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testRunner.cpp
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testRunner.cpp
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#include <iostream>
#include <gtest/gtest.h>
#include <tuple>
#include <vector>
#include <SFML/Graphics.hpp>
#include <SFML/Window.hpp>
#include "Source/Headers/Sprite.hpp"
#include "Source/Headers/Moveable.hpp"
#include "Source/Headers/Controllable.hpp"
#include "Source/Headers/Bullet.hpp"
#include "Source/Headers/Spaceship.hpp"
#include "Source/Headers/SelfSteering.hpp"
class SelfSteeringFixture : public testing::TestWithParam<std::tuple<sf::Vector2f,float>>
{
public:
//by default it points 180 deg which means up direction
SelfSteering selfSteering{sf::Vector2f(500, 500)};
protected:
};
TEST(BulletsTest, killingTest)
{
Spaceship ship1;
ship1.getBulletManager().push_back(std::make_shared<Bullet>(sf::Vector2f(200, 500), 0));
ship1.getBulletManager().push_back(std::make_shared<Bullet>(sf::Vector2f(200, 500), 0));
ship1.getBulletManager().push_back(std::make_shared<Bullet>(sf::Vector2f(200, 500), 0));
ship1.getBulletManager()[1]->setPosition(sf::Vector2f(-10, 500));
ship1.updatePosition();
ship1.organizeBullets();
ASSERT_EQ(2, ship1.getBulletManager().size());
}
TEST(SpriteCollision, positiveTest1)
{
std::shared_ptr<Sprite> sprite1 = std::make_shared<Sprite>(sf::Vector2f(200, 200));
std::shared_ptr<Sprite> sprite2 = std::make_shared<Sprite>(sf::Vector2f(215, 210));
//Window required for proper collision checking
//worked without it with rectangleShape, but not with sprites
sf::RenderWindow window(sf::VideoMode(SCREEN_WIDTH, SCREEN_HEIGHT), "TEST");
sprite1->draw(window);
sprite2->draw(window);
ASSERT_TRUE(sprite1->checkCollision(sprite2));
}
TEST(SpriteCollision, positiveTest2)
{
std::shared_ptr<Sprite> sprite1 = std::make_shared<Sprite>(sf::Vector2f(200, 200));
std::shared_ptr<Sprite> sprite2 = std::make_shared<Sprite>(sf::Vector2f(229, 229));
sf::RenderWindow window(sf::VideoMode(SCREEN_WIDTH, SCREEN_HEIGHT), "TEST");
sprite1->draw(window);
sprite2->draw(window);
ASSERT_TRUE(sprite1->checkCollision(sprite2));
}
TEST(SpriteCollision, negativeTest1)
{
std::shared_ptr<Sprite> sprite1 = std::make_shared<Sprite>(sf::Vector2f(200, 200));
std::shared_ptr<Sprite> sprite2 = std::make_shared<Sprite>(sf::Vector2f(235, 229));
sf::RenderWindow window(sf::VideoMode(SCREEN_WIDTH, SCREEN_HEIGHT), "TEST");
sprite1->draw(window);
sprite2->draw(window);
ASSERT_FALSE(sprite1->checkCollision(sprite2));
}
TEST(SpriteCollision, negativeTest2)
{
std::shared_ptr<Sprite> sprite1 = std::make_shared<Sprite>(sf::Vector2f(170, 170));
std::shared_ptr<Sprite> sprite2 = std::make_shared<Sprite>(sf::Vector2f(200, 200));
sf::RenderWindow window(sf::VideoMode(SCREEN_WIDTH, SCREEN_HEIGHT), "TEST");
sprite1->draw(window);
sprite2->draw(window);
ASSERT_FALSE(sprite1->checkCollision(sprite2));
}
TEST_P(SelfSteeringFixture, regualteDirTest_turnLeft)
{
std::tuple<sf::Vector2f, float> tuple = GetParam();
Sprite sprite(std::get<0>(tuple));
selfSteering.aimTarget(sprite);
selfSteering.regulateDirection();
float expectedValue = std::get<1>(tuple);
ASSERT_EQ(expectedValue, selfSteering.getRotation());
}
INSTANTIATE_TEST_CASE_P(RotationEQ, SelfSteeringFixture, testing::Values(
std::make_tuple(sf::Vector2f(600, 400), 185),
std::make_tuple(sf::Vector2f(600, 600), 185),
std::make_tuple(sf::Vector2f(501, 600), 185),
std::make_tuple(sf::Vector2f(499, 600), 175),
std::make_tuple(sf::Vector2f(300, 600), 175),
std::make_tuple(sf::Vector2f(300, 400), 175),
std::make_tuple(sf::Vector2f(500, 200), 180)));
int main(int argc, char** argv)
{
testing::InitGoogleTest(&argc, argv);
return RUN_ALL_TESTS();
}