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engine_class.C
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engine_class.C
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#define engine_class_cxx
#include "engine_class.h"
#include <TH2.h>
#include <TStyle.h>
#include <TCanvas.h>
void engine_class::Loop()
{
// In a ROOT session, you can do:
// Root > .L engine_class.C
// Root > engine_class t
// Root > t.GetEntry(12); // Fill t data members with entry number 12
// Root > t.Show(); // Show values of entry 12
// Root > t.Show(16); // Read and show values of entry 16
// Root > t.Loop(); // Loop on all entries
//
// This is the loop skeleton where:
// jentry is the global entry number in the chain
// ientry is the entry number in the current Tree
// Note that the argument to GetEntry must be:
// jentry for TChain::GetEntry
// ientry for TTree::GetEntry and TBranch::GetEntry
//
// To read only selected branches, Insert statements like:
// METHOD1:
// fChain->SetBranchStatus("*",0); // disable all branches
// fChain->SetBranchStatus("branchname",1); // activate branchname
// METHOD2: replace line
// fChain->GetEntry(jentry); //read all branches
//by b_branchname->GetEntry(ientry); //read only this branch
if (fChain == 0) return;
Long64_t nentries = fChain->GetEntriesFast();
Long64_t nbytes = 0, nb = 0;
for (Long64_t jentry=0; jentry<nentries;jentry++) {
Long64_t ientry = LoadTree(jentry);
if (ientry < 0) break;
nb = fChain->GetEntry(jentry); nbytes += nb;
// if (Cut(ientry) < 0) continue;
}
}