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Emulated local Wi-Fi multiplayer support #242
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Emulated local Wi-Fi multiplayer support #242
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Looks like this assertion doesn't hold up; I just triggered it in Mario Kart DS. I created the in-game lobby from one of my devices, but as soon as the second device connected this
retro_assert
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Try changing it to
len >= HeaderSize
. If it works, then zero sized packets are possible.Interestingly, I was not able to reproduce this.
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Managed to reproduce it, but switching to
len >= HeaderSize
fixes it.There was a problem hiding this comment.
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What game did you test it with? I used Mario Kart DS.
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Me too. .nds file format, MD5 hash: 8cbf438d5a7c0d9acbe56a9b627ca6c5
The game indeed crashes if the condition is
len > HeaderSize
but switching tolen >= HeaderSize
fixed it for me.There was a problem hiding this comment.
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I initially tested it with Pokémon HeartGold as well.