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1 | 1 | <!doctype html> |
2 | | -<html class="no-js" lang="en"> |
| 2 | +<html lang="en"> |
3 | 3 | <head> |
4 | 4 | <meta charset="utf-8"> |
5 | | - <style> |
6 | | - body {font-family: Helvetica, sans-serif;} |
7 | | - table {background-color:#CCDDEE;text-align:left} |
8 | | - </style> |
| 5 | + <meta name="viewport" content="width=device-width, initial-scale=1"> |
| 6 | + <link rel="stylesheet" href="https://interactivecomputergraphics.github.io/physics-simulation/examples/style.css"> |
9 | 7 | <script type="text/x-mathjax-config"> |
10 | 8 | MathJax.Hub.Config({ |
11 | 9 | extensions: ["tex2jax.js"], |
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18 | 16 | "HTML-CSS": { fonts: ["TeX"] } |
19 | 17 | }); |
20 | 18 | </script> |
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22 | 20 | <title>Mass Spring System</title> |
23 | 21 | </head> |
24 | 22 | <body> |
| 23 | + |
| 24 | +<header class="page-header"> |
| 25 | + <h1>Mass Spring System</h1> |
| 26 | +</header> |
| 27 | + |
25 | 28 | <main> |
26 | | - <h1 style="text-align:center">Mass Spring System</h1> |
| 29 | + <!-- Simulation panel: canvas + controls --> |
27 | 30 | <table style="align_center;border-radius: 20px;padding: 20px;margin:auto"> |
28 | | - <col width="1100"> |
29 | | - <col width="400"> |
| 31 | + <col width="75%"> |
| 32 | + <col width="25%"> |
30 | 33 | <tr> |
31 | 34 | <td> |
32 | | - <canvas id="simCanvas" width="1024" height="768" style="border:2px solid #000000;border-radius: 20px;background-color:#EEEEEE">Your browser does not support the HTML5 canvas tag.</canvas> |
| 35 | + <div class="card sim-panel"> |
| 36 | + <div class="sim-canvas-wrap"> |
| 37 | + <canvas id="simCanvas" width="1024" height="960" style="border:2px solid #000000;border-radius: 20px;background-color:#EEEEEE">Your browser does not support the HTML5 canvas tag.</canvas> |
| 38 | + </div> |
| 39 | + </div> |
33 | 40 | </td> |
34 | 41 | <td> |
35 | | - <table> |
36 | | - <col width="180" style="padding-right:10px"> |
37 | | - <col width="100"> |
38 | | - <tr> |
39 | | - <td><label>Current time</label></td> |
40 | | - <td><span id="time">0.00</span> s</td> |
41 | | - </tr> |
42 | | - <tr> |
43 | | - <td><label>Time per sim. step</label></td> |
44 | | - <td><span id="timePerStep">0.00</span> ms</td> |
45 | | - </tr> |
46 | | - <tr> |
47 | | - <td><label># particles</label></td> |
48 | | - <td><span id="numParticles">0</span></td> |
49 | | - </tr> |
50 | | - <tr> |
51 | | - <td><label># springs</label></td> |
52 | | - <td><span id="numSprings">0</span></td> |
53 | | - </tr> |
54 | | - <tr> |
55 | | - <td><label for="widthInput">Width</label></td> |
56 | | - <td><input onchange="gui.restart()" id="widthInput" type="number" value="40" step="1"></td> |
57 | | - </tr> |
58 | | - <tr> |
59 | | - <td><label for="heightInput">Height</label></td> |
60 | | - <td><input onchange="gui.restart()" id="heightInput" type="number" value="30" step="1"></td> |
61 | | - </tr> |
62 | | - <tr> |
63 | | - <td><label for="fixedParticlesInput"># fixed particles</label></td> |
64 | | - <td><select onchange="gui.restart()" id="fixedParticlesInput"> |
65 | | - <option value="1">1</option> |
66 | | - <option value="2" selected="selected">2</option> |
