and hatred, obrousians are undead merfolk who lurk in shallow places to prey upon hated land dwellers. The genesis of an obrousian is a tragic one: some merfolk forsake their aquatic homes when they fall in love with a land dweller, only to be spurned or rejected. Having given up their world for another and then feeling that new world closed off to them as well, merfolk can become emotionally overwhelmed. When such merfolk die, often overcome with sorrow, they rise as obrousians. Obrousians think of little other than revenge upon the land dwellers who wronged them, and upon anyone else who crosses their path. They can contort their bodies to take the guise of other humanoids, but doing so is painful, so obrousians use this ability only when necessary to enact their schemes. Their underlying mental turmoil simmers beneath any careful preparation, and many obrousians foil their own plans with unexpected outbursts of emotion. Obrousians are recognizable as the merfolk they were in life, though their bodies show obvious decay and their hands have elongated into sharp claws. Their voices are melodic and entrancing, belying their rotting bodies and turbulent minds, so some obrousians hide in tall reeds or under docks before speaking to their victims, lulling them into false comfort with a pleasant voice.Recall Knowledge - Undead (Religion): DC 34Obrousian" - }, - { - "name": "Obsidian Golem", - "family": "Golem", - "level": 16, - "alignment": "Neutral", - "creature_type": "Construct", - "size": "Large", - "traits": ["Construct", "Golem", "Mindless"], - "rarity": "Uncommon", - "id": "875", - "lore": "Obsidian GolemThe art of golem animation is not limited to societies with access to expensive crafting materials or a long history of arcane mastery. Among the resource-poor xulgaths who dwell in the Darklands, especially those hardy clutches that call the Black Desert their home, obsidian is one of the most common crafting materials available. Combine this ingredient with a powerful spellcaster and the xulgath tradition of inflection—magically warping and working normally inflexible stone—and the end result is an obsidian golem.Recall Knowledge - Construct (Arcana, Crafting): DC 37Obsidian Golem" - }, - { - "name": "Ochre Jelly", - "family": "Ooze", - "level": 5, - "alignment": "Neutral", - "creature_type": "Ooze", - "size": "Large", - "traits": ["Mindless", "Ooze"], - "rarity": "Common", - "id": "322", - "lore": "Ochre JellyOchre jellies are animate masses of protoplasm with a sickly combination of yellow, orange, and brown hues. Their acidic bodies dissolve flesh but leave other materials, including a victim’s gear and bones, intact. Some ancient cultures would entomb bodies in stone sarcophaguses with ochre jellies to allow the ooze to break down the flesh and clean and polish the bones.Recall Knowledge - Ooze (Occultism): DC 20Ochre Jelly" - }, - { - "name": "Ofalth", - "family": "—", - "level": 10, - "alignment": "Chaotic Evil", - "creature_type": "Aberration", - "size": "Large", - "traits": ["Aberration"], - "rarity": "Common", - "id": "316", - "lore": "OfalthFound in castle dung heaps, city dumps, and sewers, ofalths are thought to be cousins of shamblers. But whereas shamblers are living heaps of soggy vegetation, ofalths are living heaps of matter from an altogether more unpleasant source: these monsters look like 9-foot-tall amalgamations of wet detritus, sewage, and rubbish with long tentacular arms and stout legs. It can be difficult to tell where an ofalth’s body ends and the foul contents of the cesspit they wallow within begins. They move through refuse heaps in search of organic material in their endless quest to sate their hunger. Though ofalths have a limited intellect, they still exhibit a vile curiosity. They are no strangers to dissecting their prey after it has succumbed to their wasting disease—a terrible and aptly named affliction that causes the victim’s blood to seep from its pores. When an ofalth manages to secure a victim alive, it may even torture its food by consuming it bit by bit while it shrieks for mercy. Ofalths’ domains typically overlap with those of otyughs, who fear ofalths, though otyughs have also been known to band together in order to take down an ofalth for its rubbery flesh, which the otyughs consider an intoxicating delicacy. On the other hand, ofalths seem to particularly enjoy taking otyughs apart one piece at a time. They have been known to keep a captured otyugh alive for days or even weeks, forcing the otyugh to endure the cloying scent of its own body decaying before the ofalth feeds.Recall Knowledge - Aberration (Occultism): DC 27Ofalth" - }, - { - "name": "Ogre Boss", - "family": "Ogre", - "level": 7, - "alignment": "Chaotic Evil", - "creature_type": "Giant, Humanoid", - "size": "Large", - "traits": ["Giant", "Humanoid"], - "rarity": "Common", - "id": "319", - "lore": "Ogre BossIn ogre society, might makes more than right—it makes the rules. The strongest or most violent ogre in a family (in most cases, this is the same ogre) is invariably that family’s boss. Quick to hook fallen foes on their weapons, even other ogres fear the repercussions of displeasing an ogre boss. When an ogre boss barks out commands, the other members of the family move quickly to obey.Recall Knowledge - Humanoid (Society): DC 23Ogre Boss" - }, - { - "name": "Ogre Glutton", - "family": "Ogre", - "level": 4, - "alignment": "Chaotic Evil", - "creature_type": "Giant, Humanoid", - "size": "Large", - "traits": ["Giant", "Humanoid"], - "rarity": "Common", - "id": "318", - "lore": "Ogre GluttonOgre gluttons take the act of feeding to a horrific extreme, capable of extending their already cavernous mouths wide enough to gulp down a halfling. Stories of ogre gluttons being tricked into eating razor-edged shields or barrels filled with poisoned meat are common, but such tales are of little consolation to those who have been gobbled down whole by these ravenous giants. In addition to their sadistic table manners, ogre gluttons have a disturbing knack for coming up with violent “games” that are little more than drawn-out torments, yet those who somehow manage to beat a glutton at the rules of its own game can often enrage and frustrate the ogre enough that the resulting tantrum is more than enough distraction to afford a last-ditch escape from doom.Recall Knowledge - Humanoid (Society): DC 19Ogre Glutton" - }, - { - "name": "Ogre Hurler", - "family": "Ogre", - "level": 4, - "alignment": "Neutral Evil", - "creature_type": "Giant, Humanoid", - "size": "Large", - "traits": ["Giant", "Humanoid"], - "rarity": "Uncommon", - "id": "1031", - "lore": "Ogre HurlerOgres embody brutish, amoral violence and cruelty.Recall Knowledge - Humanoid (Society): DC 21Ogre Hurler" - }, - { - "name": "Ogre Spider", - "family": "Spider", - "level": 5, - "alignment": "Neutral", - "creature_type": "Animal", - "size": "Huge", - "traits": ["Animal"], - "rarity": "Common", - "id": "814", - "lore": "Ogre SpiderThese terrifying creatures grow as large as elephants. The placement of their eyes above their wide mandibles evokes the grimacing visage of an ogre's leer. Ogres themselves find the appearance of ogre spider faces simultaneously amusing and adorable, but in most cases, ogres' attempts to keep these spiders as pets result in dead ogres and well-fed spiders.Recall Knowledge - Animal (Nature): DC 20Ogre Spider" - }, - { - "name": "Ogre Warrior", - "family": "Ogre", - "level": 3, - "alignment": "Chaotic Evil", - "creature_type": "Giant, Humanoid", - "size": "Large", - "traits": ["Giant", "Humanoid"], - "rarity": "Common", - "id": "317", - "lore": "Ogre WarriorThe simplest of ogres are slabs of muscle with hatefully beady eyes, misshapen visages, and malformed bodies. Always eager for mayhem and murder, ogre warriors are quick to turn on their kin when there’s a shortage of smaller folk to torment, so those who lead ogres do their best to keep them constantly distracted with new opportunities for raids and ruin.Recall Knowledge - Humanoid (Society): DC 18Ogre Warrior" - }, - { - "name": "Olethrodaemon (Apocalypse Daemon)", - "family": "Daemon", - "level": 20, - "alignment": "Neutral Evil", - "creature_type": "Fiend", - "size": "Gargantuan", - "traits": ["Daemon", "Fiend"], - "rarity": "Common", - "id": "597", - "lore": "Olethrodaemon (Apocalypse Daemon)Even daemons fear the most massive and terrifying of their kind, olethrodaemons. No single entity could embody the level of evil necessary to manifest one; instead, these living war machines are made from the souls of many—or so the story goes. Other theories suggest that the four Horsemen of the Apocalypse are responsible for creating the olethrodaemons, or that olethrodaemons are merely the seeping run-off of an even greater being: a mysterious fifth Horseman.Whatever the truth, olethrodaemons are real, and their existence is terrifying enough to instill paralyzing existential dread. With dozens of unblinking glowing eyes above a drooling maw, two sets of four muscled limbs, and countless horns, olethrodaemons resemble no other creature known to mortalkind.Recall Knowledge - Fiend (Religion): DC 40Olethrodaemon" - }, - { - "name": "Onidoshi", - "family": "Oni", - "level": 8, - "alignment": "Lawful Evil", - "creature_type": "Fiend, Giant, Humanoid", - "size": "Large", - "traits": ["Fiend", "Giant", "Humanoid", "Oni"], - "rarity": "Common", - "id": "746", - "lore": "OnidoshiOnidoshi, or ogre mages, are oni with the material form of an ogre. Onidoshi's supernatural prowess and overwhelming intellect are enough to awe and cow entire families of rank-and-file ogres. Because of this, onidoshi are often found at the head of ogre war parties or orchestrating these violent campaigns from behind the scenes. It's rare for onidoshi to lead solitary existences, but those who do prefer to maraud the countryside or exploit villages and hoard the spoils for themselves.Recall Knowledge - Fiend (Religion): DC 24Recall Knowledge - Humanoid (Society): DC 24Onidoshi" - }, - { - "name": "Ooze Mephit", - "family": "Elemental, Mephit", - "level": 1, - "alignment": "Neutral", - "creature_type": "Elemental", - "size": "Small", - "traits": ["Earth", "Elemental", "Water"], - "rarity": "Uncommon", - "id": "661", - "lore": "Ooze MephitSlick in every sense of the word, ooze mephits are unapologetic sycophants, shamelessly flattering anyone they may be able to con a favor out of, although their lack of intelligence and subtlety means that only the most vain or trusting targets fail to see through their honeyed words. Lacking proper bones, these ocher-colored mephits have bodies consisting primarily of ooze and muck. They smell disgusting, and their touch leaves stains that are almost impossible to get out.Recall Knowledge - Elemental (Arcana, Nature): DC 17Ooze Mephit" - }, - { - "name": "Orc Brute", - "family": "Orc", - "level": 0, - "alignment": "Chaotic Evil", - "creature_type": "Humanoid", - "size": "Medium", - "traits": ["Humanoid", "Orc"], - "rarity": "Common", - "id": "324", - "lore": "Orc BruteIf orc armies are rarely well organized, this shortcoming can likely be traced to the furious and undisciplined rank-and-file brutes who make up the bulk of an orc warband.Recall Knowledge - Humanoid (Society): DC 14Orc Brute" - }, - { - "name": "Orc Warchief", - "family": "Orc", - "level": 2, - "alignment": "Chaotic Evil", - "creature_type": "Humanoid", - "size": "Medium", - "traits": ["Humanoid", "Orc"], - "rarity": "Common", - "id": "326", - "lore": "Orc WarchiefWhen orcs raid, the strongest is chosen as the leader, backed up by brothers, sisters, and other immediate family.Recall Knowledge - Humanoid (Society): DC 16Orc Warchief" - }, - { - "name": "Orc Warrior", - "family": "Orc", - "level": 1, - "alignment": "Chaotic Evil", - "creature_type": "Humanoid", - "size": "Medium", - "traits": ["Humanoid", "Orc"], - "rarity": "Common", - "id": "325", - "lore": "Orc WarriorThe typical orc warrior is a violent combatant familiar to many adventurers. Orc warriors fight for their clan, for riches, and— perhaps most of all—for personal glory.Recall Knowledge - Humanoid (Society): DC 15Orc Warrior" - }, - { - "name": "Orca", - "family": "Dolphin", - "level": 5, - "alignment": "Neutral", - "creature_type": "Animal", - "size": "Huge", - "traits": ["Animal"], - "rarity": "Common", - "id": "619", - "lore": "OrcaWhile many know orcas as “killer whales,” they are actually the largest species of dolphin. These powerful animals hunt together in pods to take down seals, sharks, and even true whales. Adult orcas are typically 15–25 feet long and weigh 8,000–12,000 pounds.Recall Knowledge - Animal (Nature): DC 20Orca" - }, - { - "name": "Oread", - "family": "Geniekin", - "level": 1, - "alignment": "Lawful Neutral", - "creature_type": "Humanoid", - "size": "Medium", - "traits": ["Human", "Humanoid", "Oread"], - "rarity": "Common", - "id": "760", - "lore": "OreadElemental earth laces through the bones of oreads, who appear similar to stone statues of their mortal ancestry, with delicate crystals in place of hair, fur, or scales. Oreads are stoic and slow to plan but are of steadfast resolve and unwavering in their convictions. The typical oread cherishes quiet seclusion. Yet as they age, many oreads find themselves inexplicably drawn to some far-flung location with a pull like that exerted on the needle of a compass—intangible, constant, and ultimately irresistible. The destination of this mysterious pilgrimage is unique to each oread, though it usually ends in some place of great mystical power, natural splendor, or esoteric learning. Most oreads are drawn to a place with which they are somewhat familiar, but a rare few feel drawn to travel in a seemingly random direction, departing with only their hope that they'll discover whatever mystery lies at the end of their invisible path. Many oreads find that the role of a guard suits their personality well, for in such a role they can feel as if they are helping to promote order but also find time to stand vigil as lone sentinels over a specific portion of a fortification or a remote location on a wilderness trail.Recall Knowledge - Humanoid (Society): DC 15Oread Guard" - }, - { - "name": "Ostiarius", - "family": "Velstrac", - "level": 5, - "alignment": "Lawful Evil", - "creature_type": "Fiend", - "size": "Medium", - "traits": ["Fiend", "Velstrac"], - "rarity": "Common", - "id": "848", - "lore": "OstiariusOstiariuses, as emissaries of the velstracs, tend to the portals between the Shadow Plane and the Material Plane. They not only escort other velstracs into the world of mortals, but also work to entice mortals into the realms of the velstracs— from which most mortals never leave. Among the most pleasant and persuasive of the velstracs, ostiariuses are prepared to converse for hours upon any topic, and they are skilled at returning, again and again, to the subject of the delights found in their perverse philosophies. Ostiariuses stand over 6 feet tall, and individuals range from skeletally thin to hugely corpulent.Recall Knowledge - Fiend (Religion): DC 20Ostiarius" - }, - { - "name": "Osyluth (Bone Devil)", - "family": "Devil", - "level": 9, - "alignment": "Lawful Evil", - "creature_type": "Fiend", - "size": "Large", - "traits": ["Devil", "Fiend"], - "rarity": "Common", - "id": "608", - "lore": "Osyluth (Bone Devil)An osyluth is an unparalleled inquisitor that revels in the sadism and torture for which Hell is so well known. These devils' charge is to seek out heresies, both among mortals and among other fiends—a commandment they uphold with unwavering fervor. They spawn within the Styx-fed swamps of Hell's fifth layer, Stygia; where heresies and the souls of heretics stagnate, osyluths eventually rise. In the remote corners of that same layer of Hell, they build massive, calcified hives where they perform their vile interrogations and perfect their torturous arts upon lesser devils and petitioners alike.Recall Knowledge - Fiend (Religion): DC 26Osyluth" - }, - { - "name": "Otyugh", - "family": "—", - "level": 4, - "alignment": "Neutral", - "creature_type": "Aberration", - "size": "Large", - "traits": ["Aberration"], - "rarity": "Common", - "id": "327", - "lore": "OtyughLords of sewers, ditches, and landfllls, otyughs are lthy monstrosities that stomp about on three massive legs in search of tasty garbage and refuse. Using two barbed tentacles to grasp and tear, guided by a third with a proliferation of eyes at the end, the otyugh has perfectly adapted to life in its cramped, disgusting environment, where it uses its appendages to see into tight spaces and grasp hidden prey. Most assume that otyughs originally evolved in swamps and moved into sewers as civilization encroached on their natural habitats. True or not, they are now one of the larger predators in those dank environs. Otyughs are territorial, but they have been known to form loose collectives, even giving each other important-sounding titles like “king of offal” and “duchess of slime” to indicate their rank and station in their sludgy underworld beneath the streets. Those who run across an otyugh might be surprised to hear it speak, shouting at intruders to leave its putrid home or demanding tribute in the form of trash or other prizes of dubious nature.Recall Knowledge - Aberration (Occultism): DC 19Otyugh" - }, - { - "name": "Owlbear", - "family": "—", - "level": 4, - "alignment": "Neutral", - "creature_type": "Animal", - "size": "Large", - "traits": ["Animal"], - "rarity": "Common", - "id": "328", - "lore": "OwlbearWith the body of a powerful brown bear and the keen senses of an owl, the owlbear is a dangerous territorial predator, fearlessly attacking any creature that strays into its domain. Those who run afoul of an owlbear hear its terrifying screech only seconds before the massive creature is upon them, ripping them apart with deadly talons and a powerful beak. Although their origin is lost to time, owlbears are assumed to be the result of a magical experiment to make a more cunning predator. According to the legend, the wizard was too successful and ended up being the flrst victim of the beast. Today, owlbears can be found around the world, with a variety of features. While the most common subspecies looks like a brown bear with the features of a great horned owl, owlbears from the frozen north might resemble polar bears mixed with snowy owls, and in temperate rain forests they might resemble black bears with the heads of barn owls. Most owlbears live solitary lives, gathering only to mate and raise cubs, which are hatched from eggs. An owlbear’s territory usually extends to around 5 miles from its lair, with clear signs of its habitat appearing with 1 mile (clawed up trees, gigantic feathers, and shredded carcasses). The lair of an owlbear rarely holds anything of value, but some adventurers have found trinkets, coins, and even jewelry in the massive pellets of undigested bones these monsters leave behind.Recall Knowledge - Animal (Nature): DC 19Owlbear" - }, - { - "name": "Pachycephalosaurus", - "family": "Dinosaur", - "level": 3, - "alignment": "Neutral", - "creature_type": "Animal", - "size": "Large", - "traits": ["Animal", "Dinosaur"], - "rarity": "Common", - "id": "614", - "lore": "PachycephalosaurusPachycephalosauruses are normally peaceful herbivorous dinosaurs, but they grow much more violent during their mating season, when they fight one another to win over mates and warn away interlopers. They also defend themselves vehemently when potential predators stray too close to their herd. The pachycephalosaurus's skull has a distinctive dome-shaped crown surrounded by numerous blunt, bony horns. This feature, combined with the dinosaur's powerful, compact neck, allows it to make battering-ram-like charges capable of inflicting great damage.Some humanoid groups have successfully trained pachycephalosauruses for use as mounts, but the creatures aren't particularly well suited to the task.Pachycephalosauruses grow to a length of 15 feet and weigh 1,400 pounds.Recall Knowledge - Animal (Nature): DC 18Pachycephalosaurus" - }, - { - "name": "Pegasus", - "family": "—", - "level": 3, - "alignment": "Neutral Good", - "creature_type": "Beast", - "size": "Large", - "traits": ["Beast"], - "rarity": "Common", - "id": "329", - "lore": "PegasusThe pegasus is a winged horse prized for its capacity to serve as an aerial mount. Unfortunately for those who desire a saddle-trained pegasus, pegasi are wild creatures and do not readily accept even well-intentioned riders. Pegasi actively resist being mounted or controlled by evil creatures, attempting to buck an unwanted rider at every opportunity. A typical pegasus stands 6 feet high at the shoulder, weighs 1,500 pounds, and has a wingspan of 20 feet. Pegasi are highly intelligent beasts and have a strong sense of pride and honor. The best way to entreat a pegasus is by speaking to it with grace and offering gifts appropriate to a creature of such majesty. Prospective riders who seek the mount for a worthy cause or virtuous quest have a much easier time coaxing a pegasus into granting its favor. Regardless, a pegasus never accepts a bit or saddle, for reasons both practical (a standard horse saddle interferes with its wings) and purely egotistical. In the wild, pegasi live in small herds and establish territories on remote mountains where they are relatively safe from hunters and slavers. They mature at the same rate as horses and can even breed with other equines, though the outcome of such unions is typically a foal with the traits of its least magical parent. On rare occasions, the interbreeding of a pegasus and a unicorn may result in a winged unicorn with characteristics of both parents and an unrivaled sense of righteousness. Some pegasi carry in them the blood of a mighty and heroic ancestor. These champions of pegasus-kind dedicate their long lives to the pursuit of justice. They possess powerful supernatural abilities to aid them in this fight, such as resistance to fire and poison, immunity to petrification, and holy hoof attacks.Recall Knowledge - Beast (Arcana, Nature): DC 18Pegasus" - }, - { - "name": "Peluda", - "family": "—", - "level": 10, - "alignment": "Lawful Evil", - "creature_type": "Dragon", - "size": "Large", - "traits": ["Dragon", "Fire"], - "rarity": "Common", - "id": "756", - "lore": "PeludaPeludas are wild and savage dragons that favor reedy marshlands, sparsely forested bogs, and river valleys for lairs. A single peluda typically claims a stretch of waterways a few miles in length, then systematically drives off any potential rivals so that the peluda can despoil the land as they please, leaving clawed footprints on muddy riverbanks, toppling trees, and impaling half-eaten corpses on their quills as trophies left to rot. They venture beyond their domains to hunt, roasting prey with their breath or pulverizing them with their tails, burning and killing for cruel sport before slithering, sated, back to their mucky lairs. Peludas despise weakness and loathe creatures smaller than themselves, especially humanoids, whom they see as fragile and soft, good only for eating or breaking. In contrast, peludas have a massive inferiority complex regarding more impressive creatures—especially larger and stronger dragons. Peludas will try anything to become stronger, including ingesting shiny coins, gems, and jewelry, which old folk tales claim will strengthen their quills and fire breath.Recall Knowledge - Dragon (Arcana): DC 27Peluda" - }, - { - "name": "Penqual", - "family": "Sahkil", - "level": 15, - "alignment": "Neutral Evil", - "creature_type": "Fiend", - "size": "Huge", - "traits": ["Fiend", "Sahkil", "Swarm"], - "rarity": "Uncommon", - "id": "1022", - "lore": "PenqualAlthough penquals are independent beings, each resembles a tight crowd of featureless humanoids pressed together in a mob. Penquals are most at home in large population centers, where they can don clothing to blend in. When large crowds, such as those found at festivals, are scarce, a penqual hunts at night, where a mass of revelers might draw attention but not suspicion.Recall Knowledge - Fiend (Religion): DC 36Penqual" - }, - { - "name": "Peryton", - "family": "—", - "level": 4, - "alignment": "Chaotic Evil", - "creature_type": "Beast", - "size": "Medium", - "traits": ["Beast"], - "rarity": "Common", - "id": "757", - "lore": "PerytonThe peryton is an amalgam of horror, merging the features of a stag, wolf, and hawk. They love using shadows to stalk their victims before ripping out their still-beating hearts and relishing the dying pulse as they swallow them whole, so the doomed victims spends their last moments watching as their flesh is consumed. Despite perytons' animalistic appearance and brutal behavior, they are viciously cunning and as intelligent as humans. Their preferred tactic is to find a lone traveler and stalk it from on high. Most perytons are loners who loathe all other creatures. These feelings extend to other perytons as well, and adult males attack each other on sight as surely as they attack anything else. Once per year, perytons mate. The males offer up hearts they have collected from humanoids to attract females. Those that manage to secure a mate rarely survive long though, as their mating ritual is short and violent. Female perytons generally abandon their eggs after laying them, so newly hatched perytons must fend for themselves from the moment they emerge. A lone peryton typically builds a nest in a rocky overhang or an exceptionally tall and strong tree where they can observe nearby lands. Although they aren't particularly interested in wealth, perytons do like to collect small objects from their victims. During those times between hunts, they sometimes study these trophies in order to relive the memories of victims' last moments and the taste of victims' hearts.Recall Knowledge - Beast (Arcana, Nature): DC 19Peryton" - }, - { - "name": "Petitioner", - "family": "—", - "level": 1, - "alignment": "Any", - "creature_type": "Petitioner", - "size": "Medium", - "traits": ["Petitioner"], - "rarity": "Common", - "id": "758", - "lore": "PetitionerWhen a mortal dies, their soul travels to the Boneyard in the Outer Planes where they are judged by Pharasma, the goddess of the dead. Once they have been judged, their soul is sent on to their final reward or punishment in the afterlife, and in the process is transformed into a creature known as a petitioner. This process grants the soul a new body, one whose shape is the result of the prevailing philosophical forces of the plane to which it is sent. The petitioner's memories from their life are typically wiped nearly clean, allowing them to retain only a few hazy fragments akin to half-remembered dreams. Regardless of the petitioner's size, power, or nature in life, they're a Medium creature in their afterlife. Existence as a petitioner can last for eons, but this state is not necessarily eternal. Deities, powerful denizens of the Great Beyond, or even the outer planes themselves can further change the petitioner's nature by transforming them into raw quintessence, spiritual essence that is then used to expand a plane's physical manifestation, or by transforming the petitioner into a new form of supernatural life such as a celestial, monitor, or fiend. Should a petitioner die, their body breaks down in a process akin to decay, their nature reverting back to the quintessence or elements that make up their plane. This represents the true end of a soul's journey: their associated life essence travels back to the heart of the Great Beyond to be recycled into the Positive Energy plane, fueling the creation of entirely new souls.Petitioner" - }, - { - "name": "Phistophilus (Contract Devil)", - "family": "Devil", - "level": 10, - "alignment": "Lawful Evil", - "creature_type": "Fiend", - "size": "Medium", - "traits": ["Devil", "Fiend"], - "rarity": "Common", - "id": "112", - "lore": "Phistophilus (Contract Devil)Contract devils are clerks, scribes, and bureaucrats of Hell rarely found outside the infernal courts, and then almost always to pursue potential contracts, tempting mortals to sell their souls in exchange for achieving their worldly desires. If a target is desirable enough, a phistophilus can offer contracts for prices seemingly lesser than their soul all at once, though in this case, the devil carefully manipulates the price to drive the signatory toward the forces of law and evil, and therefore ultimately to Hell anyway. Contract devils are tall creatures with skin tones that range from bronze to crimson and large curving horns extending from their bodies, over which they often drape favored or important contracts.Recall Knowledge - Fiend (Religion): DC 27Phistophilus" - }, - { - "name": "Phoenix", - "family": "—", - "level": 15, - "alignment": "Neutral Good", - "creature_type": "Beast", - "size": "Gargantuan", - "traits": ["Beast", "Fire"], - "rarity": "Rare", - "id": "330", - "lore": "PhoenixThe phoenix is a primordial bird made of heat and flame that dwells in the most inhospitable regions of the desert. Though highly intelligent and brimming with compassion, the phoenix is best-known for its iconic ability to resurrect itself when slain, emerging reborn from the ashes of its own corpse. Phoenixes are often sought out for their knowledge or healing abilities, as they cannot abide the sight of suffering and deny their succor only to the most foul and irredeemable of creatures. Phoenixes enjoy the company of metallic dragons, and when the two dwell in close proximity, they can forge lifelong friendships, sharing their resources and words of wisdom while keeping each other updated on regional news. While most phoenixes are benevolent, they are not infallible. When a phoenix loses its way or falls under the influence of evil, it still retains its strong appetite for knowledge. Evil phoenixes are known to assault universities and libraries in their pursuit for power—not only to gain new information, but also to set fire to the texts and thus hoard that knowledge for themselves.Recall Knowledge - Beast (Arcana, Nature): DC 39Phoenix" - }, - { - "name": "Piscodaemon (Venom Daemon)", - "family": "Daemon", - "level": 10, - "alignment": "Neutral Evil", - "creature_type": "Fiend", - "size": "Medium", - "traits": ["Amphibious", "Daemon", "Fiend"], - "rarity": "Common", - "id": "592", - "lore": "Piscodaemon (Venom Daemon)Scions of death by poisoning, piscodaemons are cruel even by daemonic standards, delighting in slow and painful suffering. To a piscodaemon, death is but the icing on a putrescent cake—its true pleasure comes from watching, hearing, smelling, and even tasting raw anguish. While poisons and venoms are piscodaemons' preferred tools, their cruel claws are more than capable of tearing enemies asunder if necessary.Piscodaemons dwell in fetid swamps and noxious waterways, including the River Styx, the Bile Sluice, and the Drowning Court of Charon, Horseman of Death. They are often accompanied by cadres of hydrodaemons—representations of death by drowning. While they are cunning commanders, piscodaemons are apt to forget their station in the heat of battle and slice their way to the center of the fray.Recall Knowledge - Fiend (Religion): DC 27Piscodaemon" - }, - { - "name": "Pit Fiend (Tyrant Devil)", - "family": "Devil", - "level": 20, - "alignment": "Lawful Evil", - "creature_type": "Fiend", - "size": "Large", - "traits": ["Devil", "Fiend"], - "rarity": "Common", - "id": "114", - "lore": "Pit Fiend (Tyrant Devil)When an army of devils invades to bathe a region in bloodshed and hellfire, it is likely that one of Hell’s most powerful and diabolical generals, the pit fiend, masterminded the incursion. Cunning, powerful, and ruthless, pit fiends often serve the archdevils directly. They rule infernal duchies, subjugate mortal worlds, and usurp infernal rivals using unparalleled despotism and calculated ferocity. To realize their tyrannical machinations, pit fiends claim mortal souls that they corrupt into lemure servants, which can then be shaped and transformed through infernal manipulation into the terrifying devils that form Hell’s formidable legions. They often select the most wicked and vicious lemures for their armies, drawing upon these lesser devils’ depravity during powerful magical ceremonies to create hideous and terrifying abominations that can cow and eviscerate the pit fiend’s enemies. Pit fiends themselves are crafted deep within the nightmarish bowels of Nessus, the ninth layer of Hell, to serve the whims of archdevils and infernal dukes. Those pit fiends that don’t leave Nessus to command infernal legions in the upper layers of Hell often form the courts of Hell’s elite, gathering cabals and sects that shape Hell’s political landscape through subterfuge and manipulation. But many pit fiends see themselves as living embodiments of hellfire, the all-encompassing wrath of Hell, and thus prefer to dwell in realms consumed by fire. In Avernus, Dis, Malebolge, Nessus, and Phlegethon, pit fiends build vast citadels of brimstone wreathed in flame to lord over. Pit fiends tower over other devils, standing at least 16 feet tall, weighing over 1,000 pounds, and brandishing wingspans in excess of 20 feet. Infernal Dukes Elite members of Hell’s political infrastructure and leadership hierarchy, the dukes of Hell are chosen from among the most tyrannical, oppressive, and conniving devils. While not all infernal dukes are pit fiends, a pit fiend’s natural disposition toward conquest and oppression often make it an ideal candidate for this position. To create an infernal duke, adjust the pit fiend to be between 21st and 25th level. Because of their physical prowess, manipulative nature, and powerful spellcasting abilities, infernal dukes make excellent villains for long-running campaigns.Recall Knowledge - Fiend (Religion): DC 40Pit Fiend" - }, - { - "name": "Pixie", - "family": "Sprite", - "level": 4, - "alignment": "Chaotic Neutral", - "creature_type": "Fey", - "size": "Small", - "traits": ["Fey", "Sprite"], - "rarity": "Common", - "id": "391", - "lore": "PixieInsatiably curious, overly excitable, and just a bit puckish, pixies are wanderers and tricksters who use their pixie dust to create all sorts of whimsical situations, as well as to defend themselves. Other creatures often have trouble understanding a pixie’s rapid, rambling way of speaking.Recall Knowledge - Fey (Nature): DC 19Pixie" - }, - { - "name": "Plague Zombie", - "family": "Zombie", - "level": 1, - "alignment": "Neutral Evil", - "creature_type": "Undead", - "size": "Medium", - "traits": ["Mindless", "Undead", "Zombie"], - "rarity": "Common", - "id": "424", - "lore": "Plague ZombiePlague zombies are infested with hideous contagions.Recall Knowledge - Undead (Religion): DC 15Plague Zombie" - }, - { - "name": "Planetar (Justice Angel)", - "family": "Angel", - "level": 16, - "alignment": "Neutral Good", - "creature_type": "Celestial", - "size": "Large", - "traits": ["Angel", "Celestial"], - "rarity": "Uncommon", - "id": "544", - "lore": "Planetar (Justice Angel)The beings of righteous fury known as planetars are known to be the least patient of angels. They exist to destroy evil that cannot be redeemed, and they often leave prolonged dialogue to other angels. Of course, no planetar ignores the importance of diplomacy, but they know that others among the angelic hosts are better suited to that task, while they focus on the larger picture. In angelic armies, planetars serve as commanders or generals. They stand at least 9 feet tall and weigh over 500 pounds.Recall Knowledge - Celestial (Religion): DC 37Planetar" - }, - { - "name": "Pleroma", - "family": "Aeon", - "level": 20, - "alignment": "Lawful Neutral", - "creature_type": "Monitor", - "size": "Large", - "traits": ["Aeon", "Monitor"], - "rarity": "Common", - "id": "11", - "lore": "PleromaAmong the most powerful of all the true aeons, pleromas are a manifestation of the duality of creation and destruction. Their physical manifestation is a constant state of flux between these two poles, their forms a shifting cloak of black where galaxies and other celestial objects flit in and out of existence, as if depicting the constant life, death, and rebirth of a miniature, self-contained universe.Pleromas see the multiverse as both eternal and cyclical, doomed and malleable, ending only if these cycles ever become unbalanced. They believe the current Convergence is necessary to obtain this essential balance, and act to ensure that the grand design of the Monad is carried out to the smallest detail.Recall Knowledge - Monitor (Religion): DC 40Pleroma" - }, - { - "name": "Polar Bear", - "family": "Bear", - "level": 5, - "alignment": "Neutral", - "creature_type": "Animal", - "size": "Large", - "traits": ["Animal"], - "rarity": "Common", - "id": "567", - "lore": "Polar BearPolar bears are known for their pale fur, with black eyes, lips, and toe pads. They are aggressively predatory creatures, stalking prey for miles on land or across the icy waters of frozen oceans. They are also amazing ambush predators, leaping from the water to ambush seals resting on ice floes. If they are desperate, polar bears hunt not only other animals but also humanoids.Recall Knowledge - Animal (Nature): DC 20Polar Bear" - }, - { - "name": "Poltergeist", - "family": "—", - "level": 5, - "alignment": "Lawful Evil", - "creature_type": "Spirit, Undead", - "size": "Medium", - "traits": ["Incorporeal", "Spirit", "Undead"], - "rarity": "Common", - "id": "334", - "lore": "PoltergeistWhen a creature dies, and for whatever reason its spirit is unable or unwilling to leave the site of its death, that spirit may manifest as a poltergeist: a restless invisible spirit that is still able to manipulate physical objects. Many poltergeists perished in a way that resulted from or has led to extreme emotional trauma.Recall Knowledge - Spirit (Occultism): DC 20Recall Knowledge - Undead (Religion): DC 20Poltergeist" - }, - { - "name": "Poracha", - "family": "—", - "level": 4, - "alignment": "Neutral", - "creature_type": "Beast", - "size": "Medium", - "traits": ["Beast"], - "rarity": "Uncommon", - "id": "335", - "lore": "PorachaPorachas are feline beasts native to the mystical Forest of Spirits in Tian Xia. In their natural form, these graceful eight-legged creatures sport a gray tabby coat of fur streaked with lines of olive green, but they are rarely seen this way. Even the youngest porachas are capable of hiding within objects, making them incredibly elusive and rarely seen except on their own terms. Because porachas can so effortlessly blend in with the forest and emerge from its dark corners in an instant, superstitious locals believe these beasts are related to kami—nature spirits who embody individual trees, stones, or other elements of nature in the Forest of Spirits. The truth is that while porachas frequently associate with kami, they are their own breed of mysterious monster with powers over time and space that set them apart from nature spirits. The poracha’s most iconic feature is its ability to bend reality to teleport, or jaunt, short distances. But a poracha can also rest within objects, allowing it to safely sleep inside. Given that a poracha experiences time very slowly while hiding within objects, it can sleep inside of one for an extended period. Once it wakes, a poracha departs to play in the living world. Porachas especially enjoy resting inside roadside milestones, to maximize their chances of coming across travelers. Porachas rarely tread humanoid-occupied lands, preferring the company of the kami and their natural habitat in the Forest of Spirits. Though they enjoy occasional conversation, they’re extremely sensitive to sound; they speak softly and request the same from those they speak with. Their territories span vast swaths of the wood, making them ideal allies for hunters or treasure seekers who would otherwise become lost in the dense trees. But porachas are nothing if not flckle, and typically demand inscrutable favors in return for their aid, such as the planting of a rare sapling in a particular grotto or the clearing of an invasive monster species around a treasured spring. Any attempt to coerce or trick a poracha into service is ill advised, for these sacred beasts have many friends among the kami as well as others of their kind. Though they generally don’t travel in groups, porachas know where to find more of their kind in times of need, and an organized pack of porachas is a disorienting threat.Recall Knowledge - Beast (Arcana, Nature): DC 21Poracha" - }, - { - "name": "Precentor", - "family": "Velstrac", - "level": 16, - "alignment": "Lawful Evil", - "creature_type": "Fiend", - "size": "Medium", - "traits": ["Fiend", "Velstrac"], - "rarity": "Uncommon", - "id": "463", - "lore": "PrecentorVelstrac storytellers and historians are known as precentors. Trailed by horrific choirs, precentors perform in the courts of the velstrac demagogues.Recall Knowledge - Fiend (Religion): DC 37Precentor" - }, - { - "name": "Pteranodon", - "family": "Pterosaur", - "level": 2, - "alignment": "Neutral", - "creature_type": "Animal", - "size": "Large", - "traits": ["Animal"], - "rarity": "Common", - "id": "341", - "lore": "PteranodonPteranodons are quick and agile reptiles with 20-foot wingspans that enable them to hover on wind currents for hours. These creatures have long beaks and equally long crests that protrude from the backs of their heads.Recall Knowledge - Animal (Nature): DC 16Pteranodon" - }, - { - "name": "Pugwampi", - "family": "Gremlin", - "level": 0, - "alignment": "Neutral Evil", - "creature_type": "Fey", - "size": "Tiny", - "traits": ["Fey", "Gremlin"], - "rarity": "Common", - "id": "246", - "lore": "PugwampiMean, dog-faced, and craven, pugwampis take disproportionate enjoyment from the accidents and missteps of other creatures—something that happens often due to the supernatural aura of ill fortune these gremlins project. They enjoy preparing pranks involving spikes, excrement, pits full of spiders, and the like. Pugwampis are somewhat deaf and thus often yell loudly to each other when not hiding. Many pugwampis worship gnolls as gods and aspire to be more like gnolls, although gnolls hate pugwampis even more than most creatures do, due to their sycophantic fawning.Recall Knowledge - Fey (Nature): DC 14Pugwampi" - }, - { - "name": "Purple Worm", - "family": "Cave Worm", - "level": 13, - "alignment": "Neutral", - "creature_type": "Animal", - "size": "Gargantuan", - "traits": ["Animal"], - "rarity": "Common", - "id": "73", - "lore": "Purple WormThe purple worm is the most common and infamous of the cave worms, a much-feared monster wandering the twisting tunnels of the Darklands that is capable of carving out entire cave systems. Tunnels bored by a purple worm don’t always last long after these creature’s passage, and areas where they nest are maddening mazes of passageways that lead nowhere, yet navigating the labyrinth to find the worm’s central nest often yields amazing treasures left behind by the worm’s prior victims.Recall Knowledge - Animal (Nature): DC 31Purple Worm" - }, - { - "name": "Purrodaemon (War Daemon)", - "family": "Daemon", - "level": 18, - "alignment": "Neutral Evil", - "creature_type": "Fiend", - "size": "Large", - "traits": ["Daemon", "Fiend"], - "rarity": "Common", - "id": "596", - "lore": "Purrodaemon (War Daemon)Few creatures embody war's sheer amount of bloodshed and loss of life as deeply as the purrodaemons, deacons of war. These giant humanoid daemons are bedecked in black, unholy armor, with weapons piercing their flesh at every opening. Far from wounds, however, these weapons are the purrodaemon's arsenal. A purrodaemon can, with frightening swiftness and nauseating ease, extract a weapon from its own flesh as though drawing a sword from a sheath, and their blood is so tainted with evil that weapons steeped in it become powerful tools of war.Recall Knowledge - Fiend (Religion): DC 38Purrodaemon" - }, - { - "name": "Quasit", - "family": "Demon", - "level": 1, - "alignment": "Chaotic Evil", - "creature_type": "Fiend", - "size": "Tiny", - "traits": ["Demon", "Fiend"], - "rarity": "Common", - "id": "97", - "lore": "QuasitUnlike other demons, quasits are formed when a mortal spellcaster sheds a portion of their own sinful soul to create a familiar or companion. When these quasits outlive their creators, they become free willed and seek methods of returning to the Abyss, a task that requires pledging servitude to more powerful demons, so many quasits instead opt to remain on the Material Plane to promote evil and hope for chance and luck to someday provide them with a method of reaching the Abyss on their own.Recall Knowledge - Fiend (Religion): DC 15Quasit" - }, - { - "name": "Quatoid", - "family": "Elemental, Water", - "level": 7, - "alignment": "Lawful Neutral", - "creature_type": "Elemental", - "size": "Small", - "traits": ["Aquatic", "Elemental", "Water"], - "rarity": "Common", - "id": "198", - "lore": "QuatoidQuatoids are peculiar, mysterious elementals native to the Plane of Water that resemble four-tentacled octopuses with eerily humanoid faces on their mantles.Recall Knowledge - Elemental (Arcana, Nature): DC 23Quatoid" - }, - { - "name": "Quelaunt", - "family": "—", - "level": 15, - "alignment": "Chaotic Evil", - "creature_type": "Aberration", - "size": "Large", - "traits": ["Aberration"], - "rarity": "Common", - "id": "343", - "lore": "QuelauntThis three-armed, three-legged monster has no discernible eyes, nose, ears, or mouth or no visible means of ingesting food. Its limbs are distributed so evenly across its body that it is all but impossible to tell which way the creature is oriented at any given time. Few who witness the quelaunt linger on its alien looks for long though, as the most pressing concern quickly becomes the invasion of their minds, as the quelaunt sows doubt, sorrow, and rage. This monstrosity not only delights in the negative emotions of its prey, but feeds on them, gaining strength and sustenance from their dismay. For the quelaunt, no act is too terrible or cruel to inflict on its victims, since the more a creature suffers, the more the quelaunt feasts. Quelaunts are known to associate with other aberrant horrors, including brain collectors and other creatures associated with the Dominion of the Black. However, the more prevalent theory paints them as more alien—perhaps invasive beings from another dimension of pure thought and feeling—and claims that in their natural state they have no physical bodies at all. Few dare speculate further; the only known autopsy of a quelaunt resulted in the researcher’s suicide just days afterward and all the notes were mysteriously destroyed. Whatever secrets there are to be unlocked in the anatomy of these bizarre monsters are apparently important enough to warrant great protection from quelaunts, even after death.Recall Knowledge - Aberration (Occultism): DC 34Quelaunt" - }, - { - "name": "Quetz Couatl", - "family": "Couatl", - "level": 10, - "alignment": "Lawful Good", - "creature_type": "Beast", - "size": "Large", - "traits": ["Beast", "Couatl"], - "rarity": "Uncommon", - "id": "587", - "lore": "Quetz CouatlThese sacred feathered serpents tirelessly serve the powers of law and good. Some operate directly as messengers and intermediaries of the deities, while others operate independently in aiding the cause of righteousness. Either way, they watch over mortals and try to influence and aid them from the shadows, shifting from plane to plane to spread wisdom and healing where they are needed. Some quetz couatls are worshipped as divinities in remote or isolated societies, and while they do not encourage such veneration, they use the trust placed in them to foster peace and cooperation with others.Quetz couatls are typically 10 to 20 feet long, with iridescent blue and green scales. Their glorious wings of rainbow-hued feathers span 15 feet and weigh nearly a ton. They are carnivorous, feeding on birds, mammals, and even the occasional evil humanoid.Recall Knowledge - Beast (Arcana, Nature): DC 29Quetz Couatl" - }, - { - "name": "Quetzalcoatlus", - "family": "Pterosaur", - "level": 7, - "alignment": "Neutral", - "creature_type": "Animal", - "size": "Huge", - "traits": ["Animal"], - "rarity": "Common", - "id": "342", - "lore": "QuetzalcoatlusQuetzalcoatlus are the largest flying members of the pterosaur family and are often mistaken for dragons due to their immense size and 40-foot wingspans. Quetzalcoatlus are carnivorous, feeding on a variety of reptiles, mammals, large fish, amphibians, and other invertebrates. They are not inherently aggressive creatures and are happy to scavenge for food, but when presented with live prey they readily attack almost any creature smaller than themselves.Recall Knowledge - Animal (Nature): DC 23Quetzalcoatlus" - }, - { - "name": "Quickling", - "family": "—", - "level": 3, - "alignment": "Chaotic Evil", - "creature_type": "Fey", - "size": "Small", - "traits": ["Fey"], - "rarity": "Uncommon", - "id": "778", - "lore": "QuicklingFew creatures can match a quickling's speed. These malicious fey creatures delight in striking with blinding speed and accuracy, racing in to stab and slash at foes before scampering away for cover with maddening— even frightening—swiftness. Stories of people simply doubling over, bleeding from what appear to be spontaneously opening wounds, are often eyewitness accounts of quickling attacks. Quicklings actively hate the “slow-paced dullards” they encounter every day, delighting in inflicting suffering and pain on creatures they deem too sluggish to matter. While they are related to kinder fey such as brownies and pixies, quicklings care only for their own merriment. They see their own cruel pranks as the height of humor and have full confidence that their speed and invisibility will keep them safe from harm. They occasionally form gangs of up to a dozen individuals, although the group usually devolves very quickly into mayhem, as they inevitably perform increasingly deadly pranks against each other.Recall Knowledge - Fey (Nature): DC 20Quickling" - }, - { - "name": "Quoppopak", - "family": "—", - "level": 11, - "alignment": "Neutral Evil", - "creature_type": "Aberration", - "size": "Large", - "traits": ["Aberration", "Aquatic"], - "rarity": "Common", - "id": "779", - "lore": "QuoppopakQuoppopaks combine the most terrifying aspects of water striders, octopuses, and vampire bats into one evil, water-dwelling monster. Their bodies consist of an oval abdomen, eight hollow tentacles, and a thick, tail-like limb ending in a ventral tube, which resembles a lamprey's mouth and is capable of intaking fluids at an astounding rate. While quoppopaks can clumsily maneuver on land, they prefer to move on water; quoppopaks glide along the surface of lakes or the ocean by thrusting their ventral tubes into the water, cycling liquid up through their bodies, then spraying the water back out in a high-pressure stream through their hollow, spear-like tentacles. Though the ventral tube can't expel fluids, it still poses a substantial threat to other creatures. Quoppopaks have gills, but they are located inside the creatures' abdomens, allowing them to draw their air from the water they siphon through their ventral tubes. Quoppopaks can hold some water in their abdomens for quick forays on land, but this is akin to humans holding their breath to go underwater, and the monsters' water reserves quickly deplete.Recall Knowledge - Aberration (Occultism): DC 28Quoppopak" - }, - { - "name": "Qurashith", - "family": "—", - "level": 17, - "alignment": "Chaotic Evil", - "creature_type": "Aberration, Fiend", - "size": "Huge", - "traits": ["Aberration", "Fiend"], - "rarity": "Rare", - "id": "532", - "lore": "QurashithQurashith—or “gluttonwings” in the Common tongue—are fearsome, bat-like predators that haunt the upper reaches of Gluttondark’s cavern-worlds. These monstrosities are no mere beasts. A qurashith does not simply devour its victims; once it kills its prey, it physically subsumes the creature into its own body, metabolizing the prey’s spiritual essence. Close inspection of a qurashith reveals that its body is an amalgamation of the fiend and its extraplanar and mortal victims, bound together by webs of demonic scar tissue and sticky acidic pus. While the individual personalities of a qurashith’s victims gradually metabolize and diffuse into its very substance over time, a particularly charismatic or magically powerful victim might exert some influence over the qurashith’s mind for a short time.Recall Knowledge - Aberration (Occultism): DC 41Recall Knowledge - Fiend (Religion): DC 41Qurashith" - }, - { - "name": "Radiant Warden", - "family": "—", - "level": 17, - "alignment": "Neutral", - "creature_type": "Construct", - "size": "Gargantuan", - "traits": ["Construct"], - "rarity": "Uncommon", - "id": "780", - "lore": "Radiant WardenThe enigmatic and strange radiant wardens were constructed thousands of years ago to protect observatories and scholars against the incursion of alien aggressors from the Dominion of the Black. Over time, their roles as guardians expanded to include watching over any region where the laws of time and space have worn thin, particularly near portals and permanent gates between planets, planes, or dimensions. Named for both the radial nature of the concentric rings that make up their bodies as well as the glowing radiance of their attacks, radiant wardens carry on their orders, defending sites from invasion with single-minded purpose.Recall Knowledge - Construct (Arcana, Crafting): DC 38Radiant Warden" - }, - { - "name": "Raja Rakshasa", - "family": "Rakshasa", - "level": 10, - "alignment": "Lawful Evil", - "creature_type": "Fiend", - "size": "Medium", - "traits": ["Fiend", "Rakshasa"], - "rarity": "Common", - "id": "345", - "lore": "Raja RakshasaWhen not disguised as a humanoid, the raja rakshasa has the head of an animal. The hands of a raja rakshasa are more subtly unsettling, for the fingers of these fiends bend outward, away from the palms. More than any other types of rakshasa, rajas scoff at religion. They understand the power of the divine, yet they view themselves as the only things worthy of worship from mortal creatures; not even their own immortals are deemed deserving of such glorification. Raja rakshasas often form close-knit families that work together to bring down mortal cities or to rule them from the shadows within. Such families of rakshasas often incorporate other breeds of the fiend, often using dandasukas as favored servants or stealthy spies. Even though a raja family works together to achieve a shared goal, infighting and treachery among their own is a constant threat.Recall Knowledge - Fiend (Religion): DC 27Raja Rakshasa" - }, - { - "name": "Rat Swarm", - "family": "Rat", - "level": 1, - "alignment": "Neutral", - "creature_type": "Animal", - "size": "Large", - "traits": ["Animal", "Swarm"], - "rarity": "Common", - "id": "347", - "lore": "Rat SwarmA swarm of rats can cause total chaos within a household or business. Contracting filth fever is all the easier when dozens of these agitated or hungry vermin gather to bite victims en masse, making rat-hunting a viable career in many parts of the world as desperate townspeople seek relief from the disease’s spread.Recall Knowledge - Animal (Nature): DC 15Rat Swarm" - }, - { - "name": "Ratfolk Grenadier", - "family": "Ratfolk", - "level": 4, - "alignment": "Lawful Neutral", - "creature_type": "Humanoid", - "size": "Small", - "traits": ["Humanoid", "Ratfolk"], - "rarity": "Common", - "id": "348", - "lore": "Ratfolk GrenadierRatfolk grenadiers use alchemy and stealth to defend their communities.Recall Knowledge - Humanoid (Society): DC 19Ratfolk Grenadier" - }, - { - "name": "Raven Swarm", - "family": "Raven", - "level": 3, - "alignment": "Neutral", - "creature_type": "Animal", - "size": "Large", - "traits": ["Animal", "Swarm"], - "rarity": "Common", - "id": "782", - "lore": "Raven SwarmA flock of ravens is known as an unkindness. Certainly the name lives up to its meaning when a swarm of ravens decides to work together. In most cases, a raven swarm like the one presented here won't attack larger foes, but when manipulated by supernatural forces or simple desperation born from hunger, an unkindness of ravens can be a surprisingly dangerous foe.Recall Knowledge - Animal (Nature): DC 18Raven Swarm" - }, - { - "name": "Ravener Husk", - "family": "Ravener", - "level": 14, - "alignment": "Chaotic Evil", - "creature_type": "Dragon, Undead", - "size": "Gargantuan", - "traits": ["Dragon", "Undead"], - "rarity": "Rare", - "id": "784", - "lore": "Ravener HuskRaveners require a steady diet of souls, and a ravener that's unable to feed for too long eventually cannibalizes their own soul. Should a ravener's soul ward ever be reduced to 0 Hit Points by hunger while the ravener has more than 1 Hit Point (see Soul Ward), they lose all traces of their former identity and descend into a feral, nearly mindless state. Even if a ravener husk later consumes soul energy, the transformation can be reversed only via Ravenous Repast.Recall Knowledge - Dragon (Arcana): DC 37Recall Knowledge - Undead (Religion): DC 37Ravener Husk" - }, - { - "name": "Ravener", - "family": "Ravener", - "level": 21, - "alignment": "Chaotic Evil", - "creature_type": "Dragon, Undead", - "size": "Gargantuan", - "traits": ["Dragon", "Fire", "Undead"], - "rarity": "Rare", - "id": "783", - "lore": "RavenerThe ravener presented here was once an ancient red dragon.Recall Knowledge - Dragon (Arcana): DC 47Recall Knowledge - Undead (Religion): DC 47Ravener" - }, - { - "name": "Ravenile", - "family": "—", - "level": 14, - "alignment": "Neutral Evil", - "creature_type": "Humanoid", - "size": "Large", - "traits": ["Humanoid", "Lizardfolk"], - "rarity": "Rare", - "id": "1002", - "lore": "RavenileRaveniles are rare mutant lizardfolk who exhibit monstrous strength and regenerative capabilities. Almost twice as large as typical iruxis, raveniles have a more ferocious set of jaws and deadly claws. A ravenile's tail is much shorter than that of lizardfolk, however, lacking the heft to make it an effective natural weapon. Raveniles are as intelligent as their iruxi cousins, though many assume they are mindless brutes from their bestial appearance. Raveniles hatch from eggs fertilized not by other iruxis, but by predatory extraplanar scavengers. Many lizardfolk tell stories—some true, some merely myth—of these scavengers to reinforce cultural taboos against leaving eggs undefended. At birth, raveniles look like other iruxi children, though perhaps they exhibit small hints of what they will become: a stubbier tail, wider feet, or a single tusk-like tooth. As raveniles age, they develop an increased appetite and metabolism. During one painful week at the cusp of maturity, raveniles experience an agonizing growth spurt. They shed their skin at least twice a day, their muscle mass increases exponentially, and their bones crack and reset. During this transformation, raveniles experience immense pain and exhibit reflexive violence. When the transformation is complete, the ravenile regains their wits, but by then, they've usually caused irreparable harm. Few lizardfolk communities welcome raveniles after their transformation, and some settlements suffer so much damage that they must be abandoned entirely.Recall Knowledge - Humanoid (Society): DC 37Ravenile" - }, - { - "name": "Raven", - "family": "Raven", - "level": -1, - "alignment": "Neutral", - "creature_type": "Animal", - "size": "Tiny", - "traits": ["Animal"], - "rarity": "Common", - "id": "781", - "lore": "RavenThese omnivorous birds are cunning and opportunistic scavengers. Capable of solving simple puzzles in order to retrieve desired items, ravens gather at the periphery of civilization, raiding it as needed when they are not hunting in the wilds. Whether singularly, in pairs, or as a flock, ravens live off scraps as often as they do carrion or prey. They are also unusually social among their own kind, even alerting other ravens to large carcasses with loud, croaking cries; it is rumored that this extends between flocks as well.Recall Knowledge - Animal (Nature): DC 13Raven" - }, - { - "name": "Redcap", - "family": "—", - "level": 5, - "alignment": "Chaotic Evil", - "creature_type": "Fey", - "size": "Small", - "traits": ["Fey"], - "rarity": "Common", - "id": "349", - "lore": "RedcapRedcaps are sadistic and capricious fey who thrill in bloodletting and murder. While they are most famous for appearing as wizened, bearded men, redcap women are no less fearsome or cruel. Redcaps are ultimately craven bullies, cowed by anything more powerful than themselves, a trait that leads them to fear and despise the symbols of good deities. Many fairy tales explain how the redcaps draw power from dipping the hats for which they are named in fresh blood. Just as iconic to these cruel little fey are their iron-clad boots, and the clanging sound of their metal soles clanking on stone floors is both discordant and disconcerting— especially to those who recognize the sound for what it is. Redcaps typically stand only 3 feet tall, with hunched frames, pointed ears, crooked teeth, and long, white, tangled hair.Recall Knowledge - Fey (Nature): DC 20Redcap" - }, - { - "name": "Reef Octopus", - "family": "Octopus", - "level": 1, - "alignment": "Neutral", - "creature_type": "Animal", - "size": "Small", - "traits": ["Animal", "Aquatic"], - "rarity": "Common", - "id": "745", - "lore": "Reef OctopusThe common reef octopus is a risky but valuable catch for coastal fishers.Recall Knowledge - Animal (Nature): DC 15Reef Octopus" - }, - { - "name": "Reefclaw", - "family": "—", - "level": 1, - "alignment": "Chaotic Neutral", - "creature_type": "Aberration", - "size": "Small", - "traits": ["Aberration", "Aquatic"], - "rarity": "Common", - "id": "350", - "lore": "ReefclawReefclaws are aquatic monsters that resemble huge shrimp or lobsters. As one might expect from its name, a reefclaw’s oversized claws are powerful weapons with their vicelike grip and the ability to inject potent venom into unfortunate prey. While reefclaws can’t speak, they are intelligent enough to understand the local language of humanoids near their hunting grounds. The creatures sometimes listen to conversations, either to gain intelligence on the best place to ambush aquatic or land-dwelling prey, or merely for entertainment value—reefclaws are particularly fond of listening to people with high-pitched voices. Reefclaws are usually solitary hunters, but small swarms of female reefclaws have been known to gather around a single male for mating purposes or together for the communal raising of their broods. In the latter case, the females will perform widespread hunts in order to bring back a large enough bounty to feed their young. Such hunting parties are extremely dangerous—they’ve been known to tip over small flshing boats and attack those who fall overboard. Once a reefclaw has decided upon a course of action, it follows through even if doing so spells its own end. More than one reefclaw survivor has said that the creature released its bone-crushing grasp only after its brains were leaking from its broken skull, and even then the reefclaw was able to perform a terrible last slash as part of its dying breath. During mating season, female reefclaws are often a little more pragmatic and release their prey before endangering themselves and their offspring. Despite their intelligence and the accompanying moral quandaries, reefclaws frequently find their way onto the dinner plates of land-dwelling hunters such as humans and hobgoblins. According to those who have a taste for reefclaw flesh, the meat is either delectably sweet (for reefclaws raised in colder waters) or slightly tangy (in the case of warm-water reefclaws). Most civilized people who know of reefclaws’ intellect find the act of eating them distasteful, but this does not dissuade unscrupulous nobles in coastal regions, for whom reefclaw meat is a delicacy well worth the expense. Likewise, fisherfolk whose focus is on the bottom line of their ledgers are more than willing to hunt the dangerous creatures—or, even better, hire out the task to naive adventurers.Recall Knowledge - Aberration (Occultism): DC 15Reefclaw" - }, - { - "name": "Remnant of Barzillai", - "family": "—", - "level": 10, - "alignment": "Lawful Evil", - "creature_type": "Undead", - "size": "Medium", - "traits": ["Incorporeal", "Undead"], - "rarity": "Rare", - "id": "458", - "lore": "Remnant of BarzillaiThough the Silver Ravens defeated the evil tyrant Barzillai Thrune before he could fully realize his goal of becoming a genius loci, remnants of his spirit remain throughout the Ravounel region. On occasion, these scraps of sentience form a vague, Barzillai-shaped body from bits of the nearby terrain, but when near haunted locations, the spectral force can coalesce into a more precise body using ectoplasm siphoned from these haunts. In either form, the remnant carries a form of Barzillai’s own burning mace, which dissolves into a thin mist 1 hour after the remnant is destroyed. Remnants of Barzillai can manifest anywhere throughout Ravounel, and even after one remnant is defeated, another might arise later on. The undead inquisitor can be put to rest permanently only by retrieving his mace before it disappears, then burying it in a location consecrated by good clerics, where it must remain for at least a year undisturbed. While a remnant of Barzillai can draw power from any haunt it is associated with, remnants tend to do so with specific haunts. The haunts presented on pages 27–28 are commonly associated with remnants of Barzillai. These are far from the only haunts Barzillai can create, however; the Silver Ravens’ records mention many phenomena associated with the undead being, some of which deal with themes of various birds, the scents of mint and tea, and ghostly figures in heavy armor.Recall Knowledge - Undead (Religion): DC 32Remnant of Barzillai" - }, - { - "name": "Remorhaz", - "family": "—", - "level": 7, - "alignment": "Neutral", - "creature_type": "Beast", - "size": "Huge", - "traits": ["Beast"], - "rarity": "Uncommon", - "id": "351", - "lore": "RemorhazA remorhaz is an enormous arctic predator that resembles a multilegged insect with draconic features. This monster has chitinous plates and more than a score segmented legs, a multipartite maw, and winglike growths fianking its head. The most unusual aspect of the creature, however, is its internal heat, which burns with such intensity that it causes the armored plates on the creature’s back to become superheated whenever the beast is agitated. Remorhazes are carnivores. Their diet includes arctic animals such as elk, but a hungry remorhaz readily devours anything it can catch and kill. It commonly lurks beneath ice or snow and ambushes prey with a sudden upward strike. Many victims die before even knowing what attacked them. Those who survive the worm’s initial onslaught must face not only its deadly jaws, but also its hideously hot body. This heat can melt weapons, scorch armor, and burn flesh—all tactics the remorhaz uses to disable and defeat its foes. A remorhaz’s internal fire allows it to burrow through ice and snow with ease. It leaves smooth tunnels in its wake as melted ice refreezes to leave the telltale signs of its passage. Most people underestimate a remorhaz’s intelligence, assuming it to be a mere animal. However, remorhazes are capable of learning languages. Frost giants in particular use this trait to form alliances with them. The giants provide food, protection, and shelter for the worm, and in return the remorhaz acts as a guard beast and helps the giants build fortresses and forge metal weapons. The giants also employ the worms as war beasts, using them to undermine enemy positions.Recall Knowledge - Beast (Arcana, Nature): DC 25Remorhaz" - }, - { - "name": "Revenant", - "family": "—", - "level": 6, - "alignment": "Lawful Neutral", - "creature_type": "Undead", - "size": "Medium", - "traits": ["Undead"], - "rarity": "Common", - "id": "787", - "lore": "RevenantRevenants are obsessed, undead stalkers who arise from their own murders and are driven by only one thing: revenge against their killers. The common wisdom is that revenants arise only from individuals who have been utterly betrayed or abandoned to die a grueling death, but even then such victims might not rise from their graves. In other cases, revenants might even rise from what might legitimately be considered an accident if the revenant doesn't understand the full circumstances of their demise. In such cases, it doesn't matter that the “murderer” may not have intended to kill, for revenants understands no pity and can never forgive. Revenants have little memory of their lives other than anything they might need to recall in order to achieve their goal of vengeance.Recall Knowledge - Undead (Religion): DC 22Revenant" - }, - { - "name": "Rhevanna", - "family": "—", - "level": 22, - "alignment": "Lawful Evil", - "creature_type": "Fiend", - "size": "Large", - "traits": ["Fiend"], - "rarity": "Rare", - "id": "1021", - "lore": "RhevannaRhevannas are hunters, binders, and devourers of celestials. They rage that virtue comes easy for the lucky and privileged, and their bitter hearts yearn to subjugate the holy. A rhevanna's shadow appears as a pitiful angelic silhouette that claws for release; often, this form is that of the latest celestial the rhevanna destroyed. Rhevannas can't see their own shadows, and remarking upon one is especially dangerous.Recall Knowledge - Fiend (Religion): DC 49Rhevanna" - }, - { - "name": "Rhinoceros", - "family": "Rhinoceros", - "level": 4, - "alignment": "Neutral", - "creature_type": "Animal", - "size": "Large", - "traits": ["Animal"], - "rarity": "Common", - "id": "788", - "lore": "RhinocerosRhinoceroses are short-tempered, territorial, and easily startled, and these traits combined with their innate ferocity means their natural instinct when disturbed is to attack. When intruders disturb or surprise rhinoceroses, the animals respond by charging directly at the interlopers and then lashing out with their mighty horns.Recall Knowledge - Animal (Nature): DC 19Rhinoceros" - }, - { - "name": "Riding Dog", - "family": "Dog", - "level": 1, - "alignment": "Neutral", - "creature_type": "Animal", - "size": "Medium", - "traits": ["Animal"], - "rarity": "Common", - "id": "125", - "lore": "Riding DogRiding dogs types include larger dogs, such as mastiffs, wolfhounds, and huskies, and are bred often by halflings and gnomes to serve as mounts. Riding dogs are as loyal and devoted to their masters as guard dogs, and are ferocious in battle, regardless of whether they bear a rider or not. As with guard dogs, these large hounds can be wild or feral in nature, and, in some cases, might rival packs of wolves with regard to the danger they pose to inhabitants of rural areas.Recall Knowledge - Animal (Nature): DC 15Riding Dog" - }, - { - "name": "Riding Horse", - "family": "Horse", - "level": 1, - "alignment": "Neutral", - "creature_type": "Animal", - "size": "Large", - "traits": ["Animal"], - "rarity": "Common", - "id": "266", - "lore": "Riding HorseThis entry did not have a separate description for the creature.Recall Knowledge - Animal (Nature): DC 15Riding Horse" - }, - { - "name": "Riding Pony", - "family": "Horse", - "level": 0, - "alignment": "Neutral", - "creature_type": "Animal", - "size": "Medium", - "traits": ["Animal"], - "rarity": "Common", - "id": "265", - "lore": "Riding PonyThis entry did not have a separate description for the creature.Recall Knowledge - Animal (Nature): DC 14Riding Pony" - }, - { - "name": "River Drake", - "family": "Drake", - "level": 3, - "alignment": "Neutral Evil", - "creature_type": "Dragon", - "size": "Medium", - "traits": ["Amphibious", "Dragon", "Water"], - "rarity": "Common", - "id": "159", - "lore": "River DrakeAlthough the glistening scales and sleek, fin-like wings on these drakes give them an appearance reminiscent of river sh, they are actually distant relatives of the black dragon. While smaller than most drakes, river drakes are more than capable of plaguing river travelers and are equally at home above and below the water’s surface. This flexibility allows them to catch a wide variety of prey, from fish and boggards to deer and the occasional ferry passenger.Recall Knowledge - Dragon (Arcana): DC 18River Drake" - }, - { - "name": "Roc", - "family": "—", - "level": 9, - "alignment": "Neutral", - "creature_type": "Animal", - "size": "Gargantuan", - "traits": ["Animal"], - "rarity": "Common", - "id": "352", - "lore": "RocLegendarily massive raptors capable of carrying off elephants as prey, rocs are typically about 30 feet long from beak to tail and have a wingspan of 80 feet or more. While their beaks are hooked to rip flesh from bone, their hunting strategy involves grabbing their prey in their powerful talons and then dropping it from great heights before feeding. This method creates a massive amount of carrion, which guarantees that rocs are followed by flocks of opportunistic scavengers, such as ravens and buzzards, who find it easy to steal bits of the larger birds’ meals. Rocs, for the most part, don’t mind these creatures, which sometimes get gobbled up along with the rest of the roc’s food. Rocs usually nest among mountaintops and cliffs inaccessible to all but the bravest of terrestrial dwellers. They are long-range predators that hunt both land and sea in search for massive prey to sustain them and their young. Rocs are antisocial and lone hunters who compete with each other in fierce aerial battles to protect territory. But about once a decade, a mating couple pairs up to raise their chicks. Once the chicks are old enough to hunt on their own, the parents separate to once again engage in lone hunting. Particularly skilled druids or rangers might capture and train a roc to serve as a flying mount or hunting companion, though examples of such an incredible feat of domestication are few and far between. The easiest way to rear a roc is to do so from the moment it hatches, since the chick imprints on the first creature it sees. Acquiring a roc egg is by no means an easy feat, though, and is often a death sentence for the would-be egg-snatcher.Recall Knowledge - Animal (Nature): DC 26Roc" - }, - { - "name": "Roper", - "family": "—", - "level": 10, - "alignment": "Chaotic Evil", - "creature_type": "Aberration", - "size": "Large", - "traits": ["Aberration"], - "rarity": "Uncommon", - "id": "353", - "lore": "RoperTo all but the most sharp-eyed underground explorers, a roper appears to be nothing more than a large stalactite, stalagmite, or pillar of ice. Cunning and patient ambush predators, ropers use this to their advantage. Ropers do not form large societies (although they can often be found living alongside other deep-dwelling denizens), but they often congregate in small clusters and sometimes hunt in groups. Particularly interested in the philosophy of life and death and the flner points of the more cruel and sinister religions of the world, a roper can talk or argue for hours with those it initially sought merely to eat. Quick-thinking spelunkers can sometimes stave off a roper’s appetite by entertaining it with stories or discussions of philosophy, but ropers do not willingly allow such intriguing prey to escape alive. Stories speak of particularly skilled debaters and philosophers who have been kept for days or even years as pets or conversational companions by roper clusters, but in the end, if such pets don’t eventually escape, the ropers’ appetites win out over their intellectual curiosity—especially in cases where the pets constantly outmaneuver their keepers’ wits and patience. A roper is 9 feet tall and weighs 2,200 pounds.Recall Knowledge - Aberration (Occultism): DC 29Roper" - }, - { - "name": "Rune Giant", - "family": "Giant", - "level": 16, - "alignment": "Lawful Evil", - "creature_type": "Giant, Humanoid", - "size": "Gargantuan", - "traits": ["Evil", "Giant", "Humanoid"], - "rarity": "Uncommon", - "id": "226", - "lore": "Rune GiantMagically crafted and bred by ancient wizards, rune giants are anathema to and tyrants among their own kind, who were given power to command and magically control other giants. The rune giants themselves served even more powerful masters—potent wizards known as runelords—and in so doing commanded entire armies of giants on behalf of the runelords’ empires. In the eons since these empires collapsed, rune giants have persisted as a people of their own, though to the outside world they’re little more than fabled horrors whispered of late at night by superstitious giants. Rune giants usually dwell in the most remote and rugged of towering mountain ranges, but they can also be found in immense ruins atop lost islands, glacial valleys, or even more remote or magical regions. Rune giants’ striking charcoal flesh is decorated by dozens of runes, which are potent manifestations of their eldritch powers. Rune giants are towering creatures, averaging at 40 feet in height and weighing 25,000 pounds.Recall Knowledge - Humanoid (Society): DC 37Rune Giant" - }, - { - "name": "Rusalka", - "family": "—", - "level": 12, - "alignment": "Neutral Evil", - "creature_type": "Fey", - "size": "Medium", - "traits": ["Aquatic", "Fey", "Water"], - "rarity": "Common", - "id": "790", - "lore": "RusalkaThese androgynous, river-dwelling fey delight in manipulating the emotions of those unfortunate enough to fall into their grasp, using humiliation to break their victims' wills. Rusalkas enjoy keeping their broken toys nearby, both for continuing entertainment and to aid in the rusalkas' defense, as the shame their captives feel often drives them to become obsessively loyal to these fey.Recall Knowledge - Fey (Nature): DC 30Rusalka" - }, - { - "name": "Rust Monster", - "family": "—", - "level": 3, - "alignment": "Neutral", - "creature_type": "Aberration", - "size": "Medium", - "traits": ["Aberration"], - "rarity": "Common", - "id": "354", - "lore": "Rust MonsterFound in lost dungeons, deep caves, and abandoned mines, rust monsters are a bane to any adventurers who rely on armor, weapons, or other metal items. These strange-looking creatures grow to about 5 feet long, with four insectile legs and a long tail ending in a four-pronged appendage resembling a tiny windmill. However, it is the rust monster’s feathery antennae that strike fear in the hearts of battle-hardened warriors, for a single touch from even just one antenna can reduce an adventurer’s most valuable tools to a useless pile of rust. Rust monsters aren’t inherently aggressive creatures, but they’re voracious oxidivores, meaning they consume the rust created by their antennae. The creatures savagely attack anything that gets between them and a possible meal, and they relentlessly pursue any source of metal. A rust monster can be distracted by a single metal-rich item, but they are often encountered in groups of three or more, sharply raising the cost of escape. Rust monsters are a terrible scourge in mining communities. If a group of rust monsters discovers rich veins of ore, they can multiply quickly. By weakening tunnels, attacking workers, and consuming the source of the miners’ livelihood, these aberrations have created many mountainside ghost towns.Recall Knowledge - Aberration (Occultism): DC 18Rust Monster" - }, - { - "name": "Sabosan", - "family": "—", - "level": 5, - "alignment": "Neutral Evil", - "creature_type": "Humanoid", - "size": "Medium", - "traits": ["Humanoid"], - "rarity": "Common", - "id": "453", - "lore": "SabosanSabosans are evil, intelligent, bat-like humanoids who live in warm forests and drink the blood of other creatures, particularly people. They have thin, emaciated torsos and broad, leathery wings that can reach a span of almost 20 feet. Sabosans’ heads, necks, shoulders, and upper chests are covered with red or dark-brown fur that barely obscures their stretched.thin flesh. Their ears are large and pointed like a batfs, and indeed they can echolocate to locate prey much like bats can, though their eyes are also capable of seeing in low light. Some believe that sabosans are distant descendants of humans who were afflicted with vampirism but managed to avoid succumbing to undeath. Others posit they were once a tribe of demon worshippers whose dark rites transformed them into their current forms. No matter their true origins, sabosans have infamous reputations among residents of towns and cities south of the equator. Even mere rumors of sabosans in an area are enough to set off city-wide hunts, and the truly superstitious arenft above setting fires near every grotto, nook, and foxhole they come across in order to smoke out the nocturnal creatures. Sabosans hunt during the twilight hours or just after dark, when their echolocation gives them a predatory edge over their sleeping prey. They are capable hunters but indiscriminating when it comes to food sources; their rapid metabolisms means sabosans must eat nearly 20 pounds of meat and fruit per day (supplemented, naturally, with copious amounts of blood).Recall Knowledge - Humanoid (Society): DC 20Sabosan" - }, - { - "name": "Sacristan", - "family": "Velstrac", - "level": 10, - "alignment": "Lawful Evil", - "creature_type": "Fiend", - "size": "Medium", - "traits": ["Fiend", "Velstrac"], - "rarity": "Common", - "id": "850", - "lore": "SacristanSacristans are failures among the velstracs, creatures whose bodies and minds have been utterly broken by the velstracs' torments. These unfortunates are assembled from scrap metal, nerveless flesh, and bits of darkness into loyal agents who take ecstatic pleasure in serving other velstracs. Sacristans are empowered by a miniature gateway to the Shadow Plane deep in their mouths. By distending their jaws, they can howl with the shrieks and windstorms of that plane. Sacristans vary in appearance but are the size of maimed humans. Their features are redundant or absent and they are wrapped in barbed and rusted chains.Recall Knowledge - Fiend (Religion): DC 27Sacristan" - }, - { - "name": "Salamander", - "family": "Elemental, Fire", - "level": 7, - "alignment": "Chaotic Evil", - "creature_type": "Elemental", - "size": "Medium", - "traits": ["Elemental", "Fire"], - "rarity": "Common", - "id": "189", - "lore": "SalamanderSalamanders have serpentine lower torsos, but humanoid upper bodies with toothy reptilian snouts. Their affinity for cruelty and violence puts them in close alliance with the demons of the Abyss.Recall Knowledge - Elemental (Arcana, Nature): DC 23Salamander" - }, - { - "name": "Sand Sentry", - "family": "Elemental, Earth", - "level": 6, - "alignment": "Neutral", - "creature_type": "Elemental", - "size": "Medium", - "traits": ["Earth", "Elemental"], - "rarity": "Common", - "id": "653", - "lore": "Sand SentryShifting back and forth between a detailed likeness of a human and a muted and featureless bipedal form, this creature of pure sand moves with an eerie grace. The sand sentry is often called upon by spellcasters to stand guard over an area of great importance—these elementals are patient participants in such roles, making them well suited for long-term service.Recall Knowledge - Elemental (Arcana, Nature): DC 22Sand Sentry" - }, - { - "name": "Sandpoint Devil", - "family": "—", - "level": 8, - "alignment": "Neutral Evil", - "creature_type": "Beast, Fiend", - "size": "Large", - "traits": ["Beast", "Fiend"], - "rarity": "Unique", - "id": "791", - "lore": "Sandpoint DevilWhile some creatures have been fused to create a new entity that's graceful and beautiful, the Sandpoint Devil is the opposite. It has the hooves and body of a powerful horse, but it walks on its hind legs in a perverse parody of a humanoid gait. Its equine face has been distorted and elongated with skeletal, yellowed fangs and milky eyes. The pox-spotted hide along the creature's back bears a draconic tail with dark, spiny plates and two torn, bat-like wings. The legendary Sandpoint Devil appears only on moonless nights when mists gather around the coast. Most encounters end with missing livestock or children, with little left behind other than oddly placed hoofprints that reek of brimstone.Recall Knowledge - Beast (Arcana, Nature): DC 34Recall Knowledge - Fiend (Religion): DC 34Sandpoint Devil" - }, - { - "name": "Sard", - "family": "—", - "level": 19, - "alignment": "Chaotic Evil", - "creature_type": "Plant", - "size": "Gargantuan", - "traits": ["Electricity", "Plant", "Tane"], - "rarity": "Rare", - "id": "792", - "lore": "SardAn immense, gnarled, tree awoken with raw, primal power by one of the fey Eldest of the First World, this monster—one of the legendary Tane—skitters on huge, spidery roots and thrashes its branches as fiery lightning courses within its blackened bark, a living manifestation of the violent clash between ancient forest and stormy sky.Recall Knowledge - Plant (Nature): DC 44Sard" - }, - { - "name": "Sarglagon (Drowning Devil)", - "family": "Devil", - "level": 8, - "alignment": "Lawful Evil", - "creature_type": "Fiend", - "size": "Large", - "traits": ["Amphibious", "Devil", "Fiend"], - "rarity": "Common", - "id": "607", - "lore": "Sarglagon (Drowning Devil)Sarglagons dwell in Hell's myriad waterways, lakes, and oceans. They serve as guardians of the Academy of Lies—the repository of secrets in Stygia, the fifth layer of Hell. Sarglagons breathe water and air with equal ease, and can move through water, land, and even air with uncanny swiftness. Few fiends travel the waterways of the multiverse, but where a river crosses the planes, odds are sarglagons have traveled it to further their infernal machinations. The only body of water they avoid is the River Styx, as the fiends have yet to develop any defense against that waterway's memory-sapping qualities. Mortal spellcasters sometimes bind sarglagons as guardians of precious secrets or treasures, particularly in aquatic areas. Most strangely, sarglagons sometimes act as unnerving caretakers to mortals who have no idea what they did to earn their unwanted protectors' attention. The constant uninvited vigilance of these devils is often disturbing and stifling to their wards.Recall Knowledge - Fiend (Religion): DC 24Sarglagon" - }, - { - "name": "Satyr", - "family": "—", - "level": 4, - "alignment": "Chaotic Neutral", - "creature_type": "Fey", - "size": "Medium", - "traits": ["Fey"], - "rarity": "Common", - "id": "355", - "lore": "SatyrTo a satyr, life is a party and everyone is invited. Notorious for their hedonism, these fey believe there’s no greater beauty than can be found in song, drink, indulgent meals, and carnal pleasures. Satyrs use their enchanting songs and natural charm to encourage all manner of people to follow their true desires and free themselves from society’s rules. This usually involves enticing mortals to join raucous parties or engage in trysts in moonlit glades. If a potential companion rejects a satyr’s advances, however, the satyr has little interest in continuing a conversation and goes off to find more amenable revelers. The lifestyle of a satyr leaves no room for ongoing affairs or long-term friends. Once his party is over or his lust is satiated, the satyr disappears back into the forest. The offspring satyrs leave behind are satyrs themselves, and usually end up being taken from their cradles by other fey rather than being left in mortals’ care. Satyrs are always male. The untouched beauty of the forest is sacred and precious to a satyr. Brutish intruders who clear-cut trees or massacre animals without eating them risk drawing a satyr’s ire. A satyr so provoked uses his spells to undermine foes and attempts to dispatch them either with brutal ambushes or by leading a rush of forest animals to attack. Other fey, particularly good fey, look upon satyrs as loutish, embarrassing cousins. They’re rarely hostile toward satyrs, but most find them insufferable and advise any mortals they like to steer clear of satyrs’ glades.Recall Knowledge - Fey (Nature): DC 19Satyr" - }, - { - "name": "Saurian Warmonger", - "family": "Saurian", - "level": 16, - "alignment": "Neutral Evil", - "creature_type": "Humanoid", - "size": "Huge", - "traits": ["Dinosaur", "Humanoid"], - "rarity": "Uncommon", - "id": "977", - "lore": "Saurian WarmongerThese saurians adopt warfare as their primary role and greatest calling. They particularly excel at taking slaves.Recall Knowledge - Humanoid (Society): DC 37Saurian Warmonger" - }, - { - "name": "Saurian Worldwatcher", - "family": "Saurian", - "level": 18, - "alignment": "Neutral Evil", - "creature_type": "Humanoid", - "size": "Huge", - "traits": ["Dinosaur", "Humanoid"], - "rarity": "Uncommon", - "id": "978", - "lore": "Saurian WorldwatcherThe longest-lived saurians favor introspection and take the long view of things—though this thoughtfulness should not be mistaken for weakness. Other saurians defer to worldwatchers' experience.Recall Knowledge - Humanoid (Society): DC 40Saurian Worldwatcher" - }, - { - "name": "Scalliwing", - "family": "Couatl", - "level": 3, - "alignment": "Chaotic Good", - "creature_type": "Beast", - "size": "Tiny", - "traits": ["Beast", "Couatl"], - "rarity": "Uncommon", - "id": "1025", - "lore": "ScalliwingCouatls are large, brightly colored serpents with feathered wings. Good-natured, these creatures aid mortals and oppose evildoers, but sighting one presents a momentous occasion—these magnificent, albeit reclusive creatures rarely appear. The smallest members of the couatl family, Scalliwings resemble their larger kin but are roughly the size of a house cat, and a irascible mischievous streak tempers their kindly nature. While most couatls seek to right the world's wrongs or guide mortal civilization toward societal advancement, scalliwings work on a more individual level. They claim their role is to teach goodhearted spellcasters the ways of magic, and indeed they sometimes serve—or “assist,” as they're swift to correct—such spellcasters as familiars. With iridescent scales and bright feathers, scalliwings are remarkably pretty creatures. They seem well aware of this fact and use their appearance to ingratiate themselves with others. This beauty makes some of them slightly self-aggrandizing, but other scalliwings find that their small size and relatively weak defenses put them at the mercy of cruel, larger creatures who seek to imprison them as beautiful pets and trophies. While scalliwings might cheerfully reside in a single residence indefinitely of their own volition, captive scalliwings have orchestrated devious escapes, coordinating their efforts with other creatures to cause spectacular property damage in the process. Scalliwings measure about 2 feet long from nose to tail with wingspans of about the same length. They have life spans nearly as long as a human's. While a scalliwing appears slightly more common than their larger, reclusive kin, many mortals live entire lifetimes without ever encountering a scalliwing.Recall Knowledge - Beast (Arcana, Nature): DC 20Scalliwing" - }, - { - "name": "Scarecrow", - "family": "—", - "level": 4, - "alignment": "Neutral", - "creature_type": "Construct", - "size": "Medium", - "traits": ["Construct"], - "rarity": "Common", - "id": "793", - "lore": "ScarecrowA ramshackle collection of materials in a human shape, the scarecrow construct is indistinguishable from a normal scarecrow until it slowly creaks to life. As it animates, its carved pumpkin or sackcloth face bursts into eldritch flame, sending fear creeping into the air around it. Each scarecrow is handcrafted and unique in its appearance, though most are 5 to 6 feet tall and constructed of a combination of wood, cloth, rope, straw, sawdust, discarded husks and cobs, and similar materials, all dressed in ragged pastoral garments. This rudimentary construction makes a scarecrow somewhat fragile, prone to snapping limbs in the crush of battle. Yet its structure is adaptable, allowing it to reshape another piece of itself into a clawed limb or grip a severed portion of itself to swat at its foes. When a scarecrow is created, it must be anointed with a drop of its creator's blood into each of its eyes. This blood soaks into the material and siphons a tiny sliver of the creator's soul away—not enough to harm the creator, but more than enough to imbue the scarecrow with an instinctive intellect that allows it to follow commands as eagerly as a well-trained (if ill-tempered) guard dog. When a scarecrow is destroyed, the blood leaks back out from its eyes, but the portion of the creator's soul never returns.Recall Knowledge - Construct (Arcana, Crafting): DC 19Scarecrow" - }, - { - "name": "Sceaduinar", - "family": "—", - "level": 7, - "alignment": "Neutral Evil", - "creature_type": "Aberration, Negative", - "size": "Medium", - "traits": ["Aberration", "Negative"], - "rarity": "Rare", - "id": "794", - "lore": "SceaduinarStrange creatures born from jagged crystals in the heart of the Negative Energy Plane, sceaduinar are fueled by its negative energy and driven to extinguish all life. Resembling crystalline gargoyles with serrated limbs and sharp, bat-like faces, sceaduinar stand about 7 feet tall and weigh around 100 pounds. These malevolent beings sometimes gather in great packs of their own kind. Despite their intelligence, they act like cunning, feral beasts for the most part, though they occasionally build tools to aid them in extinguishing life. Sceaduinar sail through the great voids of their home plane, seeking to destroy any sparks of life that find their way into that deadly realm—even the twisted sparks found in undead creatures. When they discover portals to other planes, sceaduinar swarm through in great numbers, slaughtering all they come across. While dwelling outside the Negative Energy plane is uncomfortable for sceaduinar, they can exist for extended periods of time apart from their home. Of course, the feeling of a plane where negative energy isn't the rule doesn't improve these creatures' attitude, and as a result, they tend to be particularly cruel and violent when encountered in such realms.Recall Knowledge - Aberration (Occultism): DC 28Sceaduinar" - }, - { - "name": "Scorpion Swarm", - "family": "Scorpion", - "level": 4, - "alignment": "Neutral", - "creature_type": "Animal", - "size": "Large", - "traits": ["Animal", "Swarm"], - "rarity": "Common", - "id": "357", - "lore": "Scorpion SwarmWhile a single scorpion is itself a menace, swarms of these vermin can be outright devastating. These skittering droves of death swiftly bring down their prey before devouring everything short of the victim’s bones.Recall Knowledge - Animal (Nature): DC 19Scorpion Swarm" - }, - { - "name": "Scythe Tree", - "family": "—", - "level": 6, - "alignment": "Chaotic Evil", - "creature_type": "Plant", - "size": "Huge", - "traits": ["Plant"], - "rarity": "Common", - "id": "797", - "lore": "Scythe TreeMalevolent, vicious, and cruel, scythe trees pose as normal trees near deep forest paths, where they wait to slaughter passersby. Instead of drawing sustenance from light and soil, scythe trees gorge themselves on the flesh, blood, and bone of sapient creatures. Nothing is more delectable to scythe trees than a kind-hearted gnome or an altruistic dryad who believes that a scythe tree can be redeemed. The screams and whimpers of these victims are music to these cruel plants and add an extra dimension of flavor to the meal. Scythe trees are solitary creatures by nature, and their size and power mean that they don't need to compete for food with other carnivorous plants. Once food sources dwindle in an area, scythe trees move on to another location. When a scythe tree dwells in a location for many months or years, it leaves traces of its bark and roots in the soil. Over time, these blood-nourished fragments might grow into a new scythe tree, but the progenitor will most likely have already moved on to new hunting grounds long before the new scythe tree reaches maturity. Scythe trees appear as dead or dying deciduous trees with long, twisted branches that end in scythe-like blades. These carnivorous plants have dark-brown bark that is nearly black near the bottom of the trunk and rusty brown leaves that remain attached year-round. Scythe trees' disturbing mouths remain closed when not eating, appearing as a jagged gash on the trunk. When scythe trees deign to speak, their voices are rough, deep, and mocking, particularly when discussing arboreals, whom scythe trees universally find to be insufferable and worthy of little more than being hacked to pieces.Recall Knowledge - Plant (Nature): DC 22Scythe Tree" - }, - { - "name": "Sea Devil Baron", - "family": "Sea Devil", - "level": 6, - "alignment": "Lawful Evil", - "creature_type": "Humanoid", - "size": "Medium", - "traits": ["Amphibious", "Humanoid", "Mutant", "Sea Devil"], - "rarity": "Common", - "id": "360", - "lore": "Sea Devil BaronUnlike in many cultures, the highest-ranking sea devils are expected not just to wade into battle alongside their brethren, but to actively lead the campaign.Recall Knowledge - Humanoid (Society): DC 22Sea Devil Baron" - }, - { - "name": "Sea Devil Brute", - "family": "Sea Devil", - "level": 4, - "alignment": "Lawful Evil", - "creature_type": "Humanoid", - "size": "Medium", - "traits": ["Amphibious", "Humanoid", "Sea Devil"], - "rarity": "Common", - "id": "359", - "lore": "Sea Devil BrutePhysically imposing sea devils are equipped with some of the best weaponry the community can find, though most are happy to rend their foes using tooth and nail.Recall Knowledge - Humanoid (Society): DC 19Sea Devil Brute" - }, - { - "name": "Sea Devil Scout", - "family": "Sea Devil", - "level": 2, - "alignment": "Lawful Evil", - "creature_type": "Humanoid", - "size": "Medium", - "traits": ["Amphibious", "Humanoid", "Sea Devil"], - "rarity": "Common", - "id": "358", - "lore": "Sea Devil ScoutScouts, among the lowliest (and most disposable) of sea devils, ply the inky waters of the ocean in search of aquatic prey, tread ashore to gauge landborne threats, or charge into battle with the advance forces of a greater sea devil war party.Recall Knowledge - Humanoid (Society): DC 16Sea Devil Scout" - }, - { - "name": "Sea Drake", - "family": "Drake", - "level": 6, - "alignment": "Neutral Evil", - "creature_type": "Dragon", - "size": "Large", - "traits": ["Amphibious", "Dragon", "Water"], - "rarity": "Common", - "id": "641", - "lore": "Sea DrakeLong and slender, sea drakes have fins down the length of their backs and webbing between their talons, making them just as adapted for gliding through ocean waves as the skies above. More solitary than most drakes, they hunt and live alone. Although most sea drakes make their roosts high on ocean-facing cliffs, it isn't unheard of for them to dwell in underwater caves, living entirely aquatic lives.Recall Knowledge - Dragon (Arcana): DC 22Sea Drake" - }, - { - "name": "Sea Hag", - "family": "Hag", - "level": 3, - "alignment": "Chaotic Evil", - "creature_type": "Humanoid", - "size": "Medium", - "traits": ["Amphibious", "Hag", "Humanoid"], - "rarity": "Common", - "id": "254", - "lore": "Sea HagSea hags kill and eat fishers and sailors who come near their lairs, torment coastal dwellers with dark promises and vague threats, and enjoy the act of causing distress and discord in small towns. They generally avoid making their lairs too close to civilization, however, to avoid drawing enemies to their homes. Sea hags are known for tempting desperate victims into tragic and inescapable bargains, deals which the hag has already secretly stacked in her favor. Despite their voracious appetites, sea hags appear hideously emaciated, and unlike more powerful hags, they lack the ability to magically disguise their form. Sea hags can join covens, but their aquatic nature often prevents them from joining mixed covens with other kinds of hags.Recall Knowledge - Humanoid (Society): DC 18Sea Hag" - }, - { - "name": "Sea Serpent", - "family": "—", - "level": 12, - "alignment": "Neutral", - "creature_type": "Animal", - "size": "Gargantuan", - "traits": ["Animal"], - "rarity": "Uncommon", - "id": "361", - "lore": "Sea SerpentThese fabled beasts resemble massive snakes with long rows of finned spines down their back. Temperamental and territorial, sea serpents can capsize a boat with ease, and most won’t hesitate to do so when hungry or threatened. Stories abound of aggrieved captains who spend their entire lives hunting down the elusive monster that sunk their ships and took their livelihoods. These hunts rely on rumors and glimpses of the beasts, as few survive the catastrophes wrought by sea serpents. While many fishermen’s tales paint sea serpents as divinely appointed guardians of the ocean or, alternately, as evil and demonic agents, the truth is that most sea serpents are simply very large beasts with a knack for avoiding magical detection.Recall Knowledge - Animal (Nature): DC 32Sea Serpent" - }, - { - "name": "Sea Snake", - "family": "Snake", - "level": 0, - "alignment": "Neutral", - "creature_type": "Animal", - "size": "Small", - "traits": ["Animal"], - "rarity": "Common", - "id": "807", - "lore": "Sea SnakeThese lithe snakes like to frequent the shallow waters of tropical seas. Their 4-foot-long, blue-green bodies easily blend into the water where they lurk to ambush prey. Tales speak of massive sea snakes that swim in deeper waters and follow ships, waiting for sailors to fall overboard or climbing the side to snatch them from the deck.Recall Knowledge - Animal (Nature): DC 14Sea Snake" - }, - { - "name": "Sewer Ooze", - "family": "Ooze", - "level": 1, - "alignment": "Neutral", - "creature_type": "Ooze", - "size": "Medium", - "traits": ["Mindless", "Ooze"], - "rarity": "Common", - "id": "320", - "lore": "Sewer OozeThese amorphous masses of sewage and other detritus make their way through filthy culverts beneath cities large and small.Recall Knowledge - Ooze (Occultism): DC 15Sewer Ooze" - }, - { - "name": "Shadow Drake", - "family": "Drake", - "level": 2, - "alignment": "Chaotic Evil", - "creature_type": "Dragon", - "size": "Tiny", - "traits": ["Dragon", "Shadow"], - "rarity": "Common", - "id": "640", - "lore": "Shadow DrakeShadow drakes are typically among the smallest and least powerful of their species. Most stand as tall and long as house cats and have charcoal-colored scales and membranous wings just translucent enough to pass for shadows. Attracted to shiny materials, they employ deception, teamwork, and even rudimentary traps to create opportunities to make off with ill-gotten gains. Shadow drakes have a particular fascination and admiration for umbral dragons—a notable exception to the norm for drakes and dragons.Recall Knowledge - Dragon (Arcana): DC 16Shadow Drake" - }, - { - "name": "Shadow Giant", - "family": "Giant", - "level": 13, - "alignment": "Lawful Evil", - "creature_type": "Giant, Humanoid", - "size": "Large", - "traits": ["Giant", "Humanoid", "Shadow"], - "rarity": "Common", - "id": "681", - "lore": "Shadow GiantShadow giants are fierce natives of the Shadow Plane, where they have dwelled in perpetual twilight for millennia. Their cultures vary greatly depending on whether the giants reside in their land of origin or have relocated to the Material Plane. On the Shadow Plane, they live in familiar groups and uphold a nomadic way of life as they roam across ancestral lands between shadowy forests and misty chasms. These hunter-gatherers pass down lore through oral histories, conduct pilgrimages to unholy ziggurats of black stone, and bathe in the blood of their long-standing foes, including rival shadow giant clans and velstracs intent on enslaving their kind. On the Material Plane, conversely, they are secretive and isolationist, keeping apart from other peoples in forbidding structures of black stone in high, isolated mountain valleys. Standing 15 feet tall, with gray skin and hair only a shade lighter, shadow giants are fearsome foes with a well-earned reputation as zealous warmongers and ruthless combatants. They rarely interact with outsiders, though they may treat with proven warriors who show the giants the respect and deference they feel they deserve. Only a small subset of shadow giants worship Zon-Kuthon, and most of these Kuthites are so firmly entrenched in the culture of Nidal that their Shadow Plane-dwelling kin would hardly recognize them. Most shadow giants instead practice an ancient religion, unique to their people, with its own bloody themes of sacrifice and self-mutilation.Recall Knowledge - Humanoid (Society): DC 31Shadow Giant" - }, - { - "name": "Shadow", - "family": "Shadow", - "level": 4, - "alignment": "Chaotic Evil", - "creature_type": "Undead", - "size": "Medium", - "traits": ["Incorporeal", "Undead"], - "rarity": "Common", - "id": "362", - "lore": "ShadowThe mysterious undead known as shadows lurk in dark places and feed on those who stray too far from the light. Those who parley with shadows, typically by keeping them at bay with a glowing weapon, may learn great secrets, for they are ideal spies.Recall Knowledge - Undead (Religion): DC 19Shadow" - }, - { - "name": "Shaitan", - "family": "Genie", - "level": 7, - "alignment": "Lawful Neutral", - "creature_type": "Elemental", - "size": "Large", - "traits": ["Earth", "Elemental", "Genie"], - "rarity": "Uncommon", - "id": "213", - "lore": "ShaitanHailing from the Plane of Earth, shaitans are proud and brazen genies. They value physical skill and love bargaining, games of chance, and working with metal and stone. Immense gemstones and veins of precious metal crisscross their home plane, and the industrious shaitans have built a vast mercantile empire from these abundant natural resources.Recall Knowledge - Elemental (Arcana, Nature): DC 25Shaitan" - }, - { - "name": "Shambler", - "family": "—", - "level": 6, - "alignment": "Neutral", - "creature_type": "Plant", - "size": "Large", - "traits": ["Plant"], - "rarity": "Common", - "id": "364", - "lore": "ShamblerShamblers are cunning carnivorous plants that resemble heaps of wet, rotting vegetation. Even when standing erect on their stumpy legs, shamblers don’t have much in the way of identifiable anatomy; they are tangles of parasitic vines that lash out at prey with their longest creepers, entwined together to deliver powerful blows. Sometimes called “shambling mounds,” these ambush predators have a particular fondness for flesh, and are most well known for their ability to hunker down and hide in plain sight. A shambler can draw nutrients from plant matter or soil, but won’t do so if it suspects meat might soon wander near, and indeed may lie in wait for days in anticipation of such a meal. Shamblers are usually solitary creatures. Fierce thunderstorms are among the few events that bring numerous shamblers together. During such gatherings, the plants gather around strange but seemingly sacred earthen mounds in remote jungles and swamps and cavort and caper excitedly, stretching their tendrils toward the sky to hope for—or perhaps to summon—intense lightning strikes. Not only are these strange plants unharmed by even the most powerful electrical strikes, but they seem to become supernaturally empowered by such bursts of raw energy. Shamblers consider being struck by lightning a sign of divine favor, and those shamblers frequently blasted by bolts of electricity become respected (and powerful) elders among their kind. Shambler elders are few and far between and may possess a wide array of abilities; some can cast primal spells, others can empathically call upon the aid of other shamblers in the area, and still others wield awesome powers over electricity. Other types of shamblers exist, including those composed not of plant matter but fungal growth. These creatures, known as “spore mounds,” discharge clouds of toxic spores from their bodies when struck in combat. In semiarid deserts, shambler-like plants called tanglethorns dwell amid sagebrush and rock formations; they resemble bunches of tumbleweeds and cacti and in ict deep, bloody lacerations with their attacks.Recall Knowledge - Plant (Nature): DC 22Shambler" - }, - { - "name": "Shatterling", - "family": "—", - "level": 14, - "alignment": "Chaotic Evil", - "creature_type": "Fey", - "size": "Small", - "traits": ["Fey"], - "rarity": "Uncommon", - "id": "1006", - "lore": "ShatterlingShatterlings have a fixation on mirrors that gives them a strange affinity for reflective surfaces. These creeping, wicked fey stand barely 3 feet high and look like hunched humanoids made of shifting panes of jagged mirror glass. Shatterlings usually inhabit areas with plenty of mirrors, like carnival fun houses, opulent manors, or playhouses. Capricious and malevolent, shatterlings quickly kill or scare away anyone else in such areas, as they desire to be the only ones to gaze into the mirrors they claim as their own.Recall Knowledge - Fey (Nature): DC 34Shatterling" - }, - { - "name": "Shemhazian (Mutilation Demon)", - "family": "Demon", - "level": 16, - "alignment": "Chaotic Evil", - "creature_type": "Fiend", - "size": "Gargantuan", - "traits": ["Demon", "Fiend"], - "rarity": "Common", - "id": "102", - "lore": "Shemhazian (Mutilation Demon)Shemhazians rise from the souls of torturers and those who reveled in mutilating the physical bodies of their victims. Standing 35 feet tall, a shemhazian is well equipped with a wide range of talons, claws, and fangs to continue inflicting such torments on those it encounters. Shemhazians delight in visiting torment upon mortals, of course, but more than most demons, these fiends revel in sharing the pain with their own kind. Other demons fear and hate shemhazians for this reason, with only the most powerful willing to work with a shemhazian to achieve a shared goal. Even then, the shemhazian is always on the watch for an opportunity to bring pain and suffering to its allies along with any foe.Recall Knowledge - Fiend (Religion): DC 35Shemhazian" - }, - { - "name": "Shield Archon", - "family": "Archon", - "level": 10, - "alignment": "Lawful Good", - "creature_type": "Celestial", - "size": "Large", - "traits": ["Archon", "Celestial"], - "rarity": "Common", - "id": "33", - "lore": "Shield ArchonShield archons defend the fortresses of Heaven against fiendish incursions. They wield their spears and shields in massive formations capable of withstanding any onslaught. Beneath their armor, they are sheathed in skin of steel. Given their tremendous strength and imposing stature, shield archons are ideal guardians of the meek and are sometimes summoned to the Material Plane to ward off the attacks of great numbers of evildoers.Recall Knowledge - Celestial (Religion): DC 27Shield Archon" - }, - { - "name": "Shining Child", - "family": "—", - "level": 12, - "alignment": "Chaotic Evil", - "creature_type": "Astral", - "size": "Medium", - "traits": ["Astral"], - "rarity": "Common", - "id": "367", - "lore": "Shining ChildShining children are wicked, enigmatic monsters that roam remote planes and untraveled corners of the universe in search of esoteric lore. With their abnormally gaunt frames, long white hair, and unnerving, four-fingered hands, shining children are both strangely familiar and otherworldly in appearance, though they are barely visible within the shroud of blinding light they continually emit. Their faces are truly horrible, however, as their overlarge eyes and distended, gaping mouths reveal their heads to be voids filled with unnatural light. Shining children use this light as a weapon, weaving illusions and focusing beams of fiery brilliance. Because of their reputation as scholars of the alien and the eldritch, shining children are sometimes summoned by powerful wizards or occultists in search of rare knowledge. The creatures never give away their lore without some price, though, and typically demand in return the performance of contemptible deeds that further their inscrutable, far-ranging plans. These mysterious beings are natives of the Astral Plane. In that vast plane, accretions of metaphysical matter gradually accumulate and eventually coalesce into demiplanes. During this tumultuous process, sparks of living light sometimes shear off the newly formed planes, and these sparks of raw planar energy somehow transform into shining children. Every newly formed demiplane leaves a different mental imprint on its shining “offspring,” making it easy for shining children to telepathically recognize their brothers and sisters. Forever trapped in apparently adolescent bodies, shining children dedicate themselves to scholarship and violence with equal measure in a futile effort to understand their roles in the multiverse and the burning injustice of their births. Shining children confuse most other creatures with their refusal to use individual names in favor of alternating between referring to each other singularly and collectively.Recall Knowledge - Astral (Occultism): DC 30Shining Child" - }, - { - "name": "Shoal Linnorm", - "family": "Linnorm", - "level": 15, - "alignment": "Chaotic Evil", - "creature_type": "Dragon", - "size": "Gargantuan", - "traits": ["Amphibious", "Dragon"], - "rarity": "Uncommon", - "id": "720", - "lore": "Shoal LinnormShoal linnorms occupy rocky shoreline shallows and slither along lonely coastlines. While they do not intentionally seek out large settlements, these linnorms nonetheless beleaguer fishers headed out from small coastal towns, and they may even follow skiffs back to their home port to appraise the town's defenses and plan a raid. Shoal linnorms tend to hunt large prey, both underwater and on land. Their preferred quarries includes giant squid and grizzly bears—meals rich in fat, which the linnorms metabolize into the fiery steam that courses through their veins.Recall Knowledge - Dragon (Arcana): DC 36Shoal Linnorm" - }, - { - "name": "Shocker Lizard", - "family": "—", - "level": 2, - "alignment": "Neutral", - "creature_type": "Animal", - "size": "Small", - "traits": ["Animal"], - "rarity": "Common", - "id": "802", - "lore": "Shocker LizardThese brightly colored reptiles share the rough size and pack mentality of guard dogs, roaming in small groups. Shocker lizards have specialized glands under their scales that accumulate static electricity, and they can unleash blasts of lightning strong enough to harm significantly larger foes. Though they're meek and docile when encountered alone, shocker lizards are significantly more aggressive in packs, when they can amplify each other's electrical attacks. Shocker lizards are notoriously difficult to domesticate because they're dangerously hostile as part of a pack, but will also swiftly wither and die if kept alone in captivity without constant attention. A shocker lizard is 3 feet long and weighs 25 pounds.Recall Knowledge - Animal (Nature): DC 16Shocker Lizard" - }, - { - "name": "Shoggoth", - "family": "—", - "level": 18, - "alignment": "Chaotic Neutral", - "creature_type": "Aberration", - "size": "Huge", - "traits": ["Aberration", "Amphibious"], - "rarity": "Rare", - "id": "368", - "lore": "ShoggothAlthough even raving fanatics and doom-saying prophets desperately claim the monstrous shoggoth is nothing more than a drug-induced vision or a thankfully unreal nightmare, the truth is altogether more dire. Shoggoths exist, yet they tend keep to the deepest of ocean trenches or the most remote of caverns and ruins, emerging to spread chaos and destruction in their slimy wakes. The first shoggoths were created by an alien species to serve as mindless beasts of burden. Their vast bulk, incredible strength, and amorphous nature made them useful slave labor, and their ability to spontaneously form whatever new eyes, mouths, limbs, and other organs they might need made them incredibly versatile. Eventually, the shoggoths developed enough intelligence to rebel against their masters, and now they lurk, patient but potent, in the lightless deeps. A shoggoth has goals and methods unknowable to humanoid beings. They remember their eons of servitude and, compared to their mysterious masters, humans, elves, dwarves and other intelligent beings are mere specks which crawl upon the surface of the world, indistinguishable from animals. When a shoggoth rolls its immense, hideous body over a band of explorers, engulfing them in a gelatinous press of flesh and gnawing teeth, it is not so much evil as uncaring. Shoggoths can become the object of worship for humanoid cults dedicated to chaos and entropy. The shoggoth does not respond to this worship, but it can be counted on to consume any hapless victim the cult can capture and sacrifice to it. Rumors of shoggoths that have developed even greater intellects are, one would hope, just that, for the damage a shoggoth capable of reasoning could wreak upon a world is unsettling to say the least.Recall Knowledge - Aberration (Occultism): DC 43Shoggoth" - }, - { - "name": "Shoggti", - "family": "Qlippoth", - "level": 7, - "alignment": "Chaotic Evil", - "creature_type": "Fiend", - "size": "Large", - "traits": ["Amphibious", "Fiend", "Qlippoth"], - "rarity": "Uncommon", - "id": "773", - "lore": "ShoggtiShoggti travel to other planes in roving bands to capture and charm victims, bringing them back to the Abyss where they are enslaved for unknown—but no doubt insidiously evil—purposes. These squid-like qlippoth have slick, blue skin and four suckered tentacles that end in dexterous pincers. In addition to a lamprey-like mouth at the base of its body, each has a secondary maw in the middle of its forehead that stretches from between its two bulging eyes to the back of its head.Recall Knowledge - Fiend (Religion): DC 25Shoggti" - }, - { - "name": "Shoony Hierarch", - "family": "Shoony", - "level": 4, - "alignment": "Neutral Good", - "creature_type": "Humanoid", - "size": "Small", - "traits": ["Humanoid", "Shoony"], - "rarity": "Rare", - "id": "523", - "lore": "Shoony HierarchFor all their advancement in agriculture, horticulture, and animal husbandry, shoonies subscribe to a remarkably antiquated form of leadership; the role of hierarch is normally inherited, passed on to the oldest living child of the village’s previous hierarch. In the instance that the village’s hierarch does not produce an heir, the village holds a general election. Elected hierarchs hold the term for life and are just as highly regarded as hierarchs raised from birth. When the settlement comes under attack, it is up to the hierarch to decide when to fight and when to flee. In most cases, shoonies prefer to elect individuals with a preference toward the latter.Recall Knowledge - Humanoid (Society): DC 24Shoony Hierarch" - }, - { - "name": "Shoony Militia Member", - "family": "Shoony", - "level": 2, - "alignment": "Lawful Good", - "creature_type": "Humanoid", - "size": "Small", - "traits": ["Humanoid", "Shoony"], - "rarity": "Rare", - "id": "522", - "lore": "Shoony Militia MemberIf shoonies had their way, war would cease to exist altogether, but they know this isn’t likely. Shoonies’ relative wealth of resources and their frailty compared to other humanoids make them a common target of violence and subjugation. Because of this, basic combat training is typically mandatory for all shoony village members. Few individuals pursue lifelong careers in service to their settlement’s militia, however. The passing down of a sword from one shoony soldier to another is a time-honored tradition, owing to the rarity of weapons in shoony society.Recall Knowledge - Humanoid (Society): DC 21Shoony Militia Member" - }, - { - "name": "Shoony Tiller", - "family": "Shoony", - "level": 0, - "alignment": "Neutral Good", - "creature_type": "Humanoid", - "size": "Small", - "traits": ["Humanoid", "Shoony"], - "rarity": "Rare", - "id": "521", - "lore": "Shoony TillerNearly all shoonies in a given settlement are farmers, fishers, or foragers. Shoonies are not expected to fight to protect their settlements; most agree it is better to live in cowardice than to die with that foolish, intangible principle taller races call “honor.” Many shoonies hone their skill with tools rather than arms in the knowledge that whatever is lost to violence can be rebuilt. When cornered, a shoony may put up a fight with whatever they have on hand; the average shoony can wield a simple shovel or pick in melee as well as most humans can wield a sword.Recall Knowledge - Humanoid (Society): DC 19Shoony Tiller" - }, - { - "name": "Shuln", - "family": "—", - "level": 12, - "alignment": "Neutral", - "creature_type": "Beast", - "size": "Huge", - "traits": ["Beast"], - "rarity": "Rare", - "id": "369", - "lore": "ShulnScourges of the upper Darklands, these enormous, mole-like monstrosities slice and burrow through solid stone with massive forearms and adamantine-strong claws. Shulns grow to about 20 feet long and have four tiny, nearly imperceptible eyes; a long, pale snout; four thick-muscled legs that end in long, serrated claws; and a stubby pink tail. As a young shuln matures, its unique metabolism produces adamantine that becomes infused throughout its skeletal system. In addition to making their claws and fangs nearly unbreakable, this unique physiological trait makes shulns unparalleled burrowers and highly sought by monster hunters who hope to harvest the precious material from their corpses. Shulns have a ravenous appetite and eat nearly anything they can catch, but their preferred diet consists almost entirely of large invertebrates, especially cave worms. They rely on tiny sensory whiskers that cover their snoutfland allow them to detect subtle movements in the air and ground without the use of vision. When it detects suitable prey, a shuln bites the target at the first opportunity, injecting it with a potent paralytic toxin present in its saliva. So strong is this poison that it is capable of subduing even the near-unstoppable purple worm, making the shuln a valuable (if dangerous) companion to have for anyone making excursions into worm-infested regions of the Darklands. Shulns’ notoriously ill-tempered dispositions and their knack for digging into areas of an underground settlement where digging ought not occur makes them frustrating creatures to keep around, but when the alternative is an unpredictable but deadly visit from an enormous, hungry cave worm, the annoyances are well worth the trouble. Encounters with much larger shuln-like entities on the Plane of Earth suggest that these creatures may have originated from that place. The larger shulns still retain their elemental qualities, are quite a bit smarter, and have their own suite of earth-themed innate primal spells—but for all that, they still love the taste of cave worm.Recall Knowledge - Beast (Arcana, Nature): DC 35Shuln" - }, - { - "name": "Siege Shard", - "family": "—", - "level": 3, - "alignment": "Neutral", - "creature_type": "Construct", - "size": "Tiny", - "traits": ["Concentrate", "Manipulate", "Construct"], - "rarity": "Uncommon", - "id": "987", - "lore": "Siege ShardSieges provoke lingering feelings of confinement and desperation. These emotions can coalesce as a psychic presence that animates broken battlements as quasi-intelligent constructs dubbed siege shards. The shard's surface depicts the conflicts that created it, which hold the key to dispersing its psychic presence. A successful DC 18 check to Recall Knowledge is sufficient to identify the conflict that engendered the construct. A creature aware of a shard's generative conflict can attempt the following activity.Prove Peace ConcentrateManipulateSource Pathfinder #157: Devil at the Dreaming Palace pg. 84Requirements You know the conflict that created a specific siege shard, and the siege shard is immobilized.You touch the siege shard, establish a mental connection, and relay facts of the conflict's resolution. Attempt a check to Recall Knowledge about the conflict that created the shard, using the siege shard's Will DC. If you succeed, you prove the conflict's end, and the siege shard reverts to ordinary stone. On a critical failure, images of the past conflict overwhelm you, and you are confused until the end of your next turn.Recall Knowledge - Construct (Arcana, Crafting): DC 20Siege Shard" - }, - { - "name": "Simurgh", - "family": "—", - "level": 18, - "alignment": "Neutral Good", - "creature_type": "Beast", - "size": "Gargantuan", - "traits": ["Beast"], - "rarity": "Rare", - "id": "370", - "lore": "SimurghDesert-dwelling people consider the sight of a simurgh a herald to a lifetime’s worth of luck, and those who are unfamiliar with the majestic beast might mistake it for the avatar of a deity. Beautiful, graceful, and truly gargantuan, the simurgh resembles nothing so much as a massive multicolored bird with the head of an equally enormous and regal lupine. Simurghs act as intermediaries in world-threatening conflicts, serving as agents of good deities or vigilantes who spread their own brand of justice, typically by obliterating or banishing evil extraplanar beings. Simurghs can live for thousands of years, and because these ancient beings are so rare many doubt their existence. But they are very real, as those who have been aided by a simurgh can enthusiastically attest. A simurgh does not show itself often, but when it does, it is typically in response to a truly grave threat, such as the incursion of an undead army or the rampage of some truly epic monster. Simurghs are nothing if not paragons of righteousness, and goodly heroes can hardly find a better ally in their quest to vanquish evil than a simurgh.Recall Knowledge - Beast (Arcana, Nature): DC 43Simurgh" - }, - { - "name": "Sinspawn", - "family": "—", - "level": 2, - "alignment": "Neutral Evil", - "creature_type": "Aberration", - "size": "Medium", - "traits": ["Aberration"], - "rarity": "Common", - "id": "371", - "lore": "SinspawnSinspawn were created by one of seven ancient wizards known collectively as runelords—each of whom embraced and embodied one of seven sins. The first sinspawn was created by the Runelord of Wrath, utilizing techniques that have since gone on to influence fleshwarping practices. It wasn’t long before the technique used to create sinspawn fell into the hands of the other runelords, and while each tried their own hand at crafting variants of their own design, today sinspawn of wrath remain the most numerous and notorious of their kind. Bearing only a vague resemblance to the humanoids from whose flesh they were formed, sinspawn generally appear horrifically emaciated and have unnaturally long arms and digitigrade legs, each with a trio of stubby, taloned digits. Veins bulge across sinspawn’s bodies in sanguine patterns that suspiciously resemble twisted runes, and their flesh is pale and hairless. Their heads are elongated, bearing only slits for a nose, red eyes, and disturbing lower jaws that split in half at the chin, revealing pedipalps that end in tiny, three-fingered hands and framing a long, lolling tongue. Sinspawn stand 6-1/2 feet tall and typically weigh as much as an emaciated human of their size. They behave in a manner consistent with their associated sin and have physical characteristics that hint at these qualities. For example, greedspawn’s veins appear to run with gold while envyspawn appear even more wasted than the rest of their kin.Sinspawn Sins When a sinspawn is created, it becomes associated with one of the seven sins: envy, gluttony, greed, lust, pride, sloth, or wrath. A sinspawn’s sin is determined by the runewell that spawned it or by its creator’s preferred sin, and cannot be changed. Each sin grants sinspawn associated with it additional benefits and abilities beyond those described by the sinspawn stat block, as detailed below.Envyspawn An envyspawn has Deception +7 and typically carries a halberd. They tend to be shorter and thinner than other sinspawn. Melee halberd +10 (reach 10 feet, versatile S), Damage 1d10+4 piercing Sinful Bite Creatures that critically fail their saves against an envyspawn’s sinful bite are enfeebled 2 for 1 minute. Gluttonyspawn A gluttonyspawn has Survival +10 and usually carries a scythe. They are obese, but hardy and strong. Melee scythe +10 (deadly d10, trip), Damage 1d10+4 slashing Sinful Bite Creatures that critically fail their saves against a gluttonyspawn’s sinful bite are drained 1. Greedspawn A greedspawn has Thievery +9 and typically wields a glaive. They are the tallest of sinspawn, often 7 feet in height, and with gold-tinged veins. Melee glaive +10 (deadly d8, forceful, reach 10 feet), Damage 1d8+4 slashing Sinful Bite Creatures that critically fail their saves against a greedspawn’s sinful bite are clumsy 2 for 1 minute. Lustspawn A lustspawn has Diplomacy +7 and usually carries a guisarme. They have attractive bodies, but hideous faces. Melee guisarme +10 (reach 10 feet, trip), Damage 1d10+4 slashing Sinful Bite Creatures that critically fail their saves against a lustspawn’s sinful bite are stupefied 2 for 1 minute. Pridespawn A pridespawn has Intimidation +7 and often wields a maul. They are nearly skeletal in their gauntness, and often seek out fine clothes or jewelry to wear, taking strange pleasure in appearing elegant and regal. Melee maul +10 (shove), Damage 1d12+4 bludgeoning Sinful Bite Creatures that critically fail their saves against a pridespawn’s sinful bite are clumsy 1 and enfeebled 1 for 1 minute. Slothspawn A slothspawn has Society +6 and usually carries a longspear. Thick rolls of excess skin drape the slothspawn’s hunched frame. Melee longspear +10 (reach 10 feet), Damage 1d8+4 piercing Sinful Bite Creatures that critically fail their saves against a slothspawn’s sinful bite take a –10-foot status penalty to their Speeds for 1 minute. Wrathspawn The most commonly encountered of the sinspawn, a wrathspawn has Athletics +12 and typically wields a ranseur. These sinspawn are the bulkiest looking of their kind. Melee ranseur + 10 (disarm, reach 10 feet), Damage 1d10+4 piercing Sinful Bite Creatures that critically fail their saves against a wrathspawn’s sinful bite are drained 1 as well as enfeebled 1 for 1 minute.Recall Knowledge - Aberration (Occultism): DC 16Sinspawn" - }, - { - "name": "Skaveling", - "family": "—", - "level": 5, - "alignment": "Neutral", - "creature_type": "Undead", - "size": "Large", - "traits": ["Undead"], - "rarity": "Common", - "id": "803", - "lore": "SkavelingHideous necromantic rituals give rise to skavelings, or ghoul bats, monstrosities that are not true ghouls but instead are specifically crafted undead creatures. Their creators are the bloodsucking urdefhans of the Darklands, who create skavelings from giant bats specially raised on diets of toxic fungus and the flesh of ghouls—especially brains harvested from these undead. Upon reaching maturity, these giant bats are ritually slain via the use of cytillesh oil. While this poison simply rots away the flesh of most creatures, one of these specially prepared bats will immediately rise from death as a skaveling after succumbing to its effects. Despite its tattered wings and sagging skin, a skaveling is more than capable of flight, even when carrying a creature mounted on its back—urdefhans often use skavelings as mounts in this way. Their intelligence is more advanced than that of the typical giant bat, and in combat they function more as allies than as mere mounts, capable of making their own tactical decisions. Yet even though they can reason and think, skavelings remain loyal to the urdefhans who created them, and they never take actions in a fight that would knowingly put their masters in harm's way.Recall Knowledge - Undead (Religion): DC 20Skaveling" - }, - { - "name": "Skeletal Champion", - "family": "Skeleton", - "level": 2, - "alignment": "Neutral Evil", - "creature_type": "Undead", - "size": "Medium", - "traits": ["Skeleton", "Undead"], - "rarity": "Common", - "id": "373", - "lore": "Skeletal ChampionThese skeletons retain the cunning they possessed in life.Recall Knowledge - Undead (Religion): DC 16Skeletal Champion" - }, - { - "name": "Skeletal Giant", - "family": "Skeleton", - "level": 3, - "alignment": "Neutral Evil", - "creature_type": "Undead", - "size": "Large", - "traits": ["Mindless", "Skeleton", "Undead"], - "rarity": "Common", - "id": "375", - "lore": "Skeletal GiantThe reanimated bones of giants make excellent necromantic thralls.Recall Knowledge - Undead (Religion): DC 18Skeletal Giant" - }, - { - "name": "Skeletal Horse", - "family": "Skeleton", - "level": 2, - "alignment": "Neutral Evil", - "creature_type": "Undead", - "size": "Large", - "traits": ["Mindless", "Skeleton", "Undead"], - "rarity": "Common", - "id": "374", - "lore": "Skeletal HorseSkeletal horses are sometimes used as mounts by other undead or monsters.Recall Knowledge - Undead (Religion): DC 16Skeletal Horse" - }, - { - "name": "Skeletal Hulk", - "family": "Skeleton", - "level": 7, - "alignment": "Neutral Evil", - "creature_type": "Undead", - "size": "Huge", - "traits": ["Mindless", "Skeleton", "Undead"], - "rarity": "Common", - "id": "376", - "lore": "Skeletal HulkHuge giants and other enormous creatures make powerful skeletons.Recall Knowledge - Undead (Religion): DC 23Skeletal Hulk" - }, - { - "name": "Skeleton Guard", - "family": "Skeleton", - "level": -1, - "alignment": "Neutral Evil", - "creature_type": "Undead", - "size": "Medium", - "traits": ["Mindless", "Skeleton", "Undead"], - "rarity": "Common", - "id": "372", - "lore": "Skeleton GuardThe most common skeletal minions are mere guardians.Recall Knowledge - Undead (Religion): DC 13Skeleton Guard" - }, - { - "name": "Skinstitch", - "family": "—", - "level": 5, - "alignment": "Neutral", - "creature_type": "Construct", - "size": "Large", - "traits": ["Construct", "Mindless"], - "rarity": "Uncommon", - "id": "994", - "lore": "SkinstitchSkinstitches' hulking frames are made from flayed humanoid skin stuffed with straw and poisonous insects. The dark god Norgorber grants the secrets for creating these monstrosities in disturbing dreams to select followers, informally referred to as skinstitchers. While most skinstitches have vaguely humanoid shapes, they often appear monstrous due to various modifications their creators have made to their bodies. Some skinstitches' arms, for instance, may bear jagged metal blades or blunt iron rods. The most talented skinstitchers rarely bother with the humanoid form at all and instead opt to craft skinstitches that resemble other creatures sacred to Norgorber, such as scorpions, centipedes, or especially spiders. There are rumors of skinstitchers who can build skinstitches using exotic materials such as steel, daemon flesh, or even magical shadows. The rotting materials used to build skinstitches tend to attract vermin, which may in turn make a hive or nest within the skinstitches' bodies. Skinstitchers consider such occurrences as a sure sign of Norgorber's approval.Recall Knowledge - Construct (Arcana, Crafting): DC 22Skinstitch" - }, - { - "name": "Skrik Nettle", - "family": "—", - "level": 6, - "alignment": "Neutral", - "creature_type": "Aberration", - "size": "Large", - "traits": ["Aberration"], - "rarity": "Common", - "id": "804", - "lore": "Skrik NettleThe expansive skies of the First World are home to skrik nettles—delicate, bizarre-looking creatures that resemble large jellyfishes. A fringe of brightly colored feathers circles their bodies, and long tendrils trail from their center, each ending in a snapping beak. Known for their eerie, chirping melodies, skrik nettles soar above the First World in flocks of a dozen or more, diligently scavenging for food in the fey realm's cutthroat ecosystem. When hunting or provoked, skrik nettles attack their foes by injecting them with a magical poison that causes the victim to float helplessly up into the sky. Skrik nettles continuously inject this poison into their helpless prey until it dies or is so high up that the skrik nettle needs only wait for the poison to end, its meal crashing helplessly to the ground below. Skrik nettles that find their way to the Material Plane (or any plane other than the First World, for that matter) tend to be much more aggressive, for the planar energies that they find comforting and soothing on the First World are conspicuously absent. The first few minutes after a skrik nettle arrives on any plane but the First World tend to be filled with violence and fear, as the panicking creature lashes out at any nearby creatures (including other skrik nettles) in the mistaken notion that these others are somehow responsible for the discomforting change. After 10 minutes or so, assuming the skrik nettle survives its bout of violence, the creature calms down somewhat and does its best to acclimate to its new home. Yet even skrik nettles who find themselves marooned beyond the First World for years never lose their longing for home, and they instinctively seek out portals to this plane for the rest of their lives.Recall Knowledge - Aberration (Occultism): DC 22Skrik Nettle" - }, - { - "name": "Skulk", - "family": "—", - "level": 1, - "alignment": "Chaotic Evil", - "creature_type": "Humanoid", - "size": "Medium", - "traits": ["Humanoid", "Skulk"], - "rarity": "Common", - "id": "805", - "lore": "SkulkThe cowardly and lazy skulks live on the fringes of organized societies and steal from others without a second thought. Even murder is merely another necessity, and they think nothing of creeping into a house, dispatching the residents, and taking what they want. Their chameleon-like ability to blend into their surroundings makes skulks difficult to detect, so their ever-present populations around the periphery of large settlements are nearly impossible to dislodge permanently. They typically travel in small groups of no more than 16 individuals, since groups larger than that tend to break into violence directed at one other. While skulks see themselves as sharing a common history of being cast out and hated, this is not a strong enough bond to hold large groups of the creatures together with a shared purpose for very long. Entrances and exits from cities, especially less-guarded access ways around sewers and the like, are skulks' favorite stomping grounds. These sites allow them to closely observe who comes and goes from the city while also affording them swift escape options, should the authorities uncover their presence. On rare occasions, a well-disciplined skulk can rise to prominence within the local thieves' guild and become sought after for difficult jobs. Their repugnant personalities and overwhelming selfishness, however, usually means they are unable to secure long-lasting leadership roles. A typical skulk is 6 feet tall with similar body structure to a gangly human. Skulks mature quickly and can live up to 50 years, although most meet a violent end long before then. The rare skulk who manages to escape their society of violence and craven bitterness can be of any alignment, but those skulks who remain bound by their traditions always see these self-imposed exiles as the worst kind of traitors, and the exiles are often targeted for eradication to the exclusion of all other victims. More than one band of skulks has accidentally engineered its own doom after throwing caution to the wind and exposing its existence to the authorities in an ill-planned but violently passionate attempt to track down such an exile.Recall Knowledge - Humanoid (Society): DC 15Skulk" - }, - { - "name": "Skulltaker", - "family": "—", - "level": 18, - "alignment": "Neutral Evil", - "creature_type": "Undead", - "size": "Huge", - "traits": ["Undead"], - "rarity": "Uncommon", - "id": "377", - "lore": "SkulltakerSwirling down from misty peaks and through howling mountain passes like an evil wind, the vortex of bones known as a skulltaker is a terrible manifestation of the delirium and agony experienced by doomed climbers and lost trailblazers just before they met their end. In some places, a skulltaker is also known as a saxra.Recall Knowledge - Undead (Religion): DC 40Skulltaker" - }, - { - "name": "Skum (Ulat-Kini)", - "family": "Alghollthu", - "level": 2, - "alignment": "Lawful Evil", - "creature_type": "Humanoid", - "size": "Medium", - "traits": ["Amphibious", "Humanoid"], - "rarity": "Common", - "id": "3", - "lore": "Skum (Ulat-Kini)The most numerous of the alghollthus are the ulat-kinis, a servitor race created from human stock to serve as rank-and-file soldiers in alghollthu armies. At the zenith of alghollthu power, ulat-kinis formed massive legions and enjoyed significant power over other species. When the alghollthus retreated from the world, they abandoned teeming hordes of ulatkinis. Although these erstwhile soldiers tried to continue their conquering ways, their numbers declined rapidly in battlefield defeats and purposeful exterminations enacted by their enemies. Ulat-kini society degenerated, so that now only a few enclaves exist in the depths of the earth or along isolated coastlines. Few remember their own species’ name, instead using the epithet their foes gave them: “skum.”Recall Knowledge - Humanoid (Society): DC 16Skum" - }, - { - "name": "Slime Mold", - "family": "Ooze", - "level": 2, - "alignment": "Neutral", - "creature_type": "Fungus, Ooze", - "size": "Large", - "traits": ["Fungus", "Mindless", "Ooze"], - "rarity": "Common", - "id": "752", - "lore": "Slime MoldA slime mold appears as a mound of earth and detritus covered in a thick layer of fungus that exudes a faint stink of decay. The fungus actually shares a symbiotic relationship with the slime mold, serving as an external digestive system while gaining access to the nutrients it needs. The ooze remains perfectly still until living prey passes within reach, then it lashes out with disgusting pseudopods. With a touch, a slime mold can infect its prey with a foul contagion known as slime rot, a horrific disease that painfully breaks down a victim's flesh. At first, the disease manifests as painful rashes and agonized joints. In the later stages, though, the flesh of the affected creature actually begins to liquefy and run in rivulets as the creature's spores continue to work. Death, when it occurs, swiftly causes the resulting body to split open and release a brand new slime mold.Recall Knowledge - Fungus (Nature): DC 16Recall Knowledge - Ooze (Occultism): DC 16Slime Mold" - }, - { - "name": "Slug", - "family": "—", - "level": 8, - "alignment": "Neutral", - "creature_type": "Animal", - "size": "Huge", - "traits": ["Animal"], - "rarity": "Common", - "id": "806", - "lore": "SlugThese massive, primeval relatives of ordinary slugs squirm slowly through swamps and grasslands. Giant slugs are always voracious and prefer to eat flesh or plants high in water content. They frequently consume livestock or strip bare entire orchards or melon crops. For cattle, pigs, or other sizable meals, they first shred the creatures using their radula—tongue-like appendages covered in teeth— to make them easier to consume. The mucus secreted by a giant slug is powerfully acidic and viscous. Wherever it travels, the creature leaves a trailing brown strip that kills most vegetation. Farmers and ranchers, especially those living near swamps known to contain giant slugs, keep close tabs on these journeys. Many almanacs go into great detail on slug migration and mating seasons. Since each giant slug needs its own wide hunting ground, the creatures typically come into proximity to mate only once a year. Either or both slugs can become impregnated, and any that do typically lay a clutch of around 100 eggs. They usually lay these eggs in a shallow bog or a cool, humid cave. Giant slugs tend to travel at night, as the creatures dislike sunlight and dry weather. They have been known to seek out locations like barns, the undersides of bridges, or even fortifications like castles for shelter as dawn starts to break. Woe to the unprepared farmer who ambles out at sunrise to milk the cows but instead finds that a giant slug has made the barn its home! Subterranean giant slugs don't have to worry about sunlight, and crawl about on no schedule in particular. Narrow tunnels pose little obstacle for them, as the creatures can easily compress their bodies. These factors make their movements very unpredictable, so they pose quite a menace for underground peoples like kobolds or xulgaths.Recall Knowledge - Animal (Nature): DC 24Giant Slug" - }, - { - "name": "Slurk", - "family": "—", - "level": 2, - "alignment": "Neutral", - "creature_type": "Animal", - "size": "Medium", - "traits": ["Animal"], - "rarity": "Common", - "id": "378", - "lore": "SlurkThe slurk is a sticky, tusked frog-beast found in underground lairs and caves. It has two massive tusks, which it uses to gore prey and tangle with rival slurks. With the slurk’s natural ability to climb walls and cling effortlessly to ceilings, it can be easy for unwary cave explorers to end up on the wrong end of the beast’s formidable ivory tusks. Slurks exude two very different types of foul-smelling secretions from their pale white skin. Large pustules on the slurk’s back drip a sticky resin-like slime that quickly hardens upon exposure to air. By flexing its skin, the slurk can burst these pustules in the direction of intruders, covering its foes in sticky goo and severely limiting their ability to withstand the monster’s other attacks, including the effects of its other secretion. Glands along the slurk’s ventral side excrete an incredibly slippery and fetid grease, which protects the slurk from the immobilizing effects of its own back slime but also has the added benefit of making it extremely difficult to grapple and capture. The best way to discover if a slurk is in the vicinity is to look for hard clumps of such grease, which accumulate and dry in cave corners and amid rock piles where the slurk rests between meals. Slurks are thought to be descendants of a failed dwarven attempt to domesticate and breed large subterranean frogs as food and labor animals. Despite this apparent failure, slurks are often befriended by others who live underground. The sticky frog-beasts have proven extremely desirable to kobolds, who now domesticate and train slurks as powerful mounts and guardians. While other creatures, particularly boggards, sometimes train slurks to serve as guardians, kobolds remain those who use these creatures the most. A kobold mounted on a slurk will often hide in the upper ledges of a cave, using the advantages of height and surprise to harry foes with ranged attacks. Kobold riders also take advantage of the slurk’s ability to climb, and charge at their enemies from the walls of a cavern.Recall Knowledge - Animal (Nature): DC 16Slurk" - }, - { - "name": "Smilodon", - "family": "Cat", - "level": 6, - "alignment": "Neutral", - "creature_type": "Animal", - "size": "Large", - "traits": ["Animal"], - "rarity": "Common", - "id": "70", - "lore": "SmilodonSmilodons are large saber-toothed cats, apex predators that are significantly more muscular and broader than the other species of big cats. They often kill prey with a quick stab to the throat or other vulnerable spot. The smilodon’s oversized fangs are particularly sought after as trophies.Recall Knowledge - Animal (Nature): DC 22Smilodon" - }, - { - "name": "Snapping Flytrap", - "family": "Flytrap", - "level": 3, - "alignment": "Neutral", - "creature_type": "Plant", - "size": "Large", - "traits": ["Mindless", "Plant"], - "rarity": "Common", - "id": "208", - "lore": "Snapping FlytrapThe snapping flytrap is a ravenous, carnivorous plant that is quick to bite at any creature that passes by. Snapping flytraps typically have two sets of tooth-edged leaves, each measuring 3 feet wide, at the end of 10-foot-long stalks.Recall Knowledge - Plant (Nature): DC 18Snapping Flytrap" - }, - { - "name": "Snapping Turtle", - "family": "Turtle", - "level": -1, - "alignment": "Neutral", - "creature_type": "Animal", - "size": "Tiny", - "traits": ["Animal"], - "rarity": "Common", - "id": "836", - "lore": "Snapping TurtleSnapping turtles are freshwater reptiles with a long flexible neck, a sharp piercing beak, and a confrontational temperament that doesn't prevent some spellcasters from choosing these creatures as familiars. They weigh about 20 pounds and have shells around 18 inches in length.Recall Knowledge - Animal (Nature): DC 13Snapping Turtle" - }, - { - "name": "Sod Hound", - "family": "Elemental, Earth", - "level": 3, - "alignment": "Neutral", - "creature_type": "Elemental", - "size": "Small", - "traits": ["Earth", "Elemental"], - "rarity": "Common", - "id": "182", - "lore": "Sod HoundSod hounds are mossy extraplanar canines formed of packed dirt and pebbles.Recall Knowledge - Elemental (Arcana, Nature): DC 18Sod Hound" - }, - { - "name": "Solar (Archangel)", - "family": "Angel", - "level": 23, - "alignment": "Neutral Good", - "creature_type": "Celestial", - "size": "Large", - "traits": ["Angel", "Celestial"], - "rarity": "Rare", - "id": "545", - "lore": "Solar (Archangel)Solars are among the greatest of all angels, ranking just below empyreal lords. Many solars serve at the right hand of a deity or champion a cause that benefits an entire world. Most archangels resemble humanoids, but not all—they can adopt more unusual forms as needed. A typical solar is about 9 feet tall and weighs about 500 pounds, with a commanding voice that is impossible to ignore. Most have silvery or golden skin.Solars are legendary trackers; the most masterful of them are said to be able to follow the centuries-old passage of a pit fiend flying through the Astral Plane.Recall Knowledge - Celestial (Religion): DC 51Solar" - }, - { - "name": "Sordesdaemon (Pollution Daemon)", - "family": "Daemon", - "level": 15, - "alignment": "Neutral Evil", - "creature_type": "Fiend", - "size": "Large", - "traits": ["Daemon", "Fiend"], - "rarity": "Uncommon", - "id": "1017", - "lore": "Sordesdaemon (Pollution Daemon)Hulks of sewage and daemonic flesh, sordesdaemons embody death through pollution and are among the newest types of daemons to appear on Golarion. Sordesdaemons are fiendishly clever and often seek to inspire mortals with new ideas and inventions that despoil the environment.Recall Knowledge - Fiend (Religion): DC 36Sordesdaemon" - }, - { - "name": "Soul Eater", - "family": "—", - "level": 7, - "alignment": "Neutral", - "creature_type": "Fiend", - "size": "Medium", - "traits": ["Fiend"], - "rarity": "Uncommon", - "id": "811", - "lore": "Soul EaterOnly the most desperate or foolhardy conjurers call upon the aid of these strange fiends from the inky swamps of Abaddon.Recall Knowledge - Fiend (Religion): DC 25Soul Eater" - }, - { - "name": "Soulbound Doll", - "family": "—", - "level": 2, - "alignment": "Any", - "creature_type": "Construct", - "size": "Tiny", - "traits": ["Construct", "Soulbound"], - "rarity": "Common", - "id": "383", - "lore": "Soulbound DollSoulbound dolls are eerie mannequins or playthings that have been imbued with a small piece of a deceased mortal’s soul. These little constructs are created for a variety of reasons—such as to serve as companions or servants—but their free will means their obedience to their creators is hardly a given. Followers of Pharasma generally abhor soulbound dolls, viewing them as a perversion of the natural cycle of souls, and those who worship the Lady of Graves see the destruction of a soulbound doll, regardless of the construct’s alignment, as an important service to the Great Beyond. Soulbound dolls are the simplest in a series of soulbound constructs including human-sized soulbound mannequins, powerful soulbound shells, and sentinel soulbound terra-cotta warriors. Creating them from unwilling living creatures is evil, and an unwilling donor can resist the process with a successful Will save against the creator’s Craft DC, ruining the doll if not preventing the donor’s death. A non-evil doll can only be crafted from the soul of a person who has given consent to such use before their death occurred Soulbound dolls encountered by adventurers are typically guardians of some sort; despite their diminutive size, the soul fragment’s power makes the doll’s flst more dangerous than a casual observer would expect. Further, it grants the doll a single spell of outsized power given its stature. Because of their autonomy and remarkable intelligence, soulbound dolls are occasionally employed by their crafters as administrators over much more powerful but mindless constructs such as golems, allowing such dolls to control defenses far beyond their own capabilities. Though soulbound dolls contain a small fragment of a soul extracted during or shortly after a person’s death, this doesn’t affect the deceased’s resurrection or progress to the afterlife. This extraction process is lethal to otherwise-living prospective soul donors, though there are rumors of more expensive processes that allows someone to donate a fragment of a living soul without repercussions. The soul fragment resides in a soul focus gem (Hardness 10) typically embedded in the doll’s neck or chest. The soul fragment isn’t static, and the doll continues to learn from its initial state, meaning its personality and abilities can change, possibly growing closer to the donor’s or moving farther a eld on its own individual path. The soulbound doll’s focus gem retains the doll’s memories even after the doll’s destruction. The the intact soul focus gem of a destroyed doll can even be placed into a new doll body by someone knowledgeable in the creation of soulbound creatures, effectively reconstituting the soulbound doll.Recall Knowledge - Construct (Arcana, Crafting): DC 16Soulbound Doll" - }, - { - "name": "Soulbound Ruin", - "family": "—", - "level": 15, - "alignment": "Neutral Evil", - "creature_type": "Construct, Undead", - "size": "Gargantuan", - "traits": ["Construct", "Undead"], - "rarity": "Common", - "id": "475", - "lore": "Soulbound RuinThose who tread in ruined places sometimes speak of a sense that a supernatural presence is there alongside them, as if the spirits of the dead were watching intently. Such presences can be very real, often taking the form of ghosts or other shades of undead that cannot let go of their attachment to the Material Plane. But sometimes, instead of manifesting as distinct spirits, the souls of the dead infuse the very stone and mortar around them. When enough souls attach themselves to a single place—be it a home, crypt, or castle—it can take on a life of its own, becoming a soulbound ruin.Recall Knowledge - Construct (Arcana, Crafting): DC 34Recall Knowledge - Undead (Religion): DC 34Soulbound Ruin" - }, - { - "name": "Spark Bat", - "family": "Elemental, Air", - "level": 2, - "alignment": "Neutral", - "creature_type": "Elemental", - "size": "Tiny", - "traits": ["Air", "Elemental"], - "rarity": "Common", - "id": "646", - "lore": "Spark BatSpark bats congregate around volatile weather in the Plane of Air.Recall Knowledge - Elemental (Arcana, Nature): DC 16Spark Bat" - }, - { - "name": "Spear Frog", - "family": "Frog", - "level": 0, - "alignment": "Neutral", - "creature_type": "Animal", - "size": "Tiny", - "traits": ["Animal"], - "rarity": "Common", - "id": "674", - "lore": "Spear FrogThe spear frog is named for its toxin, which is traditionally used to envenom thrown projectiles like spears and daggers.Recall Knowledge - Animal (Nature): DC 14Spear Frog" - }, - { - "name": "Specter", - "family": "—", - "level": 7, - "alignment": "Lawful Evil", - "creature_type": "Undead", - "size": "Medium", - "traits": ["Incorporeal", "Undead"], - "rarity": "Common", - "id": "812", - "lore": "SpecterWhen an evil mortal creature dies, it sometimes returns to haunt the area of its death as a specter, a hateful remnant, always seeking to slay others—particularly humanoids—in an attempt to distribute its pain among as many souls as it can. A specter maintains a strange semblance of its prior identity, but with a corrupted sense of purpose. It cannot be reasoned with. A specter denied the opportunity to harm living humanoids grows increasingly agonized and irrational, akin to the mindset of a starving person forever denied a release from agony through death.Recall Knowledge - Undead (Religion): DC 23Specter" - }, - { - "name": "Sphinx", - "family": "—", - "level": 8, - "alignment": "Neutral", - "creature_type": "Beast", - "size": "Large", - "traits": ["Beast"], - "rarity": "Common", - "id": "384", - "lore": "SphinxSphinxes are mystical beings with the body of a lion, the wings of a great bird, and the upper torso and head of a human. They are often maligned in legends as nothing more than monsters, and though they are quick to anger and are capable of exacting deadly retribution for perceived slights, they are also very intelligent. Sphinxes are often associated with desert regions, but they can dwell in more moderate climates as well. They form small groups consisting of a single, extended family that hunts and works together to protect and teach their young. As they mature, sphinxes develop a wanderlust, a drive to gather hidden lore and solve the world’s greatest riddles—the trait that is perhaps most often identified with their kind. While sometimes bound into service as guardians for powerful spellcasters, lone sphinxes may also be encountered on journeys of discovery and as purveyors of esoteric lore. If treated with the proper respect—and fed well—a sphinx can demonstrate a willingness to exchange information. Their favorite currency is, of course, riddles and secrets. One who can trade knowledge for knowledge has a much better chance of succeeding while bargaining with a sphinx. However, a sphinx’s insatiable thirst for new riddles as well their extensive collection of secrets accumulated over hundreds of years of life—makes it difficult to offer them something they don’t already know. Those who attempt to trade petty insight and stale riddles may invoke a sphinx’s ire and will not live long enough to regret it.Recall Knowledge - Beast (Arcana, Nature): DC 24Sphinx" - }, - { - "name": "Spider Swarm", - "family": "Spider", - "level": 0, - "alignment": "Neutral", - "creature_type": "Animal", - "size": "Large", - "traits": ["Animal", "Swarm"], - "rarity": "Common", - "id": "385", - "lore": "Spider SwarmAn abundance of food, the sudden hatching of a clutch of eggs, or magical influence can cause smaller spiders to gather in terrifying, deadly masses.Recall Knowledge - Animal (Nature): DC 14Spider Swarm" - }, - { - "name": "Spinosaurus", - "family": "Dinosaur", - "level": 11, - "alignment": "Neutral", - "creature_type": "Animal", - "size": "Gargantuan", - "traits": ["Animal", "Dinosaur"], - "rarity": "Common", - "id": "617", - "lore": "SpinosaurusThe spinosaurus is more than just one of the largest carnivorous dinosaurs—it's also one of the most unusual in appearance, with a large, sail-like fin running along its spine. Often quite colorful, this sail allows the spinosaurus to attract mates, aids in swimming, and makes it appear to be even larger than it actually is. A swimming spinosaurus can also use the sail as part of a unique means of staggering prey by slapping the water with it to make a crushing wave.The spinosaurus is equally at home in water as it is on land, and its long, toothy maw is well-adapted to catching swimming prey. Attempts by giants to capture spinosauruses to serve as guardians typically go poorly, for these headstrong dinosaurs do not domesticate well. Their surly attitudes and striking appearances make them better suited for bloodsports, and they are popular prizes for those who run arenas specializing in battles that pit gladiators against hungry animals or beasts. Of course, an angry dinosaur forced to fight for the amusement of others won't discriminate between potential meals on the battleground and ones seated in the surrounding stands.The spinosaurus's appearance and strength make it attractive to more than just giants and bloodsport organizers. Spellcasters who mutate and transform animals into magical guardians have long been intrigued by the spinosaurus's potential. More so than any other dinosaurs, spinosauruses have been subjected to fleshwarping procedures, crossbreeding with monsters, and other magical techniques to enhance the creatures' viability as effective guardians.A spinosaurus can measure up to 60 feet in length and weighs 25,000 pounds.Recall Knowledge - Animal (Nature): DC 28Spinosaurus" - }, - { - "name": "Spiral Centurion", - "family": "—", - "level": 11, - "alignment": "Neutral", - "creature_type": "Construct", - "size": "Medium", - "traits": ["Construct", "Mindless"], - "rarity": "Common", - "id": "815", - "lore": "Spiral CenturionThese mechanical constructs were created to serve as guardians in an ancient and bygone era, although exactly who made them and the secrets of their construction have long since been lost to history. From the waist up, they resemble humanoids made of metal, but from the waist down their bodies take the form of spinning metal tops ringed with blades, which excel at cutting down nearby foes. Most spiral centurions can be directed to stand down with a password, although often these command phrases have been lost to the mists of time. In rare cases, a spiral centurion may also wield manufactured weapons or a shield in addition to its built-in weapons, giving it access to additional actions besides those listed below. Most spiral centurions are hundreds or even thousands of years old, only staying functional because of the powerful magic used in their creation. Still, millennia of neglect have caused many spiral centurions to develop small glitches or malfunctions.Recall Knowledge - Construct (Arcana, Crafting): DC 28Spiral Centurion" - }, - { - "name": "Spirit Naga", - "family": "Naga", - "level": 9, - "alignment": "Neutral", - "creature_type": "Aberration", - "size": "Large", - "traits": ["Aberration"], - "rarity": "Uncommon", - "id": "737", - "lore": "Spirit NagaIn naga culture, the foul-tempered, unkempt spirit naga holds a contemptible place similar to that of hags in humanoid cultures. These decrepit creatures live out lives of solitude, sought out only by those who are foolish or brave enough to think they can benefit from the spirit naga's powers without paying a heavy price—for most who dare to show such hubris, the price is their own lives. Spirit nagas seek out desolate ruins and places long associated with death and corruption. These sinister, serpentine beings can be found in abandoned graveyards, crumbled fortresses, rotting swamps, and blighted woodlands. Though they may know little of the actual history of such places, the nagas are nonetheless attracted to the psychic remnants of evil deeds and tormented spirits that remain within the earth and stones there. Despite their hideous appearance and treatment as pariahs by other nagas, spirit nagas feel a profound pride in their abilities and even in their hermetic existences. They see themselves as connected to a greater force whose mysteries are revealed only to those who can cast off the trappings and morals of “civilized” society. Even so, spirit nagas gleefully accept the worship of other creatures willing to bow to their capricious whims. They often form cults around themselves, using their charm spells and rituals to ensnare the minds of a few key individuals who spread the nagas' foul influence throughout a community.Recall Knowledge - Aberration (Occultism): DC 28Spirit Naga" - }, - { - "name": "Spiritbound Aluum", - "family": "Aluum", - "level": 16, - "alignment": "Neutral", - "creature_type": "Construct", - "size": "Large", - "traits": ["Construct", "Mindless", "Soulbound"], - "rarity": "Rare", - "id": "477", - "lore": "Spiritbound AluumWhereas most aluums are animated by the souls of volunteers loyal to Katapesh, the Pactmasters created a handful of more capable (and deadly) aluums powered by the souls of a dozen or more dangerous criminals. These spiritbound aluums are rarely used as peacekeepers, instead serving as assassins, elite bodyguards, or riot control during times of martial law. A spiritbound aluum has a dull blue crystalline focus that stores constituent souls, surrounded by a host of smaller gems used for trapping souls the Pactmasters wish to deny from entering the Great Beyond. Spiritbound aluums rarely use this soul-binding ability except when instructed by their masters. However, the murderous or embittered souls within the aluum sometimes exert control and willfully consume a departing soul either out of malice or to incorporate it into the construct’s core. If not relieved of its trapped souls in a timely manner, a spiritbound aluum can develop enough will to overcome its masters’ orders and even awaken to full sentience. These rogue aluums typically lose the mindless trait, are evil, have an Intelligence modifier of –2 or higher, and gain several skills with bonuses ranging from +25 to +32.Recall Knowledge - Construct (Arcana, Crafting): DC 40Spiritbound Aluum" - }, - { - "name": "Sportlebore Swarm", - "family": "Sportlebore", - "level": 7, - "alignment": "Neutral", - "creature_type": "Animal", - "size": "Large", - "traits": ["Animal", "Swarm"], - "rarity": "Common", - "id": "816", - "lore": "Sportlebore SwarmA swarm of sportlebores is a much more dangerous foe than a single insect.Recall Knowledge - Animal (Nature): DC 23Sportlebore Swarm" - }, - { - "name": "Spriggan Bully", - "family": "Spriggan", - "level": 3, - "alignment": "Chaotic Evil", - "creature_type": "Humanoid", - "size": "Small", - "traits": ["Gnome", "Humanoid", "Spriggan"], - "rarity": "Common", - "id": "817", - "lore": "Spriggan BullyThe typical spriggan is a bully who prefers to take live prisoners in fights, but only to ensure that they have a large stock of living victims to torment, tease, and abuse. They train to use weapons in nonlethal ways that inflict the maximum amount of pain even as they guard against accidental death. When not bullying prisoners or hunting for new victims, spriggan bullies enjoy drinking, watching others fight, and fighting among themselves.Recall Knowledge - Humanoid (Society): DC 18Spriggan Bully" - }, - { - "name": "Spriggan Warlord", - "family": "Spriggan", - "level": 7, - "alignment": "Neutral", - "creature_type": "Humanoid", - "size": "Small", - "traits": ["Gnome", "Humanoid", "Spriggan"], - "rarity": "Common", - "id": "818", - "lore": "Spriggan WarlordWhile the leaders of larger spriggan enclaves tend to be uniquely trained warriors with highly specialized skills, spriggan warlords are fond of the traditional spriggan weaponry of morningstar and crossbow, valuing this traditional fighting style for its simplicity and for using both weapons to their full potential. Spriggan warlords often serve as sub-commanders in large groups, filling roles in spriggan society akin to captains of the guard or bodyguards to spriggan royalty. In smaller groups or remote outposts, a single spriggan warlord is typically in charge of a band of spriggan bullies.Recall Knowledge - Humanoid (Society): DC 23Spriggan Warlord" - }, - { - "name": "Sprite", - "family": "Sprite", - "level": -1, - "alignment": "Chaotic Neutral", - "creature_type": "Fey", - "size": "Tiny", - "traits": ["Fey", "Sprite"], - "rarity": "Common", - "id": "389", - "lore": "SpriteCommon sprites are primeval guardians that latch onto a person, place, or object and defend it for their own inscrutable reasons. Their dispositions vary from kind to spiteful, but all sprites have a capricious streak. Being only about 9 inches tall, they are wary of animals that might hunt them, particularly house cats, and prefer flight to a fight. On the other hand, sprites are incredibly curious about all forms of magic and heedlessly gather around ley line nexuses or other places of power.Recall Knowledge - Fey (Nature): DC 13Sprite" - }, - { - "name": "Star Archon", - "family": "Archon", - "level": 19, - "alignment": "Lawful Good", - "creature_type": "Celestial", - "size": "Medium", - "traits": ["Archon", "Celestial"], - "rarity": "Common", - "id": "553", - "lore": "Star ArchonEmbodiments of the virtue of prudence, star archons serve as philosophers and administrators, and in times of war as the tacticians, strategists, and generals of archon armies. Star archons burn with the glory and intensity of a sun, and their sense of duty and desire to defeat evil are as indefatigable as the light of the stars. While their dazzling intellects and unmatched strategic cunning make them most useful in war rooms rather than on battlefields, star archons are fierce opponents when motivated to enter the fray. Those who witness the self-sacrifice of a star archon and live to tell the tale describe the experience in terms that might befit the sight of a supernova at the instant the star collapses in on itself.Recall Knowledge - Celestial (Religion): DC 39Star Archon" - }, - { - "name": "Steam Mephit", - "family": "Elemental, Mephit", - "level": 1, - "alignment": "Neutral", - "creature_type": "Elemental", - "size": "Small", - "traits": ["Elemental", "Fire", "Water"], - "rarity": "Uncommon", - "id": "662", - "lore": "Steam MephitThese brash and arrogant creatures are among the more energetic mephits. They are quick to nominate themselves the leaders of any group, barking out orders in shrill, high-pitched voices and insisting on having everything done their way. Even when they aren't bossing others around, the constant hiss of steam escaping from their pores ensures that there is never a quiet moment.Recall Knowledge - Elemental (Arcana, Nature): DC 17Steam Mephit" - }, - { - "name": "Stegosaurus", - "family": "Dinosaur", - "level": 7, - "alignment": "Neutral", - "creature_type": "Animal", - "size": "Huge", - "traits": ["Animal", "Dinosaur"], - "rarity": "Common", - "id": "120", - "lore": "StegosaurusThe stegosaurus is easily recognized by its twin rows of diamond-shaped dorsal plates that run down its spine, and thick tail adorned with four large spikes. This strange configuration protects this herbivore from predators, as the stegosaurus can hunker down to interpose its dorsal plates between an attacker and its thick body. A stegosaurus defends itself by swinging its spiked tail at larger foes and trampling smaller opponents underfoot. The stegosaurus often inhabits grasslands, where nutritious vegetation is plentiful and only its dorsal plates rise above waving fields of tall grass. The stegosaurus is among the most curious of dinosaurs, and hunters often find it easy to bait them with shiny trinkets or strange noises. A stegosaurus is about 30 feet long, 16 feet high at the top of its highest dorsal plate, and weighs between 2 and 3 tons. The stegosaurus is generally more even-tempered and even gentle, despite its size, than the ankylosaurus. This combination makes it even more popular as a trained pet or guard, but even then one should take care to not annoy the dinosaur—an angry or annoyed stegosaurus can lash out with its tail with little warning. Often, it’s wiser to train smaller variants, such as the kentrosaurus. Regardless, their dorsal plates make this dinosaur a poor choice as a mount.Recall Knowledge - Animal (Nature): DC 23Stegosaurus" - }, - { - "name": "Stingray", - "family": "Ray", - "level": 0, - "alignment": "Neutral", - "creature_type": "Animal", - "size": "Medium", - "traits": ["Animal", "Aquatic"], - "rarity": "Common", - "id": "785", - "lore": "StingrayFound in salt or fresh water, stingrays are normally passive creatures, but when threatened or cornered, they lash out with their tails to lance foes with their toxic stingers. Stingrays often bury themselves in mud, sand, or sea grass, and unfortunately for those wading in shallow waters, stepping on an unseen stingray is a surefire way to receive a painful sting.Recall Knowledge - Animal (Nature): DC 14Stingray" - }, - { - "name": "Stinkweed Shambler", - "family": "—", - "level": 2, - "alignment": "Neutral Evil", - "creature_type": "Plant", - "size": "Small", - "traits": ["Plant"], - "rarity": "Common", - "id": "1026", - "lore": "Stinkweed ShamblerStinkweed shamblers are animate masses of foul vegetation that grow from necrotic soil where ghasts, disease-ridden zombies, or other putrid undead creatures have fallen. At a site where numerous undead creatures have been destroyed, an infestation of up to a dozen stinkweed shamblers might arise. Such \"rot-mates\" work well together, sharing a preternatural coordination. Stinkweed shamblers grow quickly, initially appearing as fast-growing green shoots with light-green leaves but soon growing into a humanoid form that can pull itself free from the ground and slowly move about on its own. Stinkweed shambler's leaves are the source of their unpleasant smell, which is most pungent when the leaves are crushed or squeezed. Stinkweed shamblers are covered with several small, white flowers, each of which grows into the shape of a tiny skull. Stinkweed shamblers are nasty creatures, but their methods are uncomplicated. They like to capture and torment larger creatures such as livestock and humanoids. Aware that they aren't particularly strong and that their smell can give them away, stinkweed shamblers like to set simple traps such as deadfalls or pits. Their perverse fun ceases only when their prey has died from numerous injuries. Stinkweed shamblers don't consume their victims and in fact lack mouths; they gain all the sustenance they need from sunlight but also seem to derive some nutritional satisfaction from the pain that their torments engender. Most stinkweed shamblers grow to be about 3 feet tall and weigh only 30 pounds.Recall Knowledge - Plant (Nature): DC 16Stinkweed Shambler" - }, - { - "name": "Stone Giant", - "family": "Giant", - "level": 8, - "alignment": "Neutral", - "creature_type": "Giant, Humanoid", - "size": "Large", - "traits": ["Earth", "Giant", "Humanoid"], - "rarity": "Common", - "id": "221", - "lore": "Stone GiantStone giants are stoic, reclusive herders and artists who have a rich history and collection of traditions. They dwell in caves in tall mountains and craggy ranges, where their grayish skin allows them to blend in with their surroundings and go unnoticed by imperceptive adventurers. Those benign travelers who come across a tribe of stone giants need not worry much, however, for stone giants do not actively invite confrontation or strife. They are, by and large, a peaceful people who seek wisdom through exploration of nature and long meditations on the elements of the natural world. Their elders are the wisest of stone giants, and use their charisma and druidic magic to lead their tribes to prosperity and harmony with nature. A typical stone giant stands 12 feet in height and weighs about 1,500 pounds.Recall Knowledge - Humanoid (Society): DC 24Stone Giant" - }, - { - "name": "Stone Golem", - "family": "Golem", - "level": 11, - "alignment": "Neutral", - "creature_type": "Construct", - "size": "Large", - "traits": ["Construct", "Golem", "Mindless"], - "rarity": "Uncommon", - "id": "241", - "lore": "Stone GolemStone golems are slow and steady constructs typically carved from marble or granite. They’re often made to serve as works of art when at rest, so some golem crafters employ master sculptors to ensure the constructs make beautiful statues. Older stone golems might be weathered, with scuffed or cracked surfaces or missing noses and digits, but this weathering is largely cosmetic and doesn’t adversely impact the golems’ functionality. Tales tell of particularly immense stone golems residing in certain ancient ruins. Survivors from time-lost civilizations bent on carrying out orders from long-gone masters, these immense stone golems are much more powerful than most stone golems. They are always level 15 or higher and never smaller than Huge in size—most are Gargantuan. Because their size is so great and the structures they dwell in so dilapidated, the awakening of such a stone golem can cause surrounding structures to collapse, ancient foundations to buckle, and ceilings to come crashing down on foes. In addition to the statistics here, these massive stone golems attack with wide, sweeping strikes capable of knocking down multiple targets at once.Recall Knowledge - Construct (Arcana, Crafting): DC 30Stone Golem" - }, - { - "name": "Stone Mauler", - "family": "Elemental, Earth", - "level": 9, - "alignment": "Neutral", - "creature_type": "Elemental", - "size": "Large", - "traits": ["Earth", "Elemental"], - "rarity": "Common", - "id": "185", - "lore": "Stone MaulerThese towering heaps of earth can inflict tremendous damage up close and from afar.Recall Knowledge - Elemental (Arcana, Nature): DC 26Stone Mauler" - }, - { - "name": "Storm Giant", - "family": "Giant", - "level": 13, - "alignment": "Chaotic Good", - "creature_type": "Giant, Humanoid", - "size": "Huge", - "traits": ["Amphibious", "Giant", "Humanoid"], - "rarity": "Common", - "id": "225", - "lore": "Storm GiantStorm giants are looming but benevolent stewards of sea and sky, often serving as the natural guardians of tropical islands, coastlines, or rocky archipelagos. Storm giants tend to rapidly shift in mood and behavior, one moment engaging in peaceful negotiation, the next unleashing unbridled ferocity against their foes. In this way, they embody both the fury of a raging tempest and the calm of a hurricane’s eye. This can make them valuable allies who race to the aid of those in need, but their allies remain must be alert and mindful of their mood, as the giants can be quick to anger or aggressive when caution is most appropriate. Most storm giants have complexions akin to the crystal blue of the ocean or the warm violet of a sky touched by the setting sun. Their hair tends to be dark purple, blue, or black, and their eyes often have a silvery sheen. A typical storm giant stands 21 feet tall, weighs 12,000 pounds, and lives to be about 600 years old.Recall Knowledge - Humanoid (Society): DC 31Storm Giant" - }, - { - "name": "Storm Lord", - "family": "Elemental, Air", - "level": 9, - "alignment": "Neutral", - "creature_type": "Elemental", - "size": "Large", - "traits": ["Air", "Elemental"], - "rarity": "Common", - "id": "180", - "lore": "Storm LordStorm lords wage battles to claim important territory within the Plane of Air.Recall Knowledge - Elemental (Arcana, Nature): DC 26Storm Lord" - }, - { - "name": "Striding Fire", - "family": "Elemental, Fire", - "level": 6, - "alignment": "Chaotic Neutral", - "creature_type": "Elemental", - "size": "Medium", - "traits": ["Elemental", "Fire"], - "rarity": "Common", - "id": "657", - "lore": "Striding FireAn embodiment of the speed and chaos of a spreading blaze, a striding fire appears as a lithe and long-limbed humanoid composed of shifting-hued flames churning within a skeleton-like framework.Recall Knowledge - Elemental (Arcana, Nature): DC 22Striding Fire" - }, - { - "name": "Stygira", - "family": "—", - "level": 7, - "alignment": "Lawful Evil", - "creature_type": "Fey", - "size": "Medium", - "traits": ["Earth", "Fey"], - "rarity": "Common", - "id": "821", - "lore": "StygiraWithered hermits wrapped in tattered rags, these scarred, eyeless creatures command strange secrets of the earth and interpret the fateful energies of the subterranean depths. In some regions, stygiras are worshipped as seers or even gods, although they lack the ability to grant spells to clerics and are often not aware of their worshippers at all. In other areas, they have strange ties to the ancient empires of the cyclopes, often dwelling in the oversized ruins those creatures left behind long ago. To many stygiras, gemstones harvested from ancient cyclopean mosaics have even greater magical properties than other crystals. Although technically blind, stygiras do have vestigial eyes hidden beneath the stony, scarred flesh of their faces. Capable of sensing bright lights even through their scars, stygiras are sickened and distracted by these flashing glimpses, so they keep to their caves during the day and wander into the world above only after nightfall. Far from benevolent, they seek out unwary travelers or explorers to capture and reduce them down to the base chemicals and supernatural humors the stygiras require to infuse gemstones with the capacity to give them sight and magical power.Recall Knowledge - Fey (Nature): DC 23Stygira" - }, - { - "name": "Succubus (Lust Demon)", - "family": "Demon", - "level": 7, - "alignment": "Chaotic Evil", - "creature_type": "Fiend", - "size": "Medium", - "traits": ["Demon", "Fiend"], - "rarity": "Common", - "id": "98", - "lore": "Succubus (Lust Demon)Succubi are manifestations of the sin of destructive lust, and they are the most attractive of all demons—as befits their role in seducing mortals to fall to sin. The concept of gender is fluid to a succubus, as they can adopt countless humanoid forms of any gender to aid in their goals. Most succubi have a feminine true form (incubi, which usually have a masculine true form, are a different kind of demon), but regardless of gender, a lust demon is supernaturally beautiful or handsome, but with curving horns, bat wings, sharp claws, and a sinuous tail. When disguised as a mortal humanoid on the Material Plane, a succubus whispers into the ears of mortals, urging them to pursue their darkest and most destructive desires and pushing them into depravity, using magic only if persuasion fails. While mortals often fixate on succubi’s application of sexual lust, these demons are can easily exploit lust for power, knowledge, fame, or any other desire as easily as more carnal appetites. Their ability to infiltrate societies makes them excellent spies, assassins, and political saboteurs as well. Ultimately, the succubus enjoys all means of upending mortal culture.Recall Knowledge - Fiend (Religion): DC 23Succubus" - }, - { - "name": "Suli", - "family": "Geniekin", - "level": 1, - "alignment": "Neutral", - "creature_type": "Humanoid", - "size": "Medium", - "traits": ["Human", "Humanoid", "Suli"], - "rarity": "Common", - "id": "761", - "lore": "SuliBecause their genie forebears are native to the Material Plane, sulis (scions of mortals and jann) are by and large the most common geniekin on the Material Plane. They are often artisans and peace brokers, compelled to try and bring harmony and balance in a world wrought with discord. Sulis have a natural charm that often eludes other geniekin, but tend to layer on a level of boastful pride or even arrogance as a personal quirk or humorous facade. Few non-sulis realize that bragging is not simply the symptom of a puffed-up ego for sulis, but instead is a cultural institution easily comparable to human poetry. Sulis' boasts not only glorify themselves, but also secure their companions' and families' accomplishments in history, with the ultimate goal of spinning stories that will be retold for generations. This is especially true for sulis who have lived with other geniekin and have been seen as lesser for not having a strong connection to an Elemental Plane. Suli dune dancers are but one way these geniekin seek to integrate with other humanoid societies. They work to hone their skills at boasting to an extent that their claims help to bolster those they travel with. Suli from regions other than deserts adjust their names to match their terrains, but regardless of whether they prefer forests, hills, or arctic plains, their boasts remain as compelling.Recall Knowledge - Humanoid (Society): DC 15Suli Dune Dancer" - }, - { - "name": "Sunflower Leshy", - "family": "Leshy", - "level": 1, - "alignment": "Neutral", - "creature_type": "Plant", - "size": "Small", - "traits": ["Leshy", "Plant"], - "rarity": "Common", - "id": "716", - "lore": "Sunflower LeshySunflower leshys are the ambassadors and social leaders of their kind. Their petals radiate from their heads in various hues with a serrated, leafy, beard-like ruff. When particularly excited, their eyes and petals glow with collected sunlight, and when they become depressed or saddened, their usually vibrant coloration grows correspondingly muted. These shifts in coloration are echoed in sunflower leshy art, which can lead to unexpected color palettes for artworks. For example, a human artist might illustrate Hell as a place of glowing lava and flickering flames, drawing upon many vibrant colors, but to a sunflower leshy, the only proper way to depict a place like Hell is in morose grays, blacks, and whites. The more adventurous sunflower leshys leave their communities to grow bonds with nearby settlements of humanoids. When interacting with humanoids, sunflower leshys are some of the most likely to act friendly and give strangers a chance to prove their good intentions, though they remain cautious. They're often accompanied by other, more powerful leshys.Recall Knowledge - Plant (Nature): DC 15Sunflower Leshy" - }, - { - "name": "Svartalfar", - "family": "—", - "level": 8, - "alignment": "Lawful Evil", - "creature_type": "Fey", - "size": "Medium", - "traits": ["Fey"], - "rarity": "Uncommon", - "id": "1003", - "lore": "SvartalfarLong ago in the mists of history, the fey ancestors of the svartalfars were banished from the First World for crimes too heinous to name. These beings made a new home on the Shadow Plane, which warped their minds and essence and turned them into cold, ruthless killers. Their clans are places of safety but not kindness for svartalfars; they feel no amity toward others, and their actions almost exclusively focus on practicalities. Svartalfars resemble expressionless elves with pale eyes and gray skin. Many have smooth, bald heads, while others keep their hair short and practical. Svartalfars seem untouched by emotions, especially compassion or mercy. When given a contract, a svartalfar clan seeks its target with grim diligence. Money means next to nothing to them, and attempts to appeal for pity go unheard. A svartalfar clan knows that if they don't end the target's life, another clan will do so, which is a blow to the reputation and standing of the clan that failed. Svartalfar communities on the Shadow Plane are usually very small, featuring slender towers and extensive underground chambers. Built on or near thin spots between the Shadow Plane and the Material Plane, these communities allow svartalfars easy access to Golarion, where many of their targets reside. Recall Knowledge - Fey (Nature): DC 26Svartalfar Killer" - }, - { - "name": "Sylph", - "family": "Geniekin", - "level": 1, - "alignment": "Chaotic Good", - "creature_type": "Humanoid", - "size": "Medium", - "traits": ["Human", "Humanoid", "Sylph"], - "rarity": "Common", - "id": "762", - "lore": "SylphBorn with elemental gales coursing through their breath, sylphs are wispy planar scions whose bodies seem caught in a perpetual, gentle breeze. Born of unions between mortals and djinn, sylphs are quick-witted and creative, but they are prone to flights of fancy and tend to be easily distracted. Sylphs are notorious for their practice of “listening to the wind,” which most others dismiss as a fancy name for eavesdropping. Yet this custom means much more to sylphs, who spend hours listening to the stories brought to them on the proverbial breeze. While some less scrupulous sylphs may use the information they learn to blackmail or abuse others, most of them see listening to the wind as their way of staying connected to the world around them while still keeping it comfortably at arm's length. Certainly the typical sylph sneak doesn't seek to use what they learn for ill, but instead tries to warn others of dangers yet unrealized or to prepare themself for a dangerous task.Recall Knowledge - Humanoid (Society): DC 15Sylph Sneak" - }, - { - "name": "Taiga Giant", - "family": "Giant", - "level": 12, - "alignment": "Chaotic Neutral", - "creature_type": "Giant, Humanoid", - "size": "Huge", - "traits": ["Giant", "Humanoid"], - "rarity": "Common", - "id": "680", - "lore": "Taiga GiantTaiga giants prefer a nomadic lifestyle, both to keep from depleting any one area's resources while satiating their massive appetites and to satisfy a constant wanderlust. They are deeply spiritual and frequently commune with their ancestors' spirits for guidance and knowledge. Taiga giants are happiest when they are left alone to live out their traditional lives, and their impressive size and strength are enough to persuade all but the most dangerous foes to do so. Taiga giants subsist on migratory herds of aurochs, mammoths, and elk. They occasionally raid humanoid villages, but such cases are opportunistic rather than malicious, with a focus on stealing away livestock for food rather than people. Nevertheless, the arrival of a group of taiga giants is a potentially devastating event to any town or village, so many communities attempt to placate the giants by creating a yearly offering at those times when they know the giants are scheduled to come close. Most taiga giants venerate their ancestors and seek to honor their works in everything they do. This deep connection makes them ferociously proud of those legacies, and little can compel taiga giants to go to war more swiftly than insulting their ancestors. Merely mentioning the false rumors that ancient taiga giant spellcasters were responsible for the creation of the first rune giants is a surefire way to earn a taiga giant's unending wrath. A taiga giant stands 20 feet tall and weighs 10,000 pounds.Recall Knowledge - Humanoid (Society): DC 30Taiga Giant" - }, - { - "name": "Taiga Linnorm", - "family": "Linnorm", - "level": 19, - "alignment": "Chaotic Evil", - "creature_type": "Dragon", - "size": "Gargantuan", - "traits": ["Dragon"], - "rarity": "Uncommon", - "id": "723", - "lore": "Taiga LinnormTaiga linnorms are covered in hundreds of quill-like black spines as sharp as spears. Wise hunters native to linnorm-infested lands know to watch for spines stuck in the bark of conifers—a sure sign that a taiga linnorm has recently passed through. Sometimes this means of tracking isn't enough to avoid an encounter, however; taiga linnorms, like their tarn and tor brethren, are skilled stalkers. They prefer to lurk in half-frozen bogs or swampy marshlands with their heads poking just above the water's surface, ever watchful for unwary prey.Recall Knowledge - Dragon (Arcana): DC 41Taiga Linnorm" - }, - { - "name": "Tallow Ooze", - "family": "Ooze", - "level": 11, - "alignment": "Neutral", - "creature_type": "Ooze", - "size": "Medium", - "traits": ["Mindless", "Ooze"], - "rarity": "Common", - "id": "533", - "lore": "Tallow OozePale yellow and smelling of meat, this unnatural, globular monster is composed entirely of rendered animal fat. A tallow ooze typically results from magical mishaps during the creation of enchanted candles or soaps, or while rendering the fat of a magical beast, though occasionally spellcasters create these beings intentionally. A tallow ooze hunts other creatures to subsume them into its own body and absorb their fat. Since tallow is solid at room temperature, tallow oozes must metabolize their own bodies to produce enough heat to remain gelatinous. A tallow ooze that cannot replenish itself with absorbed fat will either consume itself or solidify, though a tallow ooze exposed to too much heat might melt entirely.Recall Knowledge - Ooze (Occultism): DC 28Tallow Ooze" - }, - { - "name": "Tarn Linnorm", - "family": "Linnorm", - "level": 20, - "alignment": "Chaotic Evil", - "creature_type": "Dragon", - "size": "Gargantuan", - "traits": ["Acid", "Amphibious", "Dragon"], - "rarity": "Uncommon", - "id": "286", - "lore": "Tarn LinnormAlthough more powerful linnorms exist, the multi-headed tarn linnorm can wreak an awe-inspiring amount of devastation.Recall Knowledge - Dragon (Arcana): DC 42Tarn Linnorm" - }, - { - "name": "Tarrasque, The Armageddon Engine", - "family": "Spawn of Rovagug", - "level": 25, - "alignment": "Chaotic Evil", - "creature_type": "Beast", - "size": "Gargantuan", - "traits": ["Beast"], - "rarity": "Unique", - "id": "490", - "lore": "Tarrasque, The Armageddon EngineThe most powerful spawn is Tarrasque, whose legend spread across countless worlds beyond Golarion. Its destruction of the nation of Ninshabur and its march across Avistan in –632 AR culminated in the destruction of the flying Shory city of Kho before this spawn was sealed away in a remote cavern.Recall Knowledge - Beast (Arcana, Nature): DC 60Tarrasque" - }, - { - "name": "Tatzlwyrm", - "family": "—", - "level": 2, - "alignment": "Neutral", - "creature_type": "Dragon", - "size": "Medium", - "traits": ["Dragon"], - "rarity": "Common", - "id": "822", - "lore": "TatzlwyrmTatzlwyrms resemble human-sized snakes with two arms and a dragon's head. Distant relatives of true dragons, tatzlwyrms possess only a meager level of intelligence. They can speak Draconic (with a thick, hissing accent), but their ability to reason is limited and they can't use magic. They do possess a level of cunning, however, and some have been known to build rudimentary traps and even lairs. They are not treasure-hoarders, though, so don't expect to find a tatzlwyrm sitting atop a bed of coins. Some tatzlwyrms have managed to forge working relationships with dragons, though it's a rare occurrence. From time to time, dragons have used them as messengers (because they can speak their language, however crudely), scouts (due to their smaller size), guides (when they're familiar with a particular mountain), and even muscle (harassing foes not worthy of a dragon's direct attention). Tatzlwyrms don't work with kobolds, though—tatzlwyrms eat kobolds. Tatzlwyrms hibernate in cold weather, and when they feel winter approaching they seek out underground lairs, mountain crevices, or even hay lofts. On one notable occasion, townsfolk reported being briefly overrun by tatzlwyrms after a conflict between spellcasters in the nearby hills caused a sudden blizzard. Local scholars still debate whether the cause of the influx was the sudden change in weather or if the creatures were drawn to one of the other magic users staying in town who were part of the same pilgrimage as those doing battle. When confronted, tatzlwyrms are more likely to attack than retreat. Indeed, they sometimes lie in wait on purpose, taking advantage of their scales' natural camouflage and awaiting the chance to unleash their signature move: belching poisonous vapor into an opponent's face. Since this breath attack doesn't have much range, the wyrms usually need to grab their foes first and bring them close to their mouth.Recall Knowledge - Dragon (Arcana): DC 16Tatzlwyrm" - }, - { - "name": "Tendriculos", - "family": "—", - "level": 7, - "alignment": "Neutral", - "creature_type": "Fungus, Plant", - "size": "Huge", - "traits": ["Fungus", "Plant"], - "rarity": "Common", - "id": "823", - "lore": "TendriculosThese strange amalgams of plant and fungus with animal tendencies form where the natural world is corrupted by foul magic or frayed planar boundaries. Tendriculoses are instinctive ambush predators who seek out lightly traveled forest paths and lie in wait in the undergrowth. A tendriculos swallows its prey as quickly as possible and lets its paralytic digestive juices finish the meal, while swiftly restoring itself with the nourishment provided by the trapped creature. When collected, neutralized, and refined, the digestive fluids of a tendriculos form a lacquer that retains some of the tendriculos's acid resistance. A tendriculos comes into being with a rudimentary understanding of the Sylvan language, but in some cases it might manifest knowing a different tongue, such as Aklo, Draconic, or even Necril. Regardless, tendriculoses have little patience for chattering from potential meals, though some determined fey and primal spellcasters have been known to form alliances or even closer bonds with tendriculoses. Befriending a tendriculos requires great patience and plentiful food—and these the gifts of food must be alive when handed over. When it has finished feeding and is out of combat, a tendriculos slips into a quiescent state for a full day, one of the few times it is safe to approach. Upon rousing, it seeks the deep forest to regurgitate the less digestible portions of its meal. These remains may contain valuables that survived digestion and indicate that a tendriculos's hunting grounds lie nearby. Tendriculoses dwell in deep woods and jungles. Those too near populated areas soon draw unwanted attention with their ravenous appetites. Well-fed tendriculoses develop fruiting bodies that cast forth millions of spores. Spores that happen to alight on carrion grow into new tendriculoses.Recall Knowledge - Fungus (Nature): DC 23Recall Knowledge - Plant (Nature): DC 23Tendriculos" - }, - { - "name": "Tengu", - "family": "—", - "level": 2, - "alignment": "Chaotic Neutral", - "creature_type": "Humanoid", - "size": "Medium", - "traits": ["Humanoid", "Tengu"], - "rarity": "Common", - "id": "392", - "lore": "TenguCrow-like humanoids, tengus are a canny and clever people who can be found across all of Golarion. Tengus are used to being minorities and facing suspicion wherever they travel, so by necessity many possess a knack for languages as well as for blades. They live on the fringes of society and tend to flock toward less-than-legal occupations, earning them their reputation for being streetwise and unscrupulous—a label that, in turn, perpetuates the tengus’ oppressive cycle of discrimination and illegitimate work. Although humanoid, tengus have very distinct, birdlike features, and many would say that they resemble crows more than they do humans. They have strong, thick beaks, as well as sharp talons at the ends of their arms and legs. Most of a tengu’s body is covered in small feathers that range in color from dark brown and midnight blue to glossy black, with lighter colors being rare but not unheard of. Like many avian creatures, tengus have hollow bones, making them much lighter than other humanoids of their size, although few tengus possess the wings necessary to fly naturally. A tengu’s speech might be punctuated by quick clucks or throaty cawing, and many tengus practice conversation diligently to rid themselves of these involuntary ticks. Ruf ing of the feathers and compulsive, jerky movements of the neck are other trademark habits. Tengus reproduce by laying eggs: the average tengu egg is about 11 inches in diameter and 16 inches tall and takes 4 months to hatch. Tengus are a people in diaspora and are almost always found within larger kingdoms and communities of other races. Perhaps because they are more visually distinctive than most other humanoid races, tengus tend to be distrusted and persecuted more often than, for example, elves or dwarves. As a result, tengus tend to gather in close-knit social groups composed of other outcasts and people of uncommon ancestry. Few true tengu communities exist, and those that do are often exiled to ghettos and other forgotten city quarters. From an early age, tengus learn that the world is not a friendly place and that they must look out for themselves.Recall Knowledge - Humanoid (Society): DC 16Tengu Sneak" - }, - { - "name": "Tenome", - "family": "—", - "level": 4, - "alignment": "Neutral Evil", - "creature_type": "Humanoid", - "size": "Medium", - "traits": ["Humanoid"], - "rarity": "Common", - "id": "995", - "lore": "TenomeA tenome resembles an eyeless humanoid with rumpled, pale skin and a single eye embedded in each palm of its cadaverous hands. When they opens their disturbingly wide mouth, this sly, frightful predator's fangs hum and pulse with an eerie drone. Tenomes prefer to stalk urban environments; they often wear hooded cloaks or flowing robes to obscure their monstrous features, posing as beggars or corpses to blend in with society. When they attack, tenomes approach their victim with their palms outstretched, attempting to trap prey with their terrifying gaze. Once they seize their prey, tenomes vibrate their strange teeth rapidly as they feasts, emulsifying the bones into a digestible ooze that they slurps from a wound. Tenomes can be put at a disadvantage while hunting, as their vision is obscured when they have prey grabbed. Because of this, tenomes either wait for lone victims or hunts in packs. Members of these groups work together to secure meals for the entire pack and protect each other from being ambushed while feeding. There are rumors that if tenomes pluck the eyes from their victim and places one in each of the corpse's palms, the slain creature will rise as a new tenome the next nightfall. Even tenomes aren't sure of the truth of this rumor, as none remember their own origins, but they might mutilate the corpses of their victims this way in the hopes of creating a pack mate or to instill terror in those who discover the body.Recall Knowledge - Humanoid (Society): DC 19Tenome" - }, - { - "name": "Teraphant", - "family": "—", - "level": 9, - "alignment": "Neutral", - "creature_type": "Beast", - "size": "Huge", - "traits": ["Beast"], - "rarity": "Uncommon", - "id": "996", - "lore": "TeraphantThough teraphants may resemble an elephant from afar, teraphants lack the long incisors that mark other pachyderms. Instead, tusk-like horns grow from their forehead. Native to Vudra, teraphants are occasionally found in Jalmeray and Nex, brought as rare gifts for nobles. These placid herbivores' resonant psychic powers warn them against creatures approaching with ill intent. Faced with strong, sustained emotions, teraphants may find themselves responding in kind, which sometimes drive them into a fearsome rage against aggressive foes.Recall Knowledge - Beast (Arcana, Nature): DC 28Teraphant" - }, - { - "name": "Terotricus", - "family": "—", - "level": 19, - "alignment": "Chaotic Evil", - "creature_type": "Fungus", - "size": "Gargantuan", - "traits": ["Fungus"], - "rarity": "Rare", - "id": "393", - "lore": "TerotricusThe legendary terotricus is a massive slime-mold that hails from the Abyss. Its collective consciousness encapsulates entire regions, spreading as far as its ever-growing cloud of spores will take it. Once it has seeped onto the Material Plane from the Abyssal realm, a terotricus’s agenda is to feed on all living creatures, infecting them with its spores, and its presence can spell doom for any in its way. Terotricuses move by rapidly expanding and contracting their slimy “bodies,” which are capable of burrowing through soil, gliding across water, and scrabbling up steep slopes. These behemoths of rot don’t need to travel to see their plans come to fruition, though; their spores easily latch onto demons and other denizens of the Abyss, who in turn bring this blight to the Material Plane when the fiends are summoned. When a terotricus infects a creature with its spores, web-like fungal growths start appearing on the victim’s skin until they cover the entire body, at which point the victim’s mind is also subdued and bent to the terotricus’s will. The terotricus’s favored victims include animals, elves, and fey, though it is happy to infect any creature it can catch. Cults of Treerazer occasionally attempt to make contact with a terotricus, but such acts almost always simply result in a new sect of spore-blighted slaves.Recall Knowledge - Fungus (Nature): DC 44Terotricus" - }, - { - "name": "Thanadaemon (Death Daemon)", - "family": "Daemon", - "level": 13, - "alignment": "Neutral Evil", - "creature_type": "Fiend", - "size": "Medium", - "traits": ["Daemon", "Fiend"], - "rarity": "Common", - "id": "595", - "lore": "Thanadaemon (Death Daemon)Also known as the deacons of death, thanadaemons represent death via old age. They are among the most patient daemons, and prefer to bide their time to enact far-reaching, decades-long plans rather than fight (though they are still deadly foes). Like the Horseman of Death, they ply the waters of the River Styx in search of wayward souls. Rarely are thanadaemons seen without a trademark oar (which they wield as a bo staff), a tool they use to navigate the river's muck-ridden channels and turbulent rapids.Recall Knowledge - Fiend (Religion): DC 31Thanadaemon" - }, - { - "name": "Thanatotic Titan", - "family": "Titan", - "level": 22, - "alignment": "Chaotic Evil", - "creature_type": "Humanoid", - "size": "Gargantuan", - "traits": ["Humanoid", "Titan"], - "rarity": "Rare", - "id": "980", - "lore": "Thanatotic TitanThanatotic titans served as assassins in the war against the deities. They learned to sever their targets' divine connections, murdering mortal priests and divine heralds alike. Thanatotic titans were locked away in the Abyss, but some sneak away from the Abyss to continue their sprees of murder and mayhem.Recall Knowledge - Humanoid (Society): DC 49Thanatotic Titan" - }, - { - "name": "The Stabbing Beast", - "family": "—", - "level": 15, - "alignment": "Neutral Evil", - "creature_type": "Fiend", - "size": "Huge", - "traits": ["Fiend", "Herald"], - "rarity": "Unique", - "id": "1007", - "lore": "The Stabbing BeastThe Stabbing Beast, the divine representative of Norgorber, resembles an immense scorpion with a soft and strangely captivating voice. They appear on Golarion to bury secrets, support the faithful, or aid audacious thefts.Recall Knowledge - Fiend (Religion): DC 44The Stabbing Beast" - }, - { - "name": "Theletos", - "family": "Aeon", - "level": 7, - "alignment": "Lawful Neutral", - "creature_type": "Monitor", - "size": "Medium", - "traits": ["Aeon", "Monitor"], - "rarity": "Common", - "id": "536", - "lore": "TheletosTheletoses maintain the balance between fate and free will. A theletos is a roughly spherical mass of crystals from which emerge four limbs, each split at the elbow and ending in three-fingered hands. A pair of crystalline tentacles also emerges from its body. Those who have been damaged by a theletos's tentacles describe a disorienting dilemma as they simultaneously feel forced to make a single choice while also being overwhelmed by the endless options available to choose from. Theletoses are more likely than most aeons to interfere in non-aeon societies, particularly in regions with draconian laws. Their involvement is twofold; a theletos concerns itself with both the freedom of individuals and the laws that restrict these individuals, even (or especially) when the two are in opposition.Recall Knowledge - Monitor (Religion): DC 23Theletos" - }, - { - "name": "Thrasfyr", - "family": "—", - "level": 17, - "alignment": "Chaotic Evil", - "creature_type": "Beast", - "size": "Huge", - "traits": ["Beast", "Fire", "Tane"], - "rarity": "Rare", - "id": "824", - "lore": "ThrasfyrAs bizarre in appearance as they are ferocious, thrasfyrs resemble six-limbed bears with bull-like horns, draconic scales, and a fire-breathing serpent for a tail. Every thrasfyr is wrapped in animated chains psychically linked to the creature's mind.Recall Knowledge - Beast (Arcana, Nature): DC 41Thrasfyr" - }, - { - "name": "Thulgant", - "family": "Qlippoth", - "level": 18, - "alignment": "Chaotic Evil", - "creature_type": "Fiend", - "size": "Large", - "traits": ["Fiend", "Qlippoth"], - "rarity": "Uncommon", - "id": "777", - "lore": "ThulgantAlthough they spend most of their time hunting and battling demons for control of the Abyss, thulgants amuse themselves with a variety of diversions, such as maintaining galleries of petrified mortals or building massive, hive-like lairs filled with enslaved minions. Each of these qlippoth is a horrific tangle of limbs, with spiderlike legs, writhing tentacles emerging from the top of its head, and three scorpion-like stingers.Recall Knowledge - Fiend (Religion): DC 40Thulgant" - }, - { - "name": "Thunderbird", - "family": "—", - "level": 11, - "alignment": "Neutral", - "creature_type": "Beast", - "size": "Gargantuan", - "traits": ["Air", "Beast", "Electricity"], - "rarity": "Uncommon", - "id": "825", - "lore": "ThunderbirdThunderbirds bring storms on their wings. In times of drought, they are welcomed. Other times, they are offered gifts in hopes they might leave before flooding begins. When angered, they call down hurricanes and lay waste to entire villages, so many settlements conduct extensive rites to appease and honor local thunderbirds. Thunderbird parents carry their newly hatched offspring to hidden mountaintop nests, where the young are struck by their first bolts of lightning and learn the mysteries of the storm.Recall Knowledge - Beast (Arcana, Nature): DC 30Thunderbird" - }, - { - "name": "Tick Swarm", - "family": "Tick", - "level": 9, - "alignment": "Neutral", - "creature_type": "Animal", - "size": "Large", - "traits": ["Animal", "Swarm"], - "rarity": "Common", - "id": "827", - "lore": "Tick SwarmThis swarm of thousands of fist-sized ticks forms a moving carpet of bloated insects—a nauseating and intimidating sight.Recall Knowledge - Animal (Nature): DC 26Tick Swarm" - }, - { - "name": "Tidal Master", - "family": "Elemental, Water", - "level": 9, - "alignment": "Neutral", - "creature_type": "Elemental", - "size": "Large", - "traits": ["Aquatic", "Elemental", "Water"], - "rarity": "Common", - "id": "199", - "lore": "Tidal MasterTidal masters use their power over waves and water to drown their enemies.Recall Knowledge - Elemental (Arcana, Nature): DC 26Tidal Master" - }, - { - "name": "Tiefling", - "family": "Planar Scion", - "level": 3, - "alignment": "Chaotic Evil", - "creature_type": "Humanoid", - "size": "Medium", - "traits": ["Human", "Humanoid", "Tiefling"], - "rarity": "Common", - "id": "331", - "lore": "TieflingTieflings are planar scions with fiendish blood. One of the most common types is pitborn, who bear a demonic corruption infesting their mortal bloodline. Some strive to live above their forebear’s fiendish reputation, but many, such as this tiefling adept, simply accept their label and delve fully into evil.Recall Knowledge - Humanoid (Society): DC 18Tiefling Adept" - }, - { - "name": "Tiger", - "family": "Cat", - "level": 4, - "alignment": "Neutral", - "creature_type": "Animal", - "size": "Large", - "traits": ["Animal"], - "rarity": "Common", - "id": "69", - "lore": "TigerTigers are solitary and territorial hunters, using their striped hides to blend into the forests and jungles they call home and preferring to attack with surprise.Recall Knowledge - Animal (Nature): DC 19Tiger" - }, - { - "name": "Titan Centipede", - "family": "Centipede", - "level": 9, - "alignment": "Neutral", - "creature_type": "Animal", - "size": "Gargantuan", - "traits": ["Animal"], - "rarity": "Common", - "id": "582", - "lore": "Titan CentipedeThese colossal, solitary centipedes claim vast hunting grounds.Recall Knowledge - Animal (Nature): DC 26Titan Centipede" - }, - { - "name": "Tixitog", - "family": "—", - "level": 3, - "alignment": "Neutral Evil", - "creature_type": "Aberration", - "size": "Medium", - "traits": ["Aberration"], - "rarity": "Uncommon", - "id": "438", - "lore": "TixitogTixitogs are a species of bizarre aberrations that make their homes in the dens of giant spiders. Immune to poison and able to traverse sticky webs thanks to the thick slime that covers their bodies, tixitogs steal food cocooned in spider lairs and prey on spiders themselves, but they are careful never to kill so many that their food supply runs out. Their favorite meal, however, is the odd adventurer or spelunker who stumbles into their nest. These strange creatures have oblong bodies coated in a viscous and transparent slime, three large black eyes, and eight thick, multi-jointed limbs, four of which are inverted and point upward, allowing the monster to easily crawl on either the ceiling or floor of narrow caverns and squeeze through narrow spaces. Their jaws appear small and tubular when closed but peel apart and stretch to terrifying proportions when opened, as their dozens of pointed teeth part to reveal a freakishly long tongue. A tixitog usually hides from the spiders in the lair it has claimed, not out of fear but to keep the spiders from abandoning the lair and moving elsewhere. When a tixitog emerges from the shadows, most spiders flee from it rather than attack, and the tixitog uses this behavior to direct entire swarms of spiders where it pleases. This is typically bad news for bands of adventurers who find themselves within a tixitog’s lair; in the mass hysteria caused by a skittering swarm of spiders headed straight toward them, spelunkers typically fail to notice the more dangerous threat that follows closely behind.Recall Knowledge - Aberration (Occultism): DC 20Tixitog" - }, - { - "name": "Tor Linnorm", - "family": "Linnorm", - "level": 21, - "alignment": "Chaotic Evil", - "creature_type": "Dragon", - "size": "Gargantuan", - "traits": ["Dragon", "Fire"], - "rarity": "Uncommon", - "id": "287", - "lore": "Tor LinnormTor linnorms dwell in the tallest volcanic mountains, either within natural formed caverns or within molten craters. A tor linnorm’s temper can be as hot and destructive as the magma the creature resembles.Recall Knowledge - Dragon (Arcana): DC 44Tor Linnorm" - }, - { - "name": "Totenmaske", - "family": "—", - "level": 7, - "alignment": "Neutral Evil", - "creature_type": "Undead", - "size": "Medium", - "traits": ["Undead"], - "rarity": "Common", - "id": "829", - "lore": "TotenmaskeSpawned by the same unnatural and self-destructive obsessions that drove them when they were alive, totenmaskes are the undead remnants of the most self-indulgent and sinful among us. Though unable to sate their perverse desires, these foul undead can drain the very flesh from their victims so as to wrap themselves in a perverse mockery of life that allows them to pursue their base wants. Totenmaskes' specific longings vary—one might be obsessed with food or drink, while another might be vain and desirous of an attractive form to marvel at in a mirror, while yet another could simply long for the scent of blood. Whatever the sensation the totenmaske seeks, it is always a vice taken to extreme, for this sin is what helped condemn it to unlife in the first place. A totenmaske obsessed with food, for example, might find itself assaulting bakeries or breweries, while a vain totenmaske obsessed with glamor could quickly grow bored of each new look and switch its victims out daily, or even hourly.Recall Knowledge - Undead (Religion): DC 23Totenmaske" - }, - { - "name": "Treerazer", - "family": "—", - "level": 25, - "alignment": "Chaotic Evil", - "creature_type": "Fiend", - "size": "Huge", - "traits": ["Amphibious", "Demon", "Fiend"], - "rarity": "Unique", - "id": "394", - "lore": "TreerazerTreerazer, the self-styled Lord of the Blasted Tarn, is a powerful demon on the cusp of ascending to the true power of one of the rulers of the Abyss itself—a demon lord. For now, even as a nascent demon lord, Treerazer is a dangerous foe. Treerazer rarely leaves his swampy realm of Tanglebriar—a large thicket of tainted foliage and rotting detritus just south of Kyonin’s Fierani Forest—but can be encountered anywhere within that toxic mire, often accompanied by a small legion of demons, corrupted fey, and other deadly allies. Certain occult rituals have the power to call him forth from Tanglebriar, granting him the opportunity to directly work his evils beyond the realm to which he has been exiled. Some believe that no eldritch force contains Treerazer and that, were he willing, he could travel Golarion with impunity, spreading the twisted blessings of his touch and the corruption of his presence, yet the Lord of the Blasted Tarn is as cunning and canny as he is deadly, and prefers to work his evils on the world from the safety of his nightmare realm.Recall Knowledge - Fiend (Religion): DC 60Treerazer" - }, - { - "name": "Triceratops", - "family": "Dinosaur", - "level": 8, - "alignment": "Neutral", - "creature_type": "Animal", - "size": "Huge", - "traits": ["Animal", "Dinosaur"], - "rarity": "Common", - "id": "121", - "lore": "TriceratopsTriceratopses are muscular quadrupeds with powerful but short legs, thick necks, and heads crowned by a wide, bony frill. Though they bear a large horn on their snout and one on each brow, these dinosaurs are herbivores and use these bony protrusions only to defend themselves from attackers or in dramatic clashes against other triceratopses for grazing territory or mates. Short-tempered and obstinate, triceratopses are unlikely to back down from a fight unless they are hopelessly outmatched, and the creatures are known to fight to the death for no apparent reason beyond stubbornness. Triceratopses often serve as mounts for lizardfolk, orcs, and giants, who ride comfortably behind the dinosaurs’ protective bone frills. A triceratops is 30 feet long and weighs as much as 10 tons. Triceratopses are surely the most well-known of the dinosaurs known as ceratopids, but many others exist. For example, the smaller styracosauruses have only one horn but several horn-like protrusions on their frills.Recall Knowledge - Animal (Nature): DC 24Triceratops" - }, - { - "name": "Triton", - "family": "—", - "level": 2, - "alignment": "Neutral Good", - "creature_type": "Humanoid", - "size": "Medium", - "traits": ["Amphibious", "Humanoid"], - "rarity": "Common", - "id": "830", - "lore": "TritonWhile sometimes understandably mistaken for merfolk—both species live underwater and have a blend of features from both humans and fish—tritons have two legs instead of a tail. This gives tritons the ability to operate on land, though they are neither as comfortable nor as skilled above water as below. The arms and legs of a triton feature fins that assist in swimming, and their entire body is covered in fine scales that range in color from silver to cerulean blue to seaweed green. Their amphibious nature shows in the webbing between the digits of their feet and hands, as well as the fact that they have both gills and a human-shaped nose and mouth. Triton hair grows in wide strands like seagrass, commonly green in shade but in some cases blue or white. Their eyes range in color from sea blue to golden. Many tritons see themselves as defenders of the deep, dedicating their lives to protecting the inhabitants of the seas from evil creatures and intruders—whether they come from underwater or the surface world. Primary among triton foes are sea devils and alghollthu, both of whom have amphibious forces that tritons have had to fight underwater and on land. In their quest to fight underwater evil, tritons sometimes ally with dolphins and sea turtles (both of which make excellent mounts), water elemental, and sometimes even sharks and sea serpents. Tritons can summon such allies using a conch shell as a trumpet. When it comes to other intelligent undersea species, however, tritons take pride in their self-sufficiency, rarely trading with other underwater peoples such as merfolk, and even more rarely forming established alliances. Tritons live in natural-grown villages on the sea floor, forging dwellings out of colorful coral reefs, in rift valleys heated by volcanic activity, and even in underwater canyons— though they avoid settling in extreme depths due to the risk of encountering krakens or worse. They like to decorate their homes with aquatic plants, bioluminescent fish, and attractive trinkets recovered from shipwrecks.Recall Knowledge - Humanoid (Society): DC 16Triton" - }, - { - "name": "Troll King", - "family": "Troll", - "level": 10, - "alignment": "Chaotic Evil", - "creature_type": "Giant", - "size": "Large", - "traits": ["Giant", "Troll"], - "rarity": "Common", - "id": "396", - "lore": "Troll KingSome trolls have learned the skills necessary to survive well beyond the typical life expectancy for their kind and rally others to follow their lead. These champions develop a number of talents that make them worthy leaders and potent hunters—namely their abilities to willingly boost the rate of their regeneration and to shake off the acid and fire that would hinder it, not to mention a bestial roar that can send would-be predators scurrying off. Troll kings possess a cunning far beyond their younger kin— they know to keep their allies close, and their enemies even closer. If a troll king so much as suspects that one of its followers is plotting to usurp it, retribution is swift and fatal.Troll King" - }, - { - "name": "Trollhound", - "family": "—", - "level": 3, - "alignment": "Neutral", - "creature_type": "Beast", - "size": "Medium", - "traits": ["Beast", "Troll"], - "rarity": "Common", - "id": "835", - "lore": "TrollhoundTrollhounds are squat, slavering beasts akin to trolls in canine form. Requiring vast quantities of meat to fuel their regenerative metabolisms, packs of wild trollhounds prowl the foothills of regions where trolls dwell, their voracious hunger driving them to slaughter and consume any prey they encounter. In some regions, trolls breed trollhounds as pets, utilizing the trollhounds' keen sense of smell to aid in the hunt. Covered in fetid, weeping sores, trollhounds are carriers of a debilitating contagion known as bloodfire fever. Creatures that contract the disease through the bite of a trollhound experience deep internal pain, as if their blood were on fire. Additional symptoms include loss of muscle coordination, pus-filled blisters, and overall lethargy and fatigue. Other than suffering from skin irritation, both trolls and trollhounds are immune to the major effects of the disease. Trollhounds are fearless on the hunt and in combat, relying on their ability to regenerate to carry them through. Not even the threat of fire is enough to repel them, as the beasts don't recognize the danger it represents. Nevertheless, fire is one of the most effective tools in combating trollhounds; canny hunters know to burn every last remnant of a supposedly slain trollhound, for their regenerative powers are potent indeed. While trolls themselves have had great success in domesticating, training, and even befriending trollhounds, the same cannot be said for other would-be masters. Whether impeded by constant exposure to trollhounds' diseased slobber, their ravenous hunger that never seems to be fully sated, or simply their foul personality and quick-to-bite temperament, most attempts to use trollhounds in place of more reliable guardians end in pain, misery, and a pack of feral trollhounds escaping into the hinterlands. Left to their own devices, a pack of escaped trollhounds can breed relatively quickly, and it can take less than a year for a small pack to multiply into a significant threat to the countryside. Best to leave the trollhounds to the trolls, as they say!Recall Knowledge - Beast (Arcana, Nature): DC 18Trollhound" - }, - { - "name": "Troll", - "family": "Troll", - "level": 5, - "alignment": "Chaotic Evil", - "creature_type": "Giant", - "size": "Large", - "traits": ["Giant", "Troll"], - "rarity": "Common", - "id": "395", - "lore": "TrollCommon trolls are dim-witted, gangly giants who stalk the fringes of civilization. They rely on their incredible strength to overpower foes with their vicious claws and toothy maws. A troll’s endless hunger drives it to consume all variety of living creatures, and it is their ravenous eating habits that fuel trolls’ legendary regenerative abilities. Trolls stand anywhere from 12 to 16 feet tall, though they prefer to hunch for comfort and to lull foes into a false sense of security.Troll" - }, - { - "name": "Trumpet Archon", - "family": "Archon", - "level": 14, - "alignment": "Lawful Good", - "creature_type": "Celestial", - "size": "Medium", - "traits": ["Archon", "Celestial"], - "rarity": "Common", - "id": "552", - "lore": "Trumpet ArchonTrumpet archons are messengers, emissaries, and storytellers—embodiments of the virtue of kindness. They use stories and allegories to prevent bloodshed, and among all archons they are the most likely to work together with angels, perhaps leading to the similarities in their forms. When diplomacy is impossible, trumpet archons rally the righteous to battle—one reassuring glance from a trumpet archon is often all it takes to instill a shaken ally with resounding courage once again.Recall Knowledge - Celestial (Religion): DC 32Trumpet Archon" - }, - { - "name": "Twigjack", - "family": "—", - "level": 3, - "alignment": "Chaotic Evil", - "creature_type": "Fey, Plant", - "size": "Tiny", - "traits": ["Fey", "Plant"], - "rarity": "Common", - "id": "838", - "lore": "TwigjackMaladjusted forest denizens, twigjacks form from the cruel and prankish combination of fey and the very woods in which they reside. A twigjack's body is made up of prickly brambles woven with vines. Shaggy, mossy growth, not unlike hair, tops a twigjack's head. Its mouth is just a canyon of splintered and broken sticks bisecting its face. Leaves and sprigs of new growth randomly sprout from the creature's body. Many dense forests on Golarion have at least a handful of twigjacks living in the undergrowth. While truculent and violent, twigjacks care deeply for what they consider to be their forests. These creatures harass outsiders who delve deep into their wooded domains, forcing back even the most determined explorers, foresters, and travelers, especially when those intruders cut roads through the forest. However, they are not terribly territorial when it comes to other forest creatures. When sylvan creatures, especially fey, rally against an outside threat, twigjacks in the area eagerly arrive to fight, even if they were not invited. Less seasoned travelers who encounter twigjacks in their canopied homes often mistake them for leshys, a tendency that frustrates twigjacks, as they have a low opinion of such creatures. More broadly, twigjacks resent being considered mere animated plants at all. Rather, they embrace their fey heritage—often to a foolish end. Twigjacks go out of their way to ingratiate themselves to the fey creatures they live among. Several popular comic songs weave the tale of a twigjack attempting to woo a powerful and graceful dryad, only to be comically disgraced after many loutish attempts. Many fey seem embarrassed by these strange cousins, but some spriggans, quicklings, and redcaps harness the twigjacks' violent urges and disruptive behavior for their own purposes. While twigjacks are fey, and as such are often found in the First World, it's somewhat curious that those twigjacks who find religion only rarely turn to the Eldest of the First World. Instead, twigjacks tend to worship false deities of their own design: figures spotted in tangles of tree branches, clots of undergrowth, or other hidden nooks in the natural world. These religions are always highly localized, and while these faiths do not support clerics, they often inspire zealous crusades against non-fey.Recall Knowledge - Fey (Nature): DC 18Recall Knowledge - Plant (Nature): DC 18Twigjack" - }, - { - "name": "Two-Headed Troll", - "family": "Troll", - "level": 8, - "alignment": "Chaotic Evil", - "creature_type": "Giant", - "size": "Large", - "traits": ["Giant", "Troll"], - "rarity": "Uncommon", - "id": "833", - "lore": "Two-Headed TrollTwo-headed trolls are savage, dual-minded monsters with an unquenchable thirst for bloodshed, and dread tales of their ravenous appetites are whispered of in homesteads throughout the lands of the Inner Sea. Indeed, it is a custom for parents to invoke the two-headed troll as a warning to misbehaving children. “Finish your chores,” a parent might say to a stubborn child, “or a two-headed troll will snatch you away at night and swallow you whole!” It's unclear why such a morbid tradition gained traction with parents, but it's an undeniable fact that two-headed trolls have an appetite for “nibbles”—creatures small enough to devour with one bite. Mature two-headed trolls stand 13 feet in height, weighing roughly 1,700 pounds. Unlike common trolls, two-headed trolls share the upright gait of their ettin ancestry and do not walk hunched over.Two-Headed Troll" - }, - { - "name": "Tyrannosaurus", - "family": "Dinosaur", - "level": 10, - "alignment": "Neutral", - "creature_type": "Animal", - "size": "Gargantuan", - "traits": ["Animal", "Dinosaur"], - "rarity": "Common", - "id": "123", - "lore": "TyrannosaurusWidely regarded as the king of the dinosaurs, the tyrannosaurus is a massive predator with a wide mouth filled with viciously sharp teeth. Thundering beasts of fury and hunger, tyrannosauruses are bold and fearless carnivores that eagerly bite off great hunks of large prey and swallow smaller prey—such as most humanoids—in a single gulp. Although they can subsist on carrion, tyrannosaurs prefer live prey. Tyrannosauruses stand on two wide, powerful hind legs that allow them to run quickly, and their thick tails provide them with exceptional balance. Although a their small forelimbs are of little use other than to hold prey in place while the predators tear at their victim’s flesh with their fearsome jaws, even these forelimbs bear sharp claws several inches long. As fearsome as tyrannosauruses are alone, they sometimes hunt in packs to take down massive prey. Only the most powerful creatures can successfully train tyrannosauruses, and even then, only when they can provide the ravenous beasts with a steady diet of meat. Some tribes of giants, particularly cyclopes or more obscure denizens of primeval lands, have even trained tyrannosauruses as mounts or beasts of war. In other places, xulgaths feed these prisoners to these mighty dinosaurs as part of executions or ritual sacrifices. Some xulgath cults even revere tyrannosaurs as incarnations of their violent demonic demigods. For their part, tyrannosaurs who have grown used to having their meals provided in this manner are remarkably well-behaved toward their feeders and keepers. Tyrannosauruses are 50 feet long and weigh 7 tons or more.Recall Knowledge - Animal (Nature): DC 27Tyrannosaurus" - }, - { - "name": "Tzitzimitl", - "family": "—", - "level": 19, - "alignment": "Neutral Evil", - "creature_type": "Undead", - "size": "Gargantuan", - "traits": ["Electricity", "Undead"], - "rarity": "Uncommon", - "id": "492", - "lore": "TzitzimitlDue to their affinity for darkness and apocalyptic terror, tzitzimitls are widely feared as harbingers of death and destruction. Some sages consider them to be instruments of the gods, called down to destroy worlds whose times have come, while others believe that tzitzimitls are exiles from a far-off civilization of spacefaring giants. The truth of their nature is likely even more disturbing.Recall Knowledge - Undead (Religion): DC 41Tzitzimitl" - }, - { - "name": "Umonlee", - "family": "—", - "level": 15, - "alignment": "Neutral", - "creature_type": "Beast", - "size": "Huge", - "traits": ["Amphibious", "Beast", "Cold"], - "rarity": "Uncommon", - "id": "839", - "lore": "UmonleeThose who dwell in the coldest climates of Golarion tell of a brutal beast that swims through the ice and snow and can devastate entire villages in minutes. Ancient Erutaki who made their homes in the frozen polar expanse called the Crown of the World named this monster the umonlee. Umonlees are bestial predators who constantly hunt, rarely resting in service of a hunger that is never fully sated. Despite this animalistic