-
Notifications
You must be signed in to change notification settings - Fork 0
/
anime4k_kernel.ispc
429 lines (378 loc) · 14.1 KB
/
anime4k_kernel.ispc
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
inline float min3v(float a, float b, float c) {
return min(min(a, b), c);
}
inline float max3v(float a, float b, float c) {
return max(max(a, b), c);
}
export void decode(
uniform unsigned int width, uniform unsigned int height, uniform int src[],
uniform float red[], uniform float green[], uniform float blue[])
{
for (uniform unsigned int i = 0; i < height; i++) {
foreach (j = 0 ... width) {
int old_ix = i * width + j;
int new_ix = (i + 1) * (width + 2) + j + 1;
int rgba = src[old_ix];
red[new_ix] = (rgba & 0xFF) / 255.0f;
green[new_ix] = ((rgba >> 8) & 0xFF) / 255.0f;
blue[new_ix] = ((rgba >> 16) & 0xFF) / 255.0f;
}
}
}
inline float interpolate(
float tl, float tr,
float bl, float br, float f, float g)
{
float l = tl * (1 - f) + bl * f;
float r = tr * (1 - f) + br * f;
return l * (1 - g) + r * g;
}
export void linear_upscale(
uniform int old_width, uniform int old_height,
uniform float src_red[], uniform float src_green[], uniform float src_blue[],
uniform int width, uniform int height,
uniform float dst_red[], uniform float dst_green[], uniform float dst_blue[], uniform float lum[])
{
for (uniform int i = 0; i < height; i++) {
foreach(j = 0 ... width) {
float x = (float)(i * old_height) / height;
float y = (float)((int)j * old_width) / width;
float floor_x = floor(x);
float floor_y = floor(y);
int h = (int)floor_x + 1;
int w = (int)floor_y + 1;
float f = x - floor_x;
float g = y - floor_y;
int ix = (i + 1) * (width + 2) + j + 1;
int tl = h * (old_width + 2) + w;
int tr = tl + 1;
int bl = tl + old_width + 2;
int br = bl + 1;
float red = interpolate(
src_red[tl], src_red[tr],
src_red[bl], src_red[br], f, g);
float green = interpolate(
src_green[tl], src_green[tr],
src_green[bl], src_green[br], f, g);
float blue = interpolate(
src_blue[tl], src_blue[tr],
src_blue[bl], src_blue[br], f, g);
lum[ix] = (red * 2 + green * 3 + blue) / 6;
dst_red[ix] = red;
dst_green[ix] = green;
dst_blue[ix] = blue;
}
}
}
inline void get_largest(uniform float strength,
uniform float red[], uniform float green[], uniform float blue[],
uniform float lum[],
float color[4], int cc, int a, int b, int c)
{
float new_lum = lum[cc] * (1 - strength) +
((lum[a] + lum[b] + lum[c]) / 3) * strength;
if (new_lum > color[3]) {
color[0] = red[cc] * (1 - strength) +
((red[a] + red[b] + red[c]) / 3) * strength;
color[1] = green[cc] * (1 - strength) +
((green[a] + green[b] + green[c]) / 3) * strength;
color[2] = blue[cc] * (1 - strength) +
((blue[a] + blue[b] + blue[c]) / 3) * strength;
color[3] = new_lum;
}
}
export void thin_lines(
uniform float strength, uniform unsigned int width, uniform unsigned int height,
uniform float image_red[], uniform float image_green[], uniform float image_blue[],
uniform float src_lum[],
uniform float dst_red[], uniform float dst_green[], uniform float dst_blue[],
uniform float dst_lum[])
{
uniform unsigned int new_width = width + 2;
for (uniform unsigned int i = 1; i <= height; i++) {
foreach (j = 1 ... width + 1) {
/*
* [tl t tr]
* [ l cc r]
* [bl b br]
*/
int cc_ix = i * new_width + j;
int r_ix = cc_ix + 1;
int l_ix = cc_ix - 1;
int t_ix = cc_ix - new_width;
int tl_ix = t_ix - 1;
int tr_ix = t_ix + 1;
int b_ix = cc_ix + new_width;
int bl_ix = b_ix - 1;
int br_ix = b_ix + 1;
float cc = src_lum[cc_ix];
float r = src_lum[r_ix];
float l = src_lum[l_ix];
float t = src_lum[t_ix];
float tl = src_lum[tl_ix];
