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!Project.csproj
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!Project.csproj
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<?xml version="1.0" encoding="utf-8"?>
<!--This project provides some amount of type-checking in VSCode.-->
<!--It is not intended to be used to build this project.-->
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net35</TargetFramework>
<LangVersion>6</LangVersion>
<QudPath Condition="Exists('C:\Program Files (x86)\Steam')">C:\Program Files (x86)\Steam\steamapps\common\Caves of Qud</QudPath>
<QudPath Condition="!Exists('C:\Program Files (x86)\Steam')">C:\Program Files\Steam\steamapps\common\Caves of Qud</QudPath>
<NoWarn>IDE0008,IDE0011,IDE0022,IDE0059,CS0164,CS0436</NoWarn>
</PropertyGroup>
<PropertyGroup>
<!--Search for assemblies in CoQ and this project's root.-->
<AssemblySearchPaths>
$(AssemblySearchPaths);
$(ReferencePath);
$(ProjectPath);
$(QudPath)\CoQ_Data\Managed
</AssemblySearchPaths>
</PropertyGroup>
<ItemGroup>
<!--References to DLLs that contain code worked on by the mod.-->
<Reference Include="UnityEngine.dll" />
<Reference Include="UnityEngine.CoreModule.dll" />
<Reference Include="Assembly-CSharp.dll" />
<Reference Include="NLog.dll" />
<Reference Include="0Harmony.dll" />
<!--Code files to include; limited to only C# files in the root.-->
<CodeFiles Include="*.cs" />
</ItemGroup>
<!--Remove the `obj` abd `bin` directories, which aren't of any use.-->
<Target Name="RemoveBuildDirs" AfterTargets="Compile" DependsOnTargets="Clean">
<RemoveDir Directories="$(ProjectDir)$(BaseIntermediateOutputPath)" />
<RemoveDir Directories="$(ProjectDir)$(BaseOutputPath)" />
</Target>
</Project>