drive, umonlees are semi-intelligent creatures who often select and stalk their prey. However, they are not terribly bright and often keep their hunting grounds in sparsely-trafficked areas. It is rare for an umonlee to attack a village, but one might attack a sparse group, such as a hunting or scouting party. Many caravans traversing the Path of Aganhei—the trade route between the continents of Avistan and Tian Xia that crosses the Crown of the World—have had their expeditions abruptly ended by an encounter with one of these monstrosities. Those who study monsters posit that umonlees are related to chuuls, as the creatures exhibit some similarities. Both are semi-intelligent, crustacean predators that use ambush tactics to kill and eat their prey. Even though they can talk, umonlees typically only speak Aklo, which also gives credence to this theory. This would also lend to the theory that chuuls are products of alghollthu manipulation, meaning that umonlees are also the results of these alien designs. However, the fact that these creatures aren't evil argues well against such a theory.Recall Knowledge - Beast (Arcana, Nature): DC 36Umonlee" - }, - { - "name": "Undine", - "family": "Geniekin", - "level": 1, - "alignment": "Chaotic Good", - "creature_type": "Humanoid", - "size": "Medium", - "traits": ["Amphibious", "Human", "Humanoid", "Undine"], - "rarity": "Common", - "id": "763", - "lore": "UndineUndines are infused with elemental water—the churning power of the briny deep flows through them. These planar scions are often athletic and lithe, but they are easily distracted by auditory sensations because of how much louder and clearer sound rings above the waves. Undines are perhaps the most settled of all geniekin, often forming communities along the coast or even on the water itself. In the latter case, they prefer to settle in ship-towns that sometimes number dozens of vessels in all shapes and sizes. The undines who fill these communities are similarly diverse, bringing aspects of multiple cultures together to form one whole. Ship-towns are permanent, but fluid—they grow, recede, and migrate constantly as undine families add their ships to or remove them from the flotilla. An undine town like this may remain at sea for years, its residents coming ashore only on rare occasions to collect wood for cookfires or to repair their homes. The paradoxically ever-shifting permanence of these communities reflects the undine virtues of adaptability and freedom, while also maintaining the prime importance of the community. Undine hydromancers are quite valued on these floating settlements, if only for their ability to create fresh drinking water while adrift on the sea.Recall Knowledge - Humanoid (Society): DC 15Undine Hydromancer" - }, - { - "name": "Unicorn", - "family": "—", - "level": 3, - "alignment": "Chaotic Good", - "creature_type": "Beast, Fey", - "size": "Large", - "traits": ["Beast", "Fey"], - "rarity": "Common", - "id": "397", - "lore": "UnicornSymbols of grace and purity, unicorns resemble proud and noble horses. They are typically pure white of coat, but they are best known for the single, delicate horn that extends from the center of their forehead. While unicorns often serve as protectors of unspoiled wilderness and sacred places, they are themselves highly sought after for their horns, which are said to possess potent magical properties. To many, the mere idea of hunting such a magnificent creature in the hopes of severing its horn is utterly reprehensible. Indeed, a de-horned unicorn is a sorry sight, and few such unicorns survive much longer in the wild. Unicorns are found almost exclusively in remote, unsullied areas of wilderness. Sometimes associated with good-aligned deities, other times associated with nature and the fey, unicorns are always known for their righteousness and nobility. They are wary, at best, of most humanoid creatures, due in large part for poachers’ tendency to hunt them for their horns, but unicorns are often rumored to have a weakness for those who are pure of both heart and spirit. Despite some tales, unicorns are equally likely to recognize purity in young men as in young women.Recall Knowledge - Beast (Arcana, Nature): DC 18Recall Knowledge - Fey (Nature): DC 18Unicorn" - }, - { - "name": "Unseen Servant", - "family": "—", - "level": -1, - "alignment": "No Alignment", - "creature_type": "—", - "size": "Medium", - "traits": ["Mindless"], - "rarity": "Common", - "id": "1", - "lore": "Unseen ServantThis creature can be summoned with the spell Unseen Servant.Unseen Servant" - }, - { - "name": "Urdefhan Dominator", - "family": "Urdefhan", - "level": 14, - "alignment": "Neutral Evil", - "creature_type": "Humanoid", - "size": "Medium", - "traits": ["Humanoid", "Urdefhan"], - "rarity": "Common", - "id": "879", - "lore": "Urdefhan DominatorUrdefhan dominators control the minds of others to glean useful secrets and gain an advantage against their enemies.Recall Knowledge - Humanoid (Society): DC 32Urdefhan Dominator" - }, - { - "name": "Urdefhan High Tormentor", - "family": "Urdefhan", - "level": 10, - "alignment": "Neutral Evil", - "creature_type": "Humanoid", - "size": "Medium", - "traits": ["Humanoid", "Urdefhan"], - "rarity": "Common", - "id": "877", - "lore": "Urdefhan High TormentorAn urdefhan cult's best tormentors can advance to become truly formidable daemon summoners.Recall Knowledge - Humanoid (Society): DC 27Urdefhan High Tormentor" - }, - { - "name": "Urdefhan Hunter", - "family": "Urdefhan", - "level": 12, - "alignment": "Neutral Evil", - "creature_type": "Humanoid", - "size": "Medium", - "traits": ["Humanoid", "Urdefhan"], - "rarity": "Common", - "id": "878", - "lore": "Urdefhan HunterUrdefhan hunters serve as their cults' trappers, hunters, and poachers. Many urdefhan hunters use skavelings to traverse the massive caverns of the Darklands and scout for prey.Recall Knowledge - Humanoid (Society): DC 30Urdefhan Hunter" - }, - { - "name": "Urdefhan Tormentor", - "family": "Urdefhan", - "level": 5, - "alignment": "Neutral Evil", - "creature_type": "Humanoid", - "size": "Medium", - "traits": ["Humanoid", "Urdefhan"], - "rarity": "Common", - "id": "841", - "lore": "Urdefhan TormentorUrdefhan spellcasters with a knack for the divine are invariably unholy worshippers of daemonkind, typically taking on one of Abaddon's Four Horsemen of the Apocalypse as their patron deity. With their unholy gifts, these urdefhan tormentors summon daemons into battle and bolster their allies with profane magic, preferring to stick to the sidelines rather than enter the fray directly.Recall Knowledge - Humanoid (Society): DC 20Urdefhan Tormentor" - }, - { - "name": "Urdefhan Warrior", - "family": "Urdefhan", - "level": 3, - "alignment": "Neutral Evil", - "creature_type": "Humanoid", - "size": "Medium", - "traits": ["Humanoid", "Urdefhan"], - "rarity": "Common", - "id": "840", - "lore": "Urdefhan WarriorFrom the moment they are born, urdefhans are prepared for war. Urdefhan warriors are among the least powerful urdefhans one might encounter outside of their eerie underground cities.Recall Knowledge - Humanoid (Society): DC 18Urdefhan Warrior" - }, - { - "name": "Uthul", - "family": "—", - "level": 14, - "alignment": "Chaotic Evil", - "creature_type": "Elemental", - "size": "Huge", - "traits": ["Air", "Elemental"], - "rarity": "Common", - "id": "398", - "lore": "UthulAn uthul most often appears to be a dark, swirling cloud filled with flying debris and streaked with sudden flashes of lightning. Although they are clearly elemental in nature, uthuls are nearly always found on the Material Plane, where they hide among natural cloud formations, especially thunderstorms.Recall Knowledge - Elemental (Arcana, Nature): DC 32Uthul" - }, - { - "name": "Vampire Bat Swarm", - "family": "Bat", - "level": 1, - "alignment": "Neutral", - "creature_type": "Animal", - "size": "Large", - "traits": ["Animal", "Swarm"], - "rarity": "Common", - "id": "45", - "lore": "Vampire Bat SwarmAlthough the typical vampire bat has a wingspan of 7 inches and doesn’t pose a significant threat to larger prey alone (and indeed, these blood-drinkers can feed without their sleeping victims ever noticing), some unusually aggressive species of these bats hunt in deadly swarms. A churning cloud of vampire bats is much more dangerous than the sum of its individual parts and is capable of inflicting an overwhelming number of bleeding wounds in a frighteningly short span of time.Recall Knowledge - Animal (Nature): DC 15Vampire Bat Swarm" - }, - { - "name": "Vampire Count", - "family": "Vampire", - "level": 6, - "alignment": "Chaotic Evil", - "creature_type": "Undead", - "size": "Medium", - "traits": ["Undead", "Vampire"], - "rarity": "Common", - "id": "400", - "lore": "Vampire CountVampire counts rule their demesnes through a mix of fear and cruelty.Recall Knowledge - Undead (Religion): DC 22Vampire Count" - }, - { - "name": "Vampire Mastermind", - "family": "Vampire", - "level": 9, - "alignment": "Chaotic Evil", - "creature_type": "Undead", - "size": "Medium", - "traits": ["Undead", "Vampire"], - "rarity": "Uncommon", - "id": "401", - "lore": "Vampire MastermindVampire masterminds are evil wizards who control entire cabals of the undead and instill fear in the hearts of mortals far and wide.Recall Knowledge - Undead (Religion): DC 28Vampire Mastermind" - }, - { - "name": "Vampire Spawn Rogue", - "family": "Vampire", - "level": 4, - "alignment": "Chaotic Evil", - "creature_type": "Undead", - "size": "Medium", - "traits": ["Undead", "Vampire"], - "rarity": "Common", - "id": "399", - "lore": "Vampire Spawn RogueVampires use their spawn for infiltration and reconnaissance.Recall Knowledge - Undead (Religion): DC 19Vampire Spawn" - }, - { - "name": "Vampire Squid", - "family": "Squid", - "level": 0, - "alignment": "Neutral", - "creature_type": "Animal", - "size": "Small", - "traits": ["Animal", "Aquatic"], - "rarity": "Common", - "id": "819", - "lore": "Vampire SquidVampire squid are neither undead nor blood drinkers. Their name is instead inspired by their red eyes and the dark, cloak-like webbing between their arms. Living in the lightless depths of the ocean, the vampire squid can eject a cloud of bioluminescent mucus that nauseates predators.Recall Knowledge - Animal (Nature): DC 14Vampire Squid" - }, - { - "name": "Vampiric Mist", - "family": "—", - "level": 3, - "alignment": "Neutral Evil", - "creature_type": "Aberration", - "size": "Medium", - "traits": ["Aberration"], - "rarity": "Common", - "id": "845", - "lore": "Vampiric MistThough they're often mistaken for vampires in gaseous form or an unusual type of air elemental, vampiric mists are in fact strange aberrant life-forms. With an amorphous body that consists as much of fluid as it does of air, these creatures dwell in swamps or moist underground regions where their vulnerability to heat isn't as much of a concern. Still, they prefer to lair near the fringes of such areas, as a vampiric mist needs a constant supply of fresh blood for sustenance. While blood drawn from animals is just as nutritious as blood from anything else, these sadistic monsters vastly prefer the flavor of blood drawn from thinking creatures. Like will-o'-wisps, vampiric mists find that fear flavors the blood, though they gain no particular advantage by feeding on the frightened. Although somewhat intelligent, vampiric mists do not form societies. They sometimes group into small gangs, but even then they show little interest in working together. Vampiric mists spend most of their time seeking prey—a pursuit they approach with great creativity. The mists' propensity for taking on vague, skeletal forms of the creatures whose blood they drink further adds to their mystique and fuels rumors that they have connections to the undead. Indeed, many vampiric mists enjoy using this common misconception to their advantage, leading foes to apply foolish tactics—such as tricking spellcasters into attempting to use positive energy against them as if they were undead monsters.Recall Knowledge - Aberration (Occultism): DC 18Vampiric Mist" - }, - { - "name": "Vanth", - "family": "Psychopomp", - "level": 7, - "alignment": "Neutral", - "creature_type": "Monitor", - "size": "Medium", - "traits": ["Monitor", "Psychopomp"], - "rarity": "Common", - "id": "769", - "lore": "VanthProtecting the Boneyard are the stern and resolute guardians of the dead known as vanths, psychopomps who resemble skeletons with raven-like wings and a mask resembling a vulture's skull. Vanths carry black scythes to fight against those who would disturb the natural progression of souls, and they consider any visitor to the Boneyard a potential troublemaker. When the psychopomp armies go to war, vanths serve as front-line soldiers. They rarely speak and even more rarely show any emotion other than a grim adherence to duty.Recall Knowledge - Monitor (Religion): DC 23Vanth" - }, - { - "name": "Vaspercham", - "family": "—", - "level": 17, - "alignment": "Chaotic Evil", - "creature_type": "Aberration", - "size": "Huge", - "traits": ["Aberration", "Aquatic"], - "rarity": "Common", - "id": "846", - "lore": "VasperchamThe darkly intelligent vaspercham, an aquatic horror who delights in violence and destruction, lurks in the shallows near shorelines. Once a vaspercham settles on a new home, they stubbornly stay there, regardless of any communities dwelling nearby. A vaspercham's physical might and magic-warping abilities make them incredibly hard to dislodge once entrenched, and many seaside communities have relocated after a vaspercham came calling. The monster responds only to strength, so one must best a vaspercham in combat to gain their begrudging cooperation. But once the creature recovers their strength, they inevitably betray any temporary alliance.Recall Knowledge - Aberration (Occultism): DC 36Vaspercham" - }, - { - "name": "Vaultbreaker Ooze", - "family": "Ooze", - "level": 6, - "alignment": "Neutral", - "creature_type": "Ooze", - "size": "Large", - "traits": ["Mindless", "Ooze"], - "rarity": "Uncommon", - "id": "997", - "lore": "Vaultbreaker OozeThough many oozes hunt among the dreary confines of underground caverns, dungeons, and abandoned ruins, others seek to quell their hunger in areas well-trafficked by civilized creatures. The aptly named vaultbreaker oozes exhibit a mindless compulsion to feed on and digest precious metals. When near precious metals, the ichor exuded from their metallic plasm tarnishes black and forms small, jagged crystals that dot the oozes' surface. Like a strange biological compass, these crystals point vaultbreaker oozes to their next meal. Though mindless, these strange oozes exhibit an innate instinct for picking and bypassing locks to reach their meals by inserting a gelatinous pseudopod into a keyhole and then hardening the appendage into solid metal, forming a tool similar to a skeleton key. Vaultbreaker oozes can often be found in cities where tectonic instability has created fissures and cracks, allowing them to infiltrate basements, vaults, and underground chambers that may contain treasure. When rumors of vaultbreaker ooze sightings surface, banker consortiums, Abadaran priests, and even local thieves guilds offer hefty sums to have the dangerous oozes destroyed—though some might instead offer a bounty for their capture.Recall Knowledge - Ooze (Occultism): DC 24Vaultbreaker Ooze" - }, - { - "name": "Vavakia", - "family": "Demon", - "level": 18, - "alignment": "Chaotic Evil", - "creature_type": "Fiend", - "size": "Huge", - "traits": ["Demon", "Fiend"], - "rarity": "Uncommon", - "id": "976", - "lore": "VavakiaJuggernauts of destruction, vavakias are formed from the souls of mortals who extract, enslave, or consume the souls of others.Recall Knowledge - Fiend (Religion): DC 40Vavakia" - }, - { - "name": "Vazgorlu", - "family": "—", - "level": 20, - "alignment": "Neutral Evil", - "creature_type": "Aberration, Astral", - "size": "Large", - "traits": ["Aberration", "Astral"], - "rarity": "Rare", - "id": "493", - "lore": "VazgorluThe arthropod monstrosity known as a vazgorlu makes its home on the Astral Plane or inside of a stable portal, ambushing creatures that travel there using dimensional magic.Recall Knowledge - Aberration (Occultism): DC 45Recall Knowledge - Astral (Occultism): DC 45Vazgorlu" - }, - { - "name": "Veiled Master (Vidileth)", - "family": "Alghollthu", - "level": 14, - "alignment": "Lawful Evil", - "creature_type": "Aberration", - "size": "Large", - "traits": ["Aberration", "Aquatic"], - "rarity": "Rare", - "id": "5", - "lore": "Veiled Master (Vidileth)The powerful vidileths are the insidious veiled masters of the alghollthus. These manipulators of mind and body alike lead their species in the open, using their ability to change form to walk among and deceive humans and other sapient species. Many veiled masters are even more powerful than the typical specimen presented here and can use a wide range of arcane or occult spells and rituals. While veiled masters command significant combat prowess and impressive magical skills, the greatest danger they pose to others is their uncanny ability to infiltrate into societies much different than their own. The most paranoid of adventurers and conspiracy scholars worry that every major city has been infested by secret cabals of vidileths, while others dismiss this as hogwash and fearmongering. The truth is likely somewhere in between, but it doesn’t take many veiled masters pulling the strings behind the scenes to wreak havoc upon an entire nation!Recall Knowledge - Aberration (Occultism): DC 37Veiled Master" - }, - { - "name": "Velociraptor", - "family": "Dinosaur", - "level": 1, - "alignment": "Neutral", - "creature_type": "Animal", - "size": "Small", - "traits": ["Animal", "Dinosaur"], - "rarity": "Common", - "id": "117", - "lore": "VelociraptorA smaller cousin of the deinonychus, the velociraptor is a swift, cunning pack hunter. It has no fear of larger creatures, and a group of these dinosaurs won’t hesitate to attack creatures the size of a horse. Velociraptors are social animals, and tend to live in groups of up to a dozen other velociraptors. They have manes of feathery plumage that extend down their backs and along the sides of their arms, legs, and tail, while their underbellies and flanks are scaly. These feathers allow them to blend into their natural terrains with ease, but when excited, attempting to intimidate, or seeking a mate, a velociraptor can puff and frill this plumage to expose much brighter colors normally covered by the longer feathers. A typical velociraptor is 1-1/2 feet tall, 7 feet long, and weighs 35 pounds.Recall Knowledge - Animal (Nature): DC 15Velociraptor" - }, - { - "name": "Veranallia (Rebirth Azata)", - "family": "Azata", - "level": 20, - "alignment": "Chaotic Good", - "creature_type": "Celestial", - "size": "Medium", - "traits": ["Azata", "Celestial"], - "rarity": "Common", - "id": "560", - "lore": "Veranallia (Rebirth Azata)Veranallias represent the freedom of life to grow, change, and adapt. They rarely interact directly with non-azatas, as most other beings find their nature hard to comprehend, but those who secure their aid find them powerful allies. The lower half of a veranallia's body is made of vegetation that constantly repeats a dizzying cycle of sprouting, blooming, thriving, and wilting. The upper half of their body appears as that of a humanoid of any gender—it is rare for a veranallia to remain consistent in their gender for more than a few seasons at a time.Veranallias transform the landscape in their wake, bringing creation and destruction alike. The world around them overflows with an abundance of vegetation, with plenty of food for nearby animals, and when they bring destruction, they do so without cruelty, as it is sometimes necessary to make room for new life. They trigger forest fires in woodlands before dry brush piles up to dangerous levels, and bring bitter winters to areas plagued with parasites that thrive in hot weather.Recall Knowledge - Celestial (Religion): DC 40Veranallia" - }, - { - "name": "Verdurous Ooze", - "family": "Ooze", - "level": 6, - "alignment": "Neutral", - "creature_type": "Ooze", - "size": "Medium", - "traits": ["Mindless", "Ooze"], - "rarity": "Common", - "id": "754", - "lore": "Verdurous OozeVerdurous oozes are found in temperate forests, warm jungles, or other places where plant life grows in abundance. Unlike many types of oozes, verdurous oozes are not particularly good climbers and have been known to get trapped in natural or artificial chasms. Warlords and wizards sometimes make use of that fact and keep verdurous oozes as guardians in pits around the walls of their fortresses or towers.Recall Knowledge - Ooze (Occultism): DC 22Verdurous Ooze" - }, - { - "name": "Vermlek (Worm Demon)", - "family": "Demon", - "level": 3, - "alignment": "Chaotic Evil", - "creature_type": "Fiend", - "size": "Medium", - "traits": ["Demon", "Fiend"], - "rarity": "Common", - "id": "500", - "lore": "Vermlek (Worm Demon)Vermleks, also called worm demons, manifest from the souls of mortals who desecrated the dead, such as grave robbers or necromancers. These fiends take their violations to a new extreme, using their demonic powers to horrifically core their living victims and don the flesh-husk that remains.In its natural form, a vermlek resembles an oversized pinkish worm with four long tails that end in writhing fibrils. Its mouth splits into four segments like a profane tulip lined with rows of dozens of pointed teeth. More often than not, however, these fiends are encountered only after they have crawled into the body of a dead humanoid and made the hollowed-out flesh their temporary host. Vermleks use their powers of deception and disguise to infiltrate mortal settlements and influence unwitting acquaintances of the bodies they wear. Particularly intelligent or conniving vermleks might even reach stations of real power within the ranks of an army or government, at which point exposure of their true form can wreak havoc among the populace they have so thoroughly duped.\nRecall Knowledge - Fiend (Religion): DC 18Vermlek" - }, - { - "name": "Vexgit", - "family": "Gremlin", - "level": 1, - "alignment": "Lawful Evil", - "creature_type": "Fey", - "size": "Tiny", - "traits": ["Fey", "Gremlin"], - "rarity": "Common", - "id": "688", - "lore": "VexgitThese gremlins are covered head-to-toe by a crustacean-like exoskeleton that clacks and rattles whenever a vexgit moves. They delight in sabotaging the works of other creatures, often turning these works into dangerous traps. An individual vexgit might jam a door lock, loosen the wheels on a carriage, or remove nails from a boat hull. Buildings infested by vexgits become filled with traps like portcullises descending suddenly, water pipes exploding violently, and clock towers disgorging an avalanches of gears. Aware of their own physical weakness, vexgits carry hammers and other tools to leverage pieces apart or smash whatever they're unable to disassemble. Indeed, a hammer sized for a human becomes a maul in the tiny hands of a vexgit. Vexgit infestations range from one to a score. Larger groups are often led by a more powerful vexgit with additional skill in thievery or primal magic. Trained giant rats, vipers, and rat swarms are common in vexgit lairs.Recall Knowledge - Fey (Nature): DC 15Vexgit" - }, - { - "name": "Vine Lasher", - "family": "Deadly Flora", - "level": 0, - "alignment": "Neutral", - "creature_type": "Plant", - "size": "Small", - "traits": ["Plant"], - "rarity": "Common", - "id": "428", - "lore": "Vine LasherWhat first appears to be a simple shrub suddenly stirs to life.The vine lasher attacks in groups, attempting to immobilize prey and slowly tear a creature to pieces.Recall Knowledge - Plant (Nature): DC 14Vine Lasher" - }, - { - "name": "Violet Fungus", - "family": "—", - "level": 3, - "alignment": "Neutral", - "creature_type": "Fungus", - "size": "Medium", - "traits": ["Fungus", "Mindless"], - "rarity": "Common", - "id": "853", - "lore": "Violet FungusAt a glance, a violet fungus might seem to be little more than an unsightly and sickeningly purple mushroom of unusual size. Only once one draws closer— once whip-like tentacles dripping with flesh-rotting venom slither out from the fungus's cratered cap—does the terrifying truth of this carnivorous toadstool become apparent. Many amateur spelunkers have met untimely ends in the clutches of this monstrous fungus's tentacles, since violet fungi are practically synonymous with caverns on Golarion. Anyone who has ever braved the world's caves for an extended period of time know the dangers of the deadly violet fungus. Darklands dwellers such as drow and duergars often bear the long, whip-like scars of at least one brush with this vicious plant's cruel, poison-infused tentacles. Canny subterranean trappers and scouts sometimes make use of cultivated violent fungi to catch game in the enormous caverns below the surface world. Some Darklands peoples also cultivate violet fungi as a means to defend their territory. Xulgaths in particular place violet fungi around the perimeters of their settlements as a first line of defense.Recall Knowledge - Fungus (Nature): DC 18Violet Fungus" - }, - { - "name": "Viper Vine", - "family": "—", - "level": 13, - "alignment": "Neutral", - "creature_type": "Plant", - "size": "Large", - "traits": ["Plant"], - "rarity": "Common", - "id": "854", - "lore": "Viper VineA voracious, flesh-eating carnivore, the viper vine has a single enormous blossom arising from a thick, leafy tangle of snake-like vines. When the plant senses the approach of suitable prey through its sensitive, shallowly buried root system, it rises up like an agitated snake and unfurls its brightly colored bloom, an act that releases a cloud of mind-numbing pollen. Persistent stories claim the viper vine can lure prey into its clutches by swaying with a hypnotic motion, but this effect is in fact created by this invisible, odorless pollen cloud. Since a viper vine gains nourishment by consuming creatures rather than through ingesting moisture and soil, it has developed rudimentary locomotion and can drag itself along the ground with its tentacle-like roots. It even has a form of rudimentary sentience, allowing it to not only discern differences in prey and make limited tactical decisions, but also to avoid creatures that are particularly large or dangerous-looking. The area around viper vine hunting grounds is often strewn with the partially devoured remains of victims. It's not unusual to find the rotting corpses of wild animals, ill-fated adventurers, and even giants in the plant's immediate vicinity, along with a scattering of incidental treasure left behind on the corpses. A viper vine rarely returns to the carcass of a creature it killed earlier, preferring to hunt fresh meat.Recall Knowledge - Plant (Nature): DC 31Viper Vine" - }, - { - "name": "Viper", - "family": "Snake", - "level": -1, - "alignment": "Neutral", - "creature_type": "Animal", - "size": "Tiny", - "traits": ["Animal"], - "rarity": "Common", - "id": "379", - "lore": "ViperEach member of this family of venomous snakes has long, hinged fangs that inject potent venom in their prey. Different vipers inject different types of venom, which might result in paralysis, extreme pain and swelling, blood clotting, or even the sudden stopping of the victim’s heart.Recall Knowledge - Animal (Nature): DC 13Viper" - }, - { - "name": "Viskithrel", - "family": "—", - "level": 15, - "alignment": "Neutral Evil", - "creature_type": "Beast", - "size": "Huge", - "traits": ["Beast"], - "rarity": "Uncommon", - "id": "981", - "lore": "ViskithrelOne of the many horrid life-forms native to Zevgavizeb's Abyssal realm of Gluttondark, viskithrels—or “gluttonraptors”—are tireless hunters resembling tentacled theropods. They are social creatures by nature and prefer to hunt in large packs, chasing down prey and tearing them apart to share with their fellow hunters. A lone viskithrel forgoes hunting to frantically seek out others of its kind, starving to death if it cannot do so. Although viskithrels attack nearly any other creatures they encounter, they virtually never fight other viskithrels; even beasts in rival packs give each other space rather than fight over territory or prey. Other, smarter denizens of Gluttondark, such as xilvireks herd and train viskithrels, working to convince the viskithrels that the trainer is one of their pack. This not only protects the trainer from attacks by the viskithrels, but also enables the trainer to easily direct them.Recall Knowledge - Beast (Arcana, Nature): DC 36Viskithrel" - }, - { - "name": "Vitalia", - "family": "—", - "level": 18, - "alignment": "Neutral", - "creature_type": "Aberration", - "size": "Large", - "traits": ["Aberration", "Aquatic", "Mindless"], - "rarity": "Rare", - "id": "880", - "lore": "VitaliaFoul occult magic, rare alchemical reagents, and copious amounts of spilled blood are the keys to creating a vitalia—also known as a heart horror— though thankfully the exact means of their creation has been long forgotten. Now, most vitalias now come into being by sheer accident. This unusual life-form cannot live without regular contact with blood, much like how fish cannot live long outside of water. Because of this, vitalias are rarely found outside the lairs of mad alchemists or wizards, living in pools of the life-giving substance. Physically, a vitalia somewhat resembles a blood-red giant jellyfish, though it also bears some semblance to a giant human heart.Recall Knowledge - Aberration (Occultism): DC 43Vitalia" - }, - { - "name": "Void Zombie", - "family": "—", - "level": 1, - "alignment": "Neutral", - "creature_type": "Undead", - "size": "Medium", - "traits": ["Undead"], - "rarity": "Rare", - "id": "855", - "lore": "Void ZombieA void zombie arises when a humanoid dies from an akata's void death affliction. This walking corpse is animated by a larval akata attached to the deceased creature's brain, using a grotesque feeding tendril that emerges from the corpse's mouth to drink blood from its victims. A void zombie typically exists for only a few months before it collapses and the larval akata crawls free from the motionless shell. When it feels the natural end of its unlife approaching, a void zombie finds a secluded place to vomit forth the nearly mature akata larva, then withers away. The disgorged larva metamorphizes into a full-grown akata several hours later, usually eating the corpse as its first meal. The name “void zombie” is something of a misnomer; though still compelled by necromantic energies, a void zombie is a host in the life cycle of a parasitic alien, not a mindless, reanimated corpse (despite their similar appearances). The fact that a typical void zombie shares the neutral alignment of the larval akata within, rather than the intrinsically evil nature of other zombies, has caused some scholars to push to reclassify them under other names. Suggestions have included “void dead,” “akata spawn,” or “bloodwalker,” but the visceral and compelling commonplace name has proven difficult to shed. The driving force behind a void zombie's violence rises from the ravenous hunger of the alien parasite that serves as the channel for its animating negative energies. Necromancers have tried often to duplicate the void zombie, but without a larval akata hosted within, the result is simply a zombie with missing jaws or, at best, one that moves faster than normal. Others have compared a captive void zombie to a captive yellow musk thrall in an attempt to discover a potential link between the two— after all, both are animated bodies controlled by a parasitic outside force. Strangely, a void zombie becomes particularly violent when encountering a yellow musk thrall, making direct comparisons of the two creatures particularly difficult, or even dangerous. The fact that a void zombie, unlike a yellow musk thrall, is actually undead may hold some clues as to the source of this strange behavior.Recall Knowledge - Undead (Religion): DC 20Void Zombie" - }, - { - "name": "Voidworm", - "family": "Protean", - "level": 1, - "alignment": "Chaotic Neutral", - "creature_type": "Monitor", - "size": "Tiny", - "traits": ["Monitor", "Protean"], - "rarity": "Common", - "id": "336", - "lore": "VoidwormOther proteans don’t consider the flying, iridescent beings known as voidworms to be part of a protean caste at all, but instead merely a shameful side effect of the Maelstrom’s constantly churning energy. To call a voidworm a protean in the presence of a more powerful protean is as sure a way to instigate combat as any. Voidworms themselves have little interest in whether anyone sees them as proteans. They maintain a thriving ecology in the Maelstrom, frolicking in schools of up to 20 and playing in the chaos of constantly shifting realities. Elsewhere (such as on the Material Plane), voidworms are mesmerized by the principle of object permanence; many latch onto specific features of a region (such as a hillside or pond) and flit through the air around it for months or even years as they wait for the object of their curiosity to change. Minor changes— such as a tree’s change of color in the fall, a corpse’s slow decay, or periodic venting of steam from a geyser—all fascinate voidworms. A voidworm is about 2 feet long and weighs 2 pounds.Recall Knowledge - Monitor (Religion): DC 15Voidworm" - }, - { - "name": "Vrock (Wrath Demon)", - "family": "Demon", - "level": 9, - "alignment": "Chaotic Evil", - "creature_type": "Fiend", - "size": "Large", - "traits": ["Demon", "Fiend"], - "rarity": "Common", - "id": "100", - "lore": "Vrock (Wrath Demon)When the gates to the Abyss swing wide, the first demons through are often vrocks, vulture-headed scions of rage who wheel through the air on black wings or dance with the exultation of their fiendish power. Their hatred for mortals is matched only by their desire to inflict suffering through their horrible screech or their devastating dance. Vrocks form from the souls of hateful mortals who are thus given another chance to inflict their rage on the world. Vrocks often travel in small groups so as to make the best use of their dance of ruin ability, but they rarely appear in groups larger than four. Against small groups and individuals, they swoop down without fear, hoping to play with their prey before going for the kill. Against formidable foes, they are just as happy to fly above, using their dance of ruin to cast a storm of lightning down on them.Recall Knowledge - Fiend (Religion): DC 26Vrock" - }, - { - "name": "Vrolikai (Death Demon)", - "family": "Demon", - "level": 19, - "alignment": "Chaotic Evil", - "creature_type": "Fiend", - "size": "Large", - "traits": ["Demon", "Fiend"], - "rarity": "Uncommon", - "id": "603", - "lore": "Vrolikai (Death Demon)Unlike other demons, the dread vrolikai doesn't form from a sinful soul—they instead manifest from a nabasu once the nabasu finally satisfies their hunger and returns to the Abyss, and as such vrolikais suffer from no vulnerability associated with a specific sin. A vrolikai who survives this process and the period of vulnerability that follows gains great power and in time can claim large regions of the Abyss as their own domain. Also known as death demons, these murderous monsters often serve demon lords as executioners or assassins.Recall Knowledge - Fiend (Religion): DC 41Vrolikai" - }, - { - "name": "Vrykolakas Ancient", - "family": "Vampire, Vrykolakas", - "level": 13, - "alignment": "Neutral Evil", - "creature_type": "Undead", - "size": "Medium", - "traits": ["Undead", "Vampire"], - "rarity": "Uncommon", - "id": "844", - "lore": "Vrykolakas AncientVrykolakas ancients are the sinister overlords of their kind, stealing blood, breath, and life to feed their immortal hunger.Recall Knowledge - Undead (Religion): DC 33Vrykolakas Ancient" - }, - { - "name": "Vrykolakas Master", - "family": "Vampire, Vrykolakas", - "level": 10, - "alignment": "Neutral Evil", - "creature_type": "Undead", - "size": "Medium", - "traits": ["Undead", "Vampire"], - "rarity": "Common", - "id": "843", - "lore": "Vrykolakas MasterVrykolakas masters are sinister shapechangers. They walk undetected among the living and prey upon them like a wolf among sheep, often leaving the corpses to rise as vrykolakas spawn.Recall Knowledge - Undead (Religion): DC 27Vrykolakas Master" - }, - { - "name": "Vrykolakas Spawn", - "family": "Vampire, Vrykolakas", - "level": 6, - "alignment": "Neutral Evil", - "creature_type": "Undead", - "size": "Medium", - "traits": ["Undead", "Vampire"], - "rarity": "Common", - "id": "842", - "lore": "Vrykolakas SpawnVrykolakas unleash their spawn upon the world to spread terror, plague, and suffering and to draw attention away from their masters.Recall Knowledge - Undead (Religion): DC 22Vrykolakas Spawn" - }, - { - "name": "War Horse", - "family": "Horse", - "level": 2, - "alignment": "Neutral", - "creature_type": "Animal", - "size": "Large", - "traits": ["Animal"], - "rarity": "Common", - "id": "268", - "lore": "War HorseThis entry did not have a separate description for the creature.Recall Knowledge - Animal (Nature): DC 16War Horse" - }, - { - "name": "War Pony", - "family": "Horse", - "level": 1, - "alignment": "Neutral", - "creature_type": "Animal", - "size": "Medium", - "traits": ["Animal"], - "rarity": "Common", - "id": "267", - "lore": "War PonyThis entry did not have a separate description for the creature.Recall Knowledge - Animal (Nature): DC 15War Pony" - }, - { - "name": "Warg", - "family": "Warg", - "level": 2, - "alignment": "Neutral Evil", - "creature_type": "Beast", - "size": "Medium", - "traits": ["Beast"], - "rarity": "Common", - "id": "402", - "lore": "WargWargs hunt in packs and surround their prey like common wolves, but their cunning and penchant for taunting victims makes them easy to distinguish from their less-intelligent cousins. But despite their intelligence, wargs have simple desires for food and shelter, making them easy for evil humanoids such as orcs and hobgoblins to recruit to protect their camps or join them in battle. Most wargs are amenable to this arrangement, but if food should run out, wargs are more than willing to integrate goblinoid flesh into their diet.Recall Knowledge - Beast (Arcana, Nature): DC 16Warg" - }, - { - "name": "Warsworn", - "family": "—", - "level": 16, - "alignment": "Neutral Evil", - "creature_type": "Undead", - "size": "Gargantuan", - "traits": ["Undead"], - "rarity": "Uncommon", - "id": "404", - "lore": "WarswornA warsworn is an animate mass of corpses composed of dozens, sometimes even hundreds, of victims of battle. They are formed by deities of undeath or war or, rarely, spontaneously manifest from the devastation of an especially horrendous battle.Recall Knowledge - Undead (Religion): DC 37Warsworn" - }, - { - "name": "Wasp Swarm", - "family": "Wasp", - "level": 4, - "alignment": "Neutral", - "creature_type": "Animal", - "size": "Large", - "traits": ["Animal", "Swarm"], - "rarity": "Common", - "id": "406", - "lore": "Wasp SwarmWasp nests are made of chewed wood fibers foraged from the surrounding flora, which the wasps make into a material similar to paper. A single wasp nest can house thousands of individuals that emerge as a massive swarm. Most swarms attack only to protect their nest or if otherwise agitated, though druids and other primal enchanters can bend these venomous vermin to their will—to deadly effect.Recall Knowledge - Animal (Nature): DC 19Wasp Swarm" - }, - { - "name": "Water Mephit", - "family": "Elemental, Mephit", - "level": 1, - "alignment": "Neutral", - "creature_type": "Elemental", - "size": "Small", - "traits": ["Aquatic", "Elemental", "Water"], - "rarity": "Common", - "id": "195", - "lore": "Water MephitWater mephits are consummate jokers who are always happy to trade a favor for a good laugh. Just as fire mephits are the ones who cleave closest to evil without fully crossing over into true villainy, water mephits are the friendliest of the mephits and therefore the closest to good. Still, one should take care in making assumptions about a water mephit’s benevolence, for no one can reliably count on them to keep their inborn need for pranks and trickery at bay for long. Water mephits have blue-green skin that shimmers in light like sh scales. Though water mephits’ wings look more like webbed fins than limbs capable of flight, they can flap their wings to fly through the air as easily as any other mephit. Water mephits prefer to swim, when possible, and they leave the water only when they must.Recall Knowledge - Elemental (Arcana, Nature): DC 15Water Mephit" - }, - { - "name": "Water Orm", - "family": "—", - "level": 10, - "alignment": "Neutral", - "creature_type": "Beast", - "size": "Huge", - "traits": ["Aquatic", "Beast", "Water"], - "rarity": "Rare", - "id": "856", - "lore": "Water OrmLegendary creatures lurking in remote lakes, water orms always find their way into the tavern tales of lakeside communities. To some travelers, every lake of respectable size seems to be surrounded by towns full of fishers claiming to have spotted a water orm. These elusive creatures inhabit lakes mainly in cool and gloomy regions. Some claim that water orms are an offshoot of sea serpents and linnorms, but no credible link between these creatures has been found. Water orms have many features that sea serpents do not, such as the ability to understand the rudiments of language. Their natural inclination to avoid contact and remain hidden often remains at odds with their equally compelling curiosity about those they might spy upon the shores of their lakes. Water orm sightings usually occur when they can't help but to rise up to the surface to take a peek at someone (or something) particularly unusual on the beach or floating on the water's surface. These creatures are extremely long-lived and can go for decades, or even centuries, with very little to eat. This allows water orms to subsist in lakes without surfacing for many years, even in bodies of fresh water without ample food sources. Water orms might lie in a silty lake bed for years, their elusiveness only contributing to their mythical reputation. When a pet or child goes missing near a lake, rumors might hold that the local water orm is responsible, leading to folk tales that caution residents against venturing out alone near the water. While most water orms are described as serpentine or long-necked reptiles, others look similar to bizarrely elongated seals or whales, impossibly large sea horses, or long-necked creatures with paddles resembling those of elasmosauruses.Recall Knowledge - Beast (Arcana, Nature): DC 32Water Orm" - }, - { - "name": "Water Yai", - "family": "Oni", - "level": 17, - "alignment": "Chaotic Evil", - "creature_type": "Fiend, Giant, Humanoid", - "size": "Huge", - "traits": ["Fiend", "Giant", "Humanoid", "Oni", "Water"], - "rarity": "Common", - "id": "749", - "lore": "Water YaiAmong the most powerful yai are those who emulate the form of storm giants. Rather than lord over their giant-kin like most oni, though, water yai prefer to lurk alone in the world's oceans (or, much more rarely, large and remote freshwater lakes). When a water yai must interact with mortals beneath the waves, they prefer to do so while disguised as a storm giant. Water yai pursue the acquisition of material wealth and riches above all other interests, garbing themselves in richly colored, magically waterproofed kimonos and adorning their monstrous faces with all manner of jewelry. These yai can infuse their kimonos with eerie magical properties, and in combat, they can also fire bolts of electricity from their third eye.Recall Knowledge - Fiend (Religion): DC 36Recall Knowledge - Humanoid (Society): DC 36Water Yai" - }, - { - "name": "Web Lurker", - "family": "—", - "level": 3, - "alignment": "Neutral Evil", - "creature_type": "Aberration", - "size": "Medium", - "traits": ["Aberration"], - "rarity": "Common", - "id": "407", - "lore": "Web LurkerWeb lurkers, known also as ettercaps, are ugly monsters that not only dwell within the lairs of spiders and swarms, but actively cultivate and shepherd such vermin.Recall Knowledge - Aberration (Occultism): DC 18Web Lurker" - }, - { - "name": "Wemmuth", - "family": "—", - "level": 15, - "alignment": "Neutral Evil", - "creature_type": "Plant", - "size": "Huge", - "traits": ["Plant"], - "rarity": "Common", - "id": "408", - "lore": "WemmuthFertilized by large quantities of spilled blood, such as that found on bloodstained battlefields or in the war-torn regions surrounding besieged cities, wemmuths are vile swaths of vines that draw sustenance from mortal suffering, lapping up blood like water. Possessing a rudimentary intelligence and an unquenchable thirst for blood, wemmuths lie in wait for most of their lives, growing to incredible size in the bloody soil of their grisly homes. Though the vines that comprise a wemmuth’s body are scarcely thicker than rope, a single adult wemmuth system consists of 6 tons of vines, enough to stretch for 6,000 feet if stretched from end to end in a single straight line. Wemmuths never orient themselves this way, however, instead preferring to wrap themselves into massive mounds approximately 15 feet across and equally thick. Although wemmuths are often spotted lazing about, the scent of blood is enough to whip one into a violent frenzy. The creature condenses its entire mass into a sphere of sharp thorns and lashing vines, resembling a hateful tumbleweed the size of an elephant. Wemmuths commonly dig up massive boulders or entire trees from the ground and incorporate them into their rolling mass, using these objects to bolster their defense against many forms of attack or hurling them at faraway foes with terrifying precision. Some speculate that wemmuths are a form of diabolical corruption let loose upon Golarion by House Thrune of Cheliax, perhaps as a scorched earth tactic against their rivals. Influential nobles from Nirmathas and Molthune both point fingers at one another for the wemmuth’s creation, Nirmathas citing Molthune’s close ties to Infernal Cheliax and Molthune blaming the primal magic commonly employed by Nirmathas’s many druids and rangers. Several Varisian tales describe creatures closely matching the wemmuth’s description attempting to apprehend a famous folk trickster, while crusaders from Mendev adhere to the belief that the wemmuths were a blight unleashed upon Golarion by Deskari, former demon lord of locusts, before his defeat at the hands of mortal heroes.Recall Knowledge - Plant (Nature): DC 34Wemmuth" - }, - { - "name": "Wendigo", - "family": "—", - "level": 17, - "alignment": "Chaotic Evil", - "creature_type": "Beast", - "size": "Large", - "traits": ["Beast", "Cold"], - "rarity": "Uncommon", - "id": "409", - "lore": "WendigoWendigos are incarnations of the fears of starvation, loneliness, and fatal exposure to cold weather. They haunt the frozen expanses of the world.Recall Knowledge - Beast (Arcana, Nature): DC 38Wendigo" - }, - { - "name": "Werebear", - "family": "Werecreature", - "level": 4, - "alignment": "Lawful Good", - "creature_type": "Beast, Humanoid", - "size": "Large", - "traits": ["Beast", "Human", "Humanoid", "Werecreature"], - "rarity": "Uncommon", - "id": "412", - "lore": "WerebearUnlike many other types of werecreature, a werebear does not become malevolent during its involuntary transformations, but is instead filled with righteous conviction. This indignation can still manifest in violent ways, though, as a transformed werebear becomes temporarily blind to its alliances and has little control over its bestial temper. As a result, werebears are loners, rarely even living together as families longer than necessary. Werebears know that as long as they live solitary lives, they can serve as protectors and guardians in wilderness regions without the overwhelming fear that, when the moon is full and the curse takes hold, they will rage against an innocent bystander or loved one. As long as there is nothing around to threaten it or the natural area it protects (typically a forest), a werebear in its animal form is generally content to forage and sleep away the night.Recall Knowledge - Beast (Arcana, Nature): DC 21Recall Knowledge - Humanoid (Society): DC 21Werebear" - }, - { - "name": "Wereboar", - "family": "Werecreature", - "level": 2, - "alignment": "Chaotic Neutral", - "creature_type": "Beast, Humanoid", - "size": "Medium", - "traits": ["Beast", "Human", "Humanoid", "Werecreature"], - "rarity": "Common", - "id": "857", - "lore": "WereboarWereboars tend to be aggressive and stubborn, and often live with their own kind in small, remote communities. Even when they're inclined to interact with others, wereboars' short tempers and hostile nature lead other creatures to avoid them. Lone wereboars who settle down—often on remote farms—are extremely territorial, though others are content to roam and explore lands far from home. Their other habits also vary widely from individual to individual, right down to diet: some wereboars might feast on human flesh, while others are mostly vegetarian.Recall Knowledge - Beast (Arcana, Nature): DC 16Recall Knowledge - Humanoid (Society): DC 16Wereboar" - }, - { - "name": "Wererat", - "family": "Werecreature", - "level": 2, - "alignment": "Lawful Evil", - "creature_type": "Beast, Humanoid", - "size": "Medium", - "traits": ["Beast", "Human", "Humanoid", "Werecreature"], - "rarity": "Common", - "id": "410", - "lore": "WereratWererats tend to be selfishly opportunistic, avaricious, and paranoid as a result of their curse. Because wererats typically dwell in metropolitan areas where they can hide in plain sight, practically any city-goer could be a wererat in disguise—from the quiet shopkeep to the city’s criminal mastermind. The bustle of crowds and countless rat-holes make ghettos and shantytowns favored homes for wererats, especially since in these poorer districts the wererat can kill out of greed or fear with little chance of the authorities noticing. In some cities, wererats operate entire thieves’ guilds or organized crime rings, and membership requires willfully submitting to the wererat’s cursed bite. Wererats look very similar to ratfolk when in hybrid form, apart from potential differences in size, but ratfolk have no love for these monsters.Recall Knowledge - Beast (Arcana, Nature): DC 16Recall Knowledge - Humanoid (Society): DC 16Wererat" - }, - { - "name": "Weretiger", - "family": "Werecreature", - "level": 4, - "alignment": "Neutral Evil", - "creature_type": "Beast, Humanoid", - "size": "Medium", - "traits": ["Beast", "Human", "Humanoid", "Werecreature"], - "rarity": "Common", - "id": "858", - "lore": "WeretigerThese ferocious werecreatures stalk prey with the cunning and skill of a true apex predator. Weretigers typically view all life as a potential meal. Powerful nocturnal hunters with excellent senses that help them ambush prey, weretigers are adaptable to an extreme range of environments. However, weretigers living in densely populated cities (potentially as courtesans, assassins, or guild leaders) often struggle to suppress their killer instincts, becoming overwhelmed by the urge to hunt. They prefer to wear loose-fitting clothing and rely on their claws and jaws in a fight.Recall Knowledge - Beast (Arcana, Nature): DC 19Recall Knowledge - Humanoid (Society): DC 19Weretiger" - }, - { - "name": "Werewolf", - "family": "Werecreature", - "level": 3, - "alignment": "Chaotic Evil", - "creature_type": "Beast, Humanoid", - "size": "Medium", - "traits": ["Beast", "Human", "Humanoid", "Werecreature"], - "rarity": "Common", - "id": "411", - "lore": "WerewolfThe curse of the werewolf—known as lycanthropy to many—instills in its carriers the hungry bloodlust and predatory instincts of the wolf. Werewolves tend to dwell on the fringes of society or in small settlements where, in their humanoid forms, they work as laborers, hunters, farmers, or trappers. At night, however, these same villagers transform into violent killers and sadistic stalkers who prey on their neighbors. Werewolves are the quintessential werecreature, and the first that comes to mind when most people speak of such beings. Although most werewolves hide their curse by adopting solitary lifestyles, some retain the pack mentality of true wolves. A small group of such werewolves typically forms a family-like pack, with the eldest or most powerful serving as the leader; new pack mates are hand-chosen and inculcated into the family as its influence grows.Recall Knowledge - Beast (Arcana, Nature): DC 18Recall Knowledge - Humanoid (Society): DC 18Werewolf" - }, - { - "name": "Wight", - "family": "Wight", - "level": 3, - "alignment": "Lawful Evil", - "creature_type": "Undead", - "size": "Medium", - "traits": ["Undead", "Wight"], - "rarity": "Common", - "id": "413", - "lore": "WightWights are undead humanoids that, much like wraiths, can drain the life from living creatures with but a touch. They arise as a result of necromantic rituals, especially violent deaths, or the sheer malevolent will of the deceased. As many types of wights exist as types of people from which they might be created. Hulking brutes, skittering sneaks, and cunning tinkers all make for different wights with different niches to fill. Environment, too, plays a part in determining a wight’s special abilities and defenses. Frost wights, for instances, can be found in the parts of the world where exposure is a common end. Regardless, wights typically haunt burial grounds, catacombs, or other places of the dead. But their hunger is targeted toward the living—those individuals who remind them of the shackles of mortality and whom they feel compelled to “free” to the state of undeath. A single wight can wreak a lot of havoc if it is compelled to rise from its tomb. Because creatures slain by wights become wights as well, all it takes is a single wight and a handful of unlucky graveyard visitors to create a veritable horde of these undead. Thus, canny priests and adventurers know that the best solution to a wight problem is swift and total eradication. Care must be taken, though, to destroy wight spawn before attempting to destroy the parent wight, for spawn without a master gain the ability to create spawn of their own. Durable and sustained as they are by negative energy, wights can last in harsh environments without decaying the way some lesser undead do. They might dwell in high mountain passes, sealed passageways, or submerged in bogs or lakes for decades or even centuries before the passage of an unsuspecting traveler rouses them from their rest.Recall Knowledge - Undead (Religion): DC 18Wight" - }, - { - "name": "Will-o’-Wisp", - "family": "—", - "level": 6, - "alignment": "Chaotic Evil", - "creature_type": "Aberration", - "size": "Small", - "traits": ["Aberration", "Air"], - "rarity": "Common", - "id": "414", - "lore": "Will-o’-WispMalevolent balls of colored light, will-o’-wisps haunt lonely marshes and forests where they lure unsuspecting travelers into danger. Will-o’-wisps can vary the color and illumination they shed, and delight in mimicking bobbing lanterns or distant fires to draw lost or disoriented travelers off of safe trails. They can extinguish their illumination entirely to become invisible, and they enjoy doing so once their victims are wholly lost and have realized that the bobbing light in the distance isn’t, in fact, leading them to safety. Even invisible, however, a will-o’-wisp rarely ventures far from its target, as it feasts upon the panic and dread felt by its victims. Beneath its glow, a will-o’-wisp’s body is a spongy ball approximately 1 foot in diameter and weighing less than 5 pounds. Although most will-o’-wisps are merely translucent, featureless orbs, gaining definition only in the shifting illumination they create, a few have dark mottling that makes them resemble a skull when viewed closely. Will-o’-wisps have no need for mundane nourishment, and in fact lack the ability to consume matter of any kind; they find all the sustenance they need in the terror of nearby creatures. For this reason, they like to work alongside undead that produce terror in their victims. Will-o’-wisps are long-lived, if not effectively immortal, and they have good memories. A cowed or defeated will-o’-wisp can be a good source of lore and information, though acquiring such cooperation from such a sinister monster is no easy feat. Will-o’-wisps inhabit desolate swamps and forests and are generally active at twilight and after dark. They are therefore reluctant to lead victims into immediately fatal areas such as deadfalls, but instead prefer hazards where their victims suffer over a long time, such as pockets of stale or poisonous air, patches of quicksand, and dens of bigger monsters. According to will-o’-wisps, different types of fear have subtle differences in flavor. The lurking dread in the pit of the stomach that gnaws at those who slowly become aware of the fact that they’re lost produces a much different taste than the sudden stark terror of imminent death in the face of a towering monster. Because of this, will-o’-wisps try to vary the ways in which they induce terror in their prey, to ensure they don’t tire of certain flavors of fear.Recall Knowledge - Aberration (Occultism): DC 22Will-o’-Wisp" - }, - { - "name": "Winter Wolf", - "family": "Warg", - "level": 5, - "alignment": "Neutral Evil", - "creature_type": "Beast", - "size": "Large", - "traits": ["Beast"], - "rarity": "Common", - "id": "403", - "lore": "Winter WolfWinter wolves are related to wargs, but are larger, smarter, and far more dangerous. They are capable of exhaling plumes of freezing breath and are big enough to easily serve as mounts for orcs and hobgoblins—provided the winter wolf is willing, of course. Like wargs, winter wolves hunt in packs, but unlike their smaller cousins, they have a notable proud streak. When they deign to serve others, they reserve this privilege for larger and more dangerous creatures such as frost giants, renegade yetis, or even white dragons.Recall Knowledge - Beast (Arcana, Nature): DC 20Winter Wolf" - }, - { - "name": "Witchfire", - "family": "—", - "level": 9, - "alignment": "Chaotic Evil", - "creature_type": "Spirit, Undead", - "size": "Medium", - "traits": ["Incorporeal", "Spirit", "Undead"], - "rarity": "Uncommon", - "id": "860", - "lore": "WitchfireManifesting as a sinuous form wreathed in sickly green flames, this incorporeal undead forms when a powerful hag or witch dies in agony or rage. The body at the center of the flames usually resembles the witch's idealized self-image, regardless of their age and appearance at the time of their death. A witchfire often resides in a bog or swamp, which slowly blackens and decays around them. These regions are often plagued by will-o'-wisps, which seem to have an uncanny relationship with the resident witchfire. A witchfire might visit villages on the edge of their home terrain to lure away villagers, but always attack victims within earshot to make sure that other villagers hear the screams. A witchfire might also ally with other hags or witches and even join their covens, but a witchfire is incapable of forming covens entirely on their own.Recall Knowledge - Spirit (Occultism): DC 28Recall Knowledge - Undead (Religion): DC 28Witchfire" - }, - { - "name": "Witchwyrd", - "family": "—", - "level": 6, - "alignment": "Lawful Neutral", - "creature_type": "Humanoid", - "size": "Medium", - "traits": ["Humanoid"], - "rarity": "Uncommon", - "id": "861", - "lore": "WitchwyrdWitchwyrds conceal most of their faces, leaving only their eyes unmasked. Their inscrutability is a boon to one of their most significant interests—mercantilism— and many haughty witchwyrds openly revel in the befuddlement inspired by their mysterious guises and mannerisms. Witchwyrds have a keen eye for new opportunities and markets, and a witchwyrd almost always knows when someone is trying to pull one over on them. These four-armed humanoid creatures have hairless blue-gray skin, are typically 6-1/2 feet tall, and weigh 300 pounds. Their hands have three evenly sized and spaced digits in a tripod-like arrangement. When not trying to blend in with the local community, witchwyrds favor outlandish, loose-fitting clothes in bright reds or yellows and a signature conical hat. They tend to prefer the driest, warmest regions of the lands they visit—perhaps an indicator of their mysterious home world. This, however, is the only indicator; witchwyrds are notoriously close-mouthed about details of this distant world, and with good reason: most witchwyrds on Golarion have never visited their ancestral home. To these witchwyrds, the notion of a home planet is a constant thorn in their side, and when asked, many choose to ignore the question altogether. Others are so agitated by these queries that they respond with impatience or even violence. Some scholars have theorized a connection between witchwyrds and several other four-armed creatures, but like with questions of their place of origin, witchwyrds have little to say about the topic.Recall Knowledge - Humanoid (Society): DC 24Witchwyrd" - }, - { - "name": "Wolf", - "family": "Wolf", - "level": 1, - "alignment": "Neutral", - "creature_type": "Animal", - "size": "Medium", - "traits": ["Animal"], - "rarity": "Common", - "id": "415", - "lore": "WolfWolves live and hunt in packs, which, contrary to popular belief, are not led by the strongest in the group, but typically consist of a mated pair, their pups, and juvenile offspring from previous mating seasons. Offspring generally leave their parents’ pack upon reaching maturity, at which point they seek out mates of their own to go form their own packs elsewhere. Humanoids are not traditionally viewed as prey animals by wolves, but extraordinary circumstances can lead these animals to attack people, especially in winter months and other situations where traditional prey (deer and elk, mainly) is scarce. Some beings, such as powerful vampires, can call upon wolves to aid them in combat.Recall Knowledge - Animal (Nature): DC 15Wolf" - }, - { - "name": "Wolverine", - "family": "Wolverine", - "level": 2, - "alignment": "Neutral", - "creature_type": "Animal", - "size": "Medium", - "traits": ["Animal"], - "rarity": "Common", - "id": "862", - "lore": "WolverineWolverines resemble small bears, to which they are related. Stocky and muscular with long claws, wolverines are about 3 feet in length and weigh approximately 40 pounds. They have a thick fur coat that protects them from the cold temperatures of the forests and frozen tundras where they reside.Recall Knowledge - Animal (Nature): DC 16Wolverine" - }, - { - "name": "Wood Giant", - "family": "Giant", - "level": 6, - "alignment": "Chaotic Good", - "creature_type": "Giant, Humanoid", - "size": "Large", - "traits": ["Giant", "Humanoid"], - "rarity": "Common", - "id": "678", - "lore": "Wood GiantWood giants are the denizens and protectors of the deepest, most primeval forests in the world. They dedicate their entire lives to the preservation of nature—a role that they believe nature itself has selected them to carry out. Wood giants are patient and kind to those who show respect and care for wild places. Although most wood giants consider civilization as simply another part of the world, they value places untouched by permanent structures and dense humanoid settlements. Wood giants have long, drooping ears and more slender builds than most giants. Despite their size, they are graceful and agile, able to move through dense forests and brush with little sound. They have been known to work closely with druids and others who share their respect for the sanctity of wilderness regions. Wood giants spend their days patrolling vast swaths of territory, foraging, and keeping an eye out for any who would despoil their lands. While they respect the connection to nature they share with many fey creatures and remain on good terms with them, wood giants see most fey as far too flighty to take part in any long-term plans. An average wood giant stands 14 feet tall and weighs 1,200 pounds.Recall Knowledge - Humanoid (Society): DC 22Wood Giant" - }, - { - "name": "Wood Golem", - "family": "Golem", - "level": 6, - "alignment": "Neutral", - "creature_type": "Construct", - "size": "Medium", - "traits": ["Construct", "Golem", "Mindless"], - "rarity": "Uncommon", - "id": "684", - "lore": "Wood GolemWood golems are often given vaguely humanoid shapes, almost as if cobbled together from scraps of firewood and discarded burls. It's less common for wood golems to have artistic embellishments such as engraved patterns, or to be carved in the shapes of different types of creatures to meet the tastes of their owners. While wealthy patrons have been known to commission wood golems to be painstakingly carved to resemble themselves or their ancestors, to serve dual purposes of protection and ego bolstering, most wood golem crafters don't bother. Druids and creatures who protect woodlands, such as arboreals, typically see wood golems as an affront or an abomination, akin to the horror humanoids often feel when facing a carrion or flesh golem. As a result, it is rare to see such creatures serving as guardians for fey or druidic holy sites, despite the thematic match between the wood golem's appearance and such locations.Recall Knowledge - Construct (Arcana, Crafting): DC 24Wood Golem" - }, - { - "name": "Wooly Rhinoceros", - "family": "Rhinoceros", - "level": 6, - "alignment": "Neutral", - "creature_type": "Animal", - "size": "Large", - "traits": ["Animal"], - "rarity": "Common", - "id": "789", - "lore": "Wooly RhinocerosEven bulkier than their non-woolly cousins, these rhinoceroses have a shaggy pelt of long, thick fur and a huge crescent-shaped horn. Woolly rhinos inhabit areas of arid tundra and cold steppes, spending much of their day grazing for sustenance.Recall Knowledge - Animal (Nature): DC 22Wooly Rhinoceros" - }, - { - "name": "Worm That Walks", - "family": "Worm That Walks", - "level": 14, - "alignment": "Chaotic Evil", - "creature_type": "Aberration", - "size": "Medium", - "traits": ["Aberration", "Swarm"], - "rarity": "Uncommon", - "id": "864", - "lore": "Worm That WalksThis worm that walks was a cultist of the Great Old One Hastur in its prior life. It continues its conspiracies and strives to further its evil plots in its new life.Recall Knowledge - Aberration (Occultism): DC 34Worm That Walks Cultist" - }, - { - "name": "Wraith", - "family": "Wraith", - "level": 6, - "alignment": "Lawful Evil", - "creature_type": "Undead", - "size": "Medium", - "traits": ["Incorporeal", "Undead", "Wraith"], - "rarity": "Common", - "id": "417", - "lore": "WraithWraiths are malevolent undead who drain life and shun light. Their shadowy, incorporeal forms are dotted with burning eyes that reffect their hatred for the living, and shadowy claws are weapon enough to steal the vitality from their enemies. A wraith may be created by foul necromancy, but more often they are the result of a hermitic murderer or mutilator who even in death could not give up their wicked ways. Further complicating the matter is the fact that wraiths multiply by consuming and transforming the living into more of their foul kind—meaning a handful of wraiths left unchecked can easily turn into a horde of darkness. Wraiths weigh nothing and are unharmed by most physical attacks. They haunt any place where they can feed on the living, though their vulnerability to sunlight confines them to the shadowy places of the world—places where they can blend in seamlessly with their dark surroundings before silently engulfing their prey. Wraiths may form packs with others of their kind in places where death and mayhem are commonplace—countrysides ravaged by war, metropolitan underworlds run by criminal overlords, or sites of fiendish cultic rituals. In these places, the living do well to tread with sunrods and powerful clerics in tow. Ruins, sewers, and abandoned buildings provide sanctuary for wraiths during the day, as the creatures hunt exclusively at night or in dark places. Wraiths are smart enough to take advantage of their incorporeality in combat, so they keep to tortuous caverns or structures with hallways and avoid open areas. As they’re formed purely of anti-life from the Negative Energy Plane, wraiths pervade that unholy realm. Within nations and civilizations ruled by the undead, wraiths have places of power as assassins and spies. They’re among the ruling class in Geb, but have greater numbers in Ustalav, where packs of wraiths roam graveyards and misty trails, consuming the populations of entire villages. In other parts of the world, wraiths tend not to wander and limit their activity to smaller environs, typically just the site of their chosen haunting and its immediate surroundings.Recall Knowledge - Undead (Religion): DC 22Wraith" - }, - { - "name": "Wyrmwraith", - "family": "Wyrmwraith", - "level": 17, - "alignment": "Chaotic Evil", - "creature_type": "Dragon, Undead", - "size": "Gargantuan", - "traits": ["Dragon", "Incorporeal", "Undead", "Wraith"], - "rarity": "Rare", - "id": "496", - "lore": "WyrmwraithWyrmwraiths rise from the souls of dragons who refuse to accept death or have an irrational fear of the afterlife.Recall Knowledge - Dragon (Arcana): DC 41Recall Knowledge - Undead (Religion): DC 41Wyrmwraith" - }, - { - "name": "Wyvern", - "family": "Drake", - "level": 6, - "alignment": "Neutral Evil", - "creature_type": "Dragon", - "size": "Large", - "traits": ["Dragon"], - "rarity": "Common", - "id": "162", - "lore": "WyvernA wyvern is a venomous drake with a well-earned reputation for impatience and aggression. As much as 15 feet long and weighing up to 1,000 pounds, a wyvern’s resilient body allows it to crash talons-first into large prey without serious risk to itself. A wyvern uses its momentum to stun its target before injecting it with searing venom or carrying it over the side of a nearby cliff. Because a wyvern lacks the strength to haul its prey all the way to its nest intact, it is far more likely to lift and drop its victim over a gully or canyon and let gravity do its work before it descends to pick apart the carcass. Conversation is of little interest to a wyvern, as the creature typically speaks only to taunt its prey, issue territorial claims, or demand tribute. Even so, many wyverns enjoy grim humor and tales of violent acts, particularly if those acts were committed by the storyteller. A wyvern properly appeased with meat, entertainment, and treasure sometimes agrees to provide assistance ranging from giving directions to serving as a mount for a powerful humanoid. However, these arrangements rarely last more than a few weeks before the wyvern’s pride, malice, or insolence inspires it to flee or even betray its allies. Only the truly cruel can cow a wyvern into servitude for an extended period, as most wyverns are so self-interested that they go out of their way to avoid helping others.Recall Knowledge - Dragon (Arcana): DC 22Wyvern" - }, - { - "name": "Xill", - "family": "—", - "level": 6, - "alignment": "Lawful Evil", - "creature_type": "Aberration, Ethereal", - "size": "Medium", - "traits": ["Aberration", "Ethereal"], - "rarity": "Uncommon", - "id": "866", - "lore": "XillXills visit the Material Plane, where they're often known as ethereal stalkers, primarily to maraud and to kidnap creatures back to their native Ethereal Plane. These four-armed, warmongering monsters paralyze their victims before implanting them with eggs using an ovipositor normally kept retracted behind their mandibles. Their single-minded drive to expand and conquer is so all-encompassing that while they work together dutifully and without dissent, there is little else in their lives.Recall Knowledge - Aberration (Occultism): DC 24Recall Knowledge - Ethereal (Occultism): DC 24Xill" - }, - { - "name": "Xilvirek", - "family": "—", - "level": 12, - "alignment": "Chaotic Evil", - "creature_type": "Fiend", - "size": "Large", - "traits": ["Fiend"], - "rarity": "Uncommon", - "id": "534", - "lore": "XilvirekXilvireks are the result of the strange evolution that takes place in Zevgavizeb’s Abyssal realm. These fiends resemble their dread demon lord and claim to be living embodiments of the Lord of Reptiles’s snapping jaws.Recall Knowledge - Fiend (Religion): DC 32Xilvirek" - }, - { - "name": "Xorn", - "family": "Elemental, Earth", - "level": 7, - "alignment": "Neutral", - "creature_type": "Elemental", - "size": "Medium", - "traits": ["Earth", "Elemental"], - "rarity": "Common", - "id": "184", - "lore": "XornThese squat, rotund elementals have three legs, three arms, three eyes, and one massive maw, which they fill with the gems and metals they find so delicious.Recall Knowledge - Elemental (Arcana, Nature): DC 23Xorn" - }, - { - "name": "Xotani, The Firebleeder", - "family": "Spawn of Rovagug", - "level": 20, - "alignment": "Chaotic Evil", - "creature_type": "Beast", - "size": "Gargantuan", - "traits": ["Beast", "Fire"], - "rarity": "Unique", - "id": "491", - "lore": "Xotani, The FirebleederA monstrosity of living flame and magma, Xotani may be the weakest of Rovagug’s spawn, but it remains a formidable threat. Xotani was slain in 2104 ar by an alliance of spellcasters, but recently its deathlike slumber was interrupted. Its corpse twitches, signaling that it might be close to returning.Recall Knowledge - Beast (Arcana, Nature): DC 50Xotani" - }, - { - "name": "Xotanispawn", - "family": "—", - "level": 17, - "alignment": "Chaotic Evil", - "creature_type": "Animal", - "size": "Large", - "traits": ["Animal", "Fire"], - "rarity": "Rare", - "id": "487", - "lore": "XotanispawnXotanispawn are monstrous versions of scavenging beetle larvae that have been corrupted and mutated by feeding on the remains of Xotani the Firebleeder, a slain Spawn of Rovagug buried beneath Pale Mountain in Katapesh. These creatures look vaguely like the minute insects they once were, with a sclerotized head and chitinous body plates, six legs, and numerous dorsal spines lining the joints and edges of each segment. However, by feeding on the unholy remains of Xotani, the spawn have manifested many of the traits of the infamous Firebleeder, most notably a blisteringly hot internal temperature and powerful fire attacks—to say nothing of their monstrous size. Internal heat radiates from every surface of a Xotanispawn, even from its mouth. Any contact with a Xotanispawn results in burns and the risk of catching on fire. Thankfully, Xotanispawn have also inherited Xotani’s weaknesses to cold and sunlight. They are rarely encountered on the surface during the day, opting to emerge from their subterranean lairs only at night.\nRecall Knowledge - Animal (Nature): DC 41Xotanispawn" - }, - { - "name": "Xulgath Bilebearer", - "family": "Xulgath", - "level": 2, - "alignment": "Chaotic Evil", - "creature_type": "Humanoid", - "size": "Medium", - "traits": ["Humanoid", "Xulgath"], - "rarity": "Common", - "id": "506", - "lore": "Xulgath BilebearerWhile many xulgaths impose their will by strength or sheer numbers, some resort to more nefarious—and grotesque—means to take care of matters. The bilebearer takes its name from its eponymous bile, a putrid substance that oozes from gill-like folds in its colorful, bulging neck. Bilebearers coat their weapons with the viscous substance or secrete a concentrated dose that suffuses the air around them and disables foes. A bilebearer’s neck bulges with folds of scaled flesh that extend almost to the creature’s shoulders, containing its namesake bile productions glands inside. These folds expand and contract with each breath, and each fold has a vertical line of muscled pores that gradually exudes the thick substance, providing a perpetual supply for coating weapons. Bilebearers’ necks also contain inflatable bladders, which they can quickly pressurize to expel a blast of vaporized bile in a noxious, overwhelming cloud. Bilebearers serve their clutches by kidnapping or slaying specific enemies. They frequently accompany their kin, particularly xulgath skulkers, to raid rival clutches or intercept foes. A bilebearer’s mode of attack typically involves sneaking in, overwhelming any guards with a noxious blast of bile, and then turning their attention to the primary target. The xulgath either shreds the rapidly weakening victim on the spot or drags them away for future violence.\nRecall Knowledge - Humanoid (Society): DC 16Xulgath Bilebearer" - }, - { - "name": "Xulgath Deepmouth", - "family": "Xulgath", - "level": 12, - "alignment": "Chaotic Evil", - "creature_type": "Humanoid", - "size": "Medium", - "traits": ["Humanoid", "Xulgath"], - "rarity": "Uncommon", - "id": "881", - "lore": "Xulgath DeepmouthXulgath deepmouths wield the powers of the Abyss against their clutch's enemies and invoke righteous fear in their followers. The vast majority of deepmouths worship demon lords, most commonly Zevgavizeb. Scalescribing—the warping of xulgath flesh into imitations of Abyssal script—is a widespread practice among deepmouths, enabling them to channel the power of the Abyss through their fanatical devotees' own bodies.Recall Knowledge - Humanoid (Society): DC 32Xulgath Deepmouth" - }, - { - "name": "Xulgath Gutrager", - "family": "Xulgath", - "level": 10, - "alignment": "Chaotic Evil", - "creature_type": "Humanoid", - "size": "Medium", - "traits": ["Humanoid", "Xulgath"], - "rarity": "Common", - "id": "535", - "lore": "Xulgath GutragerXulgath gutragers exhibit more extreme developments along the same physiological path as their bilebearer cousins. They are stockier and faster, with necks and limbs corded with muscle. They are also denser, with multiple stomachs full of fluids even more caustic than those of the bilebearer. Like the bilebearer, gutragers lack the distinctive stench typical of most xulgaths. A gutrager’s torso conceals its most disturbing feature—a densely coiled esophagus. Pressurized bladders and a muscular throat allow the gutrager to propel its esophagus outward in an explosion of yellow flesh and acidic bile; caustic stomach acid coating the esophagus makes even brief physical contact with the organ dangerous. As a last resort, the gutrager can intentionally accelerate the corrosion in its esophagus, releasing vile acid in a burst that also ends its life.Recall Knowledge - Humanoid (Society): DC 27Xulgath Gutrager" - }, - { - "name": "Xulgath Leader", - "family": "Xulgath", - "level": 3, - "alignment": "Chaotic Evil", - "creature_type": "Humanoid", - "size": "Medium", - "traits": ["Humanoid", "Xulgath"], - "rarity": "Common", - "id": "420", - "lore": "Xulgath LeaderXulgath leaders are usually the strongest, most violent members of a community—although in some cases, particularly in larger groups, xulgath tribes are led by powerful demon cultists or other monsters who seek to use the xulgaths as servants or slaves.Recall Knowledge - Humanoid (Society): DC 18Xulgath Leader" - }, - { - "name": "Xulgath Skulker", - "family": "Xulgath", - "level": 2, - "alignment": "Chaotic Evil", - "creature_type": "Humanoid", - "size": "Medium", - "traits": ["Humanoid", "Xulgath"], - "rarity": "Common", - "id": "419", - "lore": "Xulgath SkulkerXulgath warrens are patrolled—some might say “haunted”—by the community’s skulkers. These xulgaths specialize in stealth, striking swiftly from the shadows and otherwise ambushing foes.Recall Knowledge - Humanoid (Society): DC 16Xulgath Skulker" - }, - { - "name": "Xulgath Spinesnapper", - "family": "Xulgath", - "level": 5, - "alignment": "Chaotic Evil", - "creature_type": "Humanoid", - "size": "Large", - "traits": ["Humanoid", "Xulgath"], - "rarity": "Common", - "id": "514", - "lore": "Xulgath SpinesnapperXulgath physiological diversity doesn’t always imply drastic change; some xulgaths are simply much larger and stronger than their clutchmates. Most xulgaths call such siblings spinesnappers, though terms like bonebreaker, marrowvent, or similarly violent epithets are equally common. A typical spinesnapper is 9 feet tall and weighs 350 pounds. In battle, spinesnappers have all the speed, grace, and strength of a sledgehammer. They are ideal shock troops and make a good first line of defense. When an inter-clutch conflict leads to a duel, spinesnappers are typically called upon to rise to the challenge. In this case, a spinesnapper representative from each clutch squares off for what is in theory a nonlethal wrestling match, after which the winner scrapes off some of the loser’s scales as a trophy.Recall Knowledge - Humanoid (Society): DC 20Xulgath Spinesnapper" - }, - { - "name": "Xulgath Stoneliege", - "family": "Xulgath", - "level": 8, - "alignment": "Chaotic Evil", - "creature_type": "Humanoid", - "size": "Medium", - "traits": ["Humanoid", "Xulgath"], - "rarity": "Uncommon", - "id": "524", - "lore": "Xulgath StoneliegeStonelieges are xulgaths magically infused with living earth—the very bones of the world. They are created through a process xulgaths call stone-binding, which can be performed with complex alchemy, powerful psychic magic, or Abyssal rituals. Their scales are like stone slabs, and their bones are as dense as bedrock, so they are among the hardiest and longest-lived xulgaths. To stonelieges, earth is as mutable as water, and their innate power to shape the soil and stone beneath their feet makes them integral members of xulgath society (as well as formidable combatants).Recall Knowledge - Humanoid (Society): DC 26Xulgath Stoneliege" - }, - { - "name": "Xulgath Thoughtmaw", - "family": "Xulgath", - "level": 15, - "alignment": "Chaotic Evil", - "creature_type": "Humanoid", - "size": "Medium", - "traits": ["Amphibious", "Humanoid", "Xulgath"], - "rarity": "Rare", - "id": "982", - "lore": "Xulgath ThoughtmawXulgath thoughtmaws are inheritors of the xulgaths' ancient psychic legacy. They eagerly and liberally use their ability to extract knowledge from their foes to quicken their own prodigious intellects.Recall Knowledge - Humanoid (Society): DC 39Xulgath Thoughtmaw" - }, - { - "name": "Xulgath Warrior", - "family": "Xulgath", - "level": 1, - "alignment": "Chaotic Evil", - "creature_type": "Humanoid", - "size": "Medium", - "traits": ["Humanoid", "Xulgath"], - "rarity": "Common", - "id": "418", - "lore": "Xulgath WarriorXulgath warriors strike with fury and eager cruelty, always ready for the next fight. The taking of prizes from battle—including weapons and items stolen from defeated foes along with grislier trophies harvested from fallen victims’ flesh—is a popular pursuit among these vicious reptiles, and those whose armor and scales are most adorned are awarded the greatest respect (and perhaps fear) from their kin.Recall Knowledge - Humanoid (Society): DC 15Xulgath Warrior" - }, - { - "name": "Yaganty", - "family": "—", - "level": 10, - "alignment": "Lawful Neutral", - "creature_type": "Fey", - "size": "Large", - "traits": ["Fey"], - "rarity": "Uncommon", - "id": "525", - "lore": "YagantyYaganties are lean, hairy humanoids with lanky torsos, horned heads, and bulbous black eyes. The elongated fingers of one their hands are made of candlestick wax, and their fingertips, which have wicks instead of nails, burn endlessly. In the dead of night, the flickering light of a yaganty’s fingertips casts dramatic shadows across their face and highlights their trollish visage. Yaganty fables follow a common formula. A wayward pedestrian, traveling at night and usually in a forest, follows distant lights with the hope that the lights belong to a fellow wayfarer, only to come face-to-face with a gangly monster. The story ends in one of three ways: the traveler appeals to the yaganty with a gift of gold (the exact sum necessary varies wildly by the telling), the yaganty slays the traveler over some incomprehensible transgression, or, even more inexplicably, the yaganty offers the lost traveler five candles in simple charity so that the light might guide them home.Recall Knowledge - Fey (Nature): DC 29Yaganty" - }, - { - "name": "Yamaraj", - "family": "Psychopomp", - "level": 20, - "alignment": "Neutral", - "creature_type": "Monitor", - "size": "Huge", - "traits": ["Monitor", "Psychopomp"], - "rarity": "Uncommon", - "id": "770", - "lore": "YamarajThe greatest judges among the psychopomps are the massive yamarajes, whose wisdom is legendary and whose edicts are unappealable except to ushers or Pharasma herself. A yamaraj resembles an immense dragon with dark, feathery scales and an emotionless, dispassionate gaze behind a feathered mask. When not serving as the senior magistrates, lords, and generals of the Boneyard, yamarajes pursue highly individualistic hobbies, such as gardening or literature. They are willing to halt in their duties to converse with mortals whose expertise matches their interests.Recall Knowledge - Monitor (Religion): DC 42Yamaraj" - }, - { - "name": "Yellow Musk Brute", - "family": "Yellow Musk Creeper", - "level": 2, - "alignment": "Neutral", - "creature_type": "Plant", - "size": "Large", - "traits": ["Mindless", "Plant"], - "rarity": "Common", - "id": "869", - "lore": "Yellow Musk BruteA creature transformed by a yellow musk creeper's tendrils boring into its brain becomes a yellow musk thrall if it's Small or Medium, or a yellow musk brute if Large (a Small creature becomes a Small thrall rather than a Medium one). The transformation takes 1 hour. A yellow musk thrall takes only the most rudimentary of actions: bringing the yellow musk creeper water and new creatures to infest. After a few days (or if the creeper dies), the thrall wanders off into the wilderness and falls dead within 24 hours. The body of a deceased thrall sprouts a new yellow musk creeper within hours of its death, becoming a fully grown plant within 24 hours.Recall Knowledge - Plant (Nature): DC 16Yellow Musk Brute" - }, - { - "name": "Yellow Musk Creeper", - "family": "Yellow Musk Creeper", - "level": 2, - "alignment": "Neutral", - "creature_type": "Plant", - "size": "Medium", - "traits": ["Mindless", "Plant"], - "rarity": "Common", - "id": "867", - "lore": "Yellow Musk CreeperMade up of thick, green vines with numerous yellow flowers, the yellow musk creeper grows at places where the ground is enriched with spilled blood and corpses, like battlefields and graveyards. An ideal environment for the yellow musk creeper isn't inhabited, but draws occasional humanoid visitors the plant can transform into thralls. The yellow musk creeper enraptures creatures with its bright yellow pollen to bring them close. It then physically alters their brains with its tendrils, implanting a seed in each to turn the creatures into mindless thralls. The yellow musk creeper might try to take over a sleeping creature, but it lacks the faculties to sneak up on anyone, and is likely to wake victims before it can drag itself close enough. The plant's pollen can spread far on the wind but quickly becomes too diffuse to cause harm. Wilderness scouts learn to sniff out the distinctive musky scent of the pollen, which stays potent even in harmless quantities. A sprouting creeper is also easy to detect, since it grows from the rotting, messy corpse of a thrall creature.Recall Knowledge - Plant (Nature): DC 16Yellow Musk Creeper" - }, - { - "name": "Yellow Musk Thrall", - "family": "Yellow Musk Creeper", - "level": -1, - "alignment": "Neutral", - "creature_type": "Plant", - "size": "Medium", - "traits": ["Mindless", "Plant"], - "rarity": "Common", - "id": "868", - "lore": "Yellow Musk ThrallA creature transformed by a yellow musk creeper's tendrils boring into its brain becomes a yellow musk thrall if it's Small or Medium, or a yellow musk brute if Large (a Small creature becomes a Small thrall rather than a Medium one). The transformation takes 1 hour. A yellow musk thrall takes only the most rudimentary of actions: bringing the yellow musk creeper water and new creatures to infest. After a few days (or if the creeper dies), the thrall wanders off into the wilderness and falls dead within 24 hours. The body of a deceased thrall sprouts a new yellow musk creeper within hours of its death, becoming a fully grown plant within 24 hours.Recall Knowledge - Plant (Nature): DC 13Yellow Musk Thrall" - }, - { - "name": "Yeth Hound", - "family": "—", - "level": 3, - "alignment": "Chaotic Evil", - "creature_type": "Beast, Fiend", - "size": "Medium", - "traits": ["Beast", "Fiend"], - "rarity": "Common", - "id": "870", - "lore": "Yeth HoundWicked canine creatures who live for the thrill of the hunt, yeth hounds often serve evil masters as guardians and trackers. Yeth hounds resemble lean, sleek dogs with overlarge ears and narrow paws that can tread on air as easily as the ground. Despite their canine appearance, yeth hounds are remarkably intelligent, although they rarely display this intelligence except when devising intricate tactics to ensnare their quarry. Their eerie bays echo across the countryside when they are engaged in a hunt, and they particularly enjoy baying to frighten and disorient intelligent creatures. Yeth hound packs can number as many as a dozen members, each working in uncanny communion with its packmates to corner and kill their prey. Yeth hounds like to drag their victims back to their lairs to eat at their leisure, so these lairs often contain discarded treasures from the hounds' previous meals. Yeth hounds despise two things: sunlight and other canines. They hunt only at night if they can, often breaking off their hunt at dawn to retreat to a subterranean lair or den, no matter how close they had come to catching their prey. Yeth hounds usually attack wargs, wolves, and similar creatures on sight, working to drive larger or more powerful canines from their hunting areas when then can't simply overpower and kill them. Evil rangers, bestial demons, and wicked cults are frequently gifted yeth hound servants by fiendish patrons. Such hounds often serve as spies and are quick to turn against those who fail to advance the patrons' wicked aims. The cult of Lamashtu, in particular, is fond of using yeth hounds as temple guardians.Recall Knowledge - Beast (Arcana, Nature): DC 18Recall Knowledge - Fiend (Religion): DC 18Yeth Hound" - }, - { - "name": "Yeti", - "family": "—", - "level": 5, - "alignment": "Neutral", - "creature_type": "Humanoid", - "size": "Large", - "traits": ["Humanoid"], - "rarity": "Uncommon", - "id": "421", - "lore": "YetiNearly a myth, the yeti is rarely seen—and even when it is, it is often too late. Yetis dwell amid the highest, most remote peaks of the world, coming down from their snowy mountain holds to raid, steal livestock, and sometimes feed their insatiable urges for slaughter and destruction. Those folks who live at the foot of a yeti-ruled mountain warn of the “abominable snowmen”: monstrous, fur-covered humanoids who leave strange and bloody tracks in the snow. Normally yetis seek to protect the world rather than hunt its other civilized denizens. They do so by lairing near eldritch portals that form links between the Material Plane and other, much stranger dimensions of reality. From within these snow-covered arches and ancient stone doorways, aliens, living nightmares, fiends, and worse can emerge through dimensional networks into the world. Yetis who guard these portals sometimes succumb to these horrors and are corrupted, taking on the bloodthirsty urges and horrific behaviors of the very monsters they strive to protect the world against. Yetis who manifest such violent tendencies are driven out of their clan and forced to wander the mountaintops alone, thus giving rise to the myth of the legendary abominable snowman. Forced to fend for themselves, these exiled yetis often fully embrace the corrupting elements that caused their exile in the first place, growing more powerful and more deadly as a result. The most vile of these yetis turn to cannibalism, not out of need, but out of a sheer joy at the terror they inflict upon their kin. Invariably such cannibalistic yetis attract the attention of wendigos, which makes a bad situation all the worse.Recall Knowledge - Humanoid (Society): DC 22Yeti" - }, - { - "name": "Young Black Dragon", - "family": "Dragon, Black", - "level": 7, - "alignment": "Chaotic Evil", - "creature_type": "Dragon", - "size": "Large", - "traits": ["Acid", "Amphibious", "Dragon"], - "rarity": "Common", - "id": "127", - "lore": "Young Black DragonMurderous tyrants of marshes, swamps, bogs, and fens, black dragons terrorize their domains with intense fervor. Gleefully sadistic, they rule their fetid principalities from a deep cave or otherwise isolated part of the swamp with a mix of lightning-quick raids and subterfuge. Their hatred for other creatures is as acidic as their breath weapons, and they rarely tolerate even other dragons of their kind—except perhaps to mate or temporarily collaborate to take down a mutual enemy. Black dragons are amphibious—although they breathe air, their gills also allow them to breathe water. Their frills and fins make them accomplished swimmers, well suited to their wetland environments and submerged lairs. They’re immune to the fetid water that comes as a result of their magical ability to corrupt water. Black dragon lairs are as foul as their souls. The floors are littered with rotting meat, and plundered treasures line the muck and slime of their dank caves amid twisted roots and creepers. Such places are often crawling with pests, snakes, and slimes. Though they claim natural caverns when they can, they make do with areas of dense, twisted vegetation within a swamp. Black dragon treasure hoards primarily consist of gems and expensive glass work, as valuables of softer substance can’t survive the dragon’s acidic presence.Recall Knowledge - Dragon (Arcana): DC 23Young Black Dragon" - }, - { - "name": "Young Blue Dragon", - "family": "Dragon, Blue", - "level": 9, - "alignment": "Lawful Evil", - "creature_type": "Dragon", - "size": "Large", - "traits": ["Dragon", "Electricity"], - "rarity": "Common", - "id": "130", - "lore": "Young Blue DragonBlue dragons are the sleek and poised cosmopolitans of the chromatic dragons. Their brand of evil is organized, manipulative, and regal. Blue dragons often lair near or within cities and set out to bend the population to their will and gather hordes of servants. These dragons love spinning webs of conspiracy. A blue dragon’s lackeys typically don’t even realize that they serve a dragon, but instead think the protection money, tariffs, or taxes they are amassing is treasure for a cruel but legitimate master. In some ways, blue dragons even see their servants as a living hoard and value them like treasure. These dragons have been known to use these tactics even with their own chromatic cousins. Not all blue dragons work clandestinely. Some lord over desert tribes and hill people like vengeful gods, demanding both tribute and worship. No matter how blue dragons manage their underlings, their bearing is regal and their lairs palatial; they’re universally intolerant of insubordination, incompetence, and embezzlement, and punish perpetrators with murderous efficiency. Blue dragons are also known for their use and mastery of illusion magic. They make use of illusions to augment their manipulations and bewilder their foes in battle. Blue dragons also have some control over water, but use this ability to destroy water, something quite dangerous for those who encounter them in their desert lairs. The ideal lair for a blue dragon contains multiple passages, rooms, and secret chambers. As social creatures, blue dragons prefer to host guests in comfort—but their dwellings should not be so public that just anyone can come calling. A force of guards keeps out intruders, and clever illusions conceal the edifice from prying eyes. Rather than a pile of coins or gems, a blue dragon’s true hoard is the rich furnishings in its citadel— expensive art, ornate furniture, and architectural marvels.Recall Knowledge - Dragon (Arcana): DC 26Young Blue Dragon" - }, - { - "name": "Young Brass Dragon", - "family": "Dragon, Brass", - "level": 7, - "alignment": "Chaotic Good", - "creature_type": "Dragon", - "size": "Large", - "traits": ["Dragon", "Fire"], - "rarity": "Common", - "id": "142", - "lore": "Young Brass DragonBrass dragons are whimsical tricksters who delight in humor and play. They particularly enjoy conversations with humans and other civilized humanoids, delighting in the naive customs of these diminutive races without showing them haughtiness or scorn. While they may seem merely curious, brass dragons engage in this sort of conversation with the goal of keeping up to date on regional politics so they can anticipate future conflicts. Along the way, they create extensive information networks that begin with their own allies but stretch across all levels of humanoid society—networks which the brass dragon then uses to subtly assist settlements near their lair. Unlike the schemes and manipulations of blue dragons, brass dragons use their informant networks to establish justice and equality. These carefree dragons value independence and feel that all creatures deserve to live as they please, provided they don’t harm others. They are emotional creatures and tend to have short attention spans, sometimes falling victim to depression in their twilight years. To combat this, some brass dragons keep pets and houseplants that they can care for. Though they may seem childlike in their curiosity concerning mortal affairs, a brass dragon’s prowess in battle is no laughing matter. A brass dragon whose territory or allies are threatened is a terrifying foe indeed, quick to shed their innocent guise and unleash their terrifying might upon evildoers. Most brass dragons live in desert climates, and while they keep their lairs hidden, they often build near humanoid settlements.Recall Knowledge - Dragon (Arcana): DC 23Young Brass Dragon" - }, - { - "name": "Young Brine Dragon", - "family": "Dragon, Brine", - "level": 8, - "alignment": "Lawful Neutral", - "creature_type": "Dragon, Elemental", - "size": "Large", - "traits": ["Amphibious", "Dragon", "Elemental", "Water"], - "rarity": "Uncommon", - "id": "621", - "lore": "Young Brine DragonBrine dragons are usually blue-green in color, with shiny scales, crests that help them glide through the water, and sweeping neck frills. They care little for either good or evil. As they are both opinionated and willing to impose their sense of order on others, many brine dragons eventually seek to rule over a meticulously crafted community. These communities are orderly and well-planned, with rigid standards of courtesy and unchanging laws set down by the dragon themself. A settlement seeded by a brine dragon can be made of members of almost any ancestry, but the most common inhabitants are humans, merfolk, tengus, or sahuagin.Depending on the dragon's personality, their community members might view their brine dragon ruler as anything from a benevolent force of order to a fearful tyrant. Regardless, the typical brine dragon has little patience for kindness or philanthropy, and the strength and health of their settlement as a whole are of greater concern than individuals' well-being. A notable exception to this dispassion rises when an outside force encroaches on their lands. In these cases, the brine dragon is quick to step in and aid in the defense of their community.Although brine dragons enjoy cultivating settlements, they rarely make their lairs within the city limits, instead preferring to dwell in sea caves or cliffside grottoes overlooking the coastline. Here they can retreat for privacy as needed, or can accumulate and display their gathered wealth in a place where they feel safe spreading out their treasures. Brine dragon hoards often consist of a mix of offerings and taxes paid by those they rule over and strange discoveries salvaged from sunken ships.Recall Knowledge - Dragon (Arcana): DC 26Recall Knowledge - Elemental (Arcana, Nature): DC 26Young Brine Dragon" - }, - { - "name": "Young Bronze Dragon", - "family": "Dragon, Bronze", - "level": 9, - "alignment": "Lawful Good", - "creature_type": "Dragon", - "size": "Large", - "traits": ["Amphibious", "Dragon", "Water"], - "rarity": "Common", - "id": "145", - "lore": "Young Bronze DragonBronze dragons are among the most common of metallic dragons and the most likely to ally with mortals on worthy quests. However, they are naturally scholarly creatures who would rather remain in their lairs studying esoteric lore than go off on a wild adventure. These aloof and stoic dragons also act as preservationists, guarding storehouses of ancient lore from destruction or perversion. Bronze dragons are principled and protective, but while their silver cousins are quick to crusade for justice, bronze dragons prefer to find an important location worthy of their protection and guard it against any attack or unwelcome intrusion. Bronze dragons’ mastery over water and affinity for electricity means they are a boon to sailors caught in thunderstorms. A bronze dragon’s enemies quickly discover neither cloudy sky nor turbulent sea provides shelter from their wrath. Bronze dragons lair along shorelines, often in partially submerged sea caves. While all dragons keep hoards of treasure, the hoard of a bronze dragon more resembles a vast library—with the shelves kept carefully above the waterline, of course. In addition to their collections of esoteric lore, bronze dragons keep treasures associated with the sea, such as beautiful scrimshaw, flawless pearls, and equipment inlaid with mother-of-pearl and abalone shell.Recall Knowledge - Dragon (Arcana): DC 26Young Bronze Dragon" - }, - { - "name": "Young Cloud Dragon", - "family": "Dragon, Cloud", - "level": 10, - "alignment": "Neutral", - "creature_type": "Dragon, Elemental", - "size": "Large", - "traits": ["Air", "Dragon", "Elemental"], - "rarity": "Uncommon", - "id": "624", - "lore": "Young Cloud DragonAt heart, cloud dragons are wanderers, explorers, and travelers who enjoy nothing more than seeing new lands and meeting unusual creatures. Cloud dragons range in color from light blue to a pale, milky white and have thick, curling horns and rather short snouts. They keep lairs among the extreme altitudes of the highest mountain peaks but are away on their many journeys as often as they're at home. Cloud dragons spend long hours surveying the lands they fly over from great heights, but they are creatures of whim, making it hard to predict what will pique their curiosity and bring them winging down to converse or investigate something on the ground. Cloud dragons seldom perform acts of outright malice, but they are not often charitable either. A cloud dragon is as likely to simply pluck something they desire off the ground and fly away with it as they are to bargain fairly.A cloud dragon's ever-changing interests never seem to stray toward the complicated schemes and long-term plans of other dragons. These rovers are creatures of the moment, and although they are as mentally gifted as other true dragons, their interests remain in the here and now. Yet the cloud dragon's penchant for living in the moment is not a personality flaw—they're more than capable of anticipating long-term results of their actions and won't make foolish choices simply to pursue a current interest. At the same time, cloud dragons have little interest in worrying about the future and are as confident in their ability to handle tomorrow's problems as they are today's.Cloud dragon hoards tend to be well-guarded or well-hidden, as a natural result of their roving habits often taking them away from their lairs for extended periods. Their treasuries include a wide variety of items—they are driven to gather a broad range of prizes rather than collecting one type of item intensively. To a cloud dragon, a diversified hoard is a perfect hoard.Recall Knowledge - Dragon (Arcana): DC 29Recall Knowledge - Elemental (Arcana, Nature): DC 29Young Cloud Dragon" - }, - { - "name": "Young Copper Dragon", - "family": "Dragon, Copper", - "level": 8, - "alignment": "Chaotic Good", - "creature_type": "Dragon", - "size": "Large", - "traits": ["Dragon", "Earth"], - "rarity": "Common", - "id": "148", - "lore": "Young Copper DragonCapricious and always eager to share a good laugh, copper dragons are among the wiliest of the metallic dragons, but this by no means interferes with their mission to spread freedom in oppressive lands. Copper dragons are hedonists who are quick to indulge in simple pleasures, but they’re also sympathetic to other creatures, slow to pass judgment, and careful to always examine a situation from as many perspectives as possible. This philosophy has its drawbacks, however, as copper dragons are susceptible to negative influences and prone to forgiving the less serious evil acts performed by their chromatic cousins and other cruel creatures. Copper dragons also have a difficult time keeping their temper in check once they are roused to anger. Copper dragons tend to lair in warm or temperate hills, but due to their nature, they move their lairs every few years. They sometimes live among other people, especially any dwarves who reside nearby. Some copper dragons even worship gods typically worshipped only by humanoids. Among these dragons, worship of Cayden Cailean is most popular, as they see his love of freedom and penchant for alcohol aligning with the typical copper dragon mindset. A copper dragon’s combat tactics are as unorthodox as its sense of humor, as it is more likely to use mockery and tricks than outright strength to win its battles. As a copper dragon ages, it perfects jokes capable of rendering its foes helpless with laughter.Recall Knowledge - Dragon (Arcana): DC 24Young Copper Dragon" - }, - { - "name": "Young Crystal Dragon", - "family": "Dragon, Crystal", - "level": 7, - "alignment": "Neutral Good", - "creature_type": "Dragon, Elemental", - "size": "Large", - "traits": ["Dragon", "Earth", "Elemental"], - "rarity": "Uncommon", - "id": "627", - "lore": "Young Crystal DragonGood-natured but vain, crystal dragons are beautiful creatures with brilliant hides made of multicolored crystal and gemstone. Their beauty is a source of great pride but is also something of a weakness, as crystal dragons are easily angered by insults about their appearance. Despite their relatively benign natures when compared to other true dragons, crystal dragons can be short tempered and prone to finding insults where none were intended. Although their opinions are changeable, crystal dragons prefer orderly environments and are not fond of sudden interruptions or distractions.Crystal dragons build their lairs in underground grottoes, where they cultivate environments of great beauty. Their exacting standards and vivid imaginations mean that they are always working to improve the appearance or layout of some part of their lair. These lairs are unique to each individual crystal dragon, but there are always plenty of reflective surfaces that allow the dragon to observe their own appearance. These range from crystals to reflecting pools to finely crafted mirrors, which are arranged throughout the lair in a pleasing array. Gifts of well-crafted or magical mirrors are an excellent way to curry favor with a crystal dragon.Although crystal dragons are easily distracted by their sparkling collections or their vanity, they remain good-hearted creatures at the core and make friends quickly. While a crystal dragon tends to find evil creatures uncouth and unpleasant, any other nearby denizen or inhabitant of their home could become fast friends or beloved pets, depending upon the creature's capacity for conversation (and for providing the frequent praise and compliments that crystal dragons hunger for).Recall Knowledge - Dragon (Arcana): DC 25Recall Knowledge - Elemental (Arcana, Nature): DC 25Young Crystal Dragon" - }, - { - "name": "Young Gold Dragon", - "family": "Dragon, Gold", - "level": 11, - "alignment": "Lawful Good", - "creature_type": "Dragon", - "size": "Large", - "traits": ["Dragon", "Fire"], - "rarity": "Common", - "id": "151", - "lore": "Young Gold DragonGold dragons are the epitome of metallic dragonkind, unrivaled in their strength as well as their wisdom. They command the unwavering reverence of all other metallic dragons, who view gold dragons as their leaders and counselors. Golds rival the raw power of even red dragons, much to the chagrin of their chromatic cousins, and the two races are often regarded as bitter rivals. But despite their incredible power, gold dragons are fond of discourse and prefer to talk through solutions to problems rather than rely upon brute strength. Long-lived as they are, they necessarily take a wide view of all situations and never act without considering all possible options and outcomes. Because of this, gold dragons willingly converse with any creature that seeks them out, even evil chromatic dragons. Mortals might find this behavior strange, considering the longstanding war between chromatic and metallic dragons, but dragons know all too well that desperate situations sometimes call for drastic alliances. And although gold dragons might consider brief truces with their chromatic brethren in the case of world-ending threats, they also know when such alliances have run their course. When another metallic dragon faces a quandary or a foe beyond its own ability to overcome, its best option is often to seek the counsel of the eternally wise and gloriously righteous gold dragons. Locating these legendary beings is no easy task, however, for gold dragons are notoriously reclusive. Their intellect and wisdom is such that they prefer to ponder the great questions of life in seclusion, where they strive to formulate solutions to the world's most pressing problems. As a result, gold dragons are sometimes absent when metallic dragons gather together, or are missing from tribunals where their counsel would be beneficial. Impatient dragons sometimes begrudge gold dragons for this apparent unreliability, but such aspersions are usually a result of jealousy rather than any true criticism; in their hearts, other dragons know that few gold dragons purposefully exclude themselves from truly important matters. A gold dragon's incredible foresight and unparalleled enlightenment means they are unlikely to interfere in the business of individual mortals, though the rare person who captures the attention of a gold dragon is fortunate indeed, for there are few beings in the cosmos who can offer such prudent and considerate advice. Rulers and individuals in stations of high power have an easier time of garnering the aid of a gold dragon; entire wars have been avoided thanks to a gold dragon's last-minute intermediation. Gold dragons are often found in warm grasslands and savannas, lands where they can enjoy long, meditative flights without attracting the attention of potential enemies. They tend to sleep either out in the open in a barren, remote place, or within a heavily secreted or fortified lair, such as a forgotten sink hole or in the labyrinthine caverns of a terrestrial chasm. Gold dragons may enlist trusted servants and allies to guard their lairs, though many live truly solitary lives, preferring to protect their hoards with nonlethal traps and magical wards.Recall Knowledge - Dragon (Arcana): DC 28Young Gold Dragon" - }, - { - "name": "Young Green Dragon", - "family": "Dragon, Green", - "level": 8, - "alignment": "Lawful Evil", - "creature_type": "Dragon", - "size": "Large", - "traits": ["Amphibious", "Dragon"], - "rarity": "Common", - "id": "133", - "lore": "Young Green DragonGreen dragons are the most contemplative of the chromatic dragons as well as the most approachable. The key to understanding green dragons is to understand their obsession with knowledge and self-discipline. Any careful approach that takes advantage of a green dragon’s fixations may end in a diplomatic outcome, but any misstep or slight can provoke a savage attack. Like most chromatic dragons, green dragons do not suffer fools—and the threshold for what they consider foolish is very low. Though more open than their chromatic cousins to dealing with other creatures and dragons, green dragons prefer an isolated and quiet life. They tend to lair in the most forbidding parts of a forest, surrounded by tangled thickets, or else at the heart of some dismal gulch. If the terrain is suitable, some green dragons make their home in natural caves, which they expand to suit their needs. Green dragons’ pride leads them to see to the preservation of their forest homes. They feel that a verdant and lush forest is something that they alone have cultivated. This leads some green dragons to follow the path of druidism, though most prefer to study the arcane arts and occult lore. Most of them delve deeply into one particular field of study, and correspond with other scholars in the field by adopting a pen name that hides their true nature. Regardless of their chosen focus, green dragons seek to improve themselves, and their desire for knowledge makes them more likely to deal diplomatically with other creatures in order to obtain new information. Their hoards are typically well kept, organized, and filled with tomes of lore and scrolls of magic along with antiquities they collect for their own inscrutable reasons. Many of these treasures come from across the globe, and many an adventurer has survived an encounter with a green dragon by stroking its ego and plying it with rare artifacts or lost lore from ancient cultures.Recall Knowledge - Dragon (Arcana): DC 24Young Green Dragon" - }, - { - "name": "Young Magma Dragon", - "family": "Dragon, Magma", - "level": 9, - "alignment": "Chaotic Neutral", - "creature_type": "Dragon, Elemental", - "size": "Large", - "traits": ["Dragon", "Elemental", "Fire"], - "rarity": "Uncommon", - "id": "631", - "lore": "Young Magma DragonMagma dragons have a reputation among other dragons for being unpredictable and brash. Their temperament and tendency for violent outbursts ensure that the typical magma dragon lives a solitary life, with hatchlings often bickering or fighting to establish dominance among themselves before they leave the nest. A magma dragon always has a reason for their outbursts and can always justify their sudden turns in mood, yet they rarely feel the need to do so.Magma dragons build lairs within volcanically active mountains or deep underground amid vast lakes of bubbling magma. As with all true dragons, magma dragons keep hoards of treasure, but the nature of their searing lairs limits the type of valuables they collect to metals, gems, and items capable of resisting the heat of a volcano's core.Recall Knowledge - Dragon (Arcana): DC 28Recall Knowledge - Elemental (Arcana, Nature): DC 28Young Magma Dragon" - }, - { - "name": "Young Red Dragon", - "family": "Dragon, Red", - "level": 10, - "alignment": "Chaotic Evil", - "creature_type": "Dragon", - "size": "Large", - "traits": ["Dragon", "Fire"], - "rarity": "Common", - "id": "136", - "lore": "Young Red DragonThe largest and most powerful of the chromatic dragons, red dragons are a menace to civilizations everywhere, and their strength is rivaled only by their arrogance. Red dragons see themselves as regents and overlords of all dragonkind. With their crowns of crimson spikes and their command of blistering frame, this is no haughty boast in their eyes—only unquestioned fact. Red dragons don’t deign to speak