67 | | - <option value="4">4</option> |
68 | | - </select></td> |
69 | | - </tr> |
70 | | - <tr> |
71 | | - <td><label for="timeStepSizeInput">Time step size</label></td> |
72 | | - <td><input onchange="gui.sim.timeStepSize=parseFloat(value)" id="timeStepSizeInput" type="number" value="0.005" step="0.001"></td> |
73 | | - </tr> |
74 | | - <tr> |
75 | | - <td><label for="stiffnessInput">Stiffness</label></td> |
76 | | - <td><input onchange="gui.sim.stiffness=parseFloat(value)" id="stiffnessInput" type="number" value="5000.0" step="1.0"></td> |
77 | | - </tr> |
78 | | - <tr> |
79 | | - <td><label for="dampingInput">Damping</label></td> |
80 | | - <td><input onchange="gui.sim.damping=parseFloat(value)" id="dampingInput" type="number" value="10.0" step="0.1"></td> |
81 | | - </tr> |
82 | | - <tr> |
83 | | - <td><label for="gravityInput">Gravity</label></td> |
84 | | - <td><input onchange="gui.sim.gravity=parseFloat(value)" id="gravityInput" type="number" value="-9.81" step="0.01"></td> |
85 | | - </tr> |
86 | | - <tr> |
87 | | - <td><label for="massInput">Mass</label></td> |
88 | | - <td><input onchange="gui.sim.mass=parseFloat(value)" id="massInput" type="number" value="0.5" step="0.01"></td> |
89 | | - </tr> |
90 | | - <tr> |
91 | | - <td></td> |
92 | | - <td><button onclick="gui.restart()" type="button" id="restart">Restart</button></td> |
93 | | - </tr> |
94 | | - <tr> |
95 | | - <td></td> |
96 | | - <td><button onclick="gui.doPause()" type="button" id="Pause">Pause</button></td> |
97 | | - </tr> |
98 | | - </table> |
| 42 | + <div class="controls-panel"> |
| 43 | + <h3>Controls</h3> |
| 44 | + <div class="controls-grid"> |
| 45 | + <label>Current time</label> |
| 46 | + <span class="stat-value"><span id="time">0.00</span> s</span> |
| 47 | + |
| 48 | + <label>Time per sim. step</label> |
| 49 | + <span class="stat-value"><span id="timePerStep">0.00</span> ms</span> |
| 50 | + |
| 51 | + <label># particles</label> |
| 52 | + <span class="stat-value"><span id="numParticles">0</span></span> |
| 53 | + |
| 54 | + <label># springs</label> |
| 55 | + <span class="stat-value"><span id="numSprings">0</span></span> |
| 56 | + |
| 57 | + <label for="widthInput">Width</label> |
| 58 | + <input onchange="gui.restart()" id="widthInput" type="number" value="40" step="1"> |
| 59 | + |
| 60 | + <label for="heightInput">Height</label> |
| 61 | + <input onchange="gui.restart()" id="heightInput" type="number" value="30" step="1"> |
| 62 | + |
| 63 | + <label for="fixedParticlesInput"># fixed particles</label> |
| 64 | + <select onchange="gui.restart()" id="fixedParticlesInput"> |
| 65 | + <option value="1">1</option> |
| 66 | + <option value="2" selected="selected">2</option> |
| 67 | + <option value="4">4</option> |
| 68 | + </select> |
| 69 | + |
| 70 | + <label for="timeStepSizeInput">Time step size</label> |
| 71 | + <input onchange="gui.sim.timeStepSize=parseFloat(value)" id="timeStepSizeInput" type="number" value="0.005" step="0.001"> |
| 72 | + |
| 73 | + <label for="stiffnessInput">Stiffness</label> |
| 74 | + <input onchange="gui.sim.stiffness=parseFloat(value)" id="stiffnessInput" type="number" value="5000.0" step="1.0"> |
| 75 | + |
| 76 | + <label for="dampingInput">Damping</label> |
