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main.lua
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main.lua
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cat = {}
food = {}
bomb = {}
platform = {}
function love.load()
--background and window
background = love.graphics.newImage("images/nature.jpg")
love.window.setTitle("Feed Chi!")
music = love.audio.newSource("sounds/Autumn-day-easy-listening-music.mp3", "stream")
music:setLooping(true)
music:play()
--cat related variables
cat.x = love.graphics.getWidth()/2
cat.y = 2 * love.graphics.getHeight()/3
cat.speed = 200
-- right, right jump, right meowing, left ..., dead
cat.sprites = {"images/r.png","images/ru.png","images/er.png","images/l.png","images/lu.png","images/el.png","images/dc.png"}
cat.look = 3
cat.img = love.graphics.newImage(cat.sprites[cat.look])
cat.y_velocity = 0
cat.jump_height = -300
cat.gravity = -500
cat.ground = cat.y
cat.sound = love.audio.newSource("sounds/Cat-sound-effect.mp3", "static")
--food variables
for i = 1, 10 do
love.math.random()
end
food.sprites = {"images/fu.png","images/fd.png","images/candy.png","images/lollipop.png"}
food.look = 2
food.img = love.graphics.newImage(food.sprites[food.look])
food.x = love.math.random(food.img:getWidth()/2, love.graphics.getWidth()-food.img:getWidth()/2)
food.y = 0
food.gravity = -300
food.draw = true
food.next = false
food.sound = love.audio.newSource("sounds/Bleep-sound.mp3", "static")
--bomb variables
bomb.sprites = {"images/bomb.png","images/bombexp.png"}
bomb.img = love.graphics.newImage(bomb.sprites[1])
bomb.x = love.math.random(food.img:getWidth()/2, love.graphics.getWidth()-food.img:getWidth()/2)
bomb.y = 0
bomb.gravity = -400
bomb.draw = false
bomb.next = true
bomb.sound = love.audio.newSource("sounds/Bomb-sound-effect.mp3", "static")
end
function collision(a, b)
aw, ah = a.img:getDimensions()
bw, bh = b.img:getDimensions()
aw = aw/2
ah = ah/2
bw = bw/2
bh = bh/2
return a.x < (b.x + bw) and b.x < (a.x + aw) and a.y < (b.y + bh) and b.y < (a.y + ah)
end
function sleep(n)
os.execute("sleep " .. tonumber(n))
end
local foodDelay = 0
local bombDelay = 0
local score = 0
is_dead = false
function love.update(dt)
is_eating = false
if is_dead == false then
if cat.look < 4 then
cat.look = 3
else
cat.look = 6
end
if love.keyboard.isDown("right") then
if cat.x < (love.graphics.getWidth() - cat.img:getWidth()/2) then
cat.look = 1
cat.x = cat.x + (cat.speed * dt)
end
elseif love.keyboard.isDown("left") then
if cat.x > 0 then
cat.look = 4
cat.x = cat.x - (cat.speed * dt)
end
end
if love.keyboard.isDown('up') then
if cat.y_velocity == 0 then
cat.y_velocity = cat.jump_height
end
if cat.look < 4 then
cat.look = 2
else
cat.look = 5
end
end
if cat.y_velocity ~= 0 then
cat.y = cat.y + cat.y_velocity * dt
cat.y_velocity = cat.y_velocity - cat.gravity * dt
end
if cat.y > cat.ground then
cat.y_velocity = 0
cat.y = cat.ground
if cat.look > 1 then
cat.look = cat.look - 1
end
end
if cat.look == 3 or cat.look == 6 then
cat.sound:play()
end
if food.y < (3 * love.graphics.getWidth()/4 - food.img:getWidth()) and food.draw then
food.y = food.y - food.gravity * dt
else
hey = true
food.draw = false
food.y = 0
food.next = true
end
if bomb.y < (3 * love.graphics.getWidth()/4 - food.img:getWidth()) and bomb.draw then
bomb.y = bomb.y - bomb.gravity * dt
else
--hey = true
bomb.draw = false
bomb.y = 0
bomb.next = true
end
foodDelay = foodDelay + dt
if (food.next and foodDelay > 3) then
food.x = love.math.random(food.img:getWidth()/2, love.graphics.getWidth()-food.img:getWidth()/2)
food.y = 0
food.look = love.math.random(1,4)
food.draw = true
food.next = false
foodDelay = 0
end
bombDelay = bombDelay + dt
if (bomb.next and bombDelay > 5) then
bomb.x = love.math.random(bomb.img:getWidth()/2, love.graphics.getWidth()-bomb.img:getWidth()/2)
bomb.y = 0
bomb.draw = true
bomb.next = false
bombDelay = 0
end
food.img = love.graphics.newImage(food.sprites[food.look])
bomb.img = love.graphics.newImage(bomb.sprites[1])
is_eating = collision(cat, food)
is_dead = collision(cat, bomb)
if is_eating == true then
print ("cat is eating!")
food.sound:play()
food.y = 0
food.draw = false
food.next = true
score = score + 50
print (score)
end
if is_dead == true then
print ("cat is dead!")
bomb.sound:play()
bomb.img = love.graphics.newImage(bomb.sprites[2])
cat.look = 7
love.audio.stop(music)
game_over = true
end
cat.img = love.graphics.newImage(cat.sprites[cat.look])
else
--print(bomb.sound:isPlaying())
if game_over then --not bomb.sound:isPlaying() and
sound = love.audio.newSource("sounds/Disappoint-fail-timpani-crash-sound-effect.mp3", "static")--Sad-trombone-sound
sound:setVolume(0.3)
sound:play()
game_over = false
end
sleep(0.3)
bomb.draw = false
if love.keyboard.isDown('space') then
print("spacebar pressed")
is_dead = false
cat.look = 1
score = 0
love.audio.stop(sound)
music:play()
end
end
end
function love.draw()
love.graphics.setBackgroundColor({255, 255, 255})
love.graphics.setColor(1, 1, 1)
love.graphics.draw(background,0,0,0,love.graphics.getWidth()/background:getWidth(),love.graphics.getHeight()/background:getHeight())
love.graphics.setColor(255, 0, 0)
love.graphics.setColor(25,125,0) --Red
love.graphics.setColor(1, 1, 1)
if food.draw then
love.graphics.draw(food.img, food.x, food.y, 0, 0.5, 0.5)
end
love.graphics.draw(cat.img, cat.x, cat.y, 0, 0.5, 0.5)
if bomb.draw then
love.graphics.draw(bomb.img, bomb.x, bomb.y, 0, 0.5, 0.5)
end
love.graphics.setColor(0, 0, 0)
font = love.graphics.newFont(30)
love.graphics.setFont(font)
love.graphics.print(score, 720, 20, 0)
if is_dead == true then
font = love.graphics.newFont(20)
love.graphics.setFont(font)
if not bomb.draw then
love.graphics.printf("Press Spacebar to retry!", 0, love.graphics.getHeight()/2, 800, 'center')
end
love.graphics.setColor(0, 0, 0)
font = love.graphics.newFont(40)
love.graphics.setFont(font)
love.graphics.printf("Game Over", 0, love.graphics.getHeight()/2-50, 800, 'center')
end
end