with lesser creatures; they simply dominate and burn, enslaving weaker creatures to act as servants and to look after their lairs while the dragons slumber away. They take pleasure in dominating these creatures, and they demand tribute from their supplicants. Those who anger or disappoint end up eaten or reduced to ash. They command their enslaved minions to constantly build onto their lairs, carving out new tunnels and designing cunning traps that ensure the dragon’s security. Driven by their arrogance, red dragons are the most likely of the chromatic dragons to ravage settlements. They want the world to see them in their rightful place as powerful tyrants, and they delight in threatening all other creatures. They have no qualms about bullying, manipulating, or killing to complete their goals—or simply intimidating others through a public display of brutality and dominance. As legendary as the brutishness of red dragons is the magnificence of their hoards of gold. Their lairs are often situated in dangerous places, with volcanoes being a favorite spot, as they find them foreboding and the constant warmth is comfortable. No matter the locale, red dragons sleep on a litter of coins and other treasures, which they zealously guard. Sometimes, the dragon’s internal heat causes these precious metals to fuse together.Recall Knowledge - Dragon (Arcana): DC 27Young Red Dragon" - }, - { - "name": "Young Silver Dragon", - "family": "Dragon, Silver", - "level": 10, - "alignment": "Lawful Good", - "creature_type": "Dragon", - "size": "Large", - "traits": ["Cold", "Dragon"], - "rarity": "Common", - "id": "154", - "lore": "Young Silver DragonSilver dragons are among the most chivalrous of all dragonkind; they wield frost and cold as weapons, can walk on clouds, and dwell high upon snowy mountain peaks or deep in steep, misty valleys. Although they typically make their lairs among the highlands, the pursuit of justice leads silver dragons to travel far and wide—often into the very heart of realms overrun by evil. These exemplars of righteousness are ceaseless in their determination to help the weak, spread honor, and stamp out evil. Silver dragons are sleek and sinuous. Their hides resemble nothing so much as a suit of gleaming armor, lending further credence to the popular myth that silver dragons are the paladins of dragonkind. The zeal with which they seek out, confront, and defeat evil is unsurpassed even among their metallic cousins, and they adhere to strict codes of honor usually passed down from parent to hatchling. On occasion, they instead learn these codes from trusted mentors, usually other silver dragons or gold dragons. As they age, they become even more dedicated to their codes, often adding new and even more restrictive clauses to the systems that guide their behavior. Silver dragons are incredibly altruistic and regularly consort with the citizens of goodly societies, of which they consider themselves protectors and guides. In addition to responding to evil threats, silver dragons work to prevent evil from taking root in the first place, and they ensure mortals under their care are well fed, educated, and treated with dignity. Although silver dragons can seem overzealous or even eager to join the fight against evil, they know that the best way to rid the world of corruption is to stamp out strife and disillusionment at their source, not to passively sit back and watch it grow into an unsolvable problem. Silver dragons can be vindictive, but they can also be forgiving; for evildoers who seek to atone for their sins and turn over a new leaf, the support of a silver dragon is both unwavering and invaluable. Many silver dragons are also drawn to religious endeavors, venerating deities such as Iomedae, Sarenrae, and other deities concerned with justice, virtue, and redemption.Recall Knowledge - Dragon (Arcana): DC 27Young Silver Dragon" - }, - { - "name": "Young Umbral Dragon", - "family": "Dragon, Umbral", - "level": 11, - "alignment": "Neutral Evil", - "creature_type": "Dragon", - "size": "Large", - "traits": ["Dragon", "Shadow"], - "rarity": "Uncommon", - "id": "634", - "lore": "Young Umbral DragonWhile the other primal dragons hail from the Elemental Planes, the cruel and unceasingly malicious umbral dragons originate in the depths of the Shadow Plane. Their sleek black scales and serpentine grace allow them to strike from hiding, and they are known for playing with their prey before finally finishing it. These creatures of shadowy energy and unwholesome appetites prefer the necrotic flesh of undead creatures to any other meal. This strange hunger can be of accidental benefit to nearby humanoid societies, but ultimately they hunt and kill undead creatures for the taste, rather than out of any desire to protect others from the undead. The benefit is always short-lived, however. When umbral dragons exhaust their preferred prey, they turn on whatever living creatures happen to be nearby. Umbral dragons sometimes go to great lengths to obtain their favorite meals, even creating undead creatures that they then feast upon.For all their power, umbral dragons are uninterested in fair battles. When faced with foes that pose any kind of actual danger to them, umbral dragons flee into the shadows and seek to strike back through pawns or minions rather than risk their own lives. Their treasure hoards are varied and diverse, often augmented by loot stolen from crypts the dragons have turned into feeding grounds. They have a strong respect for and interest in traditions and heirlooms, and they often seek to augment their hoards with items of great value that have been handed down through the generations of those whose corpses and ghosts they've fed upon.Recall Knowledge - Dragon (Arcana): DC 30Young Umbral Dragon" - }, - { - "name": "Young White Dragon", - "family": "Dragon, White", - "level": 6, - "alignment": "Chaotic Evil", - "creature_type": "Dragon", - "size": "Large", - "traits": ["Cold", "Dragon"], - "rarity": "Common", - "id": "139", - "lore": "Young White DragonThe most feral and least intelligent of all the chromatic dragons, white dragons are brutish, predatory, and chiefly motivated by self-preservation. Nearly all other dragons look down on white dragons as hopelessly hotheaded and dull, though this does not make them any less dangerous—in fact, it may mean the opposite. It’s nearly impossible to treat with white dragons, not because they lack the capacity to do so, but because they just don’t care to. They are as difficult to deal with as they are quick to anger, and they become incensed at almost anything. When a white dragon does speak, it spews threats, inane jokes, and incoherent babbling as a prelude to attacking—and when the attack comes, it’s bloody and relentless. Thankfully, white dragons prefer very cold, remote locations that are far from people. Dwelling on glacial mountaintops or in ice caverns beneath forbidding tundra, they treat the lands around them as their own personal hunting grounds. They fly out to feed or terrorize other creatures, especially those who trespass near the dragon’s territory, then bring any treasure back to be displayed in icy niches in their lairs. They collect all kinds of valuables, with a slight preference for items with high utility—such as tools, trade goods, and fine food—over coins or jewels. The ability to shape ice lets white dragons rearrange their lairs exactly to their specifications, and they take great pride in how they’ve decorated their homes over the years.Recall Knowledge - Dragon (Arcana): DC 22Young White Dragon" - }, - { - "name": "Zaramuun", - "family": "—", - "level": 16, - "alignment": "Chaotic Evil", - "creature_type": "Elemental", - "size": "Large", - "traits": ["Earth", "Elemental"], - "rarity": "Common", - "id": "422", - "lore": "ZaramuunZaramuuns are beings of elemental sand that hide in deserts and wastelands. They disguise themselves as massive dunes before rising up to attack living creatures. The most infamous zaramuuns kill any living creatures they find, but others simply rob their victims of all metal and stone possessions before fleeing. Although zaramuuns insist they are only reclaiming what was taken from their ancestral earth, this is simple self-delusion; most zaramuuns use their stolen goods as payment and material components to conjure fiends, for Zaramuuns were exiled from the Plane of Earth after worshipping fiends who promised to give them power over other elementals. This worship gradually transformed into servitude, and now many zaramuuns believe that if they send enough souls to their masters, they will be set free.Recall Knowledge - Elemental (Arcana, Nature): DC 35Zaramuun" - }, - { - "name": "Zealborn", - "family": "—", - "level": 12, - "alignment": "Chaotic Evil", - "creature_type": "Undead", - "size": "Medium", - "traits": ["Undead"], - "rarity": "Uncommon", - "id": "1014", - "lore": "ZealbornZealborn arise from mortals who become consumed by a noble or idealistic vision and choose undeath as a means of pursuing that vision. Unlike liches, who use undeath as a path toward immortality and individual power, zealborn undergo their transformation with the total conviction that their cause is so just it should never die. They manipulate and control dozens of fanatical followers who sacrifice themselves—and rise again as powerful zeal-damned ghouls—for the zealborn's cause.Recall Knowledge - Undead (Religion): DC 32Zealborn" - }, - { - "name": "Zebub (Accuser Devil)", - "family": "Devil", - "level": 3, - "alignment": "Lawful Evil", - "creature_type": "Fiend", - "size": "Small", - "traits": ["Devil", "Fiend"], - "rarity": "Common", - "id": "606", - "lore": "Zebub (Accuser Devil)Zebubs serve as Hell's messengers and spies. Their ability to share what they've seen with other creatures makes them especially useful—not only to other devils, but also to mortal conjurers. Some infernal lords unleash them in enormous, horrid swarms upon unsuspecting lands to debase flesh and land alike while collecting secrets the infernal host might later put to use. Zebubs use any opportunity to manipulate weak-willed or easily tempted mortals into serving the zebubs' whims. While arrogant and deceitful, zebubs lack the cunning and confidence of most devils, and thus their schemes often focus on satisfying self-serving or self-destructive ambitions. Zebubs form from the souls of childish and craven mortals, reshaped by the archdevil Baalzebul in the frozen, filthy wastes of Hell's seventh layer, Cocytus.Recall Knowledge - Fiend (Religion): DC 18Zebub" - }, - { - "name": "Zelekhut", - "family": "Aeon", - "level": 9, - "alignment": "Lawful Neutral", - "creature_type": "Monitor", - "size": "Large", - "traits": ["Aeon", "Inevitable", "Monitor"], - "rarity": "Common", - "id": "537", - "lore": "ZelekhutA zelekhut is a bounty hunter and executioner. The zelekhut resembles a mechanical centaur crafted from silvery metal with golden clockwork wings adorning its back. Instead of hands, the zelekhut's arms end in long, barbed chains that crackle with electricity. Whether sent by the powers of Axis or summoned by mortal authorities, the zelekhut seeks out those who continually evade justice—either through active flight, or by abusing their power and station—so as to bring justice to the multiverse's most notorious fugitives and criminals. Indeed, many a zelekhut's quarry are as famous for their ability to evade capture as for the crimes they commit.Though the zelekhut is implacable and unrelenting in enforcing sentences, it does not pass judgments of its own or take the initiative in pursuing targets of opportunity. While hunting a condemned serial killer or notorious thief across half a dozen planes, the zelekhut wouldn't shift a single hoof to capture a corrupt ruler whose offenses are far greater. All zelekhuts understand that laws can and must differ from place to place, and it is not the zelekhut's job to moralize, merely to obey its rightful assignments and track down those who seek to flee their punishment.Recall Knowledge - Monitor (Religion): DC 26Zelekhut" - }, - { - "name": "Zephyr Hawk", - "family": "Elemental, Air", - "level": 3, - "alignment": "Neutral", - "creature_type": "Elemental", - "size": "Small", - "traits": ["Air", "Elemental"], - "rarity": "Common", - "id": "177", - "lore": "Zephyr HawkZephyr hawks drift among the currents of the Plane of Air in great flocks.Recall Knowledge - Elemental (Arcana, Nature): DC 18Zephyr Hawk" - }, - { - "name": "Zombie Brute", - "family": "Zombie", - "level": 2, - "alignment": "Neutral Evil", - "creature_type": "Undead", - "size": "Large", - "traits": ["Mindless", "Undead", "Zombie"], - "rarity": "Common", - "id": "425", - "lore": "Zombie BruteNecromantic augmentations have granted this zombie increased size and power.Recall Knowledge - Undead (Religion): DC 16Zombie Brute" - }, - { - "name": "Zombie Hulk", - "family": "Zombie", - "level": 6, - "alignment": "Neutral Evil", - "creature_type": "Undead", - "size": "Huge", - "traits": ["Mindless", "Undead", "Zombie"], - "rarity": "Common", - "id": "426", - "lore": "Zombie HulkThese towering horrors are animated from the corpses of monstrosities.Recall Knowledge - Undead (Religion): DC 22Zombie Hulk" - }, - { - "name": "Zombie Shambler", - "family": "Zombie", - "level": -1, - "alignment": "Neutral Evil", - "creature_type": "Undead", - "size": "Medium", - "traits": ["Mindless", "Undead", "Zombie"], - "rarity": "Common", - "id": "423", - "lore": "Zombie ShamblerA zombie shambler is a slow-moving horror dangerous in larger groups.Recall Knowledge - Undead (Religion): DC 13Zombie Shambler" - }, - { - "name": "Zomok", - "family": "—", - "level": 16, - "alignment": "Neutral", - "creature_type": "Dragon, Plant", - "size": "Gargantuan", - "traits": ["Dragon", "Plant"], - "rarity": "Common", - "id": "871", - "lore": "ZomokMighty plant-dragons, zomoks prowl the woodlands, defending their homes from destructive forces while healing and restoring the woods following natural disasters and ravaging intruders. Zomoks vary in appearance with the seasons, growing verdant green in the spring and summer, changing to autumnal colors in the fall, and decaying to brown in winter. While zomoks can and often do swallow their foes, they have no real need to eat. Any creature they gulp down is typically left behind as a mangled corpse the next time the zomok travels via their Forest Step ability. Zomoks reach 35 to 40 feet in length and weigh 30 tons.Recall Knowledge - Dragon (Arcana): DC 35Recall Knowledge - Plant (Nature): DC 35Zomok" - }, - { - "name": "Zrukbat", - "family": "—", - "level": 2, - "alignment": "Chaotic Neutral", - "creature_type": "Fey", - "size": "Small", - "traits": ["Fey"], - "rarity": "Common", - "id": "988", - "lore": "ZrukbatZrukbats resemble long-limbed bats with gangly wings, which make them clumsy fliers. Instead, these reclusive fey prefer to crawl along surfaces using the hooked talons on the tips of their wings and feet. Their somewhat humanoid faces feature bulging black eyes, dark fur, and pointed fangs, shocking—if not terrifying—those who get a glimpse of them scuttling along a roof or peeping out from under an eave. Sensitive creatures, zrukbats quickly learn that their appearance triggers negative reactions, yet they prefer to live in urban settlements, observing busy streets and houses from inconspicuous locations. Zrukbats hide in plain sight using their shapeshifting abilities to mimic a broad repertoire of objects. Despite their intelligence, they fundamentally don't understand others' reasoning and often make foolish mistakes in their disguises. For example, one might shapeshift into a lit lantern in an otherwise abandoned house, misjudge the pattern of roof ornaments and become an out-of-place spire, or disguise themself as smoke in an unlit chimney. Due to their fearsome appearance and predisposition to conceal themselves, zrukbats are associated with ghosts and other supernatural phenomena. This affiliation isn't wholly earned; as long as zrukbats feel they've gone unnoticed, they remain generally peaceful. When their obsessive secrecy fails, they devolve into extremely volatile, dangerous creatures. Once spotted, zrukbats fly into a rage if anyone utters even a casual suspicion regarding their presence. In areas known to harbor zrukbats, superstition forbids speaking aloud of curious phenomena, lest they take offense and attack.Recall Knowledge - Fey (Nature): DC 16Zrukbat" - }, - { - "name": "Zuipnyrn (Moon Mole)", - "family": "—", - "level": 3, - "alignment": "Neutral", - "creature_type": "Aberration", - "size": "Small", - "traits": ["Aberration"], - "rarity": "Rare", - "id": "515", - "lore": "Zuipnyrn (Moon Mole)This spectacularly odd creature appears every now and again in various traveling circuses around the Inner Sea. Although carnival barkers make any number of claims about this strange being’s origins, the so-called “moon mole” is in fact an alien creature called a zuipnyrn, hailing from a distant planet beyond Golarion’s star system. In their infancy, zuipnyrns are spherical and furry, with few features other than a single eye stalk and a round, toothless feeding hole. A zuipnyrn’s body is particularly soft and malleable, allowing it to withstand falls and other hazards. Its eye stalk has the ability to produce a blinding burst of light as a defensive measure, which allows a zuipnyrn just enough time to escape in times of danger. Even more incredibly, a zuipnyrn can emit a hypnotic aura from its eye to entrance those around it—an ability it uses to avoid conflict and to persuade bystanders into helping it escape perilous situations. As they age and grow, zuipnyrns adapt to their environment by growing additional limbs, sprouting additional sensory organs, developing gills, or otherwise altering their anatomy to suit the area.Recall Knowledge - Aberration (Occultism): DC 23Zuipnyrn" - }, - { - "name": "Zyss Serpentfolk", - "family": "Serpentfolk", - "level": 2, - "alignment": "Neutral Evil", - "creature_type": "Humanoid", - "size": "Medium", - "traits": ["Humanoid", "Serpentfolk"], - "rarity": "Uncommon", - "id": "798", - "lore": "Zyss SerpentfolkEven the least among zyss serpentfolk consider themselves greater than any mammal. Their magical abilities, most notably their telepathy, are all the reason they need to hold this view. And it's true enough that the instinctual skill and magic of any zyss is enough to best the average human.Recall Knowledge - Humanoid (Society): DC 18Zyss Serpentfolk" - } - ], - "metadata": { - "min_level": -1, - "max_level": 25, - "total": 903, - "families": [ - "Aeon", - "Alghollthu", - "Aluum", - "Anadi", - "Angel", - "Animated Object", - "Ankhrav", - "Ant", - "Ape", - "Arboreal", - "Archon", - "Aukashungi", - "Azata", - "Badger", - "Barghest", - "Basilisk", - "Bat", - "Bear", - "Beetle", - "Biloko", - "Blightburn Genies", - "Boar", - "Bogeyman", - "Boggard", - "Bone Skipper", - "Brughadatch", - "Bugbear", - "Caligni", - "Cat", - "Catfolk", - "Cave Worm", - "Centipede", - "Changeling", - "Charau-ka", - "Cockroach", - "Couatl", - "Crab", - "Crawling Hand", - "Crocodile", - "Cyclops", - "Daemon", - "Deadly Flora", - "Deep Gnome", - "Demon", - "Dero", - "Devil", - "Dhampir", - "Dinosaur", - "Dog", - "Dolphin", - "Dragon, Black", - "Dragon, Blue", - "Dragon, Brass", - "Dragon, Brine", - "Dragon, Bronze", - "Dragon, Cloud", - "Dragon, Copper", - "Dragon, Crystal", - "Dragon, Gold", - "Dragon, Green", - "Dragon, Magma", - "Dragon, Red", - "Dragon, Silver", - "Dragon, Umbral", - "Dragon, White", - "Dragonfly", - "Drake", - "Drow", - "Duergar", - "Eagle", - "Eel", - "Elemental, Air", - "Elemental, Earth", - "Elemental, Fire", - "Elemental, Mephit", - "Elemental, Water", - "Elephant", - "Fetchling", - "Flea", - "Fleshwarp", - "Fly", - "Flytrap", - "Frog", - "Genie", - "Geniekin", - "Ghost", - "Ghoul", - "Giant", - "Gnoll", - "Goblin", - "Golem", - "Gremlin", - "Grim Reaper", - "Grippli", - "Hag", - "Hell Hound", - "Herecite", - "Hippocampus", - "Hippopotamus", - "Hobgoblin", - "Horse", - "Hyena", - "Jellyfish", - "Kobold", - "Lamia", - "Leech", - "Leshy", - "Lich", - "Linnorm", - "Lizard", - "Lizardfolk", - "Mantis, Giant", - "Merfolk", - "Mosquito", - "Mummy", - "Naga", - "Nightmare", - "Nymph", - "Octopus", - "Ogre", - "Oni", - "Ooze", - "Orc", - "Planar Scion", - "Protean", - "Psychopomp", - "Pterosaur", - "Qlippoth", - "Rakshasa", - "Rat", - "Ratfolk", - "Raven", - "Ravener", - "Ray", - "Rhinoceros", - "Sahkil", - "Saurian", - "Scorpion", - "Sea Devil", - "Serpentfolk", - "Shadow", - "Shark", - "Shoony", - "Skeleton", - "Snake", - "Solifugid", - "Spawn of Rovagug", - "Spider", - "Sportlebore", - "Spriggan", - "Sprite", - "Squid", - "Tick", - "Titan", - "Toad", - "Troll", - "Turtle", - "Urdefhan", - "Vampire", - "Vampire, Vrykolakas", - "Velstrac", - "Visitant", - "Warg", - "Wasp", - "Werecreature", - "Wight", - "Wolf", - "Wolverine", - "Worm That Walks", - "Wraith", - "Wyrmwraith", - "Xulgath", - "Yellow Musk Creeper", - "Zombie", - "—" - ], - "alignments": [ - "Any", - "Chaotic Evil", - "Chaotic Good", - "Chaotic Neutral", - "Lawful Evil", - "Lawful Good", - "Lawful Neutral", - "Neutral", - "Neutral Evil", - "Neutral Good", - "No Alignment" - ], - "creature_types": [ - "Aberration", - "Aberration, Astral", - "Aberration, Dream", - "Aberration, Ethereal", - "Aberration, Fiend", - "Aberration, Negative", - "Aberration, Time", - "Aberration, Undead", - "Animal", - "Animal, Undead", - "Astral", - "Astral, Undead", - "Beast", - "Beast, Dragon", - "Beast, Ethereal", - "Beast, Fey", - "Beast, Fiend", - "Beast, Humanoid", - "Celestial", - "Construct", - "Construct, Undead", - "Dragon", - "Dragon, Elemental", - "Dragon, Plant", - "Dragon, Undead", - "Dream", - "Elemental", - "Fey", - "Fey, Plant", - "Fiend", - "Fiend, Giant, Humanoid", - "Fiend, Humanoid", - "Fungus", - "Fungus, Ooze", - "Fungus, Plant", - "Giant", - "Giant, Humanoid", - "Humanoid", - "Humanoid, Positive", - "Monitor", - "Ooze", - "Petitioner", - "Plant", - "Spirit, Undead", - "Undead", - "—" - ], - "traits": [ - "Aasimar", - "Aberration", - "Acid", - "Aeon", - "Air", - "Alchemical", - "Amphibious", - "Anadi", - "Angel", - "Animal", - "Aquatic", - "Archon", - "Astral", - "Azata", - "Beast", - "Boggard", - "Caligni", - "Catfolk", - "Celestial", - "Changeling", - "Charau-ka", - "Clockwork", - "Cold", - "Concentrate", - "Construct", - "Couatl", - "Daemon", - "Demon", - "Dero", - "Devil", - "Dhampir", - "Dinosaur", - "Dragon", - "Dream", - "Drow", - "Duergar", - "Duskwalker", - "Dwarf", - "Earth", - "Electricity", - "Elemental", - "Elf", - "Ethereal", - "Evil", - "Fetchling", - "Fey", - "Fiend", - "Fire", - "Fungus", - "Genie", - "Ghost", - "Ghoul", - "Giant", - "Gnoll", - "Gnome", - "Goblin", - "Golem", - "Gremlin", - "Grippli", - "Hag", - "Herald", - "Human", - "Humanoid", - "Ifrit", - "Incorporeal", - "Inevitable", - "Kobold", - "Leshy", - "Lizardfolk", - "Manipulate", - "Merfolk", - "Mindless", - "Monitor", - "Mummy", - "Mutant", - "Negative", - "Nymph", - "Oni", - "Ooze", - "Orc", - "Oread", - "Petitioner", - "Plant", - "Positive", - "Protean", - "Psychopomp", - "Qlippoth", - "Rakshasa", - "Ratfolk", - "Sahkil", - "Sea Devil", - "Serpentfolk", - "Shadow", - "Shoony", - "Skeleton", - "Skulk", - "Soulbound", - "Spirit", - "Spriggan", - "Sprite", - "Suli", - "Swarm", - "Sylph", - "Tane", - "Tengu", - "Tiefling", - "Time", - "Titan", - "Troll", - "Undead", - "Undine", - "Urdefhan", - "Vampire", - "Velstrac", - "Water", - "Werecreature", - "Wight", - "Wraith", - "Xulgath", - "Zombie" - ], - "rarities": ["Common", "Rare", "Uncommon", "Unique"], - "sizes": ["Gargantuan", "Huge", "Large", "Medium", "Small", "Tiny"] - } -} +{"creatures": [{"id": "1", "name": "Unseen Servant", "creature_type": "Creature", "level": -1, "alignment": "No Alignment", "size": "Medium", "rarity": "common", "lore": "This creature can be summoned with the spell Unseen Servant .", "family": "", "image_url": "", "npc": false, "traits": ["Medium", "Mindless"]}, {"id": "2", "name": "Alghollthu Master", "creature_type": "Creature", "level": 7, "alignment": "LE", "size": "Huge", "rarity": "uncommon", "lore": "Aboleths form the core of alghollthu society, and while they are the \u201ccommon folk\u201d of their own societies, they see themselves as masters of all \u2026", "family": "Alghollthu", "image_url": "/Images/Monsters/Alghollthu_AlghollthuMaster.png", "npc": false, "traits": ["Aberration", "Aquatic", "Huge", "Uncommon"]}, {"id": "3", "name": "Skum", "creature_type": "Creature", "level": 2, "alignment": "LE", "size": "Medium", "rarity": "common", "lore": "The most numerous of the alghollthus are the ulat-kinis, a servitor race created from human stock to serve as rank-and-file soldiers in alghollthu \u2026", "family": "Alghollthu", "image_url": "/Images/Monsters/Alghollthu_Skum.png", "npc": false, "traits": ["Amphibious", "Humanoid", "Medium"]}, {"id": "4", "name": "Faceless Stalker", "creature_type": "Creature", "level": 4, "alignment": "CE", "size": "Medium", "rarity": "common", "lore": "Among the subtler of the alghollthu creations were the ugothols\u2014also known as faceless stalkers. These twisted beings used shapeshifting to \u2026", "family": "Alghollthu", "image_url": "/Images/Monsters/Alghollthu_FacelessStalker.png", "npc": false, "traits": ["Aberration", "Medium"]}, {"id": "5", "name": "Veiled Master", "creature_type": "Creature", "level": 14, "alignment": "LE", "size": "Large", "rarity": "rare", "lore": "The powerful vidileths are the insidious veiled masters of the alghollthus. These manipulators of mind and body alike lead their species in the open, \u2026", "family": "Alghollthu", "image_url": "/Images/Monsters/Alghollthu_VeiledMaster.png", "npc": false, "traits": ["Aberration", "Aquatic", "Large", "Rare"]}, {"id": "6", "name": "Arbiter", "creature_type": "Creature", "level": 1, "alignment": "LN", "size": "Tiny", "rarity": "common", "lore": "These spherical inevitables are scouts and diplomats. Found throughout the multiverse, they have traditionally kept watch over on chaos and its \u2026", "family": "Aeon", "image_url": "/Images/Monsters/Aeon_Arbiter.png", "npc": false, "traits": ["Aeon", "Inevitable", "Monitor", "Tiny"]}, {"id": "7", "name": "Axiomite", "creature_type": "Creature", "level": 8, "alignment": "LN", "size": "Medium", "rarity": "common", "lore": "According to the axiomites, their kind rose from the raw mathematical underpinnings of the universe, manifesting as great builders who created the \u2026", "family": "Aeon", "image_url": "/Images/Monsters/Aeon_Axiomite.png", "npc": false, "traits": ["Aeon", "Medium", "Monitor"]}, {"id": "10", "name": "Kolyarut", "creature_type": "Creature", "level": 12, "alignment": "LN", "size": "Medium", "rarity": "common", "lore": "Kolyarut inevitables are enforcers of bargains and punishers of those who fail to uphold them. Their humanoid shape, ability to disguise themselves \u2026", "family": "Aeon", "image_url": "/Images/Monsters/Aeon_Kolyarut.png", "npc": false, "traits": ["Aeon", "Inevitable", "Medium", "Monitor"]}, {"id": "11", "name": "Pleroma", "creature_type": "Creature", "level": 20, "alignment": "LN", "size": "Large", "rarity": "common", "lore": "Among the most powerful of all the true aeons, pleromas are a manifestation of the duality of creation and destruction. Their physical manifestation \u2026", "family": "Aeon", "image_url": "/Images/Monsters/Aeon_Pleroma.png", "npc": false, "traits": ["Aeon", "Large", "Monitor"]}, {"id": "13", "name": "Cassisian", "creature_type": "Creature", "level": 1, "alignment": "NG", "size": "Tiny", "rarity": "common", "lore": "The weakest of angels, cassisians usually serve as lackey messengers for more powerful angels or as spiritual guides for mortals. Despite their \u2026", "family": "Angel", "image_url": "/Images/Monsters/Angel_Cassisian.png", "npc": false, "traits": ["Angel", "Celestial", "Tiny"]}, {"id": "14", "name": "Choral", "creature_type": "Creature", "level": 6, "alignment": "NG", "size": "Small", "rarity": "common", "lore": "Choral angels are incredible singers who fill the halls of Nirvana with pious chants and sacred hymns. They form from the souls of talented bards and \u2026", "family": "Angel", "image_url": "/Images/Monsters/Angel_Choral.png", "npc": false, "traits": ["Angel", "Celestial", "Small"]}, {"id": "15", "name": "Balisse", "creature_type": "Creature", "level": 8, "alignment": "NG", "size": "Medium", "rarity": "common", "lore": "Balisses, or confessor angels, seek to assist mortals ensnared by moral dilemmas or crises of faith. Balisses prefer to guide people to their own \u2026", "family": "Angel", "image_url": "/Images/Monsters/Angel_Balisse.png", "npc": false, "traits": ["Angel", "Celestial", "Medium"]}, {"id": "16", "name": "Astral Deva", "creature_type": "Creature", "level": 14, "alignment": "NG", "size": "Medium", "rarity": "common", "lore": "Astral devas are the elite messengers and emissaries of the celestial realms, serving deities and celestial armies by delivering messages, performing \u2026", "family": "Angel", "image_url": "/Images/Monsters/Angel_AstralDeva.png", "npc": false, "traits": ["Angel", "Celestial", "Medium"]}, {"id": "18", "name": "Animated Broom", "creature_type": "Creature", "level": -1, "alignment": "N", "size": "Small", "rarity": "common", "lore": "Animated brooms perform menial tasks of cleaning and upkeep, but they can step in to defend a room from intrusion if needed. These simple animated \u2026", "family": "Animated Object", "image_url": "/Images/Monsters/AnimatedObject_AnimatedBroom.png", "npc": false, "traits": ["Construct", "Mindless", "Small"]}, {"id": "19", "name": "Animated Armor", "creature_type": "Creature", "level": 2, "alignment": "N", "size": "Medium", "rarity": "common", "lore": "Suits of animated armor see use both as guardians and as training partners in high-end martial academies able to afford the extravagance. They are \u2026", "family": "Animated Object", "image_url": "", "npc": false, "traits": ["Construct", "Medium", "Mindless"]}, {"id": "20", "name": "Animated Statue", "creature_type": "Creature", "level": 3, "alignment": "N", "size": "Medium", "rarity": "common", "lore": "Animated statues are often used to guard crypts, small shrines, or areas in government buildings where they can be positioned amid normal statues to \u2026", "family": "Animated Object", "image_url": "", "npc": false, "traits": ["Construct", "Earth", "Medium", "Mindless"]}, {"id": "22", "name": "Giant Animated Statue", "creature_type": "Creature", "level": 7, "alignment": "N", "size": "Huge", "rarity": "common", "lore": "As with any humanoid animated statues of Medium size, giant animated statues are used to guard locations of importance, but their increased size and \u2026", "family": "Animated Object", "image_url": "/Images/Monsters/AnimatedObject_GiantAnimatedStatue.png", "npc": false, "traits": ["Construct", "Earth", "Huge", "Mindless"]}, {"id": "23", "name": "Ankhrav", "creature_type": "Creature", "level": 3, "alignment": "N", "size": "Large", "rarity": "common", "lore": "These horse-sized, burrowing monsters generally avoid heavily settled areas like cities, but ankhravs\u2019 predilection for livestock and humanoid flesh \u2026", "family": "Ankhrav", "image_url": "/Images/Monsters/Ankhrav_Ankhrav.png", "npc": false, "traits": ["Animal", "Large"]}, {"id": "24", "name": "Hive Mother", "creature_type": "Creature", "level": 8, "alignment": "N", "size": "Huge", "rarity": "uncommon", "lore": "Ankhrav hive mothers are fearsome predators that one can easily distinguish from the typical ankhrav not only by their greater size, but the presence \u2026", "family": "Ankhrav", "image_url": "", "npc": false, "traits": ["Animal", "Huge", "Uncommon"]}, {"id": "25", "name": "Gorilla", "creature_type": "Creature", "level": 3, "alignment": "N", "size": "Large", "rarity": "common", "lore": "Gorillas can be territorial creatures, particularly if provoked by hunters or the presence of more dangerous monsters. A gorilla uses its fangs and \u2026", "family": "Ape", "image_url": "", "npc": false, "traits": ["Animal", "Large"]}, {"id": "26", "name": "Megaprimatus", "creature_type": "Creature", "level": 8, "alignment": "N", "size": "Gargantuan", "rarity": "common", "lore": "The megaprimatus is among the mightiest of apes, quick to confront any perceived intrusions into its domain. With a height of 40 feet, it towers over \u2026", "family": "Ape", "image_url": "/Images/Monsters/Ape_Megaprimatus.png", "npc": false, "traits": ["Animal", "Gargantuan"]}, {"id": "27", "name": "Arboreal Warden", "creature_type": "Creature", "level": 4, "alignment": "NG", "size": "Large", "rarity": "common", "lore": "Arboreal wardens are the rangers of arboreal society. These itinerant folk have an innate curiosity about the woodlands in which they dwell, and \u2026", "family": "Arboreal", "image_url": "/Images/Monsters/Arboreal_ArborealWarden.png", "npc": false, "traits": ["Large", "Plant"]}, {"id": "28", "name": "Awakened Tree", "creature_type": "Creature", "level": 6, "alignment": "N", "size": "Huge", "rarity": "common", "lore": "Arboreal regents and other wielders of powerful primal magic grant temporary sentience to trees in order to protect the forest. Invested with a \u2026", "family": "Arboreal", "image_url": "", "npc": false, "traits": ["Huge", "Plant"]}, {"id": "29", "name": "Arboreal Regent", "creature_type": "Creature", "level": 8, "alignment": "NG", "size": "Huge", "rarity": "common", "lore": "Arboreal regents\u2014also called treants\u2014are lumbering, solitary creatures responsible for guarding an entire forest. They take an especially long view \u2026", "family": "Arboreal", "image_url": "/Images/Monsters/Arboreal_ArborealRegent.png", "npc": false, "traits": ["Huge", "Plant"]}, {"id": "30", "name": "Lantern Archon", "creature_type": "Creature", "level": 1, "alignment": "LG", "size": "Small", "rarity": "common", "lore": "Friendly, curious, and eternally optimistic, lantern archons embody the virtue of hope. They are formed of living light given corporeal shape, and \u2026", "family": "Archon", "image_url": "/Images/Monsters/Archon_LanternArchon.png", "npc": false, "traits": ["Archon", "Celestial", "Small"]}, {"id": "31", "name": "Horned Archon", "creature_type": "Creature", "level": 4, "alignment": "LG", "size": "Medium", "rarity": "common", "lore": "Horned archons are secretive and tireless sentinels and scouts, patrolling the Outer Sphere\u2019s untamed wilds for evil to eliminate and keeping small \u2026", "family": "Archon", "image_url": "/Images/Monsters/Archon_HornedArchon.png", "npc": false, "traits": ["Archon", "Celestial", "Medium"]}, {"id": "32", "name": "Legion Archon", "creature_type": "Creature", "level": 7, "alignment": "LG", "size": "Medium", "rarity": "common", "lore": "Despite their flaming blades and heavy armor, legion archons are the diplomats of peace among the archons, preferring justice via compromise and \u2026", "family": "Archon", "image_url": "/Images/Monsters/Archon_LegionArchon.png", "npc": false, "traits": ["Archon", "Celestial", "Medium"]}, {"id": "33", "name": "Shield Archon", "creature_type": "Creature", "level": 10, "alignment": "LG", "size": "Large", "rarity": "common", "lore": "Shield archons defend the fortresses of Heaven against fiendish incursions. They wield their spears and shields in massive formations capable of \u2026", "family": "Archon", "image_url": "/Images/Monsters/Archon_ShieldArchon.png", "npc": false, "traits": ["Archon", "Celestial", "Large"]}, {"id": "34", "name": "Lyrakien", "creature_type": "Creature", "level": 1, "alignment": "CG", "size": "Tiny", "rarity": "common", "lore": "Lyrakiens are musical messengers and embodiments of free travel. They serve Desna and other deities and empyreal lords of Elysium , but are quite \u2026", "family": "Azata", "image_url": "/Images/Monsters/Azata_Lyrakien.png", "npc": false, "traits": ["Azata", "Celestial", "Tiny"]}, {"id": "35", "name": "Gancanagh", "creature_type": "Creature", "level": 4, "alignment": "CG", "size": "Medium", "rarity": "common", "lore": "Gancanaghs are lovers, revelers, and dashing duelists of Elysium. Embodiments of free love, they eagerly throw themselves into courting targets for \u2026", "family": "Azata", "image_url": "/Images/Monsters/Azata_Gancanagh.png", "npc": false, "traits": ["Azata", "Celestial", "Medium"]}, {"id": "36", "name": "Lillend", "creature_type": "Creature", "level": 7, "alignment": "CG", "size": "Large", "rarity": "common", "lore": "Lillends are tale-tellers, chroniclers, and champions of freedom of expression. They are generally peaceful, but are quick to act if a masterful \u2026", "family": "Azata", "image_url": "/Images/Monsters/Azata_Lillend.png", "npc": false, "traits": ["Azata", "Celestial", "Large"]}, {"id": "37", "name": "Ghaele", "creature_type": "Creature", "level": 13, "alignment": "CG", "size": "Medium", "rarity": "common", "lore": "Ghaeles are fiend-hunting knights of Elysium and champions of the freedom to take up arms against oppressors and other evils. Ghaeles rarely engage \u2026", "family": "Azata", "image_url": "/Images/Monsters/Azata_Ghaele.png", "npc": false, "traits": ["Azata", "Celestial", "Medium"]}, {"id": "39", "name": "Banshee", "creature_type": "Creature", "level": 17, "alignment": "CE", "size": "Medium", "rarity": "uncommon", "lore": "Banshees are the furious, tormented souls of elves bound to the Material Plane by a betrayal that defined the final hours of their lives. Some \u2026", "family": "", "image_url": "/Images/Monsters/Banshee.png", "npc": false, "traits": ["Incorporeal", "Medium", "Spirit", "Uncommon", "Undead"]}, {"id": "40", "name": "Baomal", "creature_type": "Creature", "level": 20, "alignment": "CN", "size": "Gargantuan", "rarity": "common", "lore": "Few sea monsters are as dreaded and feared as the two-headed baomal. These massive predatory beasts typically dwell in the deepest waters and compete \u2026", "family": "", "image_url": "/Images/Monsters/Baomal.png", "npc": false, "traits": ["Aberration", "Aquatic", "Gargantuan"]}, {"id": "41", "name": "Barghest", "creature_type": "Creature", "level": 4, "alignment": "CE", "size": "Medium", "rarity": "common", "lore": "Typical barghests are ravenous gluttons of life who feed and grow on the fat of mortals, their bodies changing in ways none can predict as they use \u2026", "family": "Barghest", "image_url": "/Images/Monsters/Barghest_Barghest.png", "npc": false, "traits": ["Fiend", "Medium"]}, {"id": "43", "name": "Greater Barghest", "creature_type": "Creature", "level": 7, "alignment": "CE", "size": "Large", "rarity": "uncommon", "lore": "Once a barghest has eaten enough to grow into a greater barghest, it typically seeks a method to leave the Material Plane and return to the Abyss, \u2026", "family": "Barghest", "image_url": "/Images/Monsters/Barghest_GreaterBarghest.png", "npc": false, "traits": ["Fiend", "Large", "Mutant", "Uncommon"]}, {"id": "44", "name": "Basilisk", "creature_type": "Creature", "level": 5, "alignment": "N", "size": "Medium", "rarity": "common", "lore": "The basilisk is an eight-legged reptile with a nasty disposition and the ability to turn creatures to stone with its gaze. Folklore holds that, much \u2026", "family": "Basilisk", "image_url": "/Images/Monsters/Basilisk.png", "npc": false, "traits": ["Beast", "Medium"]}, {"id": "45", "name": "Vampire Bat Swarm", "creature_type": "Creature", "level": 1, "alignment": "N", "size": "Large", "rarity": "common", "lore": "Although the typical vampire bat has a wingspan of 7 inches and doesn\u2019t pose a significant threat to larger prey alone (and indeed, these \u2026", "family": "Bat", "image_url": "/Images/Monsters/Bat_VampireBatSwarm.png", "npc": false, "traits": ["Animal", "Large", "Swarm"]}, {"id": "46", "name": "Giant Bat", "creature_type": "Creature", "level": 2, "alignment": "N", "size": "Large", "rarity": "common", "lore": "While big bats are certainly not uncommon in dark caves and abandoned ruins and may instill fear in squeamish spelunkers, the so-called giant bat is \u2026", "family": "Bat", "image_url": "", "npc": false, "traits": ["Animal", "Large"]}, {"id": "47", "name": "Grizzly Bear", "creature_type": "Creature", "level": 3, "alignment": "N", "size": "Large", "rarity": "common", "lore": "This large and powerful omnivore inhabits forested hills. While it typically sustains itself on nuts, berries, fish, and small mammals, it\u2019s fiercely \u2026", "family": "Bear", "image_url": "", "npc": false, "traits": ["Animal", "Large"]}, {"id": "48", "name": "Cave Bear", "creature_type": "Creature", "level": 6, "alignment": "N", "size": "Large", "rarity": "common", "lore": "Larger, stronger, and far more aggressive than its smaller cousins, the cave bear is a behemoth that avoids civilized lands, preferring to dwell in \u2026", "family": "Bear", "image_url": "/Images/Monsters/Bear_CaveBear.png", "npc": false, "traits": ["Animal", "Large"]}, {"id": "49", "name": "Flash Beetle", "creature_type": "Creature", "level": -1, "alignment": "N", "size": "Small", "rarity": "common", "lore": "These 3-foot-long insects boast a pair of glowing organs on the back of the abdomen that give off bright light and that continue to glow for days, \u2026", "family": "Beetle", "image_url": "", "npc": false, "traits": ["Animal", "Small"]}, {"id": "50", "name": "Giant Stag Beetle", "creature_type": "Creature", "level": 4, "alignment": "N", "size": "Large", "rarity": "common", "lore": "The giant stag beetle is larger than a horse, and the sight of one flying (if slowly and somewhat clumsily) on great buzzing wings is unnerving. Its \u2026", "family": "Beetle", "image_url": "/Images/Monsters/Beetle_GiantStagBeetle.png", "npc": false, "traits": ["Animal", "Large"]}, {"id": "51", "name": "Bloodseeker", "creature_type": "Creature", "level": -1, "alignment": "N", "size": "Tiny", "rarity": "common", "lore": "Scourges of swamps and damp, abandoned places, bloodseekers are ravenous blood drinkers. Farmers curse the creatures for sucking their livestock dry. \u2026", "family": "", "image_url": "/Images/Monsters/Bloodseeker.png", "npc": false, "traits": ["Animal", "Tiny"]}, {"id": "52", "name": "Boar", "creature_type": "Creature", "level": 2, "alignment": "N", "size": "Medium", "rarity": "common", "lore": "Boars are omnivorous mammals, hunted heavily because their meat is considered a delicacy. Boars are most likely to attack humanoids either in \u2026", "family": "Boar", "image_url": "/Images/Monsters/Boar_Boar.png", "npc": false, "traits": ["Animal", "Medium"]}, {"id": "53", "name": "Daeodon", "creature_type": "Creature", "level": 4, "alignment": "N", "size": "Large", "rarity": "common", "lore": "Where the typical boar is merely ill-tempered and generally unfriendly, the towering daeodon is legitimately hateful and ruthlessly violent. Although \u2026", "family": "Boar", "image_url": "", "npc": false, "traits": ["Animal", "Large"]}, {"id": "54", "name": "Boggard Scout", "creature_type": "Creature", "level": 1, "alignment": "CE", "size": "Medium", "rarity": "common", "lore": "Often tasked with patrolling the borders of their lands, boggard scouts learn to speak another language (typically Common) to make it easier to issue \u2026", "family": "Boggard", "image_url": "", "npc": false, "traits": ["Amphibious", "Boggard", "Humanoid", "Medium"]}, {"id": "55", "name": "Boggard Warrior", "creature_type": "Creature", "level": 2, "alignment": "CE", "size": "Medium", "rarity": "common", "lore": "Boggard warriors exalt in single combat, and prefer to fight alone so that none can contest their kills. They have been known to pursue enemies who \u2026", "family": "Boggard", "image_url": "/Images/Monsters/Boggard_BoggardWarrior.png", "npc": false, "traits": ["Amphibious", "Boggard", "Humanoid", "Medium"]}, {"id": "56", "name": "Boggard Swampseer", "creature_type": "Creature", "level": 3, "alignment": "CE", "size": "Medium", "rarity": "common", "lore": "The boggard swampseer has been gifted with magic through its worship of the demon lord Gogunta, and uses its power to rule a boggard village, keeping \u2026", "family": "Boggard", "image_url": "/Images/Monsters/Boggard_BoggardSwampseer.png", "npc": false, "traits": ["Amphibious", "Boggard", "Humanoid", "Medium"]}, {"id": "57", "name": "Brain Collector", "creature_type": "Creature", "level": 8, "alignment": "CE", "size": "Large", "rarity": "uncommon", "lore": "The grotesque brain collectors (or neh-thalggus, as they call themselves) originate from worlds far beyond the known solar system, and are part of a \u2026", "family": "", "image_url": "/Images/Monsters/BrainCollector.png", "npc": false, "traits": ["Aberration", "Large", "Uncommon"]}, {"id": "58", "name": "Bugbear Thug", "creature_type": "Creature", "level": 2, "alignment": "NE", "size": "Medium", "rarity": "common", "lore": "The more common bugbear thug specializes in the art of lurking in the shadows.", "family": "Bugbear", "image_url": "/Images/Monsters/Bugbear_BugbearThug.png", "npc": false, "traits": ["Goblin", "Humanoid", "Medium"]}, {"id": "59", "name": "Bugbear Tormentor", "creature_type": "Creature", "level": 3, "alignment": "NE", "size": "Medium", "rarity": "common", "lore": "The bugbear tormentor seeks to torture their prey as much through psychological intimidation as through physical harm. The longer a bugbear tormentor \u2026", "family": "Bugbear", "image_url": "", "npc": false, "traits": ["Goblin", "Humanoid", "Medium"]}, {"id": "61", "name": "Bulette", "creature_type": "Creature", "level": 8, "alignment": "N", "size": "Huge", "rarity": "common", "lore": "Bulettes are fearsome predators that roam just beneath the surface of desolate wilderness areas. When they burrow through the ground, only the fin of \u2026", "family": "", "image_url": "/Images/Monsters/Bulette.png", "npc": false, "traits": ["Animal", "Huge"]}, {"id": "62", "name": "Bunyip", "creature_type": "Creature", "level": 3, "alignment": "N", "size": "Medium", "rarity": "common", "lore": "Bunyips are dangerous aquatic predators that resemble a cross between a shark and a seal. Found in freshwater inlets or saltwater coves worldwide, \u2026", "family": "", "image_url": "/Images/Monsters/Bunyip.png", "npc": false, "traits": ["Animal", "Aquatic", "Medium"]}, {"id": "64", "name": "Caligni Dancer", "creature_type": "Creature", "level": 1, "alignment": "CN", "size": "Small", "rarity": "common", "lore": "Caligni dancers serve as intermediaries between caligni clans.", "family": "Caligni", "image_url": "/Images/Monsters/Caligni_CaligniDancer.png", "npc": false, "traits": ["Caligni", "Humanoid", "Small"]}, {"id": "65", "name": "Caligni Creeper", "creature_type": "Creature", "level": 2, "alignment": "CN", "size": "Small", "rarity": "common", "lore": "The most widespread of the caligni are the mischievous caligni creepers.", "family": "Caligni", "image_url": "/Images/Monsters/Caligni_CaligniCreeper.png", "npc": false, "traits": ["Caligni", "Humanoid", "Small"]}, {"id": "66", "name": "Caligni Stalker", "creature_type": "Creature", "level": 4, "alignment": "CN", "size": "Medium", "rarity": "common", "lore": "Caligni stalkers are often leaders of caligni enclaves.", "family": "Caligni", "image_url": "", "npc": false, "traits": ["Caligni", "Humanoid", "Medium"]}, {"id": "67", "name": "Leopard", "creature_type": "Creature", "level": 2, "alignment": "N", "size": "Medium", "rarity": "common", "lore": "Leopards are among the smallest of the big cats, yet they are still dangerous creatures to tangle with. Leopard statistics can also be used for black \u2026", "family": "Cat", "image_url": "", "npc": false, "traits": ["Animal", "Medium"]}, {"id": "68", "name": "Lion", "creature_type": "Creature", "level": 3, "alignment": "N", "size": "Large", "rarity": "common", "lore": "Lions are cooperative hunters, ambushing dangerous prey in groups of lionesses that work in tandem to trap and kill their prey. Male lions are \u2026", "family": "Cat", "image_url": "/Images/Monsters/Cat_Lion.png", "npc": false, "traits": ["Animal", "Large"]}, {"id": "69", "name": "Tiger", "creature_type": "Creature", "level": 4, "alignment": "N", "size": "Large", "rarity": "common", "lore": "Tigers are solitary and territorial hunters, using their striped hides to blend into the forests and jungles they call home and preferring to attack \u2026", "family": "Cat", "image_url": "", "npc": false, "traits": ["Animal", "Large"]}, {"id": "70", "name": "Smilodon", "creature_type": "Creature", "level": 6, "alignment": "N", "size": "Large", "rarity": "common", "lore": "Smilodons are large saber-toothed cats, apex predators that are significantly more muscular and broader than the other species of big cats. They \u2026", "family": "Cat", "image_url": "/Images/Monsters/Cat_Smilodon.png", "npc": false, "traits": ["Animal", "Large"]}, {"id": "71", "name": "Catfolk Pouncer", "creature_type": "Creature", "level": 1, "alignment": "CG", "size": "Medium", "rarity": "common", "lore": "Catfolk pouncers travel the world in search of new experiences.", "family": "Catfolk", "image_url": "/Images/Monsters/Catfolk_CatfolkPouncer.png", "npc": false, "traits": ["Catfolk", "Humanoid", "Medium"]}, {"id": "72", "name": "Cauthooj", "creature_type": "Creature", "level": 12, "alignment": "N", "size": "Medium", "rarity": "common", "lore": "These large, flightless birds are deceptively agile, considering their long bodies and awkward, hopping gait. Solitary predators, they use their \u2026", "family": "", "image_url": "/Images/Monsters/Cauthooj.png", "npc": false, "traits": ["Beast", "Medium"]}, {"id": "73", "name": "Purple Worm", "creature_type": "Creature", "level": 13, "alignment": "N", "size": "Gargantuan", "rarity": "common", "lore": "The purple worm is the most common and infamous of the cave worms, a much-feared monster wandering the twisting tunnels of the Darklands that is \u2026", "family": "Cave Worm", "image_url": "/Images/Monsters/CaveWorm_PurpleWorm.png", "npc": false, "traits": ["Animal", "Gargantuan"]}, {"id": "74", "name": "Azure Worm", "creature_type": "Creature", "level": 15, "alignment": "N", "size": "Gargantuan", "rarity": "uncommon", "lore": "The azure worm is a deep-blue creature that is more at home in flooded tunnels than dry caves. While an azure worm is a strong swimmer, it prefers to \u2026", "family": "Cave Worm", "image_url": "/Images/Monsters/CaveWorm_AzureWorm.png", "npc": false, "traits": ["Amphibious", "Animal", "Gargantuan", "Uncommon"]}, {"id": "75", "name": "Crimson Worm", "creature_type": "Creature", "level": 18, "alignment": "N", "size": "Gargantuan", "rarity": "rare", "lore": "Among the most dangerous cave worms are the fiery crimson worms. In addition to being even larger than azure or purple worms, the crimson worm has a \u2026", "family": "Cave Worm", "image_url": "/Images/Monsters/CaveWorm_CrimsonWorm.png", "npc": false, "traits": ["Beast", "Fire", "Gargantuan", "Rare"]}, {"id": "76", "name": "Centaur", "creature_type": "Creature", "level": 3, "alignment": "N", "size": "Large", "rarity": "common", "lore": "Centaurs are legendary hunters and trackers who resemble heavily muscled humans with the bodies of powerful horses from the waist down. They are \u2026", "family": "", "image_url": "/Images/Monsters/Centaur.png", "npc": false, "traits": ["Beast", "Large"]}, {"id": "77", "name": "Giant Centipede", "creature_type": "Creature", "level": -1, "alignment": "N", "size": "Medium", "rarity": "common", "lore": "Most giant centipedes (known as sewer centipedes when found in cities) nest in small groups but hunt alone when they seek out food. Attempts to \u2026", "family": "Centipede", "image_url": "/Images/Monsters/Centipede_GiantCentipede.png", "npc": false, "traits": ["Animal", "Medium"]}, {"id": "78", "name": "Centipede Swarm", "creature_type": "Creature", "level": 3, "alignment": "N", "size": "Large", "rarity": "common", "lore": "Swarms of centipedes are dangerous indeed, ravenous carpets of skittering hunger capable of devouring a traveler whole in a matter of minutes. Some \u2026", "family": "Centipede", "image_url": "", "npc": false, "traits": ["Animal", "Large", "Swarm"]}, {"id": "79", "name": "Changeling Exile", "creature_type": "Creature", "level": 3, "alignment": "CN", "size": "Medium", "rarity": "common", "lore": "This changeling exile is the child of a night hag or dreamthief hag.", "family": "Changeling", "image_url": "/Images/Monsters/Changeling_ChangelingExile.png", "npc": false, "traits": ["Changeling", "Human", "Humanoid", "Medium"]}, {"id": "80", "name": "Chimera", "creature_type": "Creature", "level": 8, "alignment": "CE", "size": "Large", "rarity": "uncommon", "lore": "The chimera is the archetypal example of an unnatural monster made up of a monstrous mix of wildly different component creatures: in this case, a \u2026", "family": "", "image_url": "/Images/Monsters/Chimera.png", "npc": false, "traits": ["Beast", "Large", "Uncommon"]}, {"id": "81", "name": "Chuul", "creature_type": "Creature", "level": 7, "alignment": "CE", "size": "Large", "rarity": "common", "lore": "Also known as chu'ulothis, these large, armor-plated, crustacean predators lurk beneath the surface of pools, mires, and ponds, waiting to snatch up \u2026", "family": "", "image_url": "/Images/Monsters/Chuul.png", "npc": false, "traits": ["Aberration", "Amphibious", "Large"]}, {"id": "82", "name": "Cloaker", "creature_type": "Creature", "level": 5, "alignment": "CN", "size": "Large", "rarity": "common", "lore": "Weird and paranoid creatures that dwell in the Darklands, cloakers resemble hideous, flying manta rays. Crafty and careful hunters, their \u2026", "family": "", "image_url": "/Images/Monsters/Cloaker.png", "npc": false, "traits": ["Aberration", "Large"]}, {"id": "83", "name": "Cockatrice", "creature_type": "Creature", "level": 3, "alignment": "N", "size": "Small", "rarity": "common", "lore": "Ugly and aggressive, the dread cockatrice stalks garbage pits and hillside dumps in search of prey that it can turn to stone with its petrifying beak \u2026", "family": "", "image_url": "/Images/Monsters/Cockatrice.png", "npc": false, "traits": ["Beast", "Small"]}, {"id": "84", "name": "Crocodile", "creature_type": "Creature", "level": 2, "alignment": "N", "size": "Large", "rarity": "common", "lore": "Crocodiles can be found basking on riverbanks, lurking in swamps, or floating in lakes. They are usually are indistinguishable from logs when viewed \u2026", "family": "Crocodile", "image_url": "/Images/Monsters/Crocodile.png", "npc": false, "traits": ["Animal", "Large"]}, {"id": "85", "name": "Deinosuchus", "creature_type": "Creature", "level": 9, "alignment": "N", "size": "Huge", "rarity": "common", "lore": "The deinosuchus is a primeval relative of the crocodile, and is an enormous predator capable of catching and eating dinosaurs that wander too close \u2026", "family": "Crocodile", "image_url": "", "npc": false, "traits": ["Animal", "Huge"]}, {"id": "86", "name": "Cyclops", "creature_type": "Creature", "level": 5, "alignment": "LE", "size": "Large", "rarity": "uncommon", "lore": "The kingdoms of the cyclopes date to an age before the rise of humanity, when dragons and giants and serpentfolk ruled the world. The cyclopes built \u2026", "family": "Cyclops", "image_url": "/Images/Monsters/Cyclops_Cyclops.png", "npc": false, "traits": ["Giant", "Humanoid", "Large", "Uncommon"]}, {"id": "87", "name": "Great Cyclops", "creature_type": "Creature", "level": 12, "alignment": "CE", "size": "Huge", "rarity": "uncommon", "lore": "Gigantic, dim-witted loners, the great cyclopes embody their lesser kin writ large. They are both stronger and more violent, but their uncontrolled \u2026", "family": "Cyclops", "image_url": "/Images/Monsters/Cyclops_GreatCyclops.png", "npc": false, "traits": ["Giant", "Huge", "Humanoid", "Mutant", "Uncommon"]}, {"id": "88", "name": "Cacodaemon", "creature_type": "Creature", "level": 1, "alignment": "NE", "size": "Tiny", "rarity": "common", "lore": "These embodiments of demented violence and spite are spawned from eddies of angry and warped souls amid Abaddon\u2019s mists. Cacodaemons constantly \u2026", "family": "Daemon", "image_url": "/Images/Monsters/Daemon_Cacodaemon.png", "npc": false, "traits": ["Daemon", "Fiend", "Tiny"]}, {"id": "89", "name": "Ceustodaemon", "creature_type": "Creature", "level": 6, "alignment": "NE", "size": "Large", "rarity": "common", "lore": "Ceustodaemons are formed from the souls of vile mortals, particularly those who took efforts to hasten their own death, their willingness shaping \u2026", "family": "Daemon", "image_url": "/Images/Monsters/Daemon_Ceustodaemon.png", "npc": false, "traits": ["Daemon", "Fiend", "Large"]}, {"id": "90", "name": "Leukodaemon", "creature_type": "Creature", "level": 9, "alignment": "NE", "size": "Large", "rarity": "common", "lore": "These skull-headed, vulture-winged daemons are harbingers of pestilence and servants of their patron Horseman, Apollyon. Manifestations of evil souls \u2026", "family": "Daemon", "image_url": "/Images/Monsters/Daemon_Leukodaemon.png", "npc": false, "traits": ["Daemon", "Fiend", "Large"]}, {"id": "91", "name": "Astradaemon", "creature_type": "Creature", "level": 16, "alignment": "NE", "size": "Large", "rarity": "common", "lore": "These unnerving, almost reptilian daemons represent death by direct assault against a soul or life-force\u2014the same numbing death they bring with their \u2026", "family": "Daemon", "image_url": "/Images/Monsters/Daemon_Astradaemon.png", "npc": false, "traits": ["Daemon", "Fiend", "Large"]}, {"id": "93", "name": "Deep Gnome Scout", "creature_type": "Creature", "level": 1, "alignment": "N", "size": "Small", "rarity": "common", "lore": "Deep gnome scouts patrol the tunnels that lead into their settlements. Some scout alone to make the most of their stealth, but others form groups for \u2026", "family": "Deep Gnome", "image_url": "/Images/Monsters/DeepGnome_DeepGnomeScout.png", "npc": false, "traits": ["Gnome", "Humanoid", "Small"]}, {"id": "94", "name": "Deep Gnome Warrior", "creature_type": "Creature", "level": 2, "alignment": "N", "size": "Small", "rarity": "common", "lore": "Deep gnome warriors are quick to charge into battle but focus on defending their kin and their homes over more aggressive tactics when a choice is \u2026", "family": "Deep Gnome", "image_url": "", "npc": false, "traits": ["Gnome", "Humanoid", "Small"]}, {"id": "96", "name": "Deep Gnome Rockwarden", "creature_type": "Creature", "level": 5, "alignment": "N", "size": "Small", "rarity": "common", "lore": "Deep gnome rockwardens follow druidic teachings and commune with the natural elemental influences and denizens of the Darklands. They know that not \u2026", "family": "Deep Gnome", "image_url": "/Images/Monsters/DeepGnome_DeepGnomeRockwarden.png", "npc": false, "traits": ["Gnome", "Humanoid", "Small"]}, {"id": "97", "name": "Quasit", "creature_type": "Creature", "level": 1, "alignment": "CE", "size": "Tiny", "rarity": "common", "lore": "Unlike other demons, quasits are formed when a mortal spellcaster sheds a portion of their own sinful soul to create a familiar or companion. When \u2026", "family": "Demon", "image_url": "/Images/Monsters/Demon_Quasit.png", "npc": false, "traits": ["Demon", "Fiend", "Tiny"]}, {"id": "98", "name": "Succubus", "creature_type": "Creature", "level": 7, "alignment": "CE", "size": "Medium", "rarity": "common", "lore": "Succubi are manifestations of the sin of destructive lust, and they are the most attractive of all demons\u2014as befits their role in seducing mortals to \u2026", "family": "Demon", "image_url": "/Images/Monsters/Demon_Succubus.png", "npc": false, "traits": ["Demon", "Fiend", "Medium"]}, {"id": "100", "name": "Vrock", "creature_type": "Creature", "level": 9, "alignment": "CE", "size": "Large", "rarity": "common", "lore": "When the gates to the Abyss swing wide, the first demons through are often vrocks, vulture-headed scions of rage who wheel through the air on black \u2026", "family": "Demon", "image_url": "/Images/Monsters/Demon_Vrock.png", "npc": false, "traits": ["Demon", "Fiend", "Large"]}, {"id": "101", "name": "Glabrezu", "creature_type": "Creature", "level": 13, "alignment": "CE", "size": "Huge", "rarity": "common", "lore": "Glabrezus are looming behemoths who revel in the act of twisting mortal desires into their ultimate ruin, betraying and manipulating as easily as \u2026", "family": "Demon", "image_url": "/Images/Monsters/Demon_Glabrezu.png", "npc": false, "traits": ["Demon", "Fiend", "Huge"]}, {"id": "102", "name": "Shemhazian", "creature_type": "Creature", "level": 16, "alignment": "CE", "size": "Gargantuan", "rarity": "common", "lore": "Shemhazians rise from the souls of torturers and those who reveled in mutilating the physical bodies of their victims. Standing 35 feet tall, a \u2026", "family": "Demon", "image_url": "/Images/Monsters/Demon_Shemhazian.png", "npc": false, "traits": ["Demon", "Fiend", "Gargantuan"]}, {"id": "103", "name": "Marilith", "creature_type": "Creature", "level": 17, "alignment": "CE", "size": "Large", "rarity": "common", "lore": "Mariliths are the generals of the Abyss, formed from the souls of proud evil mortals, often warlords and despots. They appear as tall and powerfully \u2026", "family": "Demon", "image_url": "/Images/Monsters/Demon_Marilith.png", "npc": false, "traits": ["Demon", "Fiend", "Large"]}, {"id": "104", "name": "Balor", "creature_type": "Creature", "level": 20, "alignment": "CE", "size": "Large", "rarity": "common", "lore": "When folk whisper frightened tales of the demonic, what most envision is the balor\u2014a towering figure of fire and flesh, a horned nightmare armed with \u2026", "family": "Demon", "image_url": "/Images/Monsters/Demon_Balor.png", "npc": false, "traits": ["Demon", "Fiend", "Large"]}, {"id": "105", "name": "Dero Stalker", "creature_type": "Creature", "level": 2, "alignment": "CE", "size": "Small", "rarity": "common", "lore": "Dero stalkers are those charged with exploring the surface world by night and seeking out new victims to abduct.", "family": "Dero", "image_url": "/Images/Monsters/Dero_DeroStalker.png", "npc": false, "traits": ["Dero", "Humanoid", "Small"]}, {"id": "106", "name": "Dero Strangler", "creature_type": "Creature", "level": 3, "alignment": "CE", "size": "Small", "rarity": "common", "lore": "Dero stranglers specialize in capturing living victims, and they are often called upon to aid in abductions.", "family": "Dero", "image_url": "", "npc": false, "traits": ["Dero", "Humanoid", "Small"]}, {"id": "107", "name": "Dero Magister", "creature_type": "Creature", "level": 5, "alignment": "CE", "size": "Small", "rarity": "uncommon", "lore": "Dero magisters are leaders among dero society. They perform the bulk of the cruel operations and memory-altering procedures inflicted upon their \u2026", "family": "Dero", "image_url": "/Images/Monsters/Dero_DeroMagister.png", "npc": false, "traits": ["Dero", "Humanoid", "Small", "Uncommon"]}, {"id": "108", "name": "Lemure", "creature_type": "Creature", "level": 0, "alignment": "LE", "size": "Medium", "rarity": "common", "lore": "These shapeless masses of quivering flesh are the least of devilkind. Pathetic creatures from Hell's first layer, lemures roam alongside damned and \u2026", "family": "Devil", "image_url": "/Images/Monsters/Devil_Lemure.png", "npc": false, "traits": ["Devil", "Fiend", "Medium", "Mindless"]}, {"id": "109", "name": "Imp", "creature_type": "Creature", "level": 1, "alignment": "LE", "size": "Tiny", "rarity": "common", "lore": "Imps are infiltrators and corruptors who, despite their diminutive stature, are more than capable of subtly influencing a weak-willed individual into \u2026", "family": "Devil", "image_url": "/Images/Monsters/Devil_Imp.png", "npc": false, "traits": ["Devil", "Fiend", "Tiny"]}, {"id": "110", "name": "Barbazu", "creature_type": "Creature", "level": 5, "alignment": "LE", "size": "Medium", "rarity": "common", "lore": "Barbazus, known also as bearded devils or infantry devils, are murderous fiends who satiate their lust for annihilation by serving as the foot \u2026", "family": "Devil", "image_url": "/Images/Monsters/Devil_Barbazu.png", "npc": false, "traits": ["Devil", "Fiend", "Medium"]}, {"id": "111", "name": "Erinys", "creature_type": "Creature", "level": 8, "alignment": "LE", "size": "Medium", "rarity": "common", "lore": "Erinyes exact vengeance and bloody justice for a creature\u2019s crimes, torturing and punishing their victims in ironic fashion before allowing them the \u2026", "family": "Devil", "image_url": "/Images/Monsters/Devil_Erinys.png", "npc": false, "traits": ["Devil", "Fiend", "Medium"]}, {"id": "112", "name": "Phistophilus", "creature_type": "Creature", "level": 10, "alignment": "LE", "size": "Medium", "rarity": "common", "lore": "Contract devils are clerks, scribes, and bureaucrats of Hell rarely found outside the infernal courts, and then almost always to pursue potential \u2026", "family": "Devil", "image_url": "/Images/Monsters/Devil_Phistophilus.png", "npc": false, "traits": ["Devil", "Fiend", "Medium"]}, {"id": "113", "name": "Gelugon", "creature_type": "Creature", "level": 13, "alignment": "LE", "size": "Large", "rarity": "common", "lore": "Insectile ice devils are strategists and masterminds in Hell\u2019s armies, using their superior intellect to strike against their enemies and spread \u2026", "family": "Devil", "image_url": "/Images/Monsters/Devil_Gelugon.png", "npc": false, "traits": ["Devil", "Fiend", "Large"]}, {"id": "114", "name": "Pit Fiend", "creature_type": "Creature", "level": 20, "alignment": "LE", "size": "Large", "rarity": "common", "lore": "When an army of devils invades to bathe a region in bloodshed and hellfire, it is likely that one of Hell\u2019s most powerful and diabolical generals, \u2026", "family": "Devil", "image_url": "/Images/Monsters/Devil_PitFiend.png", "npc": false, "traits": ["Devil", "Fiend", "Large"]}, {"id": "115", "name": "Dezullon", "creature_type": "Creature", "level": 10, "alignment": "N", "size": "Medium", "rarity": "common", "lore": "Dezullons are dangerous carnivorous pitcher plants that dwell in forested regions with thick canopies. They hunt for meat along the forest\u2019s \u2026", "family": "", "image_url": "/Images/Monsters/Dezullon.png", "npc": false, "traits": ["Medium", "Plant"]}, {"id": "116", "name": "Dhampir Wizard", "creature_type": "Creature", "level": 2, "alignment": "NE", "size": "Medium", "rarity": "common", "lore": "This dhampir is a svetocher, the child of a moroi vampire.", "family": "Dhampir", "image_url": "/Images/Monsters/Dhampir_DhampirWizard.png", "npc": false, "traits": ["Dhampir", "Human", "Humanoid", "Medium"]}, {"id": "117", "name": "Velociraptor", "creature_type": "Creature", "level": 1, "alignment": "N", "size": "Small", "rarity": "common", "lore": "A smaller cousin of the deinonychus, the velociraptor is a swift, cunning pack hunter. It has no fear of larger creatures, and a group of these \u2026", "family": "Dinosaur", "image_url": "", "npc": false, "traits": ["Animal", "Dinosaur", "Small"]}, {"id": "118", "name": "Deinonychus", "creature_type": "Creature", "level": 2, "alignment": "N", "size": "Medium", "rarity": "common", "lore": "Deinonychuses are wily hunters that attack in groups of up to a dozen individuals, ripping apart their prey with sharp talons and powerful jaws. They \u2026", "family": "Dinosaur", "image_url": "/Images/Monsters/Dinosaur_Deinonychus.png", "npc": false, "traits": ["Animal", "Dinosaur", "Medium"]}, {"id": "119", "name": "Ankylosaurus", "creature_type": "Creature", "level": 6, "alignment": "N", "size": "Huge", "rarity": "common", "lore": "Squat, heavily armored quadrupeds, ankylosauruses are stubborn and irascible. Although they\u2019re herbivores, they have been known to attack other \u2026", "family": "Dinosaur", "image_url": "/Images/Monsters/Dinosaur_Ankylosaurus.png", "npc": false, "traits": ["Animal", "Dinosaur", "Huge"]}, {"id": "120", "name": "Stegosaurus", "creature_type": "Creature", "level": 7, "alignment": "N", "size": "Huge", "rarity": "common", "lore": "The stegosaurus is easily recognized by its twin rows of diamond-shaped dorsal plates that run down its spine, and thick tail adorned with four large \u2026", "family": "Dinosaur", "image_url": "/Images/Monsters/Dinosaur_Stegosaurus.png", "npc": false, "traits": ["Animal", "Dinosaur", "Huge"]}, {"id": "121", "name": "Triceratops", "creature_type": "Creature", "level": 8, "alignment": "N", "size": "Huge", "rarity": "common", "lore": "Triceratopses are muscular quadrupeds with powerful but short legs, thick necks, and heads crowned by a wide, bony frill. Though they bear a large \u2026", "family": "Dinosaur", "image_url": "/Images/Monsters/Dinosaur_Triceratops.png", "npc": false, "traits": ["Animal", "Dinosaur", "Huge"]}, {"id": "122", "name": "Brontosaurus", "creature_type": "Creature", "level": 10, "alignment": "N", "size": "Gargantuan", "rarity": "common", "lore": "Brontosauruses are truly gigantic behemoths, plodding herbivores large enough to be unafraid of all but the most massive predators. Brontosauruses \u2026", "family": "Dinosaur", "image_url": "/Images/Monsters/Dinosaur_Brontosaurus.png", "npc": false, "traits": ["Animal", "Dinosaur", "Gargantuan"]}, {"id": "123", "name": "Tyrannosaurus", "creature_type": "Creature", "level": 10, "alignment": "N", "size": "Gargantuan", "rarity": "common", "lore": "Widely regarded as the king of the dinosaurs, the tyrannosaurus is a massive predator with a wide mouth filled with viciously sharp teeth. Thundering \u2026", "family": "Dinosaur", "image_url": "/Images/Monsters/Dinosaur_Tyrannosaurus.png", "npc": false, "traits": ["Animal", "Dinosaur", "Gargantuan"]}, {"id": "124", "name": "Guard Dog", "creature_type": "Creature", "level": -1, "alignment": "N", "size": "Small", "rarity": "common", "lore": "The typical guard dog is loyal to and beloved by many communities. Often adored as pets, they also excel as protectors and trackers, and can be \u2026", "family": "Dog", "image_url": "", "npc": false, "traits": ["Animal", "Small"]}, {"id": "125", "name": "Riding Dog", "creature_type": "Creature", "level": 1, "alignment": "N", "size": "Medium", "rarity": "common", "lore": "Riding dogs types include larger dogs, such as mastiffs, wolfhounds, and huskies, and are bred often by halflings and gnomes to serve as mounts. \u2026", "family": "Dog", "image_url": "/Images/Monsters/Dog_RidingDog.png", "npc": false, "traits": ["Animal", "Medium"]}, {"id": "126", "name": "Doppelganger", "creature_type": "Creature", "level": 3, "alignment": "N", "size": "Medium", "rarity": "uncommon", "lore": "In their natural forms, doppelgangers are humanoid creatures with flesh of indeterminate color and features that lack fine details, as if unfinished. \u2026", "family": "", "image_url": "/Images/Monsters/Doppelganger.png", "npc": false, "traits": ["Humanoid", "Medium", "Uncommon"]}, {"id": "127", "name": "Young Black Dragon", "creature_type": "Creature", "level": 7, "alignment": "CE", "size": "Large", "rarity": "common", "lore": "Murderous tyrants of marshes, swamps, bogs, and fens, black dragons terrorize their domains with intense fervor. Gleefully sadistic, they rule their \u2026", "family": "Dragon, Black", "image_url": "", "npc": false, "traits": ["Acid", "Amphibious", "Dragon", "Large"]}, {"id": "128", "name": "Adult Black Dragon", "creature_type": "Creature", "level": 11, "alignment": "CE", "size": "Large", "rarity": "common", "lore": "Murderous tyrants of marshes, swamps, bogs, and fens, black dragons terrorize their domains with intense fervor. Gleefully sadistic, they rule their \u2026", "family": "Dragon, Black", "image_url": "", "npc": false, "traits": ["Acid", "Amphibious", "Dragon", "Large"]}, {"id": "129", "name": "Ancient Black Dragon", "creature_type": "Creature", "level": 16, "alignment": "CE", "size": "Huge", "rarity": "uncommon", "lore": "Murderous tyrants of marshes, swamps, bogs, and fens, black dragons terrorize their domains with intense fervor. Gleefully sadistic, they rule their \u2026", "family": "Dragon, Black", "image_url": "/Images/Monsters/DragonBlack_AncientBlackDragon.png", "npc": false, "traits": ["Acid", "Amphibious", "Dragon", "Huge", "Uncommon"]}, {"id": "130", "name": "Young Blue Dragon", "creature_type": "Creature", "level": 9, "alignment": "LE", "size": "Large", "rarity": "common", "lore": "Blue dragons are the sleek and poised cosmopolitans of the chromatic dragons. Their brand of evil is organized, manipulative, and regal. Blue dragons \u2026", "family": "Dragon, Blue", "image_url": "", "npc": false, "traits": ["Dragon", "Electricity", "Large"]}, {"id": "131", "name": "Adult Blue Dragon", "creature_type": "Creature", "level": 13, "alignment": "LE", "size": "Huge", "rarity": "common", "lore": "Blue dragons are the sleek and poised cosmopolitans of the chromatic dragons. Their brand of evil is organized, manipulative, and regal. Blue dragons \u2026", "family": "Dragon, Blue", "image_url": "", "npc": false, "traits": ["Dragon", "Electricity", "Huge"]}, {"id": "132", "name": "Ancient Blue Dragon", "creature_type": "Creature", "level": 18, "alignment": "LE", "size": "Huge", "rarity": "uncommon", "lore": "Blue dragons are the sleek and poised cosmopolitans of the chromatic dragons. Their brand of evil is organized, manipulative, and regal. Blue dragons \u2026", "family": "Dragon, Blue", "image_url": "/Images/Monsters/DragonBlue_AncientBlueDragon.png", "npc": false, "traits": ["Dragon", "Electricity", "Huge", "Uncommon"]}, {"id": "133", "name": "Young Green Dragon", "creature_type": "Creature", "level": 8, "alignment": "LE", "size": "Large", "rarity": "common", "lore": "Green dragons are the most contemplative of the chromatic dragons as well as the most approachable. The key to understanding green dragons is to \u2026", "family": "Dragon, Green", "image_url": "", "npc": false, "traits": ["Amphibious", "Dragon", "Large"]}, {"id": "134", "name": "Adult Green Dragon", "creature_type": "Creature", "level": 12, "alignment": "LE", "size": "Huge", "rarity": "common", "lore": "Green dragons are the most contemplative of the chromatic dragons as well as the most approachable. The key to understanding green dragons is to \u2026", "family": "Dragon, Green", "image_url": "", "npc": false, "traits": ["Amphibious", "Dragon", "Huge"]}, {"id": "135", "name": "Ancient Green Dragon", "creature_type": "Creature", "level": 17, "alignment": "LE", "size": "Gargantuan", "rarity": "uncommon", "lore": "Green dragons are the most contemplative of the chromatic dragons as well as the most approachable. The key to understanding green dragons is to \u2026", "family": "Dragon, Green", "image_url": "/Images/Monsters/DragonGreen_AncientGreenDragon.png", "npc": false, "traits": ["Amphibious", "Dragon", "Gargantuan", "Uncommon"]}, {"id": "136", "name": "Young Red Dragon", "creature_type": "Creature", "level": 10, "alignment": "CE", "size": "Large", "rarity": "common", "lore": "The largest and most powerful of the chromatic dragons, red dragons are a menace to civilizations everywhere, and their strength is rivaled only by \u2026", "family": "Dragon, Red", "image_url": "", "npc": false, "traits": ["Dragon", "Fire", "Large"]}, {"id": "137", "name": "Adult Red Dragon", "creature_type": "Creature", "level": 14, "alignment": "CE", "size": "Huge", "rarity": "common", "lore": "The largest and most powerful of the chromatic dragons, red dragons are a menace to civilizations everywhere, and their strength is rivaled only by \u2026", "family": "Dragon, Red", "image_url": "", "npc": false, "traits": ["Dragon", "Fire", "Huge"]}, {"id": "138", "name": "Ancient Red Dragon", "creature_type": "Creature", "level": 19, "alignment": "CE", "size": "Huge", "rarity": "uncommon", "lore": "The largest and most powerful of the chromatic dragons, red dragons are a menace to civilizations everywhere, and their strength is rivaled only by \u2026", "family": "Dragon, Red", "image_url": "/Images/Monsters/DragonRed_AncientRedDragon.png", "npc": false, "traits": ["Dragon", "Fire", "Huge", "Uncommon"]}, {"id": "139", "name": "Young White Dragon", "creature_type": "Creature", "level": 6, "alignment": "CE", "size": "Large", "rarity": "common", "lore": "The most feral and least intelligent of all the chromatic dragons, white dragons are brutish, predatory, and chiefly motivated by self-preservation. \u2026", "family": "Dragon, White", "image_url": "", "npc": false, "traits": ["Cold", "Dragon", "Large"]}, {"id": "140", "name": "Adult White Dragon", "creature_type": "Creature", "level": 10, "alignment": "CE", "size": "Large", "rarity": "common", "lore": "The most feral and least intelligent of all the chromatic dragons, white dragons are brutish, predatory, and chiefly motivated by self-preservation. \u2026", "family": "Dragon, White", "image_url": "", "npc": false, "traits": ["Cold", "Dragon", "Large"]}, {"id": "141", "name": "Ancient White Dragon", "creature_type": "Creature", "level": 15, "alignment": "CE", "size": "Huge", "rarity": "uncommon", "lore": "The most feral and least intelligent of all the chromatic dragons, white dragons are brutish, predatory, and chiefly motivated by self-preservation. \u2026", "family": "Dragon, White", "image_url": "/Images/Monsters/DragonWhite_AncientWhiteDragon.png", "npc": false, "traits": ["Cold", "Dragon", "Huge", "Uncommon"]}, {"id": "142", "name": "Young Brass Dragon", "creature_type": "Creature", "level": 7, "alignment": "CG", "size": "Large", "rarity": "common", "lore": "Brass dragons are whimsical tricksters who delight in humor and play. They particularly enjoy conversations with humans and other civilized \u2026", "family": "Dragon, Brass", "image_url": "", "npc": false, "traits": ["Dragon", "Fire", "Large"]}, {"id": "143", "name": "Adult Brass Dragon", "creature_type": "Creature", "level": 11, "alignment": "CG", "size": "Large", "rarity": "common", "lore": "Brass dragons are whimsical tricksters who delight in humor and play. They particularly enjoy conversations with humans and other civilized \u2026", "family": "Dragon, Brass", "image_url": "", "npc": false, "traits": ["Dragon", "Fire", "Large"]}, {"id": "144", "name": "Ancient Brass Dragon", "creature_type": "Creature", "level": 16, "alignment": "CG", "size": "Huge", "rarity": "uncommon", "lore": "Brass dragons are whimsical tricksters who delight in humor and play. They particularly enjoy conversations with humans and other civilized \u2026", "family": "Dragon, Brass", "image_url": "/Images/Monsters/DragonBrass_AncientBrassDragon.png", "npc": false, "traits": ["Dragon", "Fire", "Huge", "Uncommon"]}, {"id": "145", "name": "Young Bronze Dragon", "creature_type": "Creature", "level": 9, "alignment": "LG", "size": "Large", "rarity": "common", "lore": "Bronze dragons are among the most common of metallic dragons and the most likely to ally with mortals on worthy quests. However, they are naturally \u2026", "family": "Dragon, Bronze", "image_url": "", "npc": false, "traits": ["Amphibious", "Dragon", "Large", "Water"]}, {"id": "146", "name": "Adult Bronze Dragon", "creature_type": "Creature", "level": 13, "alignment": "LG", "size": "Huge", "rarity": "common", "lore": "Bronze dragons are among the most common of metallic dragons and the most likely to ally with mortals on worthy quests. However, they are naturally \u2026", "family": "Dragon, Bronze", "image_url": "/Images/Monsters/DragonBronze_AncientBronzeDragon.png", "npc": false, "traits": ["Amphibious", "Dragon", "Huge", "Water"]}, {"id": "147", "name": "Ancient Bronze Dragon", "creature_type": "Creature", "level": 18, "alignment": "LG", "size": "Gargantuan", "rarity": "uncommon", "lore": "Bronze dragons are among the most common of metallic dragons and the most likely to ally with mortals on worthy quests. However, they are naturally \u2026", "family": "Dragon, Bronze", "image_url": "/Images/Monsters/DragonBronze_AncientBronzeDragon.png", "npc": false, "traits": ["Amphibious", "Dragon", "Gargantuan", "Uncommon", "Water"]}, {"id": "148", "name": "Young Copper Dragon", "creature_type": "Creature", "level": 8, "alignment": "CG", "size": "Large", "rarity": "common", "lore": "Capricious and always eager to share a good laugh, copper dragons are among the wiliest of the metallic dragons, but this by no means interferes with \u2026", "family": "Dragon, Copper", "image_url": "", "npc": false, "traits": ["Dragon", "Earth", "Large"]}, {"id": "149", "name": "Adult Copper Dragon", "creature_type": "Creature", "level": 12, "alignment": "CG", "size": "Large", "rarity": "common", "lore": "Capricious and always eager to share a good laugh, copper dragons are among the wiliest of the metallic dragons, but this by no means interferes with \u2026", "family": "Dragon, Copper", "image_url": "", "npc": false, "traits": ["Dragon", "Earth", "Large"]}, {"id": "150", "name": "Ancient Copper Dragon", "creature_type": "Creature", "level": 17, "alignment": "CG", "size": "Huge", "rarity": "uncommon", "lore": "Capricious and always eager to share a good laugh, copper dragons are among the wiliest of the metallic dragons, but this by no means interferes with \u2026", "family": "Dragon, Copper", "image_url": "/Images/Monsters/DragonCopper_AncientCopperDragon.png", "npc": false, "traits": ["Dragon", "Earth", "Huge", "Uncommon"]}, {"id": "151", "name": "Young Gold Dragon", "creature_type": "Creature", "level": 11, "alignment": "LG", "size": "Large", "rarity": "common", "lore": "Gold dragons are the epitome of metallic dragonkind, unrivaled in their strength as well as their wisdom. They command the unwavering reverence of \u2026", "family": "Dragon, Gold", "image_url": "", "npc": false, "traits": ["Dragon", "Fire", "Large"]}, {"id": "152", "name": "Adult Gold Dragon", "creature_type": "Creature", "level": 15, "alignment": "LG", "size": "Huge", "rarity": "common", "lore": "Gold dragons are the epitome of metallic dragonkind, unrivaled in their strength as well as their wisdom. They command the unwavering reverence of \u2026", "family": "Dragon, Gold", "image_url": "/Images/Monsters/DragonGold_AncientGoldDragon.png", "npc": false, "traits": ["Dragon", "Fire", "Huge"]}, {"id": "153", "name": "Ancient Gold Dragon", "creature_type": "Creature", "level": 20, "alignment": "LG", "size": "Gargantuan", "rarity": "uncommon", "lore": "Gold dragons are the epitome of metallic dragonkind, unrivaled in their strength as well as their wisdom. They command the unwavering reverence of \u2026", "family": "Dragon, Gold", "image_url": "/Images/Monsters/DragonGold_AncientGoldDragon.png", "npc": false, "traits": ["Dragon", "Fire", "Gargantuan", "Uncommon"]}, {"id": "154", "name": "Young Silver Dragon", "creature_type": "Creature", "level": 10, "alignment": "LG", "size": "Large", "rarity": "common", "lore": "Silver dragons are among the most chivalrous of all dragonkind; they wield frost and cold as weapons, can walk on clouds, and dwell high upon snowy \u2026", "family": "Dragon, Silver", "image_url": "", "npc": false, "traits": ["Cold", "Dragon", "Large"]}, {"id": "155", "name": "Adult Silver Dragon", "creature_type": "Creature", "level": 14, "alignment": "LG", "size": "Huge", "rarity": "common", "lore": "Silver dragons are among the most chivalrous of all dragonkind; they wield frost and cold as weapons, can walk on clouds, and dwell high upon snowy \u2026", "family": "Dragon, Silver", "image_url": "", "npc": false, "traits": ["Cold", "Dragon", "Huge"]}, {"id": "156", "name": "Ancient Silver Dragon", "creature_type": "Creature", "level": 19, "alignment": "LG", "size": "Gargantuan", "rarity": "uncommon", "lore": "Silver dragons are among the most chivalrous of all dragonkind; they wield frost and cold as weapons, can walk on clouds, and dwell high upon snowy \u2026", "family": "Dragon, Silver", "image_url": "/Images/Monsters/DragonSilver_AncientSilverDragon.png", "npc": false, "traits": ["Cold", "Dragon", "Gargantuan", "Uncommon"]}, {"id": "157", "name": "Dragon Turtle", "creature_type": "Creature", "level": 9, "alignment": "N", "size": "Huge", "rarity": "common", "lore": "When sailors warn others of the terrible threats of the open sea, they seldom forget to mention dragon turtles\u2014immense aquatic dragons with rocky \u2026", "family": "", "image_url": "/Images/Monsters/DragonTurtle.png", "npc": false, "traits": ["Amphibious", "Dragon", "Huge"]}, {"id": "158", "name": "Drakauthix", "creature_type": "Creature", "level": 9, "alignment": "N", "size": "Huge", "rarity": "common", "lore": "The drakauthix is a massive fungus that floats through the heights of the largest Darklands caverns, propelled by bladders that spray air and spores. \u2026", "family": "", "image_url": "/Images/Monsters/Drakauthix.png", "npc": false, "traits": ["Fungus", "Huge"]}, {"id": "159", "name": "River Drake", "creature_type": "Creature", "level": 3, "alignment": "NE", "size": "Medium", "rarity": "common", "lore": "Although the glistening scales and sleek, fin-like wings on these drakes give them an appearance reminiscent of river fish, they are actually distant \u2026", "family": "Drake", "image_url": "/Images/Monsters/Drake_RiverDrake.png", "npc": false, "traits": ["Amphibious", "Dragon", "Medium", "Water"]}, {"id": "160", "name": "Flame Drake", "creature_type": "Creature", "level": 5, "alignment": "CE", "size": "Large", "rarity": "common", "lore": "The distant kin of red dragons, flame drakes thankfully lack the intelligence and ambition of their larger cousins, but are no less territorial or \u2026", "family": "Drake", "image_url": "/Images/Monsters/Drake_FlameDrake.png", "npc": false, "traits": ["Dragon", "Fire", "Large"]}, {"id": "161", "name": "Jungle Drake", "creature_type": "Creature", "level": 6, "alignment": "NE", "size": "Large", "rarity": "common", "lore": "Believed to be related to green dragons, jungle drakes are dangerous hunters equipped with a debilitating venom delivered by a large barbed stinger \u2026", "family": "Drake", "image_url": "/Images/Monsters/Drake_JungleDrake.png", "npc": false, "traits": ["Dragon", "Earth", "Large"]}, {"id": "162", "name": "Wyvern", "creature_type": "Creature", "level": 6, "alignment": "NE", "size": "Large", "rarity": "common", "lore": "A wyvern is a venomous drake with a well-earned reputation for impatience and aggression. As much as 15 feet long and weighing up to 1,000 pounds, a \u2026", "family": "Drake", "image_url": "/Images/Monsters/Drake_Wyvern.png", "npc": false, "traits": ["Dragon", "Large"]}, {"id": "163", "name": "Frost Drake", "creature_type": "Creature", "level": 7, "alignment": "CE", "size": "Large", "rarity": "common", "lore": "Frost drakes pose an immense danger in the frozen reaches they call home, where they roam far and wide to hunt for prey such as caribou, wolves, \u2026", "family": "Drake", "image_url": "/Images/Monsters/Drake_FrostDrake.png", "npc": false, "traits": ["Cold", "Dragon", "Large"]}, {"id": "164", "name": "Desert Drake", "creature_type": "Creature", "level": 8, "alignment": "NE", "size": "Large", "rarity": "common", "lore": "Distant cousins of blue dragons that lack their relatives\u2019 magical talents and intelligence, these desert-dwelling drakes are nonetheless dangerous \u2026", "family": "Drake", "image_url": "/Images/Monsters/Drake_DesertDrake.png", "npc": false, "traits": ["Dragon", "Earth", "Large"]}, {"id": "165", "name": "Drow Fighter", "creature_type": "Creature", "level": 1, "alignment": "CE", "size": "Medium", "rarity": "common", "lore": "Drow fighters train to master techniques that inflict deep, bleeding wounds and use poisoned crossbow bolts to exhaust enemies.", "family": "Drow", "image_url": "/Images/Monsters/Drow_DrowFighter.png", "npc": false, "traits": ["Drow", "Elf", "Humanoid", "Medium"]}, {"id": "166", "name": "Drow Rogue", "creature_type": "Creature", "level": 2, "alignment": "CE", "size": "Medium", "rarity": "common", "lore": "Loners at heart, drow rogues trust no one\u2014least of all fellow slayers. These drow rely on awareness and adaptation to survive the cutthroat nature of \u2026", "family": "Drow", "image_url": "", "npc": false, "traits": ["Drow", "Elf", "Humanoid", "Medium"]}, {"id": "167", "name": "Drow Priestess", "creature_type": "Creature", "level": 3, "alignment": "CE", "size": "Medium", "rarity": "common", "lore": "Many drow priestesses venerate demon lords and other foul divinities.", "family": "Drow", "image_url": "/Images/Monsters/Drow_DrowPriestess.png", "npc": false, "traits": ["Drow", "Elf", "Humanoid", "Medium"]}, {"id": "168", "name": "Duergar Sharpshooter", "creature_type": "Creature", "level": 0, "alignment": "LE", "size": "Medium", "rarity": "common", "lore": "Duergar sharpshooters serve both as ranged support for slaver parties and as snipers posted on towers overlooking quarries and other areas where \u2026", "family": "Duergar", "image_url": "", "npc": false, "traits": ["Duergar", "Dwarf", "Humanoid", "Medium"]}, {"id": "169", "name": "Duergar Bombardier", "creature_type": "Creature", "level": 1, "alignment": "LE", "size": "Medium", "rarity": "common", "lore": "Alchemy intrigues many duergars, and their cruel traditions often motivate them to experiment on slaves. Eager to inflict pain and justify the abuse \u2026", "family": "Duergar", "image_url": "/Images/Monsters/Duergar_DuergarBombardier.png", "npc": false, "traits": ["Duergar", "Dwarf", "Humanoid", "Medium"]}, {"id": "170", "name": "Duergar Taskmaster", "creature_type": "Creature", "level": 2, "alignment": "LE", "size": "Medium", "rarity": "common", "lore": "Duergar priests of the taskmaster god Droskar often assume leadership roles within their communities, advancing the goals of their deity through \u2026", "family": "Duergar", "image_url": "/Images/Monsters/Duergar_DuergarTaskmaster.png", "npc": false, "traits": ["Duergar", "Dwarf", "Humanoid", "Medium"]}, {"id": "171", "name": "Dullahan", "creature_type": "Creature", "level": 7, "alignment": "LE", "size": "Medium", "rarity": "uncommon", "lore": "Riding on a horse as black as night, the headless hunter known as the dullahan tracks down and takes the heads of those it deems unfit to continue \u2026", "family": "", "image_url": "/Images/Monsters/Dullahan.png", "npc": false, "traits": ["Medium", "Uncommon", "Undead"]}, {"id": "172", "name": "Eagle", "creature_type": "Creature", "level": -1, "alignment": "N", "size": "Small", "rarity": "common", "lore": "These large birds of prey swoop down from incredible heights to snatch fish and small mammals in their powerful talons. Eagles nest atop high trees \u2026", "family": "Eagle", "image_url": "", "npc": false, "traits": ["Animal", "Small"]}, {"id": "173", "name": "Giant Eagle", "creature_type": "Creature", "level": 3, "alignment": "NG", "size": "Large", "rarity": "common", "lore": "No mere animals, giant eagles have a keen intellect and a strong sense of honor. As guardians of their mountain homes, giant eagles attempt to \u2026", "family": "Eagle", "image_url": "/Images/Monsters/Eagle_GiantEagle.png", "npc": false, "traits": ["Beast", "Large"]}, {"id": "174", "name": "Electric Eel", "creature_type": "Creature", "level": 1, "alignment": "N", "size": "Small", "rarity": "common", "lore": "Usually found in freshwater rivers and lakes, an electric eel is not particularly aggressive, but its ability to stun predators and prey alike can be \u2026", "family": "Eel", "image_url": "/Images/Monsters/Eel_ElectricEel.png", "npc": false, "traits": ["Animal", "Aquatic", "Small"]}, {"id": "175", "name": "Giant Moray Eel", "creature_type": "Creature", "level": 5, "alignment": "N", "size": "Large", "rarity": "common", "lore": "Giant moray eels dwell in warm, tropical waters and build lairs in narrow, twisting caves made of coral. Their size, speed, and powerful bite make \u2026", "family": "Eel", "image_url": "", "npc": false, "traits": ["Animal", "Aquatic", "Large"]}, {"id": "176", "name": "Elananx", "creature_type": "Creature", "level": 6, "alignment": "NE", "size": "Medium", "rarity": "common", "lore": "These strange, fey felines resemble large, broad bobcats from a distance, but a closer view reveals something amiss. Their forms ripple and billow \u2026", "family": "", "image_url": "/Images/Monsters/Elananx.png", "npc": false, "traits": ["Fey", "Fire", "Medium"]}, {"id": "177", "name": "Zephyr Hawk", "creature_type": "Creature", "level": 3, "alignment": "N", "size": "Small", "rarity": "common", "lore": "Zephyr hawks drift among the currents of the Plane of Air in great flocks.", "family": "Elemental, Air", "image_url": "", "npc": false, "traits": ["Air", "Elemental", "Small"]}, {"id": "178", "name": "Living Whirlwind", "creature_type": "Creature", "level": 5, "alignment": "N", "size": "Medium", "rarity": "common", "lore": "A living whirlwind resembles a roughly humanoid-shaped dust devil.", "family": "Elemental, Air", "image_url": "/Images/Monsters/ElementalAir_LivingWhirlwind.png", "npc": false, "traits": ["Air", "Elemental", "Medium"]}, {"id": "179", "name": "Invisible Stalker", "creature_type": "Creature", "level": 7, "alignment": "N", "size": "Medium", "rarity": "common", "lore": "Invisible stalkers have a poor opinion of mortals due to the unsavory nature of the violent tasks summoners usually call them to the Material Plane \u2026", "family": "Elemental, Air", "image_url": "", "npc": false, "traits": ["Air", "Elemental", "Medium"]}, {"id": "180", "name": "Storm Lord", "creature_type": "Creature", "level": 9, "alignment": "N", "size": "Large", "rarity": "common", "lore": "Storm lords wage battles to claim important territory within the Plane of Air.", "family": "Elemental, Air", "image_url": "", "npc": false, "traits": ["Air", "Elemental", "Large"]}, {"id": "181", "name": "Elemental Hurricane", "creature_type": "Creature", "level": 11, "alignment": "N", "size": "Huge", "rarity": "common", "lore": "Elemental hurricanes embody the ferocity of violent windstorms.", "family": "Elemental, Air", "image_url": "", "npc": false, "traits": ["Air", "Elemental", "Huge"]}, {"id": "182", "name": "Sod Hound", "creature_type": "Creature", "level": 3, "alignment": "N", "size": "Small", "rarity": "common", "lore": "Sod hounds are mossy extraplanar canines formed of packed dirt and pebbles.", "family": "Elemental, Earth", "image_url": "", "npc": false, "traits": ["Earth", "Elemental", "Small"]}, {"id": "183", "name": "Living Landslide", "creature_type": "Creature", "level": 5, "alignment": "N", "size": "Medium", "rarity": "common", "lore": "Living landslides resemble humanoids made of earth and gravel.", "family": "Elemental, Earth", "image_url": "/Images/Monsters/ElementalEarth_LivingLandslide.png", "npc": false, "traits": ["Earth", "Elemental", "Medium"]}, {"id": "184", "name": "Xorn", "creature_type": "Creature", "level": 7, "alignment": "N", "size": "Medium", "rarity": "common", "lore": "These squat, rotund elementals have three legs, three arms, three eyes, and one massive maw, which they fill with the gems and metals they find so \u2026", "family": "Elemental, Earth", "image_url": "", "npc": false, "traits": ["Earth", "Elemental", "Medium"]}, {"id": "185", "name": "Stone Mauler", "creature_type": "Creature", "level": 9, "alignment": "N", "size": "Large", "rarity": "common", "lore": "These towering heaps of earth can inflict tremendous damage up close and from afar.", "family": "Elemental, Earth", "image_url": "", "npc": false, "traits": ["Earth", "Elemental", "Large"]}, {"id": "186", "name": "Elemental Avalanche", "creature_type": "Creature", "level": 11, "alignment": "N", "size": "Huge", "rarity": "common", "lore": "Stubborn and ponderous, elemental avalanches are massive beings of living rock and dirt.", "family": "Elemental, Earth", "image_url": "", "npc": false, "traits": ["Earth", "Elemental", "Huge"]}, {"id": "187", "name": "Cinder Rat", "creature_type": "Creature", "level": 3, "alignment": "N", "size": "Small", "rarity": "common", "lore": "These oversized rodents are made of smoldering charcoal and elemental fire, and noxious fumes continually bellow from their flaming flesh.", "family": "Elemental, Fire", "image_url": "", "npc": false, "traits": ["Elemental", "Fire", "Small"]}, {"id": "188", "name": "Living Wildfire", "creature_type": "Creature", "level": 5, "alignment": "N", "size": "Medium", "rarity": "common", "lore": "Living wildfires appear as humanoids made of living fire.", "family": "Elemental, Fire", "image_url": "/Images/Monsters/ElementalFire_LivingWildfire.png", "npc": false, "traits": ["Elemental", "Fire", "Medium"]}, {"id": "189", "name": "Salamander", "creature_type": "Creature", "level": 7, "alignment": "CE", "size": "Medium", "rarity": "common", "lore": "Salamanders have serpentine lower torsos, but humanoid upper bodies with toothy reptilian snouts. Their affinity for cruelty and violence puts them \u2026", "family": "Elemental, Fire", "image_url": "", "npc": false, "traits": ["Elemental", "Fire", "Medium"]}, {"id": "190", "name": "Firewyrm", "creature_type": "Creature", "level": 9, "alignment": "N", "size": "Huge", "rarity": "common", "lore": "Firewyrms live in tubes of molten lava found throughout the Plane of Fire.", "family": "Elemental, Fire", "image_url": "", "npc": false, "traits": ["Elemental", "Fire", "Huge"]}, {"id": "191", "name": "Elemental Inferno", "creature_type": "Creature", "level": 11, "alignment": "N", "size": "Huge", "rarity": "common", "lore": "Walking conflagrations of unimaginably hot fire, elemental infernos are harbingers of destruction and heedless chaos.", "family": "Elemental, Fire", "image_url": "", "npc": false, "traits": ["Elemental", "Fire", "Huge"]}, {"id": "192", "name": "Air Mephit", "creature_type": "Creature", "level": 1, "alignment": "N", "size": "Small", "rarity": "common", "lore": "Air mephits are capricious and flighty relative to their kin; they are as likely to fly blindly into battle as they are to whine in terror at a loud \u2026", "family": "Elemental, Mephit", "image_url": "/Images/Monsters/Mephit_WaterMephit.png", "npc": false, "traits": ["Air", "Elemental", "Small"]}, {"id": "193", "name": "Earth Mephit", "creature_type": "Creature", "level": 1, "alignment": "N", "size": "Small", "rarity": "common", "lore": "Earth mephits are humorless and trudge about their tasks with little enthusiasm. They are somewhat more stout than other mephits, and their \u2026", "family": "Elemental, Mephit", "image_url": "", "npc": false, "traits": ["Earth", "Elemental", "Small"]}, {"id": "194", "name": "Fire Mephit", "creature_type": "Creature", "level": 1, "alignment": "N", "size": "Small", "rarity": "common", "lore": "Fire mephits are conniving and quick to anger. They aren\u2019t evil, but they delight in inflicting pain, and their love of burning things pushes them \u2026", "family": "Elemental, Mephit", "image_url": "", "npc": false, "traits": ["Elemental", "Fire", "Small"]}, {"id": "195", "name": "Water Mephit", "creature_type": "Creature", "level": 1, "alignment": "N", "size": "Small", "rarity": "common", "lore": "Water mephits are consummate jokers who are always happy to trade a favor for a good laugh. 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They value physical skill and love bargaining, games of chance, and working \u2026", "family": "Genie", "image_url": "/Images/Monsters/Genie_Shaitan.png", "npc": false, "traits": ["Earth", "Elemental", "Genie", "Large", "Uncommon"]}, {"id": "214", "name": "Efreeti", "creature_type": "Creature", "level": 9, "alignment": "LE", "size": "Large", "rarity": "uncommon", "lore": "The efreet are hateful and merciless genies from the Plane of Fire, where they build metropolises and massive trade centers that draw extraplanar \u2026", "family": "Genie", "image_url": "/Images/Monsters/Genie_Efreeti.png", "npc": false, "traits": ["Elemental", "Fire", "Genie", "Large", "Uncommon"]}, {"id": "215", "name": "Marid", "creature_type": "Creature", "level": 9, "alignment": "CN", "size": "Large", "rarity": "uncommon", "lore": "Marids are capricious but powerful genies from the Plane of Water; among geniekind, they are rivaled in power only by the fiery efreet. Marids embody \u2026", "family": "Genie", "image_url": "/Images/Monsters/Genie_Marid.png", "npc": false, "traits": ["Elemental", "Genie", "Large", "Uncommon", "Water"]}, {"id": "216", "name": "Ghost Commoner", "creature_type": "Creature", "level": 4, "alignment": "CE", "size": "Medium", "rarity": "common", "lore": "The ghost commoner is an ordinary person who believes they died unjustly, usually due to foul play or betrayal.", "family": "Ghost", "image_url": "", "npc": false, "traits": ["Ghost", "Incorporeal", "Medium", "Spirit", "Undead"]}, {"id": "217", "name": "Ghost Mage", "creature_type": "Creature", "level": 10, "alignment": "CE", "size": "Medium", "rarity": "common", "lore": "A wizard who died with a major project left undone might become a ghost mage, constantly seeking to finish its task in undeath.", "family": "Ghost", "image_url": "/Images/Monsters/Ghost_GhostMage.png", "npc": false, "traits": ["Ghost", "Incorporeal", "Medium", "Spirit", "Undead"]}, {"id": "218", "name": "Ghoul", "creature_type": "Creature", "level": 1, "alignment": "CE", "size": "Medium", "rarity": "common", "lore": "Ghouls are ravenous undead who haunt graveyards and eat corpses.", "family": "Ghoul", "image_url": "/Images/Monsters/Ghoul_Ghoul.png", "npc": false, "traits": ["Ghoul", "Medium", "Undead"]}, {"id": "219", "name": "Ghast", "creature_type": "Creature", "level": 2, "alignment": "CE", "size": "Medium", "rarity": "common", "lore": "Ghasts\u2014feral, foul-smelling, and constantly hungry\u2014are the more powerful kin of ghouls. They are relentless in the pursuit of their prey.", "family": "Ghoul", "image_url": "/Images/Monsters/Ghoul_Ghast.png", "npc": false, "traits": ["Ghoul", "Medium", "Undead"]}, {"id": "220", "name": "Hill Giant", "creature_type": "Creature", "level": 7, "alignment": "CE", "size": "Large", "rarity": "common", "lore": "Selfish and crude, these rough-skinned raiders are bullies and ultimately cowards. Quick-tempered and fond of violence, a hill giant gladly raids and \u2026", "family": "Giant", "image_url": "", "npc": false, "traits": ["Earth", "Giant", "Humanoid", "Large"]}, {"id": "221", "name": "Stone Giant", "creature_type": "Creature", "level": 8, "alignment": "N", "size": "Large", "rarity": "common", "lore": "Stone giants are stoic, reclusive herders and artists who have a rich history and collection of traditions. 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These cruelly curious fey obsess over \u2026", "family": "", "image_url": "/Images/Monsters/Gimmerling.png", "npc": false, "traits": ["Fey", "Small", "Uncommon"]}, {"id": "229", "name": "Gnoll Hunter", "creature_type": "Creature", "level": 2, "alignment": "CE", "size": "Medium", "rarity": "common", "lore": "Gnoll hunters serve their clans by hunting for food in the wilds, marauding along well-traveled roads, and tracking down escaped slaves.", "family": "Gnoll", "image_url": "", "npc": false, "traits": ["Gnoll", "Humanoid", "Medium"]}, {"id": "230", "name": "Gnoll Cultist", "creature_type": "Creature", "level": 3, "alignment": "CE", "size": "Medium", "rarity": "common", "lore": "Gnoll cultists serve as their clans\u2019 spiritual guides and conduits to the divine. As often as not, their influence drives entire gnoll civilizations \u2026", "family": "Gnoll", "image_url": "/Images/Monsters/Gnoll_GnollCultist.png", "npc": false, "traits": ["Gnoll", "Humanoid", "Medium"]}, {"id": "231", "name": "Gnoll Sergeant", "creature_type": "Creature", "level": 4, "alignment": "CE", "size": "Medium", "rarity": "common", "lore": "When gnolls band together to form hunting or raiding parties, the strongest among them is often designated the leader or sergeant. These gnolls train \u2026", "family": "Gnoll", "image_url": "/Images/Monsters/Gnoll_GnollSergeant.png", "npc": false, "traits": ["Gnoll", "Humanoid", "Medium"]}, {"id": "232", "name": "Goblin Warrior", "creature_type": "Creature", "level": -1, "alignment": "CE", "size": "Small", "rarity": "common", "lore": "The frontline fighters of goblin tribes prefer to fight in large groups\u2014especially when they can outnumber their foes at least three to one.", "family": "Goblin", "image_url": "/Images/Monsters/Goblin_GoblinWarrior.png", "npc": false, "traits": ["Goblin", "Humanoid", "Small"]}, {"id": "233", "name": "Goblin Commando", "creature_type": "Creature", "level": 1, "alignment": "CE", "size": "Small", "rarity": "common", "lore": "The theoretical leaders of goblin raids are called goblin commandos. In practice, goblin commandos rarely continue to lead their comrades once a \u2026", "family": "Goblin", "image_url": "", "npc": false, "traits": ["Goblin", "Humanoid", "Small"]}, {"id": "234", "name": "Goblin Pyro", "creature_type": "Creature", "level": 1, "alignment": "CE", "size": "Small", "rarity": "common", "lore": "Some goblins take their people\u2019s admiration of fire fully into the realm of deadly obsession. These pyromaniacs can be a great boon to a band of \u2026", "family": "Goblin", "image_url": "/Images/Monsters/Goblin_GoblinPyro.png", "npc": false, "traits": ["Goblin", "Humanoid", "Small"]}, {"id": "235", "name": "Goblin War Chanter", "creature_type": "Creature", "level": 1, "alignment": "CE", "size": "Small", "rarity": "common", "lore": "While all goblins enjoy singing, goblin war chanters pride themselves on mastering the art of vocal performance. Their ballads and jingles are \u2026", "family": "Goblin", "image_url": "", "npc": false, "traits": ["Goblin", "Humanoid", "Small"]}, {"id": "236", "name": "Goblin Dog", "creature_type": "Creature", "level": 1, "alignment": "N", "size": "Medium", "rarity": "common", "lore": "Goblins\u2019 eponymous pets aren\u2019t true canines at all, but rather large, blunt-nosed rodents with thin bodies and long legs. As cowardly as they are \u2026", "family": "", "image_url": "/Images/Monsters/GoblinDog.png", "npc": false, "traits": ["Animal", "Medium"]}, {"id": "237", "name": "Gogiteth", "creature_type": "Creature", "level": 12, "alignment": "CE", "size": "Large", "rarity": "common", "lore": "A gogiteth is a slavering nightmare of teeth, eyes, and hairy spiderlike legs, and its appearance is invariably seared into the minds of any who \u2026", "family": "", "image_url": "/Images/Monsters/Gogiteth.png", "npc": false, "traits": ["Aberration", "Large"]}, {"id": "238", "name": "Flesh Golem", "creature_type": "Creature", "level": 8, "alignment": "N", "size": "Large", "rarity": "uncommon", "lore": "Made of odd scraps of skin and muscle, a flesh golem is a grotesque parody of life. 