diff --git a/.github/workflows/ci.yml b/.github/workflows/ci.yml index 89258520d..c9ff10d12 100644 --- a/.github/workflows/ci.yml +++ b/.github/workflows/ci.yml @@ -11,78 +11,162 @@ concurrency: jobs: build: - name: ${{ matrix.name }} - runs-on: ${{ matrix.os }} + name: "${{ matrix.platforms.name }} (${{ matrix.builder.name }}, ${{matrix.platforms.description}})" + runs-on: ${{ matrix.platforms.os }} strategy: fail-fast: false matrix: - include: - - name: 🐧 Linux (GCC) + + # TODO: remove after CMake IOS config is ready + exclude: + - builder: + name: CMake + + platforms: + name: 🍏 iOS + + builder: + - name: SCons + generate_sources: | + scons {0} build_library=no verbose=yes + scons -c + + build_godot_cpp_debug: | + scons {0} target=template_debug verbose=yes + + build_debug: | + cd test + scons {0} target=template_debug build_library=no verbose=yes + + build_release: | + cd test + scons {0} target=template_release verbose=yes + + - name: CMake + generate_sources: | + cmake {0} -DCMAKE_BUILD_TYPE=Debug -DCMAKE_C_COMPILER_LAUNCHER=ccache -D CMAKE_CXX_COMPILER_LAUNCHER=ccache -B build test + + build_godot_cpp_debug: | + cmake --build build --config Debug --target godot-cpp + + build_debug: | + cmake --build build --config Debug + + build_release: | + cmake {0} -DCMAKE_BUILD_TYPE=Release -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -DTARGET=TEMPLATE_RELEASE -B build_release test + cmake --build build_release --config Release + + platforms: + - name: 🐧 Linux + description: 'GCC' os: ubuntu-20.04 platform: linux artifact-name: godot-cpp-linux-glibc2.27-x86_64-release - artifact-path: bin/libgodot-cpp.linux.template_release.x86_64.a + artifact-path: + SCons: bin/libgodot-cpp.linux.template_release.x86_64.a + CMake: build_release/godot-cpp/bin/libgodot-cpp.linux.template_release.x86_64.a + flags: + SCons: platform=linux + CMake: -G Ninja run-tests: true cache-name: linux-x86_64 - - name: 🐧 Linux (GCC, Double Precision) + - name: 🐧 Linux + description: 'GCC, Double Precision' os: ubuntu-20.04 platform: linux artifact-name: godot-cpp-linux-glibc2.27-x86_64-double-release - artifact-path: bin/libgodot-cpp.linux.template_release.double.x86_64.a - flags: precision=double + artifact-path: + SCons: bin/libgodot-cpp.linux.template_release.double.x86_64.a + CMake: build_release/godot-cpp/bin/libgodot-cpp.linux.template_release.double.x86_64.a + flags: + SCons: platform=linux precision=double + CMake: -G Ninja -DFLOAT_PRECISION=DOUBLE run-tests: false cache-name: linux-x86_64-f64 - - name: 🏁 Windows (x86_64, MSVC) + - name: 🏁 Windows + description: 'x86_64, MSVC' os: windows-2019 platform: windows artifact-name: godot-cpp-windows-msvc2019-x86_64-release - artifact-path: bin/libgodot-cpp.windows.template_release.x86_64.lib + artifact-path: + SCons: bin/libgodot-cpp.windows.template_release.x86_64.lib + CMake: build_release/Release/gdexample.windows.template_release.x86_64.lib + flags: + Scons: platform=windows + CMake: '-G "Visual Studio 16 2019" -A x64' run-tests: false cache-name: windows-x86_64-msvc - - name: 🏁 Windows (x86_64, MinGW) + - name: 🏁 Windows + description: 'x86_64, MinGW' os: windows-2019 platform: windows artifact-name: godot-cpp-linux-mingw-x86_64-release - artifact-path: bin/libgodot-cpp.windows.template_release.x86_64.a - flags: use_mingw=yes + artifact-path: + SCons: bin/libgodot-cpp.windows.template_release.x86_64.a + CMake: build_release/godot-cpp/bin/libgodot-cpp.windows.template_release.x86_64.a + flags: + SCons: platform=windows use_mingw=yes + CMake: -G Ninja + use-mingw: true run-tests: false cache-name: windows-x86_64-mingw - - name: 🍎 macOS (universal) + - name: 🍎 macOS + description: 'universal' os: macos-11 platform: macos artifact-name: godot-cpp-macos-universal-release - artifact-path: bin/libgodot-cpp.macos.template_release.universal.a - flags: arch=universal + artifact-path: + SCons: bin/libgodot-cpp.macos.template_release.universal.a + CMake: build_release/godot-cpp/bin/Release/libgodot-cpp.macos.template_release.a + flags: + SCons: platform=macos arch=universal + CMake: -G Xcode -DCMAKE_XCODE_ATTRIBUTE_CODE_SIGNING_ALLOWED=NO run-tests: false cache-name: macos-universal - - name: 🤖 Android (arm64) + - name: 🤖 Android + description: 'arm64' os: ubuntu-20.04 platform: android artifact-name: godot-cpp-android-arm64-release - artifact-path: bin/libgodot-cpp.android.template_release.arm64.a - flags: arch=arm64 + artifact-path: + SCons: bin/libgodot-cpp.android.template_release.arm64.a + CMake: build_release/godot-cpp/bin/libgodot-cpp.android.template_release.arm64.a + flags: + SCons: platform=android arch=arm64 + CMake: --toolchain ${ANDROID_HOME}/ndk/23.2.8568313/build/cmake/android.toolchain.cmake -G Ninja -DANDROID_PLATFORM=21 run-tests: false cache-name: android-arm64 - - name: 🍏 iOS (arm64) + - name: 🍏 iOS + description: 'arm64' os: macos-11 platform: ios artifact-name: godot-cpp-ios-arm64-release - artifact-path: bin/libgodot-cpp.ios.template_release.arm64.a - flags: arch=arm64 + artifact-path: + SCons: bin/libgodot-cpp.ios.template_release.arm64.a + CMake: build_release/godot-cpp/bin/Release/libgodot-cpp.ios.template_release.a + flags: + SCons: platform=ios arch=arm64 + CMake: -G Xcode -DCMAKE_XCODE_ATTRIBUTE_CODE_SIGNING_ALLOWED=NO run-tests: false cache-name: ios-arm64 - - name: 🌐 Web (wasm32) + - name: 🌐 Web + description: 'wasm32' os: ubuntu-20.04 platform: web artifact-name: godot-cpp-web-wasm32-release - artifact-path: bin/libgodot-cpp.web.template_release.wasm32.a + artifact-path: + SCons: bin/libgodot-cpp.web.template_release.wasm32.a + CMake: build_release/godot-cpp/bin/libgodot-cpp.web.template_release.wasm32.a + flags: + SCons: platform=web + CMake: --toolchain ${EMSDK}/upstream/emscripten/cmake/Modules/Platform/Emscripten.cmake -G Ninja run-tests: false cache-name: web-wasm32 @@ -98,62 +182,66 @@ jobs: submodules: recursive - name: Setup Godot build cache + if: ${{ matrix.builder.name == 'SCons' }} uses: ./.github/actions/godot-cache with: - cache-name: ${{ matrix.cache-name }} + cache-name: ${{ matrix.platforms.cache-name }} continue-on-error: true - name: Set up Python (for SCons) + if: ${{ matrix.builder.name == 'SCons' }} uses: actions/setup-python@v5 with: python-version: '3.x' - name: Android dependencies - if: ${{ matrix.platform == 'android' }} + if: ${{ matrix.platforms.platform == 'android' }} uses: nttld/setup-ndk@v1 with: ndk-version: r23c link-to-sdk: true - name: Web dependencies - if: ${{ matrix.platform == 'web' }} + if: ${{ matrix.platforms.platform == 'web' }} uses: mymindstorm/setup-emsdk@v14 with: version: ${{env.EM_VERSION}} actions-cache-folder: ${{env.EM_CACHE_FOLDER}} - - name: Setup MinGW for Windows/MinGW build - if: ${{ matrix.platform == 'windows' && matrix.flags == 'use_mingw=yes' }} - uses: egor-tensin/setup-mingw@v2 - with: - version: 12.2.0 - - name: Install scons + if: ${{ matrix.builder.name == 'SCons' }} run: | python -m pip install scons==4.0.0 + - name: Install CMake + if: ${{ matrix.builder.name == 'CMake' }} + uses: ssrobins/install-cmake@v1 + + - name: Install ccache + if: ${{ matrix.builder.name == 'CMake' }} + uses: hendrikmuhs/ccache-action@v1.2 + with: + key: ${{ matrix.platforms.cache-name }} + + - name: Install Ninja + if: ${{ matrix.builder.name == 'CMake' }} + uses: ashutoshvarma/setup-ninja@master + - name: Generate godot-cpp sources only - run: | - scons platform=${{ matrix.platform }} verbose=yes build_library=no ${{ matrix.flags }} - scons -c + run: ${{ format(matrix.builder.generate_sources, matrix.platforms.flags[matrix.builder.name]) }} - name: Build godot-cpp (debug) - run: | - scons platform=${{ matrix.platform }} verbose=yes target=template_debug ${{ matrix.flags }} + run: ${{ format(matrix.builder.build_godot_cpp_debug, matrix.platforms.flags[matrix.builder.name]) }} - name: Build test without rebuilding godot-cpp (debug) - run: | - cd test - scons platform=${{ matrix.platform }} verbose=yes target=template_debug ${{ matrix.flags }} build_library=no + run: ${{ format(matrix.builder.build_debug, matrix.platforms.flags[matrix.builder.name]) }} - name: Build test and godot-cpp (release) - run: | - cd test - scons platform=${{ matrix.platform }} verbose=yes target=template_release ${{ matrix.flags }} + run: ${{ format(matrix.builder.build_release, matrix.platforms.flags[matrix.builder.name]) }} - name: Download latest Godot artifacts uses: dsnopek/action-download-artifact@1322f74e2dac9feed2ee76a32d9ae1ca3b4cf4e9 - if: ${{ matrix.run-tests }} + if: ${{ matrix.platforms.run-tests }} with: repo: godotengine/godot branch: master @@ -167,85 +255,17 @@ jobs: path: godot-artifacts - name: Run tests - if: ${{ matrix.run-tests }} + if: ${{ matrix.platforms.run-tests }} run: | chmod +x ./godot-artifacts/godot.linuxbsd.editor.x86_64.mono ./godot-artifacts/godot.linuxbsd.editor.x86_64.mono --headless --version cd test - # Need to run the editor so .godot is generated... but it crashes! Ignore that :-) - (cd project && (timeout 10 ../../godot-artifacts/godot.linuxbsd.editor.x86_64.mono --editor --headless --quit >/dev/null 2>&1 || true)) GODOT=../godot-artifacts/godot.linuxbsd.editor.x86_64.mono ./run-tests.sh - name: Upload artifact uses: actions/upload-artifact@v3 with: - name: ${{ matrix.artifact-name }} - path: ${{ matrix.artifact-path }} + name: ${{ matrix.platforms.artifact-name }}-${{ matrix.builder.name }} + path: ${{ matrix.platforms.artifact-path[matrix.builder.name] }} if-no-files-found: error - linux-cmake: - name: 🐧 Build (Linux, GCC, CMake) - runs-on: ubuntu-20.04 - steps: - - name: Checkout - uses: actions/checkout@v4 - with: - submodules: recursive - - - name: Install dependencies - run: | - sudo apt-get update -qq - sudo apt-get install -qqq build-essential pkg-config cmake - - - name: Build godot-cpp - run: | - cmake -DCMAKE_BUILD_TYPE=Release . - make -j $(nproc) VERBOSE=1 - - - name: Build test GDExtension library - run: | - cd test && cmake -DCMAKE_BUILD_TYPE=Release -DGODOT_HEADERS_PATH="../godot-headers" -DCPP_BINDINGS_PATH=".." . - make -j $(nproc) VERBOSE=1 - - linux-cmake-ninja: - name: 🐧 Build (Linux, GCC, CMake Ninja) - runs-on: ubuntu-20.04 - steps: - - name: Checkout - uses: actions/checkout@v4 - with: - submodules: recursive - - - name: Install dependencies - run: | - sudo apt-get update -qq - sudo apt-get install -qqq build-essential pkg-config cmake ninja-build - - - name: Build godot-cpp - run: | - cmake -DCMAKE_BUILD_TYPE=Release -GNinja . - cmake --build . -j $(nproc) --verbose - - - name: Build test GDExtension library - run: | - cd test && cmake -DCMAKE_BUILD_TYPE=Release -DGODOT_HEADERS_PATH="../godot-headers" -DCPP_BINDINGS_PATH=".." -GNinja . - cmake --build . -j $(nproc) --verbose - - windows-msvc-cmake: - name: 🏁 Build (Windows, MSVC, CMake) - runs-on: windows-2019 - steps: - - name: Checkout - uses: actions/checkout@v4 - with: - submodules: recursive - - - name: Build godot-cpp - run: | - cmake -DCMAKE_BUILD_TYPE=Release -G"Visual Studio 16 2019" . - cmake --build . --verbose - - - name: Build test GDExtension library - run: | - cd test && cmake -DCMAKE_BUILD_TYPE=Release -DGODOT_HEADERS_PATH="../godot-headers" -DCPP_BINDINGS_PATH=".." -G"Visual Studio 16 2019" . - cmake --build . --verbose