| 77 | + <input onchange="gui.sim.damping=parseFloat(value)" id="dampingInput" type="number" value="10.0" step="0.1"> |
| 78 | + |
| 79 | + <label for="gravityInput">Gravity</label> |
| 80 | + <input onchange="gui.sim.gravity=parseFloat(value)" id="gravityInput" type="number" value="-9.81" step="0.01"> |
| 81 | + |
| 82 | + <label for="massInput">Mass</label> |
| 83 | + <input onchange="gui.sim.mass=parseFloat(value)" id="massInput" type="number" value="0.5" step="0.01"> |
| 84 | + |
| 85 | + <div class="full-width"> |
| 86 | + <button onclick="gui.restart()" id="restart">▶ Restart</button> |
| 87 | + </div> |
| 88 | + <div class="full-width"> |
| 89 | + <button onclick="gui.doPause()" id="Pause" class="btn-secondary">▮▮ Pause</button> |
| 90 | + </div> |
| 91 | + </div> |
| 92 | + </div> |
99 | 93 | </td> |
100 | 94 | </tr> |
101 | | - <tr><td> |
102 | | - <h2>Mass spring algorithm:</h2> |
103 | | - This example shows a mass spring system that consists of particles linked by damped springs: |
104 | | - <ol> |
105 | | - <li>compute spring forces</li> |
106 | | - <li>time integration to get new particle positions and velocities</li> |
107 | | - </ol> |
108 | | - |
109 | | - Note that the simulation is only conditionally stable since a conditionally stable explicit time integration method is used. |
110 | | - |
111 | | - <h3>1. Compute spring forces</h3> |
| 95 | + </table> |
| 96 | + |
| 97 | + <!-- Theory section --> |
| 98 | + <div class="card theory"> |
| 99 | + <h2>Mass spring algorithm:</h2> |
| 100 | + This example shows a mass spring system that consists of particles linked by damped springs: |
| 101 | + <ol> |
| 102 | + <li>compute spring forces</li> |
| 103 | + <li>time integration to get new particle positions and velocities</li> |
| 104 | + </ol> |
112 | 105 |
|
113 | | - <p>In general a spring force can be obtained for any holonomic constraint. |
114 | | - In this example we use distance constraints |
115 | | - $$C_i(\mathbf{x}_{i_1}, \mathbf{x}_{i_2}) = \| \mathbf x_{i_1} -\mathbf x_{i_2} \|-d,$$ |
116 | | - where $d$ is the rest length between particles $\mathbf{x}_{i_1}$ and $\mathbf{x}_{i_2}$.</p> |
117 | | - |
118 | | - <h4>Potential energy</h4> |
119 | | - <p>For a scalar constraint we can define a potential energy as: |
120 | | - $$E(\mathbf x) = \frac k 2 C(\mathbf x)^2,$$ |
121 | | - where $k$ is the stiffness of the spring. |
122 | | - |
123 | | - <h4>General spring force</h4> |
124 | | - The spring force for a particle $j$ is then determined by the negative gradient of the potential energy function: |
125 | | - $$\mathbf F_j = - \frac{\partial E(\mathbf x)}{\partial \mathbf x_j} = -k \frac{\partial C(\mathbf x)}{\partial \mathbf x_j} C(\mathbf x).$$ |
126 | | - |
127 | | - <h4>General damping force</h4> |
128 | | - The corresponding damping force is obtained by using the time derivative of the constraint function: |
129 | | - $$\mathbf F^D_j = -\mu \frac{\partial C(\mathbf x)}{\partial \mathbf x_j} \dot{C}(\mathbf x).$$ |
| 106 | + Note that the simulation is only conditionally stable since a conditionally stable explicit time integration method is used. |
130 | 107 |
|
131 | | - |
132 | | - <h4>Constraint gradients:</h4> |
133 | | - <p>To compute the spring and damping forces, the constraint gradients are required which are computed as: </p> |