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Crafting an \u2026", "family": "Golem", "image_url": "/Images/Monsters/Golem_AdamantineGolem.png", "npc": false, "traits": ["Construct", "Golem", "Huge", "Mindless", "Rare"]}, {"id": "244", "name": "Graveknight", "creature_type": "Creature", "level": 10, "alignment": "LE", "size": "Medium", "rarity": "common", "lore": "Graveknights are undead warriors granted unlife by a cursed suit of armor.", "family": "Graveknight", "image_url": "/Images/Monsters/Graveknight.png", "npc": false, "traits": ["Medium", "Undead"]}, {"id": "245", "name": "Mitflit", "creature_type": "Creature", "level": -1, "alignment": "LE", "size": "Small", "rarity": "common", "lore": "Mitflits, also known as mites, are self-loathing and pitiful cowards, easily bullied into servitude by other creatures or even slightly more powerful \u2026", "family": "Gremlin", "image_url": "/Images/Monsters/Gremlin_Mitflit.png", "npc": false, "traits": ["Fey", "Gremlin", "Small"]}, {"id": "246", "name": "Pugwampi", "creature_type": "Creature", "level": 0, "alignment": "NE", "size": "Tiny", "rarity": "common", "lore": "Mean, dog-faced, and craven, pugwampis take disproportionate enjoyment from the accidents and missteps of other creatures\u2014something that happens \u2026", "family": "Gremlin", "image_url": "", "npc": false, "traits": ["Fey", "Gremlin", "Tiny"]}, {"id": "247", "name": "Jinkin", "creature_type": "Creature", "level": 1, "alignment": "CE", "size": "Tiny", "rarity": "common", "lore": "Jinkins are sadistic tinkers who steal and sabotage items and take great pride in their power to curse precious objects. They hold grudges and create \u2026", "family": "Gremlin", "image_url": "/Images/Monsters/Gremlin_Jinkin.png", "npc": false, "traits": ["Fey", "Gremlin", "Tiny"]}, {"id": "248", "name": "Griffon", "creature_type": "Creature", "level": 4, "alignment": "N", "size": "Large", "rarity": "common", "lore": "Griffons are regal beasts revered as symbols of freedom and strength in many cultures. They are physically striking, with the hindquarters of a lion \u2026", "family": "", "image_url": "/Images/Monsters/Griffon.png", "npc": false, "traits": ["Animal", "Large"]}, {"id": "249", "name": "Grikkitog", "creature_type": "Creature", "level": 14, "alignment": "NE", "size": "Huge", "rarity": "common", "lore": "Grikkitogs, also known as \u201chungry earth,\u201d are strange parasites from the Plane of Earth that infest and possess earth, rock, and stone in order to \u2026", "family": "", "image_url": "/Images/Monsters/Grikkitog.png", "npc": false, "traits": ["Aberration", "Earth", "Huge"]}, {"id": "250", "name": "Grim Reaper", "creature_type": "Creature", "level": 21, "alignment": "NE", "size": "Medium", "rarity": "unique", "lore": "The Grim Reaper is the unflinching personification of death. Silent as the grave and as inevitable as time itself, this legendary being hunts down \u2026", "family": "Grim Reaper", "image_url": "/Images/Monsters/GrimReaper.png", "npc": false, "traits": ["Medium", "Undead", "Unique"]}, {"id": "251", "name": "Lesser Death", "creature_type": "Creature", "level": 16, "alignment": "NE", "size": "Medium", "rarity": "rare", "lore": "No one is quite sure what lesser deaths are, though some claim that they are avatars of the grim reaper. Unlike that strange hunter, however, lesser \u2026", "family": "Grim Reaper", "image_url": "", "npc": false, "traits": ["Medium", "Rare", "Undead"]}, {"id": "252", "name": "Gug", "creature_type": "Creature", "level": 10, "alignment": "CE", "size": "Large", "rarity": "common", "lore": "A gug\u2019s most horrid feature is its barrel-shaped head, which splits vertically to reveal numerous rows of sharp, yellow teeth and an open throat. Its \u2026", "family": "", "image_url": "/Images/Monsters/Gug.png", "npc": false, "traits": ["Aberration", "Large"]}, {"id": "253", "name": "Guthallath", "creature_type": "Creature", "level": 19, "alignment": "N", "size": "Gargantuan", "rarity": "rare", "lore": "A guthallath is an enormous construct created long ago by some unknown empire, probably as a war machine. Nearly 100 feet tall, this massive stone \u2026", "family": "", "image_url": "/Images/Monsters/Guthallath.png", "npc": false, "traits": ["Construct", "Gargantuan", "Rare"]}, {"id": "254", "name": "Sea Hag", "creature_type": "Creature", "level": 3, "alignment": "CE", "size": "Medium", "rarity": "common", "lore": "Sea hags kill and eat fishers and sailors who come near their lairs, torment coastal dwellers with dark promises and vague threats, and enjoy the act \u2026", "family": "Hag", "image_url": "/Images/Monsters/Hag_SeaHag.png", "npc": false, "traits": ["Amphibious", "Hag", "Humanoid", "Medium"]}, {"id": "255", "name": "Green Hag", "creature_type": "Creature", "level": 4, "alignment": "CE", "size": "Medium", "rarity": "common", "lore": "Green hags hate beauty and purity, so they use disguises and treachery to lure and murder innocents, corrupt the pure of heart, and shatter the minds \u2026", "family": "Hag", "image_url": "/Images/Monsters/Hag_GreenHag.png", "npc": false, "traits": ["Hag", "Humanoid", "Medium"]}, {"id": "256", "name": "Annis Hag", "creature_type": "Creature", "level": 6, "alignment": "CE", "size": "Large", "rarity": "common", "lore": "Annis hags are brutal torturers and murderers, delighting in the musical screams and tasty flesh of young creatures and those who are pure of heart. \u2026", "family": "Hag", "image_url": "/Images/Monsters/Hag_AnnisHag.png", "npc": false, "traits": ["Hag", "Humanoid", "Large"]}, {"id": "257", "name": "Night Hag", "creature_type": "Creature", "level": 9, "alignment": "NE", "size": "Medium", "rarity": "common", "lore": "Night hags are thieves and merchants of mortal souls. These foul creatures collect souls in dark gems or crystalline jars to sell in fiendish \u2026", "family": "Hag", "image_url": "/Images/Monsters/Hag_NightHag.png", "npc": false, "traits": ["Fiend", "Hag", "Humanoid", "Medium"]}, {"id": "258", "name": "Harpy", "creature_type": "Creature", "level": 5, "alignment": "CE", "size": "Medium", "rarity": "common", "lore": "Harpies are filthy amalgamations of human and bird, resembling feral humans with wings, talons, and mouths full of sharp teeth. They use captivating \u2026", "family": "", "image_url": "/Images/Monsters/Harpy.png", "npc": false, "traits": ["Humanoid", "Medium"]}, {"id": "259", "name": "Hell Hound", "creature_type": "Creature", "level": 3, "alignment": "LE", "size": "Medium", "rarity": "common", "lore": "A hell hound\u2019s appearance dismisses any doubts as to its infernal origins\u2014flesh the color of burning pitch, teeth as sharp as any fiend's pitchfork, \u2026", "family": "Hell Hound", "image_url": "/Images/Monsters/HellHound_HellHound.png", "npc": false, "traits": ["Beast", "Fiend", "Fire", "Medium"]}, {"id": "260", "name": "Nessian Warhound", "creature_type": "Creature", "level": 9, "alignment": "LE", "size": "Large", "rarity": "common", "lore": "Believed to be bred by the Prince of Darkness himself within vast kennels in the infernal realm of Nessus, Nessian warhounds are the favored guards \u2026", "family": "Hell Hound", "image_url": "", "npc": false, "traits": ["Beast", "Fiend", "Fire", "Large"]}, {"id": "261", "name": "Hobgoblin Soldier", "creature_type": "Creature", "level": 1, "alignment": "LE", "size": "Medium", "rarity": "common", "lore": "Soldiers make up the bulk of hobgoblin society, whether that society is a village or a military unit.", "family": "Hobgoblin", "image_url": "/Images/Monsters/Hobgoblin_HobgoblinSoldier.png", "npc": false, "traits": ["Goblin", "Humanoid", "Medium"]}, {"id": "262", "name": "Hobgoblin Archer", "creature_type": "Creature", "level": 4, "alignment": "LE", "size": "Medium", "rarity": "common", "lore": "Bands of hobgoblin soldiers typically have at least one archer among their ranks. In smaller groups, the hobgoblin archer also serves as that band\u2019s \u2026", "family": "Hobgoblin", "image_url": "", "npc": false, "traits": ["Goblin", "Humanoid", "Medium"]}, {"id": "263", "name": "Hobgoblin General", "creature_type": "Creature", "level": 6, "alignment": "LE", "size": "Medium", "rarity": "common", "lore": "Hobgoblin generals serve as leaders of entire armies and rulers of hobgoblin settlements. A general does not permit the luxuries of rule to soften \u2026", "family": "Hobgoblin", "image_url": "/Images/Monsters/Hobgoblin_HobgoblinGeneral.png", "npc": false, "traits": ["Goblin", "Humanoid", "Medium"]}, {"id": "264", "name": "Homunculus", "creature_type": "Creature", "level": 0, "alignment": "N", "size": "Tiny", "rarity": "common", "lore": "A homunculus is a tiny servitor construct created by a crafter to serve as a spy, scout, messenger, or assistant. When a crafter first begins to \u2026", "family": "", "image_url": "/Images/Monsters/Homunculus.png", "npc": false, "traits": ["Construct", "Tiny"]}, {"id": "265", "name": "Riding Pony", "creature_type": "Creature", "level": 0, "alignment": "N", "size": "Medium", "rarity": "common", "lore": "This entry did not have a separate description for the creature.", "family": "Horse", "image_url": "", "npc": false, "traits": ["Animal", "Medium"]}, {"id": "266", "name": "Riding Horse", "creature_type": "Creature", "level": 1, "alignment": "N", "size": "Large", "rarity": "common", "lore": "This entry did not have a separate description for the creature.", "family": "Horse", "image_url": "/Images/Monsters/Horse_RidingHorse.png", "npc": false, "traits": ["Animal", "Large"]}, {"id": "267", "name": "War Pony", "creature_type": "Creature", "level": 1, "alignment": "N", "size": "Medium", "rarity": "common", "lore": "This entry did not have a separate description for the creature.", "family": "Horse", "image_url": "", "npc": false, "traits": ["Animal", "Medium"]}, {"id": "268", "name": "War Horse", "creature_type": "Creature", "level": 2, "alignment": "N", "size": "Large", "rarity": "common", "lore": "This entry did not have a separate description for the creature.", "family": "Horse", "image_url": "", "npc": false, "traits": ["Animal", "Large"]}, {"id": "269", "name": "Hydra", "creature_type": "Creature", "level": 6, "alignment": "N", "size": "Huge", "rarity": "common", "lore": "Hydras are multiheaded, foul-tempered serpentine beasts with voracious appetites, widely feared for their regeneration abilities.", "family": "", "image_url": "/Images/Monsters/Hydra.png", "npc": false, "traits": ["Beast", "Huge"]}, {"id": "270", "name": "Hyena", "creature_type": "Creature", "level": 1, "alignment": "N", "size": "Medium", "rarity": "common", "lore": "Hyenas are cunning, powerfully built carnivores that bear a heavy resemblance to dogs and other canines, though they are not themselves canines. \u2026", "family": "Hyena", "image_url": "/Images/Monsters/Hyena_Hyena.png", "npc": false, "traits": ["Animal", "Medium"]}, {"id": "271", "name": "Hyaenodon", "creature_type": "Creature", "level": 3, "alignment": "N", "size": "Large", "rarity": "common", "lore": "Hyaenodons are the ferocious primeval cousins of the smaller hyena. Looming, shaggy-furred creatures nearly the size of a horse, hyaenodons are truly \u2026", "family": "Hyena", "image_url": "", "npc": false, "traits": ["Animal", "Large"]}, {"id": "272", "name": "Kobold Warrior", "creature_type": "Creature", "level": -1, "alignment": "LE", "size": "Small", "rarity": "common", "lore": "The typical kobold trains with agile weaponry, favoring the light pick for its use in crafting new tunnels to expand their domains through \u2026", "family": "Kobold", "image_url": "/Images/Monsters/Kobold_KoboldWarrior.png", "npc": false, "traits": ["Humanoid", "Kobold", "Small"]}, {"id": "273", "name": "Kobold Scout", "creature_type": "Creature", "level": 1, "alignment": "LE", "size": "Small", "rarity": "common", "lore": "Most kobolds encountered outside of a well-defended warren or lair are kobold scouts, creatures trained for stalking and the hunt.", "family": "Kobold", "image_url": "/Images/Monsters/Kobold_KoboldScout.png", "npc": false, "traits": ["Humanoid", "Kobold", "Small"]}, {"id": "274", "name": "Kobold Dragon Mage", "creature_type": "Creature", "level": 2, "alignment": "LE", "size": "Small", "rarity": "common", "lore": "Kobold dragon mages use magic to carry out their secret schemes. The presence of a dragon mage in a kobold warren is one of the greatest testaments \u2026", "family": "Kobold", "image_url": "", "npc": false, "traits": ["Humanoid", "Kobold", "Small"]}, {"id": "275", "name": "Kraken", "creature_type": "Creature", "level": 18, "alignment": "NE", "size": "Gargantuan", "rarity": "uncommon", "lore": "A kraken is an enormous, squid-like leviathan with a cruel intelligence. It hunts ships, whales, and heroes alike. The hatred and envy krakens hold \u2026", "family": "", "image_url": "/Images/Monsters/Kraken.png", "npc": false, "traits": ["Aquatic", "Beast", "Gargantuan", "Uncommon"]}, {"id": "276", "name": "Krooth", "creature_type": "Creature", "level": 8, "alignment": "N", "size": "Large", "rarity": "common", "lore": "Krooths, sometimes called crocodile eaters, are fast and vicious hunters of bogs and wetlands. While they are known to hunt and eat crocodiles, \u2026", "family": "", "image_url": "/Images/Monsters/Krooth.png", "npc": false, "traits": ["Amphibious", "Animal", "Large"]}, {"id": "277", "name": "Lamia", "creature_type": "Creature", "level": 6, "alignment": "CE", "size": "Large", "rarity": "common", "lore": "Just as they were cursed long ago, lamias can curse those they touch, clouding the mind and regressing conscious thought to purely animalistic \u2026", "family": "Lamia", "image_url": "/Images/Monsters/Lamia_Lamia.png", "npc": false, "traits": ["Beast", "Large"]}, {"id": "278", "name": "Lamia Matriarch", "creature_type": "Creature", "level": 8, "alignment": "CE", "size": "Large", "rarity": "common", "lore": "The brilliant and powerful lamia matriarchs possess boundless ambition, always seeking to bring more people and territory into the clutches of their \u2026", "family": "Lamia", "image_url": "/Images/Monsters/Lamia_LamiaMatriarch.png", "npc": false, "traits": ["Beast", "Large"]}, {"id": "279", "name": "Leaf Leshy", "creature_type": "Creature", "level": 0, "alignment": "N", "size": "Small", "rarity": "common", "lore": "Leaf leshys are diminutive protectors of forests clad in pine cone armor and hats of fruit, flowers, or leaves. They enjoy mock battles but act \u2026", "family": "Leshy", "image_url": "/Images/Monsters/Leshy_LeafLeshy.png", "npc": false, "traits": ["Leshy", "Plant", "Small"]}, {"id": "280", "name": "Gourd Leshy", "creature_type": "Creature", "level": 1, "alignment": "N", "size": "Small", "rarity": "common", "lore": "Gourd leshys are guardians of fields, gardens, and farms. Many villages benefit from the protection of a gourd leshy, even if they are unaware of it.", "family": "Leshy", "image_url": "/Images/Monsters/Leshy_GourdLeshy.png", "npc": false, "traits": ["Leshy", "Plant", "Small"]}, {"id": "281", "name": "Fungus Leshy", "creature_type": "Creature", "level": 2, "alignment": "N", "size": "Small", "rarity": "common", "lore": "Fungus leshys guard caves, bogs, and damp, dark places. Their fungus gardens are bizarre by most standards, but fungus leshys are extremely proud of \u2026", "family": "Leshy", "image_url": "/Images/Monsters/Leshy_FungusLeshy.png", "npc": false, "traits": ["Fungus", "Leshy", "Small"]}, {"id": "282", "name": "Lich", "creature_type": "Creature", "level": 12, "alignment": "NE", "size": "Medium", "rarity": "rare", "lore": "A wizard whose insatiable desire for arcane power eclipsed their mortal life, the lich is a truly devious and versatile spellcaster.", "family": "Lich", "image_url": "/Images/Monsters/Lich_Lich.png", "npc": false, "traits": ["Medium", "Rare", "Undead"]}, {"id": "283", "name": "Demilich", "creature_type": "Creature", "level": 15, "alignment": "NE", "size": "Tiny", "rarity": "rare", "lore": "Demiliches are formed when a lich, through carelessness or by accident, loses its soul cage. As years pass, the lich's body crumbles to dust, leaving \u2026", "family": "Lich", "image_url": "/Images/Monsters/Lich_Demilich.png", "npc": false, "traits": ["Rare", "Tiny", "Undead"]}, {"id": "284", "name": "Crag Linnorm", "creature_type": "Creature", "level": 14, "alignment": "CE", "size": "Gargantuan", "rarity": "uncommon", "lore": "Despite being among the weakest linnorms, the crag linnorm is a devastating predator, capable of quickly cooking its foes with its magma breath.", "family": "Linnorm", "image_url": "/Images/Monsters/Linnorm_CragLinnorm.png", "npc": false, "traits": ["Dragon", "Fire", "Gargantuan", "Uncommon"]}, {"id": "285", "name": "Ice Linnorm", "creature_type": "Creature", "level": 17, "alignment": "CE", "size": "Gargantuan", "rarity": "uncommon", "lore": "The ice linnorm dwells amid glacial crevasses, atop wind-blasted mountain peaks, or within glittering caverns carved from the hearts of the mightiest \u2026", "family": "Linnorm", "image_url": "/Images/Monsters/Linnorm_IceLinnorm.png", "npc": false, "traits": ["Cold", "Dragon", "Gargantuan", "Uncommon"]}, {"id": "286", "name": "Tarn Linnorm", "creature_type": "Creature", "level": 20, "alignment": "CE", "size": "Gargantuan", "rarity": "uncommon", "lore": "Although more powerful linnorms exist, the multi-headed tarn linnorm can wreak an awe-inspiring amount of devastation.", "family": "Linnorm", "image_url": "/Images/Monsters/Linnorm_TarnLinnorm.png", "npc": false, "traits": ["Acid", "Amphibious", "Dragon", "Gargantuan", "Uncommon"]}, {"id": "287", "name": "Tor Linnorm", "creature_type": "Creature", "level": 21, "alignment": "CE", "size": "Gargantuan", "rarity": "uncommon", "lore": "Tor linnorms dwell in the tallest volcanic mountains, either within natural formed caverns or within molten craters. A tor linnorm\u2019s temper can be as \u2026", "family": "Linnorm", "image_url": "/Images/Monsters/Linnorm_TorLinnorm.png", "npc": false, "traits": ["Dragon", "Fire", "Gargantuan", "Uncommon"]}, {"id": "288", "name": "Giant Gecko", "creature_type": "Creature", "level": 1, "alignment": "N", "size": "Medium", "rarity": "common", "lore": "These roughly human-sized reptiles have amazing feet capable of clinging tenaciously to any surface. Giant geckos are typically docile and shy but \u2026", "family": "Lizard", "image_url": "/Images/Monsters/Lizard_GiantGecko.png", "npc": false, "traits": ["Animal", "Medium"]}, {"id": "289", "name": "Giant Monitor Lizard", "creature_type": "Creature", "level": 2, "alignment": "N", "size": "Medium", "rarity": "common", "lore": "Large and seemingly ponderous, a monitor lizard is a deceptively swift and ruthless predator. It ambushes its prey by rushing out from cover and \u2026", "family": "Lizard", "image_url": "/Images/Monsters/Lizard_GiantMonitorLizard.png", "npc": false, "traits": ["Animal", "Medium"]}, {"id": "290", "name": "Giant Frilled Lizard", "creature_type": "Creature", "level": 5, "alignment": "N", "size": "Large", "rarity": "common", "lore": "Found in warm and tropical forests and savannas, these immense lizards are a deadly threat to the unsuspecting traveler. When they aren\u2019t sleeping or \u2026", "family": "Lizard", "image_url": "", "npc": false, "traits": ["Animal", "Large"]}, {"id": "291", "name": "Lizardfolk Defender", "creature_type": "Creature", "level": 1, "alignment": "N", "size": "Medium", "rarity": "common", "lore": "The lizardfolk defender serves as a protector of the young, guardian of the settlement, and when no other options are available, soldier in time of \u2026", "family": "Lizardfolk", "image_url": "/Images/Monsters/Lizardfolk_LizardfolkDefender.png", "npc": false, "traits": ["Humanoid", "Lizardfolk", "Medium"]}, {"id": "292", "name": "Lizardfolk Scout", "creature_type": "Creature", "level": 1, "alignment": "N", "size": "Medium", "rarity": "common", "lore": "Iruxi scouts are the lizardfolk most often encountered by adventurers, for these explorers and hunters spend most of their lives on the move, \u2026", "family": "Lizardfolk", "image_url": "/Images/Monsters/Lizardfolk_LizardfolkScout.png", "npc": false, "traits": ["Humanoid", "Lizardfolk", "Medium"]}, {"id": "293", "name": "Lizardfolk Stargazer", "creature_type": "Creature", "level": 2, "alignment": "N", "size": "Medium", "rarity": "common", "lore": "The tradition of astrology and looking to the stars for both navigation and prognostication is well-established in iruxi society, and their wise and \u2026", "family": "Lizardfolk", "image_url": "", "npc": false, "traits": ["Humanoid", "Lizardfolk", "Medium"]}, {"id": "294", "name": "Manticore", "creature_type": "Creature", "level": 6, "alignment": "LE", "size": "Large", "rarity": "common", "lore": "The manticore is a monstrous amalgamation of lion, dragon, and human with a penchant for feasting on human flesh. Its distinctive tail is festooned \u2026", "family": "", "image_url": "/Images/Monsters/Manticore.png", "npc": false, "traits": ["Beast", "Large"]}, {"id": "295", "name": "Giant Mantis", "creature_type": "Creature", "level": 3, "alignment": "N", "size": "Large", "rarity": "common", "lore": "These massive cousins of normal praying mantises stand taller than an average human. They stalk through dense forests, striking at meals from the \u2026", "family": "Mantis, Giant", "image_url": "", "npc": false, "traits": ["Animal", "Large"]}, {"id": "296", "name": "Deadly Mantis", "creature_type": "Creature", "level": 11, "alignment": "N", "size": "Gargantuan", "rarity": "common", "lore": "These gigantic mantids make their homes within deep jungles and prehistoric forests where they hunt and devour equally massive prey.", "family": "Mantis, Giant", "image_url": "/Images/Monsters/MantisGiant_DeadlyMantis.png", "npc": false, "traits": ["Animal", "Gargantuan"]}, {"id": "297", "name": "Medusa", "creature_type": "Creature", "level": 7, "alignment": "LE", "size": "Medium", "rarity": "common", "lore": "Monstrous humanoids that resemble humans with snakes instead of hair, medusas are best known for their petrifying gazes that\u2014if lingered upon\u2014can \u2026", "family": "", "image_url": "/Images/Monsters/Medusa.png", "npc": false, "traits": ["Humanoid", "Medium"]}, {"id": "298", "name": "Merfolk Warrior", "creature_type": "Creature", "level": 1, "alignment": "N", "size": "Medium", "rarity": "common", "lore": "Merfolk warriors form the bulk of the militias of their vast underwater realms and meet potential aggressors head-on with uncompromising force.", "family": "Merfolk", "image_url": "", "npc": false, "traits": ["Aquatic", "Humanoid", "Medium", "Merfolk"]}, {"id": "299", "name": "Merfolk Wavecaller", "creature_type": "Creature", "level": 2, "alignment": "N", "size": "Medium", "rarity": "common", "lore": "Merfolk wavecallers use their primal power to call forth allies and defend their people with deadly magic.", "family": "Merfolk", "image_url": "/Images/Monsters/Merfolk_MerfolkWavecaller.png", "npc": false, "traits": ["Aquatic", "Humanoid", "Medium", "Merfolk"]}, {"id": "300", "name": "Mimic", "creature_type": "Creature", "level": 4, "alignment": "N", "size": "Medium", "rarity": "common", "lore": "Thought to be the result of a failed experiment meant to animate objects or a sinister alghollthu creation, mimics are clever monsters that can take \u2026", "family": "", "image_url": "/Images/Monsters/Mimic.png", "npc": false, "traits": ["Aberration", "Medium"]}, {"id": "301", "name": "Minotaur", "creature_type": "Creature", "level": 4, "alignment": "CE", "size": "Large", "rarity": "common", "lore": "Minotaurs are master hunters that dwell in cunning labyrinths or tangles of underground caverns meant to disorient and demoralize prey. These \u2026", "family": "", "image_url": "/Images/Monsters/Minotaur.png", "npc": false, "traits": ["Humanoid", "Large"]}, {"id": "302", "name": "Mu Spore", "creature_type": "Creature", "level": 21, "alignment": "CN", "size": "Gargantuan", "rarity": "common", "lore": "A mu spore is a thankfully rare fungoid monstrosity of vast power and strange intellect. Even the smallest mu spores are never less than a hundred \u2026", "family": "", "image_url": "/Images/Monsters/MuSpore.png", "npc": false, "traits": ["Fungus", "Gargantuan"]}, {"id": "303", "name": "Mukradi", "creature_type": "Creature", "level": 15, "alignment": "N", "size": "Gargantuan", "rarity": "common", "lore": "Fearsome centipede-like creatures, mukradis are three-headed predators with a devastating array of breath weapons. A Darklands version of the mukradi \u2026", "family": "", "image_url": "/Images/Monsters/Mukradi.png", "npc": false, "traits": ["Beast", "Gargantuan"]}, {"id": "304", "name": "Mummy Guardian", "creature_type": "Creature", "level": 6, "alignment": "LE", "size": "Medium", "rarity": "common", "lore": "The majority of mummies were created by cruel and selfish masters to serve as guardians to protect their tombs from intruders. The traditional method \u2026", "family": "Mummy", "image_url": "/Images/Monsters/Mummy_MummyGuardian.png", "npc": false, "traits": ["Medium", "Mummy", "Undead"]}, {"id": "305", "name": "Mummy Pharaoh", "creature_type": "Creature", "level": 9, "alignment": "LE", "size": "Medium", "rarity": "rare", "lore": "While mummy guardians are undead crafted from the corpses of sacrificed\u2014usually unwilling victims\u2014and retain only fragments of their memories, a \u2026", "family": "Mummy", "image_url": "/Images/Monsters/Mummy_MummyPharaoh.png", "npc": false, "traits": ["Medium", "Mummy", "Rare", "Undead"]}, {"id": "306", "name": "Dark Naga", "creature_type": "Creature", "level": 7, "alignment": "LE", "size": "Large", "rarity": "uncommon", "lore": "Dark nagas are wicked, jealous creatures that crave power and wealth. Indeed, the dark naga sees such ideals as spiritual expressions of an essential \u2026", "family": "Naga", "image_url": "/Images/Monsters/Naga_DarkNaga.png", "npc": false, "traits": ["Aberration", "Large", "Uncommon"]}, {"id": "307", "name": "Guardian Naga", "creature_type": "Creature", "level": 10, "alignment": "LG", "size": "Large", "rarity": "uncommon", "lore": "The opposite of dark nagas in many ways, guardian nagas are benevolent and wise protectors of places of great natural or supernatural significance: \u2026", "family": "Naga", "image_url": "/Images/Monsters/Naga_GuardianNaga.png", "npc": false, "traits": ["Aberration", "Large", "Uncommon"]}, {"id": "308", "name": "Nightmare", "creature_type": "Creature", "level": 6, "alignment": "NE", "size": "Large", "rarity": "common", "lore": "Nightmares are flaming equine harbingers of death.", "family": "Nightmare", "image_url": "/Images/Monsters/Nightmare_Nightmare.png", "npc": false, "traits": ["Beast", "Fiend", "Large"]}, {"id": "309", "name": "Greater Nightmare", "creature_type": "Creature", "level": 11, "alignment": "NE", "size": "Huge", "rarity": "common", "lore": "The enormous greater nightmare is a more dangerous variety of nightmare, particularly valued for its ability to invade other realities with its rider.", "family": "Nightmare", "image_url": "", "npc": false, "traits": ["Beast", "Fiend", "Huge"]}, {"id": "310", "name": "Nilith", "creature_type": "Creature", "level": 10, "alignment": "NE", "size": "Medium", "rarity": "common", "lore": "The sleek, dark niliths resemble hairless, emaciated tree sloths. These creatures are intensely dangerous and fearsome, with red glowing eyes, wicked \u2026", "family": "", "image_url": "/Images/Monsters/Nilith.png", "npc": false, "traits": ["Aberration", "Medium"]}, {"id": "311", "name": "Naiad", "creature_type": "Creature", "level": 1, "alignment": "CG", "size": "Medium", "rarity": "common", "lore": "Naiads protect streams, ponds, springs, and other natural bodies of fresh water. While most naiads lead solitary lives close to their chosen ward, \u2026", "family": "Nymph", "image_url": "/Images/Monsters/Nymph_Naiad.png", "npc": false, "traits": ["Amphibious", "Fey", "Medium", "Nymph", "Water"]}, {"id": "312", "name": "Dryad", "creature_type": "Creature", "level": 3, "alignment": "CG", "size": "Medium", "rarity": "common", "lore": "Dryads are fey guardians of the trees and creatures who dwell in wooded areas. They prefer using indirect methods to dissuade those who would harm \u2026", "family": "Nymph", "image_url": "/Images/Monsters/Nymph_Dryad.png", "npc": false, "traits": ["Fey", "Medium", "Nymph", "Plant"]}, {"id": "313", "name": "Naiad Queen", "creature_type": "Creature", "level": 7, "alignment": "CG", "size": "Medium", "rarity": "uncommon", "lore": "Naiad queens rule over pristine wildernesses centered on untouched lakes or other bodies of fresh water. Bards\u2019 songs and artists\u2019 paintings of \u2026", "family": "Nymph", "image_url": "", "npc": false, "traits": ["Amphibious", "Fey", "Medium", "Nymph", "Uncommon", "Water"]}, {"id": "314", "name": "Dryad Queen", "creature_type": "Creature", "level": 13, "alignment": "CG", "size": "Medium", "rarity": "uncommon", "lore": "Hamadryads rule over an entire forest, or a portion of an incredibly large forest, leading and protecting all dryads within. Hamadryads often have \u2026", "family": "Nymph", "image_url": "", "npc": false, "traits": ["Fey", "Medium", "Nymph", "Plant", "Uncommon"]}, {"id": "315", "name": "Giant Octopus", "creature_type": "Creature", "level": 8, "alignment": "N", "size": "Huge", "rarity": "common", "lore": "Giant octopuses are found in the heart of deep, dark oceans.", "family": "Octopus", "image_url": "/Images/Monsters/OctopusGiant.png", "npc": false, "traits": ["Animal", "Aquatic", "Huge"]}, {"id": "316", "name": "Ofalth", "creature_type": "Creature", "level": 10, "alignment": "CE", "size": "Large", "rarity": "common", "lore": "Found in castle dung heaps, city dumps, and sewers, ofalths are thought to be cousins of shamblers. But whereas shamblers are living heaps of soggy \u2026", "family": "", "image_url": "/Images/Monsters/Ofalth.png", "npc": false, "traits": ["Aberration", "Large"]}, {"id": "317", "name": "Ogre Warrior", "creature_type": "Creature", "level": 3, "alignment": "CE", "size": "Large", "rarity": "common", "lore": "The simplest of ogres are slabs of muscle with hatefully beady eyes, misshapen visages, and malformed bodies. Always eager for mayhem and murder, \u2026", "family": "Ogre", "image_url": "", "npc": false, "traits": ["Giant", "Humanoid", "Large"]}, {"id": "318", "name": "Ogre Glutton", "creature_type": "Creature", "level": 4, "alignment": "CE", "size": "Large", "rarity": "common", "lore": "Ogre gluttons take the act of feeding to a horrific extreme, capable of extending their already cavernous mouths wide enough to gulp down a halfling. \u2026", "family": "Ogre", "image_url": "/Images/Monsters/Ogre_OgreGlutton.png", "npc": false, "traits": ["Giant", "Humanoid", "Large"]}, {"id": "319", "name": "Ogre Boss", "creature_type": "Creature", "level": 7, "alignment": "CE", "size": "Large", "rarity": "common", "lore": "In ogre society, might makes more than right\u2014it makes the rules. The strongest or most violent ogre in a family (in most cases, this is the same \u2026", "family": "Ogre", "image_url": "/Images/Monsters/Ogre_OgreBoss.png", "npc": false, "traits": ["Giant", "Humanoid", "Large"]}, {"id": "320", "name": "Sewer Ooze", "creature_type": "Creature", "level": 1, "alignment": "N", "size": "Medium", "rarity": "common", "lore": "These amorphous masses of sewage and other detritus make their way through filthy culverts beneath cities large and small.", "family": "Ooze", "image_url": "", "npc": false, "traits": ["Medium", "Mindless", "Ooze"]}, {"id": "321", "name": "Gelatinous Cube", "creature_type": "Creature", "level": 3, "alignment": "N", "size": "Large", "rarity": "common", "lore": "Found underground or in dungeons, these quivering cubes of slime continuously scour their domain for food. The acid in their bodies is weak enough \u2026", "family": "Ooze", "image_url": "", "npc": false, "traits": ["Large", "Mindless", "Ooze"]}, {"id": "322", "name": "Ochre Jelly", "creature_type": "Creature", "level": 5, "alignment": "N", "size": "Large", "rarity": "common", "lore": "Ochre jellies are animate masses of protoplasm with a sickly combination of yellow, orange, and brown hues. Their acidic bodies dissolve flesh but \u2026", "family": "Ooze", "image_url": "/Images/Monsters/Ooze_OchreJelly.png", "npc": false, "traits": ["Large", "Mindless", "Ooze"]}, {"id": "323", "name": "Black Pudding", "creature_type": "Creature", "level": 7, "alignment": "N", "size": "Huge", "rarity": "common", "lore": "Most often found below ground, these oozes scour caves for objects to dissolve with their corrosive secretions. This caustic acid is particularly \u2026", "family": "Ooze", "image_url": "/Images/Monsters/Ooze_BlackPudding.png", "npc": false, "traits": ["Huge", "Mindless", "Ooze"]}, {"id": "324", "name": "Orc Brute", "creature_type": "Creature", "level": 0, "alignment": "CE", "size": "Medium", "rarity": "common", "lore": "If orc armies are rarely well organized, this shortcoming can likely be traced to the furious and undisciplined rank-and-file brutes who make up the \u2026", "family": "Orc", "image_url": "/Images/Monsters/Orc_OrcBrute.png", "npc": false, "traits": ["Humanoid", "Medium", "Orc"]}, {"id": "325", "name": "Orc Warrior", "creature_type": "Creature", "level": 1, "alignment": "CE", "size": "Medium", "rarity": "common", "lore": "The typical orc warrior is a violent combatant familiar to many adventurers. Orc warriors fight for their clan, for riches, and\u2014 perhaps most of \u2026", "family": "Orc", "image_url": "", "npc": false, "traits": ["Humanoid", "Medium", "Orc"]}, {"id": "326", "name": "Orc Warchief", "creature_type": "Creature", "level": 2, "alignment": "CE", "size": "Medium", "rarity": "common", "lore": "When orcs raid, the strongest is chosen as the leader, backed up by brothers, sisters, and other immediate family.", "family": "Orc", "image_url": "/Images/Monsters/Orc_OrcWarchief.png", "npc": false, "traits": ["Humanoid", "Medium", "Orc"]}, {"id": "327", "name": "Otyugh", "creature_type": "Creature", "level": 4, "alignment": "N", "size": "Large", "rarity": "common", "lore": "Lords of sewers, ditches, and landfllls, otyughs are filthy monstrosities that stomp about on three massive legs in search of tasty garbage and \u2026", "family": "", "image_url": "/Images/Monsters/Otyugh.png", "npc": false, "traits": ["Aberration", "Large"]}, {"id": "328", "name": "Owlbear", "creature_type": "Creature", "level": 4, "alignment": "N", "size": "Large", "rarity": "common", "lore": "With the body of a powerful brown bear and the keen senses of an owl, the owlbear is a dangerous territorial predator, fearlessly attacking any \u2026", "family": "Owlbear", "image_url": "/Images/Monsters/Owlbear.png", "npc": false, "traits": ["Animal", "Large"]}, {"id": "329", "name": "Pegasus", "creature_type": "Creature", "level": 3, "alignment": "NG", "size": "Large", "rarity": "common", "lore": "The pegasus is a winged horse prized for its capacity to serve as an aerial mount. 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Resembling a thick salamander with a wide \u2026", "family": "Protean", "image_url": "/Images/Monsters/Protean_Naunet.png", "npc": false, "traits": ["Large", "Monitor", "Protean"]}, {"id": "338", "name": "Keketar", "creature_type": "Creature", "level": 17, "alignment": "CN", "size": "Large", "rarity": "common", "lore": "The ruling caste of the proteans, keketars orchestrate attacks against the bastions of law and adjudicate protean disputes confidently and \u2026", "family": "Protean", "image_url": "/Images/Monsters/Protean_Keketar.png", "npc": false, "traits": ["Large", "Monitor", "Protean"]}, {"id": "339", "name": "Nosoi", "creature_type": "Creature", "level": 1, "alignment": "N", "size": "Tiny", "rarity": "common", "lore": "A nosoi resembles a whippoorwill, sparrow, or other small bird wearing a heavy leather plague doctor\u2019s mask. 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These creatures have long beaks \u2026", "family": "Pterosaur", "image_url": "/Images/Monsters/Pterosaur_Pteranodon.png", "npc": false, "traits": ["Animal", "Large"]}, {"id": "342", "name": "Quetzalcoatlus", "creature_type": "Creature", "level": 7, "alignment": "N", "size": "Huge", "rarity": "common", "lore": "Quetzalcoatlus are the largest flying members of the pterosaur family and are often mistaken for dragons due to their immense size and 40-foot \u2026", "family": "Pterosaur", "image_url": "", "npc": false, "traits": ["Animal", "Huge"]}, {"id": "343", "name": "Quelaunt", "creature_type": "Creature", "level": 15, "alignment": "CE", "size": "Large", "rarity": "common", "lore": "This three-armed, three-legged monster has no discernible eyes, nose, ears, or mouth or no visible means of ingesting food. Its limbs are distributed \u2026", "family": "", "image_url": "/Images/Monsters/Quelaunt.png", "npc": false, "traits": ["Aberration", "Large"]}, {"id": "344", "name": "Dandasuka", "creature_type": "Creature", "level": 5, "alignment": "LE", "size": "Small", "rarity": "common", "lore": "Known as \u201cbiters\u201d among the more powerful rakshasa castes, dandasukas serve as spies and assassins for rakshasa clans or powerful spellcasters who \u2026", "family": "Rakshasa", "image_url": "/Images/Monsters/Rakshasa_Dandasuka.png", "npc": false, "traits": ["Fiend", "Rakshasa", "Small"]}, {"id": "345", "name": "Raja Rakshasa", "creature_type": "Creature", "level": 10, "alignment": "LE", "size": "Medium", "rarity": "common", "lore": "When not disguised as a humanoid, the raja rakshasa has the head of an animal. The hands of a raja rakshasa are more subtly unsettling, for the \u2026", "family": "Rakshasa", "image_url": "/Images/Monsters/Rakshasa_RajaRakshasa.png", "npc": false, "traits": ["Fiend", "Medium", "Rakshasa"]}, {"id": "346", "name": "Giant Rat", "creature_type": "Creature", "level": -1, "alignment": "N", "size": "Small", "rarity": "common", "lore": "Giant rats are enormous versions of the common vermin. They are typically found in abundant numbers, but since they cannot flt in the nooks where \u2026", "family": "Rat", "image_url": "/Images/Monsters/Rat_GiantRat.png", "npc": false, "traits": ["Animal", "Small"]}, {"id": "347", "name": "Rat Swarm", "creature_type": "Creature", "level": 1, "alignment": "N", "size": "Large", "rarity": "common", "lore": "A swarm of rats can cause total chaos within a household or business. Contracting filth fever is all the easier when dozens of these agitated or \u2026", "family": "Rat", "image_url": "", "npc": false, "traits": ["Animal", "Large", "Swarm"]}, {"id": "348", "name": "Ratfolk Grenadier", "creature_type": "Creature", "level": 4, "alignment": "LN", "size": "Small", "rarity": "common", "lore": "Ratfolk grenadiers use alchemy and stealth to defend their communities.", "family": "Ratfolk", "image_url": "/Images/Monsters/Ratfolk_RatfolkGrenadier.png", "npc": false, "traits": ["Humanoid", "Ratfolk", "Small"]}, {"id": "349", "name": "Redcap", "creature_type": "Creature", "level": 5, "alignment": "CE", "size": "Small", "rarity": "common", "lore": "Redcaps are sadistic and capricious fey who thrill in bloodletting and murder. 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This monster has chitinous plates and more than \u2026", "family": "", "image_url": "/Images/Monsters/Remorhaz.png", "npc": false, "traits": ["Beast", "Huge", "Uncommon"]}, {"id": "352", "name": "Roc", "creature_type": "Creature", "level": 9, "alignment": "N", "size": "Gargantuan", "rarity": "common", "lore": "Legendarily massive raptors capable of carrying off elephants as prey, rocs are typically about 30 feet long from beak to tail and have a wingspan of \u2026", "family": "", "image_url": "/Images/Monsters/Roc.png", "npc": false, "traits": ["Animal", "Gargantuan"]}, {"id": "353", "name": "Roper", "creature_type": "Creature", "level": 10, "alignment": "CE", "size": "Large", "rarity": "uncommon", "lore": "To all but the most sharp-eyed underground explorers, a roper appears to be nothing more than a large stalactite, stalagmite, or pillar of ice. \u2026", "family": "", "image_url": "/Images/Monsters/Roper.png", "npc": false, "traits": ["Aberration", "Large", "Uncommon"]}, {"id": "354", "name": "Rust Monster", "creature_type": "Creature", "level": 3, "alignment": "N", "size": "Medium", "rarity": "common", "lore": "Found in lost dungeons, deep caves, and abandoned mines, rust monsters are a bane to any adventurers who rely on armor, weapons, or other metal \u2026", "family": "", "image_url": "/Images/Monsters/RustMonster.png", "npc": false, "traits": ["Aberration", "Medium"]}, {"id": "355", "name": "Satyr", "creature_type": "Creature", "level": 4, "alignment": "CN", "size": "Medium", "rarity": "common", "lore": "To a satyr, life is a party and everyone is invited. 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Temperamental and territorial, sea serpents can capsize \u2026", "family": "", "image_url": "/Images/Monsters/SeaSerpent.png", "npc": false, "traits": ["Animal", "Gargantuan", "Uncommon"]}, {"id": "362", "name": "Shadow", "creature_type": "Creature", "level": 4, "alignment": "CE", "size": "Medium", "rarity": "common", "lore": "The mysterious undead known as shadows lurk in dark places and feed on those who stray too far from the light. Those who parley with shadows, \u2026", "family": "Shadow", "image_url": "/Images/Monsters/Shadow_Shadow.png", "npc": false, "traits": ["Incorporeal", "Medium", "Undead"]}, {"id": "363", "name": "Greater Shadow", "creature_type": "Creature", "level": 7, "alignment": "CE", "size": "Medium", "rarity": "common", "lore": "Shadows that spend long amounts of time on the Shadow Plane and absorb its magic become greater shadows.", "family": "Shadow", "image_url": "", "npc": false, "traits": ["Incorporeal", "Medium", "Undead"]}, {"id": "364", "name": "Shambler", "creature_type": "Creature", "level": 6, "alignment": "N", "size": "Large", "rarity": "common", "lore": "Shamblers are cunning carnivorous plants that resemble heaps of wet, rotting vegetation. Even when standing erect on their stumpy legs, shamblers \u2026", "family": "", "image_url": "/Images/Monsters/Shambler.png", "npc": false, "traits": ["Large", "Plant"]}, {"id": "365", "name": "Great White Shark", "creature_type": "Creature", "level": 4, "alignment": "N", "size": "Huge", "rarity": "common", "lore": "An apex predator among the coastal surface waters where it hunts, the great white shark is one of the largest shark species. These silent killers \u2026", "family": "Shark", "image_url": "", "npc": false, "traits": ["Animal", "Aquatic", "Huge"]}, {"id": "366", "name": "Megalodon", "creature_type": "Creature", "level": 9, "alignment": "N", "size": "Gargantuan", "rarity": "uncommon", "lore": "Prehistoric sharks of incredible size, strength, and ferocity, megalodons scour waters deep and shallow to sate their considerable hunger. The \u2026", "family": "Shark", "image_url": "/Images/Monsters/Shark_Megalodon.png", "npc": false, "traits": ["Animal", "Aquatic", "Gargantuan", "Uncommon"]}, {"id": "367", "name": "Shining Child", "creature_type": "Creature", "level": 12, "alignment": "CE", "size": "Medium", "rarity": "common", "lore": "Shining children are wicked, enigmatic monsters that roam remote planes and untraveled corners of the universe in search of esoteric lore. 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The first \u2026", "family": "", "image_url": "/Images/Monsters/Sinspawn.png", "npc": false, "traits": ["Aberration", "Medium"]}, {"id": "372", "name": "Skeleton Guard", "creature_type": "Creature", "level": -1, "alignment": "NE", "size": "Medium", "rarity": "common", "lore": "The most common skeletal minions are mere guardians.", "family": "Skeleton", "image_url": "", "npc": false, "traits": ["Medium", "Mindless", "Skeleton", "Undead"]}, {"id": "373", "name": "Skeletal Champion", "creature_type": "Creature", "level": 2, "alignment": "NE", "size": "Medium", "rarity": "common", "lore": "These skeletons retain the cunning they possessed in life.", "family": "Skeleton", "image_url": "/Images/Monsters/Skeleton_SkeletalChampion.png", "npc": false, "traits": ["Medium", "Skeleton", "Undead"]}, {"id": "374", "name": "Skeletal Horse", "creature_type": "Creature", "level": 2, "alignment": "NE", "size": "Large", "rarity": "common", "lore": "Skeletal horses are sometimes used as mounts by other undead or monsters.", "family": "Skeleton", "image_url": "/Images/Monsters/Skeleton_SkeletalHorse.png", "npc": false, "traits": ["Large", "Mindless", "Skeleton", "Undead"]}, {"id": "375", "name": "Skeletal Giant", "creature_type": "Creature", "level": 3, "alignment": "NE", "size": "Large", "rarity": "common", "lore": "The reanimated bones of giants make excellent necromantic thralls.", "family": "Skeleton", "image_url": "", "npc": false, "traits": ["Large", "Mindless", "Skeleton", "Undead"]}, {"id": "376", "name": "Skeletal Hulk", "creature_type": "Creature", "level": 7, "alignment": "NE", "size": "Huge", "rarity": "common", "lore": "Huge giants and other enormous creatures make powerful skeletons.", "family": "Skeleton", "image_url": "", "npc": false, "traits": ["Huge", "Mindless", "Skeleton", "Undead"]}, {"id": "377", "name": "Skulltaker", "creature_type": "Creature", "level": 18, "alignment": "NE", "size": "Huge", "rarity": "uncommon", "lore": "Swirling down from misty peaks and through howling mountain passes like an evil wind, the vortex of bones known as a skulltaker is a terrible \u2026", "family": "", "image_url": "/Images/Monsters/Skulltaker.png", "npc": false, "traits": ["Huge", "Uncommon", "Undead"]}, {"id": "378", "name": "Slurk", "creature_type": "Creature", "level": 2, "alignment": "N", "size": "Medium", "rarity": "common", "lore": "The slurk is a sticky, tusked frog-beast found in underground lairs and caves. 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The sheer amount of venom injected by a giant viper can \u2026", "family": "Snake", "image_url": "", "npc": false, "traits": ["Animal", "Medium"]}, {"id": "382", "name": "Giant Anaconda", "creature_type": "Creature", "level": 8, "alignment": "N", "size": "Huge", "rarity": "common", "lore": "The monstrous giant anaconda is capable of swallowing whole creatures as big as horses\u2014to say nothing of their riders. Although novice bushwhackers \u2026", "family": "Snake", "image_url": "", "npc": false, "traits": ["Animal", "Huge"]}, {"id": "383", "name": "Soulbound Doll", "creature_type": "Creature", "level": 2, "alignment": "Any", "size": "Tiny", "rarity": "common", "lore": "Soulbound dolls are eerie mannequins or playthings that have been imbued with a small piece of a deceased mortal\u2019s soul. These little constructs are \u2026", "family": "", "image_url": "/Images/Monsters/SoulboundDoll.png", "npc": false, "traits": ["Construct", "Soulbound", "Tiny"]}, {"id": "384", "name": "Sphinx", "creature_type": "Creature", "level": 8, "alignment": "N", "size": "Large", "rarity": "common", "lore": "Sphinxes are mystical beings with the body of a lion, the wings of a great bird, and the upper torso and head of a human. 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Its collective consciousness encapsulates entire regions, spreading as \u2026", "family": "", "image_url": "/Images/Monsters/Terotricus.png", "npc": false, "traits": ["Fungus", "Gargantuan", "Rare"]}, {"id": "394", "name": "Treerazer", "creature_type": "Creature", "level": 25, "alignment": "CE", "size": "Huge", "rarity": "unique", "lore": "Treerazer, the self-styled Lord of the Blasted Tarn, is a powerful demon on the cusp of ascending to the true power of one of the rulers of the Abyss \u2026", "family": "", "image_url": "/Images/Monsters/Treerazor.png", "npc": false, "traits": ["Amphibious", "Demon", "Fiend", "Huge", "Unique"]}, {"id": "395", "name": "Troll", "creature_type": "Creature", "level": 5, "alignment": "CE", "size": "Large", "rarity": "common", "lore": "Common trolls are dim-witted, gangly giants who stalk the fringes of civilization. They rely on their incredible strength to overpower foes with \u2026", "family": "Troll", "image_url": "/Images/Monsters/Troll_Troll.png", "npc": false, "traits": ["Giant", "Large", "Troll"]}, {"id": "396", "name": "Troll King", "creature_type": "Creature", "level": 10, "alignment": "CE", "size": "Large", "rarity": "common", "lore": "Some trolls have learned the skills necessary to survive well beyond the typical life expectancy for their kind and rally others to follow their \u2026", "family": "Troll", "image_url": "/Images/Monsters/Troll_TrollKing.png", "npc": false, "traits": ["Giant", "Large", "Troll"]}, {"id": "397", "name": "Unicorn", "creature_type": "Creature", "level": 3, "alignment": "CG", "size": "Large", "rarity": "common", "lore": "Symbols of grace and purity, unicorns resemble proud and noble horses. They are typically pure white of coat, but they are best known for the single, \u2026", "family": "", "image_url": "/Images/Monsters/Unicorn.png", "npc": false, "traits": ["Beast", "Fey", "Large"]}, {"id": "398", "name": "Uthul", "creature_type": "Creature", "level": 14, "alignment": "CE", "size": "Huge", "rarity": "common", "lore": "An uthul most often appears to be a dark, swirling cloud filled with flying debris and streaked with sudden flashes of lightning. Although they are \u2026", "family": "", "image_url": "/Images/Monsters/Uthul.png", "npc": false, "traits": ["Air", "Elemental", "Huge"]}, {"id": "399", "name": "Vampire Spawn", "creature_type": "Creature", "level": 4, "alignment": "CE", "size": "Medium", "rarity": "common", "lore": "Vampires use their spawn for infiltration and reconnaissance.", "family": "Vampire", "image_url": "/Images/Monsters/Vampire_VampireSpawnRogue.png", "npc": false, "traits": ["Medium", "Undead", "Vampire"]}, {"id": "400", "name": "Vampire Count", "creature_type": "Creature", "level": 6, "alignment": "CE", "size": "Medium", "rarity": "common", "lore": "Vampire counts rule their demesnes through a mix of fear and cruelty.", "family": "Vampire", "image_url": "", "npc": false, "traits": ["Medium", "Undead", "Vampire"]}, {"id": "401", "name": "Vampire Mastermind", "creature_type": "Creature", "level": 9, "alignment": "CE", "size": "Medium", "rarity": "uncommon", "lore": "Vampire masterminds are evil wizards who control entire cabals of the undead and instill fear in the hearts of mortals far and wide.", "family": "Vampire", "image_url": "/Images/Monsters/Vampire_VampireMastermind.png", "npc": false, "traits": ["Medium", "Uncommon", "Undead", "Vampire"]}, {"id": "402", "name": "Warg", "creature_type": "Creature", "level": 2, "alignment": "NE", "size": "Medium", "rarity": "common", "lore": "Wargs hunt in packs and surround their prey like common wolves, but their cunning and penchant for taunting victims makes them easy to distinguish \u2026", "family": "Warg", "image_url": "", "npc": false, "traits": ["Beast", "Medium"]}, {"id": "403", "name": "Winter Wolf", "creature_type": "Creature", "level": 5, "alignment": "NE", "size": "Large", "rarity": "common", "lore": "Winter wolves are related to wargs, but are larger, smarter, and far more dangerous. They are capable of exhaling plumes of freezing breath and are \u2026", "family": "Warg", "image_url": "/Images/Monsters/Warg_WinterWolf.png", "npc": false, "traits": ["Beast", "Large"]}, {"id": "404", "name": "Warsworn", "creature_type": "Creature", "level": 16, "alignment": "NE", "size": "Gargantuan", "rarity": "uncommon", "lore": "A warsworn is an animate mass of corpses composed of dozens, sometimes even hundreds, of victims of battle. They are formed by deities of undeath or \u2026", "family": "", "image_url": "/Images/Monsters/Warsworn.png", "npc": false, "traits": ["Gargantuan", "Uncommon", "Undead"]}, {"id": "405", "name": "Giant Wasp", "creature_type": "Creature", "level": 3, "alignment": "N", "size": "Large", "rarity": "common", "lore": "Giant wasps are much more dangerous but less common than their smaller kin, and\u2014to the relief of those who encounter them\u2014they tend to be solitary.", "family": "Wasp", "image_url": "/Images/Monsters/Wasp_GiantWasp.png", "npc": false, "traits": ["Animal", "Large"]}, {"id": "406", "name": "Wasp Swarm", "creature_type": "Creature", "level": 4, "alignment": "N", "size": "Large", "rarity": "common", "lore": "Wasp nests are made of chewed wood fibers foraged from the surrounding flora, which the wasps make into a material similar to paper. 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They haunt the frozen expanses of the world.", "family": "", "image_url": "/Images/Monsters/Wendigo.png", "npc": false, "traits": ["Beast", "Cold", "Large", "Uncommon"]}, {"id": "410", "name": "Wererat", "creature_type": "Creature", "level": 2, "alignment": "LE", "size": "Medium", "rarity": "common", "lore": "Wererats tend to be selfishly opportunistic, avaricious, and paranoid as a result of their curse. Because wererats typically dwell in metropolitan \u2026", "family": "Werecreature", "image_url": "/Images/Monsters/Werecreature_Wererat.png", "npc": false, "traits": ["Beast", "Human", "Humanoid", "Medium", "Werecreature"]}, {"id": "411", "name": "Werewolf", "creature_type": "Creature", "level": 3, "alignment": "CE", "size": "Medium", "rarity": "common", "lore": "The curse of the werewolf\u2014known as lycanthropy to many\u2014instills in its carriers the hungry bloodlust and predatory instincts of the wolf. Werewolves \u2026", "family": "Werecreature", "image_url": "/Images/Monsters/Werecreature_Werewolf.png", "npc": false, "traits": ["Beast", "Human", "Humanoid", "Medium", "Werecreature"]}, {"id": "412", "name": "Werebear", "creature_type": "Creature", "level": 4, "alignment": "LG", "size": "Large", "rarity": "uncommon", "lore": "Unlike many other types of werecreature, a werebear does not become malevolent during its involuntary transformations, but is instead filled with \u2026", "family": "Werecreature", "image_url": "/Images/Monsters/Werecreature_Werebear.png", "npc": false, "traits": ["Beast", "Human", "Humanoid", "Large", "Uncommon", "Werecreature"]}, {"id": "413", "name": "Wight", "creature_type": "Creature", "level": 3, "alignment": "LE", "size": "Medium", "rarity": "common", "lore": "Wights are undead humanoids that, much like wraiths, can drain the life from living creatures with but a touch. 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Their shadowy, incorporeal forms are dotted with burning eyes that reffect their hatred \u2026", "family": "Wraith", "image_url": "/Images/Monsters/Wraith.png", "npc": false, "traits": ["Incorporeal", "Medium", "Undead", "Wraith"]}, {"id": "418", "name": "Xulgath Warrior", "creature_type": "Creature", "level": 1, "alignment": "CE", "size": "Medium", "rarity": "common", "lore": "Xulgath warriors strike with fury and eager cruelty, always ready for the next fight. The taking of prizes from battle\u2014including weapons and items \u2026", "family": "Xulgath", "image_url": "/Images/Monsters/Xulgath_XulgathWarrior.png", "npc": false, "traits": ["Humanoid", "Medium", "Xulgath"]}, {"id": "419", "name": "Xulgath Skulker", "creature_type": "Creature", "level": 2, "alignment": "CE", "size": "Medium", "rarity": "common", "lore": "Xulgath warrens are patrolled\u2014some might say \u201chaunted\u201d\u2014by the community\u2019s skulkers. These xulgaths specialize in stealth, striking swiftly from the \u2026", "family": "Xulgath", "image_url": "/Images/Monsters/Xulgath_XulgathSkulker.png", "npc": false, "traits": ["Humanoid", "Medium", "Xulgath"]}, {"id": "420", "name": "Xulgath Leader", "creature_type": "Creature", "level": 3, "alignment": "CE", "size": "Medium", "rarity": "common", "lore": "Xulgath leaders are usually the strongest, most violent members of a community\u2014although in some cases, particularly in larger groups, xulgath tribes \u2026", "family": "Xulgath", "image_url": "", "npc": false, "traits": ["Humanoid", "Medium", "Xulgath"]}, {"id": "421", "name": "Yeti", "creature_type": "Creature", "level": 5, "alignment": "N", "size": "Large", "rarity": "uncommon", "lore": "Nearly a myth, the yeti is rarely seen\u2014and even when it is, it is often too late. Yetis dwell amid the highest, most remote peaks of the world, \u2026", "family": "", "image_url": "/Images/Monsters/Yeti.png", "npc": false, "traits": ["Humanoid", "Large", "Uncommon"]}, {"id": "422", "name": "Zaramuun", "creature_type": "Creature", "level": 16, "alignment": "CE", "size": "Large", "rarity": "common", "lore": "Zaramuuns are beings of elemental sand that hide in deserts and wastelands. 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The bloodlash bush attempts to lacerate its foes, using its weeping wounds to \u2026", "family": "Deadly Flora", "image_url": "", "npc": false, "traits": ["Plant", "Small"]}, {"id": "428", "name": "Vine Lasher", "creature_type": "Creature", "level": 0, "alignment": "N", "size": "Small", "rarity": "common", "lore": "What first appears to be a simple shrub suddenly stirs to life. The vine lasher attacks in groups, attempting to immobilize prey and slowly tear a \u2026", "family": "Deadly Flora", "image_url": "/Images/Monsters/VineLasher.png", "npc": false, "traits": ["Plant", "Small"]}, {"id": "429", "name": "Blood Ooze", "creature_type": "Creature", "level": 4, "alignment": "N", "size": "Large", "rarity": "common", "lore": "Swelling like a bubble about to burst, this oozing thing looks like it is made entirely from blood. 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While it usually feeds on \u2026", "family": "", "image_url": "/Images/Monsters/EmperorBird.png", "npc": false, "traits": ["Animal", "Medium", "Uncommon"]}, {"id": "435", "name": "Grauladon", "creature_type": "Creature", "level": 2, "alignment": "N", "size": "Large", "rarity": "uncommon", "lore": "Grauladons are vicious predators that appear crocodilian in form, but are in fact distant offshoots of dragonkind. They make their dens in the \u2026", "family": "", "image_url": "/Images/Monsters/Grauladon.png", "npc": false, "traits": ["Dragon", "Large", "Uncommon"]}, {"id": "436", "name": "Graveshell", "creature_type": "Creature", "level": 1, "alignment": "N", "size": "Large", "rarity": "uncommon", "lore": "The graveshell is a dangerous predator that draws scavengers and explorers into its grasp using a morbid lure: the corpse of a former victim impaled \u2026", "family": "", "image_url": "/Images/Monsters/Graveshell.png", "npc": false, "traits": ["Beast", "Large", "Uncommon"]}, {"id": "437", "name": "Hellcrown", "creature_type": "Creature", "level": 1, "alignment": "LE", "size": "Tiny", "rarity": "uncommon", "lore": "The life of a Hellknight is bloody, brutal, and often short. Many who perish in service to a Hellknight order are glad to rest after having served \u2026", "family": "", "image_url": "/Images/Monsters/Hellcrown.png", "npc": false, "traits": ["Tiny", "Uncommon", "Undead"]}, {"id": "438", "name": "Tixitog", "creature_type": "Creature", "level": 3, "alignment": "NE", "size": "Medium", "rarity": "uncommon", "lore": "Tixitogs are a species of bizarre aberrations that make their homes in the dens of giant spiders. Immune to poison and able to traverse sticky webs \u2026", "family": "", "image_url": "/Images/Monsters/Tixitog.png", "npc": false, "traits": ["Aberration", "Medium", "Uncommon"]}, {"id": "440", "name": "Bida", "creature_type": "Creature", "level": 8, "alignment": "LE", "size": "Huge", "rarity": "uncommon", "lore": "Bidas are black-scaled dragons with long, serpentine bodies and bat-like wings. 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The toxic \u2026", "family": "", "image_url": "/Images/Monsters/LivingSap.png", "npc": false, "traits": ["Medium", "Mindless", "Ooze", "Uncommon"]}, {"id": "454", "name": "Blood Boar", "creature_type": "Creature", "level": 6, "alignment": "NE", "size": "Medium", "rarity": "common", "lore": "Blood boars are fearsome swine bred in Cheliax for the singular purpose of hunting down escaped slaves. The species originated from a type of large \u2026", "family": "", "image_url": "/Images/Monsters/BloodBoar.png", "npc": false, "traits": ["Animal", "Medium"]}, {"id": "455", "name": "Kalavakus", "creature_type": "Creature", "level": 10, "alignment": "CE", "size": "Medium", "rarity": "common", "lore": "Kalavakuses work as slavers in the Abyss, earning them the alternate moniker of \u201cslaver demons\u201d; these fiends round up captured victims and sell them \u2026", "family": "Demon", "image_url": "/Images/Monsters/Demon_Kalavakus.png", "npc": false, "traits": ["Demon", "Fiend", "Medium"]}, {"id": "458", "name": "Remnant of Barzillai", "creature_type": "Creature", "level": 10, "alignment": "LE", "size": "Medium", "rarity": "rare", "lore": "Though the Silver Ravens defeated the evil tyrant Barzillai Thrune before he could fully realize his goal of becoming a genius loci, remnants of his \u2026", "family": "", "image_url": "/Images/Monsters/RemnantOfBarzillai.png", "npc": false, "traits": ["Incorporeal", "Medium", "Rare", "Undead"]}, {"id": "463", "name": "Precentor", "creature_type": "Creature", "level": 16, "alignment": "LE", "size": "Medium", "rarity": "uncommon", "lore": "Velstrac storytellers and historians are known as precentors. 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They more \u2026", "family": "", "image_url": "/Images/Monsters/Dalos.png", "npc": false, "traits": ["Earth", "Fey", "Fire", "Huge", "Uncommon"]}, {"id": "466", "name": "Deculi", "creature_type": "Creature", "level": 12, "alignment": "NE", "size": "Large", "rarity": "common", "lore": "These batlike monstrosities inhabit the nooks and crevices of the Darklands, where they hang from stalactites and swoop down on unsuspecting prey. \u2026", "family": "", "image_url": "/Images/Monsters/Deculi.png", "npc": false, "traits": ["Beast", "Large"]}, {"id": "472", "name": "Dragonscarred Dead", "creature_type": "Creature", "level": 13, "alignment": "NE", "size": "Medium", "rarity": "uncommon", "lore": "Not all would-be dragonslayers who die a valiant death rest peacefully amid the annals of legend. Sometimes, a draconic necromancer is so impressed \u2026", "family": "", "image_url": "/Images/Monsters/DragonscarredDead.png", "npc": false, "traits": ["Fire", "Medium", "Uncommon", "Undead"]}, {"id": "475", "name": "Soulbound Ruin", "creature_type": "Creature", "level": 15, "alignment": "NE", "size": "Gargantuan", "rarity": "common", "lore": "Those who tread in ruined places sometimes speak of a sense that a supernatural presence is there alongside them, as if the spirits of the dead were \u2026", "family": "", "image_url": "/Images/Monsters/SoulboundRuin.png", "npc": false, "traits": ["Construct", "Gargantuan", "Undead"]}, {"id": "476", "name": "Aluum Enforcer", "creature_type": "Creature", "level": 10, "alignment": "N", "size": "Large", "rarity": "uncommon", "lore": "The most common aluum is powered by the bound soul of a loyal city servant, but its creation is among the Pactmasters\u2019 most guarded secrets. There \u2026", "family": "Aluum", "image_url": "", "npc": false, "traits": ["Construct", "Large", "Mindless", "Uncommon"]}, {"id": "477", "name": "Spiritbound Aluum", "creature_type": "Creature", "level": 16, "alignment": "N", "size": "Large", "rarity": "rare", "lore": "Whereas most aluums are animated by the souls of volunteers loyal to Katapesh, the Pactmasters created a handful of more capable (and deadly) aluums \u2026", "family": "Aluum", "image_url": "", "npc": false, "traits": ["Construct", "Large", "Mindless", "Rare", "Soulbound"]}, {"id": "479", "name": "Crucidaemon", "creature_type": "Creature", "level": 15, "alignment": "NE", "size": "Medium", "rarity": "common", "lore": "Of all the ways to die, crucidaemons represent perhaps one of the least desirable: death by torture. The fiend\u2019s shapely body, which appears to be \u2026", "family": "Daemon", "image_url": "/Images/Monsters/Daemon_Crucidaemon.png", "npc": false, "traits": ["Daemon", "Fiend", "Medium"]}, {"id": "483", "name": "Immortal Ichor", "creature_type": "Creature", "level": 15, "alignment": "NE", "size": "Medium", "rarity": "rare", "lore": "An immortal ichor is an intelligent mass of blood from a dead evil deity. The cultists who perform the ritual to create immortal ichor typically seal \u2026", "family": "", "image_url": "/Images/Monsters/ImmortalIchor.png", "npc": false, "traits": ["Medium", "Ooze", "Rare"]}, {"id": "487", "name": "Xotanispawn", "creature_type": "Creature", "level": 17, "alignment": "CE", "size": "Large", "rarity": "rare", "lore": "Xotanispawn are monstrous versions of scavenging beetle larvae that have been corrupted and mutated by feeding on the remains of Xotani the \u2026", "family": "", "image_url": "/Images/Monsters/Xotanispawn.png", "npc": false, "traits": ["Animal", "Fire", "Large", "Rare"]}, {"id": "488", "name": "Aiudara Wraith", "creature_type": "Creature", "level": 18, "alignment": "NE", "size": "Medium", "rarity": "rare", "lore": "Dahak\u2019s influence in Alseta\u2019s Landing created a soul-draining effect that slays unprotected creatures within, transforming them into ghostly \u2026", "family": "Wraith", "image_url": "/Images/Monsters/AiudaraWraith.png", "npc": false, "traits": ["Astral", "Incorporeal", "Medium", "Rare", "Undead", "Wraith"]}, {"id": "489", "name": "Dragonshard Guardian", "creature_type": "Creature", "level": 22, "alignment": "N", "size": "Large", "rarity": "unique", "lore": "Created by Mengkare and powered by a shard of the Orb of Gold Dragonkind , this construct is made of sculpted crystal draped in a beautiful gold \u2026", "family": "", "image_url": "/Images/Monsters/DragonshardGuardian.png", "npc": false, "traits": ["Construct", "Large", "Unique"]}, {"id": "490", "name": "Tarrasque", "creature_type": "Creature", "level": 25, "alignment": "CE", "size": "Gargantuan", "rarity": "unique", "lore": "The most powerful spawn is Tarrasque, whose legend spread across countless worlds beyond Golarion. Its destruction of the nation of Ninshabur and its \u2026", "family": "Spawn of Rovagug", "image_url": "/Images/Monsters/Tarrasque.png", "npc": false, "traits": ["Beast", "Gargantuan", "Unique"]}, {"id": "491", "name": "Xotani", "creature_type": "Creature", "level": 20, "alignment": "CE", "size": "Gargantuan", "rarity": "unique", "lore": "A monstrosity of living flame and magma, Xotani may be the weakest of Rovagug\u2019s spawn, but it remains a formidable threat. Xotani was slain in 2104 \u2026", "family": "Spawn of Rovagug", "image_url": "/Images/Monsters/Xotani.png", "npc": false, "traits": ["Beast", "Fire", "Gargantuan", "Unique"]}, {"id": "493", "name": "Vazgorlu", "creature_type": "Creature", "level": 20, "alignment": "NE", "size": "Large", "rarity": "rare", "lore": "The arthropod monstrosity known as a vazgorlu makes its home on the Astral Plane or inside of a stable portal, ambushing creatures that travel there \u2026", "family": "", "image_url": "/Images/Monsters/Vazgorlu.png", "npc": false, "traits": ["Aberration", "Astral", "Large", "Rare"]}, {"id": "500", "name": "Vermlek", "creature_type": "Creature", "level": 3, "alignment": "CE", "size": "Medium", "rarity": "common", "lore": "Vermleks, also called worm demons, manifest from the souls of mortals who desecrated the dead, such as grave robbers or necromancers. These fiends \u2026", "family": "Demon", "image_url": "/Images/Monsters/Vermlek.png", "npc": false, "traits": ["Demon", "Fiend", "Medium"]}, {"id": "501", "name": "Giant Flea", "creature_type": "Creature", "level": 3, "alignment": "N", "size": "Large", "rarity": "common", "lore": "Giant fleas are commonly found in areas containing hardy megafauna, such as dinosaurs or mammoths.", "family": "Flea", "image_url": "/Images/Monsters/GiantFlea.png", "npc": false, "traits": ["Animal", "Large"]}, {"id": "502", "name": "Flea Swarm", "creature_type": "Creature", "level": 5, "alignment": "N", "size": "Large", "rarity": "common", "lore": "Flea swarms roil across city streets and rural hinterlands in a hissing, scraping scrabble, draining blood from any creatures unfortunate enough to \u2026", "family": "Flea", "image_url": "", "npc": false, "traits": ["Animal", "Large", "Swarm"]}, {"id": "504", "name": "Luminous Ooze", "creature_type": "Creature", "level": 4, "alignment": "N", "size": "Small", "rarity": "common", "lore": "Luminous oozes are strange globular creatures that glow with brilliant multicolored light. Unlike many oozes, which rely on camouflage and stealth to \u2026", "family": "", "image_url": "/Images/Monsters/LuminousOoze.png", "npc": false, "traits": ["Mindless", "Ooze", "Small"]}, {"id": "505", "name": "Mechanical Carny", "creature_type": "Creature", "level": 2, "alignment": "N", "size": "Medium", "rarity": "common", "lore": "Mechanical carnies are constructs manufactured to serve as entertainers, cleaners, and guards at carnivals and circuses. The first of these \u2026", "family": "", "image_url": "/Images/Monsters/MechanicalCarny.png", "npc": false, "traits": ["Construct", "Medium", "Mindless"]}, {"id": "506", "name": "Xulgath Bilebearer", "creature_type": "Creature", "level": 2, "alignment": "CE", "size": "Medium", "rarity": "common", "lore": "While many xulgaths impose their will by strength or sheer numbers, some resort to more nefarious\u2014and grotesque\u2014means to take care of matters. The \u2026", "family": "Xulgath", "image_url": "/Images/Monsters/Xulgath_XulgathBilebearer.png", "npc": false, "traits": ["Humanoid", "Medium", "Xulgath"]}, {"id": "507", "name": "Bogey", "creature_type": "Creature", "level": 3, "alignment": "NE", "size": "Small", "rarity": "uncommon", "lore": "A bogey typically hunts a single creature at a time, usually a small child or elderly person, methodically stalking and tormenting their prey. Often \u2026", "family": "Bogeyman", "image_url": "/Images/Monsters/Bogey.png", "npc": false, "traits": ["Fey", "Small", "Uncommon"]}, {"id": "508", "name": "Bugaboo", "creature_type": "Creature", "level": 6, "alignment": "NE", "size": "Medium", "rarity": "uncommon", "lore": "After devouring enough souls, a bogey transforms into the more powerful and sophisticated bugaboo.", "family": "Bogeyman", "image_url": "", "npc": false, "traits": ["Fey", "Medium", "Uncommon"]}, {"id": "509", "name": "Bogeyman", "creature_type": "Creature", "level": 10, "alignment": "NE", "size": "Medium", "rarity": "uncommon", "lore": "These nocturnal stalkers tail their chosen quarry for days, even weeks at a time, ominously showing up in back alleys, shadowy street corners, and \u2026", "family": "Bogeyman", "image_url": "/Images/Monsters/Bogeyman.png", "npc": false, "traits": ["Fey", "Medium", "Uncommon"]}, {"id": "510", "name": "Iridescent Elephant", "creature_type": "Creature", "level": 7, "alignment": "N", "size": "Huge", "rarity": "uncommon", "lore": "An iridescent animal is a wild or domesticated animal that has undergone a magical transformation to become a luminescent beast that can glow in the \u2026", "family": "", "image_url": "/Images/Monsters/IridescentElephant.png", "npc": false, "traits": ["Animal", "Huge", "Uncommon"]}, {"id": "511", "name": "Muse Phantom", "creature_type": "Creature", "level": 5, "alignment": "CE", "size": "Medium", "rarity": "uncommon", "lore": "For performers who die before their time and whose love of the theater is stronger than death\u2019s grasp, the show does indeed go on. Such actors rise \u2026", "family": "", "image_url": "/Images/Monsters/MusePhantom.png", "npc": false, "traits": ["Incorporeal", "Medium", "Spirit", "Uncommon", "Undead"]}, {"id": "512", "name": "Chimpanzee Visitant", "creature_type": "Creature", "level": 3, "alignment": "NE", "size": "Small", "rarity": "common", "lore": "Common circus animals viewed as expendable by their caretakers are perhaps the most likely to rise as visitants. Animals that die en masse\u2014such as in \u2026", "family": "Visitant", "image_url": "", "npc": false, "traits": ["Animal", "Small", "Undead"]}, {"id": "513", "name": "Lion Visitant", "creature_type": "Creature", "level": 5, "alignment": "NE", "size": "Large", "rarity": "common", "lore": "Scars and other marks of obvious mistreatment are the clearest indicators that an undead animal is no mere zombie.", "family": "Visitant", "image_url": "/Images/Monsters/LionVisitant.png", "npc": false, "traits": ["Animal", "Large", "Undead"]}, {"id": "514", "name": "Xulgath Spinesnapper", "creature_type": "Creature", "level": 5, "alignment": "CE", "size": "Large", "rarity": "common", "lore": "Xulgath physiological diversity doesn\u2019t always imply drastic change; some xulgaths are simply much larger and stronger than their clutchmates. Most \u2026", "family": "Xulgath", "image_url": "/Images/Monsters/Xulgath_XulgathSpinesnapper.png", "npc": false, "traits": ["Humanoid", "Large", "Xulgath"]}, {"id": "515", "name": "Zuipnyrn", "creature_type": "Creature", "level": 3, "alignment": "N", "size": "Small", "rarity": "rare", "lore": "This spectacularly odd creature appears every now and again in various traveling circuses around the Inner Sea. Although carnival barkers make any \u2026", "family": "", "image_url": "/Images/Monsters/Zuipnyrn.png", "npc": false, "traits": ["Aberration", "Rare", "Small"]}, {"id": "516", "name": "Bugul Noz", "creature_type": "Creature", "level": 12, "alignment": "CN", "size": "Medium", "rarity": "rare", "lore": "This gangly fey humanoid wanders the overgrown paths of dark, misty forests, voluntarily isolating themself in an attempt to protect others from \u2026", "family": "", "image_url": "/Images/Monsters/BugulNoz.png", "npc": false, "traits": ["Fey", "Medium", "Rare"]}, {"id": "517", "name": "Cat Sith", "creature_type": "Creature", "level": 6, "alignment": "CN", "size": "Tiny", "rarity": "uncommon", "lore": "Cat siths can easily pass for common black house cats, noteworthy only for the white spots on their chests and their unusually bristly personalities. \u2026", "family": "", "image_url": "/Images/Monsters/CatSith.png", "npc": false, "traits": ["Fey", "Tiny", "Uncommon"]}, {"id": "518", "name": "Counteflora", "creature_type": "Creature", "level": 10, "alignment": "N", "size": "Large", "rarity": "common", "lore": "The counteflora resembles an oversized dandelion with black flowers and sinister patterns on its bracts, which it can contract for additional \u2026", "family": "", "image_url": "/Images/Monsters/Counteflora.png", "npc": false, "traits": ["Large", "Plant"]}, {"id": "519", "name": "Cu Sith", "creature_type": "Creature", "level": 7, "alignment": "N", "size": "Large", "rarity": "uncommon", "lore": "Cu siths are hound-like doorkeepers of remote portals to other planes, particularly portals to the untamed realm of the fey, the First World. They \u2026", "family": "", "image_url": "/Images/Monsters/CuSith.png", "npc": false, "traits": ["Fey", "Large", "Uncommon"]}, {"id": "520", "name": "Herecite of Zevgavizeb", "creature_type": "Creature", "level": 10, "alignment": "CE", "size": "Medium", "rarity": "uncommon", "lore": "Secreted away in the dark corners of unnamed libraries, necromancer\u2019s dens, and heretical scriptoriums, obscure texts describe a horrifying ritual \u2026", "family": "Herecite", "image_url": "/Images/Monsters/Herecite.png", "npc": false, "traits": ["Medium", "Uncommon", "Undead"]}, {"id": "521", "name": "Shoony Tiller", "creature_type": "Creature", "level": 0, "alignment": "NG", "size": "Small", "rarity": "rare", "lore": "Nearly all shoonies in a given settlement are farmers, fishers, or foragers. Shoonies are not expected to fight to protect their settlements; most \u2026", "family": "Shoony", "image_url": "/Images/Monsters/Shoony_ShoonyTiller.png", "npc": false, "traits": ["Humanoid", "Rare", "Shoony", "Small"]}, {"id": "522", "name": "Shoony Militia Member", "creature_type": "Creature", "level": 2, "alignment": "LG", "size": "Small", "rarity": "rare", "lore": "If shoonies had their way, war would cease to exist altogether, but they know this isn\u2019t likely. Shoonies\u2019 relative wealth of resources and their \u2026", "family": "Shoony", "image_url": "", "npc": false, "traits": ["Humanoid", "Rare", "Shoony", "Small"]}, {"id": "523", "name": "Shoony Hierarch", "creature_type": "Creature", "level": 4, "alignment": "NG", "size": "Small", "rarity": "rare", "lore": "For all their advancement in agriculture, horticulture, and animal husbandry, shoonies subscribe to a remarkably antiquated form of leadership; the \u2026", "family": "Shoony", "image_url": "/Images/Monsters/Shoony_ShoonyHierarch.png", "npc": false, "traits": ["Humanoid", "Rare", "Shoony", "Small"]}, {"id": "524", "name": "Xulgath Stoneliege", "creature_type": "Creature", "level": 8, "alignment": "CE", "size": "Medium", "rarity": "uncommon", "lore": "Stonelieges are xulgaths magically infused with living earth\u2014the very bones of the world. They are created through a process xulgaths call \u2026", "family": "Xulgath", "image_url": "/Images/Monsters/Xulgath_XulgathStoneliege.png", "npc": false, "traits": ["Humanoid", "Medium", "Uncommon", "Xulgath"]}, {"id": "525", "name": "Yaganty", "creature_type": "Creature", "level": 10, "alignment": "LN", "size": "Large", "rarity": "uncommon", "lore": "Yaganties are lean, hairy humanoids with lanky torsos, horned heads, and bulbous black eyes. The elongated fingers of one their hands are made of \u2026", "family": "", "image_url": "/Images/Monsters/Yaganty.png", "npc": false, "traits": ["Fey", "Large", "Uncommon"]}, {"id": "526", "name": "Giant Aukashungi", "creature_type": "Creature", "level": 14, "alignment": "CE", "size": "Huge", "rarity": "uncommon", "lore": "The strongest individual in an aukashungi swarm eventually grows to monstrous proportions.", "family": "Aukashungi", "image_url": "/Images/Monsters/GiantAukashungi.png", "npc": false, "traits": ["Aberration", "Amphibious", "Huge", "Uncommon"]}, {"id": "527", "name": "Gahlepod", "creature_type": "Creature", "level": 7, "alignment": "CE", "size": "Small", "rarity": "common", "lore": "The youngest brughadatches resemble overlarge tadpoles about 2 feet long.", "family": "Brughadatch", "image_url": "", "npc": false, "traits": ["Amphibious", "Fey", "Small"]}, {"id": "528", "name": "Brughadatch", "creature_type": "Creature", "level": 10, "alignment": "CE", "size": "Medium", "rarity": "common", "lore": "The biggest difference between a gahlepod and a grown brughadatch isn\u2019t their humanoid appearance, but the powerful magic they gain as they mature.", "family": "Brughadatch", "image_url": "", "npc": false, "traits": ["Amphibious", "Fey", "Medium"]}, {"id": "529", "name": "Doblagub", "creature_type": "Creature", "level": 13, "alignment": "CE", "size": "Large", "rarity": "common", "lore": "Elder brughadatches command groups of fellow brughadatches, who placate the doblagub with fresh meals and trophies of the group\u2019s grisly catches.", "family": "Brughadatch", "image_url": "", "npc": false, "traits": ["Amphibious", "Fey", "Large"]}, {"id": "530", "name": "Faceless Butcher", "creature_type": "Creature", "level": 11, "alignment": "NE", "size": "Medium", "rarity": "uncommon", "lore": "The deformed flesh on this humanoid horror\u2019s head bears grim holes where their eyes, nose, mouth, and ears should be, and little else. Stories of \u2026", "family": "", "image_url": "/Images/Monsters/FacelessButcher.png", "npc": false, "traits": ["Humanoid", "Medium", "Uncommon"]}, {"id": "531", "name": "Harrow Doll", "creature_type": "Creature", "level": 8, "alignment": "N", "size": "Large", "rarity": "uncommon", "lore": "Harrow dolls are unique constructs that can make predictions about the future. The more elite circuses and traveling shows frequently feature a \u2026", "family": "", "image_url": "/Images/Monsters/HarrowDoll.png", "npc": false, "traits": ["Construct", "Large", "Uncommon"]}, {"id": "532", "name": "Qurashith", "creature_type": "Creature", "level": 17, "alignment": "CE", "size": "Huge", "rarity": "rare", "lore": "Qurashith\u2014or \u201cgluttonwings\u201d in the Common tongue\u2014are fearsome, bat-like predators that haunt the upper reaches of Gluttondark\u2019s cavern-worlds. These \u2026", "family": "", "image_url": "/Images/Monsters/Qurashith.png", "npc": false, "traits": ["Aberration", "Fiend", "Huge", "Rare"]}, {"id": "533", "name": "Tallow Ooze", "creature_type": "Creature", "level": 11, "alignment": "N", "size": "Medium", "rarity": "common", "lore": "Pale yellow and smelling of meat, this unnatural, globular monster is composed entirely of rendered animal fat. A tallow ooze typically results from \u2026", "family": "Ooze", "image_url": "/Images/Monsters/TallowOoze.png", "npc": false, "traits": ["Medium", "Mindless", "Ooze"]}, {"id": "534", "name": "Xilvirek", "creature_type": "Creature", "level": 12, "alignment": "CE", "size": "Large", "rarity": "uncommon", "lore": "Xilvireks are the result of the strange evolution that takes place in Zevgavizeb\u2019s Abyssal realm. These fiends resemble their dread demon lord and \u2026", "family": "", "image_url": "/Images/Monsters/Xilvirek.png", "npc": false, "traits": ["Fiend", "Large", "Uncommon"]}, {"id": "535", "name": "Xulgath Gutrager", "creature_type": "Creature", "level": 10, "alignment": "CE", "size": "Medium", "rarity": "common", "lore": "Xulgath gutragers exhibit more extreme developments along the same physiological path as their bilebearer cousins. They are stockier and faster, \u2026", "family": "Xulgath", "image_url": "/Images/Monsters/Xulgath_XulgathGutrager.png", "npc": false, "traits": ["Humanoid", "Medium", "Xulgath"]}, {"id": "536", "name": "Theletos", "creature_type": "Creature", "level": 7, "alignment": "LN", "size": "Medium", "rarity": "common", "lore": "Theletoses maintain the balance between fate and free will. A theletos is a roughly spherical mass of crystals from which emerge four limbs, each \u2026", "family": "Aeon", "image_url": "/Images/Monsters/Aeon_Theletos.png", "npc": false, "traits": ["Aeon", "Medium", "Monitor"]}, {"id": "537", "name": "Zelekhut", "creature_type": "Creature", "level": 9, "alignment": "LN", "size": "Large", "rarity": "common", "lore": "A zelekhut is a bounty hunter and executioner. The zelekhut resembles a mechanical centaur crafted from silvery metal with golden clockwork wings \u2026", "family": "Aeon", "image_url": "/Images/Monsters/Aeon_Zelekhut.png", "npc": false, "traits": ["Aeon", "Inevitable", "Large", "Monitor"]}, {"id": "538", "name": "Marut", "creature_type": "Creature", "level": 15, "alignment": "LN", "size": "Large", "rarity": "common", "lore": "A marut is tasked with hunting mortals who cheat death by artificially extending their lifespans. This includes those who seek undeath, such as \u2026", "family": "Aeon", "image_url": "/Images/Monsters/Aeon_Marut.png", "npc": false, "traits": ["Aeon", "Inevitable", "Large", "Monitor"]}, {"id": "539", "name": "Bythos", "creature_type": "Creature", "level": 16, "alignment": "LN", "size": "Large", "rarity": "uncommon", "lore": "The bythos is a guardian of space and time, and at all times seeks out those who misuse planar and temporal magic. A bythos is a roughly humanoid \u2026", "family": "Aeon", "image_url": "/Images/Monsters/Aeon_Bythos.png", "npc": false, "traits": ["Aeon", "Large", "Monitor", "Uncommon"]}, {"id": "540", "name": "Ahuizotl", "creature_type": "Creature", "level": 6, "alignment": "NE", "size": "Large", "rarity": "uncommon", "lore": "The ahuizotl is a vicious, semi-aquatic predator that resembles a hideous cross between a badger and an otter, with disturbingly web-fingered paws \u2026", "family": "", "image_url": "/Images/Monsters/Ahuizotl.png", "npc": false, "traits": ["Amphibious", "Beast", "Large", "Uncommon"]}, {"id": "541", "name": "Akata", "creature_type": "Creature", "level": 1, "alignment": "N", "size": "Medium", "rarity": "rare", "lore": "An akata is a hairless, blue-skinned quadruped with fearsome jaws, glowing eyes, a pair of thin tails, and a mane of writhing tentacles. It is a \u2026", "family": "", "image_url": "/Images/Monsters/Akata.png", "npc": false, "traits": ["Aberration", "Medium", "Rare"]}, {"id": "542", "name": "Movanic Deva", "creature_type": "Creature", "level": 10, "alignment": "NG", "size": "Medium", "rarity": "common", "lore": "Movanic devas are stewards of the flow of good creatures' souls through the cycle of life and death, from the point a creature is born to the day it \u2026", "family": "Angel", "image_url": "/Images/Monsters/Angel_MovanicDeva.png", "npc": false, "traits": ["Angel", "Celestial", "Medium"]}, {"id": "543", "name": "Monadic Deva", "creature_type": "Creature", "level": 12, "alignment": "NG", "size": "Medium", "rarity": "common", "lore": "Monadic devas stand vigil along the River of Souls as it passes from the mortal realm into the Ethereal Plane . Those who seek to fish souls out for \u2026", "family": "Angel", "image_url": "/Images/Monsters/Angel_MonadicDeva.png", "npc": false, "traits": ["Angel", "Celestial", "Medium"]}, {"id": "544", "name": "Planetar", "creature_type": "Creature", "level": 16, "alignment": "NG", "size": "Large", "rarity": "uncommon", "lore": "The beings of righteous fury known as planetars are known to be the least patient of angels. They exist to destroy evil that cannot be redeemed, and \u2026", "family": "Angel", "image_url": "/Images/Monsters/Angel_Planetar.png", "npc": false, "traits": ["Angel", "Celestial", "Large", "Uncommon"]}, {"id": "545", "name": "Solar", "creature_type": "Creature", "level": 23, "alignment": "NG", "size": "Large", "rarity": "rare", "lore": "Solars are among the greatest of all angels, ranking just below empyreal lords. Many solars serve at the right hand of a deity or champion a cause \u2026", "family": "Angel", "image_url": "/Images/Monsters/Angel_Solar.png", "npc": false, "traits": ["Angel", "Celestial", "Large", "Rare"]}, {"id": "546", "name": "Animate Dream", "creature_type": "Creature", "level": 8, "alignment": "NE", "size": "Medium", "rarity": "uncommon", "lore": "An animate dream coalesces from centuries of stray fragments of reverie and dream left behind as slumbering minds drift through the Dimension of \u2026", "family": "", "image_url": "/Images/Monsters/AnimateDream.png", "npc": false, "traits": ["Dream", "Incorporeal", "Medium", "Uncommon"]}, {"id": "547", "name": "Ankou", "creature_type": "Creature", "level": 14, "alignment": "LE", "size": "Large", "rarity": "common", "lore": "Ankous are shadowy killers who serve powerful fey creatures, or even the Eldest\u2014 the demigods of the First World. Amid the courts of the Eldest or of \u2026", "family": "", "image_url": "/Images/Monsters/Ankou.png", "npc": false, "traits": ["Fey", "Large"]}, {"id": "548", "name": "Giant Ant", "creature_type": "Creature", "level": 2, "alignment": "N", "size": "Medium", "rarity": "common", "lore": "Giant ants are much like their smaller kin in their industrious habits, though growing to the size of ponies makes them much deadlier.", "family": "Ant", "image_url": "/Images/Monsters/Ant_GiantAnt.png", "npc": false, "traits": ["Animal", "Medium"]}, {"id": "549", "name": "Army Ant Swarm", "creature_type": "Creature", "level": 5, "alignment": "N", "size": "Large", "rarity": "common", "lore": "An army ant swarm is a terrifying carpet of stinging insects that devours all in its path.", "family": "Ant", "image_url": "", "npc": false, "traits": ["Animal", "Large", "Swarm"]}, {"id": "550", "name": "Aolaz", "creature_type": "Creature", "level": 18, "alignment": "N", "size": "Gargantuan", "rarity": "rare", "lore": "Aolazes are great beasts carved from stone and metal and magically imbued with the essence of life. The exact means of their creation is a long-lost \u2026", "family": "", "image_url": "/Images/Monsters/Aolaz.png", "npc": false, "traits": ["Construct", "Gargantuan", "Rare"]}, {"id": "551", "name": "Hound Archon", "creature_type": "Creature", "level": 4, "alignment": "LG", "size": "Medium", "rarity": "common", "lore": "Among the rank-and-file soldiers of Heaven's armies, few individuals are more dependable and truer to the cause than the noble hound archons, \u2026", "family": "Archon", "image_url": "/Images/Monsters/Archon_HoundArchon.png", "npc": false, "traits": ["Archon", "Celestial", "Medium"]}, {"id": "552", "name": "Trumpet Archon", "creature_type": "Creature", "level": 14, "alignment": "LG", "size": "Medium", "rarity": "common", "lore": "Trumpet archons are messengers, emissaries, and storytellers\u2014embodiments of the virtue of kindness. They use stories and allegories to prevent \u2026", "family": "Archon", "image_url": "/Images/Monsters/Archon_TrumpetArchon.png", "npc": false, "traits": ["Archon", "Celestial", "Medium"]}, {"id": "553", "name": "Star Archon", "creature_type": "Creature", "level": 19, "alignment": "LG", "size": "Medium", "rarity": "common", "lore": "Embodiments of the virtue of prudence, star archons serve as philosophers and administrators, and in times of war as the tacticians, strategists, and \u2026", "family": "Archon", "image_url": "/Images/Monsters/Archon_StarArchon.png", "npc": false, "traits": ["Archon", "Celestial", "Medium"]}, {"id": "554", "name": "Bastion Archon", "creature_type": "Creature", "level": 20, "alignment": "LG", "size": "Huge", "rarity": "rare", "lore": "The mightiest of archon-kind form in the heat of battle from incredibly uncommon circumstances. When a gathering of lantern archons converges into \u2026", "family": "Archon", "image_url": "/Images/Monsters/Archon_BastionArchon.png", "npc": false, "traits": ["Archon", "Celestial", "Huge", "Rare"]}, {"id": "555", "name": "Assassin Vine", "creature_type": "Creature", "level": 3, "alignment": "N", "size": "Large", "rarity": "common", "lore": "The assassin vine is a carnivorous plant with a voracious appetite. Rather than consuming creatures directly, it creates its own fertilizer by \u2026", "family": "", "image_url": "/Images/Monsters/AssassinVine.png", "npc": false, "traits": ["Large", "Mindless", "Plant"]}, {"id": "556", "name": "Athach", "creature_type": "Creature", "level": 12, "alignment": "CE", "size": "Huge", "rarity": "common", "lore": "The towering and brutish giants known as athaches are reviled for both their monstrosity and their cruelty. 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An obligate carnivore, its prey ranges from rabbits to deer, livestock, and even the \u2026", "family": "Badger", "image_url": "", "npc": false, "traits": ["Animal", "Medium"]}, {"id": "563", "name": "Baobhan Sith", "creature_type": "Creature", "level": 6, "alignment": "CE", "size": "Medium", "rarity": "uncommon", "lore": "Undeath is rare in the fey realm of the First World, for that plane's infusion with the raw power of life makes undead uncomfortable at best. Yet a \u2026", "family": "", "image_url": "/Images/Monsters/BaobhanSith.png", "npc": false, "traits": ["Fey", "Medium", "Uncommon"]}, {"id": "564", "name": "Basidirond", "creature_type": "Creature", "level": 5, "alignment": "N", "size": "Medium", "rarity": "common", "lore": "The basidirond, also called a mindfrond, is a fungal creature that crawls about on woody tendrils. The large, bowl-shaped pod atop its body collects \u2026", "family": "", "image_url": "/Images/Monsters/Basidirond.png", "npc": false, "traits": ["Fungus", "Medium", "Mindless"]}, {"id": "565", "name": "Dracolisk", "creature_type": "Creature", "level": 9, "alignment": "N", "size": "Large", "rarity": "uncommon", "lore": "Dracolisks are rare magical crossbreeds of chromatic dragons and basilisks . 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A behir can live to 80 years, \u2026", "family": "", "image_url": "/Images/Monsters/Behir.png", "npc": false, "traits": ["Beast", "Electricity", "Huge"]}, {"id": "570", "name": "Blindheim", "creature_type": "Creature", "level": 2, "alignment": "N", "size": "Small", "rarity": "common", "lore": "Inhabitants of damp, subterranean caves, blindheims resemble stubby humanoids with oversized, frog-like heads and bulbous eyes. Their eyes emit a \u2026", "family": "", "image_url": "/Images/Monsters/Blindheim.png", "npc": false, "traits": ["Animal", "Small"]}, {"id": "571", "name": "Blink Dog", "creature_type": "Creature", "level": 2, "alignment": "LG", "size": "Medium", "rarity": "uncommon", "lore": "At first glance, blink dogs seem to be little more than long-eared, bearded canines with tawny coats. Yet their intelligent eyes and the blue nimbus \u2026", "family": "", "image_url": "/Images/Monsters/BlinkDog.png", "npc": false, "traits": ["Beast", "Medium", "Uncommon"]}, {"id": "572", "name": "Blodeuwedd", "creature_type": "Creature", "level": 6, "alignment": "CN", "size": "Medium", "rarity": "uncommon", "lore": "The mysterious blodeuwedds dwell in those parts of the world where the boundaries between the Material Plane and the First World have worn thin, \u2026", "family": "", "image_url": "/Images/Monsters/Blodeuwedd.png", "npc": false, "traits": ["Fey", "Medium", "Plant", "Uncommon"]}, {"id": "573", "name": "Bodak", "creature_type": "Creature", "level": 8, "alignment": "CE", "size": "Medium", "rarity": "uncommon", "lore": "When a living, sentient humanoid is exposed to an extreme expression of supernatural evil, the experience can irrevocably damn the victim, crushing \u2026", "family": "", "image_url": "/Images/Monsters/Bodak.png", "npc": false, "traits": ["Medium", "Uncommon", "Undead"]}, {"id": "574", "name": "Bog Strider", "creature_type": "Creature", "level": 2, "alignment": "N", "size": "Medium", "rarity": "uncommon", "lore": "The insectile bog striders call themselves seshes, but they take no offense at those who use the more common vernacular to refer to them. They \u2026", "family": "", "image_url": "/Images/Monsters/BogStrider.png", "npc": false, "traits": ["Aberration", "Medium", "Uncommon"]}, {"id": "575", "name": "Brownie", "creature_type": "Creature", "level": 1, "alignment": "N", "size": "Tiny", "rarity": "common", "lore": "Brownies make their homes in the trunks of hollow trees, small earthy burrows, and even under porches or within the crawl spaces of farmhouses. Often \u2026", "family": "", "image_url": "/Images/Monsters/Brownie.png", "npc": false, "traits": ["Fey", "Tiny"]}, {"id": "576", "name": "Calathgar", "creature_type": "Creature", "level": 4, "alignment": "N", "size": "Small", "rarity": "common", "lore": "Calathgars are mysterious predatory plants that grow in the depths of the densest frozen forests, realms where icicles rarely melt from snow-cloaked \u2026", "family": "", "image_url": "/Images/Monsters/Calathgar.png", "npc": false, "traits": ["Cold", "Plant", "Small"]}, {"id": "577", "name": "Caligni Slayer", "creature_type": "Creature", "level": 3, "alignment": "CE", "size": "Small", "rarity": "uncommon", "lore": "Caligni slayers possess greater occult talents than others of their kind. In most other calignis, the power bartered from the long-lost demigods \u2026", "family": "Caligni", "image_url": "/Images/Monsters/Caligni_CaligniSlayer.png", "npc": false, "traits": ["Caligni", "Humanoid", "Small", "Uncommon"]}, {"id": "578", "name": "Carbuncle", "creature_type": "Creature", "level": 1, "alignment": "N", "size": "Tiny", "rarity": "rare", "lore": "Never have legend and misinformation met upon a more inauspicious brow than that of the lowly carbuncle. At first glance, carbuncles appear to be \u2026", "family": "", "image_url": "/Images/Monsters/Carbuncle.png", "npc": false, "traits": ["Beast", "Rare", "Tiny"]}, {"id": "579", "name": "Catoblepas", "creature_type": "Creature", "level": 12, "alignment": "CE", "size": "Large", "rarity": "common", "lore": "The catoblepas is an aggressive beast at the best of times. Though it prefers swamps, the catoblepas has been know to forage in plains and forests \u2026", "family": "", "image_url": "/Images/Monsters/Catoblepas.png", "npc": false, "traits": ["Beast", "Large"]}, {"id": "580", "name": "Cave Fisher", "creature_type": "Creature", "level": 2, "alignment": "N", "size": "Medium", "rarity": "common", "lore": "Cave fishers lurk in dark corners near the ceilings of caves and underground structures, lying in wait for prey to approach. When it does, the cave \u2026", "family": "", "image_url": "/Images/Monsters/CaveFisher.png", "npc": false, "traits": ["Animal", "Medium"]}, {"id": "581", "name": "Giant Whiptail Centipede", "creature_type": "Creature", "level": 3, "alignment": "N", "size": "Huge", "rarity": "common", "lore": "Whiptail centipedes are sleek and swift tunnel predators.", "family": "Centipede", "image_url": "", "npc": false, "traits": ["Animal", "Huge"]}, {"id": "582", "name": "Titan Centipede", "creature_type": "Creature", "level": 9, "alignment": "N", "size": "Gargantuan", "rarity": "common", "lore": "These colossal, solitary centipedes claim vast hunting grounds.", "family": "Centipede", "image_url": "/Images/Monsters/Centipede_TitanCentipede.png", "npc": false, "traits": ["Animal", "Gargantuan"]}, {"id": "583", "name": "Choker", "creature_type": "Creature", "level": 2, "alignment": "CE", "size": "Small", "rarity": "common", "lore": "With long, cartilaginous limbs and gray skin, chokers easily hide in stony alcoves, rocky fissures, and darkened staircases to ambush their prey. The \u2026", "family": "", "image_url": "/Images/Monsters/Choker.png", "npc": false, "traits": ["Aberration", "Small"]}, {"id": "584", "name": "Chupacabra", "creature_type": "Creature", "level": 3, "alignment": "N", "size": "Small", "rarity": "common", "lore": "These notorious predators have an undeniable thirst for blood. Chupacabras prefer to prey upon the weak and slow, often hiding in wait and watching \u2026", "family": "", "image_url": "/Images/Monsters/Chupacabra.png", "npc": false, "traits": ["Beast", "Small"]}, {"id": "585", "name": "Giant Cockroach", "creature_type": "Creature", "level": 1, "alignment": "N", "size": "Small", "rarity": "common", "lore": "Cockroaches are communal creatures, rarely setting out on their own unless they are searching for food. If an adventurer encounters a single giant \u2026", "family": "Cockroach", "image_url": "", "npc": false, "traits": ["Animal", "Small"]}, {"id": "586", "name": "Cockroach Swarm", "creature_type": "Creature", "level": 2, "alignment": "N", "size": "Large", "rarity": "common", "lore": "While cockroaches tend to gather in cramped spaces, a disturbed colony is sometimes prone to swarming, where hundreds or even thousands of the \u2026", "family": "Cockroach", "image_url": "/Images/Monsters/Cockroach_CockroachSwarm.png", "npc": false, "traits": ["Animal", "Large", "Swarm"]}, {"id": "587", "name": "Quetz Couatl", "creature_type": "Creature", "level": 10, "alignment": "LG", "size": "Large", "rarity": "uncommon", "lore": "These sacred feathered serpents tirelessly serve the powers of law and good. Some operate directly as messengers and intermediaries of the deities, \u2026", "family": "Couatl", "image_url": "/Images/Monsters/Couatl_Quetzcouatl.png", "npc": false, "traits": ["Beast", "Couatl", "Large", "Uncommon"]}, {"id": "588", "name": "Giant Crab", "creature_type": "Creature", "level": 2, "alignment": "N", "size": "Medium", "rarity": "common", "lore": "Crabs are scavenging crustaceans known for their hard shells and iconic sideways gait. They use their claws to defend themselves, hunt, and fight \u2026", "family": "Crab", "image_url": "/Images/Monsters/Crab_GiantCrab.png", "npc": false, "traits": ["Animal", "Aquatic", "Medium"]}, {"id": "589", "name": "Crawling Hand", "creature_type": "Creature", "level": -1, "alignment": "NE", "size": "Tiny", "rarity": "common", "lore": "A crawling hand formed from the appendage of a Medium creature is quick and agile, skittering in the shadows until it can strike its prey.", "family": "Crawling Hand", "image_url": "", "npc": false, "traits": ["Tiny", "Undead"]}, {"id": "590", "name": "Giant Crawling Hand", "creature_type": "Creature", "level": 5, "alignment": "NE", "size": "Medium", "rarity": "common", "lore": "A giant crawling hand is the appendage of a very large creature, such as a giant.", "family": "Crawling Hand", "image_url": "", "npc": false, "traits": ["Medium", "Undead"]}, {"id": "591", "name": "Culdewen", "creature_type": "Creature", "level": 7, "alignment": "CE", "size": "Small", "rarity": "uncommon", "lore": "Perpetually cursed to hunger and failure, a culdewen plies waterways in search of appealing fish to catch\u2014the bigger the better. Of course, this \u2026", "family": "", "image_url": "/Images/Monsters/Culdewen.png", "npc": false, "traits": ["Amphibious", "Fey", "Small", "Uncommon"]}, {"id": "592", "name": "Piscodaemon", "creature_type": "Creature", "level": 10, "alignment": "NE", "size": "Medium", "rarity": "common", "lore": "Scions of death by poisoning, piscodaemons are cruel even by daemonic standards, delighting in slow and painful suffering. To a piscodaemon, death is \u2026", "family": "Daemon", "image_url": "/Images/Monsters/Daemon_Piscodaemon.png", "npc": false, "traits": ["Amphibious", "Daemon", "Fiend", "Medium"]}, {"id": "593", "name": "Meladaemon", "creature_type": "Creature", "level": 11, "alignment": "NE", "size": "Large", "rarity": "common", "lore": "Meladaemons personify death by starvation and thirst, and revel in spreading the same despair that brought about their mortal demise. When they \u2026", "family": "Daemon", "image_url": "/Images/Monsters/Daemon_Meladaemon.png", "npc": false, "traits": ["Daemon", "Fiend", "Large"]}, {"id": "594", "name": "Derghodaemon", "creature_type": "Creature", "level": 12, "alignment": "NE", "size": "Large", "rarity": "common", "lore": "Derghodaemons represent death through unfathomable violence and being eaten alive. Whether in life a ravenous murderer hacked them to bits for stew, \u2026", "family": "Daemon", "image_url": "/Images/Monsters/Daemon_Derghodaemon.png", "npc": false, "traits": ["Daemon", "Fiend", "Large"]}, {"id": "595", "name": "Thanadaemon", "creature_type": "Creature", "level": 13, "alignment": "NE", "size": "Medium", "rarity": "common", "lore": "Also known as the deacons of death, thanadaemons represent death via old age. They are among the most patient daemons, and prefer to bide their time \u2026", "family": "Daemon", "image_url": "/Images/Monsters/Daemon_Thanadaemon.png", "npc": false, "traits": ["Daemon", "Fiend", "Medium"]}, {"id": "596", "name": "Purrodaemon", "creature_type": "Creature", "level": 18, "alignment": "NE", "size": "Large", "rarity": "common", "lore": "Few creatures embody war's sheer amount of bloodshed and loss of life as deeply as the purrodaemons, deacons of war. These giant humanoid daemons are \u2026", "family": "Daemon", "image_url": "/Images/Monsters/Daemon_Purrodaemon.png", "npc": false, "traits": ["Daemon", "Fiend", "Large"]}, {"id": "597", "name": "Olethrodaemon", "creature_type": "Creature", "level": 20, "alignment": "NE", "size": "Gargantuan", "rarity": "common", "lore": "Even daemons fear the most massive and terrifying of their kind, olethrodaemons. No single entity could embody the level of evil necessary to \u2026", "family": "Daemon", "image_url": "/Images/Monsters/Daemon_Olethrodaemon.png", "npc": false, "traits": ["Daemon", "Fiend", "Gargantuan"]}, {"id": "598", "name": "Babau", "creature_type": "Creature", "level": 6, "alignment": "CE", "size": "Medium", "rarity": "common", "lore": "The babau is an assassin, a murderer, and a sadist\u2014certainly not unusual traits, yet their penchant for stealth and surprise sets them apart from \u2026", "family": "Demon", "image_url": "/Images/Monsters/Demon_Babau.png", "npc": false, "traits": ["Demon", "Fiend", "Medium"]}, {"id": "599", "name": "Invidiak", "creature_type": "Creature", "level": 7, "alignment": "CE", "size": "Medium", "rarity": "common", "lore": "For most demons, possessing a creature requires a ritual, magic item, or condition, but for invidiaks, who lack a body, possession is akin to donning \u2026", "family": "Demon", "image_url": "/Images/Monsters/Demon_Invidiak.png", "npc": false, "traits": ["Demon", "Fiend", "Incorporeal", "Medium"]}, {"id": "600", "name": "Nabasu", "creature_type": "Creature", "level": 8, "alignment": "CE", "size": "Medium", "rarity": "common", "lore": "Nabasus are birthed directly into the Material Plane from the Abyss , an invasive infestation that releases the newly formed and ravenously hungry \u2026", "family": "Demon", "image_url": "/Images/Monsters/Demon_Nabasu.png", "npc": false, "traits": ["Demon", "Fiend", "Medium"]}, {"id": "601", "name": "Hezrou", "creature_type": "Creature", "level": 11, "alignment": "CE", "size": "Large", "rarity": "common", "lore": "Hezrous dwell in the vast and endless Abyssal swamps, mires, and waterways and are equally at home on land and in the water. A hezrou's presence has \u2026", "family": "Demon", "image_url": "/Images/Monsters/Demon_Hezrou.png", "npc": false, "traits": ["Amphibious", "Demon", "Fiend", "Large"]}, {"id": "602", "name": "Nalfeshnee", "creature_type": "Creature", "level": 14, "alignment": "CE", "size": "Huge", "rarity": "common", "lore": "Nalfeshnees are huge, corpulent, boar-headed demons that hoard treasures and knowledge alike and form from the souls of avaricious mortals. Few \u2026", "family": "Demon", "image_url": "/Images/Monsters/Demon_Nalfeshnee.png", "npc": false, "traits": ["Demon", "Fiend", "Huge"]}, {"id": "603", "name": "Vrolikai", "creature_type": "Creature", "level": 19, "alignment": "CE", "size": "Large", "rarity": "uncommon", "lore": "Unlike other demons, the dread vrolikai doesn't form from a sinful soul\u2014they instead manifest from a nabasu once the nabasu finally satisfies their \u2026", "family": "Demon", "image_url": "/Images/Monsters/Demon_Vrolikai.png", "npc": false, "traits": ["Demon", "Fiend", "Large", "Uncommon"]}, {"id": "604", "name": "Denizen of Leng", "creature_type": "Creature", "level": 8, "alignment": "CE", "size": "Medium", "rarity": "uncommon", "lore": "Slavers and raiders from the cold, windswept dimension of Leng, these malevolent humanoids range across reality in ominous black ships capable of \u2026", "family": "", "image_url": "/Images/Monsters/DenizenOfLeng.png", "npc": false, "traits": ["Aberration", "Dream", "Medium", "Uncommon"]}, {"id": "605", "name": "Destrachan", "creature_type": "Creature", "level": 8, "alignment": "CE", "size": "Large", "rarity": "common", "lore": "This underground reptilian horror walks on two powerful hind legs. Its forelimbs are armed with sharp curving claws, and its toothy, eyeless, tubular \u2026", "family": "", "image_url": "/Images/Monsters/Destrachan.png", "npc": false, "traits": ["Aberration", "Large"]}, {"id": "606", "name": "Zebub", "creature_type": "Creature", "level": 3, "alignment": "LE", "size": "Small", "rarity": "common", "lore": "Zebubs serve as Hell's messengers and spies. Their ability to share what they've seen with other creatures makes them especially useful\u2014not only to \u2026", "family": "Devil", "image_url": "/Images/Monsters/Devil_Zebub.png", "npc": false, "traits": ["Devil", "Fiend", "Small"]}, {"id": "607", "name": "Sarglagon", "creature_type": "Creature", "level": 8, "alignment": "LE", "size": "Large", "rarity": "common", "lore": "Sarglagons dwell in Hell's myriad waterways, lakes, and oceans. They serve as guardians of the Academy of Lies\u2014the repository of secrets in Stygia, \u2026", "family": "Devil", "image_url": "/Images/Monsters/Devil_Sarglagon.png", "npc": false, "traits": ["Amphibious", "Devil", "Fiend", "Large"]}, {"id": "608", "name": "Osyluth", "creature_type": "Creature", "level": 9, "alignment": "LE", "size": "Large", "rarity": "common", "lore": "An osyluth is an unparalleled inquisitor that revels in the sadism and torture for which Hell is so well known. These devils' charge is to seek out \u2026", "family": "Devil", "image_url": "/Images/Monsters/Devil_Osyluth.png", "npc": false, "traits": ["Devil", "Fiend", "Large"]}, {"id": "609", "name": "Hamatula", "creature_type": "Creature", "level": 11, "alignment": "LE", "size": "Medium", "rarity": "common", "lore": "Hamatulas are forged in Erebus to protect infernal vaults from those foolish enough to try to rob the archdevil Mammon . In case the vicious spines \u2026", "family": "Devil", "image_url": "/Images/Monsters/Devil_Hamatula.png", "npc": false, "traits": ["Devil", "Fiend", "Medium"]}, {"id": "610", "name": "Gylou", "creature_type": "Creature", "level": 14, "alignment": "LE", "size": "Medium", "rarity": "common", "lore": "Though gylous are deeply entrenched in the expansive and complex machinations of Hell , they are highly skilled agents capable of nuanced diplomacy, \u2026", "family": "Devil", "image_url": "/Images/Monsters/Devil_Gylou.png", "npc": false, "traits": ["Devil", "Fiend", "Medium"]}, {"id": "611", "name": "Cornugon", "creature_type": "Creature", "level": 16, "alignment": "LE", "size": "Large", "rarity": "common", "lore": "Hell's armies contain legions upon legions of different devils all suited precisely to their roles. But such an army needs able commanders, and it \u2026", "family": "Devil", "image_url": "/Images/Monsters/Devil_Cornugon.png", "npc": false, "traits": ["Devil", "Fiend", "Large"]}, {"id": "612", "name": "Devourer", "creature_type": "Creature", "level": 11, "alignment": "NE", "size": "Large", "rarity": "uncommon", "lore": "When fiends and powerful evil spellcasters are lost beyond the farthest reaches of the multiverse, they sometimes return as horrific undead called \u2026", "family": "", "image_url": "/Images/Monsters/Devourer.png", "npc": false, "traits": ["Large", "Uncommon", "Undead"]}, {"id": "613", "name": "Compsognathus", "creature_type": "Creature", "level": -1, "alignment": "N", "size": "Tiny", "rarity": "common", "lore": "The compsognathus is a small bipedal dinosaur that moves in swift, darting motions. Its bite injects a venom that causes numbness and weakness, a \u2026", "family": "Dinosaur", "image_url": "", "npc": false, "traits": ["Animal", "Dinosaur", "Tiny"]}, {"id": "614", "name": "Pachycephalosaurus", "creature_type": "Creature", "level": 3, "alignment": "N", "size": "Large", "rarity": "common", "lore": "Pachycephalosauruses are normally peaceful herbivorous dinosaurs, but they grow much more violent during their mating season, when they fight one \u2026", "family": "Dinosaur", "image_url": "/Images/Monsters/Dinosaur_Pachycephalosaurus.png", "npc": false, "traits": ["Animal", "Dinosaur", "Large"]}, {"id": "615", "name": "Hadrosaurid", "creature_type": "Creature", "level": 4, "alignment": "N", "size": "Huge", "rarity": "common", "lore": "Hadrosaurids are a broad grouping of herbivorous dinosaurs that share characteristic flat snouts filled with rows of grinding teeth well suited for \u2026", "family": "Dinosaur", "image_url": "/Images/Monsters/Dinosaur_Hadrosaur.png", "npc": false, "traits": ["Animal", "Dinosaur", "Huge"]}, {"id": "616", "name": "Iguanodon", "creature_type": "Creature", "level": 6, "alignment": "N", "size": "Huge", "rarity": "common", "lore": "Iguanodons are large, herbivorous dinosaurs that inhabit swamps and forests where they browse on the abundant vegetation. The iguanodon is capable of \u2026", "family": "Dinosaur", "image_url": "/Images/Monsters/Dinosaur_Iguanodon.png", "npc": false, "traits": ["Animal", "Dinosaur", "Huge"]}, {"id": "617", "name": "Spinosaurus", "creature_type": "Creature", "level": 11, "alignment": "N", "size": "Gargantuan", "rarity": "common", "lore": "The spinosaurus is more than just one of the largest carnivorous dinosaurs\u2014it's also one of the most unusual in appearance, with a large, sail-like \u2026", "family": "Dinosaur", "image_url": "/Images/Monsters/Dinosaur_Spinosaurus.png", "npc": false, "traits": ["Animal", "Dinosaur", "Gargantuan"]}, {"id": "618", "name": "Bottlenose Dolphin", "creature_type": "Creature", "level": 0, "alignment": "N", "size": "Medium", "rarity": "common", "lore": "The bottlenose dolphin is the most common and widespread species of dolphin. They are social predators who hunt shallow seas and rivers in large \u2026", "family": "Dolphin", "image_url": "", "npc": false, "traits": ["Animal", "Medium"]}, {"id": "619", "name": "Orca", "creature_type": "Creature", "level": 5, "alignment": "N", "size": "Huge", "rarity": "common", "lore": "While many know orcas as \u201ckiller whales,\u201d they are actually the largest species of dolphin. These powerful animals hunt together in pods to take down \u2026", "family": "Dolphin", "image_url": "/Images/Monsters/Dolphin_Orca.png", "npc": false, "traits": ["Animal", "Huge"]}, {"id": "620", "name": "Doprillu", "creature_type": "Creature", "level": 14, "alignment": "NE", "size": "Medium", "rarity": "common", "lore": "The aberrations known as doprillus are hulks with banded muscles who wear ornate masks at all times that fill their wearers with magical strength and \u2026", "family": "", "image_url": "/Images/Monsters/Doprillu.png", "npc": false, "traits": ["Aberration", "Medium"]}, {"id": "621", "name": "Young Brine Dragon", "creature_type": "Creature", "level": 8, "alignment": "LN", "size": "Large", "rarity": "uncommon", "lore": "Brine dragons are usually blue-green in color, with shiny scales, crests that help them glide through the water, and sweeping neck frills. They care \u2026", "family": "Dragon, Brine", "image_url": "/Images/Monsters/DragonBrine.png", "npc": false, "traits": ["Amphibious", "Dragon", "Elemental", "Large", "Uncommon", "Water"]}, {"id": "622", "name": "Adult Brine Dragon", "creature_type": "Creature", "level": 12, "alignment": "LN", "size": "Huge", "rarity": "uncommon", "lore": "Brine dragons are usually blue-green in color, with shiny scales, crests that help them glide through the water, and sweeping neck frills. They care \u2026", "family": "Dragon, Brine", "image_url": "/Images/Monsters/DragonBrine.png", "npc": false, "traits": ["Amphibious", "Dragon", "Elemental", "Huge", "Uncommon", "Water"]}, {"id": "623", "name": "Ancient Brine Dragon", "creature_type": "Creature", "level": 17, "alignment": "LN", "size": "Gargantuan", "rarity": "rare", "lore": "Brine dragons are usually blue-green in color, with shiny scales, crests that help them glide through the water, and sweeping neck frills. They care \u2026", "family": "Dragon, Brine", "image_url": "/Images/Monsters/DragonBrine.png", "npc": false, "traits": ["Amphibious", "Dragon", "Elemental", "Gargantuan", "Rare", "Water"]}, {"id": "624", "name": "Young Cloud Dragon", "creature_type": "Creature", "level": 10, "alignment": "N", "size": "Large", "rarity": "uncommon", "lore": "At heart, cloud dragons are wanderers, explorers, and travelers who enjoy nothing more than seeing new lands and meeting unusual creatures. Cloud \u2026", "family": "Dragon, Cloud", "image_url": "/Images/Monsters/DragonCloud.png", "npc": false, "traits": ["Air", "Dragon", "Elemental", "Large", "Uncommon"]}, {"id": "625", "name": "Adult Cloud Dragon", "creature_type": "Creature", "level": 14, "alignment": "N", "size": "Huge", "rarity": "uncommon", "lore": "At heart, cloud dragons are wanderers, explorers, and travelers who enjoy nothing more than seeing new lands and meeting unusual creatures. Cloud \u2026", "family": "Dragon, Cloud", "image_url": "/Images/Monsters/DragonCloud.png", "npc": false, "traits": ["Air", "Dragon", "Elemental", "Huge", "Uncommon"]}, {"id": "626", "name": "Ancient Cloud Dragon", "creature_type": "Creature", "level": 19, "alignment": "N", "size": "Gargantuan", "rarity": "rare", "lore": "At heart, cloud dragons are wanderers, explorers, and travelers who enjoy nothing more than seeing new lands and meeting unusual creatures. Cloud \u2026", "family": "Dragon, Cloud", "image_url": "/Images/Monsters/DragonCloud.png", "npc": false, "traits": ["Air", "Dragon", "Elemental", "Gargantuan", "Rare"]}, {"id": "627", "name": "Young Crystal Dragon", "creature_type": "Creature", "level": 7, "alignment": "NG", "size": "Large", "rarity": "uncommon", "lore": "Good-natured but vain, crystal dragons are beautiful creatures with brilliant hides made of multicolored crystal and gemstone. Their beauty is a \u2026", "family": "Dragon, Crystal", "image_url": "/Images/Monsters/DragonCrystal.png", "npc": false, "traits": ["Dragon", "Earth", "Elemental", "Large", "Uncommon"]}, {"id": "628", "name": "Adult Crystal Dragon", "creature_type": "Creature", "level": 11, "alignment": "NG", "size": "Huge", "rarity": "uncommon", "lore": "Good-natured but vain, crystal dragons are beautiful creatures with brilliant hides made of multicolored crystal and gemstone. Their beauty is a \u2026", "family": "Dragon, Crystal", "image_url": "/Images/Monsters/DragonCrystal.png", "npc": false, "traits": ["Dragon", "Earth", "Elemental", "Huge", "Uncommon"]}, {"id": "629", "name": "Ancient Crystal Dragon", "creature_type": "Creature", "level": 16, "alignment": "NG", "size": "Gargantuan", "rarity": "rare", "lore": "Good-natured but vain, crystal dragons are beautiful creatures with brilliant hides made of multicolored crystal and gemstone. Their beauty is a \u2026", "family": "Dragon, Crystal", "image_url": "/Images/Monsters/DragonCrystal.png", "npc": false, "traits": ["Dragon", "Earth", "Elemental", "Gargantuan", "Rare"]}, {"id": "631", "name": "Young Magma Dragon", "creature_type": "Creature", "level": 9, "alignment": "CN", "size": "Large", "rarity": "uncommon", "lore": "Magma dragons have a reputation among other dragons for being unpredictable and brash. Their temperament and tendency for violent outbursts ensure \u2026", "family": "Dragon, Magma", "image_url": "/Images/Monsters/DragonMagma.png", "npc": false, "traits": ["Dragon", "Elemental", "Fire", "Large", "Uncommon"]}, {"id": "632", "name": "Adult Magma Dragon", "creature_type": "Creature", "level": 13, "alignment": "CN", "size": "Huge", "rarity": "uncommon", "lore": "Magma dragons have a reputation among other dragons for being unpredictable and brash. Their temperament and tendency for violent outbursts ensure \u2026", "family": "Dragon, Magma", "image_url": "/Images/Monsters/DragonMagma.png", "npc": false, "traits": ["Dragon", "Elemental", "Fire", "Huge", "Uncommon"]}, {"id": "633", "name": "Ancient Magma Dragon", "creature_type": "Creature", "level": 18, "alignment": "CN", "size": "Gargantuan", "rarity": "rare", "lore": "Magma dragons have a reputation among other dragons for being unpredictable and brash. Their temperament and tendency for violent outbursts ensure \u2026", "family": "Dragon, Magma", "image_url": "/Images/Monsters/DragonMagma.png", "npc": false, "traits": ["Dragon", "Elemental", "Fire", "Gargantuan", "Rare"]}, {"id": "634", "name": "Young Umbral Dragon", "creature_type": "Creature", "level": 11, "alignment": "NE", "size": "Large", "rarity": "uncommon", "lore": "While the other primal dragons hail from the Elemental Planes, the cruel and unceasingly malicious umbral dragons originate in the depths of the \u2026", "family": "Dragon, Umbral", "image_url": "/Images/Monsters/DragonUmbral.png", "npc": false, "traits": ["Dragon", "Large", "Shadow", "Uncommon"]}, {"id": "635", "name": "Adult Umbral Dragon", "creature_type": "Creature", "level": 15, "alignment": "NE", "size": "Huge", "rarity": "uncommon", "lore": "While the other primal dragons hail from the Elemental Planes, the cruel and unceasingly malicious umbral dragons originate in the depths of the \u2026", "family": "Dragon, Umbral", "image_url": "/Images/Monsters/DragonUmbral.png", "npc": false, "traits": ["Dragon", "Huge", "Shadow", "Uncommon"]}, {"id": "636", "name": "Ancient Umbral Dragon", "creature_type": "Creature", "level": 20, "alignment": "NE", "size": "Gargantuan", "rarity": "rare", "lore": "While the other primal dragons hail from the Elemental Planes, the cruel and unceasingly malicious umbral dragons originate in the depths of the \u2026", "family": "Dragon, Umbral", "image_url": "/Images/Monsters/DragonUmbral.png", "npc": false, "traits": ["Dragon", "Gargantuan", "Rare", "Shadow"]}, {"id": "637", "name": "Giant Dragonfly Nymph", "creature_type": "Creature", "level": 3, "alignment": "N", "size": "Small", "rarity": "common", "lore": "The aquatic, wingless offspring of dragonflies are called dragonfly nymphs. Giant dragonfly nymphs can be several feet in length and mostly hunt in \u2026", "family": "Dragonfly", "image_url": "", "npc": false, "traits": ["Animal", "Aquatic", "Small"]}, {"id": "638", "name": "Giant Dragonfly", "creature_type": "Creature", "level": 4, "alignment": "N", "size": "Medium", "rarity": "common", "lore": "These buzzing insects are the size of a small horse. They are ambush predators known to hunt beasts and humanoids alike, capable of using impressive \u2026", "family": "Dragonfly", "image_url": "", "npc": false, "traits": ["Animal", "Medium"]}, {"id": "639", "name": "Drainberry Bush", "creature_type": "Creature", "level": 7, "alignment": "N", "size": "Large", "rarity": "uncommon", "lore": "Drainberry bushes are floating bushes that originate from the First World , with long, thorny vines and dense clusters of bright-red berries. Their \u2026", "family": "", "image_url": "/Images/Monsters/DrainberryBush.png", "npc": false, "traits": ["Large", "Plant", "Uncommon"]}, {"id": "640", "name": "Shadow Drake", "creature_type": "Creature", "level": 2, "alignment": "CE", "size": "Tiny", "rarity": "common", "lore": "Shadow drakes are typically among the smallest and least powerful of their species. Most stand as tall and long as house cats and have \u2026", "family": "Drake", "image_url": "/Images/Monsters/Drake_ShadowDrake.png", "npc": false, "traits": ["Dragon", "Shadow", "Tiny"]}, {"id": "641", "name": "Sea Drake", "creature_type": "Creature", "level": 6, "alignment": "NE", "size": "Large", "rarity": "common", "lore": "Long and slender, sea drakes have fins down the length of their backs and webbing between their talons, making them just as adapted for gliding \u2026", "family": "Drake", "image_url": "/Images/Monsters/Drake_SeaDrake.png", "npc": false, "traits": ["Amphibious", "Dragon", "Large", "Water"]}, {"id": "642", "name": "Draugr", "creature_type": "Creature", "level": 2, "alignment": "CE", "size": "Medium", "rarity": "common", "lore": "Risen corpses of sailors who died at sea, draugr reek of the rot and decay of the briny deep. Their eyes glow with ghastly green light, and rotting \u2026", "family": "", "image_url": "/Images/Monsters/Draugr.png", "npc": false, "traits": ["Medium", "Undead", "Water"]}, {"id": "643", "name": "Dweomercat", "creature_type": "Creature", "level": 7, "alignment": "CN", "size": "Medium", "rarity": "uncommon", "lore": "Dweomercats are magically gifted felines from the First World, where they prey upon other creatures and feed upon their primal energy. They are \u2026", "family": "", "image_url": "/Images/Monsters/Dweomercat.png", "npc": false, "traits": ["Beast", "Medium", "Uncommon"]}, {"id": "644", "name": "D'ziriak", "creature_type": "Creature", "level": 3, "alignment": "N", "size": "Medium", "rarity": "common", "lore": "These strange creatures are native to the Plane of Shadows , where their colorful nature is in opposition to that realm's overwhelmingly \u2026", "family": "", "image_url": "/Images/Monsters/Dziriak.png", "npc": false, "traits": ["Aberration", "Medium", "Shadow"]}, {"id": "645", "name": "Elasmosaurus", "creature_type": "Creature", "level": 7, "alignment": "N", "size": "Huge", "rarity": "common", "lore": "Elasmosauruses are long-necked, primeval reptiles that dwell in deep oceans and seas. Although not truly a dinosaur, elasmosauruses are often found \u2026", "family": "", "image_url": "/Images/Monsters/Elasmosaurus.png", "npc": false, "traits": ["Animal", "Huge"]}, {"id": "646", "name": "Spark Bat", "creature_type": "Creature", "level": 2, "alignment": "N", "size": "Tiny", "rarity": "common", "lore": "Spark bats congregate around volatile weather in the Plane of Air.", "family": "Elemental, Air", "image_url": "", "npc": false, "traits": ["Air", "Elemental", "Tiny"]}, {"id": "647", "name": "Living Thunderclap", "creature_type": "Creature", "level": 4, "alignment": "N", "size": "Medium", "rarity": "common", "lore": "A living thunderclap is a humanoid-shaped storm cloud that cracks and booms with thunder.", "family": "Elemental, Air", "image_url": "/Images/Monsters/ElementalAir_LivingThunderclap.png", "npc": false, "traits": ["Air", "Elemental", "Medium"]}, {"id": "648", "name": "Belker", "creature_type": "Creature", "level": 6, "alignment": "NE", "size": "Large", "rarity": "common", "lore": "These reclusive elementals have glowing red eyes, leathery wings, and long, sharp claws. While they always retain their shape, belkers can control \u2026", "family": "Elemental, Air", "image_url": "", "npc": false, "traits": ["Air", "Elemental", "Large"]}, {"id": "649", "name": "Melody On The Wind", "creature_type": "Creature", "level": 10, "alignment": "N", "size": "Huge", "rarity": "common", "lore": "This cloud of song and sound has been caught by the wind and carried across the air. While the melody on the wind (known by some as a song elemental, \u2026", "family": "Elemental, Air", "image_url": "/Images/Monsters/ElementalAir_MelodyOnTheWind.png", "npc": false, "traits": ["Air", "Elemental", "Huge"]}, {"id": "650", "name": "Living Boulder", "creature_type": "Creature", "level": 2, "alignment": "N", "size": "Small", "rarity": "common", "lore": "Living boulders roll and glide through the Plane of Earth, gathering gemstones and metal shards until their surfaces resemble a ship's hull covered \u2026", "family": "Elemental, Earth", "image_url": "", "npc": false, "traits": ["Earth", "Elemental", "Small"]}, {"id": "651", "name": "Earthen Destrier", "creature_type": "Creature", "level": 4, "alignment": "N", "size": "Large", "rarity": "common", "lore": "This wave of dirt takes the crude likeness of the melded forequarters of a charging warhorse and a rocky knight wielding a rudimentary lance of gray \u2026", "family": "Elemental, Earth", "image_url": "/Images/Monsters/ElementalEarth_EarthernDestrier.png", "npc": false, "traits": ["Earth", "Elemental", "Large"]}, {"id": "652", "name": "Jabberwock", "creature_type": "Creature", "level": 23, "alignment": "CE", "size": "Huge", "rarity": "rare", "lore": "Few beasts have inspired as many legends, poems, songs, and myths in as many cultures, as this bizarre draconic creature. The jabberwock hails from \u2026", "family": "", "image_url": "/Images/Monsters/Jabberwock.png", "npc": false, "traits": ["Dragon", "Huge", "Rare", "Tane"]}, {"id": "653", "name": "Sand Sentry", "creature_type": "Creature", "level": 6, "alignment": "N", "size": "Medium", "rarity": "common", "lore": "Shifting back and forth between a detailed likeness of a human and a muted and featureless bipedal form, this creature of pure sand moves with an \u2026", "family": "Elemental, Earth", "image_url": "", "npc": false, "traits": ["Earth", "Elemental", "Medium"]}, {"id": "654", "name": "Granite Glyptodont", "creature_type": "Creature", "level": 8, "alignment": "N", "size": "Large", "rarity": "common", "lore": "This squat and stony creature looks like an armadillo with a large raised back and a flail-like tail. The granite glyptodont has no true need to \u2026", "family": "Elemental, Earth", "image_url": "/Images/Monsters/ElementalEarth_GraniteGlyptodont.png", "npc": false, "traits": ["Earth", "Elemental", "Large"]}, {"id": "655", "name": "Ember Fox", "creature_type": "Creature", "level": 2, "alignment": "NG", "size": "Small", "rarity": "common", "lore": "Ember foxes resemble their canid namesakes, save for the flames that make their fur and the tips of their long whiskers flicker and glow.", "family": "Elemental, Fire", "image_url": "/Images/Monsters/ElementalFire_EmberFox.png", "npc": false, "traits": ["Elemental", "Fire", "Small"]}, {"id": "656", "name": "Filth Fire", "creature_type": "Creature", "level": 4, "alignment": "NE", "size": "Medium", "rarity": "common", "lore": "These creatures look like roiling clouds of black smoke churning above a mound of burning refuse. Leering faces form and fade in the smoke above, \u2026", "family": "Elemental, Fire", "image_url": "", "npc": false, "traits": ["Elemental", "Fire", "Medium"]}, {"id": "657", "name": "Striding Fire", "creature_type": "Creature", "level": 6, "alignment": "CN", "size": "Medium", "rarity": "common", "lore": "An embodiment of the speed and chaos of a spreading blaze, a striding fire appears as a lithe and long-limbed humanoid composed of shifting-hued \u2026", "family": "Elemental, Fire", "image_url": "", "npc": false, "traits": ["Elemental", "Fire", "Medium"]}, {"id": "658", "name": "Magma Scorpion", "creature_type": "Creature", "level": 8, "alignment": "N", "size": "Large", "rarity": "common", "lore": "Whether skittering through Abyssal wastelands or basking in the searing sand of the deepest deserts, magma scorpions have charred carapaces \u2026", "family": "Elemental, Fire", "image_url": "/Images/Monsters/ElementalFire_MagmaScorpion.png", "npc": false, "traits": ["Elemental", "Fire", "Large"]}, {"id": "659", "name": "Dust Mephit", "creature_type": "Creature", "level": 1, "alignment": "N", "size": "Small", "rarity": "uncommon", "lore": "Whining and self-important creatures, dust mephits are known for their tendency to pronounce doom and gloom at every opportunity, lamenting every \u2026", "family": "Elemental, Mephit", "image_url": "/Images/Monsters/ElementalMephit_DustMephit.png", "npc": false, "traits": ["Air", "Earth", "Elemental", "Small", "Uncommon"]}, {"id": "660", "name": "Ice Mephit", "creature_type": "Creature", "level": 1, "alignment": "N", "size": "Small", "rarity": "uncommon", "lore": "Though capable of the same depths of cruelty as their fire mephit kin, ice mephits carry theirs out in a more calculating way. Unlike most mephits, \u2026", "family": "Elemental, Mephit", "image_url": "", "npc": false, "traits": ["Air", "Elemental", "Small", "Uncommon", "Water"]}, {"id": "661", "name": "Ooze Mephit", "creature_type": "Creature", "level": 1, "alignment": "N", "size": "Small", "rarity": "uncommon", "lore": "Slick in every sense of the word, ooze mephits are unapologetic sycophants, shamelessly flattering anyone they may be able to con a favor out of, \u2026", "family": "Elemental, Mephit", "image_url": "/Images/Monsters/ElementalMephit_OozeMephit.png", "npc": false, "traits": ["Earth", "Elemental", "Small", "Uncommon", "Water"]}, {"id": "662", "name": "Steam Mephit", "creature_type": "Creature", "level": 1, "alignment": "N", "size": "Small", "rarity": "uncommon", "lore": "These brash and arrogant creatures are among the more energetic mephits. They are quick to nominate themselves the leaders of any group, barking out \u2026", "family": "Elemental, Mephit", "image_url": "", "npc": false, "traits": ["Elemental", "Fire", "Small", "Uncommon", "Water"]}, {"id": "663", "name": "Icicle Snake", "creature_type": "Creature", "level": 2, "alignment": "N", "size": "Small", "rarity": "common", "lore": "Translucent and capable of hanging suspended and near motionless, icicle snakes sense the heat of living creatures as a threat and attempt to use \u2026", "family": "Elemental, Water", "image_url": "/Images/Monsters/ElementalWater_IcicleSnake.png", "npc": false, "traits": ["Cold", "Elemental", "Small", "Water"]}, {"id": "664", "name": "Mist Stalker", "creature_type": "Creature", "level": 4, "alignment": "N", "size": "Medium", "rarity": "common", "lore": "The tentacled mist stalker shrouds itself in a cloak of mist through which its single, never-blinking eye can see with clarity, allowing it an \u2026", "family": "Elemental, Water", "image_url": "", "npc": false, "traits": ["Amphibious", "Elemental", "Medium", "Water"]}, {"id": "665", "name": "Blizzardborn", "creature_type": "Creature", "level": 6, "alignment": "N", "size": "Medium", "rarity": "common", "lore": "Freezing and thawing in a near-constant loop, blizzardborn resemble humanoid forms composed of a mixture of partially melted snow and sleet. 