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/* Build configuration list for PBXNativeTarget "IceButler_iOSTests" */ = { + isa = XCConfigurationList; + buildConfigurations = ( + 73F0D26429D2E0000038BD0C /* Debug */, + 73F0D26529D2E0000038BD0C /* Release */, + ); + defaultConfigurationIsVisible = 0; + defaultConfigurationName = Release; + }; + 73F0D26629D2E0000038BD0C /* Build configuration list for PBXNativeTarget "IceButler_iOSUITests" */ = { + isa = XCConfigurationList; + buildConfigurations = ( + 73F0D26729D2E0000038BD0C /* Debug */, + 73F0D26829D2E0000038BD0C /* Release */, + ); + defaultConfigurationIsVisible = 0; + defaultConfigurationName = Release; + }; +/* End XCConfigurationList section */ + }; + rootObject = 73F0D22E29D2DFFE0038BD0C /* Project object */; +} diff --git a/IceButler_iOS.xcodeproj/project.xcworkspace/contents.xcworkspacedata b/IceButler_iOS.xcodeproj/project.xcworkspace/contents.xcworkspacedata new file mode 100644 index 00000000..919434a6 --- /dev/null +++ b/IceButler_iOS.xcodeproj/project.xcworkspace/contents.xcworkspacedata @@ -0,0 +1,7 @@ + + + + + diff --git a/IceButler_iOS.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist b/IceButler_iOS.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist new file mode 100644 index 00000000..18d98100 --- /dev/null +++ b/IceButler_iOS.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist @@ -0,0 +1,8 @@ + + + + + IDEDidComputeMac32BitWarning + + + diff --git a/IceButler_iOS.xcodeproj/xcuserdata/yoosang.xcuserdatad/xcschemes/xcschememanagement.plist b/IceButler_iOS.xcodeproj/xcuserdata/yoosang.xcuserdatad/xcschemes/xcschememanagement.plist new file mode 100644 index 00000000..dec890f9 --- /dev/null +++ b/IceButler_iOS.xcodeproj/xcuserdata/yoosang.xcuserdatad/xcschemes/xcschememanagement.plist @@ -0,0 +1,14 @@ + + + + + SchemeUserState + + IceButler_iOS.xcscheme_^#shared#^_ + + orderHint + 0 + + + + diff --git a/IceButler_iOS/AppDelegate.swift b/IceButler_iOS/AppDelegate.swift new file mode 100644 index 00000000..1413f6ac --- /dev/null +++ b/IceButler_iOS/AppDelegate.swift @@ -0,0 +1,36 @@ +// +// AppDelegate.swift +// IceButler_iOS +// +// Created by 유상 on 2023/03/28. +// + +import UIKit + +@main +class AppDelegate: UIResponder, UIApplicationDelegate { + + + + func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool { + // Override point for customization after application launch. + return true + } + + // MARK: UISceneSession Lifecycle + + func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration { + // Called when a new scene session is being created. + // Use this method to select a configuration to create the new scene with. + return UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role) + } + + func application(_ application: UIApplication, didDiscardSceneSessions sceneSessions: Set) { + // Called when the user discards a scene session. + // If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions. + // Use this method to release any resources that were specific to the discarded scenes, as they will not return. + } + + +} + diff --git a/IceButler_iOS/Assets.xcassets/AccentColor.colorset/Contents.json b/IceButler_iOS/Assets.xcassets/AccentColor.colorset/Contents.json new file mode 100644 index 00000000..eb878970 --- /dev/null +++ b/IceButler_iOS/Assets.xcassets/AccentColor.colorset/Contents.json @@ -0,0 +1,11 @@ +{ + "colors" : [ + { + "idiom" : "universal" + } + ], + "info" : { + "author" : "xcode", + "version" : 1 + } +} diff --git a/IceButler_iOS/Assets.xcassets/AppIcon.appiconset/Contents.json b/IceButler_iOS/Assets.xcassets/AppIcon.appiconset/Contents.json new file mode 100644 index 00000000..13613e3e --- /dev/null +++ b/IceButler_iOS/Assets.xcassets/AppIcon.appiconset/Contents.json @@ -0,0 +1,13 @@ +{ + "images" : [ + { + "idiom" : "universal", + "platform" : "ios", + "size" : "1024x1024" + } + ], + "info" : { + "author" : "xcode", + "version" : 1 + } +} diff --git a/IceButler_iOS/Assets.xcassets/Contents.json b/IceButler_iOS/Assets.xcassets/Contents.json new file mode 100644 index 00000000..73c00596 --- /dev/null +++ b/IceButler_iOS/Assets.xcassets/Contents.json @@ -0,0 +1,6 @@ +{ + "info" : { + "author" : "xcode", + "version" : 1 + } +} diff --git a/IceButler_iOS/Base.lproj/LaunchScreen.storyboard b/IceButler_iOS/Base.lproj/LaunchScreen.storyboard new file mode 100644 index 00000000..865e9329 --- /dev/null +++ b/IceButler_iOS/Base.lproj/LaunchScreen.storyboard @@ -0,0 +1,25 @@ + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/IceButler_iOS/Base.lproj/Main.storyboard b/IceButler_iOS/Base.lproj/Main.storyboard new file mode 100644 index 00000000..25a76385 --- /dev/null +++ b/IceButler_iOS/Base.lproj/Main.storyboard @@ -0,0 +1,24 @@ + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/IceButler_iOS/Info.plist b/IceButler_iOS/Info.plist new file mode 100644 index 00000000..dd3c9afd --- /dev/null +++ b/IceButler_iOS/Info.plist @@ -0,0 +1,25 @@ + + + + + UIApplicationSceneManifest + + UIApplicationSupportsMultipleScenes + + UISceneConfigurations + + UIWindowSceneSessionRoleApplication + + + UISceneConfigurationName + Default Configuration + UISceneDelegateClassName + $(PRODUCT_MODULE_NAME).SceneDelegate + UISceneStoryboardFile + Main + + + + + + diff --git a/IceButler_iOS/SceneDelegate.swift b/IceButler_iOS/SceneDelegate.swift new file mode 100644 index 00000000..447df896 --- /dev/null +++ b/IceButler_iOS/SceneDelegate.swift @@ -0,0 +1,52 @@ +// +// SceneDelegate.swift +// IceButler_iOS +// +// Created by 유상 on 2023/03/28. +// + +import UIKit + +class SceneDelegate: UIResponder, UIWindowSceneDelegate { + + var window: UIWindow? + + + func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) { + // Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`. + // If using a storyboard, the `window` property will automatically be initialized and attached to the scene. + // This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead). + guard let _ = (scene as? UIWindowScene) else { return } + } + + func sceneDidDisconnect(_ scene: UIScene) { + // Called as the scene is being released by the system. + // This occurs shortly after the scene enters the background, or when its session is discarded. + // Release any resources associated with this scene that can be re-created the next time the scene connects. + // The scene may re-connect later, as its session was not necessarily discarded (see `application:didDiscardSceneSessions` instead). + } + + func sceneDidBecomeActive(_ scene: UIScene) { + // Called when the scene has moved from an inactive state to an active state. + // Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive. + } + + func sceneWillResignActive(_ scene: UIScene) { + // Called when the scene will move from an active state to an inactive state. + // This may occur due to temporary interruptions (ex. an incoming phone call). + } + + func sceneWillEnterForeground(_ scene: UIScene) { + // Called as the scene transitions from the background to the foreground. + // Use this method to undo the changes made on entering the background. + } + + func sceneDidEnterBackground(_ scene: UIScene) { + // Called as the scene transitions from the foreground to the background. + // Use this method to save data, release shared resources, and store enough scene-specific state information + // to restore the scene back to its current state. + } + + +} + diff --git a/IceButler_iOS/ViewController.swift b/IceButler_iOS/ViewController.swift new file mode 100644 index 00000000..3ee1b3d1 --- /dev/null +++ b/IceButler_iOS/ViewController.swift @@ -0,0 +1,19 @@ +// +// ViewController.swift +// IceButler_iOS +// +// Created by 유상 on 2023/03/28. +// + +import UIKit + +class ViewController: UIViewController { + + override func viewDidLoad() { + super.viewDidLoad() + // Do any additional setup after loading the view. + } + + +} + diff --git a/IceButler_iOSTests/IceButler_iOSTests.swift b/IceButler_iOSTests/IceButler_iOSTests.swift new file mode 100644 index 00000000..1e7ea53b --- /dev/null +++ b/IceButler_iOSTests/IceButler_iOSTests.swift @@ -0,0 +1,36 @@ +// +// IceButler_iOSTests.swift +// IceButler_iOSTests +// +// Created by 유상 on 2023/03/28. +// + +import XCTest +@testable import IceButler_iOS + +final class IceButler_iOSTests: XCTestCase { + + override func setUpWithError() throws { + // Put setup code here. This method is called before the invocation of each test method in the class. + } + + override func tearDownWithError() throws { + // Put teardown code here. This method is called after the invocation of each test method in the class. + } + + func testExample() throws { + // This is an example of a functional test case. + // Use XCTAssert and related functions to verify your tests produce the correct results. + // Any test you write for XCTest can be annotated as throws and async. + // Mark your test throws to produce an unexpected failure when your test encounters an uncaught error. + // Mark your test async to allow awaiting for asynchronous code to complete. Check the results with assertions afterwards. + } + + func testPerformanceExample() throws { + // This is an example of a performance test case. + self.measure { + // Put the code you want to measure the time of here. + } + } + +} diff --git a/IceButler_iOSUITests/IceButler_iOSUITests.swift b/IceButler_iOSUITests/IceButler_iOSUITests.swift new file mode 100644 index 00000000..be9823df --- /dev/null +++ b/IceButler_iOSUITests/IceButler_iOSUITests.swift @@ -0,0 +1,41 @@ +// +// IceButler_iOSUITests.swift +// IceButler_iOSUITests +// +// Created by 유상 on 2023/03/28. +// + +import XCTest + +final class IceButler_iOSUITests: XCTestCase { + + override func setUpWithError() throws { + // Put setup code here. This method is called before the invocation of each test method in the class. + + // In UI tests it is usually best to stop immediately when a failure occurs. + continueAfterFailure = false + + // In UI tests it’s important to set the initial state - such as interface orientation - required for your tests before they run. The setUp method is a good place to do this. + } + + override func tearDownWithError() throws { + // Put teardown code here. This method is called after the invocation of each test method in the class. + } + + func testExample() throws { + // UI tests must launch the application that they test. + let app = XCUIApplication() + app.launch() + + // Use XCTAssert and related functions to verify your tests produce the correct results. + } + + func testLaunchPerformance() throws { + if #available(macOS 10.15, iOS 13.0, tvOS 13.0, watchOS 7.0, *) { + // This measures how long it takes to launch your application. + measure(metrics: [XCTApplicationLaunchMetric()]) { + XCUIApplication().launch() + } + } + } +} diff --git a/IceButler_iOSUITests/IceButler_iOSUITestsLaunchTests.swift b/IceButler_iOSUITests/IceButler_iOSUITestsLaunchTests.swift new file mode 100644 index 00000000..23765fb8 --- /dev/null +++ b/IceButler_iOSUITests/IceButler_iOSUITestsLaunchTests.swift @@ -0,0 +1,32 @@ +// +// IceButler_iOSUITestsLaunchTests.swift +// IceButler_iOSUITests +// +// Created by 유상 on 2023/03/28. +// + +import XCTest + +final class IceButler_iOSUITestsLaunchTests: XCTestCase { + + override class var runsForEachTargetApplicationUIConfiguration: Bool { + true + } + + override func setUpWithError() throws { + continueAfterFailure = false + } + + func testLaunch() throws { + let app = XCUIApplication() + app.launch() + + // Insert steps here to perform after app launch but before taking a screenshot, + // such as logging into a test account or navigating somewhere in the app + + let attachment = XCTAttachment(screenshot: app.screenshot()) + attachment.name = "Launch Screen" + attachment.lifetime = .keepAlways + add(attachment) + } +}