134 | | - $$\begin{align*} |
135 | | - \frac{\partial C_i}{\partial \mathbf x_{i_1}} &= \frac{\mathbf x_{i_1} -\mathbf x_{i_2}}{\| \mathbf x_{i_1} -\mathbf x_{i_2} \|} \\ |
136 | | - \frac{\partial C_i}{\partial \mathbf x_{i_2}} &= - \frac{\mathbf x_{i_1} -\mathbf x_{i_2}}{\| \mathbf x_{i_1} -\mathbf x_{i_2} \|} |
137 | | - \end{align*}$$ |
138 | | - |
139 | | - <h4>Spring force</h4> |
140 | | - So finally we get the following spring forces for a distance constraint $C_i(\mathbf{x}_{i_1}, \mathbf{x}_{i_2})$: |
141 | | - $$\begin{align*} |
142 | | - \mathbf F_{i_1} = -k (\| \mathbf x_{i_1} -\mathbf x_{i_2} \|-d) \frac{\mathbf x_{i_1} -\mathbf x_{i_2}}{\| \mathbf x_{i_1} -\mathbf x_{i_2} \|} \\ |
143 | | - \mathbf F_{i_2} = +k (\| \mathbf x_{i_1} -\mathbf x_{i_2} \|-d) \frac{\mathbf x_{i_1} -\mathbf x_{i_2}}{\| \mathbf x_{i_1} -\mathbf x_{i_2} \|}. |
144 | | - \end{align*}$$ |
145 | | - |
146 | | - <h4>Damping force</h4> |
147 | | - The damping forces for a distance constraint $C_i(\mathbf{x}_{i_1}, \mathbf{x}_{i_2})$ are determined as: |
148 | | - $$\begin{align*} |
149 | | - \mathbf F^D_{i_1} = -k \left ((\mathbf v_{i_1}- \mathbf v_{i_2}) \cdot \frac{\mathbf x_{i_1} -\mathbf x_{i_2}}{\| \mathbf x_{i_1} -\mathbf x_{i_2} \|} \right ) \frac{\mathbf x_{i_1} -\mathbf x_{i_2}}{\| \mathbf x_{i_1} -\mathbf x_{i_2} \|} \\ |
150 | | - \mathbf F^D_{i_2} = +k \left ((\mathbf v_{i_1}- \mathbf v_{i_2}) \cdot \frac{\mathbf x_{i_1} -\mathbf x_{i_2}}{\| \mathbf x_{i_1} -\mathbf x_{i_2} \|} \right ) \frac{\mathbf x_{i_1} -\mathbf x_{i_2}}{\| \mathbf x_{i_1} -\mathbf x_{i_2} \|}. |
151 | | - \end{align*}$$ |
| 108 | + <h3>1. Compute spring forces</h3> |
| 109 | + |
| 110 | + <p>In general a spring force can be obtained for any holonomic constraint. |
| 111 | + In this example we use distance constraints |
| 112 | + $$C_i(\mathbf{x}_{i_1}, \mathbf{x}_{i_2}) = \| \mathbf x_{i_1} -\mathbf x_{i_2} \|-d,$$ |
| 113 | + where $d$ is the rest length between particles $\mathbf{x}_{i_1}$ and $\mathbf{x}_{i_2}$.</p> |
| 114 | + |
| 115 | + <h4>Potential energy</h4> |
| 116 | + <p>For a scalar constraint we can define a potential energy as: |
| 117 | + $$E(\mathbf x) = \frac k 2 C(\mathbf x)^2,$$ |
| 118 | + where $k$ is the stiffness of the spring. |
152 | 119 |
|
153 | | - <h3>2. Time integration</h3> |
154 | | - Finally, the particles are advected by numerical time integration. In our case we use a symplectic Euler method: |
| 120 | + <h4>General spring force</h4> |
| 121 | + The spring force for a particle $j$ is then determined by the negative gradient of the potential energy function: |
| 122 | + $$\mathbf F_j = - \frac{\partial E(\mathbf x)}{\partial \mathbf x_j} = -k \frac{\partial C(\mathbf x)}{\partial \mathbf x_j} C(\mathbf x).$$ |
| 123 | + |
| 124 | + <h4>General damping force</h4> |
| 125 | + The corresponding damping force is obtained by using the time derivative of the constraint function: |
| 126 | + $$\mathbf F^D_j = -\mu \frac{\partial C(\mathbf x)}{\partial \mathbf x_j} \dot{C}(\mathbf x).$$ |
| 127 | + |
| 128 | + |
| 129 | + <h4>Constraint gradients:</h4> |
| 130 | + <p>To compute the spring and damping forces, the constraint gradients are required which are computed as: </p> |
155 | 131 | $$\begin{align*} |