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There, they travel in \u2026", "family": "Elephant", "image_url": "/Images/Monsters/Elephant_Mastodon.png", "npc": false, "traits": ["Animal", "Huge"]}, {"id": "669", "name": "Fetchling Scout", "creature_type": "Creature", "level": 1, "alignment": "N", "size": "Medium", "rarity": "common", "lore": "The people known today as fetchlings are a distinct ancestry descended from generations of humans who became trapped ages ago on the Shadow Plane . \u2026", "family": "Fetchling", "image_url": "/Images/Monsters/Fetchling_FetchlingScout.png", "npc": false, "traits": ["Fetchling", "Humanoid", "Medium", "Shadow"]}, {"id": "670", "name": "Irnakurse", "creature_type": "Creature", "level": 9, "alignment": "CE", "size": "Large", "rarity": "common", "lore": "Irnakurse are surface elves who drow have subjected to particularly cruel and humiliating fleshwarping practices, as drow take special delight in \u2026", "family": "Fleshwarp", "image_url": "/Images/Monsters/Fleshwarp_Irnakurse.png", "npc": false, "traits": ["Aberration", "Large"]}, {"id": "671", "name": "Ghonhatine", "creature_type": "Creature", "level": 10, "alignment": "CE", "size": "Large", "rarity": "common", "lore": "In transforming xulgaths , drow fleshwarpers sought not to create a new type of creature but to recapture a form of xulgath predecessor believed \u2026", "family": "Fleshwarp", "image_url": "/Images/Monsters/Fleshwarp_Ghonhatine.png", "npc": false, "traits": ["Aberration", "Large"]}, {"id": "672", "name": "Giant Maggot", "creature_type": "Creature", "level": 0, "alignment": "N", "size": "Medium", "rarity": "common", "lore": "Giant flies lay their eggs on the bodies of larger monsters or livestock. When they hatch, these eggs release squirming maggots the size of human \u2026", "family": "Fly", "image_url": "", "npc": false, "traits": ["Animal", "Medium"]}, {"id": "673", "name": "Giant Fly", "creature_type": "Creature", "level": 1, "alignment": "N", "size": "Medium", "rarity": "common", "lore": "This pony-sized fly's twitching limbs seem to never stop moving as it constantly cleans itself and scoops anything edible into its mouthparts. While \u2026", "family": "Fly", "image_url": "/Images/Monsters/Fly_GiantFly.png", "npc": false, "traits": ["Animal", "Medium"]}, {"id": "674", "name": "Spear Frog", "creature_type": "Creature", "level": 0, "alignment": "N", "size": "Tiny", "rarity": "common", "lore": "The spear frog is named for its toxin, which is traditionally used to envenom thrown projectiles like spears and daggers.", "family": "Frog", "image_url": "", "npc": false, "traits": ["Animal", "Tiny"]}, {"id": "675", "name": "Giant Frog", "creature_type": "Creature", "level": 1, "alignment": "N", "size": "Medium", "rarity": "common", "lore": "Giant frogs can grow up to 6 feet long and weigh over 200 pounds, with rows of razor-sharp teeth lining their gaping mouths.", "family": "Frog", "image_url": "/Images/Monsters/Frog_GiantFrog.png", "npc": false, "traits": ["Animal", "Medium"]}, {"id": "676", "name": "Froghemoth", "creature_type": "Creature", "level": 13, "alignment": "N", "size": "Huge", "rarity": "uncommon", "lore": "A terrifying abomination of teeth, tentacles, and unbridled rage, the froghemoth is thankfully rarely encountered even in the deepest swamplands or \u2026", "family": "", "image_url": "/Images/Monsters/Froghemoth.png", "npc": false, "traits": ["Aberration", "Amphibious", "Huge", "Uncommon"]}, {"id": "677", "name": "Frost Worm", "creature_type": "Creature", "level": 12, "alignment": "N", "size": "Huge", "rarity": "common", "lore": "The frost worm's single round, red eye gleams prominently at the head of its monstrous mass, white as a winter snowfall. What appears to be a \u2026", "family": "", "image_url": "/Images/Monsters/Frostworm.png", "npc": false, "traits": ["Animal", "Cold", "Huge"]}, {"id": "678", "name": "Wood Giant", "creature_type": "Creature", "level": 6, "alignment": "CG", "size": "Large", "rarity": "common", "lore": "Wood giants are the denizens and protectors of the deepest, most primeval forests in the world. 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It's less common for \u2026", "family": "Golem", "image_url": "/Images/Monsters/Golem_WoodGolem.png", "npc": false, "traits": ["Construct", "Golem", "Medium", "Mindless", "Uncommon"]}, {"id": "685", "name": "Glass Golem", "creature_type": "Creature", "level": 8, "alignment": "N", "size": "Large", "rarity": "uncommon", "lore": "Crafted of hardened glass and held together by magically treated lead, glass golems are both deadly guardians and works of exquisite art. Glass \u2026", "family": "Golem", "image_url": "/Images/Monsters/Golem_GlassGolem.png", "npc": false, "traits": ["Construct", "Golem", "Large", "Mindless", "Uncommon"]}, {"id": "686", "name": "Gorgon", "creature_type": "Creature", "level": 8, "alignment": "N", "size": "Large", "rarity": "uncommon", "lore": "Though they may resemble constructs to the untrained eye due to their metallic, interlocking armor plates that look and feel like polished stone, \u2026", "family": "", "image_url": "/Images/Monsters/Gorgon.png", "npc": false, "traits": ["Beast", "Large", "Uncommon"]}, {"id": "687", "name": "Gosreg", "creature_type": "Creature", "level": 11, "alignment": "CE", "size": "Medium", "rarity": "uncommon", "lore": "Gosregs are agents of the Dominion of the Black that insinuate themselves into humanoid societies to foster the goals of their sinister alien \u2026", "family": "", "image_url": "/Images/Monsters/Gosreg.png", "npc": false, "traits": ["Aberration", "Medium", "Uncommon"]}, {"id": "688", "name": "Vexgit", "creature_type": "Creature", "level": 1, "alignment": "LE", "size": "Tiny", "rarity": "common", "lore": "These gremlins are covered head-to-toe by a crustacean-like exoskeleton that clacks and rattles whenever a vexgit moves. 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Where there is peace and prosperity in the world, Grendel strikes, \u2026", "family": "", "image_url": "/Images/Monsters/Grendel.png", "npc": false, "traits": ["Humanoid", "Large", "Unique"]}, {"id": "691", "name": "Grimstalker", "creature_type": "Creature", "level": 5, "alignment": "CE", "size": "Medium", "rarity": "common", "lore": "These violently murderous fey have one purpose: to stealthily hunt down and slay humanoids brazen enough to dare set foot in the wilderness. Though \u2026", "family": "", "image_url": "/Images/Monsters/Grimstalker.png", "npc": false, "traits": ["Fey", "Medium"]}, {"id": "692", "name": "Grindylow", "creature_type": "Creature", "level": 0, "alignment": "CE", "size": "Small", "rarity": "common", "lore": "The top half of a grindylow looks vaguely like that of a goblin, but from the waist down, their bodies split into a tangle of suckered, wriggling \u2026", "family": "", "image_url": "/Images/Monsters/Grindylow.png", "npc": false, "traits": ["Aberration", "Amphibious", "Small"]}, {"id": "693", "name": "Grippli Scout", "creature_type": "Creature", "level": 1, "alignment": "N", "size": "Small", "rarity": "common", "lore": "Grippli scouts typically keep watch on the outskirts of grippli settlements.", "family": "Grippli", "image_url": "/Images/Monsters/Grippli_GrippliScout.png", "npc": false, "traits": ["Grippli", "Humanoid", "Small"]}, {"id": "694", "name": "Grodair", "creature_type": "Creature", "level": 5, "alignment": "CN", "size": "Medium", "rarity": "common", "lore": "Grodairs are bizarre fishlike creature native to the First World. Their supernatural physiology includes a strange organ with an extradimensional \u2026", "family": "", "image_url": "/Images/Monsters/Grodair.png", "npc": false, "traits": ["Amphibious", "Beast", "Fey", "Medium", "Water"]}, {"id": "695", "name": "Hellcat", "creature_type": "Creature", "level": 7, "alignment": "LE", "size": "Large", "rarity": "common", "lore": "Hellcats are devious predators native to the fiery pits of Hell. While the fiendish creatures appears as skeletal smilodons, their bones smoking with \u2026", "family": "", "image_url": "/Images/Monsters/Hellcat.png", "npc": false, "traits": ["Beast", "Fiend", "Large"]}, {"id": "696", "name": "Hippocampus", "creature_type": "Creature", "level": 1, "alignment": "N", "size": "Large", "rarity": "common", "lore": "Hippocampi serve as steeds for aquatic humanoids or roam wild in the sea.", "family": "Hippocampus", "image_url": "/Images/Monsters/Hippocampus.png", "npc": false, "traits": ["Animal", "Aquatic", "Large"]}, {"id": "697", "name": "Giant Hippocampus", "creature_type": "Creature", "level": 8, "alignment": "N", "size": "Huge", "rarity": "uncommon", "lore": "Living in the deepest reaches of the ocean, giant hippocampi haven't been sighted near the shore and are often regarded as legends made up by sailors.", "family": "Hippocampus", "image_url": "", "npc": false, "traits": ["Animal", "Aquatic", "Huge", "Uncommon"]}, {"id": "698", "name": "Hippogriff", "creature_type": "Creature", "level": 2, "alignment": "N", "size": "Large", "rarity": "common", "lore": "With the proud bearing of a great raptor and the magnificence of a powerful horse, hippogriffs are thought to be an accidental fusion of creatures or \u2026", "family": "", "image_url": "/Images/Monsters/Hippogriff.png", "npc": false, "traits": ["Animal", "Large"]}, {"id": "699", "name": "Hippopotamus", "creature_type": "Creature", "level": 5, "alignment": "N", "size": "Large", "rarity": "common", "lore": "Typical adult hippos move quickly on land and attack stealthily in the water. Though herbivorous, hippos are notoriously aggressive and territorial.", "family": "Hippopotamus", "image_url": "", "npc": false, "traits": ["Animal", "Large"]}, {"id": "700", "name": "Behemoth Hippopotamus", "creature_type": "Creature", "level": 10, "alignment": "N", "size": "Huge", "rarity": "common", "lore": "Behemoth hippopotamuses stand taller than elephants. They spend less time out of water than their smaller kin. Behemoth hippos are omnivorous, and \u2026", "family": "Hippopotamus", "image_url": "", "npc": false, "traits": ["Animal", "Huge"]}, {"id": "701", "name": "Hodag", "creature_type": "Creature", "level": 6, "alignment": "N", "size": "Large", "rarity": "uncommon", "lore": "Because they are often described only in drunken retellings of loggers' or miners' tales, hodags are considered by many to exist only in the local \u2026", "family": "", "image_url": "/Images/Monsters/Hodag.png", "npc": false, "traits": ["Beast", "Large", "Uncommon"]}, {"id": "702", "name": "Hound of Tindalos", "creature_type": "Creature", "level": 7, "alignment": "NE", "size": "Medium", "rarity": "rare", "lore": "Lean and athirst, the hounds of Tindalos are drawn to those who tamper with the flow of time, travel through time, or use magic or rare alchemical \u2026", "family": "", "image_url": "/Images/Monsters/HoundOfTindalos.png", "npc": false, "traits": ["Aberration", "Medium", "Rare", "Time"]}, {"id": "703", "name": "Intellect Devourer", "creature_type": "Creature", "level": 8, "alignment": "CE", "size": "Small", "rarity": "uncommon", "lore": "Intellect devourers serve as advance scouts and infiltrators for the powerful force of alien beings called the Dominion of the Black. These monsters \u2026", "family": "", "image_url": "/Images/Monsters/IntellectDevourer.png", "npc": false, "traits": ["Aberration", "Small", "Uncommon"]}, {"id": "704", "name": "Irlgaunt", "creature_type": "Creature", "level": 13, "alignment": "NE", "size": "Large", "rarity": "common", "lore": "Irlgaunts resemble titanic spiders or crabs, but with cephalopod-like tendrils erupting from the tips of their chitin-armored legs. Their jagged gray \u2026", "family": "", "image_url": "/Images/Monsters/Irlgaunt.png", "npc": false, "traits": ["Aberration", "Earth", "Large"]}, {"id": "705", "name": "Isqulug", "creature_type": "Creature", "level": 11, "alignment": "NE", "size": "Medium", "rarity": "uncommon", "lore": "The isqulug's appearance, though unsettling, might be its least awful aspect. The creature resembles a bipedal amphibian with tentacles instead of \u2026", "family": "", "image_url": "/Images/Monsters/Isqulug.png", "npc": false, "traits": ["Aberration", "Amphibious", "Medium", "Uncommon"]}, {"id": "706", "name": "Fire Jellyfish Swarm", "creature_type": "Creature", "level": 6, "alignment": "N", "size": "Large", "rarity": "common", "lore": "While individually one of these fist-sized jellyfish is merely a nuisance, in great numbers, fire jellyfish can form into dangerous swarms. Bobbing \u2026", "family": "Jellyfish", "image_url": "", "npc": false, "traits": ["Animal", "Aquatic", "Large", "Mindless", "Swarm"]}, {"id": "707", "name": "Giant Jellyfish", "creature_type": "Creature", "level": 7, "alignment": "N", "size": "Large", "rarity": "common", "lore": "Unlike its smaller cousins, the giant jellyfish is an active predator that chases down its prey through reefs or open water. It can even squeeze its \u2026", "family": "Jellyfish", "image_url": "/Images/Monsters/Jellyfish_GiantJellyfish.png", "npc": false, "traits": ["Animal", "Aquatic", "Large", "Mindless"]}, {"id": "708", "name": "Jyoti", "creature_type": "Creature", "level": 9, "alignment": "N", "size": "Medium", "rarity": "common", "lore": "Jyotis are sometimes called \u201cfalse phoenixes\u201d (a term they find insulting) by the ignorant or willful. These avian humanoids are native to the \u2026", "family": "", "image_url": "/Images/Monsters/Jyoti.png", "npc": false, "traits": ["Fire", "Humanoid", "Medium", "Positive"]}, {"id": "709", "name": "Kelpie", "creature_type": "Creature", "level": 4, "alignment": "NE", "size": "Large", "rarity": "common", "lore": "Kelpies are malevolent amphibious fey shapechangers intent on luring mortals to their doom. These cruel predators lurk in and around areas of water, \u2026", "family": "", "image_url": "/Images/Monsters/Kelpie.png", "npc": false, "traits": ["Amphibious", "Fey", "Large"]}, {"id": "710", "name": "Korred", "creature_type": "Creature", "level": 4, "alignment": "CN", "size": "Small", "rarity": "uncommon", "lore": "Korreds are reclusive fey in the form of small, hirsute individuals with long, animated manes of hair. While korreds have a natural affinity and \u2026", "family": "", "image_url": "/Images/Monsters/Korred.png", "npc": false, "traits": ["Fey", "Small", "Uncommon"]}, {"id": "711", "name": "Giant Leech", "creature_type": "Creature", "level": 2, "alignment": "N", "size": "Medium", "rarity": "common", "lore": "Capable of growing to lengths of nearly 5 feet, giant leeches have circular maws filled with hook-like teeth. They prefer to dwell in stagnant or \u2026", "family": "Leech", "image_url": "/Images/Monsters/Leech_GiantLeech.png", "npc": false, "traits": ["Amphibious", "Animal", "Medium"]}, {"id": "712", "name": "Brood Leech Swarm", "creature_type": "Creature", "level": 4, "alignment": "N", "size": "Large", "rarity": "common", "lore": "Most smaller species of leeches do not tend to swarm, but brood leeches are prone to gathering in seething, undulant mats of squirming gluttony. When \u2026", "family": "Leech", "image_url": "", "npc": false, "traits": ["Amphibious", "Animal", "Large", "Swarm"]}, {"id": "713", "name": "Leng Spider", "creature_type": "Creature", "level": 13, "alignment": "CE", "size": "Huge", "rarity": "uncommon", "lore": "The monstrous, bloated spiders from the windswept realm of Leng build eerie, dangerous lairs with the aid of magically compelled slaves. Leng spiders \u2026", "family": "", "image_url": "/Images/Monsters/LengSpider.png", "npc": false, "traits": ["Aberration", "Dream", "Huge", "Uncommon"]}, {"id": "714", "name": "Leprechaun", "creature_type": "Creature", "level": 2, "alignment": "CN", "size": "Small", "rarity": "common", "lore": "Leprechauns are mostly jovial tricksters who prefer mischief over conflict. They fill their days with as much fun, wine, and food as possible. Mostly \u2026", "family": "", "image_url": "/Images/Monsters/Leprechaun.png", "npc": false, "traits": ["Fey", "Small"]}, {"id": "715", "name": "Lerritan", "creature_type": "Creature", "level": 21, "alignment": "NE", "size": "Gargantuan", "rarity": "common", "lore": "Lerritans are unstoppable giants with skin of volcanic glass and blood of roiling lava. These malicious arsonists would see the world burned to a \u2026", "family": "", "image_url": "/Images/Monsters/Lerritan.png", "npc": false, "traits": ["Earth", "Elemental", "Fire", "Gargantuan"]}, {"id": "716", "name": "Sunflower Leshy", "creature_type": "Creature", "level": 1, "alignment": "N", "size": "Small", "rarity": "common", "lore": "Sunflower leshys are the ambassadors and social leaders of their kind. Their petals radiate from their heads in various hues with a serrated, leafy, \u2026", "family": "Leshy", "image_url": "/Images/Monsters/Leshy_SunflowerLeshy.png", "npc": false, "traits": ["Leshy", "Plant", "Small"]}, {"id": "717", "name": "Flytrap Leshy", "creature_type": "Creature", "level": 4, "alignment": "N", "size": "Small", "rarity": "common", "lore": "While often seen as unfriendly by non-leshys, flytrap leshys get along well with other leshys. Nonetheless, they're among the most aggressive leshys, \u2026", "family": "Leshy", "image_url": "/Images/Monsters/Leshy_FlytrapLeshy.png", "npc": false, "traits": ["Leshy", "Plant", "Small"]}, {"id": "718", "name": "Leucrotta", "creature_type": "Creature", "level": 5, "alignment": "CE", "size": "Large", "rarity": "common", "lore": "The vile and vicious offspring of a demon lord and a monstrous species of hyenas, leucrottas are intelligent and cruel beasts. 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When a wildfire \u2026", "family": "", "image_url": "/Images/Monsters/Marrmora.png", "npc": false, "traits": ["Fey", "Fire", "Medium"]}, {"id": "729", "name": "Mohrg", "creature_type": "Creature", "level": 8, "alignment": "CE", "size": "Medium", "rarity": "common", "lore": "The weight of murder wears heavy on the soul. With souls marked by a lifetime of dealing death, these killers, whether mass murderers, bloodthirsty \u2026", "family": "", "image_url": "/Images/Monsters/Mohrg.png", "npc": false, "traits": ["Medium", "Undead"]}, {"id": "730", "name": "Moonflower", "creature_type": "Creature", "level": 8, "alignment": "N", "size": "Huge", "rarity": "uncommon", "lore": "These enormous plants have thick, knotted trunks festooned with fanged blossoms. 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When a living \u2026", "family": "", "image_url": "/Images/Monsters/Mudwretch.png", "npc": false, "traits": ["Earth", "Elemental", "Medium", "Water"]}, {"id": "735", "name": "Bog Mummy", "creature_type": "Creature", "level": 5, "alignment": "LE", "size": "Medium", "rarity": "common", "lore": "The cultural practice of mummifying the dead is not the only way a body can become preserved, nor is it the only route that gives rise to these \u2026", "family": "Mummy", "image_url": "/Images/Monsters/Mummy_BogMummy.png", "npc": false, "traits": ["Medium", "Mummy", "Undead"]}, {"id": "736", "name": "Lunar Naga", "creature_type": "Creature", "level": 6, "alignment": "N", "size": "Large", "rarity": "uncommon", "lore": "Lunar nagas are skilled diviners and astrologers whose dark scales and white hair sparkle with motes of light that mimic the night skies to which \u2026", "family": "Naga", "image_url": "/Images/Monsters/Naga_LunarNaga.png", "npc": false, "traits": ["Aberration", "Large", "Uncommon"]}, {"id": "737", "name": "Spirit Naga", "creature_type": "Creature", "level": 9, "alignment": "NE", "size": "Large", "rarity": "uncommon", "lore": "In naga culture, the foul-tempered, unkempt spirit naga holds a contemptible place similar to that of hags in humanoid cultures. These decrepit \u2026", "family": "Naga", "image_url": "/Images/Monsters/Naga_SpiritNaga.png", "npc": false, "traits": ["Aberration", "Large", "Uncommon"]}, {"id": "738", "name": "Necrophidius", "creature_type": "Creature", "level": 3, "alignment": "N", "size": "Medium", "rarity": "common", "lore": "Although the necrophidius is a mindless construct with no particular ability to comprehend the complexities of good or evil, these sinister-looking \u2026", "family": "", "image_url": "/Images/Monsters/Necrophidius.png", "npc": false, "traits": ["Construct", "Medium", "Mindless"]}, {"id": "739", "name": "Neothelid", "creature_type": "Creature", "level": 15, "alignment": "CE", "size": "Gargantuan", "rarity": "uncommon", "lore": "This gigantic, mauve worm has a hooked mouth with multiple circular bands of teeth and four barbed tongues. A wielder of terrible occult powers and a \u2026", "family": "", "image_url": "/Images/Monsters/Neothelid.png", "npc": false, "traits": ["Aberration", "Gargantuan", "Uncommon"]}, {"id": "740", "name": "Nereid", "creature_type": "Creature", "level": 10, "alignment": "CN", "size": "Medium", "rarity": "common", "lore": "Nereids are aquatic fey with deep ties to water. 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This spirit of wrath is a grisly sight to \u2026", "family": "", "image_url": "/Images/Monsters/Nuckelavee.png", "npc": false, "traits": ["Amphibious", "Fey", "Large"]}, {"id": "744", "name": "Blue-Ringed Octopus", "creature_type": "Creature", "level": 0, "alignment": "N", "size": "Tiny", "rarity": "common", "lore": "While relatively small, the blue-ringed octopus is particularly venomous for its size.", "family": "Octopus", "image_url": "/Images/Monsters/Octopus_BlueringOctopus.png", "npc": false, "traits": ["Animal", "Aquatic", "Tiny"]}, {"id": "745", "name": "Reef Octopus", "creature_type": "Creature", "level": 1, "alignment": "N", "size": "Small", "rarity": "common", "lore": "The common reef octopus is a risky but valuable catch for coastal fishers.", "family": "Octopus", "image_url": "", "npc": false, "traits": ["Animal", "Aquatic", "Small"]}, {"id": "746", "name": "Onidoshi", "creature_type": "Creature", "level": 8, "alignment": "LE", "size": "Large", "rarity": "common", "lore": "Onidoshi, or ogre mages, are oni with the material form of an ogre . 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Like fire giants, fire yai are shrewd and militaristic and have an incredible appetite for the thrill of \u2026", "family": "Oni", "image_url": "/Images/Monsters/Oni_FireYai.png", "npc": false, "traits": ["Fiend", "Fire", "Giant", "Humanoid", "Large", "Oni"]}, {"id": "749", "name": "Water Yai", "creature_type": "Creature", "level": 17, "alignment": "CE", "size": "Huge", "rarity": "common", "lore": "Among the most powerful yai are those who emulate the form of storm giants . Rather than lord over their giant-kin like most oni, though, water yai \u2026", "family": "Oni", "image_url": "/Images/Monsters/Oni_WaterYai.png", "npc": false, "traits": ["Fiend", "Giant", "Huge", "Humanoid", "Oni", "Water"]}, {"id": "750", "name": "Amoeba Swarm", "creature_type": "Creature", "level": 1, "alignment": "N", "size": "Large", "rarity": "common", "lore": "An amoeba swarm consists of thousands of individual single-celled organisms held together by acrid-smelling slime. As ravenous as they are mindless, \u2026", "family": "Ooze", "image_url": "", "npc": false, "traits": ["Amphibious", "Large", "Mindless", "Ooze", "Swarm"]}, {"id": "751", "name": "Giant Amoeba", "creature_type": "Creature", "level": 1, "alignment": "N", "size": "Small", "rarity": "common", "lore": "These blobs of nearly transparent protoplasm are identical in form and behavior to the microscopic creatures from which they have evolved, except \u2026", "family": "Ooze", "image_url": "/Images/Monsters/Ooze_GiantAmoeba.png", "npc": false, "traits": ["Amphibious", "Mindless", "Ooze", "Small"]}, {"id": "752", "name": "Slime Mold", "creature_type": "Creature", "level": 2, "alignment": "N", "size": "Large", "rarity": "common", "lore": "A slime mold appears as a mound of earth and detritus covered in a thick layer of fungus that exudes a faint stink of decay. The fungus actually \u2026", "family": "Ooze", "image_url": "/Images/Monsters/Ooze_SlimeMold.png", "npc": false, "traits": ["Fungus", "Large", "Mindless", "Ooze"]}, {"id": "753", "name": "Gray Ooze", "creature_type": "Creature", "level": 4, "alignment": "N", "size": "Medium", "rarity": "common", "lore": "These dangerous oozes are the bane of any who travel through swamps, marshes, or damp caves. Easily masquerading as pools of clear water or patches \u2026", "family": "Ooze", "image_url": "", "npc": false, "traits": ["Medium", "Mindless", "Ooze"]}, {"id": "754", "name": "Verdurous Ooze", "creature_type": "Creature", "level": 6, "alignment": "N", "size": "Medium", "rarity": "common", "lore": "Verdurous oozes are found in temperate forests, warm jungles, or other places where plant life grows in abundance. Unlike many types of oozes, \u2026", "family": "Ooze", "image_url": "/Images/Monsters/Ooze_VerdurousOoze.png", "npc": false, "traits": ["Medium", "Mindless", "Ooze"]}, {"id": "755", "name": "Carnivorous Blob", "creature_type": "Creature", "level": 13, "alignment": "N", "size": "Gargantuan", "rarity": "common", "lore": "Carnivorous blobs are the ravenous spawn of shattered worlds far beyond the stars, born across the galaxy in inert form until they fall like \u2026", "family": "Ooze", "image_url": "/Images/Monsters/Ooze_CarnivorousBlob.png", "npc": false, "traits": ["Gargantuan", "Mindless", "Ooze"]}, {"id": "756", "name": "Peluda", "creature_type": "Creature", "level": 10, "alignment": "LE", "size": "Large", "rarity": "common", "lore": "Peludas are wild and savage dragons that favor reedy marshlands, sparsely forested bogs, and river valleys for lairs. A single peluda typically \u2026", "family": "", "image_url": "/Images/Monsters/Peluda.png", "npc": false, "traits": ["Dragon", "Fire", "Large"]}, {"id": "757", "name": "Peryton", "creature_type": "Creature", "level": 4, "alignment": "CE", "size": "Medium", "rarity": "common", "lore": "The peryton is an amalgam of horror, merging the features of a stag, wolf, and hawk. They love using shadows to stalk their victims before ripping \u2026", "family": "", "image_url": "/Images/Monsters/Peryton.png", "npc": false, "traits": ["Beast", "Medium"]}, {"id": "758", "name": "Petitioner", "creature_type": "Creature", "level": 1, "alignment": "Any", "size": "Medium", "rarity": "common", "lore": "When a mortal dies, their soul travels to the Boneyard in the Outer Planes where they are judged by Pharasma , the goddess of the dead. Once they \u2026", "family": "", "image_url": "/Images/Monsters/Petitioner.png", "npc": false, "traits": ["Medium", "Petitioner"]}, {"id": "759", "name": "Ifrit Pyrochemist", "creature_type": "Creature", "level": 1, "alignment": "LE", "size": "Medium", "rarity": "common", "lore": "Ifrits' blood blazes with elemental fire. 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Born \u2026", "family": "Geniekin", "image_url": "/Images/Monsters/PlanarScion_Sylph.png", "npc": false, "traits": ["Human", "Humanoid", "Medium", "Sylph"]}, {"id": "763", "name": "Undine Hydromancer", "creature_type": "Creature", "level": 1, "alignment": "CG", "size": "Medium", "rarity": "common", "lore": "Undines are infused with elemental water\u2014the churning power of the briny deep flows through them. These planar scions are often athletic and lithe, \u2026", "family": "Geniekin", "image_url": "/Images/Monsters/PlanarScion_Undine.png", "npc": false, "traits": ["Amphibious", "Human", "Humanoid", "Medium", "Undine"]}, {"id": "764", "name": "Akizendri", "creature_type": "Creature", "level": 3, "alignment": "CN", "size": "Small", "rarity": "common", "lore": "Akizendris gnaw at sources of knowledge and lore, gleefully corrupting and altering them to vex scholars and sages across the planes with \u2026", "family": "Protean", "image_url": "/Images/Monsters/Protean_Akizendri.png", "npc": false, "traits": ["Monitor", "Protean", "Small"]}, {"id": "765", "name": "Azuretzi", "creature_type": "Creature", "level": 5, "alignment": "CN", "size": "Small", "rarity": "common", "lore": "Azuretzis are sinuous, serpentine creatures with dagger-sharp teeth, covered in brilliant blue scales with mottled purple and pink highlights that \u2026", "family": "Protean", "image_url": "/Images/Monsters/Protean_Azuretzi.png", "npc": false, "traits": ["Monitor", "Protean", "Small"]}, {"id": "766", "name": "Imentesh", "creature_type": "Creature", "level": 10, "alignment": "CN", "size": "Large", "rarity": "common", "lore": "The loquacious proteans known as imenteshes serve as missionaries, spies, and heralds of chaos to further the protean goal of reality's dissolution. \u2026", "family": "Protean", "image_url": "/Images/Monsters/Protean_Imentesh.png", "npc": false, "traits": ["Large", "Monitor", "Protean"]}, {"id": "767", "name": "Esobok", "creature_type": "Creature", "level": 3, "alignment": "N", "size": "Medium", "rarity": "common", "lore": "Esoboks are brute hunters and pugnacious sentinels that serve as the guard dogs of the Boneyard . These squat, powerful quadrupeds have a frill of \u2026", "family": "Psychopomp", "image_url": "/Images/Monsters/Psychopomp_Esobok.png", "npc": false, "traits": ["Medium", "Monitor", "Psychopomp"]}, {"id": "768", "name": "Catrina", "creature_type": "Creature", "level": 5, "alignment": "N", "size": "Medium", "rarity": "common", "lore": "Not all spirits who enter the Boneyard realize they have died. Catrinas meet these souls, helping to convince them of the finality of their fate to \u2026", "family": "Psychopomp", "image_url": "/Images/Monsters/Psychopomp_Catrina.png", "npc": false, "traits": ["Medium", "Monitor", "Psychopomp"]}, {"id": "769", "name": "Vanth", "creature_type": "Creature", "level": 7, "alignment": "N", "size": "Medium", "rarity": "common", "lore": "Protecting the Boneyard are the stern and resolute guardians of the dead known as vanths, psychopomps who resemble skeletons with raven-like wings \u2026", "family": "Psychopomp", "image_url": "/Images/Monsters/Psychopomp_Vanth.png", "npc": false, "traits": ["Medium", "Monitor", "Psychopomp"]}, {"id": "770", "name": "Yamaraj", "creature_type": "Creature", "level": 20, "alignment": "N", "size": "Huge", "rarity": "uncommon", "lore": "The greatest judges among the psychopomps are the massive yamarajes, whose wisdom is legendary and whose edicts are unappealable except to ushers or \u2026", "family": "Psychopomp", "image_url": "/Images/Monsters/Psychopomp_Yamaraj.png", "npc": false, "traits": ["Huge", "Monitor", "Psychopomp", "Uncommon"]}, {"id": "771", "name": "Dig-Widget", "creature_type": "Creature", "level": 5, "alignment": "N", "size": "Small", "rarity": "common", "lore": "Thieves covet dig-widgets, specialized constructs built for infiltration. Each dig-widget contains numerous simple tools, including a set of \u2026", "family": "", "image_url": "/Images/Monsters/DigWidget.png", "npc": false, "traits": ["Construct", "Mindless", "Small"]}, {"id": "772", "name": "Cythnigot", "creature_type": "Creature", "level": 1, "alignment": "CE", "size": "Tiny", "rarity": "uncommon", "lore": "The cythnigot is a foul fungal parasite that grows and thrives in the corpses of small creatures. 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It sheds ruin and sups on \u2026", "family": "Qlippoth", "image_url": "/Images/Monsters/Qlippoth_Chernobue.png", "npc": false, "traits": ["Fiend", "Large", "Qlippoth", "Uncommon"]}, {"id": "776", "name": "Augnagar", "creature_type": "Creature", "level": 14, "alignment": "CE", "size": "Huge", "rarity": "uncommon", "lore": "The brutish and gluttonous augnagar live to feast\u2014 preferably on rotten flesh, and when possible, demon flesh. But to them, the greatest delicacy is \u2026", "family": "Qlippoth", "image_url": "/Images/Monsters/Qlippoth_Augnagar.png", "npc": false, "traits": ["Fiend", "Huge", "Qlippoth", "Uncommon"]}, {"id": "777", "name": "Thulgant", "creature_type": "Creature", "level": 18, "alignment": "CE", "size": "Large", "rarity": "uncommon", "lore": "Although they spend most of their time hunting and battling demons for control of the Abyss , thulgants amuse themselves with a variety of \u2026", "family": "Qlippoth", "image_url": "/Images/Monsters/Qlippoth_Thulgant.png", "npc": false, "traits": ["Fiend", "Large", "Qlippoth", "Uncommon"]}, {"id": "778", "name": "Quickling", "creature_type": "Creature", "level": 3, "alignment": "CE", "size": "Small", "rarity": "uncommon", "lore": "Few creatures can match a quickling's speed. These malicious fey creatures delight in striking with blinding speed and accuracy, racing in to stab \u2026", "family": "", "image_url": "/Images/Monsters/Quickling.png", "npc": false, "traits": ["Fey", "Small", "Uncommon"]}, {"id": "779", "name": "Quoppopak", "creature_type": "Creature", "level": 11, "alignment": "NE", "size": "Large", "rarity": "common", "lore": "Quoppopaks combine the most terrifying aspects of water striders, octopuses, and vampire bats into one evil, water-dwelling monster. Their bodies \u2026", "family": "", "image_url": "/Images/Monsters/Quappokap.png", "npc": false, "traits": ["Aberration", "Aquatic", "Large"]}, {"id": "780", "name": "Radiant Warden", "creature_type": "Creature", "level": 17, "alignment": "N", "size": "Gargantuan", "rarity": "uncommon", "lore": "The enigmatic and strange radiant wardens were constructed thousands of years ago to protect observatories and scholars against the incursion of \u2026", "family": "", "image_url": "/Images/Monsters/RadiantWarden.png", "npc": false, "traits": ["Construct", "Gargantuan", "Uncommon"]}, {"id": "781", "name": "Raven", "creature_type": "Creature", "level": -1, "alignment": "N", "size": "Tiny", "rarity": "common", "lore": "These omnivorous birds are cunning and opportunistic scavengers. Capable of solving simple puzzles in order to retrieve desired items, ravens gather \u2026", "family": "Raven", "image_url": "/Images/Monsters/Raven.png", "npc": false, "traits": ["Animal", "Tiny"]}, {"id": "782", "name": "Raven Swarm", "creature_type": "Creature", "level": 3, "alignment": "N", "size": "Large", "rarity": "common", "lore": "A flock of ravens is known as an unkindness. Certainly the name lives up to its meaning when a swarm of ravens decides to work together. In most \u2026", "family": "Raven", "image_url": "", "npc": false, "traits": ["Animal", "Large", "Swarm"]}, {"id": "783", "name": "Ravener", "creature_type": "Creature", "level": 21, "alignment": "CE", "size": "Gargantuan", "rarity": "rare", "lore": "The ravener presented here was once an ancient red dragon .", "family": "Ravener", "image_url": "", "npc": false, "traits": ["Dragon", "Fire", "Gargantuan", "Rare", "Undead"]}, {"id": "784", "name": "Ravener Husk", "creature_type": "Creature", "level": 14, "alignment": "CE", "size": "Gargantuan", "rarity": "rare", "lore": "Raveners require a steady diet of souls, and a ravener that's unable to feed for too long eventually cannibalizes their own soul. Should a ravener's \u2026", "family": "Ravener", "image_url": "", "npc": false, "traits": ["Dragon", "Gargantuan", "Rare", "Undead"]}, {"id": "785", "name": "Stingray", "creature_type": "Creature", "level": 0, "alignment": "N", "size": "Medium", "rarity": "common", "lore": "Found in salt or fresh water, stingrays are normally passive creatures, but when threatened or cornered, they lash out with their tails to lance foes \u2026", "family": "Ray", "image_url": "", "npc": false, "traits": ["Animal", "Aquatic", "Medium"]}, {"id": "786", "name": "Manta Ray", "creature_type": "Creature", "level": 1, "alignment": "N", "size": "Large", "rarity": "common", "lore": "While manta rays might appear daunting, they are generally docile. Manta rays are found in temperate or tropical oceans, and they generally stay in \u2026", "family": "Ray", "image_url": "/Images/Monsters/Ray_MantaRay.png", "npc": false, "traits": ["Animal", "Aquatic", "Large"]}, {"id": "787", "name": "Revenant", "creature_type": "Creature", "level": 6, "alignment": "LN", "size": "Medium", "rarity": "common", "lore": "Revenants are obsessed, undead stalkers who arise from their own murders and are driven by only one thing: revenge against their killers. The common \u2026", "family": "Revenant", "image_url": "/Images/Monsters/Revenant.png", "npc": false, "traits": ["Medium", "Undead"]}, {"id": "788", "name": "Rhinoceros", "creature_type": "Creature", "level": 4, "alignment": "N", "size": "Large", "rarity": "common", "lore": "Rhinoceroses are short-tempered, territorial, and easily startled, and these traits combined with their innate ferocity means their natural instinct \u2026", "family": "Rhinoceros", "image_url": "", "npc": false, "traits": ["Animal", "Large"]}, {"id": "789", "name": "Woolly Rhinoceros", "creature_type": "Creature", "level": 6, "alignment": "N", "size": "Large", "rarity": "common", "lore": "Even bulkier than their non-woolly cousins, these rhinoceroses have a shaggy pelt of long, thick fur and a huge crescent-shaped horn. Woolly rhinos \u2026", "family": "Rhinoceros", "image_url": "/Images/Monsters/Rhinoceros_WoolyRhinoceros.png", "npc": false, "traits": ["Animal", "Large"]}, {"id": "790", "name": "Rusalka", "creature_type": "Creature", "level": 12, "alignment": "NE", "size": "Medium", "rarity": "common", "lore": "These androgynous, river-dwelling fey delight in manipulating the emotions of those unfortunate enough to fall into their grasp, using humiliation to \u2026", "family": "", "image_url": "/Images/Monsters/Rusalka.png", "npc": false, "traits": ["Aquatic", "Fey", "Medium", "Water"]}, {"id": "791", "name": "Sandpoint Devil", "creature_type": "Creature", "level": 8, "alignment": "NE", "size": "Large", "rarity": "unique", "lore": "While some creatures have been fused to create a new entity that's graceful and beautiful, the Sandpoint Devil is the opposite. It has the hooves and \u2026", "family": "", "image_url": "/Images/Monsters/SandpointDevil.png", "npc": false, "traits": ["Beast", "Fiend", "Large", "Unique"]}, {"id": "792", "name": "Sard", "creature_type": "Creature", "level": 19, "alignment": "CE", "size": "Gargantuan", "rarity": "rare", "lore": "An immense, gnarled, tree awoken with raw, primal power by one of the fey Eldest of the First World, this monster\u2014one of the legendary Tane\u2014skitters \u2026", "family": "", "image_url": "/Images/Monsters/Sard.png", "npc": false, "traits": ["Electricity", "Gargantuan", "Plant", "Rare", "Tane"]}, {"id": "793", "name": "Scarecrow", "creature_type": "Creature", "level": 4, "alignment": "N", "size": "Medium", "rarity": "common", "lore": "A ramshackle collection of materials in a human shape, the scarecrow construct is indistinguishable from a normal scarecrow until it slowly creaks to \u2026", "family": "", "image_url": "/Images/Monsters/Scarecrow.png", "npc": false, "traits": ["Construct", "Medium"]}, {"id": "794", "name": "Sceaduinar", "creature_type": "Creature", "level": 7, "alignment": "NE", "size": "Medium", "rarity": "rare", "lore": "Strange creatures born from jagged crystals in the heart of the Negative Energy Plane , sceaduinar are fueled by its negative energy and driven to \u2026", "family": "", "image_url": "/Images/Monsters/Sceaduinar.png", "npc": false, "traits": ["Aberration", "Medium", "Negative", "Rare"]}, {"id": "795", "name": "Cave Scorpion", "creature_type": "Creature", "level": 1, "alignment": "N", "size": "Medium", "rarity": "common", "lore": "Cave scorpions prefer to reside in underground lairs. Most have lost nearly all of their pigmentation, making them appear ghostly when they lurk at \u2026", "family": "Scorpion", "image_url": "/Images/Monsters/Scorpion_CaveScorpion.png", "npc": false, "traits": ["Animal", "Medium"]}, {"id": "796", "name": "Black Scorpion", "creature_type": "Creature", "level": 15, "alignment": "N", "size": "Gargantuan", "rarity": "common", "lore": "With a carapace the color of polished obsidian and a penchant for attacking villages, this humongous scorpion is one of the desert's most frightening \u2026", "family": "Scorpion", "image_url": "", "npc": false, "traits": ["Animal", "Gargantuan"]}, {"id": "797", "name": "Scythe Tree", "creature_type": "Creature", "level": 6, "alignment": "CE", "size": "Huge", "rarity": "common", "lore": "Malevolent, vicious, and cruel, scythe trees pose as normal trees near deep forest paths, where they wait to slaughter passersby. Instead of drawing \u2026", "family": "", "image_url": "/Images/Monsters/ScytheTree.png", "npc": false, "traits": ["Huge", "Plant"]}, {"id": "798", "name": "Zyss Serpentfolk", "creature_type": "Creature", "level": 2, "alignment": "NE", "size": "Medium", "rarity": "uncommon", "lore": "Even the least among zyss serpentfolk consider themselves greater than any mammal. Their magical abilities, most notably their telepathy, are all the \u2026", "family": "Serpentfolk", "image_url": "/Images/Monsters/Serpentfolk_ZyssSerpentfolk.png", "npc": false, "traits": ["Humanoid", "Medium", "Serpentfolk", "Uncommon"]}, {"id": "799", "name": "Aapoph Serpentfolk", "creature_type": "Creature", "level": 3, "alignment": "CE", "size": "Medium", "rarity": "uncommon", "lore": "Aapophs possess greater strength and stronger venom than their zyss kin, but they lack zyss' intelligence and innate magic. Unlike their selfish \u2026", "family": "Serpentfolk", "image_url": "/Images/Monsters/Serpentfolk_AapophSerpentfolk.png", "npc": false, "traits": ["Humanoid", "Medium", "Mutant", "Serpentfolk", "Uncommon"]}, {"id": "800", "name": "Coil Spy", "creature_type": "Creature", "level": 4, "alignment": "NE", "size": "Medium", "rarity": "uncommon", "lore": "Some serpentfolk undergo intense ritual training and practice to improve their innate ability to disguise themselves. These serpentfolk often \u2026", "family": "Serpentfolk", "image_url": "/Images/Monsters/Serpentfolk_CoilSpy.png", "npc": false, "traits": ["Humanoid", "Medium", "Serpentfolk", "Uncommon"]}, {"id": "801", "name": "Bone Prophet", "creature_type": "Creature", "level": 8, "alignment": "NE", "size": "Medium", "rarity": "uncommon", "lore": "The speakers for the dead known as bone prophets hold an esteemed place as voices for their decapitated god. Burial rites, necromantic rituals, and \u2026", "family": "Serpentfolk", "image_url": "/Images/Monsters/Serpentfolk_BoneProphet.png", "npc": false, "traits": ["Humanoid", "Medium", "Serpentfolk", "Uncommon"]}, {"id": "802", "name": "Shocker Lizard", "creature_type": "Creature", "level": 2, "alignment": "N", "size": "Small", "rarity": "common", "lore": "These brightly colored reptiles share the rough size and pack mentality of guard dogs, roaming in small groups. Shocker lizards have specialized \u2026", "family": "", "image_url": "/Images/Monsters/ShockerLizard.png", "npc": false, "traits": ["Animal", "Small"]}, {"id": "803", "name": "Skaveling", "creature_type": "Creature", "level": 5, "alignment": "CE", "size": "Large", "rarity": "common", "lore": "Hideous necromantic rituals give rise to skavelings, or ghoul bats, monstrosities that are not true ghouls but instead are specifically crafted \u2026", "family": "", "image_url": "/Images/Monsters/Skaveling.png", "npc": false, "traits": ["Large", "Undead"]}, {"id": "804", "name": "Skrik Nettle", "creature_type": "Creature", "level": 6, "alignment": "N", "size": "Large", "rarity": "common", "lore": "The expansive skies of the First World are home to skrik nettles\u2014delicate, bizarre-looking creatures that resemble large jellyfishes. A fringe of \u2026", "family": "", "image_url": "/Images/Monsters/SkrikNettle.png", "npc": false, "traits": ["Aberration", "Large"]}, {"id": "805", "name": "Skulk", "creature_type": "Creature", "level": 1, "alignment": "CE", "size": "Medium", "rarity": "common", "lore": "The cowardly and lazy skulks live on the fringes of organized societies and steal from others without a second thought. Even murder is merely another \u2026", "family": "", "image_url": "/Images/Monsters/Skulk.png", "npc": false, "traits": ["Humanoid", "Medium", "Skulk"]}, {"id": "806", "name": "Slug", "creature_type": "Creature", "level": 8, "alignment": "N", "size": "Huge", "rarity": "common", "lore": "These massive, primeval relatives of ordinary slugs squirm slowly through swamps and grasslands. Giant slugs are always voracious and prefer to eat \u2026", "family": "", "image_url": "/Images/Monsters/Slug_GiantSlug.png", "npc": false, "traits": ["Animal", "Huge"]}, {"id": "807", "name": "Sea Snake", "creature_type": "Creature", "level": 0, "alignment": "N", "size": "Small", "rarity": "common", "lore": "These lithe snakes like to frequent the shallow waters of tropical seas. Their 4-foot-long, blue-green bodies easily blend into the water where they \u2026", "family": "Snake", "image_url": "", "npc": false, "traits": ["Animal", "Small"]}, {"id": "808", "name": "Emperor Cobra", "creature_type": "Creature", "level": 5, "alignment": "N", "size": "Large", "rarity": "common", "lore": "These aggressive serpents infest bogs and lowlands. Despite a length of over 16 feet and weighing over 200 pounds, they can climb trees in seconds. \u2026", "family": "Snake", "image_url": "/Images/Monsters/Snake_EmperorCobra.png", "npc": false, "traits": ["Animal", "Large"]}, {"id": "809", "name": "Giant Solifugid", "creature_type": "Creature", "level": 1, "alignment": "N", "size": "Large", "rarity": "common", "lore": "The smallest of giant solifugids are still large enough to harry desert traders and their mounts.", "family": "Solifugid", "image_url": "", "npc": false, "traits": ["Animal", "Large"]}, {"id": "810", "name": "Duneshaker Solifugid", "creature_type": "Creature", "level": 18, "alignment": "N", "size": "Gargantuan", "rarity": "common", "lore": "The largest solifugids, duneshakers, are so immense that their movements make the terrain around them tremble. They can prey on creatures the size of \u2026", "family": "Solifugid", "image_url": "", "npc": false, "traits": ["Animal", "Gargantuan"]}, {"id": "811", "name": "Soul Eater", "creature_type": "Creature", "level": 7, "alignment": "NE", "size": "Medium", "rarity": "uncommon", "lore": "Only the most desperate or foolhardy conjurers call upon the aid of these strange fiends from the inky swamps of Abaddon .", "family": "", "image_url": "/Images/Monsters/SoulEater.png", "npc": false, "traits": ["Fiend", "Medium", "Uncommon"]}, {"id": "812", "name": "Specter", "creature_type": "Creature", "level": 7, "alignment": "LE", "size": "Medium", "rarity": "common", "lore": "When an evil mortal creature dies, it sometimes returns to haunt the area of its death as a specter, a hateful remnant, always seeking to slay \u2026", "family": "", "image_url": "/Images/Monsters/Spectre.png", "npc": false, "traits": ["Incorporeal", "Medium", "Undead"]}, {"id": "813", "name": "Dream Spider", "creature_type": "Creature", "level": 0, "alignment": "N", "size": "Small", "rarity": "common", "lore": "A dream spider's webs have an iridescent hue and are infused with the same hallucinogenic compound as the creature's toxin. Originally denizens of \u2026", "family": "Spider", "image_url": "/Images/Monsters/Spider_DreamSpider.png", "npc": false, "traits": ["Animal", "Small"]}, {"id": "814", "name": "Ogre Spider", "creature_type": "Creature", "level": 5, "alignment": "N", "size": "Huge", "rarity": "common", "lore": "These terrifying creatures grow as large as elephants. The placement of their eyes above their wide mandibles evokes the grimacing visage of an \u2026", "family": "Spider", "image_url": "", "npc": false, "traits": ["Animal", "Huge"]}, {"id": "815", "name": "Spiral Centurion", "creature_type": "Creature", "level": 11, "alignment": "N", "size": "Medium", "rarity": "common", "lore": "These mechanical constructs were created to serve as guardians in an ancient and bygone era, although exactly who made them and the secrets of their \u2026", "family": "", "image_url": "/Images/Monsters/SpiralCenturion.png", "npc": false, "traits": ["Construct", "Medium", "Mindless"]}, {"id": "816", "name": "Sportlebore Swarm", "creature_type": "Creature", "level": 7, "alignment": "N", "size": "Large", "rarity": "common", "lore": "A swarm of sportlebores is a much more dangerous foe than a single insect.", "family": "Sportlebore", "image_url": "/Images/Monsters/Sportlebore.png", "npc": false, "traits": ["Animal", "Large", "Swarm"]}, {"id": "817", "name": "Spriggan Bully", "creature_type": "Creature", "level": 3, "alignment": "CE", "size": "Small", "rarity": "common", "lore": "The typical spriggan is a bully who prefers to take live prisoners in fights, but only to ensure that they have a large stock of living victims to \u2026", "family": "Spriggan", "image_url": "", "npc": false, "traits": ["Gnome", "Humanoid", "Small", "Spriggan"]}, {"id": "818", "name": "Spriggan Warlord", "creature_type": "Creature", "level": 7, "alignment": "N", "size": "Small", "rarity": "common", "lore": "While the leaders of larger spriggan enclaves tend to be uniquely trained warriors with highly specialized skills, spriggan warlords are fond of the \u2026", "family": "Spriggan", "image_url": "", "npc": false, "traits": ["Gnome", "Humanoid", "Small", "Spriggan"]}, {"id": "819", "name": "Vampire Squid", "creature_type": "Creature", "level": 0, "alignment": "N", "size": "Small", "rarity": "common", "lore": "Vampire squid are neither undead nor blood drinkers. Their name is instead inspired by their red eyes and the dark, cloak-like webbing between their \u2026", "family": "Squid", "image_url": "", "npc": false, "traits": ["Animal", "Aquatic", "Small"]}, {"id": "820", "name": "Giant Squid", "creature_type": "Creature", "level": 9, "alignment": "N", "size": "Huge", "rarity": "common", "lore": "Dwelling deep within the oceans, this huge cephalopod grows up to 45 feet in length and can weigh up to 600 pounds. Its arms and tentacles are lined \u2026", "family": "Squid", "image_url": "/Images/Monsters/Squid_GiantSquid.png", "npc": false, "traits": ["Animal", "Aquatic", "Huge"]}, {"id": "821", "name": "Stygira", "creature_type": "Creature", "level": 7, "alignment": "LE", "size": "Medium", "rarity": "uncommon", "lore": "Withered hermits wrapped in tattered rags, these scarred, eyeless creatures command strange secrets of the earth and interpret the fateful energies \u2026", "family": "", "image_url": "/Images/Monsters/Stygira.png", "npc": false, "traits": ["Earth", "Fey", "Medium", "Uncommon"]}, {"id": "822", "name": "Tatzlwyrm", "creature_type": "Creature", "level": 2, "alignment": "N", "size": "Medium", "rarity": "common", "lore": "Tatzlwyrms resemble human-sized snakes with two arms and a dragon's head. Distant relatives of true dragons, tatzlwyrms possess only a meager level \u2026", "family": "", "image_url": "/Images/Monsters/Tatzlwyrm.png", "npc": false, "traits": ["Dragon", "Medium"]}, {"id": "823", "name": "Tendriculos", "creature_type": "Creature", "level": 7, "alignment": "N", "size": "Huge", "rarity": "common", "lore": "These strange amalgams of plant and fungus with animal tendencies form where the natural world is corrupted by foul magic or frayed planar \u2026", "family": "", "image_url": "/Images/Monsters/Tendriculos.png", "npc": false, "traits": ["Fungus", "Huge", "Plant"]}, {"id": "824", "name": "Thrasfyr", "creature_type": "Creature", "level": 17, "alignment": "CE", "size": "Huge", "rarity": "rare", "lore": "As bizarre in appearance as they are ferocious, thrasfyrs resemble six-limbed bears with bull-like horns, draconic scales, and a fire-breathing \u2026", "family": "", "image_url": "/Images/Monsters/Thrasfyr.png", "npc": false, "traits": ["Beast", "Fire", "Huge", "Rare", "Tane"]}, {"id": "825", "name": "Thunderbird", "creature_type": "Creature", "level": 11, "alignment": "N", "size": "Gargantuan", "rarity": "uncommon", "lore": "Thunderbirds bring storms on their wings. 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Other times, they are offered gifts in hopes they might leave \u2026", "family": "", "image_url": "/Images/Monsters/Thunderbird.png", "npc": false, "traits": ["Air", "Beast", "Electricity", "Gargantuan", "Uncommon"]}, {"id": "826", "name": "Giant Tick", "creature_type": "Creature", "level": 1, "alignment": "N", "size": "Small", "rarity": "common", "lore": "This grotesque tick is the size of a dog and scurries with surprising speed.", "family": "Tick", "image_url": "/Images/Monsters/Tick_GiantTick.png", "npc": false, "traits": ["Animal", "Small"]}, {"id": "827", "name": "Tick Swarm", "creature_type": "Creature", "level": 9, "alignment": "N", "size": "Large", "rarity": "common", "lore": "This swarm of thousands of fist-sized ticks forms a moving carpet of bloated insects\u2014a nauseating and intimidating sight.", "family": "Tick", "image_url": "", "npc": false, "traits": ["Animal", "Large", "Swarm"]}, {"id": "828", "name": "Giant Toad", "creature_type": "Creature", "level": 2, "alignment": "N", "size": "Large", "rarity": "common", "lore": "Most giant toads live in dry environments, particularly deserts, and eagerly eat almost any creature smaller than themselves. 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While each of the \u2026", "family": "Troll", "image_url": "/Images/Monsters/Troll_JotundTroll.png", "npc": false, "traits": ["Giant", "Huge", "Mutant", "Rare", "Troll"]}, {"id": "835", "name": "Trollhound", "creature_type": "Creature", "level": 3, "alignment": "N", "size": "Medium", "rarity": "common", "lore": "Trollhounds are squat, slavering beasts akin to trolls in canine form. 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A twigjack's body \u2026", "family": "", "image_url": "/Images/Monsters/Twigjack.png", "npc": false, "traits": ["Fey", "Plant", "Tiny"]}, {"id": "839", "name": "Umonlee", "creature_type": "Creature", "level": 15, "alignment": "N", "size": "Huge", "rarity": "uncommon", "lore": "Those who dwell in the coldest climates of Golarion tell of a brutal beast that swims through the ice and snow and can devastate entire villages in \u2026", "family": "", "image_url": "/Images/Monsters/Umonlee.png", "npc": false, "traits": ["Amphibious", "Beast", "Cold", "Huge", "Uncommon"]}, {"id": "840", "name": "Urdefhan Warrior", "creature_type": "Creature", "level": 3, "alignment": "NE", "size": "Medium", "rarity": "common", "lore": "From the moment they are born, urdefhans are prepared for war. 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While \u2026", "family": "Wolverine", "image_url": "", "npc": false, "traits": ["Animal", "Large"]}, {"id": "864", "name": "Worm That Walks Cultist", "creature_type": "Creature", "level": 14, "alignment": "CE", "size": "Medium", "rarity": "uncommon", "lore": "This worm that walks was a cultist of the Great Old One Hastur in its prior life. It continues its conspiracies and strives to further its evil \u2026", "family": "Worm That Walks", "image_url": "", "npc": false, "traits": ["Aberration", "Medium", "Swarm", "Uncommon"]}, {"id": "865", "name": "Dread Wraith", "creature_type": "Creature", "level": 9, "alignment": "LE", "size": "Large", "rarity": "common", "lore": "These menacing spiritual remnants of wicked warlords or bloodthirsty generals are towering specters of shadow and death. 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Yeth hounds resemble \u2026", "family": "", "image_url": "/Images/Monsters/YethHound.png", "npc": false, "traits": ["Beast", "Fiend", "Medium"]}, {"id": "871", "name": "Zomok", "creature_type": "Creature", "level": 16, "alignment": "N", "size": "Gargantuan", "rarity": "common", "lore": "Mighty plant-dragons, zomoks prowl the woodlands, defending their homes from destructive forces while healing and restoring the woods following \u2026", "family": "", "image_url": "/Images/Monsters/Zomok.png", "npc": false, "traits": ["Dragon", "Gargantuan", "Plant"]}, {"id": "872", "name": "Ammut", "creature_type": "Creature", "level": 18, "alignment": "NE", "size": "Huge", "rarity": "rare", "lore": "These chimeric, desert-dwelling fiends have massive bodies that are part hippopotamus, part large cat, and part crocodile. Though they devour souls \u2026", "family": "", "image_url": "/Images/Monsters/Ammut.png", "npc": false, "traits": ["Fiend", "Huge", "Rare"]}, {"id": "873", "name": "Muurfeli", "creature_type": "Creature", "level": 16, "alignment": "CN", "size": "Large", "rarity": "rare", "lore": "Whereas typical djinn can cleanse or clear areas with their arcane winds, the air magic of muurfeli is tainted by the Black Desert's noxious \u2026", "family": "Blightburn Genies", "image_url": "/Images/Monsters/Muurfeli.png", "npc": false, "traits": ["Air", "Elemental", "Genie", "Large", "Rare"]}, {"id": "874", "name": "Ararda", "creature_type": "Creature", "level": 18, "alignment": "LE", "size": "Large", "rarity": "rare", "lore": "Shaitans corrupted by the Black Desert's blightburn become scorpion-like arardas. 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Drow legends in \u2026", "family": "", "image_url": "/Images/Monsters/Iffdahsil.png", "npc": false, "traits": ["Aberration", "Gargantuan", "Undead", "Unique"]}, {"id": "877", "name": "Urdefhan High Tormentor", "creature_type": "Creature", "level": 10, "alignment": "NE", "size": "Medium", "rarity": "common", "lore": "An urdefhan cult's best tormentors can advance to become truly formidable daemon summoners.", "family": "Urdefhan", "image_url": "/Images/Monsters/Urdefhan_UrdefhanHighTormentor.png", "npc": false, "traits": ["Humanoid", "Medium", "Urdefhan"]}, {"id": "878", "name": "Urdefhan Hunter", "creature_type": "Creature", "level": 12, "alignment": "NE", "size": "Medium", "rarity": "common", "lore": "Urdefhan hunters serve as their cults' trappers, hunters, and poachers. 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A nenchuuj's eyes are like \u2026", "family": "Sahkil", "image_url": "/Images/Monsters/Sahkil_Nenchuuj.png", "npc": false, "traits": ["Fiend", "Medium", "Sahkil", "Uncommon"]}, {"id": "1024", "name": "Kurnugian Jackal", "creature_type": "Creature", "level": 6, "alignment": "CE", "size": "Medium", "rarity": "uncommon", "lore": "Under specific planar conjunctions, Lamashtu bestows an unholy gift upon a jackal on the Material Plane . When that jackal bears a litter, one pup \u2026", "family": "", "image_url": "", "npc": false, "traits": ["Beast", "Medium", "Uncommon"]}, {"id": "1025", "name": "Scalliwing", "creature_type": "Creature", "level": 3, "alignment": "CG", "size": "Tiny", "rarity": "uncommon", "lore": "Couatls are large, brightly colored serpents with feathered wings. 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A corpselight instinctively seeks \u2026", "family": "Wisp", "image_url": "/Images/Monsters/Wisp_Corpselight.png", "npc": false, "traits": ["Medium", "Rare", "Undead"]}, {"id": "1036", "name": "Flickerwisp", "creature_type": "Creature", "level": 2, "alignment": "CE", "size": "Small", "rarity": "uncommon", "lore": "The dancing, twisting flickerwisp is a less powerful but no less malevolent type of will-o'-wisp . Like their more dangerous kin, flickerwisps \u2026", "family": "Wisp", "image_url": "/Images/Monsters/Wisp_Flickerwisp.png", "npc": false, "traits": ["Aberration", "Air", "Small", "Uncommon"]}, {"id": "1037", "name": "Morlock Scavenger", "creature_type": "Creature", "level": 1, "alignment": "CE", "size": "Small", "rarity": "common", "lore": "The morlock scavenger is a lankier, smaller version of a typical morlock. Their stature allows them to wriggle into areas other morlocks can't access.", "family": "Morlock", "image_url": "/Images/Monsters/Morlock_MorlockSvavenger.png", "npc": false, "traits": ["Humanoid", "Morlock", "Small"]}, {"id": "1038", "name": "Morlock Engineer", "creature_type": "Creature", "level": 3, "alignment": "CE", "size": "Medium", "rarity": "uncommon", "lore": "Most morlocks have little talent for crafting, but a rare few have an uncanny knack for tinkering.", "family": "Morlock", "image_url": "/Images/Monsters/Morlock_MorlockEngineer.png", "npc": false, "traits": ["Humanoid", "Medium", "Morlock", "Uncommon"]}, {"id": "1039", "name": "Morlock Cultist", "creature_type": "Creature", "level": 4, "alignment": "CE", "size": "Medium", "rarity": "uncommon", "lore": "Morlocks who serve as priests in their conclaves usually dabble in eerie occult magic.", "family": "Morlock", "image_url": "", "npc": false, "traits": ["Humanoid", "Medium", "Morlock", "Uncommon"]}, {"id": "1040", "name": "Scalathrax", "creature_type": "Creature", "level": 4, "alignment": "NE", "size": "Medium", "rarity": "uncommon", "lore": "These slippery, scaly horrors dwell in remote cave networks in the Darklands, preferring to nest in narrow fissures. When on the hunt, they flick \u2026", "family": "", "image_url": "/Images/Monsters/Scalathrax.png", "npc": false, "traits": ["Aberration", "Medium", "Uncommon"]}, {"id": "1041", "name": "Voidglutton", "creature_type": "Creature", "level": 8, "alignment": "CE", "size": "Medium", "rarity": "rare", "lore": "A voidglutton is a powerful type of will-o'-wisp that haunts a site where misery dwells\u2014such as a graveyard, prison camp, or recent battlefield. A \u2026", "family": "Wisp", "image_url": "/Images/Monsters/Wisp_Voidglutton.png", "npc": false, "traits": ["Aberration", "Air", "Medium", "Rare"]}, {"id": "1043", "name": "Dreshkan", "creature_type": "Creature", "level": 4, "alignment": "N", "size": "Medium", "rarity": "uncommon", "lore": "Because morlocks are descended from distant human ancestors, clumsily or hastily fleshwarping a morlock simply produces a grothlut . Skilled \u2026", "family": "Fleshwarp", "image_url": "/Images/Monsters/Fleshwarp_Dreshkan.png", "npc": false, "traits": ["Aberration", "Construct", "Medium", "Uncommon"]}, {"id": "1044", "name": "Mulventok", "creature_type": "Creature", "level": 7, "alignment": "N", "size": "Medium", "rarity": "uncommon", "lore": "Sinister fleshwarpers reshape captive urdefhans into these juggernauts of war. Their clear skin is hardened into a thick, mirror-like carapace, \u2026", "family": "Fleshwarp", "image_url": "/Images/Monsters/Fleshwarp_Mulventok.png", "npc": false, "traits": ["Aberration", "Medium", "Uncommon"]}, {"id": "1045", "name": "Gibtas Bounder", "creature_type": "Creature", "level": 5, "alignment": "CN", "size": "Small", "rarity": "uncommon", "lore": "A full-grown gibtas uses its powerful legs and rubbery body to bound great distances. Most gibtases remain solitary, unless bonded with a creature.", "family": "Gibtas", "image_url": "/Images/Monsters/Gibtas_GibtasBounder.png", "npc": false, "traits": ["Aberration", "Small", "Uncommon"]}, {"id": "1046", "name": "Gibtas Spawn Swarm", "creature_type": "Creature", "level": 6, "alignment": "CN", "size": "Large", "rarity": "uncommon", "lore": "When a gibtas gorges itself on an incredible amount of flesh, it vomits up a pool of acid filled with tiny pink egg sacs that burst immediately. The \u2026", "family": "Gibtas", "image_url": "", "npc": false, "traits": ["Aberration", "Large", "Swarm", "Uncommon"]}, {"id": "1047", "name": "Gibtanius", "creature_type": "Creature", "level": 8, "alignment": "CN", "size": "Large", "rarity": "uncommon", "lore": "When a gibtas feeds regularly but never receives sufficient food to procreate, it grows into a mighty gibtanius. They become surly, uncontrolled \u2026", "family": "Gibtas", "image_url": "/Images/Monsters/Gibtas_Gibtanius.png", "npc": false, "traits": ["Aberration", "Large", "Uncommon"]}, {"id": "1048", "name": "Seugathi Servant", "creature_type": "Creature", "level": 6, "alignment": "CE", "size": "Large", "rarity": "uncommon", "lore": "The most common seugathis spawned by neothelids are seugathi servants. Their masters equip them with tools useful in their tasks (often a wand and \u2026", "family": "Seugathi", "image_url": "/Images/Monsters/Seugathi_SeugathiServant.png", "npc": false, "traits": ["Aberration", "Large", "Seugathi", "Uncommon"]}, {"id": "1049", "name": "Seugathi Reality Warper", "creature_type": "Creature", "level": 9, "alignment": "CE", "size": "Large", "rarity": "uncommon", "lore": "Seugathi reality warpers create and destroy inhospitable environments on a small scale by manipulating the forces of raw chaos. A neothelid might \u2026", "family": "Seugathi", "image_url": "", "npc": false, "traits": ["Aberration", "Large", "Seugathi", "Uncommon"]}, {"id": "1050", "name": "Shanrigol Heap", "creature_type": "Creature", "level": 4, "alignment": "N", "size": "Medium", "rarity": "common", "lore": "The most basic and common type of shanrigol is called, based on its general shape, a shanrigol heap. These amalgamations of warped flesh and \u2026", "family": "Shanrigol", "image_url": "/Images/Monsters/Shanrigol_ShanrigolHeap.png", "npc": false, "traits": ["Aberration", "Medium", "Undead"]}, {"id": "1051", "name": "Shanrigol Behemoth", "creature_type": "Creature", "level": 9, "alignment": "N", "size": "Gargantuan", "rarity": "uncommon", "lore": "Shanrigols that grow with the additions of many living victims can become truly enormous in size and pose a greater danger in their expanding hunting \u2026", "family": "Shanrigol", "image_url": "/Images/Monsters/Shanrigol_ShanrigolBehemoth.png", "npc": false, "traits": ["Aberration", "Gargantuan", "Uncommon", "Undead"]}, {"id": "1054", "name": "Adlet", "creature_type": "Creature", "level": 10, "alignment": "CN", "size": "Medium", "rarity": "common", "lore": "Adlets dwell in the farthest, harshest reaches of the Crown of the World. At first glance, these isolated people look much like their Erutaki human \u2026", "family": "", "image_url": "/Images/Monsters/Adlet.png", "npc": false, "traits": ["Cold", "Humanoid", "Medium"]}, {"id": "1055", "name": "Silvanshee", "creature_type": "Creature", "level": 1, "alignment": "NG", "size": "Tiny", "rarity": "common", "lore": "Silvanshees are a stealthy and extremely inquisitive contingent of agathions who gather information about the mortal world for other agathions. While \u2026", "family": "Agathion", "image_url": "/Images/Monsters/Agathion_Silvanshee.png", "npc": false, "traits": ["Agathion", "Celestial", "Tiny"]}, {"id": "1056", "name": "Vulpinal", "creature_type": "Creature", "level": 6, "alignment": "NG", "size": "Small", "rarity": "common", "lore": "Vulpinals serve as the cunning and clever musicians and minstrels of the agathions. Incredibly far-ranging, these fox-like humanoids love traveling \u2026", "family": "Agathion", "image_url": "/Images/Monsters/Agathion_Vulpinal.png", "npc": false, "traits": ["Agathion", "Celestial", "Small"]}, {"id": "1057", "name": "Procyal", "creature_type": "Creature", "level": 8, "alignment": "NG", "size": "Medium", "rarity": "common", "lore": "As the most whimsical and playful of the agathions, procyals are the most likely to be encountered on the Material Plane , teaching deep \u2026", "family": "Agathion", "image_url": "/Images/Monsters/Agathion_Procyal.png", "npc": false, "traits": ["Agathion", "Celestial", "Medium"]}, {"id": "1058", "name": "Draconal", "creature_type": "Creature", "level": 20, "alignment": "NG", "size": "Large", "rarity": "common", "lore": "Dragon agathions, known as draconals, number among the most powerful of their kin, and also the wisest, embodying the wisdom of the benevolent \u2026", "family": "Agathion", "image_url": "/Images/Monsters/Agathion_Draconal.png", "npc": false, "traits": ["Agathion", "Celestial", "Large"]}, {"id": "1059", "name": "Amalgamite", "creature_type": "Creature", "level": 13, "alignment": "NE", "size": "Medium", "rarity": "rare", "lore": "Teleportation magic can prove a difficult undertaking, even for experienced spellcasters. It requires precise calculation and timing, knowledge of \u2026", "family": "", "image_url": "/Images/Monsters/Amalgamite.png", "npc": false, "traits": ["Aberration", "Medium", "Rare"]}, {"id": "1060", "name": "Amphisbaena", "creature_type": "Creature", "level": 4, "alignment": "N", "size": "Medium", "rarity": "common", "lore": "An amphisbaena is an exceedingly aggressive, venomous viper of remarkable size that bears two heads\u2014one on each end of its body. It moves in a manner \u2026", "family": "", "image_url": "/Images/Monsters/Amphisbaena.png", "npc": false, "traits": ["Animal", "Medium"]}, {"id": "1061", "name": "Android Infiltrator", "creature_type": "Creature", "level": 2, "alignment": "N", "size": "Medium", "rarity": "rare", "lore": "Androids possess synthetic bodies inhabited by living souls. These technological organisms first came to Golarion from another world when their \u2026", "family": "Android", "image_url": "/Images/Monsters/Android_AndroidInfiltrator.png", "npc": false, "traits": ["Android", "Humanoid", "Medium", "Rare"]}, {"id": "1062", "name": "Angazhani", "creature_type": "Creature", "level": 8, "alignment": "CE", "size": "Large", "rarity": "common", "lore": "Angazhanis lurk in the depths of the world's jungles, where these sapient, four-armed apes prey on any creatures they deem lesser than themselves. \u2026", "family": "", "image_url": "/Images/Monsters/Angazhani.png", "npc": false, "traits": ["Beast", "Large"]}, {"id": "1063", "name": "Animated Silverware Swarm", "creature_type": "Creature", "level": 1, "alignment": "N", "size": "Large", "rarity": "common", "lore": "Nobles are known to pay great amounts to animate their silverware, both for ease in cleaning and to serve as novelties during dinner parties.", "family": "Animated Object", "image_url": "/Images/Monsters/AnimatedObject_AnimatedSilverwareSwarm.png", "npc": false, "traits": ["Construct", "Large", "Mindless", "Swarm"]}, {"id": "1064", "name": "Animated Furnace", "creature_type": "Creature", "level": 9, "alignment": "N", "size": "Huge", "rarity": "common", "lore": "This huge forge or oven is animated to protect a workspace or kitchen, travel alongside its owner, or both.", "family": "Animated Object", "image_url": "", "npc": false, "traits": ["Construct", "Huge", "Mindless"]}, {"id": "1065", "name": "Animated Trebuchet", "creature_type": "Creature", "level": 13, "alignment": "N", "size": "Gargantuan", "rarity": "common", "lore": "Large armies sometimes pay exorbitant fees to animate their siege weapons.", "family": "Animated Object", "image_url": "/Images/Monsters/AnimatedObject_AnimatedTrebuchet.png", "npc": false, "traits": ["Construct", "Gargantuan", "Mindless"]}, {"id": "1066", "name": "Animated Colossus", "creature_type": "Creature", "level": 15, "alignment": "N", "size": "Gargantuan", "rarity": "common", "lore": "Animating a 100-foot-tall statue is worth the cost for spellcasters guarding immense dungeons.", "family": "Animated Object", "image_url": "", "npc": false, "traits": ["Construct", "Gargantuan", "Mindless"]}, {"id": "1067", "name": "Arboreal Reaper", "creature_type": "Creature", "level": 7, "alignment": "N", "size": "Large", "rarity": "common", "lore": "While some forests have an idyllic, peaceful quality to them, others feel distinctly unfriendly or even sinister\u2014these forests are the favored haunts \u2026", "family": "Arboreal", "image_url": "/Images/Monsters/Arboreal_ArborealReaper.png", "npc": false, "traits": ["Large", "Plant"]}, {"id": "1068", "name": "Arboreal Archive", "creature_type": "Creature", "level": 12, "alignment": "NG", "size": "Huge", "rarity": "common", "lore": "Arboreal archives are solitary beings typically found in the remote wilderness. These ancient monoliths hold the memories of their vast territories, \u2026", "family": "Arboreal", "image_url": "/Images/Monsters/Arboreal_ArborealArchive.png", "npc": false, "traits": ["Huge", "Plant"]}, {"id": "1069", "name": "Shaukeen", "creature_type": "Creature", "level": 1, "alignment": "LE", "size": "Tiny", "rarity": "common", "lore": "Perhaps the most perverse asuras of them all, shaukeens particularly delight in causing the downfall of those who give them succor, shelter, and most \u2026", "family": "Asura", "image_url": "/Images/Monsters/Asura_Shaukeen.png", "npc": false, "traits": ["Asura", "Fiend", "Tiny"]}, {"id": "1070", "name": "Adhukait", "creature_type": "Creature", "level": 7, "alignment": "LE", "size": "Medium", "rarity": "common", "lore": "Twice as disciplined as a monk and twice as deadly as a warrior, an adhukait is the ultimate perversion of duality, two spiked asura warriors impaled \u2026", "family": "Asura", "image_url": "/Images/Monsters/Asura_Adhukait.png", "npc": false, "traits": ["Asura", "Fiend", "Medium"]}, {"id": "1071", "name": "Japalisura", "creature_type": "Creature", "level": 12, "alignment": "LE", "size": "Medium", "rarity": "common", "lore": "Japalisuras have a perverse propensity for extracting embarrassing truths from the universe, using a combination of artifice and prophecy to obscure \u2026", "family": "Asura", "image_url": "/Images/Monsters/Asura_Japalisura.png", "npc": false, "traits": ["Asura", "Fiend", "Medium"]}, {"id": "1072", "name": "Nikaramsa", "creature_type": "Creature", "level": 14, "alignment": "LE", "size": "Large", "rarity": "common", "lore": "Lies, knowledge, and deception are a nikaramsa's stock and trade. They are outstanding scholars, with deep and nuanced understanding of religion, \u2026", "family": "Asura", "image_url": "/Images/Monsters/Asura_Nikaramsa.png", "npc": false, "traits": ["Asura", "Fiend", "Large"]}, {"id": "1073", "name": "Azarketi Explorer", "creature_type": "Creature", "level": 2, "alignment": "CN", "size": "Medium", "rarity": "common", "lore": "This rakish azarketi explores the wrecks and ruins of the Inner Sea's coasts. At home above and below the waves, they fight to protect their \u2026", "family": "Azarketi", "image_url": "/Images/Monsters/Azarketi_AzarketiExplorer.png", "npc": false, "traits": ["Amphibious", "Azarketi", "Humanoid", "Medium"]}, {"id": "1074", "name": "Azer", "creature_type": "Creature", "level": 2, "alignment": "LN", "size": "Medium", "rarity": "common", "lore": "Azers are an elemental people living on the Plane of Fire , often crudely described by mortals as brassy dwarves. They have stout, wide bodies with \u2026", "family": "", "image_url": "/Images/Monsters/Azer.png", "npc": false, "traits": ["Elemental", "Fire", "Humanoid", "Medium"]}, {"id": "1075", "name": "Bauble Beast", "creature_type": "Creature", "level": 6, "alignment": "N", "size": "Large", "rarity": "uncommon", "lore": "The reclusive and deceptive creatures called bauble beasts create false jewelry as a byproduct of their extremely bizarre magical digestive systems. \u2026", "family": "", "image_url": "/Images/Monsters/BaubleBeast.png", "npc": false, "traits": ["Beast", "Earth", "Large", "Uncommon"]}, {"id": "1076", "name": "Baykok", "creature_type": "Creature", "level": 9, "alignment": "CE", "size": "Medium", "rarity": "common", "lore": "A baykok is the restless remnant of a warrior or hunter, cast out for evil acts and cursed to forever soar through the sky far from its home, unable \u2026", "family": "", "image_url": "/Images/Monsters/Baykok.png", "npc": false, "traits": ["Medium", "Undead"]}, {"id": "1077", "name": "Severed Head", "creature_type": "Creature", "level": -1, "alignment": "NE", "size": "Tiny", "rarity": "common", "lore": "The most common beheaded appears simply as a rotting head, barely preserved by the magic that created it.", "family": "Beheaded", "image_url": "", "npc": false, "traits": ["Mindless", "Tiny", "Undead"]}, {"id": "1078", "name": "Flaming Skull", "creature_type": "Creature", "level": 2, "alignment": "NE", "size": "Tiny", "rarity": "common", "lore": "More dangerous than simple severed heads, these skulls are wreathed in unearthly flames.", "family": "Beheaded", "image_url": "", "npc": false, "traits": ["Mindless", "Tiny", "Undead"]}, {"id": "1079", "name": "Betobeto-San", "creature_type": "Creature", "level": 12, "alignment": "N", "size": "Medium", "rarity": "uncommon", "lore": "A betobeto-san wanders the highways and byways of the Material Plane , searching for unwilling traveling companions to sustain the spirit's appetite \u2026", "family": "", "image_url": "/Images/Monsters/BetoBetoSan.png", "npc": false, "traits": ["Incorporeal", "Medium", "Shadow", "Spirit", "Uncommon"]}, {"id": "1080", "name": "Bison", "creature_type": "Creature", "level": 4, "alignment": "N", "size": "Large", "rarity": "common", "lore": "Bison are large bovines with short faces and two horns; they weigh an upwards of 2,000 pounds and stand up to 6 feet at the withers. Bison herds \u2026", "family": "", "image_url": "/Images/Monsters/Bison.png", "npc": false, "traits": ["Animal", "Large"]}, {"id": "1081", "name": "Blood Painter", "creature_type": "Creature", "level": 9, "alignment": "NE", "size": "Large", "rarity": "common", "lore": "Simultaneously enamored with the natural world yet too alien to survive in it, blood painters are eight-limbed artists who stalk, kill, and dismember \u2026", "family": "", "image_url": "/Images/Monsters/BloodPainter.png", "npc": false, "traits": ["Aberration", "Large"]}, {"id": "1082", "name": "Bone Ship", "creature_type": "Creature", "level": 18, "alignment": "CE", "size": "Gargantuan", "rarity": "rare", "lore": "Rarely does anything living remain after a bone ship's passing\u2014only death, destruction, and waves red as blood that clash and foam in its wake. When \u2026", "family": "", "image_url": "/Images/Monsters/BoneShip.png", "npc": false, "traits": ["Gargantuan", "Rare", "Undead"]}, {"id": "1083", "name": "Bore Worm Swarm", "creature_type": "Creature", "level": 5, "alignment": "N", "size": "Large", "rarity": "common", "lore": "A single finger-length bore worm is unpleasant but mostly innocuous. Ten thousand bore worms, on the other hand, pose a formidable threat to even \u2026", "family": "Bore Worm", "image_url": "/Images/Monsters/BoreWorm_BoreWormSwarm.png", "npc": false, "traits": ["Animal", "Large", "Swarm"]}, {"id": "1084", "name": "Empress Bore Worm", "creature_type": "Creature", "level": 7, "alignment": "N", "size": "Huge", "rarity": "common", "lore": "When an area lacks sufficient food, the bore worms in a swarm become increasingly agitated and desperate. Eventually, at some chemical signal, the \u2026", "family": "Bore Worm", "image_url": "/Images/Monsters/BoreWorm_EmpressBoreWorm.png", "npc": false, "traits": ["Animal", "Huge"]}, {"id": "1085", "name": "Brainchild", "creature_type": "Creature", "level": 11, "alignment": "CE", "size": "Large", "rarity": "rare", "lore": "A rumor can become so vivid and so persistent that it comes to life, creating a brainchild\u2014a living illusion that hatches from an intense belief in a \u2026", "family": "", "image_url": "/Images/Monsters/Brainchild.png", "npc": false, "traits": ["Illusion", "Large", "Mental", "Rare"]}, {"id": "1086", "name": "Buso", "creature_type": "Creature", "level": 3, "alignment": "NE", "size": "Medium", "rarity": "common", "lore": "Busos are tree-dwelling folk with a simmering desire to consume the flesh of others. They heavily supplement their food with leaves and root crops, \u2026", "family": "", "image_url": "/Images/Monsters/Buso.png", "npc": false, "traits": ["Humanoid", "Medium"]}, {"id": "1087", "name": "Caligni Vanguard", "creature_type": "Creature", "level": 5, "alignment": "LE", "size": "Medium", "rarity": "rare", "lore": "Caligni children born without eyes\u2014an extremely rare occurrence\u2014are considered sacred to their communities. From a young age, they're set aside and \u2026", "family": "Caligni", "image_url": "/Images/Monsters/Caligni_CaligniVanguard.png", "npc": false, "traits": ["Caligni", "Humanoid", "Medium", "Rare"]}, {"id": "1088", "name": "Caligni Caller", "creature_type": "Creature", "level": 6, "alignment": "CE", "size": "Medium", "rarity": "uncommon", "lore": "Although the mysterious demigods known as the Forsaken disappeared eons ago, many calignis continue to follow their ancient traditions of worship. \u2026", "family": "Caligni", "image_url": "/Images/Monsters/Caligni_CaligniCaller.png", "npc": false, "traits": ["Caligni", "Humanoid", "Medium", "Uncommon"]}, {"id": "1089", "name": "Calikang", "creature_type": "Creature", "level": 12, "alignment": "LN", "size": "Large", "rarity": "uncommon", "lore": "Calikangs are giant, blue-skinned, six-armed guardians of ancient tombs and treasuries. They each feel a deep, inherent drive to protect and guard, \u2026", "family": "", "image_url": "/Images/Monsters/Calikang.png", "npc": false, "traits": ["Humanoid", "Large", "Uncommon"]}, {"id": "1090", "name": "Camel", "creature_type": "Creature", "level": 1, "alignment": "N", "size": "Large", "rarity": "common", "lore": "For generations untold, nomads and traders have relied on sure-footed camels to cross the harsh deserts and trackless wastes around the world. \u2026", "family": "", "image_url": "/Images/Monsters/Camel.png", "npc": false, "traits": ["Animal", "Large"]}, {"id": "1091", "name": "Hellknight Cavalry Brigade", "creature_type": "Creature", "level": 8, "alignment": "LN", "size": "Gargantuan", "rarity": "common", "lore": "A cavalry brigade consists of several Hellknights and a single field-maralictor, in the distinctive armor of their order and bearing lances; the \u2026", "family": "", "image_url": "/Images/Monsters/CavalryBrigade_Hellknights.png", "npc": false, "traits": ["Animal", "Gargantuan", "Human", "Humanoid", "Troop"]}, {"id": "1092", "name": "Cecaelia Trapper", "creature_type": "Creature", "level": 5, "alignment": "CN", "size": "Medium", "rarity": "common", "lore": "Cecaelias resemble humans with octopus tentacles instead of legs. These oceanic hunters are agile and intelligent creatures, but proud. Their \u2026", "family": "Cecaelila", "image_url": "/Images/Monsters/Cecaelia.png", "npc": false, "traits": ["Amphibious", "Humanoid", "Medium"]}, {"id": "1093", "name": "Chyzaedu", "creature_type": "Creature", "level": 10, "alignment": "CE", "size": "Gargantuan", "rarity": "rare", "lore": "Chyzaedus' home world was consumed millennia ago by the Dominion of the Black via the manipulation of a black hole. Rather than accept destruction or \u2026", "family": "", "image_url": "/Images/Monsters/Chyzaedu.png", "npc": false, "traits": ["Aberration", "Gargantuan", "Rare"]}, {"id": "1094", "name": "City Guard Squadron", "creature_type": "Creature", "level": 5, "alignment": "LN", "size": "Gargantuan", "rarity": "common", "lore": "Most towns and cities on Golarion have a garrison of professional guards whose duties include patrolling the streets, assisting citizenry in need, \u2026", "family": "", "image_url": "/Images/Monsters/CityGuard_Squadron.png", "npc": false, "traits": ["Gargantuan", "Human", "Humanoid", "Troop"]}, {"id": "1095", "name": "Clockwork Spy", "creature_type": "Creature", "level": -1, "alignment": "N", "size": "Tiny", "rarity": "uncommon", "lore": "Engineers, technologists, and mechanically gifted wizards employ clockwork spies\u2014tiny, spiderlike constructs capable of recording and playing back \u2026", "family": "Clockworks", "image_url": "/Images/Monsters/Clockwork_ClockworkSpy.png", "npc": false, "traits": ["Clockwork", "Construct", "Mindless", "Tiny", "Uncommon"]}, {"id": "1096", "name": "Clockwork Soldier", "creature_type": "Creature", "level": 6, "alignment": "N", "size": "Medium", "rarity": "uncommon", "lore": "These diligent machines guard their assigned posts tirelessly. 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These powerful masterpieces have the ability to fly, making them versatile and dangerous killers. \u2026", "family": "Clockworks", "image_url": "/Images/Monsters/Clockwork_ClockworkDragon.png", "npc": false, "traits": ["Clockwork", "Construct", "Huge", "Mindless", "Rare"]}, {"id": "1099", "name": "Cobbleswarm", "creature_type": "Creature", "level": 2, "alignment": "N", "size": "Large", "rarity": "common", "lore": "Busy road builders might unknowingly use cobble mites in construction.", "family": "Cobble Mite", "image_url": "/Images/Monsters/Cobbleswarm.png", "npc": false, "traits": ["Aberration", "Earth", "Large", "Swarm"]}, {"id": "1100", "name": "Sturzstromer", "creature_type": "Creature", "level": 19, "alignment": "N", "size": "Huge", "rarity": "uncommon", "lore": "Cobble mites that remain a cohesive swarm for many years become dangerous living landslides.", "family": "Cobble Mite", "image_url": "/Images/Monsters/CobbleMite_Sturzstome.png", "npc": false, "traits": ["Aberration", "Earth", "Huge", "Swarm", "Uncommon"]}, {"id": "1101", "name": "Consonite Choir", "creature_type": "Creature", "level": 13, "alignment": "N", "size": "Gargantuan", "rarity": "uncommon", "lore": "Floods of crystalline blades called consonite choirs surge through the caverns and tunnels of the Plane of Earth . Although their resonant chimes \u2026", "family": "", "image_url": "/Images/Monsters/ConsoniteChoir.png", "npc": false, "traits": ["Earth", "Elemental", "Gargantuan", "Swarm", "Uncommon"]}, {"id": "1102", "name": "Coral Capuchin", "creature_type": "Creature", "level": 1, "alignment": "N", "size": "Tiny", "rarity": "common", "lore": "A coral capuchin resembles a hairless pink monkey with large eyes and batlike wings. Something of a tropical nuisance, these amphibious creatures \u2026", "family": "", "image_url": "/Images/Monsters/CoralCapuchin.png", "npc": false, "traits": ["Amphibious", "Beast", "Tiny"]}, {"id": "1103", "name": "Corrupted Relic", "creature_type": "Creature", "level": 4, "alignment": "CE", "size": "Medium", "rarity": "rare", "lore": "Creatures that once held particular items dear can be bound to them after death, their souls inhabiting the item from within. These might be the \u2026", "family": "", "image_url": "/Images/Monsters/CorruptedRelic.png", "npc": false, "traits": ["Incorporeal", "Medium", "Rare", "Spirit", "Undead"]}, {"id": "1104", "name": "Mix Couatl", "creature_type": "Creature", "level": 8, "alignment": "CG", "size": "Large", "rarity": "uncommon", "lore": "Mix couatls (pronounced \u201cmeesh\u201d) are guides to fledgling societies, providing fundamental information such as farming techniques, medicinal \u2026", "family": "Couatl", "image_url": "/Images/Monsters/Couatl_MixCouatl.png", "npc": false, "traits": ["Beast", "Couatl", "Large", "Uncommon"]}, {"id": "1105", "name": "Xiuh Couatl", "creature_type": "Creature", "level": 12, "alignment": "NG", "size": "Large", "rarity": "rare", "lore": "Fiercer than other couatls, xiuh couatls (pronounced \u201cshoo\u201d) are dedicated to seeking out malevolent creatures and offering a final opportunity at \u2026", "family": "Couatl", "image_url": "/Images/Monsters/Couatl_XiuhCouatl.png", "npc": false, "traits": ["Beast", "Couatl", "Large", "Rare"]}, {"id": "1106", "name": "Hermit Crab Swarm", "creature_type": "Creature", "level": 4, "alignment": "N", "size": "Large", "rarity": "common", "lore": "When hermit crabs find a shell that is too large, they lie in wait for others to arrive and move into the shell, abandoning a possible replacement. \u2026", "family": "Crab", "image_url": "", "npc": false, "traits": ["Amphibious", "Animal", "Large", "Swarm"]}, {"id": "1107", "name": "Giant Hermit Crab", "creature_type": "Creature", "level": 5, "alignment": "N", "size": "Large", "rarity": "common", "lore": "Lucky hermit crabs with plentiful resources can live for decades and grow to tremendous sizes, often with magical help. Too large for most natural \u2026", "family": "Crab", "image_url": "/Images/Monsters/Crab_GiantHermitCrab.png", "npc": false, "traits": ["Amphibious", "Animal", "Large"]}, {"id": "1108", "name": "Crossroads Guardian", "creature_type": "Creature", "level": 7, "alignment": "N", "size": "Medium", "rarity": "rare", "lore": "When a village is threatened by a horde of bandits but there's no one to help, when a monastery's divine relic must be guarded but the last monk is \u2026", "family": "", "image_url": "/Images/Monsters/CrossroadsGuardian.png", "npc": false, "traits": ["Fey", "Medium", "Rare"]}, {"id": "1109", "name": "Dretch", "creature_type": "Creature", "level": 2, "alignment": "CE", "size": "Small", "rarity": "common", "lore": "Among the lowest and least powerful of all demons, dretches are just as vicious and cruel as their more powerful brethren. They happily vent their \u2026", "family": "Demon", "image_url": "/Images/Monsters/Demon_Dretch.png", "npc": false, "traits": ["Demon", "Fiend", "Small"]}, {"id": "1110", "name": "Abrikandilu", "creature_type": "Creature", "level": 4, "alignment": "CE", "size": "Medium", "rarity": "common", "lore": "Wrecker demons, also known as abrikandilus, despise beautiful things and do everything in their power to destroy both people and objects regarded as \u2026", "family": "Demon", "image_url": "/Images/Monsters/Demon_Abrikandilu.png", "npc": false, "traits": ["Demon", "Fiend", "Medium"]}, {"id": "1111", "name": "Brimorak", "creature_type": "Creature", "level": 5, "alignment": "CE", "size": "Small", "rarity": "common", "lore": "These goat-headed demons have glowing red eyes and flaming hooves but measure only about 3 feet in height. 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Dorus serve as the spies and messengers of the divs. \u2026", "family": "Div", "image_url": "/Images/Monsters/Div_Doru.png", "npc": false, "traits": ["Div", "Fiend", "Tiny"]}, {"id": "1118", "name": "Aghash", "creature_type": "Creature", "level": 4, "alignment": "LE", "size": "Medium", "rarity": "common", "lore": "Walking embodiments of curses, misfortune, and the evil eye, aghashes wander the deserts of the Material Plane , searching out the arrogant, \u2026", "family": "Div", "image_url": "/Images/Monsters/Div_Aghash.png", "npc": false, "traits": ["Div", "Fiend", "Medium"]}, {"id": "1119", "name": "Pairaka", "creature_type": "Creature", "level": 7, "alignment": "LE", "size": "Medium", "rarity": "common", "lore": "Often charming, sometimes even seductive, pairakas worm their way into mortal relationships, subtly destroying the ties of friendship and love \u2026", "family": "Div", "image_url": "/Images/Monsters/Div_Pairaka.png", "npc": false, "traits": ["Div", "Fiend", "Medium"]}, {"id": "1120", "name": "Sepid", "creature_type": "Creature", "level": 14, "alignment": "LE", "size": "Large", "rarity": "common", "lore": "Sepids are the brutal warlords of the divs, delighting in violence against mortals and their own particular flavor of vengeance. Inveterate liars, \u2026", "family": "Div", "image_url": "/Images/Monsters/Div_Sepid.png", "npc": false, "traits": ["Div", "Fiend", "Large"]}, {"id": "1121", "name": "Divine Warden Of Nethys", "creature_type": "Creature", "level": 5, "alignment": "N", "size": "Large", "rarity": "uncommon", "lore": "This divine warden serves Nethys , the neutral god of magic. It uses its divine gift to defend temples or shrines of Nethys.", "family": "Divine Warden", "image_url": "/Images/Monsters/DivineWarden_Nethys.png", "npc": false, "traits": ["Construct", "Large", "Mindless", "Uncommon"]}, {"id": "1122", "name": "Young Forest Dragon", "creature_type": "Creature", "level": 10, "alignment": "CE", "size": "Large", "rarity": "uncommon", "lore": "Forest dragons oversee the endless growth of nature, protect it from plunder, and reclaim ruins for the wilderness. Some say these dragons jealously \u2026", "family": "Dragon, Forest", "image_url": "", "npc": false, "traits": ["Dragon", "Large", "Plant", "Uncommon"]}, {"id": "1123", "name": "Adult Forest Dragon", "creature_type": "Creature", "level": 14, "alignment": "CE", "size": "Huge", "rarity": "uncommon", "lore": "Forest dragons oversee the endless growth of nature, protect it from plunder, and reclaim ruins for the wilderness. Some say these dragons jealously \u2026", "family": "Dragon, Forest", "image_url": "", "npc": false, "traits": ["Dragon", "Huge", "Plant", "Uncommon"]}, {"id": "1124", "name": "Ancient Forest Dragon", "creature_type": "Creature", "level": 19, "alignment": "CE", "size": "Gargantuan", "rarity": "rare", "lore": "Forest dragons oversee the endless growth of nature, protect it from plunder, and reclaim ruins for the wilderness. Some say these dragons jealously \u2026", "family": "Dragon, Forest", "image_url": "", "npc": false, "traits": ["Dragon", "Gargantuan", "Plant", "Rare"]}, {"id": "1125", "name": "Young Sea Dragon", "creature_type": "Creature", "level": 8, "alignment": "CG", "size": "Large", "rarity": "uncommon", "lore": "Sea dragons' affinity with water grants them mastery over rain, storms, and floods. Those whose livelihoods are at the mercy of the weather and waves \u2026", "family": "Dragon, Sea", "image_url": "", "npc": false, "traits": ["Amphibious", "Dragon", "Large", "Uncommon", "Water"]}, {"id": "1126", "name": "Adult Sea Dragon", "creature_type": "Creature", "level": 12, "alignment": "CG", "size": "Huge", "rarity": "uncommon", "lore": "Sea dragons' affinity with water grants them mastery over rain, storms, and floods. Those whose livelihoods are at the mercy of the weather and waves \u2026", "family": "Dragon, Sea", "image_url": "", "npc": false, "traits": ["Amphibious", "Dragon", "Huge", "Uncommon", "Water"]}, {"id": "1127", "name": "Ancient Sea Dragon", "creature_type": "Creature", "level": 17, "alignment": "CG", "size": "Gargantuan", "rarity": "rare", "lore": "Sea dragons' affinity with water grants them mastery over rain, storms, and floods. Those whose livelihoods are at the mercy of the weather and waves \u2026", "family": "Dragon, Sea", "image_url": "", "npc": false, "traits": ["Amphibious", "Dragon", "Gargantuan", "Rare", "Water"]}, {"id": "1128", "name": "Young Sky Dragon", "creature_type": "Creature", "level": 9, "alignment": "LG", "size": "Large", "rarity": "uncommon", "lore": "Sky dragons live above the clouds near the summits of mountains. They maintain a strong religious tradition, a unique practice among imperial dragons \u2026", "family": "Dragon, Sky", "image_url": "", "npc": false, "traits": ["Dragon", "Electricity", "Large", "Uncommon"]}, {"id": "1129", "name": "Adult Sky Dragon", "creature_type": "Creature", "level": 13, "alignment": "LG", "size": "Huge", "rarity": "uncommon", "lore": "Sky dragons live above the clouds near the summits of mountains. They maintain a strong religious tradition, a unique practice among imperial dragons \u2026", "family": "Dragon, Sky", "image_url": "", "npc": false, "traits": ["Dragon", "Electricity", "Huge", "Uncommon"]}, {"id": "1130", "name": "Ancient Sky Dragon", "creature_type": "Creature", "level": 18, "alignment": "LG", "size": "Gargantuan", "rarity": "rare", "lore": "Sky dragons live above the clouds near the summits of mountains. They maintain a strong religious tradition, a unique practice among imperial dragons \u2026", "family": "Dragon, Sky", "image_url": "", "npc": false, "traits": ["Dragon", "Electricity", "Gargantuan", "Rare"]}, {"id": "1131", "name": "Young Sovereign Dragon", "creature_type": "Creature", "level": 11, "alignment": "N", "size": "Large", "rarity": "uncommon", "lore": "The most well-known of imperial dragons due to their deep involvement with mortals, the sovereign dragons' name comes from their mandate of selecting \u2026", "family": "Dragon, Sovereign", "image_url": "", "npc": false, "traits": ["Dragon", "Earth", "Large", "Uncommon"]}, {"id": "1132", "name": "Adult Sovereign Dragon", "creature_type": "Creature", "level": 15, "alignment": "N", "size": "Huge", "rarity": "uncommon", "lore": "The most well-known of imperial dragons due to their deep involvement with mortals, the sovereign dragons' name comes from their mandate of selecting \u2026", "family": "Dragon, Sovereign", "image_url": "", "npc": false, "traits": ["Dragon", "Earth", "Huge", "Uncommon"]}, {"id": "1133", "name": "Ancient Sovereign Dragon", "creature_type": "Creature", "level": 20, "alignment": "N", "size": "Gargantuan", "rarity": "rare", "lore": "The most well-known of imperial dragons due to their deep involvement with mortals, the sovereign dragons' name comes from their mandate of selecting \u2026", "family": "Dragon, Sovereign", "image_url": "", "npc": false, "traits": ["Dragon", "Earth", "Gargantuan", "Rare"]}, {"id": "1134", "name": "Young Underworld Dragon", "creature_type": "Creature", "level": 7, "alignment": "LE", "size": "Large", "rarity": "uncommon", "lore": "Underworld dragons embody the pressure between tectonic plates, the heat behind geysers, and flash fires that ignite when the conditions are just \u2026", "family": "Dragon, Underworld", "image_url": "", "npc": false, "traits": ["Dragon", "Fire", "Large", "Uncommon"]}, {"id": "1135", "name": "Adult Underworld Dragon", "creature_type": "Creature", "level": 11, "alignment": "LE", "size": "Huge", "rarity": "uncommon", "lore": "Underworld dragons embody the pressure between tectonic plates, the heat behind geysers, and flash fires that ignite when the conditions are just \u2026", "family": "Dragon, Underworld", "image_url": "", "npc": false, "traits": ["Dragon", "Fire", "Huge", "Uncommon"]}, {"id": "1136", "name": "Ancient Underworld Dragon", "creature_type": "Creature", "level": 16, "alignment": "LE", "size": "Gargantuan", "rarity": "rare", "lore": "Underworld dragons embody the pressure between tectonic plates, the heat behind geysers, and flash fires that ignite when the conditions are just \u2026", "family": "Dragon, Underworld", "image_url": "", "npc": false, "traits": ["Dragon", "Fire", "Gargantuan", "Rare"]}, {"id": "1137", "name": "Divine Warden Of Brigh", "creature_type": "Creature", "level": 10, "alignment": "N", "size": "Medium", "rarity": "uncommon", "lore": "Imbued with the divine energy of the goddess of clockwork and invention, divine wardens of Brigh are prominent in Alkenstar as guardians of the \u2026", "family": "Divine Warden", "image_url": "/Images/Monsters/DivineWarden_Brigh.png", "npc": false, "traits": ["Clockwork", "Construct", "Divine", "Medium", "Mindless", "Uncommon"]}, {"id": "1138", "name": "Dramofir", "creature_type": "Creature", "level": 14, "alignment": "N", "size": "Large", "rarity": "uncommon", "lore": "Beings of inscrutable intent and incredible power, dramofirs hail from the Dreamlands and shamble across the multiverse in search of dreams to \u2026", "family": "", "image_url": "/Images/Monsters/Dramofir.png", "npc": false, "traits": ["Aberration", "Dream", "Large", "Uncommon"]}, {"id": "1139", "name": "Duende", "creature_type": "Creature", "level": 2, "alignment": "CN", "size": "Small", "rarity": "uncommon", "lore": "Duendes fancy themselves as lords of the land\u2014which is true, in a literal sense, these spirits embody the very soil upon the ground. Unlike most \u2026", "family": "", "image_url": "/Images/Monsters/Duende.png", "npc": false, "traits": ["Earth", "Fey", "Small", "Uncommon"]}, {"id": "1140", "name": "Dybbuk", "creature_type": "Creature", "level": 15, "alignment": "NE", "size": "Medium", "rarity": "uncommon", "lore": "The discorporated spirits called dybbuks arise from souls denied respite in the afterlife, often because they committed some great transgression in \u2026", "family": "", "image_url": "/Images/Monsters/Dybbuk.png", "npc": false, "traits": ["Incorporeal", "Medium", "Spirit", "Uncommon", "Undead"]}, {"id": "1141", "name": "Einherji", "creature_type": "Creature", "level": 10, "alignment": "CN", "size": "Medium", "rarity": "common", "lore": "Einherjar are mighty warriors chosen by valkyries from the ranks of those slain in terrible and legendary battles. Forged from the souls of the \u2026", "family": "", "image_url": "/Images/Monsters/Einherji.png", "npc": false, "traits": ["Aesir", "Medium", "Monitor"]}, {"id": "1142", "name": "Air Wisp", "creature_type": "Creature", "level": 0, "alignment": "N", "size": "Tiny", "rarity": "common", "lore": "Air wisps are floating spheres of cloud and storm, perpetually humming a light, whispery tone. They're playful and capricious with great curiosity \u2026", "family": "Elemental, Wisp", "image_url": "/Images/Monsters/ElementalWisp_Air.png", "npc": false, "traits": ["Air", "Elemental", "Tiny"]}, {"id": "1143", "name": "Earth Wisp", "creature_type": "Creature", "level": 0, "alignment": "N", "size": "Tiny", "rarity": "common", "lore": "Earth wisps are rolling spheres of rock, mud, and leaves, perpetually humming with low, rumbling energy. 