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- alpha : transparency level of a layer. Accept values between 0 and 1.
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- color (colour) : color of the geometry lines. String in the following formats: RGB/RGBA (e.g. "rgb(0, 0, 255)"); HEX (e.g. "#0000FF"); color name (e.g. "red"); role name ("pen", "paper" or "brush").
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- fill : fill color. String in the following formats: RGB/RGBA (e.g. "rgb(0, 0, 255)"); HEX (e.g. "#0000FF"); color name (e.g. "red"); role name ("pen", "paper" or "brush").
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- size : line width. The default size is 0, so the stroke will be invisible.
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- size : line width, default=0 (i.e. tiles outline initially is not visible).
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- weight : used by 'bin' stat to compute weighted sum instead of simple count.
- alpha : transparency level of a layer. Accept values between 0 and 1.
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- color (colour) : color of the geometry lines. String in the following formats: RGB/RGBA (e.g. "rgb(0, 0, 255)"); HEX (e.g. "#0000FF"); color name (e.g. "red"); role name ("pen", "paper" or "brush").
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- fill : fill color. String in the following formats: RGB/RGBA (e.g. "rgb(0, 0, 255)"); HEX (e.g. "#0000FF"); color name (e.g. "red"); role name ("pen", "paper" or "brush").
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- size : line width. The default size is 0, so the stroke will be invisible.
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- size : line width, default=0 (i.e. tiles outline initially is not visible).
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- width : width of a tile. Typically range between 0 and 1. Values that are greater than 1 lead to overlapping of the tiles.
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- height : height of a tile. Typically range between 0 and 1. Values that are greater than 1 lead to overlapping of the tiles.
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- linetype : type of the line of tile's border. Codes and names: 0 = 'blank', 1 = 'solid', 2 = 'dashed', 3 = 'dotted', 4 = 'dotdash', 5 = 'longdash', 6 = 'twodash'.
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