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Game settings changes
Changed order of game settings Solo score color is now always black
1 parent 21b24a3 commit 7b3f0fb

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+18
-12
lines changed

3 files changed

+18
-12
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README.md

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@@ -75,18 +75,18 @@
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* Combat settings: changed name of "USE EQUIPMENT" to "EQUIPMENT"
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* Combat settings: changed name of "GROUND SUPPORT" to "PLACEABLE MINE"
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* Option to change FOV (65-120 in intervals of 5)
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* Option to change max FPS (60, 90, 120, 180, 240, 360, 500, 750, 1000, or unlimited)
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* Option to show FPS on HUD
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* Option to change max FPS
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* Option to disable fog
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* Option to add weapon cycle delay
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* Option to disable character dialog (host only)
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* Option to disable Mule Kick (host only, always disabled on Nacht, always enabled on Moon)
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* Options to disable timer, zombie counter, zone names, and character names
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* Option to enable or disable fog
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* Options to enable or disable timer, zombie counter, zone names, and character names
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* Option to enable or disable character dialog (host only)
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* Option to enable or disable Mule Kick (host only, always disabled on Nacht, always enabled on Moon)
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* Option to choose which room you start in on Verruckt (host only)
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* Option to choose which perk you start with on No Man's Land (host only)
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* Options to set which barriers in Five spawn room you want disabled (host only)
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* Option to choose the initial box location on maps that have a random initial box location (host only)
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* Option to choose which gamemode you want to play, including random which includes every gamemode except Survival
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* Option to choose which gamemode to play, including random which includes every gamemode except Survival (host only)
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## Weapons
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* All bullet damage (except for shotguns) will now deal full damage through multiple enemies or thin walls
@@ -1104,4 +1104,4 @@
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* **_SE2Dev_** - LinkerMod
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* **_Nukem_** - LinkerMod
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* **_DTZxPorter_** - Wraith
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* **_Treyarch_** - Assets, source code, and an amazing base game
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* **_Treyarch_** - Assets, source code, and an amazing base game

players/mods/Reimagined/config.cfg

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Original file line numberDiff line numberDiff line change
@@ -1,5 +1,6 @@
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seta asylum_start_room "random"
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seta cg_fov_settings "90"
3+
seta cg_ScoresColor_Zombie "0 0 0 0"
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seta character_dialog "1"
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seta com_maxfps "90"
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seta hud_playernames_on "1"

ui/options_game_pc.menu

Lines changed: 10 additions & 5 deletions
Original file line numberDiff line numberDiff line change
@@ -32,7 +32,7 @@
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setDvar asylum_start_room "random";
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}
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35-
if(dvarString(cg_drawFPSLabels) == "1") // default setting
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if(dvarString(cg_drawFPSLabels) != "0")
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{
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setDvar cg_drawFPSLabels 0;
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}
@@ -42,6 +42,11 @@
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setDvar cg_fov_settings 90;
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}
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if(dvarString(cg_ScoresColor_Zombie) != "0 0 0 0")
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{
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setDvar cg_ScoresColor_Zombie "0 0 0 0";
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}
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if(dvarString(character_dialog) == "")
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{
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setDvar character_dialog 1;
@@ -212,13 +217,13 @@
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//TODO - change 65.01 to 65 once game_mod fix is implemented
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FRAME_CHOICE_DVARFLOATLIST_VIS( 24, "@PLATFORM_FOV_CAPS", cg_fov_settings, { "65" 65.01 "70" 70 "75" 75 "80" 80 "85" 85 "90" 90 "95" 95 "100" 100 "105" 105 "110" 110 "115" 115 "120" 120 }, ;, 1 )
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215-
FRAME_CHOICE_DVARSTRINGLIST_VIS( 25, "@REIMAGINED_SHOW_FPS", cg_drawFPS, { "@MENU_YES_CAPS"; "Simple"; "@MENU_NO_CAPS"; "Off" }, ;, 1)
220+
FRAME_CHOICE_DVARFLOATLIST_VIS( 25, "@REIMAGINED_MAX_FPS", com_maxfps, { "60" 60 "90" 90 "120" 120 "180" 180 "240" 240 "360" 360 "500" 500 "750" 750 "1000" 1000 "@MPUI_RULES_UNLIMITED_CAPS" 0 }, ;, 1 )
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217-
FRAME_CHOICE_DVARFLOATLIST_VIS( 26, "@REIMAGINED_MAX_FPS", com_maxfps, { "60" 60 "90" 90 "120" 120 "180" 180 "240" 240 "360" 360 "500" 500 "750" 750 "1000" 1000 "@MPUI_RULES_UNLIMITED_CAPS" 0 }, ;, 1 )
222+
FRAME_CHOICE_DVARSTRINGLIST_VIS( 26, "@REIMAGINED_SHOW_FPS", cg_drawFPS, { "@MENU_YES_CAPS"; "Simple"; "@MENU_NO_CAPS"; "Off" }, ;, 1)
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219-
FRAME_CHOICE_DVARYESNO_VIS( 27, "@REIMAGINED_FOG", r_fog_settings, ;, 1) //setdvar r_fog dvarbool("r_fog_settings")
224+
FRAME_CHOICE_DVARFLOATLIST_VIS( 27, "@REIMAGINED_WEAPON_CYCLE_DELAY", cg_weaponCycleDelay, { "@MENU_YES_CAPS" 100 "@MENU_NO_CAPS" 0 }, ;, 1)
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221-
FRAME_CHOICE_DVARFLOATLIST_VIS( 28, "@REIMAGINED_WEAPON_CYCLE_DELAY", cg_weaponCycleDelay, { "@MENU_YES_CAPS" 100 "@MENU_NO_CAPS" 0 }, ;, 1)
226+
FRAME_CHOICE_DVARYESNO_VIS( 28, "@REIMAGINED_FOG", r_fog_settings, ;, 1) //setdvar r_fog dvarbool("r_fog_settings")
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#undef CHOICE_TEXT_COLOR_HL
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#define CHOICE_TEXT_COLOR_HL 0 0 0 1

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