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There is no intended way for a custom attack to disable the music. I just handle the music internally for the most part, since I never had a need for an attack to control the music like that.
alright, thanks. i do think it would be pretty nice to have a feature like that. also, if the music plays automatically, what is the point of a "Music" command anyway? just asking...
It's been a while... can't remember if it was an artifact left over from working out the implementation details of the intro attack, or I just added it to compliment the Sound function, despite there only being 1 song used.
is there a way to not have megalovania play at the beginning of a custom attack without using the "Sound" command? or am i just being dumb?
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