float tr = src_lum[tr_ix];
float b = src_lum[b_ix];
float bl = src_lum[bl_ix];
float br = src_lum[br_ix];
float color[4];
color[0] = image_red[cc_ix];
color[1] = image_green[cc_ix];
color[2] = image_blue[cc_ix];
color[3] = cc;
/* pattern 0 */
float maxDark = max3v(br, b, bl);
float minLight = min3v(tl, t, tr);
if (minLight > cc && minLight > maxDark) {
get_largest(strength, image_red, image_green, image_blue,
src_lum, color, cc_ix, tl_ix, t_ix, tr_ix);
}
/* pattern 4 */
maxDark = max3v(tl, t, tr);
minLight = min3v(br, b, bl);
if (minLight > cc && minLight > maxDark) {
get_largest(strength, image_red, image_green, image_blue,
src_lum, color, cc_ix, br_ix, b_ix, bl_ix);
}
/* pattern 1 */
maxDark = max3v(cc, l, b);
minLight = min3v(r, t, tr);
if (minLight > maxDark) {
get_largest(strength, image_red, image_green, image_blue,
src_lum, color, cc_ix, r_ix, t_ix, tr_ix);
}
/* pattern 5 */
maxDark = max3v(cc, r, t);
minLight = min3v(bl, l, b);
if (minLight > maxDark) {
get_largest(strength, image_red, image_green, image_blue,
src_lum, color, cc_ix, bl_ix, l_ix, b_ix);
}
/* pattern 2 */
maxDark = max3v(l, tl, bl);
minLight = min3v(r, br, tr);
if (minLight > cc && minLight > maxDark) {
get_largest(strength, image_red, image_green, image_blue,
src_lum, color, cc_ix, r_ix, br_ix, tr_ix);
}
/* pattern 6 */
maxDark = max3v(r, br, tr);
minLight = min3v(l, tl, bl);
if (minLight > cc && minLight > maxDark) {
get_largest(strength, image_red, image_green, image_blue,
src_lum, color, cc_ix, l_ix, tl_ix, bl_ix);
}
/* pattern 3 */
maxDark = max3v(cc, l, t);
minLight = min3v(r, br, b);
if (minLight > maxDark) {
get_largest(strength, image_red, image_green, image_blue,
src_lum, color, cc_ix, r_ix, br_ix, b_ix);
}
/* pattern 7 */
maxDark = max3v(cc, r, b);
minLight = min3v(t, l, tl);
if (minLight > maxDark) {
get_largest(strength, image_red, image_green, image_blue,
src_lum, color, cc_ix, t_ix, l_ix, tl_ix);
}
dst_lum[cc_ix] = (color[0] * 2 + color[1] * 3 + color[2]) / 6;
dst_red[cc_ix] = color[0];
dst_green[cc_ix] = color[1];
dst_blue[cc_ix] = color[2];
}
}
}
export void compute_gradient(
uniform unsigned int width, uniform unsigned int height,
uniform float src[], uniform float dst[])
{
uniform unsigned int new_width = width + 2;
for (uniform unsigned int i = 1; i <= height; i++) {
foreach (j = 1 ... width + 1) {
/*
* [tl t tr]
* [ l cc r]
* [bl b br]
*/
int cc_ix = i * new_width + j;
int r_ix = cc_ix + 1;
int l_ix = cc_ix - 1;
int t_ix = cc_ix - new_width;
int tl_ix = t_ix - 1;
int tr_ix = t_ix + 1;
int b_ix = cc_ix + new_width;
int bl_ix = b_ix - 1;
int br_ix = b_ix + 1;
float r = src[r_ix];
float l = src[l_ix];
float t = src[t_ix];
float tl = src[tl_ix];
float tr = src[tr_ix];
float b = src[b_ix];
float bl = src[bl_ix];
float br = src[br_ix];
/* Horizontal Gradient
* [-1 0 1]
* [-2 0 2]
* [-1 0 1]
*/
float xgrad = tr - tl + r + r - l - l + br - bl;
/* Vertical Gradient
* [-1 -2 -1]
* [ 0 0 0]
* [ 1 2 1]
*/
float ygrad = bl - tl + b + b - t - t + br - tr;
dst[cc_ix] =
1.0f - clamp(sqrt(xgrad * xgrad + ygrad * ygrad), 0.0f, 1.0f);
}
}
}
inline int quantize(float x)
{
int r = x * 255;
return clamp(r, 0, 255);
}
inline int get_average(uniform float strength,
uniform float src_red[], uniform float src_green[], uniform float src_blue[],
int cc, int a, int b, int c)
{
float red = src_red[cc] * (1 - strength) +
((src_red[a] + src_red[b] + src_red[c]) / 3) * strength;
float green = src_green[cc] * (1 - strength) +
((src_green[a] + src_green[b] + src_green[c]) / 3) * strength;
float blue = src_blue[cc] * (1 - strength) +