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They're gentle, nurturing, and quick to help \u2026", "family": "Elemental, Wisp", "image_url": "", "npc": false, "traits": ["Elemental", "Tiny", "Water"]}, {"id": "1146", "name": "Ioton", "creature_type": "Creature", "level": 0, "alignment": "N", "size": "Tiny", "rarity": "common", "lore": "Periodically, stray thoughts colliding on the Astral Plane become entangled, forming a knot of rudimentary intellect. Known as iotons, these beings \u2026", "family": "Ennosite", "image_url": "/Images/Monsters/Ennosite_Ioton.png", "npc": false, "traits": ["Astral", "Incorporeal", "Tiny"]}, {"id": "1147", "name": "Shulsaga", "creature_type": "Creature", "level": 3, "alignment": "N", "size": "Medium", "rarity": "uncommon", "lore": "Shepherds of the Silver Sea, shulsagas patrol the Astral Plane to protect the nascent demiplanes that form there, warding off those who would usurp \u2026", "family": "Ennosite", "image_url": "/Images/Monsters/Ennosite_Shulsaga.png", "npc": false, "traits": ["Astral", "Medium", "Uncommon"]}, {"id": "1148", "name": "Caulborn", "creature_type": "Creature", "level": 7, "alignment": "N", "size": "Medium", "rarity": "uncommon", "lore": "Telepathic prophets and historians, caulborn gather in small cabals for protection and camaraderie, using their collective brainpower to unravel \u2026", "family": "Ennosite", "image_url": "/Images/Monsters/Ennosite_Caulborn.png", "npc": false, "traits": ["Astral", "Medium", "Uncommon"]}, {"id": "1149", "name": "Adachros", "creature_type": "Creature", "level": 13, "alignment": "N", "size": "Large", "rarity": "uncommon", "lore": "When a nascent demiplane fails to coalesce, its quintessence sometimes collapses into an adachros, a dangerous entity that combines overwhelming \u2026", "family": "Ennosite", "image_url": "/Images/Monsters/Ennosite_Adachros.png", "npc": false, "traits": ["Astral", "Large", "Uncommon"]}, {"id": "1150", "name": "Eunemvro", "creature_type": "Creature", "level": 5, "alignment": "LN", "size": "Medium", "rarity": "uncommon", "lore": "Eunemvros wander the Material Plane with the sole purpose of destroying undead . These mysterious beings claim to hail from the Positive Energy \u2026", "family": "", "image_url": "/Images/Monsters/Eunemvro.png", "npc": false, "traits": ["Humanoid", "Medium", "Positive", "Uncommon"]}, {"id": "1151", "name": "Common Eurypterid", "creature_type": "Creature", "level": -1, "alignment": "N", "size": "Medium", "rarity": "common", "lore": "The smallest of the giant eurypterids can grow to about the size of a large dog. These eurypterids are a staple food for people living in marshlands, \u2026", "family": "Eurypterid", "image_url": "", "npc": false, "traits": ["Amphibious", "Animal", "Medium"]}, {"id": "1152", "name": "Spiny Eurypterid", "creature_type": "Creature", "level": 5, "alignment": "N", "size": "Large", "rarity": "common", "lore": "Spiny eurypterids are aggressive, tenacious, and utterly unwilling to stop chasing prey, even to their own detriment. These creatures are covered \u2026", "family": "Eurypterid", "image_url": "", "npc": false, "traits": ["Amphibious", "Animal", "Large"]}, {"id": "1153", "name": "Festrog", "creature_type": "Creature", "level": 1, "alignment": "NE", "size": "Medium", "rarity": "common", "lore": "Spawned from corpses of those who died of illness or starvation and twisted by negative energy, festrogs display a visciousness that rivals other \u2026", "family": "", "image_url": "/Images/Monsters/Festrog.png", "npc": false, "traits": ["Medium", "Undead"]}, {"id": "1154", "name": "Pufferfish", "creature_type": "Creature", "level": -1, "alignment": "N", "size": "Tiny", "rarity": "common", "lore": "The pufferfish defends itself by filling its flexible body with air or water to extend a number of spikes that otherwise lie flat against its skin. \u2026", "family": "Fish", "image_url": "/Images/Monsters/Fish_Pufferfish.png", "npc": false, "traits": ["Animal", "Aquatic", "Tiny"]}, {"id": "1155", "name": "Piranha Swarm", "creature_type": "Creature", "level": 3, "alignment": "N", "size": "Large", "rarity": "common", "lore": "More teeth and fury than body, few fish command as much fear and anxiety as the piranha. They move almost exclusively in schools, overwhelming larger \u2026", "family": "Fish", "image_url": "", "npc": false, "traits": ["Animal", "Aquatic", "Large", "Swarm"]}, {"id": "1156", "name": "Flumph", "creature_type": "Creature", "level": 1, "alignment": "LG", "size": "Small", "rarity": "common", "lore": "Even among the numerous types of tentacled aberrations populating the lands of Golarion, flumphs are an anomaly. Unlike most other aberrations, \u2026", "family": "", "image_url": "/Images/Monsters/Flumph.png", "npc": false, "traits": ["Aberration", "Small"]}, {"id": "1157", "name": "Fortune Eater", "creature_type": "Creature", "level": 7, "alignment": "CE", "size": "Large", "rarity": "rare", "lore": "The fickle finger of fate has quashed hundreds of fledgling adventurers, sometimes in a particularly memorable or ignominious manner. When a number \u2026", "family": "", "image_url": "/Images/Monsters/FortuneEater.png", "npc": false, "traits": ["Incorporeal", "Large", "Rare", "Spirit", "Undead"]}, {"id": "1158", "name": "Red Fox", "creature_type": "Creature", "level": -1, "alignment": "N", "size": "Tiny", "rarity": "common", "lore": "The shy and perceptive red fox has uncanny adaptability and is just as comfortable in urban areas as in the wilds. Red foxes typically have rust-red \u2026", "family": "Fox", "image_url": "", "npc": false, "traits": ["Animal", "Tiny"]}, {"id": "1159", "name": "Fading Fox", "creature_type": "Creature", "level": 2, "alignment": "N", "size": "Tiny", "rarity": "common", "lore": "With fur that shifts between hues of red, dull brown, and silver as it moves, the fading fox vexes any pursuer. It has a knack for escaping traps, \u2026", "family": "Fox", "image_url": "/Images/Monsters/Fox_FadingFox.png", "npc": false, "traits": ["Animal", "Tiny"]}, {"id": "1160", "name": "Galvo", "creature_type": "Creature", "level": 9, "alignment": "NE", "size": "Medium", "rarity": "common", "lore": "A galvo is a bizarre humanoid creature made up of electric eels \u2014dozens of them, transmogrified into one cooperative, electrified body. The story of \u2026", "family": "", "image_url": "/Images/Monsters/Galvo.png", "npc": false, "traits": ["Aberration", "Amphibious", "Medium"]}, {"id": "1162", "name": "Garuda", "creature_type": "Creature", "level": 9, "alignment": "CG", "size": "Medium", "rarity": "common", "lore": "Garudas are noble, birdlike beings descended from the gods. They were born under the cerulean skies of the Outer Plane of Elysium but have since \u2026", "family": "", "image_url": "/Images/Monsters/Garuda.png", "npc": false, "traits": ["Celestial", "Medium"]}, {"id": "1163", "name": "Gathlain Wanderer", "creature_type": "Creature", "level": 1, "alignment": "CG", "size": "Small", "rarity": "uncommon", "lore": "Gathlains have made a name for themselves as inquisitive and mischievous, as well as flighty and distractable. These eccentric little fey want \u2026", "family": "Gathlain", "image_url": "/Images/Monsters/Gathlain.png", "npc": false, "traits": ["Fey", "Plant", "Small", "Uncommon"]}, {"id": "1164", "name": "Ghoran Manipulator", "creature_type": "Creature", "level": 3, "alignment": "N", "size": "Medium", "rarity": "rare", "lore": "This ghoran manipulator relies on charm to survive.", "family": "Ghoran", "image_url": "/Images/Monsters/Ghoran.png", "npc": false, "traits": ["Ghoran", "Humanoid", "Medium", "Plant", "Rare"]}, {"id": "1165", "name": "Leng Ghoul", "creature_type": "Creature", "level": 10, "alignment": "CE", "size": "Medium", "rarity": "uncommon", "lore": "In the icy nightmare dimension of Leng, ghouls with hoofed feet gather in morbid groups to worship and research, forming societies that mockingly \u2026", "family": "Ghoul", "image_url": "/Images/Monsters/Ghoul_LengGhoul.png", "npc": false, "traits": ["Dream", "Ghoul", "Medium", "Uncommon", "Undead"]}, {"id": "1166", "name": "Cave Giant", "creature_type": "Creature", "level": 6, "alignment": "CE", "size": "Large", "rarity": "common", "lore": "Cave giants are the vicious loners of the giant world. Even their closest ancestral kin, the rampaging hill giants , mostly find cave giants too \u2026", "family": "Giant", "image_url": "/Images/Monsters/Giant_CaveGiant.png", "npc": false, "traits": ["Giant", "Humanoid", "Large"]}, {"id": "1167", "name": "Desert Giant", "creature_type": "Creature", "level": 9, "alignment": "LN", "size": "Large", "rarity": "common", "lore": "Desert giants are nomadic humanoids who have dwelled in the world's most arid regions since time immemorial. Smaller peoples know that desert giants \u2026", "family": "Giant", "image_url": "/Images/Monsters/Giant_DesertGiant.png", "npc": false, "traits": ["Giant", "Humanoid", "Large"]}, {"id": "1168", "name": "Tomb Giant", "creature_type": "Creature", "level": 12, "alignment": "NE", "size": "Large", "rarity": "common", "lore": "Masters of mausoleums and keepers of crypts, the dread creatures called tomb giants are anathema to all living beings, but especially so to other \u2026", "family": "Giant", "image_url": "/Images/Monsters/Giant_TombGIant.png", "npc": false, "traits": ["Giant", "Humanoid", "Large"]}, {"id": "1169", "name": "Plague Giant", "creature_type": "Creature", "level": 14, "alignment": "NE", "size": "Huge", "rarity": "common", "lore": "Plague giants are rasping behemoths, whose weeping sores, fetid breath, and filthy fingernails all bear a terrible wasting disease. Like sewer rats \u2026", "family": "Giant", "image_url": "/Images/Monsters/Giant_PlagueGiant.png", "npc": false, "traits": ["Giant", "Huge", "Humanoid"]}, {"id": "1170", "name": "Girtablilu Sentry", "creature_type": "Creature", "level": 8, "alignment": "N", "size": "Large", "rarity": "common", "lore": "Sentries patrol the outskirts of a girtablilu communities, watching for external threats like desert drakes , blue dragons , or adventuring parties \u2026", "family": "Girtablilu", "image_url": "", "npc": false, "traits": ["Beast", "Large"]}, {"id": "1171", "name": "Girtablilu Seer", "creature_type": "Creature", "level": 12, "alignment": "N", "size": "Large", "rarity": "common", "lore": "The highest position of authority in a girtablilu community is the group's religious leader. This sacred duty requires years of study, meditation, \u2026", "family": "Girtablilu", "image_url": "", "npc": false, "traits": ["Beast", "Large"]}, {"id": "1172", "name": "Gliminal", "creature_type": "Creature", "level": 9, "alignment": "N", "size": "Large", "rarity": "rare", "lore": "Beholding the blinding light of a gliminal is akin to staring into the sun, and consequently, only gliminals themselves fully understand what they \u2026", "family": "", "image_url": "/Images/Monsters/Gliminal.png", "npc": false, "traits": ["Incorporeal", "Large", "Positive", "Rare", "Spirit"]}, {"id": "1173", "name": "Globster", "creature_type": "Creature", "level": 5, "alignment": "N", "size": "Large", "rarity": "common", "lore": "The tide washes ashore all manner of detritus, from harmless seaweed and shells to the rotting corpses of massive aquatic creatures. The globster is \u2026", "family": "", "image_url": "/Images/Monsters/Globster.png", "npc": false, "traits": ["Aquatic", "Large", "Ooze"]}, {"id": "1174", "name": "Fossil Golem", "creature_type": "Creature", "level": 12, "alignment": "N", "size": "Huge", "rarity": "rare", "lore": "Fossil golems are typically made from the fossilized bones of dinosaurs and other ancient megafauna, though some crafters stretch the definition and \u2026", "family": "Golem", "image_url": "/Images/Monsters/Golem_FossilGolem.png", "npc": false, "traits": ["Construct", "Golem", "Huge", "Mindless", "Rare"]}, {"id": "1175", "name": "Mithral Golem", "creature_type": "Creature", "level": 16, "alignment": "N", "size": "Huge", "rarity": "rare", "lore": "Mithral golems are gorgeously crafted, silvery humanoids made from colossal amounts of the purest mithral . While massive in construction, they \u2026", "family": "Golem", "image_url": "/Images/Monsters/Golem_MithralGolem.png", "npc": false, "traits": ["Construct", "Golem", "Huge", "Mindless", "Rare"]}, {"id": "1176", "name": "Green Man", "creature_type": "Creature", "level": 24, "alignment": "N", "size": "Medium", "rarity": "rare", "lore": "Green men are ancient, enigmatic lesser deities of the primeval forests, living embodiments of nature and plantkind. When a forest or other woodland \u2026", "family": "", "image_url": "/Images/Monsters/GreenMan.png", "npc": false, "traits": ["Leshy", "Medium", "Plant", "Rare"]}, {"id": "1177", "name": "Grimple", "creature_type": "Creature", "level": -1, "alignment": "CE", "size": "Tiny", "rarity": "common", "lore": "Even more than most gremlins, grimples resent the trappings of civilization: inn common rooms with their rowdy singalongs, livery yards with their \u2026", "family": "Gremlin", "image_url": "/Images/Monsters/Gremlin_Grimple.png", "npc": false, "traits": ["Fey", "Gremlin", "Tiny"]}, {"id": "1178", "name": "Haniver", "creature_type": "Creature", "level": -1, "alignment": "CE", "size": "Tiny", "rarity": "common", "lore": "Hanivers are the most benign type of gremlin\u2014capricious fey who skim the waves on rubbery fin-wings. Though they don't actively sabotage their \u2026", "family": "Gremlin", "image_url": "", "npc": false, "traits": ["Amphibious", "Fey", "Gremlin", "Tiny"]}, {"id": "1179", "name": "Fuath", "creature_type": "Creature", "level": 1, "alignment": "CE", "size": "Tiny", "rarity": "common", "lore": "Despite their small size, fuaths are shipwreckers incarnate. In the dark of night, these gremlins sever ratlines, slash sails, smash sextants, and \u2026", "family": "Gremlin", "image_url": "/Images/Monsters/Gremlin_Fuath.png", "npc": false, "traits": ["Amphibious", "Fey", "Gremlin", "Tiny"]}, {"id": "1180", "name": "Grioth Scout", "creature_type": "Creature", "level": 1, "alignment": "CE", "size": "Medium", "rarity": "uncommon", "lore": "The first grioths encountered on a new world are scouts. Typically traveling the vastness of space via one-way portals from their home worlds, grioth \u2026", "family": "Grioth", "image_url": "/Images/Monsters/Grioth_GriothScout.png", "npc": false, "traits": ["Grioth", "Humanoid", "Medium", "Uncommon"]}, {"id": "1181", "name": "Grioth Cultist", "creature_type": "Creature", "level": 3, "alignment": "CE", "size": "Medium", "rarity": "rare", "lore": "Grioth cultists represent the lowest tier of their remorseless cult\u2014worshippers of the Elder Mythos tasked with leading scouting missions into new \u2026", "family": "Grioth", "image_url": "/Images/Monsters/Grioth_GriothCultist.png", "npc": false, "traits": ["Grioth", "Humanoid", "Medium", "Rare"]}, {"id": "1182", "name": "Stone Lion Cub", "creature_type": "Creature", "level": 2, "alignment": "NG", "size": "Medium", "rarity": "uncommon", "lore": "Stone lion cubs are curious, playful, and occasionally accidental mischief makers. Despite their still developing abilities, they eagerly hone their \u2026", "family": "Guardian Beast", "image_url": "/Images/Monsters/GuardianBeast_LionCub.png", "npc": false, "traits": ["Celestial", "Medium", "Uncommon"]}, {"id": "1183", "name": "Stone Lion", "creature_type": "Creature", "level": 4, "alignment": "NG", "size": "Large", "rarity": "uncommon", "lore": "Stone lions are a common sight outside of banks, temples, palaces, and even private residences. The fierce expressions affixed on their faces remind \u2026", "family": "Guardian Beast", "image_url": "/Images/Monsters/GuardianBeast_Lion.png", "npc": false, "traits": ["Celestial", "Large", "Uncommon"]}, {"id": "1184", "name": "Guecubu", "creature_type": "Creature", "level": 8, "alignment": "CE", "size": "Medium", "rarity": "uncommon", "lore": "Sometimes an individual performs acts of horror so unspeakable that the earth they walk on becomes imprinted by their evil. With such villains, even \u2026", "family": "", "image_url": "/Images/Monsters/Guecubu.png", "npc": false, "traits": ["Earth", "Medium", "Uncommon", "Undead"]}, {"id": "1185", "name": "Hadrinnex", "creature_type": "Creature", "level": 8, "alignment": "NE", "size": "Large", "rarity": "uncommon", "lore": "The bizarre hadrinnexes resemble defensive systems more than living creatures. They evolve at a rapid rate, but only to specific attacks against \u2026", "family": "", "image_url": "/Images/Monsters/Hadrinnex.png", "npc": false, "traits": ["Aberration", "Large", "Uncommon"]}, {"id": "1186", "name": "Storm Hag", "creature_type": "Creature", "level": 5, "alignment": "CE", "size": "Medium", "rarity": "common", "lore": "Storm hags are the personification of a storm's rage. These crones hate those who huddle together with loved ones in warm, dry shelters while the \u2026", "family": "Hag", "image_url": "/Images/Monsters/Hag_StormHag.png", "npc": false, "traits": ["Air", "Electricity", "Hag", "Humanoid", "Medium"]}, {"id": "1187", "name": "Winter Hag", "creature_type": "Creature", "level": 7, "alignment": "CE", "size": "Medium", "rarity": "common", "lore": "On long, dark winter nights, folk at the edges of civilization have learned to be wary of old women who come knocking at their door. They look for \u2026", "family": "Hag", "image_url": "/Images/Monsters/Hag_WinterHag.png", "npc": false, "traits": ["Cold", "Hag", "Humanoid", "Medium"]}, {"id": "1188", "name": "Blood Hag", "creature_type": "Creature", "level": 8, "alignment": "CE", "size": "Medium", "rarity": "common", "lore": "Blood hags, also known as soucouyants, infiltrate communities in the guise of young, innocent humanoids. This disguise is more than an illusion, for \u2026", "family": "Hag", "image_url": "/Images/Monsters/Hag_BloodHag.png", "npc": false, "traits": ["Hag", "Humanoid", "Medium"]}, {"id": "1189", "name": "Moon Hag", "creature_type": "Creature", "level": 10, "alignment": "CE", "size": "Medium", "rarity": "uncommon", "lore": "Moon hags are powerful soothsayers who dwell in places where souls receive their final judgment. These vile creatures possess knowledge of\u2014and \u2026", "family": "Hag", "image_url": "/Images/Monsters/Hag_MoonHag.png", "npc": false, "traits": ["Fiend", "Hag", "Humanoid", "Medium", "Uncommon"]}, {"id": "1190", "name": "Harmona", "creature_type": "Creature", "level": 11, "alignment": "CN", "size": "Tiny", "rarity": "uncommon", "lore": "Catching a glimpse of a harmona is said to be lucky. Flying quickly, observing and scouting new areas, these brightly colored avian fey are all but \u2026", "family": "", "image_url": "/Images/Monsters/Harmona.png", "npc": false, "traits": ["Fey", "Tiny", "Uncommon"]}, {"id": "1191", "name": "Hellwasp Swarm", "creature_type": "Creature", "level": 8, "alignment": "LE", "size": "Large", "rarity": "common", "lore": "Hellwasps' infernal nature allows them to collectively inhabit and control humanoid corpses, and they use this ability to infest and horrify large \u2026", "family": "", "image_url": "/Images/Monsters/HellwaspSwarm.png", "npc": false, "traits": ["Fiend", "Large", "Swarm"]}, {"id": "1192", "name": "Herexen", "creature_type": "Creature", "level": 2, "alignment": "NE", "size": "Medium", "rarity": "uncommon", "lore": "When a cleric rebels against their deity and dies in the grip of blasphemous rage, the heresies they committed in life may fuel their transformation \u2026", "family": "Herexen", "image_url": "/Images/Monsters/Herexen.png", "npc": false, "traits": ["Medium", "Uncommon", "Undead"]}, {"id": "1193", "name": "House Drake", "creature_type": "Creature", "level": 1, "alignment": "CG", "size": "Tiny", "rarity": "common", "lore": "Beautifully colored in purples and electric blues, these tiny dragons are genuinely brilliant in more ways than one. They are playful and kind, and \u2026", "family": "", "image_url": "/Images/Monsters/HouseDrake.png", "npc": false, "traits": ["Dragon", "Tiny"]}, {"id": "1194", "name": "Domovoi", "creature_type": "Creature", "level": 2, "alignment": "CG", "size": "Tiny", "rarity": "common", "lore": "The elderly domovoi are patrons of the home and the dearest of all house spirits to the people they live with. Families with a domovoi leave a bowl \u2026", "family": "House Spirit", "image_url": "/Images/Monsters/HouseSpirit_Domovoi.png", "npc": false, "traits": ["Fey", "Tiny"]}, {"id": "1195", "name": "Dvorovoi", "creature_type": "Creature", "level": 3, "alignment": "CN", "size": "Small", "rarity": "common", "lore": "Traditionally, the dvorovoi is seen as the domovoi's younger sibling and has charge of a peasant's yard and all the animals and tools within. Animals \u2026", "family": "House Spirit", "image_url": "", "npc": false, "traits": ["Fey", "Small"]}, {"id": "1196", "name": "Ovinnik", "creature_type": "Creature", "level": 4, "alignment": "CN", "size": "Tiny", "rarity": "common", "lore": "The ovinnik is the most ferocious of house spirits, and the only one that will kill if sufficiently angered. They live in granaries, storage rooms, \u2026", "family": "House Spirit", "image_url": "/Images/Monsters/HouseSpirit_Ovinnik.png", "npc": false, "traits": ["Fey", "Tiny"]}, {"id": "1197", "name": "Huldra", "creature_type": "Creature", "level": 4, "alignment": "CN", "size": "Medium", "rarity": "uncommon", "lore": "At first glance, a huldra seems a simple creature\u2014a human in plain robes or peasant dress, sporting long, unbound hair. These tresses and full skirts \u2026", "family": "", "image_url": "/Images/Monsters/Huldra.png", "npc": false, "traits": ["Fey", "Medium", "Uncommon"]}, {"id": "1198", "name": "Hyakume", "creature_type": "Creature", "level": 15, "alignment": "NE", "size": "Large", "rarity": "uncommon", "lore": "Hundreds of bloodshot eyes peek out from under the fleshy layers of a hyakume's skin. These hulking aberrations covet knowledge and go to great \u2026", "family": "", "image_url": "/Images/Monsters/Hyakume.png", "npc": false, "traits": ["Aberration", "Large", "Uncommon"]}, {"id": "1199", "name": "Incutilis", "creature_type": "Creature", "level": 2, "alignment": "LE", "size": "Tiny", "rarity": "uncommon", "lore": "Incutilises are intelligent, nautilus-like sea creatures that attack their victims' brains to take over their bodies, creating puppets to use for \u2026", "family": "", "image_url": "/Images/Monsters/Incutilis.png", "npc": false, "traits": ["Aberration", "Amphibious", "Tiny", "Uncommon"]}, {"id": "1200", "name": "Jorogumo", "creature_type": "Creature", "level": 13, "alignment": "NE", "size": "Medium", "rarity": "uncommon", "lore": "Appearing as beautiful, well-dressed humans, jorogumo lurk in the high mountains and prey on travelers. These evil creatures can fully change into a \u2026", "family": "", "image_url": "/Images/Monsters/Jorogumo.png", "npc": false, "traits": ["Humanoid", "Medium", "Uncommon"]}, {"id": "1201", "name": "Shikigami", "creature_type": "Creature", "level": 1, "alignment": "LN", "size": "Tiny", "rarity": "common", "lore": "Shikigami are the least powerful of all kami and the most common. Unlike most other kami, which are bound to their wards by a more powerful spirit or \u2026", "family": "Kami", "image_url": "/Images/Monsters/Kami_Shikigami.png", "npc": false, "traits": ["Kami", "Spirit", "Tiny"]}, {"id": "1202", "name": "Kodama", "creature_type": "Creature", "level": 5, "alignment": "NG", "size": "Small", "rarity": "common", "lore": "A kodama is a type of kami who inhabits a tree. 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The \u2026", "family": "Kami", "image_url": "/Images/Monsters/Kami_Toshigami.png", "npc": false, "traits": ["Kami", "Medium", "Rare", "Spirit"]}, {"id": "1205", "name": "Kangaroo", "creature_type": "Creature", "level": 0, "alignment": "N", "size": "Medium", "rarity": "common", "lore": "Kangaroos are marsupials distinguished by long faces, large ears, powerful back legs and tails, and a distinctive hopping gait. These generally \u2026", "family": "", "image_url": "/Images/Monsters/Kangaroo.png", "npc": false, "traits": ["Animal", "Medium"]}, {"id": "1206", "name": "Kappa", "creature_type": "Creature", "level": 2, "alignment": "CN", "size": "Small", "rarity": "common", "lore": "Mischievous by nature, kappas delight in playing pranks on unsuspecting travelers. While not overtly malicious, kappa pastimes can be a significant \u2026", "family": "", "image_url": "/Images/Monsters/Kappa.png", "npc": false, "traits": ["Amphibious", "Beast", "Small"]}, {"id": "1207", "name": "Kirin", "creature_type": "Creature", "level": 7, "alignment": "LG", "size": "Large", "rarity": "rare", "lore": "The rare and majestic antlered beast known as a kirin supposedly appear only in times of peace and prosperity or during the birth or death of a great \u2026", "family": "", "image_url": "/Images/Monsters/Kirin.png", "npc": false, "traits": ["Air", "Beast", "Fire", "Large", "Rare"]}, {"id": "1208", "name": "Kishi", "creature_type": "Creature", "level": 8, "alignment": "NE", "size": "Medium", "rarity": "common", "lore": "Kishis are duplicitous and murderous fey who dwell on the edges of Golarion's densest jungles. At first glance, kishis appear to be attractive \u2026", "family": "", "image_url": "/Images/Monsters/Kishi.png", "npc": false, "traits": ["Fey", "Medium"]}, {"id": "1209", "name": "Kitsune Trickster", "creature_type": "Creature", "level": 2, "alignment": "CN", "size": "Medium", "rarity": "common", "lore": "Kitsune are shapeshifting, fox-like humanoids who have been blessed by the spirits. They can shift from the form of a fox-headed humanoid into a \u2026", "family": "Kitsune", "image_url": "/Images/Monsters/Kitsune.png", "npc": false, "traits": ["Humanoid", "Kitsune", "Medium"]}, {"id": "1210", "name": "Kokogiak", "creature_type": "Creature", "level": 12, "alignment": "NE", "size": "Huge", "rarity": "common", "lore": "As deadly on land as in the water, kokogiaks are one of the most feared predators of the tundra. From a distance they might be mistaken for a \u2026", "family": "", "image_url": "/Images/Monsters/Kokogiak.png", "npc": false, "traits": ["Beast", "Huge"]}, {"id": "1211", "name": "Kongamato", "creature_type": "Creature", "level": 11, "alignment": "N", "size": "Large", "rarity": "uncommon", "lore": "Though they resemble pterosaurs and hail from a similar era, kongamatos are actually a primeval branch of dragonkind. They aren't particularly \u2026", "family": "", "image_url": "/Images/Monsters/Kongamato.png", "npc": false, "traits": ["Dragon", "Large", "Uncommon"]}, {"id": "1212", "name": "Kovintus Geomancer", "creature_type": "Creature", "level": 3, "alignment": "N", "size": "Medium", "rarity": "common", "lore": "Kovintus are reclusive humanoids with an inborn talent for geomancy that ties them intrinsically to nature. Not only can they call upon the magic of \u2026", "family": "Kovintus", "image_url": "/Images/Monsters/Kovintus.png", "npc": false, "traits": ["Humanoid", "Kovintus", "Medium"]}, {"id": "1213", "name": "Krampus", "creature_type": "Creature", "level": 21, "alignment": "NE", "size": "Large", "rarity": "unique", "lore": "Krampus is a tall, goatlike humanoid with a pointed nose, swept-back horns, and hooved feet. His long, greasy tongue continually flickers out from \u2026", "family": "", "image_url": "/Images/Monsters/Krampus.png", "npc": false, "traits": ["Humanoid", "Large", "Unique"]}, {"id": "1214", "name": "Kuchisake-Onna", "creature_type": "Creature", "level": 14, "alignment": "LE", "size": "Medium", "rarity": "rare", "lore": "A kuchisake-onna, or slit-mouthed woman, is a tall, masked figure who moves with an eerie grace. These horrors are infamous for trapping hapless \u2026", "family": "", "image_url": "/Images/Monsters/KuchisakeOnna.png", "npc": false, "traits": ["Aberration", "Medium", "Rare"]}, {"id": "1215", "name": "Kurobozu", "creature_type": "Creature", "level": 6, "alignment": "LE", "size": "Medium", "rarity": "uncommon", "lore": "A monk who violated their monastic vows in life might arise after death to become an undead horror known as a kurobozu. These predators feast upon \u2026", "family": "", "image_url": "/Images/Monsters/Kurobozu.png", "npc": false, "traits": ["Medium", "Uncommon", "Undead"]}, {"id": "1216", "name": "Kushtaka", "creature_type": "Creature", "level": 4, "alignment": "NE", "size": "Small", "rarity": "common", "lore": "Kushtaka, or \u201cland otters\u201d as they are sometimes known, are devious shapeshifters. They propagate by luring a humanoid away from the shelter of their \u2026", "family": "", "image_url": "/Images/Monsters/Kushtaka.png", "npc": false, "traits": ["Amphibious", "Beast", "Small"]}, {"id": "1217", "name": "Ledalusca", "creature_type": "Creature", "level": 2, "alignment": "N", "size": "Medium", "rarity": "common", "lore": "Ledaluscas are reflective water elementals that can bring forth images previously reflected on their surfaces and wholly freeze themselves in the \u2026", "family": "", "image_url": "/Images/Monsters/Ledalusca.png", "npc": false, "traits": ["Cold", "Elemental", "Medium", "Water"]}, {"id": "1218", "name": "Vine Leshy", "creature_type": "Creature", "level": 0, "alignment": "N", "size": "Small", "rarity": "common", "lore": "Irrepressible vine leshys love to explore and collect tales to share. They're curious without being reckless. Other cultures interest them greatly, \u2026", "family": "Leshy", "image_url": "", "npc": false, "traits": ["Leshy", "Plant", "Small"]}, {"id": "1219", "name": "Cactus Leshy", "creature_type": "Creature", "level": 2, "alignment": "N", "size": "Small", "rarity": "common", "lore": "These little plants are known for their nettlesome attitude. Their personalities mirror the spines that sprout from all over their bodies, making \u2026", "family": "Leshy", "image_url": "/Images/Monsters/Leshy_CactusLeshy.png", "npc": false, "traits": ["Leshy", "Plant", "Small"]}, {"id": "1220", "name": "Seaweed Leshy", "creature_type": "Creature", "level": 3, "alignment": "N", "size": "Small", "rarity": "common", "lore": "Calmer than most of their other botanical brethren, seaweed leshys are a tranquil, discerning breed of leshy. They seek to mimic the ocean in their \u2026", "family": "Leshy", "image_url": "/Images/Monsters/Leshy_SeaweedLeshy.png", "npc": false, "traits": ["Amphibious", "Leshy", "Plant", "Small"]}, {"id": "1221", "name": "Oil Living Graffiti", "creature_type": "Creature", "level": 3, "alignment": "CN", "size": "Medium", "rarity": "rare", "lore": "A living graffiti is a painting or drawing that has come to life by magic. These two-dimensional beings can move along any flat surface they touch, \u2026", "family": "Living Symbol", "image_url": "/Images/Monsters/LivingGraffiti.png", "npc": false, "traits": ["Construct", "Medium", "Rare"]}, {"id": "1222", "name": "Arcane Living Rune", "creature_type": "Creature", "level": 13, "alignment": "LN", "size": "Small", "rarity": "rare", "lore": "The most famous living runes are those of the ancient Runelords of Thassilon, resurging as Thassilon rebuilds in the modern era. Other living runes \u2026", "family": "Living Symbol", "image_url": "/Images/Monsters/LivingRune.png", "npc": false, "traits": ["Construct", "Rare", "Small"]}, {"id": "1223", "name": "Locathah Hunter", "creature_type": "Creature", "level": 3, "alignment": "N", "size": "Medium", "rarity": "common", "lore": "Deep in the sea, schools of locathah\u2014piscine humanoids armed with spears and specialized crossbows\u2014stalk sharks, sea serpents, and giant squid from \u2026", "family": "Locathah", "image_url": "/Images/Monsters/Locathah.png", "npc": false, "traits": ["Amphibious", "Humanoid", "Locathah", "Medium"]}, {"id": "1224", "name": "Lovelorn", "creature_type": "Creature", "level": 4, "alignment": "CE", "size": "Tiny", "rarity": "uncommon", "lore": "A particularly macabre form of undead, these spiderlike creatures resemble still-beating hearts with rib bones for legs and tendrils of gore dangling \u2026", "family": "", "image_url": "/Images/Monsters/Lovelorn.png", "npc": false, "traits": ["Tiny", "Uncommon", "Undead"]}, {"id": "1225", "name": "Maftet Guardian", "creature_type": "Creature", "level": 6, "alignment": "N", "size": "Medium", "rarity": "common", "lore": "Maftets are hawk-winged humanoids with leonine lower bodies that dwell in ancient ruins and cities thought lost, typically in desert or mountain \u2026", "family": "Maftet", "image_url": "/Images/Monsters/Maftet.png", "npc": false, "traits": ["Humanoid", "Medium"]}, {"id": "1226", "name": "Mezlan", "creature_type": "Creature", "level": 14, "alignment": "N", "size": "Medium", "rarity": "rare", "lore": "The bizarre shapeshifters known as mezlans were created ages ago as spies and infiltrators by a long-forgotten ritual infusing a magically \u2026", "family": "", "image_url": "/Images/Monsters/Mezlan.png", "npc": false, "traits": ["Medium", "Ooze", "Rare"]}, {"id": "1227", "name": "Mi-Go", "creature_type": "Creature", "level": 6, "alignment": "NE", "size": "Medium", "rarity": "uncommon", "lore": "Mi-gos are both scientists and colonists, yet their extraterrestrial nature and malevolent motives color their investigations with cruelty. While \u2026", "family": "", "image_url": "/Images/Monsters/Migo.png", "npc": false, "traits": ["Fungus", "Medium", "Uncommon"]}, {"id": "1228", "name": "Millindemalion", "creature_type": "Creature", "level": 13, "alignment": "NE", "size": "Small", "rarity": "common", "lore": "Millindemalion are cruel fey tricksters capable of causing mayhem with their magical, mind-altering hats. Many folk tales from around the world speak \u2026", "family": "", "image_url": "/Images/Monsters/Millindemalion.png", "npc": false, "traits": ["Fey", "Small"]}, {"id": "1229", "name": "Mobogo", "creature_type": "Creature", "level": 10, "alignment": "CE", "size": "Huge", "rarity": "common", "lore": "Mobogos are massive, swamp-dwelling monstrosities that combine the worst aspects of giant toads and evil dragons. Lazy, cruel, and greedy, these vile \u2026", "family": "", "image_url": "/Images/Monsters/Mobogo.png", "npc": false, "traits": ["Amphibious", "Beast", "Huge"]}, {"id": "1230", "name": "Mokele-Mbembe", "creature_type": "Creature", "level": 9, "alignment": "N", "size": "Huge", "rarity": "uncommon", "lore": "Mokele-mbembes are large, reptilian predators found deep within Golarion's jungles. Mwangi view mokele-mbembes as embodiments of nature's strength \u2026", "family": "", "image_url": "/Images/Monsters/MokeleMbembe.png", "npc": false, "traits": ["Animal", "Huge", "Uncommon"]}, {"id": "1231", "name": "Monkey", "creature_type": "Creature", "level": -1, "alignment": "N", "size": "Tiny", "rarity": "common", "lore": "When these small, curious primates come in contact with large humanoid populations, they quickly adapt, learning to steal food or small objects \u2026", "family": "Monkey", "image_url": "/Images/Monsters/Monkey.png", "npc": false, "traits": ["Animal", "Tiny"]}, {"id": "1232", "name": "Monkey Swarm", "creature_type": "Creature", "level": 2, "alignment": "N", "size": "Large", "rarity": "common", "lore": "A single monkey can cause mischief. A troop of monkeys, emboldened by their numbers, can cause utter chaos, attacking anyone and looting anything in \u2026", "family": "Monkey", "image_url": "", "npc": false, "traits": ["Animal", "Large", "Swarm"]}, {"id": "1233", "name": "Moose", "creature_type": "Creature", "level": 3, "alignment": "N", "size": "Large", "rarity": "common", "lore": "Moose are a large, solitary type of deer. They're majestic, territorial, and extremely grumpy\u2014traits that make them dangerous to unwary travelers and \u2026", "family": "", "image_url": "/Images/Monsters/Moose.png", "npc": false, "traits": ["Animal", "Large"]}, {"id": "1234", "name": "Angheuvore Flesh-Gnawer", "creature_type": "Creature", "level": 2, "alignment": "NE", "size": "Medium", "rarity": "rare", "lore": "Angheuvores, or mortic elves , have an insatiable hunger for raw humanoid flesh\u2014 though they're reluctant to feed on other elves. Most stalk the \u2026", "family": "Mortic", "image_url": "/Images/Monsters/Mortic_Angheuvore.png", "npc": false, "traits": ["Elf", "Humanoid", "Medium", "Mortic", "Rare"]}, {"id": "1235", "name": "Gurgist Mauler", "creature_type": "Creature", "level": 6, "alignment": "N", "size": "Medium", "rarity": "rare", "lore": "Humans that become mortics are known as gurgists. They retain their personalities and intelligence, but their bodies rot with every beat of their \u2026", "family": "Mortic", "image_url": "/Images/Monsters/Mortic_Gurgist.png", "npc": false, "traits": ["Human", "Humanoid", "Medium", "Mortic", "Rare"]}, {"id": "1236", "name": "Lifeleecher Brawler", "creature_type": "Creature", "level": 8, "alignment": "CE", "size": "Medium", "rarity": "rare", "lore": "Lifeleechers are mortic orcs with gray flesh, sharp claws, and protruding tusks. Resilient and strong, they devour the vital essence of their \u2026", "family": "Mortic", "image_url": "/Images/Monsters/Mortic_Lifeleecher.png", "npc": false, "traits": ["Humanoid", "Medium", "Mortic", "Orc", "Rare"]}, {"id": "1237", "name": "Etioling Blightmage", "creature_type": "Creature", "level": 10, "alignment": "CN", "size": "Small", "rarity": "rare", "lore": "When the primal spark of the First World nestled in a gnome's heart is engulfed in Radiant Fire , it fights back, pushing against death with \u2026", "family": "Mortic", "image_url": "/Images/Monsters/Mortic_Etioling.png", "npc": false, "traits": ["Gnome", "Humanoid", "Mortic", "Rare", "Small"]}, {"id": "1238", "name": "Platecarpus", "creature_type": "Creature", "level": 3, "alignment": "N", "size": "Large", "rarity": "common", "lore": "The mid-sized platecarpuses are the most common type of mosasaur. They're typically 15 feet long, but larger specimens can grow up to 20 feet. The \u2026", "family": "Mosasaur", "image_url": "", "npc": false, "traits": ["Animal", "Large"]}, {"id": "1239", "name": "Tylosaurus", "creature_type": "Creature", "level": 8, "alignment": "N", "size": "Gargantuan", "rarity": "common", "lore": "Though large in size\u2014sometimes exceeding 40 feet\u2014tylosauruses have sleek bodies and long, narrow snouts. Few creatures compete with them in their \u2026", "family": "Mosasaur", "image_url": "/Images/Monsters/Mosasaur_Tylosaurus.png", "npc": false, "traits": ["Animal", "Gargantuan"]}, {"id": "1240", "name": "Mothman", "creature_type": "Creature", "level": 7, "alignment": "CN", "size": "Medium", "rarity": "rare", "lore": "Little is known of the strange creatures known as mothmen, save that when they make themselves known, calamity is sure to follow. The mothman sees \u2026", "family": "", "image_url": "/Images/Monsters/Mothman.png", "npc": false, "traits": ["Aberration", "Medium", "Rare"]}, {"id": "1241", "name": "Munavri Spellblade", "creature_type": "Creature", "level": 2, "alignment": "NG", "size": "Medium", "rarity": "rare", "lore": "Although the subterranean Darklands are known for their cruel and domineering civilizations\u2014led by fiend-worshipping drow , urdefhans , and \u2026", "family": "Munavri", "image_url": "/Images/Monsters/Munavri.png", "npc": false, "traits": ["Humanoid", "Medium", "Munavri", "Rare"]}, {"id": "1242", "name": "Myceloid", "creature_type": "Creature", "level": 4, "alignment": "NE", "size": "Medium", "rarity": "common", "lore": "The ambulatory fungus creatures called myceloids are notorious for spreading deadly purple pox, controlling creatures' minds, and devouring humanoid \u2026", "family": "", "image_url": "/Images/Monsters/Myceloid.png", "npc": false, "traits": ["Fungus", "Medium"]}, {"id": "1243", "name": "Nagaji Soldier", "creature_type": "Creature", "level": 2, "alignment": "N", "size": "Medium", "rarity": "common", "lore": "Nagaji are brawny bipeds with humanoid figures and serpentine heads. Their bodies are covered in tightly layered scales that range in color from \u2026", "family": "Nagaji", "image_url": "/Images/Monsters/Nagaji.png", "npc": false, "traits": ["Humanoid", "Medium", "Nagaji"]}, {"id": "1244", "name": "Namorrodor", "creature_type": "Creature", "level": 5, "alignment": "CE", "size": "Medium", "rarity": "common", "lore": "Namorrodor stalk the night, craving the flesh of the living. Though they dwell on the Shadow Plane , the shadowy substances of that plane offer them \u2026", "family": "", "image_url": "/Images/Monsters/Namorrodor.png", "npc": false, "traits": ["Medium", "Shadow", "Undead"]}, {"id": "1245", "name": "Narwhal", "creature_type": "Creature", "level": 3, "alignment": "N", "size": "Large", "rarity": "common", "lore": "Narwhals are mid-sized whales known for the long tusk that grows from their nose. The tusk, forming from a protruding canine tooth, appears primarily \u2026", "family": "", "image_url": "/Images/Monsters/Narwhal.png", "npc": false, "traits": ["Animal", "Aquatic", "Large"]}, {"id": "1246", "name": "Nemhaith", "creature_type": "Creature", "level": 15, "alignment": "NE", "size": "Medium", "rarity": "uncommon", "lore": "This undead guardian stands amid a whirling swarm of shackled spirits that rage against their fate. Bound by a profane necromantic ritual, a nemhaith \u2026", "family": "", "image_url": "/Images/Monsters/Nemhaith.png", "npc": false, "traits": ["Incorporeal", "Medium", "Spirit", "Uncommon", "Undead"]}, {"id": "1247", "name": "Nightgaunt", "creature_type": "Creature", "level": 4, "alignment": "CN", "size": "Medium", "rarity": "uncommon", "lore": "Nightgaunts dwell in dreams, lurking in wait to spirit away the unwary dreamer. Once connected to such a being, the nightgaunt feeds upon the \u2026", "family": "", "image_url": "/Images/Monsters/Nightgaunt.png", "npc": false, "traits": ["Aberration", "Dream", "Medium", "Uncommon"]}, {"id": "1248", "name": "Nightmarchers", "creature_type": "Creature", "level": 14, "alignment": "LN", "size": "Gargantuan", "rarity": "common", "lore": "While smooth roads remain a traveler's blessing, walking them after sunset risks nightmarcher attack. The ringing of conch shells and beating of \u2026", "family": "", "image_url": "/Images/Monsters/Nightmarchers.png", "npc": false, "traits": ["Gargantuan", "Incorporeal", "Spirit", "Troop", "Undead"]}, {"id": "1249", "name": "Lampad", "creature_type": "Creature", "level": 5, "alignment": "CN", "size": "Medium", "rarity": "common", "lore": "Lampads protect dark, hidden places underground. Not only do they defend subterranean caverns from threats, but they also safeguard well-meaning \u2026", "family": "Nymph", "image_url": "/Images/Monsters/Nymph_Lampad.png", "npc": false, "traits": ["Earth", "Fey", "Medium", "Nymph"]}, {"id": "1250", "name": "Hesperid", "creature_type": "Creature", "level": 9, "alignment": "LN", "size": "Medium", "rarity": "common", "lore": "Hesperides are nymphs of sunset, guardians of the colorful golden hues of the setting sun. They live on remote islands, isolated coastal cliffsides, \u2026", "family": "Nymph", "image_url": "/Images/Monsters/Nymph_Hesperid.png", "npc": false, "traits": ["Fey", "Light", "Medium", "Nymph"]}, {"id": "1251", "name": "Lampad Queen", "creature_type": "Creature", "level": 15, "alignment": "CN", "size": "Medium", "rarity": "uncommon", "lore": "Lampad queens are capricious monarchs and protectors of vast underground domains, regarded in ballads and tales as allies and foes, monsters and \u2026", "family": "Nymph", "image_url": "/Images/Monsters/Nymph_QueenLampad.png", "npc": false, "traits": ["Earth", "Fey", "Medium", "Nymph", "Uncommon"]}, {"id": "1252", "name": "Hesperid Queen", "creature_type": "Creature", "level": 19, "alignment": "LN", "size": "Medium", "rarity": "uncommon", "lore": "Hesperid queens rule over isolated regions soaked in the light of sunset. They guard countless treasures and secrets, though for those who approach \u2026", "family": "Nymph", "image_url": "/Images/Monsters/Nymph_QueenHesperid.png", "npc": false, "traits": ["Fey", "Light", "Medium", "Nymph", "Uncommon"]}, {"id": "1253", "name": "Giant Opossum", "creature_type": "Creature", "level": 2, "alignment": "N", "size": "Large", "rarity": "common", "lore": "Larger species of opossum can eat nearly anything human-sized or smaller.", "family": "Opossum", "image_url": "/Images/Monsters/Opossum_GiantOpossum.png", "npc": false, "traits": ["Animal", "Large"]}, {"id": "1254", "name": "Khravgodon", "creature_type": "Creature", "level": 9, "alignment": "N", "size": "Huge", "rarity": "common", "lore": "Few creatures can shrug off an ankhrav's acid and crunch its chitin like a khravgodon.", "family": "Opossum", "image_url": "", "npc": false, "traits": ["Animal", "Huge"]}, {"id": "1255", "name": "Ostovite", "creature_type": "Creature", "level": 1, "alignment": "CE", "size": "Small", "rarity": "common", "lore": "Skittering scavenger vermin common throughout the Abyss , ostovites roam battlefields to harvest flesh and bones. 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These monks become \u2026", "family": "Paaridar", "image_url": "/Images/Monsters/Paaridar.png", "npc": false, "traits": ["Human", "Humanoid", "Medium", "Paaridar", "Uncommon"]}, {"id": "1260", "name": "Giant Pangolin", "creature_type": "Creature", "level": 4, "alignment": "N", "size": "Large", "rarity": "common", "lore": "Despite their prodigious size, giant pangolins are solitary, reclusive creatures who forage by night for insects and vermin. To defend themselves \u2026", "family": "", "image_url": "/Images/Monsters/PangolinGiant.png", "npc": false, "traits": ["Animal", "Large"]}, {"id": "1261", "name": "Penanggalan", "creature_type": "Creature", "level": 5, "alignment": "CE", "size": "Medium", "rarity": "common", "lore": "Penanggalans feed on the blood and entrails of the young. When their cannibalistic hunger strikes, penanggalans bathe their bodies in an alchemical \u2026", "family": "", "image_url": "/Images/Monsters/Penanggalen.png", "npc": false, "traits": ["Aberration", "Medium", "Tanggal"]}, {"id": "1262", "name": "Peri", "creature_type": "Creature", "level": 14, "alignment": "CG", "size": "Medium", "rarity": "common", "lore": "Peris are contrary, artful celestials renowned for their beauty as much as their deceptive natures. Mercurial, though never malicious, peris strive \u2026", "family": "", "image_url": "/Images/Monsters/Peri.png", "npc": false, "traits": ["Celestial", "Fire", "Medium"]}, {"id": "1263", "name": "Phantom Knight", "creature_type": "Creature", "level": 4, "alignment": "LN", "size": "Medium", "rarity": "uncommon", "lore": "Cavaliers and knights who died for their cause make for particularly strong-willed phantoms. Though their motives vary, these phantoms often seek to \u2026", "family": "Phantom", "image_url": "/Images/Monsters/Phantom_PhantomKnight.png", "npc": false, "traits": ["Ethereal", "Incorporeal", "Medium", "Phantom", "Spirit", "Uncommon"]}, {"id": "1264", "name": "Phantom Beast", "creature_type": "Creature", "level": 8, "alignment": "CN", "size": "Medium", "rarity": "uncommon", "lore": "The River of Souls, alongside the souls of dead sapient humanoids, also carries the spirits of monsters, animals, and other creatures. 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Though most comfortable on the forest \u2026", "family": "", "image_url": "/Images/Monsters/PorcupineGiant.png", "npc": false, "traits": ["Animal", "Medium"]}, {"id": "1269", "name": "Pukwudgie", "creature_type": "Creature", "level": 7, "alignment": "NE", "size": "Small", "rarity": "uncommon", "lore": "Pukwudgies go by many names in many regions, but those who know of them agree that defying their mischievous nature provokes their wrath. In \u2026", "family": "", "image_url": "/Images/Monsters/Pukwudgie.png", "npc": false, "traits": ["Fey", "Small", "Uncommon"]}, {"id": "1270", "name": "Quintessivore", "creature_type": "Creature", "level": 10, "alignment": "NE", "size": "Medium", "rarity": "rare", "lore": "Quintessivores are cunning creatures that wield arcane magic and scalpel-sharp spider limbs that can rend one's soul just as easily as flesh. A \u2026", "family": "", "image_url": "/Images/Monsters/Quintessivore.png", "npc": false, "traits": ["Beast", "Medium", "Rare"]}, {"id": "1271", "name": "Raktavarna", "creature_type": "Creature", "level": 1, "alignment": "LE", "size": "Tiny", "rarity": "uncommon", "lore": "The least of all rakshasas, raktavarnas resemble wicked serpents with glowing red eyes and oversized fangs. 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Their masters \u2026", "family": "", "image_url": "/Images/Monsters/RhuChalik.png", "npc": false, "traits": ["Aberration", "Small", "Uncommon"]}, {"id": "1277", "name": "Roiling Incant", "creature_type": "Creature", "level": 9, "alignment": "N", "size": "Large", "rarity": "uncommon", "lore": "Though many spellcasters can harness the forces of magic in a consistent manner, such power can't always be controlled, especially in the hands of \u2026", "family": "", "image_url": "/Images/Monsters/RoilingIncant.png", "npc": false, "traits": ["Arcane", "Evocation", "Large", "Mindless", "Uncommon"]}, {"id": "1278", "name": "Rokurokubi", "creature_type": "Creature", "level": 2, "alignment": "N", "size": "Medium", "rarity": "common", "lore": "Rokurokubi come into being when mortals are cursed for some misdeed, though often the one who bears the curse is not the one who committed the \u2026", "family": "", "image_url": "/Images/Monsters/Rokurokubi.png", "npc": false, "traits": ["Humanoid", "Medium"]}, {"id": "1279", "name": "Sabosan", "creature_type": "Creature", "level": 5, "alignment": "NE", "size": "Medium", "rarity": "common", "lore": "Sabosans are intelligent, bat-like humanoids who live in warm forests and drink the blood of other creatures, particularly people. 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They pollute their victim's body and mind, \u2026", "family": "Sahkil", "image_url": "/Images/Monsters/Sahkil_Nucol.png", "npc": false, "traits": ["Fiend", "Medium", "Sahkil"]}, {"id": "1282", "name": "Wihsaak", "creature_type": "Creature", "level": 6, "alignment": "NE", "size": "Medium", "rarity": "common", "lore": "These gaunt and insectile sahkils torment their foes by focusing on a widespread fear of insects and creeping, crawling vermin. 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They avoid confrontations with humanoids unless drawn \u2026", "family": "", "image_url": "/Images/Monsters/Sasquatch.png", "npc": false, "traits": ["Humanoid", "Medium", "Uncommon"]}, {"id": "1288", "name": "Scalescribe", "creature_type": "Creature", "level": 3, "alignment": "N", "size": "Tiny", "rarity": "common", "lore": "Often seen at the sides of spellcasters, scalescribes are tiny, snakelike creatures with numerous hands that usually hold a multitude of fountain \u2026", "family": "", "image_url": "/Images/Monsters/Scalescribe.png", "npc": false, "traits": ["Aberration", "Tiny"]}, {"id": "1289", "name": "Giant Seahorse", "creature_type": "Creature", "level": 3, "alignment": "N", "size": "Large", "rarity": "common", "lore": "Giant seahorses are bear-sized, docile versions of their tiny, more common cousins. Merfolk and other underwater cultures often use them as pack \u2026", "family": "", "image_url": "/Images/Monsters/SeahorseGiant.png", "npc": false, "traits": ["Animal", "Large"]}, {"id": "1290", "name": "Seething Spirit", "creature_type": "Creature", "level": 11, "alignment": "CE", "size": "Medium", "rarity": "uncommon", "lore": "Hatred so powerful it lives beyond the grave\u2014this sentiment animates the ephemeral crimson apparitions known as seething spirits. Single-minded in \u2026", "family": "", "image_url": "/Images/Monsters/SeethingSpirit.png", "npc": false, "traits": ["Incorporeal", "Medium", "Spirit", "Uncommon", "Undead"]}, {"id": "1291", "name": "Shabti Redeemer", "creature_type": "Creature", "level": 4, "alignment": "NG", "size": "Medium", "rarity": "rare", "lore": "Cobbled together from broken bits of mortal souls, shabti are facsimiles of wealthy or powerful mortals seeking to escape punishment for their sins \u2026", "family": "Shabti", "image_url": "/Images/Monsters/Shabti.png", "npc": false, "traits": ["Humanoid", "Medium", "Rare", "Shabti"]}, {"id": "1292", "name": "Shae", "creature_type": "Creature", "level": 4, "alignment": "N", "size": "Medium", "rarity": "common", "lore": "Shae are wispy, tenebrous creatures native to the Plane of Shadow . Their amorphous bodies appear in constant states of flux. They cast no shadows \u2026", "family": "", "image_url": "/Images/Monsters/Shae.png", "npc": false, "traits": ["Medium", "Shadow"]}, {"id": "1293", "name": "Shantak", "creature_type": "Creature", "level": 8, "alignment": "CE", "size": "Huge", "rarity": "uncommon", "lore": "The imposing shantaks are far more intelligent than their bestial appearance would suggest. They can speak, though their voices sound like glass \u2026", "family": "", "image_url": "/Images/Monsters/Shantak.png", "npc": false, "traits": ["Beast", "Huge", "Uncommon"]}, {"id": "1294", "name": "Misery Siktempora", "creature_type": "Creature", "level": 12, "alignment": "CE", "size": "Large", "rarity": "rare", "lore": "Creatures born of intense pain and suffering, the armless, six-legged misery siktemporas are some of the most numerous of their kind since misery is \u2026", "family": "Siktempora", "image_url": "/Images/Monsters/Siktempora_MiserySiktempora.png", "npc": false, "traits": ["Large", "Rare", "Siktempora", "Time"]}, {"id": "1295", "name": "Triumph Siktempora", "creature_type": "Creature", "level": 14, "alignment": "LN", "size": "Small", "rarity": "rare", "lore": "Triumph siktemporas embody the emotional satisfaction of overcoming a task that took up much of a creature's mind, be it taking an apple seed from \u2026", "family": "Siktempora", "image_url": "/Images/Monsters/Siktempora_TriumpSiktempora.png", "npc": false, "traits": ["Rare", "Siktempora", "Small", "Time"]}, {"id": "1296", "name": "Love Siktempora", "creature_type": "Creature", "level": 16, "alignment": "NG", "size": "Medium", "rarity": "rare", "lore": "Acts of great and intense love spawn love siktemporas, kindly creatures bearing intense strength that start and end wars in the name of the love that \u2026", "family": "Siktempora", "image_url": "/Images/Monsters/Siktempora_LoveSiktempora.png", "npc": false, "traits": ["Medium", "Rare", "Siktempora", "Time"]}, {"id": "1297", "name": "Hatred Siktempora", "creature_type": "Creature", "level": 18, "alignment": "NE", "size": "Medium", "rarity": "rare", "lore": "Spawned by acts and legacies of cold-blooded spite, hatred siktemporas kill indiscriminately out of pure loathing, methodically hunting down and \u2026", "family": "Siktempora", "image_url": "/Images/Monsters/Siktempora_HatredSiktempora.png", "npc": false, "traits": ["Medium", "Rare", "Siktempora", "Time"]}, {"id": "1298", "name": "Harpy Skeleton", "creature_type": "Creature", "level": 5, "alignment": "NE", "size": "Medium", "rarity": "common", "lore": "A live harpy's song is compelling and captivating; a harpy skeleton's is anything but, rending the target's mind.", "family": "Skeleton", "image_url": "/Images/Monsters/Skeleton_HarpySkeleton.png", "npc": false, "traits": ["Medium", "Mindless", "Skeleton", "Undead"]}, {"id": "1299", "name": "Tyrannosaurus Skeleton", "creature_type": "Creature", "level": 9, "alignment": "NE", "size": "Gargantuan", "rarity": "common", "lore": "A massive dinosaur predator makes for a fearsome skeleton.", "family": "Skeleton", "image_url": "/Images/Monsters/Skeleton_TRexSkeleton.png", "npc": false, "traits": ["Gargantuan", "Mindless", "Skeleton", "Undead"]}, {"id": "1300", "name": "Skeleton Infantry", "creature_type": "Creature", "level": 11, "alignment": "NE", "size": "Gargantuan", "rarity": "common", "lore": "This troop of skeletons was once a cohort of highly disciplined spear-and-shield infantry from an ancient empire.", "family": "Skeleton", "image_url": "", "npc": false, "traits": ["Gargantuan", "Mindless", "Skeleton", "Troop", "Undead"]}, {"id": "1301", "name": "Street Skelm", "creature_type": "Creature", "level": 3, "alignment": "LE", "size": "Medium", "rarity": "common", "lore": "Street skelms abuse the deference given to elders and the well-to-do in public spaces, appearing as such so they can verbally or physically punish \u2026", "family": "Skelm", "image_url": "/Images/Monsters/Skelm_StreetSkelm.png", "npc": false, "traits": ["Humanoid", "Medium", "Skelm"]}, {"id": "1302", "name": "Shrine Skelm", "creature_type": "Creature", "level": 5, "alignment": "LE", "size": "Medium", "rarity": "common", "lore": "The unquestioned authority that a priest wields, with influence over even the most intimate details of a congregation's lives, is the ultimate prize \u2026", "family": "Skelm", "image_url": "/Images/Monsters/Skelm_ShrineSkelm.png", "npc": false, "traits": ["Humanoid", "Medium", "Skelm"]}, {"id": "1303", "name": "Palace Skelm", "creature_type": "Creature", "level": 8, "alignment": "LE", "size": "Medium", "rarity": "common", "lore": "Skelms crave power, and the palace skelms who stalk the halls where such power concentrates are among the most dangerous of their kind. They assume \u2026", "family": "Skelm", "image_url": "/Images/Monsters/Skelm_PalaceSkelm.png", "npc": false, "traits": ["Humanoid", "Medium", "Skelm"]}, {"id": "1304", "name": "Soul Skelm", "creature_type": "Creature", "level": 10, "alignment": "LE", "size": "Medium", "rarity": "common", "lore": "Soul skelms arise not from mortal men but from other skelms, as their long-held wrath slowly twists them and replaces lingering fragments of their \u2026", "family": "Skelm", "image_url": "/Images/Monsters/Skelm_SoulSkelm.png", "npc": false, "traits": ["Fiend", "Humanoid", "Medium", "Skelm"]}, {"id": "1305", "name": "Skinstitch", "creature_type": "Creature", "level": 5, "alignment": "N", "size": "Large", "rarity": "uncommon", "lore": "Skinstitches' hulking frames are made from flayed humanoid skin stuffed with straw and poisonous insects. The dark god Norgorber grants the secrets \u2026", "family": "", "image_url": "/Images/Monsters/Skinstitch.png", "npc": false, "traits": ["Construct", "Large", "Mindless", "Uncommon"]}, {"id": "1306", "name": "Skull Peeler", "creature_type": "Creature", "level": 6, "alignment": "N", "size": "Small", "rarity": "common", "lore": "Skull peelers, despite their ferocious and well-deserved moniker, are considered by many to be downright adorable, especially when viewed from a safe \u2026", "family": "", "image_url": "/Images/Monsters/SkullPeeler.png", "npc": false, "traits": ["Beast", "Small"]}, {"id": "1307", "name": "Clacking Skull Swarm", "creature_type": "Creature", "level": 10, "alignment": "NE", "size": "Large", "rarity": "common", "lore": "Roiling about in seething waves of bleached death, clacking skull swarms arise from the remains of dozens of beheaded humanoids. The horrible \u2026", "family": "Skull Swarm", "image_url": "/Images/Monsters/SkullSwarm_ClackingSkullSwarm.png", "npc": false, "traits": ["Large", "Mindless", "Swarm", "Undead"]}, {"id": "1308", "name": "Feral Skull Swarm", "creature_type": "Creature", "level": 12, "alignment": "NE", "size": "Huge", "rarity": "uncommon", "lore": "Some skull swarms are crafted from the heads of feral and dangerous beasts. These can include predatory cats, bears, dinosaurs , and the like, but \u2026", "family": "Skull Swarm", "image_url": "/Images/Monsters/SkullSwarm_FeralSkullSwarm.png", "npc": false, "traits": ["Huge", "Mindless", "Swarm", "Uncommon", "Undead"]}, {"id": "1309", "name": "Sorcerous Skull Swarm", "creature_type": "Creature", "level": 14, "alignment": "NE", "size": "Large", "rarity": "rare", "lore": "The act of creating a demilich sometimes goes horribly awry, leaving behind a shattered remnant of a once-mighty spellcaster constantly leaking \u2026", "family": "Skull Swarm", "image_url": "", "npc": false, "traits": ["Large", "Rare", "Swarm", "Undead"]}, {"id": "1310", "name": "Skunk", "creature_type": "Creature", "level": -1, "alignment": "N", "size": "Tiny", "rarity": "common", "lore": "These omnivores are most active at twilight, feeding on everything from berries to grubs and insects. Some farmers even encourage the animals to live \u2026", "family": "Skunk", "image_url": "", "npc": false, "traits": ["Animal", "Tiny"]}, {"id": "1311", "name": "Giant Skunk", "creature_type": "Creature", "level": 1, "alignment": "N", "size": "Large", "rarity": "common", "lore": "Giant skunks thrive in places where their larger size and more potent musk allow them to fend off predators their smaller cousins can't. With larger \u2026", "family": "Skunk", "image_url": "", "npc": false, "traits": ["Animal", "Large"]}, {"id": "1312", "name": "Slithering Pit", "creature_type": "Creature", "level": 7, "alignment": "N", "size": "Medium", "rarity": "rare", "lore": "A slithering pit is a strange, nearly invisible ooze with an extradimensional space for its digestive system, which mimics the appearance of an \u2026", "family": "", "image_url": "/Images/Monsters/SlitheringPit.png", "npc": false, "traits": ["Medium", "Mindless", "Ooze", "Rare"]}, {"id": "1313", "name": "Three-Toed Sloth", "creature_type": "Creature", "level": -1, "alignment": "N", "size": "Tiny", "rarity": "common", "lore": "The diminutive three-toed sloth is a solitary, tree-dwelling creature. Possessing a gentle nature and unassuming countenance, it has little to defend \u2026", "family": "Sloth", "image_url": "", "npc": false, "traits": ["Animal", "Tiny"]}, {"id": "1314", "name": "Megatherium", "creature_type": "Creature", "level": 5, "alignment": "N", "size": "Huge", "rarity": "common", "lore": "Megatheriums dwell deep within ancient forests and humid jungles. Fiercely territorial, these immense creatures are often smelt before seen. Though \u2026", "family": "Sloth", "image_url": "", "npc": false, "traits": ["Animal", "Huge"]}, {"id": "1315", "name": "Rat Snake Swarm", "creature_type": "Creature", "level": 2, "alignment": "N", "size": "Large", "rarity": "common", "lore": "A solitary snake might be no cause for alarm, but a hissing mass of frenzied snakes can make even seasoned adventurers shudder. Rat snakes can reach \u2026", "family": "Snake", "image_url": "/Images/Monsters/SnakeSwarm.png", "npc": false, "traits": ["Animal", "Large", "Swarm"]}, {"id": "1316", "name": "Viper Swarm", "creature_type": "Creature", "level": 4, "alignment": "N", "size": "Large", "rarity": "common", "lore": "The frightening mass of shining scales, gleaming eyes, and fangs dripping with venom that comprise a viper swarm has brought an end to many an \u2026", "family": "Snake", "image_url": "/Images/Monsters/SnakeSwarm.png", "npc": false, "traits": ["Animal", "Large", "Swarm"]}, {"id": "1317", "name": "Hieracosphinx", "creature_type": "Creature", "level": 5, "alignment": "CE", "size": "Large", "rarity": "common", "lore": "Lacking the intelligence of their kin, falcon-headed hieracosphinxes are cowardly, cruel-hearted creatures. They guard their territory ruthlessly \u2026", "family": "Sphinx", "image_url": "/Images/Monsters/Sphinx_Hieracosphinx.png", "npc": false, "traits": ["Beast", "Large"]}, {"id": "1318", "name": "Elder Sphinx", "creature_type": "Creature", "level": 16, "alignment": "N", "size": "Huge", "rarity": "rare", "lore": "Towering over their kin, elder sphinxes are the pharaonic masters of their kind. They crave solitude in eternal vigil over sacred spaces, where they \u2026", "family": "Sphinx", "image_url": "/Images/Monsters/Sphinx_ElderSphinx.png", "npc": false, "traits": ["Beast", "Huge", "Rare"]}, {"id": "1319", "name": "Cunning Guide", "creature_type": "Creature", "level": 1, "alignment": "N", "size": "Small", "rarity": "common", "lore": "Spirit guides of cunning are often seen as the weakest of the spirit guides, but are also the most numerous and proactive, guiding families to safe \u2026", "family": "Spirit Guide", "image_url": "/Images/Monsters/SpiritGuide_Cunning.png", "npc": false, "traits": ["Beast", "Incorporeal", "Small", "Spirit"]}, {"id": "1320", "name": "Feathered Bear", "creature_type": "Creature", "level": 10, "alignment": "N", "size": "Large", "rarity": "common", "lore": "Born from spirits possessing the qualities of strength, endurance, and ferocity, these spirit guides act as martial guardians for mortals under their \u2026", "family": "Spirit Guide", "image_url": "/Images/Monsters/SpiritGuide_Strong.png", "npc": false, "traits": ["Beast", "Incorporeal", "Large", "Spirit"]}, {"id": "1321", "name": "Nyktera", "creature_type": "Creature", "level": -1, "alignment": "NG", "size": "Tiny", "rarity": "common", "lore": "Nykteras, or bat sprites, are gentle sprites known for their affectionate nature and incredible hospitality. 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Possessed of \u2026", "family": "Sprite", "image_url": "/Images/Monsters/Sprite_Draxie.png", "npc": false, "traits": ["Fey", "Sprite", "Tiny"]}, {"id": "1324", "name": "Squirming Swill", "creature_type": "Creature", "level": 2, "alignment": "CE", "size": "Small", "rarity": "common", "lore": "Grotesque pieces of cast-off animal carcasses slowly stew into an overcooked mass at the bottom of a witch or hag's cauldron. The animals' magical \u2026", "family": "", "image_url": "/Images/Monsters/SquirmingSwill.png", "npc": false, "traits": ["Small", "Undead"]}, {"id": "1325", "name": "Squirrel Swarm", "creature_type": "Creature", "level": 1, "alignment": "N", "size": "Large", "rarity": "common", "lore": "Descending with a shriek, a swarm of squirrels is a menace to foes, crawling in and out of pockets and clothing, biting and scratching as it goes. \u2026", "family": "Squirrel", "image_url": "", "npc": false, "traits": ["Animal", "Large", "Swarm"]}, {"id": "1326", "name": "Giant Flying Squirrel", "creature_type": "Creature", "level": 2, "alignment": "N", "size": "Small", "rarity": "common", "lore": "Though other squirrels can fall from a great height safely, flying squirrels can soar through the air. Flaps of loose skin between their limbs catch \u2026", "family": "Squirrel", "image_url": "/Images/Monsters/Squirrel.png", "npc": false, "traits": ["Animal", "Small"]}, {"id": "1327", "name": "Stheno Harpist", "creature_type": "Creature", "level": 1, "alignment": "N", "size": "Medium", "rarity": "rare", "lore": "With living snakes for hair, sthenos, who are descended from medusas , are a curious and independent ancestry. A newly emergent people, sthenos have \u2026", "family": "Stheno", "image_url": "/Images/Monsters/Stheno.png", "npc": false, "traits": ["Humanoid", "Medium", "Rare", "Stheno"]}, {"id": "1328", "name": "Strix Kinmate", "creature_type": "Creature", "level": 2, "alignment": "LN", "size": "Medium", "rarity": "uncommon", "lore": "Strix are avian humanoids with sprawling, dark-feathered wings and large talons. Strix possess angular features and piercing eyes that are fixed \u2026", "family": "Strix", "image_url": "/Images/Monsters/Strix.png", "npc": false, "traits": ["Humanoid", "Medium", "Strix", "Uncommon"]}, {"id": "1329", "name": "Sumbreiva", "creature_type": "Creature", "level": 16, "alignment": "LE", "size": "Large", "rarity": "common", "lore": "Sumbreivas are the Negative Energy Plane's unstoppable hunters, tracking down and destroying other creatures on their plane for sport and practice. \u2026", "family": "", "image_url": "/Images/Monsters/Sumbrevia.png", "npc": false, "traits": ["Humanoid", "Large", "Negative"]}, {"id": "1330", "name": "Swordkeeper", "creature_type": "Creature", "level": 10, "alignment": "N", "size": "Large", "rarity": "common", "lore": "Collectors who want to guard their magical arsenals procure or build swordkeepers. These constructs are equal parts display case and security system, \u2026", "family": "", "image_url": "/Images/Monsters/Swordkeeper.png", "npc": false, "traits": ["Construct", "Large", "Mindless"]}, {"id": "1331", "name": "Tattoo Guardian", "creature_type": "Creature", "level": 3, "alignment": "N", "size": "Small", "rarity": "uncommon", "lore": "Tattoo guardians are vigilant protectors drawn onto the skin of the individuals they are meant to protect. The creators of tattoo guardians typically \u2026", "family": "", "image_url": "/Images/Monsters/TattooGuardian.png", "npc": false, "traits": ["Construct", "Mindless", "Small", "Uncommon"]}, {"id": "1332", "name": "Terra-Cotta Soldier", "creature_type": "Creature", "level": 6, "alignment": "N", "size": "Medium", "rarity": "common", "lore": "A single terra-cotta warrior stands 6 feet tall and weighs 600 pounds.", "family": "Terra-Cotta Warrior", "image_url": "/Images/Monsters/TerrcottaSoldier.png", "npc": false, "traits": ["Construct", "Medium"]}, {"id": "1333", "name": "Terra-Cotta Garrison", "creature_type": "Creature", "level": 13, "alignment": "N", "size": "Gargantuan", "rarity": "common", "lore": "These constructed warriors can work together as a trained group to repel intruders.", "family": "Terra-Cotta Warrior", "image_url": "", "npc": false, "traits": ["Construct", "Gargantuan", "Troop"]}, {"id": "1334", "name": "Terror Bird", "creature_type": "Creature", "level": 2, "alignment": "N", "size": "Large", "rarity": "common", "lore": "Common terror birds, also known as axe beaks, are notable hunters. On their own, they use their great speed to catch prey unawares. In a flock, they \u2026", "family": "Terror Bird", "image_url": "", "npc": false, "traits": ["Animal", "Large"]}, {"id": "1335", "name": "Terror Shrike", "creature_type": "Creature", "level": 4, "alignment": "N", "size": "Large", "rarity": "common", "lore": "The terror shrike, also known as the scythe beak, is a more powerful species of terror bird. Large terror bird flocks typically have one or two \u2026", "family": "Terror Bird", "image_url": "", "npc": false, "traits": ["Animal", "Large"]}, {"id": "1336", "name": "Tiddalik", "creature_type": "Creature", "level": 7, "alignment": "NE", "size": "Huge", "rarity": "common", "lore": "Tiddaliks are giant, drought-causing monstrosities resembling grossly swollen frogs. They travel through the land, sniffing out water to gorge \u2026", "family": "", "image_url": "/Images/Monsters/Tiddalik.png", "npc": false, "traits": ["Amphibious", "Beast", "Huge"]}, {"id": "1337", "name": "Tidehawk", "creature_type": "Creature", "level": 12, "alignment": "N", "size": "Huge", "rarity": "rare", "lore": "Tidehawks, avian embodiments of the sea and rain, nest in deep underwater crevasses and glide among waves. They feed mostly on large sea life and \u2026", "family": "", "image_url": "/Images/Monsters/Tidehawk.png", "npc": false, "traits": ["Amphibious", "Beast", "Huge", "Rare", "Water"]}, {"id": "1338", "name": "Tikbalang", "creature_type": "Creature", "level": 9, "alignment": "CN", "size": "Large", "rarity": "uncommon", "lore": "Tikbalangs are forest creatures that delight in leading travelers astray. They deceive and mislead with their formidable magic, leaping from tree to \u2026", "family": "", "image_url": "/Images/Monsters/Tikbalang.png", "npc": false, "traits": ["Amphibious", "Beast", "Large", "Uncommon"]}, {"id": "1339", "name": "Elysian Titan", "creature_type": "Creature", "level": 21, "alignment": "CG", "size": "Gargantuan", "rarity": "rare", "lore": "Those titans who remained true to their creators, refusing to participate in their peers' rebellion, earned their freedom while the others were \u2026", "family": "Titan", "image_url": "/Images/Monsters/Titan_ElysianTitan.png", "npc": false, "traits": ["Gargantuan", "Humanoid", "Rare", "Titan"]}, {"id": "1340", "name": "Thanatotic Titan", "creature_type": "Creature", "level": 22, "alignment": "CE", "size": "Gargantuan", "rarity": "rare", "lore": "Thanatotic titans served as assassins in the war against the deities. They learned to sever their targets' divine connections, murdering mortal \u2026", "family": "Titan", "image_url": "/Images/Monsters/Titan_ThanatoticTitan.png", "npc": false, "traits": ["Gargantuan", "Humanoid", "Rare", "Titan"]}, {"id": "1341", "name": "Danava Titan", "creature_type": "Creature", "level": 23, "alignment": "LN", "size": "Gargantuan", "rarity": "rare", "lore": "Danava titans once regulated the foundational forces that shaped reality. Rebuked by the gods for being harsh and inflexible overseers, these spurned \u2026", "family": "Titan", "image_url": "/Images/Monsters/Titan_DanavaTitan.png", "npc": false, "traits": ["Gargantuan", "Humanoid", "Rare", "Titan", "Water"]}, {"id": "1342", "name": "Hekatonkheires Titan", "creature_type": "Creature", "level": 24, "alignment": "CE", "size": "Gargantuan", "rarity": "rare", "lore": "The first three hekatonkheires were meant to guard the gates to the Abyss , but they proved too terrifying and rebellious\u2014 and so, in disgust, the \u2026", "family": "Titan", "image_url": "/Images/Monsters/Titan_HekatonkhieresTitan.png", "npc": false, "traits": ["Aberration", "Gargantuan", "Rare", "Titan"]}, {"id": "1343", "name": "Tolokand", "creature_type": "Creature", "level": 15, "alignment": "NE", "size": "Large", "rarity": "rare", "lore": "Streams run dry. The earth cracks. Green leaves brown and shatter. And the creature walks on. The faceless, unknowable tolokands wander the land, \u2026", "family": "", "image_url": "/Images/Monsters/Tolokand.png", "npc": false, "traits": ["Aberration", "Large", "Rare"]}, {"id": "1344", "name": "Tooth Fairy", "creature_type": "Creature", "level": -1, "alignment": "CE", "size": "Tiny", "rarity": "common", "lore": "Lone fairies usually need several minutes of elbow grease and a sleeping or restrained subject to extract a tooth.", "family": "Tooth Fairy", "image_url": "/Images/Monsters/ToothFairy.png", "npc": false, "traits": ["Fey", "Tiny"]}, {"id": "1345", "name": "Tooth Fairy Swarm", "creature_type": "Creature", "level": 3, "alignment": "CE", "size": "Large", "rarity": "common", "lore": "A mob of tooth fairies working together can conduct forced dentistry in seconds.", "family": "Tooth Fairy", "image_url": "", "npc": false, "traits": ["Fey", "Large", "Swarm"]}, {"id": "1346", "name": "Trailgaunt", "creature_type": "Creature", "level": 3, "alignment": "NE", "size": "Medium", "rarity": "common", "lore": "Legends warn of trailgaunts\u2014the twitching, rotting corpses of seasoned travelers who became lost on their journeys and died of starvation, thirst, or \u2026", "family": "", "image_url": "/Images/Monsters/Trailgaunt.png", "npc": false, "traits": ["Medium", "Undead"]}, {"id": "1347", "name": "Trilobite", "creature_type": "Creature", "level": -1, "alignment": "N", "size": "Tiny", "rarity": "common", "lore": "Trilobites have segmented, chitinous bodies that armor them but provide enough flexibility for them to roll up and protect their vulnerable \u2026", "family": "Trilobite", "image_url": "", "npc": false, "traits": ["Animal", "Aquatic", "Tiny"]}, {"id": "1348", "name": "Trilobite Swarm", "creature_type": "Creature", "level": 3, "alignment": "N", "size": "Large", "rarity": "common", "lore": "Trilobites typically live in close proximity to others of their kind. On rare occasions, particularly when the most common prey around is larger than \u2026", "family": "Trilobite", "image_url": "/Images/Monsters/Trilobite_TrilobiteSwarm.png", "npc": false, "traits": ["Animal", "Aquatic", "Large", "Swarm"]}, {"id": "1349", "name": "Ittan-Momen", "creature_type": "Creature", "level": 2, "alignment": "N", "size": "Medium", "rarity": "common", "lore": "Born from large pieces of cloth, ittan-momen flutter in the air, catching the last rays of the setting sun. Ittan-momen can awaken from any \u2026", "family": "Tsukumogami", "image_url": "/Images/Monsters/Tsukumogami_IttanMomen.png", "npc": false, "traits": ["Kami", "Medium"]}, {"id": "1350", "name": "Kasa-Obake", "creature_type": "Creature", "level": 4, "alignment": "NG", "size": "Medium", "rarity": "common", "lore": "The jerky stomping outside in the middle of the night belongs to the kasa-obake. Though their appearances vary, most kasa-obake resemble an umbrella \u2026", "family": "Tsukumogami", "image_url": "/Images/Monsters/Tsukumogami_KasaObake.png", "npc": false, "traits": ["Kami", "Medium"]}, {"id": "1351", "name": "Chouchin-Obake", "creature_type": "Creature", "level": 6, "alignment": "NE", "size": "Medium", "rarity": "common", "lore": "A chouchin-obake takes the shape of a paper lantern with a horizontal split near the bottom from which a long tongue protrudes. Upon closer \u2026", "family": "Tsukumogami", "image_url": "", "npc": false, "traits": ["Kami", "Medium"]}, {"id": "1352", "name": "Tupilaq", "creature_type": "Creature", "level": 7, "alignment": "N", "size": "Small", "rarity": "common", "lore": "A tupilaq is an artistically crafted construct carved from animal bones (typically whale or walrus) and imbued with the express purpose of \u2026", "family": "", "image_url": "/Images/Monsters/Tupilaq.png", "npc": false, "traits": ["Construct", "Small"]}, {"id": "1353", "name": "Tzitzimitl", "creature_type": "Creature", "level": 19, "alignment": "NE", "size": "Gargantuan", "rarity": "uncommon", "lore": "Due to their affinity for darkness and apocalyptic terror, tzitzimitls are widely feared as harbingers of death and destruction. A solar eclipse \u2026", "family": "", "image_url": "/Images/Monsters/Tzitzimitl.png", "npc": false, "traits": ["Electricity", "Gargantuan", "Uncommon", "Undead"]}, {"id": "1354", "name": "Umasi", "creature_type": "Creature", "level": 6, "alignment": "CN", "size": "Medium", "rarity": "uncommon", "lore": "Tales tell of strange humanoids who harvest appendages and organs from other creatures to graft onto their own perpetually decaying bodies. These \u2026", "family": "", "image_url": "/Images/Monsters/Umasi.png", "npc": false, "traits": ["Aberration", "Humanoid", "Medium", "Uncommon"]}, {"id": "1355", "name": "Valkyrie", "creature_type": "Creature", "level": 12, "alignment": "CN", "size": "Medium", "rarity": "common", "lore": "Choosers of the slain and so-called angels of battle, the song of the valkyries plays wherever steel rings against steel. Valkyries are humanoid \u2026", "family": "", "image_url": "/Images/Monsters/Valkyrie.png", "npc": false, "traits": ["Aesir", "Medium", "Monitor"]}, {"id": "1356", "name": "Nosferatu Thrall", "creature_type": "Creature", "level": 8, "alignment": "NE", "size": "Medium", "rarity": "uncommon", "lore": "Nosferatu thralls are mortals bound to a nosferatu's will. While thralls aren't undead, they stay alive through unnatural means: feeding on the blood \u2026", "family": "Vampire, Nosferatu", "image_url": "/Images/Monsters/Vampire_NosferatuThrall.png", "npc": false, "traits": ["Human", "Humanoid", "Medium", "Uncommon"]}, {"id": "1357", "name": "Nosferatu Malefactor", "creature_type": "Creature", "level": 10, "alignment": "NE", "size": "Medium", "rarity": "uncommon", "lore": "Twisted by age and eternal hunger, nosferatu malefactors spread plague in their wake and yearn for mortal blood.", "family": "Vampire, Nosferatu", "image_url": "/Images/Monsters/Vampire_NosferatuMalefactor.png", "npc": false, "traits": ["Medium", "Uncommon", "Undead", "Vampire"]}, {"id": "1358", "name": "Nosferatu Overlord", "creature_type": "Creature", "level": 15, "alignment": "NE", "size": "Medium", "rarity": "rare", "lore": "Millennia of feeding on the living can turn the most powerful nosferatus into creatures of indomitable will and walking terror.", "family": "Vampire, Nosferatu", "image_url": "/Images/Monsters/Vampire_NosferatuOverlord.png", "npc": false, "traits": ["Medium", "Rare", "Undead", "Vampire"]}, {"id": "1359", "name": "Vanara Disciple", "creature_type": "Creature", "level": 1, "alignment": "LG", "size": "Medium", "rarity": "uncommon", "lore": "Vanara culture prizes order and discipline, leading to many vanaras studying monastic practices. They also value compassion, kindness, and community, \u2026", "family": "Vanara", "image_url": "/Images/Monsters/Vanara.png", "npc": false, "traits": ["Humanoid", "Medium", "Uncommon", "Vanara"]}, {"id": "1360", "name": "Vilderavn", "creature_type": "Creature", "level": 16, "alignment": "NE", "size": "Medium", "rarity": "rare", "lore": "In their true form, a vilderavn is a great raven with a wingspan of 6\u20138 feet. Adaptable shapeshifters, they can change to the fighting forms of a \u2026", "family": "Vilderavn", "image_url": "/Images/Monsters/Vilderavn.png", "npc": false, "traits": ["Fey", "Medium", "Rare"]}, {"id": "1361", "name": "Vishkanya Infiltrator", "creature_type": "Creature", "level": 3, "alignment": "N", "size": "Medium", "rarity": "rare", "lore": "From a distance, vishkanyas share more than a passing resemblance to humans. However, a closer inspection reveals ophidian eyes with gold or white \u2026", "family": "Vishkanya", "image_url": "/Images/Monsters/Vishkanya.png", "npc": false, "traits": ["Humanoid", "Medium", "Rare", "Vishkanya"]}, {"id": "1362", "name": "Giant Vulture", "creature_type": "Creature", "level": 3, "alignment": "N", "size": "Large", "rarity": "common", "lore": "Recognizable at a distance by their black feathers and bald necks, vultures drift along air currents looking for carrion to serve as their next meal. \u2026", "family": "", "image_url": "/Images/Monsters/VultureGiant.png", "npc": false, "traits": ["Animal", "Large"]}, {"id": "1363", "name": "Wayang Whisperblade", "creature_type": "Creature", "level": 1, "alignment": "N", "size": "Small", "rarity": "uncommon", "lore": "In hushed tones, superstitious people tell their children stories of wayangs\u2014 living shadows who come out at night to eat misbehaving children. \u2026", "family": "Wayang", "image_url": "/Images/Monsters/Wayang.png", "npc": false, "traits": ["Humanoid", "Shadow", "Small", "Uncommon", "Wayang"]}, {"id": "1364", "name": "Weasel", "creature_type": "Creature", "level": -1, "alignment": "N", "size": "Tiny", "rarity": "common", "lore": "Despite their small stature, weasels are skilled hunters. Nearly fearless in pursuit of food, they frequently kill creatures up to five times their \u2026", "family": "Weasel", "image_url": "/Images/Monsters/Weasel.png", "npc": false, "traits": ["Animal", "Tiny"]}, {"id": "1365", "name": "Megalictis", "creature_type": "Creature", "level": 3, "alignment": "N", "size": "Medium", "rarity": "common", "lore": "These giant weasels are driven by the same hunger that plagues their smaller cousins, but because of their much larger size, they can quickly \u2026", "family": "Weasel", "image_url": "", "npc": false, "traits": ["Animal", "Medium"]}, {"id": "1366", "name": "Werebat", "creature_type": "Creature", "level": 2, "alignment": "NE", "size": "Medium", "rarity": "common", "lore": "Werebats form organized colonies of opportunistic hunters. They aren't shy about transforming creatures to add to their colony, whom they initiate \u2026", "family": "Werecreature", "image_url": "/Images/Monsters/Werecreature_Werebat.png", "npc": false, "traits": ["Beast", "Human", "Humanoid", "Medium", "Werecreature"]}, {"id": "1367", "name": "Werecrocodile", "creature_type": "Creature", "level": 2, "alignment": "NE", "size": "Large", "rarity": "common", "lore": "The curse of the werecrocodile instills powerful hunger, urges violent displays of dominance, and amplifies greed.", "family": "Werecreature", "image_url": "/Images/Monsters/Werecreature_Werecrocodile.png", "npc": false, "traits": ["Beast", "Human", "Humanoid", "Large", "Werecreature"]}, {"id": "1368", "name": "Wizard Sponge", "creature_type": "Creature", "level": 5, "alignment": "N", "size": "Large", "rarity": "common", "lore": "This strange type of fungus colony takes its name from its initial purpose: the wizard who first developed it sought a means to keep her tower clean \u2026", "family": "", "image_url": "/Images/Monsters/WizardSponge.png", "npc": false, "traits": ["Fungus", "Large", "Mindless", "Swarm"]}, {"id": "1369", "name": "Wolliped", "creature_type": "Creature", "level": 3, "alignment": "N", "size": "Large", "rarity": "common", "lore": "Wollipeds are large, docile herd animals found in the snowy foothills of large mountains. Their eight legs give them sure footing even in icy \u2026", "family": "", "image_url": "/Images/Monsters/Wolliped.png", "npc": false, "traits": ["Animal", "Large"]}, {"id": "1370", "name": "Wyrmwraith", "creature_type": "Creature", "level": 17, "alignment": "CE", "size": "Gargantuan", "rarity": "rare", "lore": "Though they refused to accept death, wyrmwraiths nonetheless despise their new undead condition. Indeed, lacking in all motivation to collect \u2026", "family": "Wyrmwraith", "image_url": "", "npc": false, "traits": ["Dragon", "Gargantuan", "Incorporeal", "Rare", "Undead", "Wraith"]}, {"id": "1371", "name": "Elder Wyrmwraith", "creature_type": "Creature", "level": 23, "alignment": "CE", "size": "Gargantuan", "rarity": "rare", "lore": "The most powerful of these monsters, elder wyrmwraiths, sometimes form spontaneously from legendary dragons haunted by an irrational fear of the \u2026", "family": "Wyrmwraith", "image_url": "", "npc": false, "traits": ["Dragon", "Gargantuan", "Incorporeal", "Rare", "Undead", "Wraith"]}, {"id": "1372", "name": "Wyrwood Sneak", "creature_type": "Creature", "level": 1, "alignment": "N", "size": "Small", "rarity": "rare", "lore": "Wyrwood sneaks specialize in moving unseen behind enemy lines, performing reconnaissance and quietly eliminating threats.", "family": "Wyrwood", "image_url": "/Images/Monsters/Wyrwood.png", "npc": false, "traits": ["Construct", "Rare", "Small", "Wyrwood"]}, {"id": "1373", "name": "Yithian", "creature_type": "Creature", "level": 9, "alignment": "LN", "size": "Large", "rarity": "rare", "lore": "Yithians are strange creatures, defined not by their physical bodies but by their ancient, disembodied minds. As a people, yithians devote themselves \u2026", "family": "", "image_url": "/Images/Monsters/Yithian.png", "npc": false, "traits": ["Aberration", "Large", "Rare"]}, {"id": "1374", "name": "Yzobu", "creature_type": "Creature", "level": 1, "alignment": "N", "size": "Large", "rarity": "common", "lore": "Yzobus are herd beasts common across northern plains and mountains, resembling a cross between a steer, a sturdy horse, and a yak. They most notably \u2026", "family": "", "image_url": "/Images/Monsters/Yzobu.png", "npc": false, "traits": ["Animal", "Large"]}, {"id": "1375", "name": "Zetogeki", "creature_type": "Creature", "level": 7, "alignment": "N", "size": "Large", "rarity": "common", "lore": "Basalt comprises the earthen bodies of zetogekis, giant lizards with an innate ability to absorb and redirect kinetic energy. They dwell near active \u2026", "family": "", "image_url": "/Images/Monsters/Zetogeki.png", "npc": false, "traits": ["Animal", "Earth", "Large"]}, {"id": "1376", "name": "Shambler Troop", "creature_type": "Creature", "level": 4, "alignment": "NE", "size": "Gargantuan", "rarity": "common", "lore": "This shuffling mass of decaying flesh moves with dull but singular focus.", "family": "Zombie", "image_url": "", "npc": false, "traits": ["Gargantuan", "Mindless", "Troop", "Undead", "Zombie"]}, {"id": "1377", "name": "Sulfur Zombie", "creature_type": "Creature", "level": 6, "alignment": "NE", "size": "Medium", "rarity": "common", "lore": "Glowing with a dull amber light, these odious creatures spawn from a combination of necromancy and fire. These destructive creations sow chaos and \u2026", "family": "Zombie", "image_url": "/Images/Monsters/Zombie_SulfurZombie.png", "npc": false, "traits": ["Fire", "Medium", "Mindless", "Undead", "Zombie"]}, {"id": "1378", "name": "Zombie Dragon", "creature_type": "Creature", "level": 9, "alignment": "NE", "size": "Huge", "rarity": "common", "lore": "The rotted husk of a once great dragon, this abomination has lost all its former splendor, but none of the ferocity. Its patchy, rotted wings don't \u2026", "family": "Zombie", "image_url": "/Images/Monsters/Zombie_DragonZombie.png", "npc": false, "traits": ["Dragon", "Huge", "Mindless", "Undead", "Zombie"]}, {"id": "1379", "name": "Bright Walker", "creature_type": "Creature", "level": 9, "alignment": "NE", "size": "Medium", "rarity": "rare", "lore": "Those who encounter calignis quickly learn that their deaths involve burning out instead of bleeding out. At times, this dramatic immolation is \u2026", "family": "", "image_url": "/Images/Monsters/BrightWalker.png", "npc": false, "traits": ["Incorporeal", "Medium", "Rare", "Spirit", "Undead"]}, {"id": "1380", "name": "Dragon's Blood Puffball", "creature_type": "Creature", "level": 8, "alignment": "N", "size": "Large", "rarity": "uncommon", "lore": "This bulbous, deep red fungus looks like an enormous, decaying rose.", "family": "Deadly Puffball", "image_url": "", "npc": false, "traits": ["Fungus", "Large", "Mindless", "Uncommon"]}, {"id": "1381", "name": "Reaper Skull Puffball", "creature_type": "Creature", "level": 9, "alignment": "N", "size": "Large", "rarity": "uncommon", "lore": "When this fungus detects prey, its tendrils writhe and exude a paralytic toxin.", "family": "Deadly Puffball", "image_url": "/Images/Monsters/Puffball_ReapersSkull.png", "npc": false, "traits": ["Fungus", "Large", "Mindless", "Uncommon"]}, {"id": "1382", "name": "Deepwater Dhuthorex", "creature_type": "Creature", "level": 9, "alignment": "CN", "size": "Large", "rarity": "uncommon", "lore": "The typical dhuthorex is a dumb and hungry beast, chasing prey through the depths and venturing onto land only to pursue easy prey.", "family": "Dhuthorex", "image_url": "", "npc": false, "traits": ["Aberration", "Aquatic", "Large", "Uncommon"]}, {"id": "1383", "name": "Dread Dhuthorex", "creature_type": "Creature", "level": 11, "alignment": "CN", "size": "Large", "rarity": "uncommon", "lore": "More intelligent than their lesser kin, dread dhuthorexes possess eerie, enchanting powers.", "family": "Dhuthorex", "image_url": "", "npc": false, "traits": ["Aberration", "Amphibious", "Large", "Uncommon"]}, {"id": "1384", "name": "Dread Wisp", "creature_type": "Creature", "level": 9, "alignment": "CE", "size": "Small", "rarity": "uncommon", "lore": "Will-o'-wisps native to the Darklands are more ominous and malevolent than those that bob about in the lonely marshes and surfaces of the upper \u2026", "family": "Wisp", "image_url": "/Images/Monsters/Wisp_DreadWisp.png", "npc": false, "traits": ["Aberration", "Small", "Uncommon"]}, {"id": "1385", "name": "Drow Warden", "creature_type": "Creature", "level": 4, "alignment": "CN", "size": "Medium", "rarity": "uncommon", "lore": "Wardens watch over drow encampments and often work in small groups.", "family": "Drow", "image_url": "/Images/Monsters/Drow_DrowWarden.png", "npc": false, "traits": ["Drow", "Elf", "Humanoid", "Medium", "Uncommon"]}, {"id": "1386", "name": "Drow Hunter", "creature_type": "Creature", "level": 7, "alignment": "CN", "size": "Medium", "rarity": "uncommon", "lore": "Hunters seek out game to keep drow communities fed and functioning.", "family": "Drow", "image_url": "/Images/Monsters/Drow_DrowHunter.png", "npc": false, "traits": ["Drow", "Elf", "Humanoid", "Medium", "Uncommon"]}, {"id": "1387", "name": "Drow Shootist", "creature_type": "Creature", "level": 8, "alignment": "CN", "size": "Medium", "rarity": "uncommon", "lore": "The rare few drow who specialize in the repeating hand crossbow command respect not only for their skills but for their luck and swagger.", "family": "Drow", "image_url": "/Images/Monsters/Drow_DrowShootist.png", "npc": false, "traits": ["Drow", "Elf", "Humanoid", "Medium", "Uncommon"]}, {"id": "1388", "name": "Urdefhan Death Scout", "creature_type": "Creature", "level": 6, "alignment": "NE", "size": "Medium", "rarity": "common", "lore": "Death scouts train as spies and assassins for their cult. Other urdefhans scorn their stealthy methods, but none can argue with their results.", "family": "Urdefhan", "image_url": "", "npc": false, "traits": ["Humanoid", "Medium"]}, {"id": "1389", "name": "Urdefhan Lasher", "creature_type": "Creature", "level": 7, "alignment": "NE", "size": "Medium", "rarity": "common", "lore": "Trained from a young age with the strange and powerful shauth lashes, urdefhan lashers would rather die than retreat from combat.", "family": "Urdefhan", "image_url": "/Images/Monsters/Urdefhan_UrdefhanLasher.png", "npc": false, "traits": ["Humanoid", "Medium", "Urdefhan"]}, {"id": "1390", "name": "Urdefhan Blood Mage", "creature_type": "Creature", "level": 8, "alignment": "NE", "size": "Medium", "rarity": "common", "lore": "Hardened masters of occult power, urdefhan blood mages trade their blood for magical might. A heavily scarred blood mage is held in esteem by their \u2026", "family": "Urdefhan", "image_url": "/Images/Monsters/Urdefhan_UrdefhanBloodMage.png", "npc": false, "traits": ["Humanoid", "Medium", "Urdefhan"]}, {"id": "1392", "name": "Anugobu Apprentice", "creature_type": "Creature", "level": 3, "alignment": "CN", "size": "Tiny", "rarity": "uncommon", "lore": "Most young anugobus undertake not just one, but many apprenticeships in order to learn advanced techniques in their trade of choice. The apprentice \u2026", "family": "Anugobu", "image_url": "/Images/Monsters/Anugobu_Apprentice.png", "npc": false, "traits": ["Anugobu", "Humanoid", "Tiny", "Uncommon"]}, {"id": "1393", "name": "Anugobu Wondercrafter", "creature_type": "Creature", "level": 7, "alignment": "CN", "size": "Tiny", "rarity": "uncommon", "lore": "Once an anugobu apprentice sets out on their own, they travel the world working on small projects here and there to maintain their skills. But an \u2026", "family": "Anugobu", "image_url": "/Images/Monsters/Anugobu_Wondercrafter.png", "npc": false, "traits": ["Anugobu", "Humanoid", "Tiny", "Uncommon"]}, {"id": "1394", "name": "Berberoka", "creature_type": "Creature", "level": 15, "alignment": "NE", "size": "Huge", "rarity": "uncommon", "lore": "Berberokas are giant humanoids who live among forests and swamps, where they use their ability to swallow massive amounts of water to drain small \u2026", "family": "", "image_url": "/Images/Monsters/Berberoka.png", "npc": false, "traits": ["Giant", "Huge", "Humanoid", "Uncommon"]}, {"id": "1395", "name": "Dromornis", "creature_type": "Creature", "level": 10, "alignment": "N", "size": "Large", "rarity": "uncommon", "lore": "Dromornises are large, flightless, carnivorous birds that travel in packs to ambush prey. Their short, stubby wings may give them a comical \u2026", "family": "", "image_url": "/Images/Monsters/Dromornis.png", "npc": false, "traits": ["Animal", "Large", "Uncommon"]}, {"id": "1396", "name": "Hantu Denai", "creature_type": "Creature", "level": 9, "alignment": "N", "size": "Large", "rarity": "uncommon", "lore": "When an environment such as a forest or stream is at risk of overhunting or overfishing, the land itself can manifest as a hantu denai in order to \u2026", "family": "Hantu", "image_url": "/Images/Monsters/Hantu_Denai.png", "npc": false, "traits": ["Beast", "Hantu", "Incorporeal", "Large", "Spirit", "Uncommon"]}, {"id": "1397", "name": "Hantu Belian", "creature_type": "Creature", "level": 11, "alignment": "N", "size": "Small", "rarity": "uncommon", "lore": "The hantu belian represents the spiritual essence of a tiger and typically manifests as a ghostly bird perched on a tiger's back. Hantu belians \u2026", "family": "Hantu", "image_url": "/Images/Monsters/Hantu_Belian.png", "npc": false, "traits": ["Beast", "Hantu", "Incorporeal", "Small", "Spirit", "Uncommon"]}, {"id": "1398", "name": "Caustic Monitor", "creature_type": "Creature", "level": 13, "alignment": "N", "size": "Huge", "rarity": "rare", "lore": "Caustic monitors are enormous lizards native to eastern Minata known and named for the corrosive enzyme in their mucus, saliva, and other bodily \u2026", "family": "Lizard", "image_url": "/Images/Monsters/Lizard_CausticMonitor.png", "npc": false, "traits": ["Animal", "Huge", "Rare"]}, {"id": "1399", "name": "Manananggal", "creature_type": "Creature", "level": 8, "alignment": "CE", "size": "Medium", "rarity": "common", "lore": "Manananggals are wicked monsters that live as humanoids during the day but feed upon them at night. To hide their depravities, these beings disguise \u2026", "family": "", "image_url": "/Images/Monsters/Manananggal.png", "npc": false, "traits": ["Aberration", "Medium", "Tanggal"]}, {"id": "1400", "name": "Muckish Creep", "creature_type": "Creature", "level": 8, "alignment": "NE", "size": "Medium", "rarity": "common", "lore": "Legends say that the first muckish creeps were born at the site of a mass grave where the souls of murdered prisoners coalesced into the surrounding \u2026", "family": "", "image_url": "/Images/Monsters/MuckishCreep.png", "npc": false, "traits": ["Aberration", "Medium"]}, {"id": "1401", "name": "Sigbin", "creature_type": "Creature", "level": 5, "alignment": "NE", "size": "Small", "rarity": "common", "lore": "Resembling hornless goats with extremely long tails, sigbins live in forests and prey on inhabitants of nearby humanoid villages. Sigbins drink the \u2026", "family": "", "image_url": "/Images/Monsters/Sigbin.png", "npc": false, "traits": ["Beast", "Small"]}, {"id": "1402", "name": "Angoyang", "creature_type": "Creature", "level": 14, "alignment": "NE", "size": "Small", "rarity": "common", "lore": "Angoyangs resemble white cats with black stripes like those of a tiger. They have beautifully silken fur, piercing blue eyes, and long fluffy tails. \u2026", "family": "", "image_url": "/Images/Monsters/Angoyang.png", "npc": false, "traits": ["Aberration", "Small"]}, {"id": "1403", "name": "Kun", "creature_type": "Creature", "level": 14, "alignment": "NE", "size": "Gargantuan", "rarity": "uncommon", "lore": "Hungry and resentful, the malevolent kun is a mythological fish monster that dwells in the remotest, coldest depths of the ocean. This massively \u2026", "family": "", "image_url": "/Images/Monsters/Kun.png", "npc": false, "traits": ["Aquatic", "Beast", "Cold", "Gargantuan", "Uncommon"]}, {"id": "1404", "name": "Shadow Yai", "creature_type": "Creature", "level": 16, "alignment": "CE", "size": "Large", "rarity": "common", "lore": "Oni who assume the form of shadow giants are known as shadow yais. Many shadow yais crave the pleasures of music and go to great lengths to secure \u2026", "family": "Oni", "image_url": "/Images/Monsters/Oni_ShadowYai.png", "npc": false, "traits": ["Fiend", "Giant", "Humanoid", "Large", "Oni", "Shadow"]}, {"id": "1405", "name": "Taiga Yai", "creature_type": "Creature", "level": 15, "alignment": "NE", "size": "Huge", "rarity": "common", "lore": "Wearing the visage of taiga giants , taiga yais generally travel in a solitary fashion, always yearning for new experiences and destinations. They \u2026", "family": "Oni", "image_url": "/Images/Monsters/Oni_TaigaYai.png", "npc": false, "traits": ["Fiend", "Giant", "Huge", "Humanoid", "Oni"]}, {"id": "1406", "name": "Peng", "creature_type": "Creature", "level": 12, "alignment": "NG", "size": "Gargantuan", "rarity": "rare", "lore": "Pengs are massive avian beasts who fly effortlessly among the highest clouds. Their bright plumage makes it difficult to see their shape against an \u2026", "family": "", "image_url": "/Images/Monsters/Peng.png", "npc": false, "traits": ["Air", "Beast", "Cold", "Gargantuan", "Rare"]}, {"id": "1407", "name": "Rivka", "creature_type": "Creature", "level": 13, "alignment": "NE", "size": "Medium", "rarity": "rare", "lore": "Rivkas are parasitic monsters that cling to the sides of kaiju. In their natural form, they resemble giant cockroaches with eight razor-like legs and \u2026", "family": "", "image_url": "/Images/Monsters/Rivka.png", "npc": false, "traits": ["Aberration", "Medium", "Rare"]}, {"id": "1410", "name": "Canopy Elder", "creature_type": "Creature", "level": 19, "alignment": "N", "size": "Gargantuan", "rarity": "rare", "lore": "In the densest and oldest jungles, arboreals can reach heights of 200 feet or more. Given thousands of undisturbed years, these massive creatures \u2026", "family": "Arboreal", "image_url": "/Images/Monsters/Arboreal_CanopyElder.png", "npc": false, "traits": ["Gargantuan", "Plant", "Rare"]}, {"id": "1411", "name": "Bul-Gae", "creature_type": "Creature", "level": 14, "alignment": "LN", "size": "Medium", "rarity": "uncommon", "lore": "Bul-gaes are manifestations of the eclipsed sun and moon. 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Many find themselves \u2026", "family": "", "image_url": "/Images/Monsters/DesecratedGuardian.png", "npc": false, "traits": ["Construct", "Gargantuan", "Rare"]}, {"id": "1413", "name": "Gumiho", "creature_type": "Creature", "level": 17, "alignment": "CE", "size": "Medium", "rarity": "uncommon", "lore": "Gumihos are legendary nine-tailed fox creatures who, when disguised in humanoid form, use charm and guile to lure prey deep into the forest before \u2026", "family": "", "image_url": "/Images/Monsters/Gumiho.png", "npc": false, "traits": ["Fey", "Medium", "Uncommon"]}, {"id": "1414", "name": "Inmyeonjo", "creature_type": "Creature", "level": 16, "alignment": "LN", "size": "Huge", "rarity": "rare", "lore": "Mountain guides whisper stories of giant white birds that stretch towards the sky, singing with human voices. 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These deadly butchers are \u2026", "family": "Charau-ka", "image_url": "/Images/Monsters/CharauKa_Butcher.png", "npc": false, "traits": ["Charau-ka", "Humanoid", "Small"]}, {"id": "1433", "name": "Grootslang", "creature_type": "Creature", "level": 16, "alignment": "CE", "size": "Gargantuan", "rarity": "uncommon", "lore": "While it's easy to mistake a grootslang for an elephant upon first glance, once the rest of its body becomes visible, the creature resembles a \u2026", "family": "", "image_url": "/Images/Monsters/Grootslang.png", "npc": false, "traits": ["Beast", "Gargantuan", "Uncommon"]}, {"id": "1434", "name": "K'nonna", "creature_type": "Creature", "level": 8, "alignment": "NE", "size": "Medium", "rarity": "common", "lore": "K'nonna are half human\u2014and only half, in the most literal sense. 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"name": "Watchtower Poltergeist", "creature_type": "Creature", "level": 14, "alignment": "LE", "size": "Medium", "rarity": "unique", "lore": "", "family": "", "image_url": "", "npc": false, "traits": ["Incorporeal", "Medium", "Spirit", "Undead", "Unique"]}, {"id": "1462", "name": "Watchtower Shadow", "creature_type": "Creature", "level": 15, "alignment": "CE", "size": "Medium", "rarity": "unique", "lore": "", "family": "", "image_url": "", "npc": false, "traits": ["Incorporeal", "Medium", "Undead", "Unique"]}, {"id": "1463", "name": "Watchtower Wraith", "creature_type": "Creature", "level": 16, "alignment": "LE", "size": "Medium", "rarity": "unique", "lore": "", "family": "", "image_url": "", "npc": false, "traits": ["Incorporeal", "Medium", "Undead", "Unique", "Wraith"]}, {"id": "1464", "name": "Tamikan", "creature_type": "Creature", "level": 16, "alignment": "N", "size": "Large", "rarity": "unique", "lore": "", "family": "", "image_url": "", "npc": false, "traits": ["Dragon", 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"Troop"]}, {"id": "1479", "name": "Drake Courser", "creature_type": "Creature", "level": 12, "alignment": "CN", "size": "Large", "rarity": "uncommon", "lore": "", "family": "", "image_url": "", "npc": false, "traits": ["Cold", "Dragon", "Large", "Uncommon"]}, {"id": "1489", "name": "Grandfather Mantis", "creature_type": "Creature", "level": 15, "alignment": "NG", "size": "Medium", "rarity": "unique", "lore": "", "family": "", "image_url": "", "npc": false, "traits": ["Medium", "Minion", "Monitor", "Spirit", "Unique"]}, {"id": "1510", "name": "Portal Eater", "creature_type": "Creature", "level": 18, "alignment": "CE", "size": "Gargantuan", "rarity": "rare", "lore": "", "family": "", "image_url": "", "npc": false, "traits": ["Astral", "Gargantuan", "Rare"]}, {"id": "1511", "name": "Melodic Squalls", "creature_type": "Creature", "level": 16, "alignment": "CE", "size": "Huge", "rarity": "rare", "lore": "", "family": "", "image_url": "", "npc": false, "traits": ["Air", "Elemental", "Huge", "Rare"]}, {"id": "1517", "name": "Cloudsplitter", "creature_type": "Creature", "level": 18, "alignment": "LG", "size": "Large", "rarity": "unique", "lore": "", "family": "", "image_url": "", "npc": false, "traits": ["Air", "Fire", "Large", "Phantom", "Spirit", "Unique"]}, {"id": "1518", "name": "Flying Mountain Kaminari", "creature_type": "Creature", "level": 18, "alignment": "CN", "size": "Huge", "rarity": "rare", "lore": "", "family": "", "image_url": "", "npc": false, "traits": ["Huge", "Humanoid", "Kami", "Rare"]}, {"id": "1519", "name": "Dancing Night Parade", "creature_type": "Creature", "level": 19, "alignment": "CN", "size": "Gargantuan", "rarity": "unique", "lore": "", "family": "", "image_url": "", "npc": false, "traits": ["Gargantuan", "Spirit", "Troop", "Unique"]}, {"id": "1520", "name": "Laruhao", "creature_type": "Creature", "level": 19, "alignment": "CE", "size": "Medium", "rarity": "unique", "lore": "", "family": "", "image_url": "", "npc": false, "traits": ["Humanoid", "Medium", "Unique"]}, {"id": "1533", "name": "Charau-ka", "creature_type": "Creature", "level": 1, "alignment": "CE", "size": "Small", "rarity": "common", "lore": "", "family": "", "image_url": "", "npc": false, "traits": ["Charau-ka", "Humanoid", "Small"]}, {"id": "1534", "name": "Skeletal Hellknight", "creature_type": "Creature", "level": 2, "alignment": "LE", "size": "Medium", "rarity": "unique", "lore": "", "family": "", "image_url": "", "npc": false, "traits": ["Humanoid", "Medium", "Undead", "Unique"]}, {"id": "1537", "name": "Malarunk", "creature_type": "Creature", "level": 5, "alignment": "CE", "size": "Small", "rarity": "unique", "lore": "", "family": "", "image_url": "", "npc": false, "traits": ["Charau-ka", "Humanoid", "Small", "Unique"]}, {"id": "1545", "name": "Charau-ka Dragon Priest", "creature_type": "Creature", "level": 6, "alignment": "CE", "size": "Small", "rarity": "uncommon", "lore": "", "family": "", "image_url": "", "npc": false, "traits": ["Charau-ka", "Dragon", "Fire", "Humanoid", "Small", "Uncommon"]}, {"id": "1546", "name": "Belmazog", "creature_type": "Creature", "level": 9, "alignment": "CE", "size": "Medium", "rarity": "unique", "lore": "Born with the power of dragons within her veins, Belmazog has heard the foul whispers of Dahak since the day she hatched, and she considers \u2026", "family": "", "image_url": "", "npc": false, "traits": ["Acid", "Amphibious", "Boggard", "Dragon", "Humanoid", "Medium", "Unique"]}, {"id": "1550", "name": "Rusty Mae", "creature_type": "Creature", "level": 10, "alignment": "LE", "size": "Large", "rarity": "unique", "lore": "", "family": "", "image_url": "", "npc": false, "traits": ["Hag", "Humanoid", "Large", "Unique"]}, {"id": "1556", "name": "Ghastly Bear", "creature_type": "Creature", "level": 9, "alignment": "NE", "size": "Large", "rarity": "unique", "lore": "", "family": "", "image_url": "", "npc": false, "traits": ["Ghoul", "Large", "Undead", "Unique"]}, {"id": "1557", "name": "Jaggaki", "creature_type": "Creature", "level": 13, "alignment": "NE", "size": "Large", "rarity": "uncommon", "lore": "", "family": "", "image_url": "", "npc": false, "traits": ["Large", "Uncommon", "Undead"]}, {"id": "1558", "name": "Vaklish", "creature_type": "Creature", "level": 12, "alignment": "LE", "size": "Medium", "rarity": "unique", "lore": "", "family": "", "image_url": "", "npc": false, "traits": ["Fiend", "Medium", "Rakshasa", "Unique"]}, {"id": "1563", "name": "Talamira", "creature_type": "Creature", "level": 13, "alignment": "CN", "size": "Medium", "rarity": "unique", "lore": "", "family": "", "image_url": "", "npc": false, "traits": ["Ghost", "Incorporeal", "Medium", "Spirit", "Undead", "Unique"]}, {"id": "1564", "name": "Xevalorg", "creature_type": "Creature", "level": 13, "alignment": "CE", "size": "Large", "rarity": "unique", "lore": "", "family": "", "image_url": "", "npc": false, "traits": ["Aberration", "Large", "Unique"]}, {"id": "1568", "name": "Accursed Forge-Spurned", 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These abilities reveal themselves in a wide \u2026", "family": "Lizardfolk", "image_url": "/Images/Monsters/Lizardfolk_TerwaProdigy.png", "npc": false, "traits": ["Humanoid", "Lizardfolk", "Medium", "Uncommon"]}, {"id": "1657", "name": "Terwa Star Reader", "creature_type": "Creature", "level": 7, "alignment": "N", "size": "Medium", "rarity": "uncommon", "lore": "While stargazers are important among all iruxi societies, Terwa star readers serve as lieutenants, advisors, and confidantes to important and \u2026", "family": "Lizardfolk", "image_url": "", "npc": false, "traits": ["Humanoid", "Lizardfolk", "Medium", "Uncommon"]}, {"id": "1658", "name": "Terwa Chosen", "creature_type": "Creature", "level": 8, "alignment": "LN", "size": "Medium", "rarity": "uncommon", "lore": "Birthmarks, in the exact shape of constellations or abstract representations of them, are thought to signify a mighty destiny. These \u201cchosen\u201d put a \u2026", "family": "Lizardfolk", "image_url": "/Images/Monsters/Lizardfolk_TerwaChosen.png", "npc": false, "traits": ["Humanoid", "Lizardfolk", "Medium", "Uncommon"]}, {"id": "1659", "name": "Screaming Sulfur", "creature_type": "Creature", "level": 10, "alignment": "NE", "size": "Huge", "rarity": "uncommon", "lore": "A screaming sulfur is a creature born from gasping death and suffocating suffering. When an earthquake or other geological phenomena releases toxic \u2026", "family": "", "image_url": "/Images/Monsters/ScreamingSulfur.png", "npc": false, "traits": ["Huge", "Incorporeal", "Spirit", "Uncommon"]}, {"id": "1660", "name": "Ssumzili", "creature_type": "Creature", "level": 12, "alignment": "CE", "size": "Medium", "rarity": "uncommon", "lore": "Ssumzilis are lanky, murderous fey who delight in the thrill of the hunt. They are particularly skilled/adept at stalking their prey in the rain and \u2026", "family": "", "image_url": "/Images/Monsters/Ssumzili.png", "npc": false, "traits": ["Fey", "Medium", "Uncommon"]}, {"id": "1661", "name": "Ba'aupa Mdoudu", "creature_type": "Creature", "level": 13, "alignment": "N", "size": "Medium", "rarity": "common", "lore": "Ba'aupa mdoudus are solitary, bone-eating creatures that prefer to feed on remains found on battlefields or within necropolises\u2014the more ancient, the \u2026", "family": "", "image_url": "/Images/Monsters/BaaupaMdoudu.png", "npc": false, "traits": ["Beast", "Medium"]}, {"id": "1662", "name": "Drenchdead", "creature_type": "Creature", "level": 12, "alignment": "NE", "size": "Medium", "rarity": "uncommon", "lore": "When great heroes or other powerful individuals encounter misfortune and die at sea or to other water-related accidents, the anguished soul sometimes \u2026", "family": "", "image_url": "/Images/Monsters/Drenchdead.png", "npc": false, "traits": ["Medium", "Uncommon", "Undead", "Water"]}, {"id": "1663", "name": "Graveknight Captain", "creature_type": "Creature", "level": 6, "alignment": "LE", "size": "Medium", "rarity": "uncommon", "lore": "Graveknight captains once proudly led squads of troops in battle.", "family": "Graveknight", "image_url": "/Images/Monsters/GraveknightCaptain.png", "npc": false, "traits": ["Medium", "Uncommon", "Undead"]}, {"id": "1664", "name": "Graveknight Champion", "creature_type": "Creature", "level": 15, "alignment": "LE", "size": "Medium", "rarity": "uncommon", "lore": "Once the servant of a deity, the graveknight champion returned as an undead after a life cut short in service to their god.", "family": "Graveknight", "image_url": "/Images/Monsters/GraveknightChampion.png", "npc": false, "traits": ["Medium", "Uncommon", "Undead"]}, {"id": "1665", "name": "Kilia Mwibo", "creature_type": "Creature", "level": 15, "alignment": "N", "size": "Huge", "rarity": "uncommon", "lore": "Beautiful and dangerous, kilia mwibos appear as lush, green trees with brightly colored and appealing fleshy seedpods that remain attached year \u2026", "family": "", "image_url": "/Images/Monsters/KiliaMwibo.png", "npc": false, "traits": ["Huge", "Plant", "Uncommon"]}, {"id": "1666", "name": "Sunburst Corpse", "creature_type": "Creature", "level": 14, "alignment": "NE", "size": "Medium", "rarity": "uncommon", "lore": "Warlords and heroes alike often fell their enemies and leave the corpses behind, exposed to the elements. Undead tend to rise in the dark of night \u2026", "family": "", "image_url": "/Images/Monsters/SunburntCorpse.png", "npc": false, "traits": ["Medium", "Uncommon", "Undead"]}, {"id": "1667", "name": "Contemplative", "creature_type": "Creature", "level": 2, "alignment": "N", "size": "Medium", "rarity": "uncommon", "lore": "Even the average contemplative demonstrates an intellect that far surpasses those of most other beings.", "family": "Contemplative of Ashok", "image_url": "/Images/Monsters/Contemplative.png", "npc": false, "traits": ["Aberration", "Medium", "Uncommon"]}, {"id": "1668", "name": "Contemplative Meditant", "creature_type": "Creature", "level": 15, "alignment": "N", "size": "Medium", "rarity": "rare", "lore": "Contemplative meditants focus their meditations and research on the vexing topic of time itself.", "family": "Contemplative of Ashok", "image_url": "/Images/Monsters/Contemplative_Meditant.png", "npc": false, "traits": ["Aberration", "Medium", "Rare"]}, {"id": "1669", "name": "Contemplative Mentor", "creature_type": "Creature", "level": 18, "alignment": "N", "size": "Medium", "rarity": "rare", "lore": "As they near the next phase of their journey through existence, contemplative mentors split their time between unlocking the highest secrets of time \u2026", "family": "Contemplative of Ashok", "image_url": "", "npc": false, "traits": ["Aberration", "Medium", "Rare"]}, {"id": "1670", "name": "Formian Worker", "creature_type": "Creature", "level": 1, "alignment": "LN", "size": "Medium", "rarity": "common", "lore": "By far the most common formian on Akiton, workers are focused and industrious, naturally skilled at manual labor and coordinating with peers.", "family": "Formian", "image_url": "/Images/Monsters/Formian_Worker.png", "npc": false, "traits": ["Formian", "Medium"]}, {"id": "1671", "name": "Formian Mageslayer", "creature_type": "Creature", "level": 16, "alignment": "LN", "size": "Medium", "rarity": "rare", "lore": "Grim, twisted formians forced into existence through the machinations of the King of Biting Ants, formian mageslayers are created for the express \u2026", "family": "Formian", "image_url": "/Images/Monsters/Formian_Mageslayer.png", "npc": false, "traits": ["Formian", "Medium", "Mutant", "Rare"]}, {"id": "1672", "name": "Formian Queen", "creature_type": "Creature", "level": 17, "alignment": "LN", "size": "Large", "rarity": "uncommon", "lore": "The formian queen is the center of the formian hive. The queen identifies and attends to the hive's needs, laying egg clusters that vary from a \u2026", "family": "Formian", "image_url": "/Images/Monsters/Formian_Queen.png", "npc": false, "traits": ["Formian", "Large", "Uncommon"]}, {"id": "1673", "name": "Gluttonworm", "creature_type": "Creature", "level": 19, "alignment": "N", "size": "Gargantuan", "rarity": "uncommon", "lore": "Akiton's gluttonworms share many features of Golarion's cave worms , yet these immense predators are their own distinct species. Gluttonworms \u201cswim\u201d \u2026", "family": "", "image_url": "/Images/Monsters/Gluttonworm.png", "npc": false, "traits": ["Beast", "Gargantuan", "Uncommon"]}, {"id": "1674", "name": "Ikeshti Brood-Minder", "creature_type": "Creature", "level": 2, "alignment": "N", "size": "Small", "rarity": "common", "lore": "Ikeshti young are near-mindless carnivores. They are watched over by brood-minders, male ikeshtis with a talent for influencing the ravenous spawn, \u2026", "family": "Ikeshti", "image_url": "", "npc": false, "traits": ["Humanoid", "Ikeshti", "Small"]}, {"id": "1675", "name": "Ancient Rivener", "creature_type": "Creature", "level": 14, "alignment": "CE", "size": "Large", "rarity": "common", "lore": "Ikeshtis who eschew their society are exiled and quickly devolve into violent creatures known as riveners.", "family": "Ikeshti", "image_url": "/Images/Monsters/Ikeshti_AncientRivener.png", "npc": false, "traits": ["Humanoid", "Ikeshti", "Large"]}, {"id": "1676", "name": "Khefak Scuttler", "creature_type": "Creature", "level": -1, "alignment": "N", "size": "Small", "rarity": "uncommon", "lore": "These small creatures are ubiquitous vermin found across much of Akiton.", "family": "Khefak", "image_url": "/Images/Monsters/Khefak_KhefakScuttler.png", "npc": false, "traits": ["Animal", "Small", "Uncommon"]}, {"id": "1677", "name": "Thasteron Khefak", "creature_type": "Creature", "level": 3, "alignment": "N", "size": "Medium", "rarity": "uncommon", "lore": "Thasteron khefaks are alchemically enhanced versions of standard khefaks, capable of converting the minerals they eat into thasteron. While thasteron \u2026", "family": "Khefak", "image_url": "", "npc": false, "traits": ["Beast", "Medium", "Uncommon"]}, {"id": "1678", "name": "Shobhad Enforcer", "creature_type": "Creature", "level": 16, "alignment": "N", "size": "Large", "rarity": "uncommon", "lore": "In rough Akitonian cities like Seldo, shobhad bruisers and fist-fighters act as protection for businesses and enforcers for crime bosses. Shobhad \u2026", "family": "Shobhad", "image_url": "/Images/Monsters/Shobhad_Enforcer.png", "npc": false, "traits": ["Humanoid", "Large", "Uncommon"]}, {"id": "1679", "name": "Shobhad Sniper", "creature_type": "Creature", "level": 17, "alignment": "N", "size": "Large", "rarity": "uncommon", "lore": "Enemies rarely see a shobhad sniper before the deadly blast of their powerful rifles snatches away the offender's life. Selected from among the most \u2026", "family": "Shobhad", "image_url": "/Images/Monsters/Shobhad_Sniper.png", "npc": false, "traits": ["Humanoid", "Large", "Uncommon"]}, {"id": "1681", "name": "Bog Mummy Amalgamation", "creature_type": "Creature", "level": 9, "alignment": "LE", "size": "Large", "rarity": "unique", "lore": "", "family": "", "image_url": "", "npc": false, "traits": ["Large", "Mummy", "Undead", "Unique"]}, {"id": "1682", "name": "Ixam\u00e8", "creature_type": "Creature", "level": 10, "alignment": "N", "size": "Large", "rarity": "unique", "lore": "", "family": "", "image_url": "", "npc": false, "traits": ["Air", "Dragon", "Elemental", "Large", "Undead", "Unique"]}, {"id": "1683", "name": "Bharlen Sajor", "creature_type": "Creature", "level": 11, "alignment": "NE", "size": "Medium", "rarity": "unique", "lore": "", "family": "", "image_url": "", "npc": false, "traits": ["Medium", "Undead", "Unique"]}, {"id": "1684", "name": "Grouloop", "creature_type": "Creature", "level": 9, "alignment": "CE", "size": "Medium", "rarity": "unique", "lore": "", "family": "", "image_url": "", "npc": false, "traits": ["Amphibious", "Boggard", "Humanoid", "Medium", "Unique"]}, {"id": "1685", "name": "Boggard Hunter", "creature_type": "Creature", "level": 7, "alignment": "CE", "size": "Medium", "rarity": "common", "lore": "", "family": "", "image_url": "", "npc": false, "traits": ["Amphibious", "Boggard", "Humanoid", "Medium"]}, {"id": "1690", "name": "Cyclops Bully", "creature_type": "Creature", "level": 9, "alignment": "LE", "size": "Large", "rarity": "uncommon", "lore": "", "family": "", "image_url": "", "npc": false, "traits": ["Giant", "Humanoid", "Large", "Uncommon"]}, {"id": "1693", "name": "Halbrux Far-Sight", "creature_type": "Creature", "level": 11, "alignment": "NE", "size": "Large", "rarity": "unique", "lore": "Halbrux's family is larger than most cyclops kin groups, and they claim an entire\u2014if relatively small\u2014 island in the storm-tossed Shackles. The hilly \u2026", "family": "", "image_url": "", "npc": false, "traits": ["Giant", "Humanoid", "Large", "Unique"]}, {"id": "1696", "name": "Reborn Sun Hunter", "creature_type": "Creature", "level": 11, "alignment": "LE", "size": "Medium", "rarity": "rare", "lore": "", "family": "", "image_url": "", "npc": false, "traits": ["Fire", "Medium", "Rare", "Undead"]}, {"id": "1697", "name": "Reborn Sun Mage", "creature_type": "Creature", "level": 11, "alignment": "LE", "size": "Medium", "rarity": "rare", "lore": "", "family": "", "image_url": "", "npc": false, "traits": ["Fire", "Medium", "Rare", "Undead"]}, {"id": "1698", "name": "Reborn Sun Warrior", "creature_type": "Creature", "level": 11, "alignment": "LE", "size": "Medium", "rarity": "rare", "lore": "", "family": "", "image_url": "", "npc": false, "traits": ["Fire", "Medium", "Rare", "Undead"]}, {"id": "1699", "name": "Grave Karina", "creature_type": "Creature", "level": 11, "alignment": "NE", "size": "Large", "rarity": "rare", "lore": "", "family": "", "image_url": "", "npc": false, "traits": ["Beast", "Fiend", "Large", "Rare"]}, {"id": "1700", "name": "Biloko Reaver", "creature_type": "Creature", "level": 10, "alignment": "CE", "size": "Small", "rarity": "uncommon", "lore": "", "family": "", "image_url": "", "npc": false, "traits": ["Fey", "Small", "Uncommon"]}, {"id": "1701", "name": "Gambulami", "creature_type": "Creature", "level": 11, "alignment": "NE", "size": "Small", "rarity": "unique", "lore": "", "family": "", "image_url": "", "npc": false, "traits": ["Fey", "Small", "Unique"]}, {"id": "1702", "name": "Soul Swarm", "creature_type": "Creature", "level": 13, "alignment": "NE", "size": "Gargantuan", "rarity": "rare", "lore": "", "family": "", "image_url": "", "npc": false, "traits": ["Gargantuan", "Ghost", "Incorporeal", "Rare", "Spirit", "Troop", "Undead"]}, {"id": "1703", "name": "Gold Defender", "creature_type": "Creature", "level": 13, "alignment": "N", "size": "Huge", "rarity": "rare", "lore": "", "family": "", "image_url": "", "npc": false, "traits": ["Construct", "Golem", "Huge", "Mindless", "Rare"]}, {"id": "1704", "name": "Gold Defender Garrison", "creature_type": "Creature", "level": 13, "alignment": "N", "size": "Gargantuan", "rarity": "rare", "lore": "", "family": "", "image_url": "", "npc": false, "traits": ["Construct", "Gargantuan", "Mindless", "Rare", "Troop"]}, {"id": "1706", "name": "Living-Sun Spire", "creature_type": "Creature", "level": 13, "alignment": "N", "size": "Gargantuan", "rarity": "common", "lore": "", "family": "", "image_url": "", "npc": false, "traits": ["Construct", "Gargantuan", "Mindless"]}, {"id": "1707", "name": "Avatar Of Walkena", "creature_type": "Creature", "level": 17, "alignment": "LE", "size": "Huge", "rarity": "rare", "lore": "", "family": "", "image_url": "", "npc": false, "traits": ["Divine", "Huge", "Humanoid", "Rare"]}, {"id": "1708", "name": "Dimari-Diji", "creature_type": "Creature", "level": 25, "alignment": "N", "size": "Gargantuan", "rarity": "unique", "lore": "While Dimari-Diji's oldest memory is of the sky growing dark and becoming filled with fire, he was already several centuries old during the events of \u2026", "family": "", "image_url": "", "npc": false, "traits": ["Gargantuan", "Plant", "Unique"]}, {"id": "1709", "name": "Nkiruka", "creature_type": "Creature", "level": 14, "alignment": "N", "size": "Medium", "rarity": "unique", "lore": "Nkiruka grew up as the latest in a line of esteemed envoys, ambassadors, and emissaries. Much like her father, grandmother, and great-grandfather, \u2026", "family": "", "image_url": "", "npc": false, "traits": ["Human", "Humanoid", "Medium", "Unique"]}, {"id": "1713", "name": "Tollvych", "creature_type": "Creature", "level": 15, "alignment": "LE", "size": "Medium", "rarity": "unique", "lore": "", "family": "", "image_url": "", "npc": false, "traits": ["Ghost", "Incorporeal", "Medium", "Spirit", "Undead", "Unique"]}, {"id": "1714", "name": "Spawn Of Taon", "creature_type": "Creature", "level": 11, "alignment": "CE", "size": "Medium", "rarity": "rare", "lore": "", "family": "", "image_url": "", "npc": false, "traits": ["Medium", "Rare", "Undead"]}, {"id": "1715", "name": "Taon", "creature_type": "Creature", "level": 15, "alignment": "CE", "size": "Medium", "rarity": "unique", "lore": "", "family": "", "image_url": "", "npc": false, "traits": ["Medium", "Undead", "Unique"]}, {"id": "1716", "name": "Dwandek", "creature_type": "Creature", "level": 17, "alignment": "NE", "size": "Medium", "rarity": "unique", "lore": "", "family": "", "image_url": "", "npc": false, "traits": ["Medium", "Undead", "Unique"]}, {"id": "1717", "name": "Ravager Of Tindalos", "creature_type": "Creature", "level": 18, "alignment": "NE", "size": "Large", "rarity": "rare", "lore": "", "family": "", "image_url": "", "npc": false, "traits": ["Aberration", "Large", "Rare", "Time"]}, {"id": "1720", "name": "The King of Biting Ants", "creature_type": "Creature", "level": 19, "alignment": "LE", "size": "Medium", "rarity": "unique", "lore": "Among the many evil forces that Old-Mage Jatembe faced to bring the world back into light, perhaps none was as insidious as the sorcerer known as the \u2026", "family": "", "image_url": "/Images/Monsters/KingOfBitingAnts.png", "npc": false, "traits": ["Aberration", "Medium", "Swarm", "Unique"]}, {"id": "1721", "name": "Ainamuuren", "creature_type": "Creature", "level": 14, "alignment": "CN", "size": "Large", "rarity": "unique", "lore": "Like all saumen kar, Ainamuuren is a large, muscular humanoid with large horns atop his head. Thick, white fur covers everywhere except his face, \u2026", "family": "", "image_url": "/Images/Monsters/Ainamuuren.png", "npc": false, "traits": ["Cold", "Humanoid", "Large", "Unique"]}, {"id": "1722", "name": "Cuetzmonquali", "creature_type": "Creature", "level": 17, "alignment": "NE", "size": "Huge", "rarity": "unique", "lore": "Though stories call it the Burning Dragon, Cuetzmonquali is a unique creature with no draconic heritage. Cuetzmonquali resembles an enormous \u2026", "family": "", "image_url": "/Images/Monsters/Cuetzmonquali.png", "npc": false, "traits": ["Beast", "Fire", "Huge", "Unique"]}, {"id": "1723", "name": "Desert's Howl", "creature_type": "Creature", "level": 19, "alignment": "CE", "size": "Huge", "rarity": "unique", "lore": "Desert's Howl is a towering, gray abomination with a shape vaguely similar to that of a bearded man with glowing yellow eyes, long ibex horns, deadly \u2026", "family": "", "image_url": "/Images/Monsters/DesertsHowl.png", "npc": false, "traits": ["Aberration", "Huge", "Unique"]}, {"id": "1724", "name": "Howling Spawn", "creature_type": "Creature", "level": 11, "alignment": "CE", "size": "Large", "rarity": "rare", "lore": "While Desert's Howl is presumed to be unique, given its inexplicable origin, there have been reports of creatures resembling Desert's Howl that \u2026", "family": "", "image_url": "", "npc": false, "traits": ["Aberration", "Large", "Rare"]}, {"id": "1725", "name": "Fafnheir", "creature_type": "Creature", "level": 24, "alignment": "CE", "size": "Gargantuan", "rarity": "unique", "lore": "Fafnheir is the fabled Father of Linnorms. He's larger than all other linnorms on Golarion, with a length of 60 feet and a weight upwards of 10 \u2026", "family": "", "image_url": "/Images/Monsters/Fafnheir.png", "npc": false, "traits": ["Dragon", "Gargantuan", "Unique"]}, {"id": "1726", "name": "Young Linnorm", "creature_type": "Creature", "level": 7, "alignment": "CE", "size": "Large", "rarity": "uncommon", "lore": "As discussed under Newborn Linnorms , female linnorms lay eggs in the wilderness, where linnorms are known to hunt. A linnorm egg remains viable for \u2026", "family": "Linnorm", "image_url": "", "npc": false, "traits": ["Dragon", "Large", "Uncommon"]}, {"id": "1727", "name": "Grogrisant", "creature_type": "Creature", "level": 16, "alignment": "CN", "size": "Huge", "rarity": "unique", "lore": "Grogrisant is an enormous lion with multiple eyes and a golden, glowing mane. As it was originally slain by Taldor's founding emperor, the legendary \u2026", "family": "", "image_url": "/Images/Monsters/Grogrisant.png", "npc": false, "traits": ["Beast", "Huge", "Primal", "Unique"]}, {"id": "1728", "name": "Grisantian Lion", "creature_type": "Creature", "level": 12, "alignment": "CN", "size": "Huge", "rarity": "rare", "lore": "The appearance of the grogrisant is a once-in-a-generation event, but the spawn of that legendary creature are well known in the World's Edge \u2026", "family": "", "image_url": "", "npc": false, "traits": ["Beast", "Huge", "Primal", "Rare"]}, {"id": "1729", "name": "Kallas Devil", "creature_type": "Creature", "level": 9, "alignment": "NE", "size": "Medium", "rarity": "unique", "lore": "Bearing a resemblance to the flayed nuckelavee that lurks in stagnant swamps, the Kallas Devil distinguishes herself by being able to separate \u2026", "family": "", "image_url": "/Images/Monsters/KallasDevil.png", "npc": false, "traits": ["Amphibious", "Hag", "Humanoid", "Medium", "Unique"]}, {"id": "1730", "name": "Kothogaz, Dance Of Disharmony", "creature_type": "Creature", "level": 21, "alignment": "CE", "size": "Gargantuan", "rarity": "unique", "lore": "Kothogaz is a towering horror of claws and eyes, surrounded by swarming insects.", "family": "Spawn of Rovagug", "image_url": "/Images/Monsters/Kothogaz.png", "npc": false, "traits": ["Beast", "Gargantuan", "Unique"]}, {"id": "1731", "name": "Spawn Of Kothogaz", "creature_type": "Creature", "level": 6, "alignment": "NE", "size": "Large", "rarity": "rare", "lore": "Kothogaz's presence causes the land to sprout festering hives. 