156 | | - \mathbf v(t + \Delta t) &= \mathbf v(t) + \frac{\Delta t}{m} \left (\mathbf F(t) + \mathbf F^D + \mathbf F^{\text{ext}} \right ) \\ |
157 | | - \mathbf x(t + \Delta t) &= \mathbf x(t) + \Delta t \mathbf v(t + \Delta t), |
| 132 | + \frac{\partial C_i}{\partial \mathbf x_{i_1}} &= \frac{\mathbf x_{i_1} -\mathbf x_{i_2}}{\| \mathbf x_{i_1} -\mathbf x_{i_2} \|} \\ |
| 133 | + \frac{\partial C_i}{\partial \mathbf x_{i_2}} &= - \frac{\mathbf x_{i_1} -\mathbf x_{i_2}}{\| \mathbf x_{i_1} -\mathbf x_{i_2} \|} |
158 | 134 | \end{align*}$$ |
159 | | - where $\mathbf F^{\text{ext}}$ are the external forces. |
| 135 | + |
| 136 | + <h4>Spring force</h4> |
| 137 | + So finally we get the following spring forces for a distance constraint $C_i(\mathbf{x}_{i_1}, \mathbf{x}_{i_2})$: |
| 138 | + $$\begin{align*} |
| 139 | + \mathbf F_{i_1} = -k (\| \mathbf x_{i_1} -\mathbf x_{i_2} \|-d) \frac{\mathbf x_{i_1} -\mathbf x_{i_2}}{\| \mathbf x_{i_1} -\mathbf x_{i_2} \|} \\ |
| 140 | + \mathbf F_{i_2} = +k (\| \mathbf x_{i_1} -\mathbf x_{i_2} \|-d) \frac{\mathbf x_{i_1} -\mathbf x_{i_2}}{\| \mathbf x_{i_1} -\mathbf x_{i_2} \|}. |
| 141 | + \end{align*}$$ |
160 | 142 |
|
161 | | - </td></tr> |
162 | | - </table> |
| 143 | + <h4>Damping force</h4> |
| 144 | + The damping forces for a distance constraint $C_i(\mathbf{x}_{i_1}, \mathbf{x}_{i_2})$ are determined as: |
| 145 | + $$\begin{align*} |
| 146 | + \mathbf F^D_{i_1} = -k \left ((\mathbf v_{i_1}- \mathbf v_{i_2}) \cdot \frac{\mathbf x_{i_1} -\mathbf x_{i_2}}{\| \mathbf x_{i_1} -\mathbf x_{i_2} \|} \right ) \frac{\mathbf x_{i_1} -\mathbf x_{i_2}}{\| \mathbf x_{i_1} -\mathbf x_{i_2} \|} \\ |
| 147 | + \mathbf F^D_{i_2} = +k \left ((\mathbf v_{i_1}- \mathbf v_{i_2}) \cdot \frac{\mathbf x_{i_1} -\mathbf x_{i_2}}{\| \mathbf x_{i_1} -\mathbf x_{i_2} \|} \right ) \frac{\mathbf x_{i_1} -\mathbf x_{i_2}}{\| \mathbf x_{i_1} -\mathbf x_{i_2} \|}. |
| 148 | + \end{align*}$$ |
| 149 | + |
| 150 | + <h3>2. Time integration</h3> |
| 151 | + Finally, the particles are advected by numerical time integration. In our case we use a symplectic Euler method: |
| 152 | + $$\begin{align*} |
| 153 | + \mathbf v(t + \Delta t) &= \mathbf v(t) + \frac{\Delta t}{m} \left (\mathbf F(t) + \mathbf F^D + \mathbf F^{\text{ext}} \right ) \\ |
| 154 | + \mathbf x(t + \Delta t) &= \mathbf x(t) + \Delta t \mathbf v(t + \Delta t), |
| 155 | + \end{align*}$$ |
| 156 | + where $\mathbf F^{\text{ext}}$ are the external forces. |
| 157 | + </div> |
163 | 158 |
|
164 | 159 | </main> |
165 | 160 |
|
@@ -509,10 +504,12 @@ <h3>2. Time integration</h3> |
509 | 504 |
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510 | 505 | getMousePos(canvas, event) |
511 | 506 | { |
512 | | - let rect = canvas.getBoundingClientRect(); |
| 507 | + const rect = canvas.getBoundingClientRect(); |
| 508 | + const scaleX = canvas.width / rect.width; // buffer / displayed size |
| 509 | + const scaleY = canvas.height / rect.height; |
513 | 510 | return { |
514 | | - x: event.clientX - rect.left, |
515 | | - y: event.clientY - rect.top |
| 511 | + x: (event.clientX - rect.left) * scaleX, |
| 512 | + y: (event.clientY - rect.top) * scaleY |
516 | 513 | }; |
517 | 514 | } |
518 | 515 |
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