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I was really trilled to discover the compiled version of svgnest.
I like the way svg holds transforms cause I can submit simplified parts (hulls) and once nested, I apply the transforms (recover from the exported svg) to the original parts.
In my case, SVGnest is a lot more efficient which is surprising if the intent of Deepnest was to speed up the process.
My test case is about 200 stars with 3 to 7 spikes.
It seems the algorithm has changed in a way it is worse for my use.
Like it's using approximation boundary all the time.
I'll keep a eye on future developments.
Really promising.
Regards
The text was updated successfully, but these errors were encountered:
Hi, Thanks for your interest in deepnest.
You can keep your eye out for a long time 😄
Deepnest is abondoned by the original author.
There is a community based fork at this repo: https://github.com/deepnest-io/Deepnest
Hi,
First, thank you for your work. Really useful.
I was really trilled to discover the compiled version of svgnest.
I like the way svg holds transforms cause I can submit simplified parts (hulls) and once nested, I apply the transforms (recover from the exported svg) to the original parts.
In my case, SVGnest is a lot more efficient which is surprising if the intent of Deepnest was to speed up the process.
My test case is about 200 stars with 3 to 7 spikes.
It seems the algorithm has changed in a way it is worse for my use.
Like it's using approximation boundary all the time.
I'll keep a eye on future developments.
Really promising.
Regards
The text was updated successfully, but these errors were encountered: