forked from acaudwell/Core
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathbounds.h
215 lines (172 loc) · 5.09 KB
/
bounds.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
/*
Copyright (c) 2009 Andrew Caudwell ([email protected])
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
are met:
1. Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
3. The name of the author may not be used to endorse or promote products
derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef BOUNDS_H
#define BOUNDS_H
#include "display.h"
#include "vectors.h"
class Bounds2D {
public:
vec2 min;
vec2 max;
bool first;
vec2 centre() const {
return min + (max - min) * 0.5f;
}
float width() const {
return max.x - min.x;
}
float height() const {
return max.y - min.y;
}
float area() const {
return width() * height();
}
void reset() {
min = vec2(0.0, 0.0);
max = vec2(0.0, 0.0);
first = true;
}
Bounds2D() {
reset();
}
Bounds2D(const vec2& min, const vec2& max) {
reset();
update(min);
update(max);
}
void update(const Bounds2D& bounds) {
update(bounds.min);
update(bounds.max);
}
void set(const Bounds2D& bounds) {
reset();
update(bounds);
}
void set(vec2 point) {
reset();
update(point);
}
void set(const vec2& a, const vec2& b) {
reset();
update(a);
update(b);
}
void update(const vec2& point) {
if(first) {
min = point;
max = point;
first=false;
return;
}
if(min.x > point.x) min.x = point.x;
if(min.y > point.y) min.y = point.y;
if(max.x < point.x) max.x = point.x;
if(max.y < point.y) max.y = point.y;
}
bool contains(const vec2& point) const {
if(first) return false;
if(min.x<=point.x && min.y<=point.y && max.x >= point.x && max.y >= point.y)
return true;
return false;
}
bool overlaps(const Bounds2D & b) const {
if(max.y < b.min.y) return false;
if(min.y > b.max.y) return false;
if(max.x < b.min.x) return false;
if(min.x > b.max.x) return false;
return true;
}
void draw() const{
glBegin(GL_LINE_STRIP);
glVertex2fv(glm::value_ptr(min));
glVertex2f(max.x, min.y);
glVertex2fv(glm::value_ptr(max));
glVertex2f(min.x, max.y);
glVertex2fv(glm::value_ptr(min));
glEnd();
}
};
class Bounds3D {
public:
vec3 min;
vec3 max;
bool first;
void reset() {
min = vec3(0.0, 0.0, 0.0);
max = vec3(0.0, 0.0, 0.0);
first = true;
}
Bounds3D() {
reset();
}
Bounds3D(vec3 min, vec3 max) {
reset();
update(min);
update(max);
}
float width() {
return max.x - min.x;
}
float height() {
return max.y - min.y;
}
float depth() {
return max.z - min.z;
}
float area() {
return width() * height() * depth();
}
vec3 centre() {
return min + ((max-min) * 0.5f);
}
void update(vec3 point) {
if(first) {
min = point;
max = point;
first = false;
return;
}
if(min.x > point.x) min.x = point.x;
if(min.y > point.y) min.y = point.y;
if(min.z > point.z) min.z = point.z;
if(max.x < point.x) max.x = point.x;
if(max.y < point.y) max.y = point.y;
if(max.z < point.z) max.z = point.z;
}
bool contains(vec3& point) {
if(first) return false;
if(min.x<=point.x && min.y<=point.y && min.z<=point.z && max.x >= point.x && max.y >= point.y && max.z >= point.z)
return true;
return false;
}
void draw() {
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
glBegin(GL_LINES);
glVertex3fv(glm::value_ptr(min));
glVertex3fv(glm::value_ptr(max));
glEnd();
}
};
#endif