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Description
Ores
Appearance
Ores with a value between 1-9 for the concentration of metal pieces there is inside it, break time increased by higher values.
Will drop math.round(concentration_value
*0.5) metal chunks, Silktouch gives the intact ore.
Generation
Spawns similarly to vanilla ore gen. Perlin noise value for each chunk (HIGHEST=2 LOWEST=0.2) multiplied with that chunk's value with the default ore concentration of the ore generated.
Different ores has different default ore concentration.
Name | Default Value | Rarity (per chunk) | Spawn layers |
---|---|---|---|
Copper | |||
Iridium | |||
Lead | |||
Lithium | |||
Mercury | |||
Silver | |||
Thorium | |||
Tin | |||
Titanium | |||
Uranium | |||
Zinc |
Minerals
Appearance
Simple one-sided texture blocks. When broken will drop 1 of itself or increase it with Fortune, Silktouch gives the intact mineral block.
Generation
Spawning in large or small veins.
Name | Size | Rarity (per chunk) | Spawn layers |
---|---|---|---|
Salt | |||
Saltpeter | |||
Graphene | |||
Sulfur |
Oil
Appearance
A black slow flowing liquid. Can catch on fire.
Generation
You can't find it as a block in the wild and needs specialised pumps to get it. An oil pool is shared by a multitude of chunks as a value. The chunk where the pump is gets drained the quickest while chunks sharing the oil besides it drains slower.
A pumpjack may have to be moved around a bit to get all of it.