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Bone stab is really scuffed ? (pls fix) #82

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SenkiDaKitty opened this issue Nov 4, 2020 · 4 comments
Open

Bone stab is really scuffed ? (pls fix) #82

SenkiDaKitty opened this issue Nov 4, 2020 · 4 comments

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@SenkiDaKitty
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SenkiDaKitty commented Nov 4, 2020

So, on the bonestab attack (lvl 3)
If sans decides to slam you on the same side twice in a row or more, you can't avoid it because the bones disappear slower than you fall onto it.
Basically, the previous line of bone is damaging you even tho you passed it.
Is there any way to fix it ?

Thanks for reading and eventually fixing this :).

@SenkiDaKitty
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Up Please ?

@iKNIFEu
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iKNIFEu commented Jan 11, 2021

Just play the original game.
not only the bones are higher, but it's SO much faster than bad time simulator.
So live with it.

@Jcw87
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Jcw87 commented Jan 13, 2021

It is possible to avoid damage, but the timing required is very tight, just as it is in the original game. I think the bigger difference is how Construct 2 calculates RNG vs gamemaker. I've seen my simulator output the same result more times in a row than I ever saw in my recordings, especially with platform blasters. I can't replicate the gamemaker RNG without knowing everything about how it is calculated. It may also be difficult to replicate if there's a lot of bitwise integer math involved. Numbers in javascript are natively floating point, not integers

@Jcw87
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Jcw87 commented Jan 13, 2021

@iKNIFEu The bones don't go higher in the original game. The warnings did go higher than the bones did though. I saw that as a bug, and did not replicate it.

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