((src_blue[a] + src_blue[b] + src_blue[c]) / 3) * strength;
int rgba = 0xFF000000;
rgba |= quantize(blue) << 16;
rgba |= quantize(green) << 8;
rgba |= quantize(red);
return rgba;
}
export void refine(
uniform float strength, uniform unsigned int width, uniform unsigned int height,
uniform float image_red[], uniform float image_green[], uniform float image_blue[],
uniform float gradients[], uniform int dst[])
{
uniform unsigned int new_width = width + 2;
for (uniform unsigned int i = 1; i <= height; i++) {
foreach (j = 1 ... width + 1) {
/*
* [tl t tr]
* [ l cc r]
* [bl b br]
*/
int cc_ix = i * new_width + j;
int r_ix = cc_ix + 1;
int l_ix = cc_ix - 1;
int t_ix = cc_ix - new_width;
int tl_ix = t_ix - 1;
int tr_ix = t_ix + 1;
int b_ix = cc_ix + new_width;
int bl_ix = b_ix - 1;
int br_ix = b_ix + 1;
float cc = gradients[cc_ix];
float r = gradients[r_ix];
float l = gradients[l_ix];
float t = gradients[t_ix];
float tl = gradients[tl_ix];
float tr = gradients[tr_ix];
float b = gradients[b_ix];
float bl = gradients[bl_ix];
float br = gradients[br_ix];
bool mask = true;
int res;
/* pattern 0 */
float maxDark = max3v(br, b, bl);
float minLight = min3v(tl, t, tr);
if (mask && minLight > cc && minLight > maxDark) {
res = get_average(strength, image_red, image_green, image_blue,
cc_ix, tl_ix, t_ix, tr_ix);
mask = false;
}
/* pattern 4 */
maxDark = max3v(tl, t, tr);
minLight = min3v(br, b, bl);
if (mask && minLight > cc && minLight > maxDark) {
res = get_average(strength, image_red, image_green, image_blue,
cc_ix, br_ix, b_ix, bl_ix);
mask = false;
}
/* pattern 1 */
maxDark = max3v(cc, l, b);
minLight = min3v(r, t, tr);
if (mask && minLight > maxDark) {
res = get_average(strength, image_red, image_green, image_blue,
cc_ix, r_ix, t_ix, tr_ix);
mask = false;
}
/* pattern 5 */
maxDark = max3v(cc, r, t);
minLight = min3v(bl, l, b);
if (mask && minLight > maxDark) {
res = get_average(strength, image_red, image_green, image_blue,
cc_ix, bl_ix, l_ix, b_ix);
mask = false;
}
/* pattern 2 */
maxDark = max3v(l, tl, bl);
minLight = min3v(r, br, tr);
if (mask && minLight > cc && minLight > maxDark) {
res = get_average(strength, image_red, image_green, image_blue,
cc_ix, r_ix, br_ix, tr_ix);
mask = false;
}
/* pattern 6 */
maxDark = max3v(r, br, tr);
minLight = min3v(l, tl, bl);
if (mask && minLight > cc && minLight > maxDark) {
res = get_average(strength, image_red, image_green, image_blue,
cc_ix, l_ix, tl_ix, bl_ix);
mask = false;
}
/* pattern 3 */
maxDark = max3v(cc, l, t);
minLight = min3v(r, br, b);
if (mask && minLight > maxDark) {
res = get_average(strength, image_red, image_green, image_blue,
cc_ix, r_ix, br_ix, b_ix);
mask = false;
}
/* pattern 7 */
maxDark = max3v(cc, r, b);
minLight = min3v(t, l, tl);
if (mask && minLight > maxDark) {
res = get_average(strength, image_red, image_green, image_blue,
cc_ix, t_ix, l_ix, tl_ix);
mask = false;
}
/* fallback */
if (mask) {
int rgba = 0xFF000000;
rgba |= quantize(image_blue[cc_ix]) << 16;
rgba |= quantize(image_green[cc_ix]) << 8;
rgba |= quantize(image_red[cc_ix]);
res = rgba;
}
int ix = (i - 1) * width + (j - 1);
dst[ix] = res;
}
}
}
export void encode(
uniform unsigned int width, uniform unsigned int height,
uniform float red[], uniform float green[], uniform float blue[],
uniform int dst[])
{
for (uniform unsigned int i = 0; i < height; i++) {
foreach (j = 0 ... width) {
int old_ix = (i + 1) * (width + 2) + j + 1;
int new_ix = i * width + j;
int rgba = 0xFF000000;
rgba |= quantize(blue[old_ix]) << 16;
rgba |= quantize(green[old_ix]) << 8;
rgba |= quantize(red[old_ix]);
dst[new_ix] = rgba;
}
}
}