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These \u201cthumbs\u201d \u2026", "family": "", "image_url": "/Images/Monsters/Kuworsys.png", "npc": false, "traits": ["Aberration", "Large", "Unique"]}, {"id": "1734", "name": "Melfesh Monster", "creature_type": "Creature", "level": 6, "alignment": "NE", "size": "Medium", "rarity": "unique", "lore": "Each Melfesh Monster is unique at any given time since the parent fungus only gives birth to a single monster at once, and each of these creations \u2026", "family": "", "image_url": "/Images/Monsters/MelfeshMonster.png", "npc": false, "traits": ["Fungus", "Medium", "Unique"]}, {"id": "1735", "name": "Mosquito Witch", "creature_type": "Creature", "level": 10, "alignment": "CN", "size": "Medium", "rarity": "unique", "lore": "With unclear origins and even more mysterious powers, the Mosquito Witch's exact statistics and abilities might change depending upon her true nature \u2026", "family": "", "image_url": "/Images/Monsters/MosquitoWitch.png", "npc": false, "traits": ["Fey", "Medium", "Unique"]}, {"id": "1736", "name": "Spectral Devil", "creature_type": "Creature", "level": 10, "alignment": "NE", "size": "Large", "rarity": "unique", "lore": "The Sandpoint Devil is a terrifying fiend resembling a bipedal horse with large, bat-like wings. It sports a draconic tail, deadly fangs, and milky \u2026", "family": "", "image_url": "/Images/Monsters/SpectralDevil.png", "npc": false, "traits": ["Fiend", "Incorporeal", "Large", "Spirit", "Undead", "Unique"]}, {"id": "1737", "name": "Somnalu", "creature_type": "Creature", "level": 15, "alignment": "NE", "size": "Huge", "rarity": "unique", "lore": "With its lithe, sinuous body and a flexible, twisting spine, Somnalu bears a resemblance to a giant lizard, save for its striking visage. Spiny \u2026", "family": "Somnalu", "image_url": "/Images/Monsters/Somnalu.png", "npc": false, "traits": ["Aberration", "Dream", "Huge", "Unique"]}, {"id": "1738", "name": "Somnalu Oculus", "creature_type": "Creature", "level": 11, "alignment": "NE", "size": "Medium", "rarity": "unique", "lore": "When Somnalu is defeated, its central eye abandons its dying body to create an ethereal body from the wisps of dreams. Over centuries\u2014or sooner, if \u2026", "family": "Somnalu", "image_url": "", "npc": false, "traits": ["Aberration", "Dream", "Medium", "Unique"]}, {"id": "1739", "name": "Spring-Heeled Jack", "creature_type": "Creature", "level": 3, "alignment": "CE", "size": "Small", "rarity": "rare", "lore": "The greatest secret of the murderous trickster known as Spring-Heeled Jack is that he isn't a unique creature. Instead, he's one of a rare type of \u2026", "family": "", "image_url": "/Images/Monsters/SpringHeeledJack.png", "npc": false, "traits": ["Fey", "Rare", "Small"]}, {"id": "1740", "name": "Taljjae", "creature_type": "Creature", "level": 18, "alignment": "CN", "size": "Large", "rarity": "unique", "lore": "The form of Taljjae's body can vary from visit to visit or even moment to moment, but it's easily recognized due to its signature cloak and masks. So \u2026", "family": "", "image_url": "/Images/Monsters/Taljjae.png", "npc": false, "traits": ["Fey", "Large", "Unique"]}, {"id": "1741", "name": "Tehialai-Thief-Of-Ships", "creature_type": "Creature", "level": 13, "alignment": "CN", "size": "Gargantuan", "rarity": "unique", "lore": "Though her current form is but a small and pale shell of her former glory, Tehialai is a legend even in her waning days. 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Her pieces are in \u2026", "family": "", "image_url": "/Images/Monsters/Ulistul.png", "npc": false, "traits": ["Automaton", "Construct", "Large", "Unique"]}, {"id": "1746", "name": "Imperfect Automaton", "creature_type": "Creature", "level": 6, "alignment": "N", "size": "Medium", "rarity": "rare", "lore": "For every true automaton Ulistul has created since Jistka's fall, at least a dozen more were utter failures. Perhaps worse still are the near misses: \u2026", "family": "", "image_url": "/Images/Monsters/ImperfectAutomaton.png", "npc": false, "traits": ["Automaton", "Construct", "Medium", "Rare"]}, {"id": "1755", "name": "Glyptodon", "creature_type": "Creature", "level": 5, "alignment": "N", "size": "Large", "rarity": "common", "lore": "Glyptodons are enormous, armadillo-like megafauna that roam sandy riverbanks and ancient forests in search of their favorite foods, namely riparian \u2026", "family": "", "image_url": "/Images/Monsters/Glyptodon.png", "npc": false, "traits": ["Animal", "Large"]}, {"id": "1756", "name": "Groplit", "creature_type": "Creature", "level": 0, "alignment": "N", "size": "Small", "rarity": "uncommon", "lore": "The groplit is a squat little animal shaped like a water droplet, with a bulbous rear end and an eel-like face that juts from a narrow skull. Its \u2026", "family": "", "image_url": "/Images/Monsters/Groplit.png", "npc": false, "traits": ["Amphibious", "Animal", "Small", "Uncommon"]}, {"id": "1757", "name": "Kadlaka", "creature_type": "Creature", "level": 4, "alignment": "LN", "size": "Medium", "rarity": "rare", "lore": "Kadlakas\u2014strong, lanky humanoids with raven-like features\u2014combine the most formidable aspects of talented hunters and airborne scouts, to say nothing \u2026", "family": "", "image_url": "/Images/Monsters/Kadlaka.png", "npc": false, "traits": ["Beast", "Medium", "Rare"]}, {"id": "1758", "name": "Loblobi", "creature_type": "Creature", "level": 1, "alignment": "CE", "size": "Small", "rarity": "uncommon", "lore": "In the First World , rivers don't always flow as expected; sometimes they run backward, upward, or just disappear into mist and reappear somewhere \u2026", "family": "", "image_url": "/Images/Monsters/Loblobi.png", "npc": false, "traits": ["Fey", "Small", "Uncommon"]}, {"id": "1759", "name": "Rime Sludge", "creature_type": "Creature", "level": 1, "alignment": "N", "size": "Medium", "rarity": "rare", "lore": "Rot and decay play a natural role in swamps of all climates, and latent magical energies or other strange phenomena can transform decomposing matter \u2026", "family": "", "image_url": "/Images/Monsters/RimeSludge.png", "npc": false, "traits": ["Medium", "Mindless", "Ooze", "Rare"]}, {"id": "1760", "name": "Giant Tapir", "creature_type": "Creature", "level": 2, "alignment": "N", "size": "Large", "rarity": "common", "lore": "With a blunt, prehensile trunk and a squat posture, giant tapirs resemble a cross between elephant and boar, though they're actually more closely \u2026", "family": "", "image_url": "/Images/Monsters/Tapir_GiantTapir.png", "npc": false, "traits": ["Animal", "Large"]}, {"id": "1764", "name": "Animated Blades", "creature_type": "Creature", "level": -1, "alignment": "N", "size": "Tiny", "rarity": "uncommon", "lore": "", "family": "", "image_url": "", "npc": false, "traits": ["Construct", "Mindless", "Tiny", "Uncommon"]}, {"id": "1767", "name": "Hobji", "creature_type": "Creature", "level": 3, "alignment": "CE", "size": "Medium", "rarity": "unique", "lore": "", "family": "", "image_url": "", "npc": false, "traits": ["Humanoid", "Medium", "Morlock", "Unique"]}, {"id": "1770", "name": "Syarstik Painted-Tiger", "creature_type": "Creature", "level": 5, "alignment": "N", "size": "Large", "rarity": "unique", "lore": "Syarstik remembers little of his before-life, the long nights stalking cold hills and days traversing vast frozen plains. Because of his great size \u2026", "family": "", "image_url": "/Images/Monsters/SyarstikPaintedTiger.png", "npc": false, "traits": ["Ghost", "Incorporeal", "Large", "Spirit", "Undead", "Unique"]}, {"id": "1771", "name": "Beaver", "creature_type": "Creature", "level": -1, "alignment": "N", "size": "Small", "rarity": "common", "lore": "A typical beaver can grow up to 4 feet long and weigh up to 65 pounds.", "family": "Beaver", "image_url": "", "npc": false, "traits": ["Animal", "Small"]}, {"id": "1772", "name": "Castoroides", "creature_type": "Creature", "level": 3, "alignment": "N", "size": "Medium", "rarity": "common", "lore": "Castoroides are bear-sized beavers that build their lodges on land near a water source rather than in the water.", "family": "Beaver", "image_url": "/Images/Monsters/Castoroides.png", "npc": false, "traits": ["Animal", "Medium"]}, {"id": "1773", "name": "Long-Horned Bison", "creature_type": "Creature", "level": 6, "alignment": "N", "size": "Huge", "rarity": "common", "lore": "Much like their smaller bison cousins, long-horned bison are bovines with short faces, two horns, a shaggy coat, and a noticeable hump on their \u2026", "family": "", "image_url": "/Images/Monsters/Bison_LongHorned.png", "npc": false, "traits": ["Animal", "Huge"]}, {"id": "1774", "name": "Roru", "creature_type": "Creature", "level": 7, "alignment": "CE", "size": "Medium", "rarity": "uncommon", "lore": "Rorus, sometimes called hunter demons, are brutal fiends that arise from the souls of mortals who mutilated animal corpses. As demons, these \u2026", "family": "Demon", "image_url": "/Images/Monsters/Demon_Roru.png", "npc": false, "traits": ["Demon", "Fiend", "Medium", "Uncommon"]}, {"id": "1777", "name": "Lagofir", "creature_type": "Creature", "level": 3, "alignment": "N", "size": "Large", "rarity": "uncommon", "lore": "Lagofirs are semiaquatic omnivores that resemble a rabbit the size of a large dog. They're social creatures, playful but territorial and protective \u2026", "family": "", "image_url": "/Images/Monsters/Lagofir.png", "npc": false, "traits": ["Animal", "Large", "Uncommon"]}, {"id": "1778", "name": "Necrohusk", "creature_type": "Creature", "level": 5, "alignment": "NE", "size": "Medium", "rarity": "rare", "lore": "Necrohusks are skittering, undead monstrosities, created when a humanoid is purposefully twisted into a new creature through necromantic \u2026", "family": "", "image_url": "/Images/Monsters/Necrohusk.png", "npc": false, "traits": ["Medium", "Rare", "Undead"]}, {"id": "1779", "name": "Long-Horned Bison Beheaded", "creature_type": "Creature", "level": 2, "alignment": "NE", "size": "Medium", "rarity": "uncommon", "lore": "", "family": "", "image_url": "", "npc": false, "traits": ["Medium", "Mindless", "Uncommon", "Undead"]}, {"id": "1780", "name": "Bargott", "creature_type": "Creature", "level": 3, "alignment": "CE", "size": "Medium", "rarity": "unique", "lore": "", "family": "", "image_url": "", "npc": false, "traits": ["Fey", "Medium", "Nymph", "Plant", "Unique"]}, {"id": "1781", "name": "Bone Warrior", "creature_type": "Creature", "level": 4, "alignment": "NE", "size": "Medium", "rarity": "rare", "lore": "", "family": "", "image_url": "", "npc": false, "traits": ["Human", "Humanoid", "Medium", "Rare"]}, {"id": "1782", "name": "Skeletal Woolly Rhinoceros", "creature_type": "Creature", "level": 5, "alignment": "NE", "size": "Large", "rarity": "uncommon", "lore": "", "family": "", "image_url": "", "npc": false, "traits": ["Large", "Mindless", "Skeleton", "Uncommon", "Undead"]}, {"id": "1783", "name": "Crawling Hand Swarm", "creature_type": "Creature", "level": 5, "alignment": "NE", "size": "Large", "rarity": "common", "lore": "", "family": "", "image_url": "", "npc": false, "traits": ["Large", "Swarm", "Undead"]}, {"id": "1789", "name": "Zombie Mammoths", "creature_type": "Creature", "level": 8, "alignment": "NE", "size": "Huge", "rarity": "common", "lore": "", "family": "", "image_url": "", "npc": false, "traits": ["Huge", "Mindless", "Undead", "Zombie"]}, {"id": "1790", "name": "Venexus's Wyrmlings", "creature_type": "Creature", "level": 5, "alignment": "CE", "size": "Medium", "rarity": "rare", "lore": "", "family": "", "image_url": "", "npc": false, "traits": ["Cold", "Dragon", "Medium", "Rare"]}, {"id": "1793", "name": "Venexus", "creature_type": "Creature", "level": 9, "alignment": "CE", "size": "Large", "rarity": "unique", "lore": "The white dragon Venexus hatched in Winterwall Glacier, north of the Realm of the Mammoth Lords and Irrisen, alongside her brother Fezerod. Upon \u2026", "family": "", "image_url": "/Images/Monsters/Venexus.png", "npc": false, "traits": ["Cold", "Dragon", "Large", "Unique"]}, {"id": "1794", "name": "Alapolo", "creature_type": "Creature", "level": 17, "alignment": "CN", "size": "Medium", "rarity": "rare", "lore": "Short-lived, strange creatures called alapolos cling to the shadows in eerie moonlight, inviting others to dance. Although these \u201cshadow dancers\u201d \u2026", "family": "", "image_url": "/Images/Monsters/Alapolo.png", "npc": false, "traits": ["Fey", "Medium", "Rare", "Shadow"]}, {"id": "1795", "name": "Clockwork Clock Tower", "creature_type": "Creature", "level": 20, "alignment": "N", "size": "Gargantuan", "rarity": "rare", "lore": "Clockworks are machines built by engineers and augmented with magic. 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These solitary and nomadic \u2026", "family": "", "image_url": "/Images/Monsters/Slana.png", "npc": false, "traits": ["Gargantuan", "Humanoid", "Rare"]}, {"id": "1799", "name": "Ta'apundo", "creature_type": "Creature", "level": 19, "alignment": "CN", "size": "Huge", "rarity": "rare", "lore": "The First World still holds the first rough draft of many creatures in the Material Plane , but it's hard to tell what sort of creature the \u2026", "family": "", "image_url": "/Images/Monsters/Taapundo.png", "npc": false, "traits": ["Fey", "Huge", "Plant", "Rare"]}, {"id": "1800", "name": "Wereant Disciple", "creature_type": "Creature", "level": 16, "alignment": "LE", "size": "Medium", "rarity": "rare", "lore": "Some wereants have a religious zeal about training to protect their community and gladly give their lives for the hive.", "family": "Werecreature, Wereant", "image_url": "/Images/Monsters/Werecreature_WereantDisciple.png", "npc": false, "traits": ["Beast", "Human", "Humanoid", "Medium", "Rare", "Werecreature"]}, {"id": "1801", "name": "Wereant Poisoner", "creature_type": "Creature", "level": 17, "alignment": "LE", "size": "Medium", "rarity": "rare", "lore": "When overwhelming force is inadvisable, a wereant hive sends a poison-dripping assassin for murderous work. 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Most hora queens watch over their regions in \u2026", "family": "Nymph", "image_url": "", "npc": false, "traits": ["Fey", "Medium", "Nymph", "Rare"]}, {"id": "1815", "name": "Tar Ooze", "creature_type": "Creature", "level": 10, "alignment": "N", "size": "Huge", "rarity": "uncommon", "lore": "When creatures carrying magical items die in a tar pit, the magic mixes with the tar itself. Over centuries, this energy animates the tar into a \u2026", "family": "", "image_url": "/Images/Monsters/Ooze_TarOoze.png", "npc": false, "traits": ["Huge", "Mindless", "Ooze", "Uncommon"]}, {"id": "1816", "name": "Weykoward", "creature_type": "Creature", "level": 10, "alignment": "N", "size": "Medium", "rarity": "uncommon", "lore": "Beneath the camps of Hillcross, Mammoth Lord followings store belongings both precious and mundane in unsecured vaults called weykos. 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There, the \u2026", "family": "", "image_url": "/Images/Monsters/Ghul.png", "npc": false, "traits": ["Genie", "Ghul", "Medium", "Undead"]}, {"id": "1868", "name": "Grappling Spirit", "creature_type": "Creature", "level": 9, "alignment": "LN", "size": "Medium", "rarity": "uncommon", "lore": "When a great gladiator or wrestler meets their demise, their soul can sometimes linger out of a love for combat and sport. Every grappling spirit \u2026", "family": "", "image_url": "/Images/Monsters/GrapplingSpirit.png", "npc": false, "traits": ["Incorporeal", "Medium", "Spirit", "Uncommon", "Undead"]}, {"id": "1869", "name": "Graveknight Warmaster", "creature_type": "Creature", "level": 14, "alignment": "LE", "size": "Medium", "rarity": "uncommon", "lore": "Exemplars of undying violence, graveknight warmasters are devastating forces on the battlefield, able to spur allies to ever greater levels of \u2026", "family": "Graveknight", "image_url": "/Images/Monsters/GraveknightWarmaster.png", "npc": false, "traits": ["Medium", "Uncommon", "Undead"]}, {"id": "1870", "name": "Faithless Ecclesiarach", "creature_type": "Creature", "level": 6, "alignment": "NE", "size": "Medium", "rarity": "uncommon", "lore": "Faithless ecclesiarchs were powerful religious leaders in life\u2014archpriests, hierarchs, oracles, and divine servitors personally blessed by their \u2026", "family": "Herexen", "image_url": "/Images/Monsters/Herexen_Ecclesiarch.png", "npc": false, "traits": ["Medium", "Uncommon", "Undead"]}, {"id": "1871", "name": "Fallen Champion", "creature_type": "Creature", "level": 8, "alignment": "NE", "size": "Medium", "rarity": "uncommon", "lore": "While most herexens were clerics or clergy in life, fallen champions were holy crusaders that upheld the ideals of their deity while fighting enemies \u2026", "family": "Herexen", "image_url": "/Images/Monsters/Herexen_FallenChampion.png", "npc": false, "traits": ["Medium", "Uncommon", "Undead"]}, {"id": "1872", "name": "Hollow Serpent", "creature_type": "Creature", "level": 15, "alignment": "NE", "size": "Large", "rarity": "common", "lore": "A hollow serpent is the dried and shriveled husk of an enormous constrictor snake, animated by fell magic to serve its masters. According to the \u2026", "family": "", "image_url": "/Images/Monsters/HollowSerpent.png", "npc": false, "traits": ["Large", "Undead"]}, {"id": "1873", "name": "Ichor Slinger", "creature_type": "Creature", "level": 4, "alignment": "NE", "size": "Medium", "rarity": "uncommon", "lore": "While the typical snake oil salesperson seeks riches, some medical fraudsters become so enamored with the swindler lifestyle they reanimate to keep \u2026", "family": "", "image_url": "/Images/Monsters/IchorSlinger.png", "npc": false, "traits": ["Medium", "Uncommon", "Undead"]}, {"id": "1874", "name": "Iruxi Ossature", "creature_type": "Creature", "level": 5, "alignment": "N", "size": "Medium", "rarity": "common", "lore": "Iruxis , also known as lizardfolk, are surrounded by the spirits of their ancestors\u2014literally, as they honor their dead by incorporating their bones \u2026", "family": "", "image_url": "/Images/Monsters/IruxiOssature.png", "npc": false, "traits": ["Lizardfolk", "Medium", "Undead"]}, {"id": "1875", "name": "Last Guard", "creature_type": "Creature", "level": 20, "alignment": "LN", "size": "Gargantuan", "rarity": "uncommon", "lore": "Honor and broken oaths bind a last guard to a location they failed to defend in life. There they must keep watch until their duties are fulfilled or \u2026", "family": "", "image_url": "/Images/Monsters/LastGuard.png", "npc": false, "traits": ["Gargantuan", "Incorporeal", "Spirit", "Troop", "Uncommon", "Undead"]}, {"id": "1876", "name": "Horde Lich", "creature_type": "Creature", "level": 15, "alignment": "NE", "size": "Medium", "rarity": "rare", "lore": "At first glance, a horde lich looks like a skeleton packed with too many bones. In combat, the true purpose of these extra parts becomes clear as \u2026", "family": "Lich", "image_url": "/Images/Monsters/Lich_HordeLich.png", "npc": false, "traits": ["Medium", "Rare", "Undead"]}, {"id": "1877", "name": "Runecarved Lich", "creature_type": "Creature", "level": 19, "alignment": "NE", "size": "Medium", "rarity": "rare", "lore": "In their relentless pursuit of more magical might, some liches use their rotting forms to hold magical secrets, hiding precious tomes in their \u2026", "family": "Lich", "image_url": "/Images/Monsters/Lich_RunecarvedLich.png", "npc": false, "traits": ["Medium", "Rare", "Undead"]}, {"id": "1878", "name": "Little Man in the Woods", "creature_type": "Creature", "level": 6, "alignment": "CE", "size": "Small", "rarity": "rare", "lore": "A murdered man left unburied in the wilds might return as a being called a \u201clittle man in the woods,\u201d his decayed corpse shriveling until it shrinks \u2026", "family": "", "image_url": "/Images/Monsters/LittleManInTheWoods.png", "npc": false, "traits": ["Rare", "Small", "Undead"]}, {"id": "1879", "name": "Llorona", "creature_type": "Creature", "level": 12, "alignment": "NE", "size": "Medium", "rarity": "common", "lore": "Vengeful spirits called lloronas arise from people who died overcome with the grief and shame that comes with the tragic drowning of a child. In \u2026", "family": "", "image_url": "/Images/Monsters/Llorona.png", "npc": false, "traits": ["Incorporeal", "Medium", "Spirit", "Undead"]}, {"id": "1880", "name": "Shadern Immolator", "creature_type": "Creature", "level": 1, "alignment": "CE", "size": "Small", "rarity": "rare", "lore": "Goblin mortics have blackened, charred flesh and smoldering burns all over their body, as if they'd been burned alive. They are highly flammable \u2026", "family": "Mortic", "image_url": "/Images/Monsters/Mortic_ShadernImmolator.png", "npc": false, "traits": ["Fire", "Goblin", "Humanoid", "Mortic", "Rare", "Small"]}, {"id": "1881", "name": "Jitterbone Contortionist", "creature_type": "Creature", "level": 4, "alignment": "CN", "size": "Small", "rarity": "rare", "lore": "Aptly named jitterbones, halfling mortics are capable of controlling the density and rigidity of their skeletal structure. When relaxed, they have \u2026", "family": "Mortic", "image_url": "/Images/Monsters/Mortic_Jitterbone.png", "npc": false, "traits": ["Halfling", "Humanoid", "Mortic", "Rare", "Small"]}, {"id": "1882", "name": "Relictner Eroder", "creature_type": "Creature", "level": 12, "alignment": "LE", "size": "Medium", "rarity": "rare", "lore": "Regardless of age, relictners look like ancient dwarves with deep wrinkles, sparse white hair, and decrepit forms. As their bodies degrade, so too \u2026", "family": "Mortic", "image_url": "", "npc": false, "traits": ["Dwarf", "Humanoid", "Medium", "Mortic", "Rare"]}, {"id": "1883", "name": "Mummified Cat", "creature_type": "Creature", "level": 0, "alignment": "NE", "size": "Tiny", "rarity": "common", "lore": "Some of the wealthy have their favored pets mummified or wish to use the animal's fractured memories but strong instincts and natural weapons to turn \u2026", "family": "Mummy", "image_url": "", "npc": false, "traits": ["Mummy", "Tiny", "Undead"]}, {"id": "1884", "name": "Decrepit Mummy", "creature_type": "Creature", "level": 2, "alignment": "LE", "size": "Medium", "rarity": "common", "lore": "If a mummy has been in combat, endured the ravages of time, or been exposed to the elements, it can be so damaged it barely functions. These mummies \u2026", "family": "Mummy", "image_url": "/Images/Monsters/Mummy_DecrepitMummy.png", "npc": false, "traits": ["Medium", "Mummy", "Undead"]}, {"id": "1885", "name": "Ice Mummy", "creature_type": "Creature", "level": 8, "alignment": "NE", "size": "Medium", "rarity": "uncommon", "lore": "The cold of high places coupled with strong winds and less oxygen creates an effect that can preserve bodies, mummifying them through natural \u2026", "family": "Mummy", "image_url": "/Images/Monsters/Mummy_IceMummy.png", "npc": false, "traits": ["Cold", "Medium", "Mummy", "Uncommon", "Undead"]}, {"id": "1886", "name": "Iroran Mummy", "creature_type": "Creature", "level": 10, "alignment": "LN", "size": "Medium", "rarity": "rare", "lore": "Some enlightened members of the Iroran faith, particularly monks, are so aware of their own bodily processes they can sense their approaching death \u2026", "family": "Mummy", "image_url": "/Images/Monsters/Mummy_IroranMummy.png", "npc": false, "traits": ["Medium", "Mummy", "Rare", "Undead"]}, {"id": "1887", "name": "Mummy Prophet of Set", "creature_type": "Creature", "level": 13, "alignment": "NE", "size": "Medium", "rarity": "uncommon", "lore": "In ancient Osirion, worshipers completely devoted to the evil god Set often underwent a mummification process to serve as his prophets after their \u2026", "family": "Mummy", "image_url": "/Images/Monsters/Mummy_ProphetOfSet.png", "npc": false, "traits": ["Medium", "Mummy", "Uncommon", "Undead"]}, {"id": "1888", "name": "Obrousian", "creature_type": "Creature", "level": 14, "alignment": "NE", "size": "Medium", "rarity": "uncommon", "lore": "Spawned from sorrow and hatred, obrousians are undead merfolk who lurk in shallow places to prey upon hated land dwellers. The genesis of an \u2026", "family": "", "image_url": "/Images/Monsters/Obrousian.png", "npc": false, "traits": ["Amphibious", "Medium", "Uncommon", "Undead"]}, {"id": "1889", "name": "Onryo", "creature_type": "Creature", "level": 12, "alignment": "NE", "size": "Medium", "rarity": "uncommon", "lore": "Onryos are created when a person dies violently in the grip of extreme emotion, such as unbridled rage or overwhelming sorrow. These twisted undead \u2026", "family": "", "image_url": "/Images/Monsters/Onryo.png", "npc": false, "traits": ["Medium", "Uncommon", "Undead"]}, {"id": "1890", "name": "Pale Sovereign", "creature_type": "Creature", "level": 16, "alignment": "LN", "size": "Medium", "rarity": "rare", "lore": "A pale sovereign is a rare form of undead arising from a terrible curse that afflicts only those of royal blood. This curse drains its victim's \u2026", "family": "", "image_url": "/Images/Monsters/PaleSovereign.png", "npc": false, "traits": ["Medium", "Rare", "Undead"]}, {"id": "1891", "name": "Polong", "creature_type": "Creature", "level": 8, "alignment": "NE", "size": "Medium", "rarity": "uncommon", "lore": "Polongs exist to serve their creators as loyal familiars, spies, and assassins. Their convenience makes them popular among the wicked, as each \u2026", "family": "", "image_url": "/Images/Monsters/Polong.png", "npc": false, "traits": ["Incorporeal", "Medium", "Spirit", "Uncommon", "Undead"]}, {"id": "1892", "name": "Raw Nerve", "creature_type": "Creature", "level": 8, "alignment": "NE", "size": "Medium", "rarity": "common", "lore": "When a living creature is killed by massive amounts of electricity (such as by being struck by lightning or subjected to a magical attack), their \u2026", "family": "", "image_url": "/Images/Monsters/RawNerve.png", "npc": false, "traits": ["Medium", "Undead"]}, {"id": "1893", "name": "Pale Stranger", "creature_type": "Creature", "level": 10, "alignment": "LN", "size": "Medium", "rarity": "rare", "lore": "A pale stranger arises when a gunslinger is slain in a duel by an underhanded foe. Buried with their pistols, the corpse claws out of the grave to \u2026", "family": "Revenant", "image_url": "/Images/Monsters/Revenant_PaleStranger.png", "npc": false, "traits": ["Medium", "Rare", "Undead"]}, {"id": "1894", "name": "Silent Stalker", "creature_type": "Creature", "level": 13, "alignment": "LN", "size": "Small", "rarity": "common", "lore": "When a person is betrayed and killed in a way that their voice was silenced (such as through strangulation by a lover or close confidante), they \u2026", "family": "Revenant", "image_url": "/Images/Monsters/Revenant_SilentStalker.png", "npc": false, "traits": ["Small", "Undead"]}, {"id": "1895", "name": "Predatory Rabbit", "creature_type": "Creature", "level": -1, "alignment": "CE", "size": "Tiny", "rarity": "common", "lore": "Skittish in life, predatory rabbits are fast and nimble predators in unassuming forms. They most enjoy hunting birds, squirrels, cats, and other \u2026", "family": "Risen Pet", "image_url": "/Images/Monsters/RisenPet_Rabbit.png", "npc": false, "traits": ["Tiny", "Undead"]}, {"id": "1896", "name": "Scorned Hound", "creature_type": "Creature", "level": 1, "alignment": "NE", "size": "Small", "rarity": "common", "lore": "Scorned hounds rise from the most devoted dogs. They're incredibly possessive of their owners, allowing no living beings to approach and refusing to \u2026", "family": "Risen Pet", "image_url": "", "npc": false, "traits": ["Small", "Undead"]}, {"id": "1897", "name": "Shredskin", "creature_type": "Creature", "level": 2, "alignment": "NE", "size": "Small", "rarity": "common", "lore": "Shredskins are flying, flapping animate skins who wander the lands lamenting their fate and feeling hollow and adrift, as if they're missing \u2026", "family": "", "image_url": "/Images/Monsters/Shredskin.png", "npc": false, "traits": ["Small", "Undead"]}, {"id": "1898", "name": "Siabrae", "creature_type": "Creature", "level": 16, "alignment": "NE", "size": "Medium", "rarity": "rare", "lore": "A siabrae is a determined and merciless foe, bound by a twisted sense of duty to nature so strong that it drove them to commit unspeakable acts and \u2026", "family": "Siabrae", "image_url": "/Images/Monsters/Siabrae.png", "npc": false, "traits": ["Medium", "Rare", "Undead"]}, {"id": "1899", "name": "Wolf Skeleton", "creature_type": "Creature", "level": 0, "alignment": "NE", "size": "Medium", "rarity": "common", "lore": "Without the burden of flesh, skeletal wolves charge across the battlefield with terrifying speed.", "family": "Skeleton", "image_url": "/Images/Monsters/Skeleton_Wolf.png", "npc": false, "traits": ["Medium", "Mindless", "Skeleton", "Undead"]}, {"id": "1900", "name": "Skeletal Soldier", "creature_type": "Creature", "level": 1, "alignment": "NE", "size": "Medium", "rarity": "common", "lore": "These soldiers continue to follow orders in death, still wielding the armaments they spent a lifetime learning how to use. While frequently made from \u2026", "family": "Skeleton", "image_url": "", "npc": false, "traits": ["Medium", "Mindless", "Skeleton", "Undead"]}, {"id": "1901", "name": "Skeletal Mage", "creature_type": "Creature", "level": 5, "alignment": "NE", "size": "Medium", "rarity": "common", "lore": "Rarely, the bones of a spellcaster can be used to create a skeleton that retains a limited ability to cast spells. These spells are almost always \u2026", "family": "Skeleton", "image_url": "/Images/Monsters/Skeleton_Mage.png", "npc": false, "traits": ["Medium", "Skeleton", "Undead"]}, {"id": "1902", "name": "Beetle Carapace", "creature_type": "Creature", "level": 6, "alignment": "NE", "size": "Large", "rarity": "common", "lore": "Created from the exoskeleton of a giant stag beetle , this mindless husk can cut a foe in half using its powerful mandibles. The abdomen of this \u2026", "family": "Skeleton", "image_url": "/Images/Monsters/Skeleton_Beetle.png", "npc": false, "traits": ["Large", "Mindless", "Skeleton", "Undead"]}, {"id": "1903", "name": "Drake Skeleton", "creature_type": "Creature", "level": 8, "alignment": "NE", "size": "Large", "rarity": "common", "lore": "Moving with sinuous grace, these flying drake skeletons are held aloft by rotting membranes stretched between their bony wings. Although just as \u2026", "family": "Skeleton", "image_url": "", "npc": false, "traits": ["Large", "Mindless", "Skeleton", "Undead"]}, {"id": "1904", "name": "Skeletal Titan", "creature_type": "Creature", "level": 13, "alignment": "NE", "size": "Gargantuan", "rarity": "common", "lore": "Only the powerful and foolish would raise the bones of a mighty titan or similarly gargantuan creature as a skeleton. Skilled practitioners see \u2026", "family": "Skeleton", "image_url": "/Images/Monsters/Skeleton_Titan.png", "npc": false, "traits": ["Gargantuan", "Mindless", "Skeleton", "Undead"]}, {"id": "1905", "name": "Sluagh Reaper", "creature_type": "Creature", "level": 10, "alignment": "NE", "size": "Medium", "rarity": "uncommon", "lore": "Most sluagh are reapers: powerful killers subservient to their queen. After they collect souls on a hunt, they dutifully return their plunder to the \u2026", "family": "Sluagh", "image_url": "/Images/Monsters/Sluagh_Reaper.png", "npc": false, "traits": ["Fey", "Medium", "Uncommon", "Undead"]}, {"id": "1906", "name": "Queen Sluagh", "creature_type": "Creature", "level": 18, "alignment": "NE", "size": "Huge", "rarity": "rare", "lore": "A queen sluagh grows more powerful by devouring souls collected from underlings or drained directly through her proboscis. The muscular tongue inside \u2026", "family": "Sluagh", "image_url": "/Images/Monsters/Sluagh_Queen.png", "npc": false, "traits": ["Fey", "Huge", "Rare", "Undead"]}, {"id": "1907", "name": "Tormented", "creature_type": "Creature", "level": 14, "alignment": "CE", "size": "Medium", "rarity": "common", "lore": "Twisted caricatures of living beings, tormented arise from the remains of those who've been tortured to death. They appear as the mortals they were \u2026", "family": "", "image_url": "/Images/Monsters/Tormented.png", "npc": false, "traits": ["Medium", "Undead"]}, {"id": "1908", "name": "Unrisen", "creature_type": "Creature", "level": 11, "alignment": "NE", "size": "Medium", "rarity": "common", "lore": "An unrisen is a mangled conglomeration of splintered bones, decaying organs, and rotting flesh, created when a ritual such as resurrect goes \u2026", "family": "", "image_url": "/Images/Monsters/Unrisen.png", "npc": false, "traits": ["Medium", "Undead"]}, {"id": "1909", "name": "Provincial Jiang-Shi", "creature_type": "Creature", "level": 11, "alignment": "CE", "size": "Medium", "rarity": "common", "lore": "Roused rudely from their nightmarish slumber, the provincial jiang-shi roams the villages and graveyards around their domain searching for sustenance \u2026", "family": "Vampire, Jiang-Shi", "image_url": "/Images/Monsters/Vampire_ProvincialJiangShi.png", "npc": false, "traits": ["Medium", "Undead", "Vampire"]}, {"id": "1910", "name": "Minister Of Tumult", "creature_type": "Creature", "level": 14, "alignment": "LE", "size": "Medium", "rarity": "common", "lore": "Ministers of tumult are grandmasters of killing, having cultivated their prowess to supernatural levels through the qi reaved from countless mortals. \u2026", "family": "Vampire, Jiang-Shi", "image_url": "/Images/Monsters/Vampire_MinisterOfTumult.png", "npc": false, "traits": ["Medium", "Undead", "Vampire"]}, {"id": "1911", "name": "Vetalarana Emergent", "creature_type": "Creature", "level": 8, "alignment": "CE", "size": "Medium", "rarity": "common", "lore": "A vetalarana emergent is inexperienced and ravenous, often caring more for the consumption of thoughts than the quality of the thoughts and memories \u2026", "family": "Vampire, Vetalarana", "image_url": "/Images/Monsters/Vampire_VetalaranaEmergent.png", "npc": false, "traits": ["Medium", "Undead", "Vampire"]}, {"id": "1912", "name": "Vetalarana Manipulator", "creature_type": "Creature", "level": 11, "alignment": "NE", "size": "Medium", "rarity": "uncommon", "lore": "A vetalarana manipulator is a gifted strategist, empowered by the memories, thoughts, and talents the manipulator has drained from countless victims \u2026", "family": "Vampire, Vetalarana", "image_url": "/Images/Monsters/Vampire_VetalaranaManipulator.png", "npc": false, "traits": ["Medium", "Uncommon", "Undead", "Vampire"]}, {"id": "1913", "name": "Waldgeist", "creature_type": "Creature", "level": 8, "alignment": "NE", "size": "Small", "rarity": "uncommon", "lore": "Waldgeists act as avatars of nature that seek vengeance for environmental abuse, such as pollution and deforestation. These undead spirits of \u2026", "family": "Verdorite", "image_url": "/Images/Monsters/Verdorite_Waldgeist.png", "npc": false, "traits": ["Incorporeal", "Small", "Spirit", "Uncommon", "Undead"]}, {"id": "1914", "name": "Seetangeist", "creature_type": "Creature", "level": 12, "alignment": "NE", "size": "Huge", "rarity": "uncommon", "lore": "Seetangeists are composed of the bloated corpses of marine life, encrusted with bleached coral and wrapped in rotting seaweed. Although occasionally \u2026", "family": "Verdorite", "image_url": "/Images/Monsters/Verdorite_Seetangeist.png", "npc": false, "traits": ["Aquatic", "Huge", "Mindless", "Swarm", "Uncommon", "Undead"]}, {"id": "1915", "name": "Hunter Wight", "creature_type": "Creature", "level": 7, "alignment": "LE", "size": "Medium", "rarity": "uncommon", "lore": "Dangers deep in the wilderness claim the life some lone scout or hunter. When they arise as wights, they renew their hunt with equal vigor, but all \u2026", "family": "Wight", "image_url": "/Images/Monsters/Wight_HunterWight.png", "npc": false, "traits": ["Medium", "Uncommon", "Undead", "Wight"]}, {"id": "1916", "name": "Prowler Wight", "creature_type": "Creature", "level": 9, "alignment": "LE", "size": "Medium", "rarity": "uncommon", "lore": "Often found lurking in the dark, prowler wights wield subterfuge as their greatest weapon. They frequently feign death in old sewers, graveyards, and \u2026", "family": "Wight", "image_url": "", "npc": false, "traits": ["Medium", "Uncommon", "Undead", "Wight"]}, {"id": "1917", "name": "Wight Commander", "creature_type": "Creature", "level": 12, "alignment": "LE", "size": "Medium", "rarity": "rare", "lore": "When the beloved leader of a military unit is raised as a wight, sometimes the spirits of their comrades return with them, creating a gestalt being \u2026", "family": "Wight", "image_url": "/Images/Monsters/Wight_WightCommander.png", "npc": false, "traits": ["Medium", "Rare", "Undead", "Wight"]}, {"id": "1918", "name": "Zombie Snake", "creature_type": "Creature", "level": 0, "alignment": "NE", "size": "Medium", "rarity": "common", "lore": "At around 5 feet long, this massive, rotting serpent lacks potent venom, but its bite still injects putrid fluid that can cause infection.", "family": "Zombie", "image_url": "", "npc": false, "traits": ["Medium", "Mindless", "Undead", "Zombie"]}, {"id": "1919", "name": "Husk Zombie", "creature_type": "Creature", "level": 2, "alignment": "NE", "size": "Medium", "rarity": "common", "lore": "Rather than allow a body to rot, some necromancers attempt to dry-cure the corpse to prevent further deterioration. Combined with special reagents, \u2026", "family": "Zombie", "image_url": "/Images/Monsters/Zombie_HuskZombie.png", "npc": false, "traits": ["Medium", "Undead", "Zombie"]}, {"id": "1920", "name": "Zombie Owlbear", "creature_type": "Creature", "level": 3, "alignment": "NE", "size": "Large", "rarity": "common", "lore": "Zombie owlbears combine an owlbear's ferocity with mindless undead hatred. Once it draws near, it often stands up, unleashing a guttural, wet roar, \u2026", "family": "Zombie", "image_url": "/Images/Monsters/Zombie_ZombieOwlbear.png", "npc": false, "traits": ["Large", "Mindless", "Undead", "Zombie"]}, {"id": "1921", "name": "Zombie Lord", "creature_type": "Creature", "level": 4, "alignment": "NE", "size": "Medium", "rarity": "uncommon", "lore": "Cunning zombie lords command their lesser kin, which they can use in unexpected ways. They have been known to direct or collaborate with husk and \u2026", "family": "Zombie", "image_url": "/Images/Monsters/Zombie_ZombieLord.png", "npc": false, "traits": ["Medium", "Uncommon", "Undead", "Zombie"]}, {"id": "1922", "name": "Withered", "creature_type": "Creature", "level": 5, "alignment": "NE", "size": "Medium", "rarity": "common", "lore": "If a husk zombie survives for several years, their body continues to dry out, their flesh hardens, and their eyes turn into pale, glowing orbs set \u2026", "family": "Zombie", "image_url": "", "npc": false, "traits": ["Medium", "Undead", "Zombie"]}, {"id": "1923", "name": "Zombie Mammoth", "creature_type": "Creature", "level": 11, "alignment": "NE", "size": "Huge", "rarity": "common", "lore": "This monstrous creature can overrun defenses and stomp foes into the ground, making it a terror on any battlefield.", "family": "Zombie", "image_url": "/Images/Monsters/Zombie_ZombieMammoth.png", "npc": false, "traits": ["Huge", "Mindless", "Undead", "Zombie"]}, {"id": "1924", "name": "Clockwork Hunter", "creature_type": "Creature", "level": 0, "alignment": "N", "size": "Small", "rarity": "uncommon", "lore": "Tasks like patrolling the sewers for vermin are mundane, perfect for the clockwork hunter. Its hound-like appearance mimics one of humanity's \u2026", "family": "Clockworks", "image_url": "/Images/Monsters/Clockwork_ClockworkHunter.png", "npc": false, "traits": ["Clockwork", "Construct", "Mindless", "Small", "Uncommon"]}, {"id": "1925", "name": "Clockwork Handler", "creature_type": "Creature", "level": 1, "alignment": "N", "size": "Medium", "rarity": "uncommon", "lore": "One of the jobs most commonly outsourced to clockworks is guard duty. Clockwork soldiers are often too costly to employ en masse, so municipalities \u2026", "family": "Clockworks", "image_url": "/Images/Monsters/Clockwork_ClockworkHandler.png", "npc": false, "traits": ["Clockwork", "Construct", "Medium", "Mindless", "Uncommon"]}, {"id": "1926", "name": "Clockwork Brewer", "creature_type": "Creature", "level": 3, "alignment": "N", "size": "Medium", "rarity": "uncommon", "lore": "With the rise of the automated workforce in Alkenstar came the \u201cprofessional\u201d line of clockworks, capable of carrying out more complex tasks and even \u2026", "family": "Clockworks", "image_url": "/Images/Monsters/Clockwork_ClockworkBrewer.png", "npc": false, "traits": ["Clockwork", "Construct", "Medium", "Mindless", "Uncommon"]}, {"id": "1927", "name": "Clockwork Fabricator", "creature_type": "Creature", "level": 4, "alignment": "N", "size": "Medium", "rarity": "uncommon", "lore": "A common sight among Alkenstar work crews, construction teams, and mining operations, the clockwork fabricator is a one-size-fits-all construction \u2026", "family": "Clockworks", "image_url": "/Images/Monsters/Clockwork_ClockworkFabricator.png", "npc": false, "traits": ["Clockwork", "Construct", "Medium", "Mindless", "Uncommon"]}, {"id": "1928", "name": "Prairie Drake", "creature_type": "Creature", "level": 2, "alignment": "NE", "size": "Small", "rarity": "uncommon", "lore": "These squat, mud-brown drakes resemble scaly pit bulls with blunt, toothy snouts. The desert drake is the prairie drake's closest known relative, \u2026", "family": "Drake", "image_url": "/Images/Monsters/Drake_PrairieDrake.png", "npc": false, "traits": ["Dragon", "Earth", "Small", "Uncommon"]}, {"id": "1929", "name": "Yeast Ooze", "creature_type": "Creature", "level": 2, "alignment": "N", "size": "Large", "rarity": "rare", "lore": "Wild yeast and alchemy combine to form this monstrous frothing ooze.", "family": "Ooze", "image_url": "/Images/Monsters/Ooze_YeastOoze.png", "npc": false, "traits": ["Large", "Mindless", "Ooze", "Rare"]}, {"id": "1930", "name": "Rust Ooze", "creature_type": "Creature", "level": 3, "alignment": "N", "size": "Medium", "rarity": "uncommon", "lore": "These reddish-brown globs wriggle through sewers and other waterways in search of iron pipes, metal trash, and other objects that rust.", "family": "Ooze", "image_url": "", "npc": false, "traits": ["Medium", "Mindless", "Ooze", "Uncommon"]}, {"id": "1931", "name": "Harlo Krant", "creature_type": "Creature", "level": 4, "alignment": "NE", "size": "Medium", "rarity": "unique", "lore": "", "family": "", "image_url": "/Images/Monsters/HarloKrant.png", "npc": false, "traits": ["Medium", "Undead", "Unique", "Zombie"]}, {"id": "1934", "name": "Sludgespine Killers", "creature_type": "Creature", "level": -1, "alignment": "CE", "size": "Medium", "rarity": "uncommon", "lore": "", "family": "", "image_url": "", "npc": false, "traits": ["Gnoll", "Humanoid", "Medium", "Uncommon"]}, {"id": "1935", "name": "Follower Of Shumfallow", "creature_type": "Creature", "level": -1, "alignment": "CE", "size": "Small", "rarity": "rare", "lore": "", "family": "", "image_url": "", "npc": false, "traits": ["Fungus", "Leshy", "Rare", "Small"]}, {"id": "1942", "name": "Loreavor", "creature_type": "Creature", "level": 9, "alignment": "N", "size": "Small", "rarity": "rare", "lore": "Rarely, when an ioton (the lowliest ennosite) leeches a particularly secretive thought, it can choke to death on the secret, only to be born from \u2026", "family": "Ennosite", "image_url": "", "npc": false, "traits": ["Astral", "Rare", "Small"]}, {"id": "1943", "name": "Scarlet Walker", "creature_type": "Creature", "level": 12, "alignment": "LE", "size": "Huge", "rarity": "rare", "lore": "During the height of Thassilon's power, agents of Runelord Karzoug and Runelord Sorshen often called scarlet walkers to Golarion from Leng. Although \u2026", "family": "", "image_url": "", "npc": false, "traits": ["Aberration", "Dream", "Huge", "Rare"]}, {"id": "1944", "name": "Strigoi Progenitor", "creature_type": "Creature", "level": 13, "alignment": "LE", "size": "Medium", "rarity": "rare", "lore": "The most powerful strigoi are those intentionally summoned into the bodies of willing hosts in times long past. As the rites to do so are lost to \u2026", "family": "Vampire, Strigoi", "image_url": "", "npc": false, "traits": ["Medium", "Rare", "Shadow", "Undead", "Vampire"]}, {"id": "1945", "name": "Lorthact", "creature_type": "Creature", "level": 16, "alignment": "LE", "size": "Medium", "rarity": "unique", "lore": "Once, Lorthact was a darling of the powers of Hell , an infernal duke beholden to no single archdevil and rumored to have the favor of the god \u2026", "family": "", "image_url": "", "npc": false, "traits": ["Devil", "Fiend", "Medium", "Unique"]}, {"id": "1946", "name": "Clockwork Door Warden", "creature_type": "Creature", "level": 4, "alignment": "N", "size": "Medium", "rarity": "rare", "lore": "This mechanical humanoid serves the role of a gatekeeper or even a greeter, but its strength also enables it to repel unwanted visitors.", "family": "Clockworks", "image_url": "", "npc": false, "traits": ["Clockwork", "Construct", "Medium", "Mindless", "Rare"]}, {"id": "1947", "name": "Clockwork Disposer", "creature_type": "Creature", "level": 5, "alignment": "N", "size": "Small", "rarity": "uncommon", "lore": "Wealthy business owners sometimes employ clockwork disposers to pick up trash around their establishment and keep the place tidy. Many are designed \u2026", "family": "Clockworks", "image_url": "", "npc": false, "traits": ["Clockwork", "Construct", "Mindless", "Small", "Uncommon"]}, {"id": "1948", "name": "Clockwork Sphinx", "creature_type": "Creature", "level": 8, "alignment": "N", "size": "Large", "rarity": "rare", "lore": "This imposing construct resembles a bronze lion with the wings of a great bird and the head of a humanoid.", "family": "Clockworks", "image_url": "", "npc": false, "traits": ["Clockwork", "Construct", "Large", "Mindless", "Rare"]}, {"id": "1949", "name": "Daelum", "creature_type": "Creature", "level": 4, "alignment": "N", "size": "Large", "rarity": "rare", "lore": "During the height of the legendary war between Nex and Geb, Nex's agents grew increasingly creative in their \u201crecruiting\u201d methods for their armies. \u2026", "family": "", "image_url": "", "npc": false, "traits": ["Construct", "Large", "Rare"]}, {"id": "1950", "name": "Smog Giant", "creature_type": "Creature", "level": 7, "alignment": "CE", "size": "Large", "rarity": "rare", "lore": "Corrupting magical storms and the interference of unethical gearsmiths birthed the first of the so-called smog giants. These hot-tempered behemoths \u2026", "family": "Giant", "image_url": "", "npc": false, "traits": ["Giant", "Humanoid", "Large", "Rare"]}, {"id": "1951", "name": "Mutant Giant Toad", "creature_type": "Creature", "level": 3, "alignment": "N", "size": "Large", "rarity": "rare", "lore": "Mutant giant toads prefer to dwell in polluted refuse heaps, contaminated swaths of sand, or other poisonous wastes. Often afflicted with a vestigial \u2026", "family": "Mana Wastes Mutant", "image_url": "", "npc": false, "traits": ["Animal", "Large", "Mutant", "Rare"]}, {"id": "1952", "name": "Mutant Desert Drake", "creature_type": "Creature", "level": 9, "alignment": "NE", "size": "Large", "rarity": "rare", "lore": "A mutant desert drake often dwells in regions where magic has transformed the desert sands into sheets of glass or growths of strangely growing \u2026", "family": "Mana Wastes Mutant", "image_url": "", "npc": false, "traits": ["Dragon", "Earth", "Large", "Mutant", "Rare"]}, {"id": "1953", "name": "Scarecophagus", "creature_type": "Creature", "level": 6, "alignment": "LE", "size": "Large", "rarity": "rare", "lore": "Originally created by Gebbite necromancers during the war against Nex, the scarecophagus is an evil construct that draws power directly from the \u2026", "family": "", "image_url": "", "npc": false, "traits": ["Construct", "Large", "Rare"]}, {"id": "1954", "name": "Trapjaw Tangle", "creature_type": "Creature", "level": 5, "alignment": "N", "size": "Large", "rarity": "rare", "lore": "Sometimes the best intentions result in dire consequences and even a successful project can turn into an unending nightmare. Such is the grim tale of \u2026", "family": "", "image_url": "", "npc": false, "traits": ["Construct", "Large", "Rare", "Swarm"]}, {"id": "1955", "name": "Strigoi Servant", "creature_type": "Creature", "level": 10, "alignment": "LE", "size": "Medium", "rarity": "rare", "lore": "", "family": "", "image_url": "", "npc": false, "traits": ["Medium", "Rare", "Shadow", "Undead", "Vampire"]}, {"id": "1957", "name": "Bishop Keppira D'bear", "creature_type": "Creature", "level": 11, "alignment": "LE", "size": "Medium", "rarity": "unique", "lore": "", "family": "", "image_url": "", "npc": false, "traits": ["Medium", "Shadow", "Undead", "Unique", "Vampire"]}, {"id": "1958", "name": "Profane Ghoul", "creature_type": "Creature", "level": 10, "alignment": "NE", "size": "Medium", "rarity": "rare", "lore": "", "family": "", "image_url": "", "npc": false, "traits": ["Ghoul", "Medium", "Rare", "Undead"]}, {"id": "1961", "name": "Ibrique", "creature_type": "Creature", "level": 13, "alignment": "CE", "size": "Small", "rarity": "unique", "lore": "", "family": "", "image_url": "", "npc": false, "traits": ["Ghoul", "Small", "Undead", "Unique"]}, {"id": "1962", "name": "Aliriel", "creature_type": "Creature", "level": 15, "alignment": "LE", "size": "Medium", "rarity": "unique", "lore": "", "family": "", "image_url": "", "npc": false, "traits": ["Medium", "Shadow", "Undead", "Unique", "Vampire"]}, {"id": "1963", "name": "Ileosa's Shell", "creature_type": "Creature", "level": 13, "alignment": "NE", "size": "Medium", "rarity": "unique", "lore": "", "family": "", "image_url": "", "npc": false, "traits": ["Medium", "Undead", "Unique"]}, {"id": "1964", "name": "Masu", "creature_type": "Creature", "level": -1, "alignment": "N", "size": "Tiny", "rarity": "unique", "lore": "", "family": "", "image_url": "", "npc": false, "traits": ["Animal", "Tiny", "Unique"]}, {"id": "1967", "name": "Spellscar Sky Marauder", "creature_type": "Creature", "level": 5, "alignment": "CE", "size": "Medium", "rarity": "uncommon", "lore": "", "family": "", "image_url": "", "npc": false, "traits": ["Humanoid", "Medium", "Mutant", "Uncommon"]}, {"id": "1968", "name": "Chimeric Manticore", "creature_type": "Creature", "level": 7, "alignment": "CE", "size": "Large", "rarity": "rare", "lore": "", "family": "", "image_url": "", "npc": false, "traits": ["Beast", "Large", "Rare", "Zombie"]}, {"id": "1969", "name": "I", "creature_type": "Creature", "level": 7, "alignment": "CN", "size": "Medium", "rarity": "unique", "lore": "", "family": "", "image_url": "", "npc": false, "traits": ["Aberration", "Medium", "Unique"]}, {"id": "1971", "name": "Kreeth-Ni", "creature_type": "Creature", "level": 3, "alignment": "NG", "size": "Tiny", "rarity": "unique", "lore": "", "family": "", "image_url": "", "npc": false, "traits": ["Fey", "Sprite", "Tiny", "Unique"]}, {"id": "1972", "name": "Akrida", "creature_type": "Creature", "level": 4, "alignment": "CE", "size": "Small", "rarity": "unique", "lore": "", "family": "", "image_url": "", "npc": false, "traits": ["Animal", "Mutant", "Small", "Unique"]}, {"id": "1973", "name": "Claws Of Time", "creature_type": "Creature", "level": 10, "alignment": "NE", "size": "Medium", "rarity": "unique", "lore": "", "family": "", "image_url": "", "npc": false, "traits": ["Aberration", "Medium", "Time", "Unique"]}, {"id": "1976", "name": "Clockwork Gunner", "creature_type": "Creature", "level": 8, "alignment": "N", "size": "Medium", "rarity": "unique", "lore": "", "family": "", "image_url": "", "npc": false, "traits": ["Clockwork", "Construct", "Medium", "Mindless", "Unique"]}, {"id": "1980", "name": "Clockwork Buccaneer", "creature_type": "Creature", "level": 9, "alignment": "N", "size": "Medium", "rarity": "uncommon", "lore": "Clockwork buccaneers are powerful constructs designed for naval combat. Whereas most clockwork creations sink to the ocean floor while at sea, \u2026", "family": "Clockworks", "image_url": "", "npc": false, "traits": ["Clockwork", "Construct", "Medium", "Mindless", "Uncommon"]}, {"id": "1981", "name": "Clockwork Puppeteer", "creature_type": "Creature", "level": 12, "alignment": "N", "size": "Large", "rarity": "uncommon", "lore": "Clockwork puppeteers are grim constructs capable of controlling corpses like puppets. They typically stand 12 feet tall and have spindly legs and \u2026", "family": "Clockworks", "image_url": "", "npc": false, "traits": ["Clockwork", "Construct", "Large", "Mindless", "Uncommon"]}, {"id": "1982", "name": "Cranium Preserver", "creature_type": "Creature", "level": 10, "alignment": "NE", "size": "Large", "rarity": "rare", "lore": "Cranium preservers serve necromancers as walking laboratories for undead. A typical cranium preserver has a metallic and spider-like body, which \u2026", "family": "", "image_url": "", "npc": false, "traits": ["Construct", "Large", "Rare"]}, {"id": "1983", "name": "Pyronite Ooze", "creature_type": "Creature", "level": 10, "alignment": "N", "size": "Large", "rarity": "rare", "lore": "With the discovery of the incredible gelatinous explosive called pyronite, it was perhaps inevitable alchemical monstrosities made of the stuff would \u2026", "family": "Ooze", "image_url": "", "npc": false, "traits": ["Large", "Mindless", "Ooze", "Rare"]}, {"id": "1984", "name": "Smog Wraith", "creature_type": "Creature", "level": 9, "alignment": "NE", "size": "Medium", "rarity": "uncommon", "lore": "Clouds of choking fumes and toxic smog continuously shroud these potent undead. They constantly belch forth noxious vapors and find great humor in \u2026", "family": "Wraith", "image_url": "", "npc": false, "traits": ["Incorporeal", "Medium", "Uncommon", "Undead", "Wraith"]}, {"id": "1985", "name": "Shock Zombie", "creature_type": "Creature", "level": 6, "alignment": "NE", "size": "Medium", "rarity": "uncommon", "lore": "Shock zombies are hideous undead covered with bolts and electrical wiring. Most have two large electric coils mounted on their backs to absorb and \u2026", "family": "Zombie", "image_url": "", "npc": false, "traits": ["Electricity", "Medium", "Mindless", "Uncommon", "Undead", "Zombie"]}, {"id": "1988", "name": "Viewslog", "creature_type": "Creature", "level": 9, "alignment": "LE", "size": "Large", "rarity": "unique", "lore": "", "family": "", "image_url": "", "npc": false, "traits": ["Giant", "Humanoid", "Large", "Unique"]}, {"id": "1989", "name": "Mutant Bat", "creature_type": "Creature", "level": 5, "alignment": "N", "size": "Huge", "rarity": "uncommon", "lore": "", "family": "", "image_url": "", "npc": false, "traits": ["Animal", "Huge", "Uncommon"]}, {"id": "1990", "name": "Clockwork Shambler Horde", "creature_type": "Creature", "level": 9, "alignment": "NE", "size": "Gargantuan", "rarity": "uncommon", "lore": "", "family": "", "image_url": "", "npc": false, "traits": ["Construct", "Gargantuan", "Mindless", "Troop", "Uncommon", "Zombie"]}, {"id": "1991", "name": "Glass Elephant", "creature_type": "Creature", "level": 12, "alignment": "N", "size": "Huge", "rarity": "unique", "lore": "", "family": "", "image_url": "", "npc": false, "traits": ["Clockwork", "Construct", "Huge", "Mindless", "Unique"]}, {"id": "1998", "name": "Juvenile Boar", "creature_type": "Creature", "level": 0, "alignment": "N", "size": "Small", "rarity": "common", "lore": "", "family": "", "image_url": "", "npc": false, "traits": ["Animal", "Small"]}, {"id": "2000", "name": "Violet", "creature_type": "Creature", "level": 1, "alignment": "N", "size": "Small", "rarity": "unique", "lore": "", "family": "", "image_url": "", "npc": false, "traits": ["Animal", "Small", "Unique"]}, {"id": "2002", "name": "Leandrus", "creature_type": "Creature", "level": 2, "alignment": "N", "size": "Medium", "rarity": "unique", "lore": "", "family": "", "image_url": "", "npc": false, "traits": ["Animal", "Medium", "Minion", "Unique"]}, {"id": "2005", "name": "Smiler", "creature_type": "Creature", "level": 3, "alignment": "CE", "size": "Medium", "rarity": "unique", "lore": "", "family": "", "image_url": "", "npc": false, "traits": ["Ghoul", "Medium", "Undead", "Unique"]}, {"id": "2007", "name": "Blood Wolf", "creature_type": "Creature", "level": 3, "alignment": "NE", "size": "Medium", "rarity": "uncommon", "lore": "", "family": "", "image_url": "", "npc": false, "traits": ["Animal", "Fiend", "Medium", "Uncommon"]}, {"id": "2008", "name": "Smoldering Leopard", "creature_type": "Creature", "level": 3, "alignment": "NE", "size": "Medium", "rarity": "uncommon", "lore": "", "family": "", "image_url": "", "npc": false, "traits": ["Animal", "Fiend", "Medium", "Uncommon"]}, {"id": "2009", "name": "Corrosive Lizard", "creature_type": "Creature", "level": 2, "alignment": "NE", "size": "Medium", "rarity": "uncommon", "lore": "", "family": "", "image_url": "", "npc": false, "traits": ["Animal", "Fiend", "Medium", "Uncommon"]}, {"id": "2010", "name": "Pinacosaurus", "creature_type": "Creature", "level": 4, "alignment": "N", "size": "Large", "rarity": "common", "lore": "", "family": "", "image_url": "", "npc": false, "traits": ["Animal", "Dinosaur", "Large"]}, {"id": "2011", "name": "Cavnakash", "creature_type": "Creature", "level": 5, "alignment": "CE", "size": "Medium", "rarity": "unique", "lore": "This brutish xulgath priest is as dedicated to destruction as he is to Zevgavizeb , demon lord of caverns and reptiles. Cavnakash uses his spells \u2026", "family": "", "image_url": "", "npc": false, "traits": ["Humanoid", "Medium", "Unique", "Xulgath", "Zombie"]}, {"id": "2017", "name": "Gluttondark Babau", "creature_type": "Creature", "level": 7, "alignment": "CE", "size": "Medium", "rarity": "common", "lore": "", "family": "", "image_url": "", "npc": false, "traits": ["Demon", "Fiend", "Medium"]}, {"id": "2018", "name": "Xulgath Demon-Caller", "creature_type": "Creature", "level": 5, "alignment": "CE", "size": "Medium", "rarity": "unique", "lore": "", "family": "", "image_url": "", "npc": false, "traits": ["Humanoid", "Medium", "Unique", "Xulgath"]}, {"id": "2019", "name": "Xulgath Mage", "creature_type": "Creature", "level": 7, "alignment": "CE", "size": "Medium", "rarity": "common", "lore": "", "family": "", "image_url": "", "npc": false, "traits": ["Humanoid", "Medium", "Xulgath"]}, {"id": "2021", "name": "Adrivallo", "creature_type": "Creature", "level": 10, "alignment": "CE", "size": "Medium", "rarity": "unique", "lore": "", "family": "", "image_url": "", "npc": false, "traits": ["Fey", "Medium", "Unique"]}, {"id": "2026", "name": "Ulthadar", "creature_type": "Creature", "level": 8, "alignment": "LN", "size": "Medium", "rarity": "unique", "lore": "Once a devout priest of Aroden, Ulthadar is a cantankerous ghost who haunts Moonstone Hall, a tragic and eccentric remnant of the site's long history \u2026", "family": "", "image_url": "", "npc": false, "traits": ["Incorporeal", "Medium", "Spirit", "Undead", "Unique"]}, {"id": "2027", "name": "Chattering Jaws", "creature_type": "Creature", "level": -1, "alignment": "N", "size": "Tiny", "rarity": "uncommon", "lore": "Chattering jaws usually serve no purpose other unnerving people by clicking their teeth together. Some chattering jaws only chatter at regular \u2026", "family": "Animated Bones", "image_url": "/Images/Monsters/AnimatedBones_ChatteringJaws.png", "npc": false, "traits": ["Construct", "Mindless", "Tiny", "Uncommon"]}, {"id": "2028", "name": "Floating Femur", "creature_type": "Creature", "level": -1, "alignment": "N", "size": "Tiny", "rarity": "uncommon", "lore": "Floating femurs can deliver a powerful blow. They make handy weapons for those who manage to grab hold of them.", "family": "Animated Bones", "image_url": "/Images/Monsters/AnimatedBones_FloatingFemur.png", "npc": false, "traits": ["Construct", "Mindless", "Tiny", "Uncommon"]}, {"id": "2029", "name": "Phalanx Of Phalanges", "creature_type": "Creature", "level": 1, "alignment": "N", "size": "Large", "rarity": "uncommon", "lore": "Made up of hundreds of finger and toe bones, a phalanx of phalanges clatters along the ground in an eerily uniform manner.", "family": "Animated Bones", "image_url": "", "npc": false, "traits": ["Construct", "Large", "Mindless", "Swarm", "Uncommon"]}, {"id": "2030", "name": "Scrabbling Ribcage", "creature_type": "Creature", "level": 1, "alignment": "N", "size": "Small", "rarity": "uncommon", "lore": "The ribs of a scrabbling ribcage are connected to either a sternum or vertebral column, but not both, allowing the ribs to function as legs.", "family": "Animated Bones", "image_url": "/Images/Monsters/ScrabblingRibcage.png", "npc": false, "traits": ["Construct", "Mindless", "Small", "Uncommon"]}, {"id": "2031", "name": "Charghar", "creature_type": "Creature", "level": 4, "alignment": "CE", "size": "Medium", "rarity": "uncommon", "lore": "Common urban legends in Geb warn of the vengeful spirits of those who've been cooked alive, collectively called charghars. While many Gebbites eat \u2026", "family": "", "image_url": "/Images/Monsters/Charghar.png", "npc": false, "traits": ["Incorporeal", "Medium", "Spirit", "Uncommon", "Undead"]}, {"id": "2032", "name": "Cobblebone Swarm", "creature_type": "Creature", "level": 3, "alignment": "N", "size": "Large", "rarity": "rare", "lore": "Graydirge's necromancer-architects used a horrifying rending process to strip the flesh and souls off most bones involved in Graydirge's \u2026", "family": "", "image_url": "/Images/Monsters/CobbleboneSwarm.png", "npc": false, "traits": ["Earth", "Large", "Rare", "Swarm", "Undead"]}, {"id": "2033", "name": "Necromunculus", "creature_type": "Creature", "level": 0, "alignment": "NE", "size": "Tiny", "rarity": "uncommon", "lore": "A necromunculus is a tiny undead servant that can only be created by an undead creature. 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When an \u2026", "family": "", "image_url": "/Images/Monsters/ArborealSnag.png", "npc": false, "traits": ["Large", "Mindless", "Uncommon", "Undead"]}, {"id": "2051", "name": "Azmakian Effigy", "creature_type": "Creature", "level": 7, "alignment": "CE", "size": "Large", "rarity": "rare", "lore": "Xar-Azmak, the demonic Lord of Rust, was destroyed long ago by Dispater . Some weapons of his infernal legions remain and among the most infamous \u2026", "family": "", "image_url": "/Images/Monsters/AzmakianEffigy.png", "npc": false, "traits": ["Construct", "Fiend", "Large", "Rare"]}, {"id": "2052", "name": "Creeping Crone", "creature_type": "Creature", "level": 11, "alignment": "NE", "size": "Medium", "rarity": "rare", "lore": "Hags are neither immortal nor unageing; if not slain by an enemy, a hag eventually succumbs to old age. 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{"id": "2275", "name": "The Dancing Lady", "creature_type": "Creature", "level": 8, "alignment": "CE", "size": "Medium", "rarity": "unique", "lore": "", "family": "", "image_url": "", "npc": false, "traits": ["Fey", "Medium", "Unique"]}, {"id": "2276", "name": "Boggard Warden", "creature_type": "Creature", "level": 9, "alignment": "CE", "size": "Medium", "rarity": "rare", "lore": "", "family": "", "image_url": "", "npc": false, "traits": ["Amphibious", "Boggard", "Humanoid", "Medium", "Rare"]}, {"id": "2277", "name": "Sepoko", "creature_type": "Creature", "level": 11, "alignment": "CE", "size": "Medium", "rarity": "unique", "lore": "", "family": "", "image_url": "", "npc": false, "traits": ["Amphibious", "Boggard", "Humanoid", "Medium", "Unique"]}, {"id": "2279", "name": "Thorn River Bandit", "creature_type": "Creature", "level": -1, "alignment": "CE", "size": "Medium", "rarity": "uncommon", "lore": "", "family": "", "image_url": "", "npc": false, "traits": ["Human", "Humanoid", "Medium", "Minion", "Uncommon"]}, {"id": "2281", "name": "Stag Lord Bandit", "creature_type": "Creature", "level": 0, "alignment": "NE", "size": "Medium", "rarity": "uncommon", "lore": "", "family": "", "image_url": "", "npc": false, "traits": ["Human", "Humanoid", "Medium", "Uncommon"]}, {"id": "2286", "name": "Kundal", "creature_type": "Creature", "level": 7, "alignment": "CE", "size": "Medium", "rarity": "unique", "lore": "", "family": "", "image_url": "", "npc": false, "traits": ["Beast", "Human", "Humanoid", "Medium", "Undine", "Unique", "Werecreature"]}, {"id": "2290", "name": "Gurija", "creature_type": "Creature", "level": 5, "alignment": "CE", "size": "Large", "rarity": "unique", "lore": "", "family": "", "image_url": "", "npc": false, "traits": ["Giant", "Large", "Troll", "Unique"]}, {"id": "2291", "name": "The Beast", "creature_type": "Creature", "level": 9, "alignment": "N", "size": "Huge", "rarity": "unique", "lore": "", "family": "", "image_url": "", "npc": false, 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"Swarm"]}, {"id": "2301", "name": "Agai", "creature_type": "Creature", "level": 9, "alignment": "CE", "size": "Small", "rarity": "unique", "lore": "", "family": "", "image_url": "", "npc": false, "traits": ["Gnome", "Humanoid", "Small", "Spriggan", "Unique"]}, {"id": "2302", "name": "Centaur Scout", "creature_type": "Creature", "level": 5, "alignment": "N", "size": "Large", "rarity": "rare", "lore": "", "family": "", "image_url": "", "npc": false, "traits": ["Beast", "Large", "Rare"]}, {"id": "2304", "name": "Cyclops Zombie", "creature_type": "Creature", "level": 7, "alignment": "NE", "size": "Large", "rarity": "common", "lore": "", "family": "", "image_url": "", "npc": false, "traits": ["Large", "Mindless", "Undead", "Zombie"]}, {"id": "2305", "name": "River Elasmosaurus", "creature_type": "Creature", "level": 11, "alignment": "N", "size": "Huge", "rarity": "rare", "lore": "", "family": "", "image_url": "", "npc": false, "traits": ["Animal", "Huge", "Rare"]}, {"id": "2306", "name": "Cephal Lorentus", "creature_type": "Creature", "level": 9, "alignment": "NE", "size": "Medium", "rarity": "unique", "lore": "", "family": "", "image_url": "", "npc": false, "traits": ["Medium", "Undead", "Unique"]}, {"id": "2308", "name": "Drelev Guard", "creature_type": "Creature", "level": 8, "alignment": "NE", "size": "Medium", "rarity": "uncommon", "lore": "", "family": "", "image_url": "", "npc": false, "traits": ["Human", "Humanoid", "Medium", "Uncommon"]}, {"id": "2310", "name": "Lintwerth", "creature_type": "Creature", "level": 11, "alignment": "LE", "size": "Small", "rarity": "unique", "lore": "", "family": "", "image_url": "", "npc": false, "traits": ["Air", "Earth", "Elemental", "Small", "Unique"]}, {"id": "2313", "name": "Jewel", "creature_type": "Creature", "level": 1, "alignment": "N", "size": "Tiny", "rarity": "unique", "lore": "Nethys Note This creature was printed without a level. It is shown as one as a placeholder", "family": "", "image_url": "", "npc": false, "traits": ["Animal", "Minion", "Tiny", "Unique"]}, {"id": "2316", "name": "Fen Pudding", "creature_type": "Creature", "level": 12, "alignment": "N", "size": "Huge", "rarity": "rare", "lore": "", "family": "", "image_url": "", "npc": false, "traits": ["Amphibious", "Huge", "Mindless", "Ooze", "Rare"]}, {"id": "2317", "name": "Tiger Lord", "creature_type": "Creature", "level": 8, "alignment": "CN", "size": "Medium", "rarity": "uncommon", "lore": "", "family": "", "image_url": "", "npc": false, "traits": ["Human", "Humanoid", "Medium", "Uncommon"]}, {"id": "2318", "name": "Sister Of The Bloodshot Eye", "creature_type": "Creature", "level": 12, "alignment": "CE", "size": "Medium", "rarity": "unique", "lore": "", "family": "", "image_url": "", "npc": false, "traits": ["Human", "Humanoid", "Medium", "Unique"]}, {"id": "2319", "name": "Vicious Army Ant Swarm", "creature_type": "Creature", "level": 12, 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The people of Alkenstar typically find conventional \u2026", "family": "Clockworks", "image_url": "/Images/Monsters/ClockworkCannoneer.png", "npc": false, "traits": ["Clockwork", "Construct", "Huge", "Mindless", "Rare"]}, {"id": "2405", "name": "Cursed King", "creature_type": "Creature", "level": 10, "alignment": "CE", "size": "Medium", "rarity": "common", "lore": "A cursed king is a grotesque mockery of ambition. When treasonous advisors, false prophets, and rebel leaders are captured by evil rulers, they're \u2026", "family": "", "image_url": "/Images/Monsters/CursedKing.png", "npc": false, "traits": ["Medium", "Mummy", "Undead"]}, {"id": "2406", "name": "Fleshforged Conformer", "creature_type": "Creature", "level": 8, "alignment": "CN", "size": "Medium", "rarity": "common", "lore": "Shapeshifting fleshforged conformers have adapted to survive Ecanus's high-magic, population-dense sprawl. Resembling blocky humanoid skeletons \u2026", "family": "Fleshforged", "image_url": "/Images/Monsters/FleshforgedConformer.png", "npc": false, "traits": ["Aberration", "Medium"]}, {"id": "2407", "name": "Fleshforged Dreadnought", "creature_type": "Creature", "level": 18, "alignment": "N", "size": "Gargantuan", "rarity": "rare", "lore": "Created in the arcane fleshforges of Nex, this creature was spawned as the ultimate brute-force tool for urban assaults against the cities of Geb. At \u2026", "family": "Fleshforged", "image_url": "/Images/Monsters/FleshforgedDreadnought.png", "npc": false, "traits": ["Construct", "Gargantuan", "Mindless", "Rare"]}, {"id": "2408", "name": "Skinskitter", "creature_type": "Creature", "level": 1, "alignment": "CN", "size": "Small", "rarity": "common", "lore": "These elusive oddments resemble discarded hides of butchered animals and fleshwarping experiments, floating like so much meaty detritus in the bloody \u2026", "family": "Fleshforged", "image_url": "/Images/Monsters/Fleshforged_Skinskitter.png", "npc": false, "traits": ["Aberration", "Amphibious", "Mindless", "Small"]}, {"id": "2409", "name": "Kasesh", "creature_type": "Creature", "level": 3, "alignment": "LN", "size": "Small", "rarity": "uncommon", "lore": "In the ancient days, before humanity dwelled on Golarion, the Vault Builders had need of something smaller in scale than the great vault seeds so \u2026", "family": "", "image_url": "/Images/Monsters/Kasesh.png", "npc": false, "traits": ["Earth", "Elemental", "Small", "Uncommon"]}, {"id": "2410", "name": "Kashrishi Evaluator", "creature_type": "Creature", "level": 4, "alignment": "LN", "size": "Small", "rarity": "rare", "lore": "To some, kashrishi seem to be a quiet, passive people. Those with a deeper understanding know that there's plenty more nuance to interacting with \u2026", "family": "", "image_url": "/Images/Monsters/Kashrishi_KashrishiEvaluator.png", "npc": false, "traits": ["Kashrishi", "Rare", "Small"]}, {"id": "2411", "name": "Mutant Gnoll Hulk", "creature_type": "Creature", "level": 9, "alignment": "CE", "size": "Large", "rarity": "common", "lore": "Separated from their pack during a prolonged storm of wild magic, the Mana Wastes mutant gnoll hulk transformed into a gigantic, ravenous creature.", "family": "Mana Wastes Mutant", "image_url": "/Images/Monsters/ManaWastes_MutantGnollHulk.png", "npc": false, "traits": ["Gnoll", "Humanoid", "Large", "Mutant"]}, {"id": "2412", "name": "Gunpowder Ooze", "creature_type": "Creature", "level": 14, "alignment": "N", "size": "Large", "rarity": "common", "lore": "Gunpowder oozes are explosive gunpowder given life. By necessity, crafters of explosives and firearms are a careful lot, but even the best safety \u2026", "family": "Ooze", "image_url": "/Images/Monsters/Ooze_GunpowderOoze.png", "npc": false, "traits": ["Large", "Mindless", "Ooze"]}, {"id": "2413", "name": "Quantium Golem", "creature_type": "Creature", "level": 20, "alignment": "N", "size": "Gargantuan", "rarity": "rare", "lore": "The long war between Nex and Geb spawned many animate weapons, but while a citizen of Quantium might run screaming from any product of the \u2026", "family": "Golem", "image_url": "/Images/Monsters/Golem_QuantiumGolem.png", "npc": false, "traits": ["Construct", "Gargantuan", "Golem", "Mindless", "Rare"]}, {"id": "2414", "name": "Ratajin Mastermind", "creature_type": "Creature", "level": 2, "alignment": "CG", "size": "Medium", "rarity": "rare", "lore": "Most commonly found in Vudra and Jalmeray, ratajin aren't so much twisted by curses as they are molded by the lingering effects of curses inflicted \u2026", "family": "Ratajin", "image_url": "/Images/Monsters/Ratajin_RatajinMastermind.png", "npc": false, "traits": ["Humanoid", "Medium", "Rare", "Ratajin"]}, {"id": "2415", "name": "Spellscar Fext", "creature_type": "Creature", "level": 7, "alignment": "CE", "size": "Medium", "rarity": "uncommon", "lore": "Spellscar fexts are spellcasters who were destroyed by wild magic or wellspring surges they tried\u2014and failed\u2014to control. The magical feedback that \u2026", "family": "", "image_url": "/Images/Monsters/SpellscarFext.png", "npc": false, "traits": ["Medium", "Uncommon", "Undead"]}, {"id": "2416", "name": "Ugvashi", "creature_type": "Creature", "level": 3, "alignment": "N", "size": "Medium", "rarity": "common", "lore": "These razor-plated pangolins\u2014about the size of small ponies\u2014are the traditional pack animals of halflings from Casmaron, though the ugvashi's \u2026", "family": "", "image_url": "/Images/Monsters/Ugvashi.png", "npc": false, "traits": ["Animal", "Medium"]}, {"id": "2417", "name": "Ghiasi The Unraveler", "creature_type": "Creature", "level": 17, "alignment": "N", "size": "Medium", "rarity": "unique", "lore": "Ghiasi loves secrets. She loves gathering them like treasures, even if she doesn't plan to use them. She enjoys plots within plots and stories of \u2026", "family": "", "image_url": "/Images/Monsters/Ghiasi.png", "npc": false, "traits": ["Medium", "Shadow", "Unique"]}, {"id": "2418", "name": "Pokmit Bloody-Pike", "creature_type": "Creature", "level": 18, "alignment": "N", "size": "Medium", "rarity": "unique", "lore": "The graveknight now known as Pokmit Bloody-Pike was born in 4102 AR to a now-extinct minor line of Chelaxian nobility. While they didn't have much \u2026", "family": "", "image_url": "/Images/Monsters/PokmitBloodyPike.png", "npc": false, "traits": ["Medium", "Undead", "Unique"]}, {"id": "2419", "name": "Intellect Assemblage", "creature_type": "Creature", "level": 19, "alignment": "N", "size": "Medium", "rarity": "rare", "lore": "Intellect assemblages are artificial constructs created from the memories of others. These memories are solidified into jagged shards similar in \u2026", "family": "", "image_url": "/Images/Monsters/IntellectAssemblage.png", "npc": false, "traits": ["Construct", "Medium", "Rare"]}, {"id": "2420", "name": "Drowned Mummy", "creature_type": "Creature", "level": 17, "alignment": "LE", "size": "Medium", "rarity": "rare", "lore": "Rarely artificially created, drowned mummies are miserable, dripping undead that have adapted to exist in an aquatic environment, usually over \u2026", "family": "Mummy", "image_url": "/Images/Monsters/Mummy_Drowned.png", "npc": false, "traits": ["Amphibious", "Medium", "Mummy", "Rare", "Undead"]}, {"id": "2421", "name": "Shoki", "creature_type": "Creature", "level": 9, "alignment": "N", "size": "Medium", "rarity": "uncommon", "lore": "Shokis are shepherds who lead wayward souls to the Boneyard .", "family": "", "image_url": "/Images/Monsters/Psychopomp_Shoki.png", "npc": false, "traits": ["Medium", "Monitor", "Psychopomp", "Uncommon"]}, {"id": "2422", "name": "Eseneth", "creature_type": "Creature", "level": 17, "alignment": "N", "size": "Medium", "rarity": "rare", "lore": "Eseneths, commonly known as soul-stitchers, are dispassionate surgeons who repair damaged souls.", "family": "Psychopomp", "image_url": "/Images/Monsters/Psychopomp_Eseneth.png", "npc": false, "traits": ["Medium", "Monitor", "Psychopomp", "Rare"]}, {"id": "2423", "name": "Shabti Slayer", "creature_type": "Creature", "level": 16, "alignment": "N", "size": "Medium", "rarity": "uncommon", "lore": "Shabtis raised among the secret Pharasmin sect of the Carters Consortium are trained to destroy undead and the necromancers who create them.", "family": "Shabti", "image_url": "/Images/Monsters/Shabti_Slayer.png", "npc": false, "traits": ["Humanoid", "Medium", "Shabti", "Uncommon"]}, {"id": "2424", "name": "Shabti Votary", "creature_type": "Creature", "level": 18, "alignment": "N", "size": "Medium", "rarity": "uncommon", "lore": "Shabti votaries are devout clerics of Pharasma who heal and protect their allies while destroying enemies of their faith. Although shabti votaries \u2026", "family": "Shabti", "image_url": "/Images/Monsters/Shabti_Votary.png", "npc": false, "traits": ["Humanoid", "Medium", "Shabti", "Uncommon"]}, {"id": "2425", "name": "Shadow Worm", "creature_type": "Creature", "level": 20, "alignment": "N", "size": "Gargantuan", "rarity": "rare", "lore": "Shadow worms are monstrous cave worms that dwell on the Shadow Plane . Larger and more cunning than most cave worms, shadow worms are fearsome \u2026", "family": "Cave Worm", "image_url": "/Images/Monsters/ShadowWorm.png", "npc": false, "traits": ["Animal", "Gargantuan", "Rare", "Shadow"]}, {"id": "2426", "name": "Soul Slime", "creature_type": "Creature", "level": 18, "alignment": "N", "size": "Large", "rarity": "rare", "lore": "Soul slimes are swirling, blue-gray masses of protoplasm that feed on the quintessence contained within souls. Typically, soul slimes acquire this \u2026", "family": "", "image_url": "/Images/Monsters/SoulSlime.png", "npc": false, "traits": ["Large", "Mindless", "Ooze", "Rare"]}, {"id": "2427", "name": "Vanth Warrior", "creature_type": "Creature", "level": 14, "alignment": "N", "size": "Medium", "rarity": "uncommon", "lore": "", "family": "Psychopomp", "image_url": "", "npc": false, "traits": ["Medium", "Monitor", "Psychopomp", "Uncommon"]}, {"id": "2430", "name": "Ectoplasmic Amalgam", "creature_type": "Creature", "level": 15, "alignment": "CE", "size": "Large", "rarity": "rare", "lore": "", "family": "", "image_url": "", "npc": false, "traits": ["Large", "Rare", "Undead"]}, {"id": "2431", "name": "Seldeg Bheldis", "creature_type": "Creature", "level": 17, "alignment": "LE", "size": "Medium", "rarity": "unique", "lore": "", "family": "", "image_url": "", "npc": false, "traits": ["Medium", "Undead", "Unique"]}, {"id": "2432", "name": "Basiri, Wellspring Keeper", "creature_type": "Creature", "level": 19, "alignment": "NE", "size": "Large", "rarity": "unique", "lore": "", "family": "", "image_url": "", "npc": false, "traits": ["Aquatic", "Large", "Skeleton", "Undead", "Unique"]}, {"id": "2434", "name": "Necromancer Troop", "creature_type": "Creature", "level": 19, "alignment": "NE", "size": "Gargantuan", "rarity": "uncommon", "lore": "", "family": "", "image_url": "", "npc": false, "traits": ["Gargantuan", "Humanoid", "Troop", "Uncommon"]}, {"id": "2435", "name": "Vice-Chancellor Vikroti Stroh", "creature_type": "Creature", "level": 18, "alignment": "LE", "size": "Medium", "rarity": "unique", "lore": "", "family": "", "image_url": "", "npc": false, "traits": ["Medium", "Undead", "Unique"]}, {"id": "2440", "name": "Ghiono", "creature_type": "Creature", "level": 18, "alignment": "LN", "size": "Medium", "rarity": "common", "lore": "", "family": "", "image_url": "", "npc": false, "traits": ["Medium", "Shadow"]}, {"id": "2441", "name": "Chancellor Kemnebi", "creature_type": "Creature", "level": 21, "alignment": "LE", "size": "Medium", "rarity": "unique", "lore": "Long ago, in the days before Geb was a nation, Kemnebi was a mortal man with a wife and family. Tragedy struck, and the kindly father dove into dark \u2026", "family": "", "image_url": "", "npc": false, "traits": ["Medium", "Undead", "Unique", "Vampire"]}, {"id": "2442", "name": "Matron Uldrula", "creature_type": "Creature", "level": 19, "alignment": "N", "size": "Medium", "rarity": "unique", "lore": "For eons, Uldrula served as would any shoki in Pharasma's court, escorting wayward souls to the Boneyard for judgment. Though she used logic \u2026", "family": "", "image_url": "", "npc": false, "traits": ["Medium", "Monitor", "Psychopomp", "Unique"]}, {"id": "2443", "name": "Amelekana", "creature_type": "Creature", "level": 4, "alignment": "N", "size": "Large", "rarity": "uncommon", "lore": "Amelekanas are amphibious ambush predators native to rivers and lakes across Castrovel. An amelekana looks similar to a giant snail, with an \u2026", "family": "", "image_url": "/Images/Monsters/Amelekana.png", "npc": false, "traits": ["Amphibious", "Beast", "Large", "Uncommon"]}, {"id": "2444", "name": "Desa-Desa", "creature_type": "Creature", "level": 2, "alignment": "N", "size": "Small", "rarity": "uncommon", "lore": "Also known as \u201cbubble cats\u201d or \u201cgas cats,\u201d desa-desas are small, vaguely feline predators that hunt the jungles of Castrovel. A typical desa-desa is \u2026", "family": "", "image_url": "/Images/Monsters/DesaDesa.png", "npc": false, "traits": ["Animal", "Small", "Uncommon"]}, {"id": "2445", "name": "Temagyr", "creature_type": "Creature", "level": 1, "alignment": "CE", "size": "Medium", "rarity": "uncommon", "lore": "Temagyrs embody the fear of nocturnal hunters\u2014predators that stalk through the dark of night and attack when their prey is most vulnerable. Able to \u2026", "family": "Gorga", "image_url": "/Images/Monsters/Gorga_Temagyr.png", "npc": false, "traits": ["Fey", "Medium", "Uncommon"]}, {"id": "2446", "name": "Ocluai", "creature_type": "Creature", "level": 3, "alignment": "CE", "size": "Medium", "rarity": "uncommon", "lore": "Ocluais embody the fear of being lost and helpless in the darkness as well as the danger of unreasoning terror. An ocluai's gray body resembles that \u2026", "family": "Gorga", "image_url": "/Images/Monsters/Gorga_Ocluai.png", "npc": false, "traits": ["Fey", "Medium", "Uncommon"]}, {"id": "2447", "name": "Immolis", "creature_type": "Creature", "level": 3, "alignment": "N", "size": "Medium", "rarity": "uncommon", "lore": "Most complex organisms, whether plant or animal, produce energy by converting fuel (such as food) into heat. Though this process is invaluable, it's \u2026", "family": "", "image_url": "/Images/Monsters/Immolis.png", "npc": false, "traits": ["Beast", "Medium", "Uncommon"]}, {"id": "2448", "name": "Kareq", "creature_type": "Creature", "level": 5, "alignment": "N", "size": "Large", "rarity": "uncommon", "lore": "A kareq looks like a cross between a dinosaur and an insect. The kareq's torso extends back into a bulbous abdomen like an ant's. A kareq has a \u2026", "family": "", "image_url": "/Images/Monsters/Kareq.png", "npc": false, "traits": ["Animal", "Large", "Uncommon"]}, {"id": "2450", "name": "Kaneepo The Slim", "creature_type": "Creature", "level": 4, "alignment": "CE", "size": "Medium", "rarity": "unique", "lore": "The First World is a primal cauldron of spontaneous creation and experimental evolution. From the beginning, the First World has churned out \u2026", "family": "", "image_url": "/Images/Monsters/KaneepoTheSlim.png", "npc": false, "traits": ["Fey", "Medium", "Unique"]}, {"id": "2451", "name": "Oaksteward Enforcer", "creature_type": "Creature", "level": 0, "alignment": "LN", "size": "Medium", "rarity": "rare", "lore": "", "family": "", "image_url": "", "npc": false, "traits": ["Human", "Humanoid", "Medium", "Rare"]}, {"id": "2452", "name": "Leiko", "creature_type": "Creature", "level": 4, "alignment": "N", "size": "Medium", "rarity": "common", "lore": "", "family": "", "image_url": "", "npc": false, "traits": ["Medium", "Shadow"]}, {"id": "2453", "name": "The Looksee Man", "creature_type": "Creature", "level": 4, "alignment": "NE", "size": "Medium", "rarity": "unique", "lore": "", "family": "", "image_url": "", "npc": false, "traits": ["Fetchling", "Human", "Medium", "Shadow", "Unique"]}, {"id": "2454", "name": "Tree Fisher", "creature_type": "Creature", "level": 3, "alignment": "N", "size": "Medium", "rarity": "uncommon", "lore": "", "family": "", "image_url": "", "npc": false, "traits": ["Animal", "Medium", "Uncommon"]}, {"id": "2455", "name": "Quarry Construct", "creature_type": "Creature", "level": 2, "alignment": "N", "size": "Medium", "rarity": "common", "lore": "", "family": "", "image_url": "", "npc": false, "traits": ["Construct", "Earth", "Medium", "Mindless"]}, {"id": "2456", "name": "Capstan Swabbie", "creature_type": "Creature", "level": 7, "alignment": "N", "size": "Large", "rarity": "uncommon", "lore": "Capstan swabbies are constructs specially designed for seafaring. Sea captains looking for unwavering loyalty and competence can do far worse than a \u2026", "family": "", "image_url": "/Images/Monsters/CapstanSwabbie.png", "npc": false, "traits": ["Construct", "Large", "Mindless", "Uncommon"]}, {"id": "2457", "name": "Kithangian", "creature_type": "Creature", "level": 9, "alignment": "CE", "size": "Large", "rarity": "uncommon", "lore": "The kithangian\u2014a horrifying amalgam of horse and scorpion also known as a \u201cbeast demon\u201d\u2014is a foul fiend born of the souls of mortals who abused \u2026", "family": "Demon", "image_url": "/Images/Monsters/Demon_Kithangian.png", "npc": false, "traits": ["Demon", "Fiend", "Large", "Uncommon"]}, {"id": "2458", "name": "Glimmervine", "creature_type": "Creature", "level": 4, "alignment": "N", "size": "Medium", "rarity": "uncommon", "lore": "Glimmervines are carnivorous creeping vines with sparkling white flowers that open to bloom only at night. They flourish most in high altitudes and \u2026", "family": "", "image_url": "/Images/Monsters/Glimmervine.png", "npc": false, "traits": ["Medium", "Mindless", "Plant", "Uncommon"]}, {"id": "2459", "name": "Kvernknurr", "creature_type": "Creature", "level": 5, "alignment": "CE", "size": "Large", "rarity": "uncommon", "lore": "Kvernknurrs are lanky fey giants that dwell in cold-water rivers and lakes. A kvernknurr's blue flesh allows it to camouflage itself in its \u2026", "family": "", "image_url": "/Images/Monsters/Kvernknurr.png", "npc": false, "traits": ["Amphibious", "Fey", "Large", "Uncommon", "Water"]}, {"id": "2460", "name": "Myroga", "creature_type": "Creature", "level": 6, "alignment": "NE", "size": "Large", "rarity": "rare", "lore": "Myrogas are avaricious, simple-minded dragons with supernatural occult powers. They draw their amazing abilities from ley lines \u2014loci of intense \u2026", "family": "", "image_url": "/Images/Monsters/Myroga.png", "npc": false, "traits": ["Dragon", "Large", "Rare"]}, {"id": "2461", "name": "Skin Beetle", "creature_type": "Creature", "level": 3, "alignment": "N", "size": "Tiny", "rarity": "uncommon", "lore": "A typical skin beetle is 1-1/2 feet long and weighs 10 pounds\u2014about the size of a house cat. Its oval-shaped body is covered in dull-colored scales, \u2026", "family": "Skin Beetle", "image_url": "", "npc": false, "traits": ["Animal", "Tiny", "Uncommon"]}, {"id": "2462", "name": "Skin Beetle Swarm", "creature_type": "Creature", "level": 8, "alignment": "N", "size": "Large", "rarity": "uncommon", "lore": "When a massive creature such a dinosaur or giant dies in skin beetle territory, the industrious vermin swarm together.", "family": "Skin Beetle", "image_url": "/Images/Monsters/SkinBeetleSwarm.png", "npc": false, "traits": ["Animal", "Large", "Swarm", "Uncommon"]}, {"id": "2463", "name": "Green Monkey", "creature_type": "Creature", "level": 3, "alignment": "N", "size": "Tiny", "rarity": "uncommon", "lore": "Nimble spirit guides are small and discreet, using their diminutive size and natural agility to dart from hiding place to hiding place. They tend to \u2026", "family": "Spirit Guide", "image_url": "/Images/Monsters/SpiritGuide_GreenMonkey.png", "npc": false, "traits": ["Beast", "Incorporeal", "Spirit", "Tiny", "Uncommon"]}, {"id": "2464", "name": "Stone-Breasted Owl", "creature_type": "Creature", "level": 5, "alignment": "N", "size": "Small", "rarity": "uncommon", "lore": "Sage spirit guides are among the wisest spirits. They often take the forms of raptors such as owls, using their keen senses to evaluate situations \u2026", "family": "Spirit Guide", "image_url": "/Images/Monsters/SpiritGuide_StoneBreastedOwl.png", "npc": false, "traits": ["Beast", "Incorporeal", "Small", "Spirit", "Uncommon"]}, {"id": "2465", "name": "Apothecary's Cabinet", "creature_type": "Creature", "level": 6, "alignment": "N", "size": "Large", "rarity": "rare", "lore": "", "family": "", "image_url": "", "npc": false, "traits": ["Construct", "Large", "Mindless", "Rare"]}, {"id": "2473", "name": "Almiraj", "creature_type": "Creature", "level": 1, "alignment": "N", "size": "Small", "rarity": "uncommon", "lore": "", "family": "", "image_url": "", "npc": false, "traits": ["Beast", "Small", "Uncommon"]}, {"id": "2481", "name": "Pickled Punk", "creature_type": "Creature", "level": 1, "alignment": "NE", "size": "Tiny", "rarity": "common", "lore": "", "family": "", "image_url": "", "npc": false, "traits": ["Tiny", "Undead"]}, {"id": "2489", "name": "Frefferth", "creature_type": "Creature", "level": 9, "alignment": "LE", "size": "Medium", "rarity": "unique", "lore": "", "family": "", "image_url": "", "npc": false, "traits": ["Medium", "Undead", "Unique"]}, {"id": "2490", "name": "Tyrroicese", "creature_type": "Creature", "level": 10, "alignment": "NE", "size": "Large", "rarity": "unique", "lore": "", "family": "", "image_url": "", "npc": false, "traits": ["Construct", "Large", "Ooze", "Unique"]}, {"id": "2491", "name": "Ofalth Zombie", "creature_type": "Creature", "level": 7, "alignment": "NE", "size": "Large", "rarity": "rare", "lore": "", "family": "", "image_url": "", "npc": false, "traits": ["Aberration", "Large", "Mindless", "Rare", "Undead", "Zombie"]}, {"id": "2497", "name": "Blackfrost Zombie", "creature_type": "Creature", "level": 6, "alignment": "NE", "size": "Medium", "rarity": "rare", "lore": "Most creatures who perish from the cold while cursed with blackfrost rise as zombies. 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They're forged from the souls of damned mortals who \u2026", "family": "Devil", "image_url": "", "npc": false, "traits": ["Devil", "Fiend", "Medium", "Uncommon"]}, {"id": "2520", "name": "Uniila", "creature_type": "Creature", "level": 10, "alignment": "LE", "size": "Medium", "rarity": "uncommon", "lore": "Uniilas frequently join mortal cults, but not as leaders\u2014instead, the uniila lurks behind the master or demagogue who leads the cult.", "family": "Devil", "image_url": "", "npc": false, "traits": ["Devil", "Fiend", "Medium", "Uncommon"]}, {"id": "2521", "name": "Hurlilu", "creature_type": "Creature", "level": 11, "alignment": "CE", "size": "Large", "rarity": "rare", "lore": "Pazuzu's Abyssal realm of High M'Vania is perched on the edge of an impossibly tall cliff. The demon lord and his minions claim the air around \u2026", "family": "Lilu", "image_url": "", "npc": false, "traits": ["Fiend", "Large", "Lilu", "Rare"]}, {"id": "2522", "name": "Oppali", "creature_type": "Creature", "level": 10, "alignment": "N", "size": "Large", "rarity": "rare", "lore": "An oppali is a tenacious, twisting vine with white, trumpet-shaped flowers that grows in temperate and tropical regions. Stories passed down through \u2026", "family": "", "image_url": "", "npc": false, "traits": ["Large", "Plant", "Rare"]}, {"id": "882", "name": "Noble", "creature_type": "NPC", "level": 3, "alignment": "N", "size": "Medium", "rarity": "common", "lore": "Envied by many and detested by still others, nobles exude confidence and gentility. Gossip and gambling are often nobles' favorite pastimes. \u2026", "family": "Courtiers", "image_url": "", "npc": true, "traits": ["Human", "Humanoid", "Medium"]}, {"id": "883", "name": "Palace Guard", "creature_type": "NPC", "level": 4, "alignment": "N", "size": "Medium", "rarity": "common", "lore": "Every palace has its gatekeepers. Often the younger offspring of minor nobility or those from long lines of trusted staff, the palace guards are in \u2026", "family": "Courtiers", "image_url": "/Images/NPCs/Courtier_PalaceGuard.png", "npc": true, "traits": ["Human", "Humanoid", "Medium"]}, {"id": "884", "name": "Advisor", "creature_type": "NPC", "level": 5, "alignment": "N", "size": "Medium", "rarity": "common", "lore": "Trusted counselors of the court, advisors whisper words of guidance in the ears of those in power. 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The spy is a master of infiltrating the court and blending in: they might be one of a number of \u2026", "family": "Courtiers", "image_url": "/Images/NPCs/Courtier_Spy.png", "npc": true, "traits": ["Human", "Humanoid", "Medium"]}, {"id": "886", "name": "Grave Robber", "creature_type": "NPC", "level": 1, "alignment": "NE", "size": "Medium", "rarity": "common", "lore": "Many cultures have a tradition of burying their dead with a selection of the deceased's most precious possessions, and some include gifts that are \u2026", "family": "Criminals", "image_url": "", "npc": true, "traits": ["Human", "Humanoid", "Medium"]}, {"id": "887", "name": "Bandit", "creature_type": "NPC", "level": 2, "alignment": "NE", "size": "Medium", "rarity": "common", "lore": "By setting ambushes and traps in concealing countryside, such as forests and mountains, bandits waylay travelers and plunder their valuables before \u2026", "family": "Criminals", "image_url": "/Images/NPCs/Criminal_Bandit.png", "npc": true, "traits": ["Human", "Humanoid", "Medium"]}, {"id": "888", "name": "Ruffian", "creature_type": "NPC", "level": 2, "alignment": "NE", "size": "Medium", "rarity": "common", "lore": "Using their strength to bully others into submission, ruffians often work as bodyguards and enforcers for powerful criminals like charlatans and \u2026", "family": "Criminals", "image_url": "", "npc": true, "traits": ["Human", "Humanoid", "Medium"]}, {"id": "889", "name": "Charlatan", "creature_type": "NPC", "level": 3, "alignment": "NE", "size": "Medium", "rarity": "common", "lore": "Charlatans use pretense and misdirection to swindle money and other valuables from the credulous and confused. Selling snake oil (literally or \u2026", "family": "Criminals", "image_url": "/Images/NPCs/Criminal_Charlatan.png", "npc": true, "traits": ["Human", "Humanoid", "Medium"]}, {"id": "890", "name": "Burglar", "creature_type": "NPC", "level": 4, "alignment": "NE", "size": "Medium", "rarity": "common", "lore": "Burglars specialize in breaking and entering to rob homes and businesses. These criminals focus on gaining access to secure buildings and bypassing \u2026", "family": "Criminals", "image_url": "/Images/NPCs/Burglar_Burglar.png", "npc": true, "traits": ["Human", "Humanoid", "Medium"]}, {"id": "891", "name": "Fence", "creature_type": "NPC", "level": 5, "alignment": "NE", "size": "Medium", "rarity": "common", "lore": "The longer criminals hold on to stolen loot, the greater the chance they will get caught. 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Their days are spent in devotion and learning, \u2026", "family": "Devotees", "image_url": "/Images/NPCs/Devotee_Acolyte.png", "npc": true, "traits": ["Human", "Humanoid", "Medium"]}, {"id": "894", "name": "Prophet", "creature_type": "NPC", "level": 2, "alignment": "CN", "size": "Medium", "rarity": "common", "lore": "The gods occasionally send messages in dreams to individuals who wander the lands, gaining followers with their oratorical abilities. Some prophets \u2026", "family": "Devotees", "image_url": "", "npc": true, "traits": ["Human", "Humanoid", "Medium"]}, {"id": "895", "name": "Zealot of Asmodeus", "creature_type": "NPC", "level": 4, "alignment": "NE", "size": "Medium", "rarity": "common", "lore": "Zealots ferret out plots against their religion and seek justice for their church's followers. This zealot serves Asmodeus , but others might serve \u2026", "family": "Devotees", "image_url": "", "npc": true, "traits": ["Human", "Humanoid", "Medium"]}, {"id": "896", "name": "Priest of Pharasma", "creature_type": "NPC", "level": 6, "alignment": "N", "size": "Medium", "rarity": "common", "lore": "Cloistered priests safeguard their temples and communities. They are the stalwart keepers of their god's tenets, devoted to spreading the word. Their \u2026", "family": "Devotees", "image_url": "/Images/NPCs/Devotee_Priest.png", "npc": true, "traits": ["Human", "Humanoid", "Medium"]}, {"id": "897", "name": "Beggar", "creature_type": "NPC", "level": -1, "alignment": "N", "size": "Medium", "rarity": "common", "lore": "Wherever there is poverty, there are beggars. 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For some urchins, when begging alone is not enough to fill their \u2026", "family": "Downtrodden", "image_url": "/Images/NPCs/Downtrodden_Urchin.png", "npc": true, "traits": ["Human", "Humanoid", "Medium"]}, {"id": "900", "name": "Prisoner", "creature_type": "NPC", "level": 1, "alignment": "N", "size": "Medium", "rarity": "common", "lore": "Most who end up in a jail, dungeon, or prison are just biding their time until their imprisonment ends, trying to find ways to make it through \u2026", "family": "Downtrodden", "image_url": "", "npc": true, "traits": ["Human", "Humanoid", "Medium"]}, {"id": "901", "name": "Torchbearer", "creature_type": "NPC", "level": 0, "alignment": "N", "size": "Medium", "rarity": "common", "lore": "Torchbearers carry a light sources for seasoned explorers and serve as apprentices.", "family": "Explorers", "image_url": "", "npc": true, "traits": ["Human", "Humanoid", "Medium"]}, {"id": "902", "name": "Chronicler", "creature_type": "NPC", "level": 3, "alignment": "N", "size": "Medium", "rarity": "common", "lore": "Exploration means very little if no account of the details exist. Members of adventuring bands cherish chroniclers who record tales of their deeds.", "family": "Explorers", "image_url": "/Images/NPCs/Explorer_Chronicler.png", "npc": true, "traits": ["Human", "Humanoid", "Medium"]}, {"id": "903", "name": "Guide", "creature_type": "NPC", "level": 4, "alignment": "N", "size": "Medium", "rarity": "common", "lore": "Guides bring travelers, tourists, and adventurers into the wondrous natural world, using their expertise to avoid deadly monsters and gruesome \u2026", "family": "Explorers", "image_url": "/Images/NPCs/Explorer_Guide.png", "npc": true, "traits": ["Human", "Humanoid", "Medium"]}, {"id": "904", "name": "Tomb Raider", "creature_type": "NPC", "level": 5, "alignment": "N", "size": "Medium", "rarity": "common", "lore": "Great treasure awaits those willing to explore the hazardous depths of the world's ancient tombs and forgotten dungeons. Some tomb raiders seek \u2026", "family": "Explorers", "image_url": "", "npc": true, "traits": ["Human", "Humanoid", "Medium"]}, {"id": "905", "name": "Poacher", "creature_type": "NPC", "level": 2, "alignment": "NE", "size": "Medium", "rarity": "common", "lore": "Some forests are protected by kings, others only by wild things. Laws against hunting may protect the private reserves of nobles or guard the \u2026", "family": "Foresters", "image_url": "/Images/NPCs/Forester_Poacher.png", "npc": true, "traits": ["Human", "Humanoid", "Medium"]}, {"id": "906", "name": "Tracker", "creature_type": "NPC", "level": 3, "alignment": "N", "size": "Medium", "rarity": "common", "lore": "The forest offers dangerous creatures\u2014whether they walk on four legs or two\u2014a place to hide. Dim light, low brush, and fallen leaves conspire to hide \u2026", "family": "Foresters", "image_url": "", "npc": true, "traits": ["Human", "Humanoid", "Medium"]}, {"id": "907", "name": "Hunter", "creature_type": "NPC", "level": 7, "alignment": "N", "size": "Medium", "rarity": "common", "lore": "As is reflected in the many depictions of an elk-headed Erastil , god of the hunt, the hunter is very much a creature of the forest, known by the \u2026", "family": "Foresters", "image_url": "/Images/NPCs/Forester_Hunter.png", "npc": true, "traits": ["Human", "Humanoid", "Medium"]}, {"id": "908", "name": "Apothecary", "creature_type": "NPC", "level": -1, "alignment": "N", "size": "Medium", "rarity": "common", "lore": "Surrounded by bottles and bins of crushed herbs, curative minerals, and potent extracts, the apothecary skillfully combines materials into unguents \u2026", "family": "Healers", "image_url": "", "npc": true, "traits": ["Human", "Humanoid", "Medium"]}, {"id": "909", "name": "Physician", "creature_type": "NPC", "level": -1, "alignment": "N", "size": "Medium", "rarity": "common", "lore": "The art of medicine is a blend of the intellectual and the practical, concerned with how diseases work and how to prevent them. The physician can be \u2026", "family": "Healers", "image_url": "/Images/NPCs/Healer_Physician.png", "npc": true, "traits": ["Human", "Humanoid", "Medium"]}, {"id": "910", "name": "Surgeon", "creature_type": "NPC", "level": 2, "alignment": "N", "size": "Medium", "rarity": "common", "lore": "The surgeon specializes in the physical alteration of the body to prevent the spread of disease, removing necrotic and decaying flesh to help the \u2026", "family": "Healers", "image_url": "/Images/NPCs/Healer_Surgeon.png", "npc": true, "traits": ["Human", "Humanoid", "Medium"]}, {"id": "911", "name": "Plague Doctor", "creature_type": "NPC", "level": 5, "alignment": "N", "size": "Medium", "rarity": "common", "lore": "These healers, often seen wearing distinctive masks and burning powders to defend against airborne plagues, are as much feared as they are respected. \u2026", "family": "Healers", "image_url": "", "npc": true, "traits": ["Human", "Humanoid", "Medium"]}, {"id": "912", "name": "Servant", "creature_type": "NPC", "level": -1, "alignment": "N", "size": "Medium", "rarity": "common", "lore": "Maids, butlers, and majordomos alike, servants are skilled at keeping a home in working order and protecting the interests of their employers.", "family": "Laborers", "image_url": "/Images/NPCs/Laborer_Servant.png", "npc": true, "traits": ["Human", "Humanoid", "Medium"]}, {"id": "913", "name": "Dockhand", "creature_type": "NPC", "level": 0, "alignment": "N", "size": "Medium", "rarity": "common", "lore": "Working to load and unload cargo from ships, dockhands are considered unruly, but many stay focused and work hard until the job is done. Some do \u2026", "family": "Laborers", "image_url": "/Images/NPCs/Laborer_Dockhand.png", "npc": true, "traits": ["Human", "Humanoid", "Medium"]}, {"id": "914", "name": "Farmer", "creature_type": "NPC", "level": 0, "alignment": "N", "size": "Medium", "rarity": "common", "lore": "Workers of the fields, vineyards, and orchards of the world, farmers are known for their rugged endurance and their skill with both plants and \u2026", "family": "Laborers", "image_url": "", "npc": true, "traits": ["Human", "Humanoid", "Medium"]}, {"id": "915", "name": "Miner", "creature_type": "NPC", "level": 0, "alignment": "N", "size": "Medium", "rarity": "common", "lore": "Miners explore deep underground in search of minerals and rare materials, taking numerous precautions to keep themselves safe.", "family": "Laborers", "image_url": "", "npc": true, "traits": ["Human", "Humanoid", "Medium"]}, {"id": "916", "name": "Gravedigger", "creature_type": "NPC", "level": 1, "alignment": "N", "size": "Medium", "rarity": "common", "lore": "An often-overlooked group of laborers, gravediggers have a reputation for being as quiet and grim as their workplace. 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It's a straightforward form \u2026", "family": "Mercenaries", "image_url": "", "npc": true, "traits": ["Human", "Humanoid", "Medium"]}, {"id": "925", "name": "Adept", "creature_type": "NPC", "level": -1, "alignment": "N", "size": "Medium", "rarity": "common", "lore": "Adepts have unlocked only the most minor occult mysteries of the universe. A few are chosen by accomplished practitioners for further training. \u2026", "family": "Mystics", "image_url": "/Images/NPCs/Mystic_Adept.png", "npc": true, "traits": ["Human", "Humanoid", "Medium"]}, {"id": "926", "name": "Harrow Reader", "creature_type": "NPC", "level": -1, "alignment": "N", "size": "Medium", "rarity": "common", "lore": "A harrow deck is a set of 54 cards with symbolic illustrations that serves as a sacred divining tool. 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Their work hones both their agility and their diplomacy.", "family": "Publicans", "image_url": "", "npc": true, "traits": ["Human", "Humanoid", "Medium"]}, {"id": "944", "name": "Barkeep", "creature_type": "NPC", "level": 1, "alignment": "N", "size": "Medium", "rarity": "common", "lore": "Barkeeps are often friends and mentors within a community, lending an ear while supplying libations. The best barkeeps have some talent for \u2026", "family": "Publicans", "image_url": "/Images/NPCs/Publican_Barkeep.png", "npc": true, "traits": ["Human", "Humanoid", "Medium"]}, {"id": "945", "name": "Innkeeper", "creature_type": "NPC", "level": 1, "alignment": "N", "size": "Medium", "rarity": "common", "lore": "The sight of an inn is a welcome one to any weary traveler. 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The best librarians record events twice; once for public record, and again \u2026", "family": "Scholars", "image_url": "", "npc": true, "traits": ["Human", "Humanoid", "Medium"]}, {"id": "948", "name": "Teacher", "creature_type": "NPC", "level": -1, "alignment": "N", "size": "Medium", "rarity": "common", "lore": "The passing of knowledge and traditions from generation to generation is a time-honored occupation. 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"Giant", "Giant Bee", "Gibtas", "Gigantic Ant", "Girtablilu", "Gnoll", "Goblin", "Golem", "Gorga", "Graveknight", "Gremlin", "Grim Reaper", "Grioth", "Grippli", "Guardian Beast", "Hag", "Hantu", "Healers", "Hell Hound", "Hellknights", "Herecite", "Herexen", "Hippocampus", "Hippopotamus", "Hobgoblin", "Horse", "House Spirit", "Hyena", "Ikeshti", "Jellyfish", "Kaava", "Kami", "Karumzek", "Khefak", "Kitsune", "Knights of Lastwall", "Kobold", "Kovintus", "Laborers", "Lamia", "Leech", "Leshy", "Lich", "Lilu", "Linnorm", "Living Symbol", "Lizard", "Lizardfolk", "Locathah", "Maftet", "Magaambyan Adepts", "Magistrates", "Mana Wastes Mutant", "Mantis, Giant", "Mercenaries", "Merfolk", "Monkey", "Morlock", "Mortic", "Mosasaur", "Mosquito", "Mummy", "Munavri", "Mystics", "Naga", "Nagaji", "Necrohulk", "Nightmare", "Nymph", "Octopus", "Officers", "Ogre", "Oni", "Ooze", "Opossum", "Orc", "Owb", "Owlbear", "Paaridar", "Pathfinders", "Performers", "Phantom", "Planar Scion", "Protean", "Psychopomp", "Pterosaur", "Publicans", "Qlippoth", "Rakshasa", "Ram", "Rat", "Ratajin", "Ratfolk", "Raven", "Ravener", "Ray", "Revenant", "Rhinoceros", "Risen Pet", "Sahkil", "Samsaran", "Saurian", "Scholars", "Scorpion", "Sea Devil", "Seafarers", "Serpentfolk", "Seugathi", "Shabti", "Shadow", "Shanrigol", "Shark", "Shobhad", "Shoony", "Siabrae", "Siktempora", "Silverfish", "Skeleton", "Skelm", "Skin Beetle", "Skull Swarm", "Skunk", "Sloth", "Sluagh", "Snake", "Solifugid", "Somnalu", "Spawn of Rovagug", "Sphinx", "Spider", "Spirit Guide", "Sportlebore", "Spriggan", "Sprite", "Squid", "Squirrel", "Stheno", "Strix", "Terra-Cotta Warrior", "Terror Bird", "Threshold of Knowledge Pregenerated Characters", "Thylacine", "Tick", "Titan", "Toad", "Tooth Fairy", "Tradespeople", "Trilobite", "Troll", "Tsukumogami", "Turtle", "Urdefhan", "Vampire", "Vampire, Jiang-Shi", "Vampire, Nosferatu", "Vampire, Strigoi", "Vampire, Vetalarana", "Vampire, Vrykolakas", "Vanara", "Velstrac", "Verdorite", "Vilderavn", "Villains", "Virulak", "Vishkanya", "Visitant", "Warg", "Wasp", "Wayang", "Weasel", "Werecreature", "Werecreature, Wereant", "Wight", "Wild Hunt", "Wisp", "Wolf", "Wolverine", "Worm That Walks", "Wraith", "Wyrmwraith", "Wyrwood", "Xulgath", "Yellow Musk Creeper", "Zombie", "Zombie, Tar"], "alignments": ["Any", "CE", "CG", "CN", "LE", "LG", "LN", "N", "NE", "NG", "No Alignment"], "creature_types": ["Creature", "NPC"], "traits": ["Aasimar", "Aberration", "Acid", "Aeon", "Aesir", "Agathion", "Air", "Alchemical", "Amphibious", "Anadi", "Android", "Angel", "Animal", "Anugobu", "Aphorite", "Aquatic", "Arcane", "Archon", "Astral", "Asura", "Automaton", "Azarketi", "Azata", "Beast", "Beastkin", "Boggard", "Caligni", "Catfolk", "Celestial", "Changeling", "Charau-ka", "Clockwork", "Cold", "Construct", "Couatl", "Daemon", "Darvakka", "Demon", "Dero", "Devil", "Dhampir", "Dinosaur", "Div", "Divine", "Dragon", "Dream", "Drow", "Duergar", "Duskwalker", "Dwarf", "Earth", "Eidolon", "Electricity", "Elemental", "Elf", "Ethereal", "Evil", "Evocation", "Fetchling", "Fey", "Fiend", "Fire", "Formian", "Fungus", "Ganzi", "Gargantuan", "Genie", "Ghoran", "Ghost", "Ghoul", "Ghul", "Giant", "Gnoll", "Gnome", "Goblin", "Golem", "Gremlin", "Grioth", "Grippli", "Hag", "Half-Elf", "Half-Orc", "Halfling", "Hantu", "Herald", "Hobgoblin", "Huge", "Human", "Humanoid", "Ifrit", "Ikeshti", "Illusion", "Incorporeal", "Inevitable", "Kami", "Kashrishi", "Kitsune", "Kobold", "Kovintus", "Large", "Leshy", "Light", "Lilu", "Lizardfolk", "Locathah", "Medium", "Mental", "Merfolk", "Mindless", "Minion", "Monitor", "Morlock", "Mortic", "Mummy", "Munavri", "Mutant", "Nagaji", "Necromancy", "Negative", "Nymph", "Oni", "Ooze", "Orc", "Oread", "Paaridar", "Petitioner", "Phantom", "Plant", "Poison", "Positive", "Primal", "Protean", "Psychopomp", "Qlippoth", "Rakshasa", "Rare", "Ratajin", "Ratfolk", "Sahkil", "Samsaran", "Sea Devil", "Serpentfolk", "Seugathi", "Shabti", "Shadow", "Shapechanger", "Shoony", "Siktempora", "Skeleton", "Skelm", "Skulk", "Small", "Soulbound", "Spirit", "Spriggan", "Sprite", "Stheno", "Strix", "Suli", "Swarm", "Sylph", "Tane", "Tanggal", "Tengu", "Tiefling", "Time", "Tiny", "Titan", "Troll", "Troop", "Uncommon", "Undead", "Undine", "Unique", "Urdefhan", "Vampire", "Vanara", "Velstrac", "Vishkanya", "Water", "Wayang", "Werecreature", "Wight", "Wild Hunt", "Wraith", "Wyrwood", "Xulgath", "Zombie"], "rarities": ["common", "rare", "uncommon", "unique"], "sizes": ["Gargantuan", "Huge", "Large", "Medium", "Small", "Tiny"]}} \ No newline at end of file diff --git a/src/webui/src/pages/Index.vue b/src/webui/src/pages/Index.vue index 1a9d69f..19fe5b0 100644 --- a/src/webui/src/pages/Index.vue +++ b/src/webui/src/pages/Index.vue @@ -213,6 +213,11 @@
Total Encounter cost: {{ xpCost }} +
+ + XP Award: {{ Math.floor((xpCost * 4) / partySize) }} + +