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Functions.h
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Functions.h
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class Socket_Reciever
{
tag = "SOCK";
class SQL_Socket
{
file = "core\session";
class requestReceived {};
class dataQuery {};
class insertPlayerInfo {};
class updateRequest {};
class syncData {};
class updatePartial {};
};
};
class Life_Client_Core
{
tag = "life";
class Master_Directory
{
file = "core";
class setupActions {};
class setupEVH {};
class inicio {};
};
class Admin
{
file = "core\admin";
class admininfo {};
class adminid {};
class admingetID {};
class adminMenu {};
class adminQuery {};
class adminTPtoPL {};
class adminTPtoME {};
class adminFreeze {};
class adminRez {};
class adminKill {};
class adminHR {};
class adminATM {};
class adminTeleport {};
class adminKeys {};
class adminSpectate {};
class adminUni {};
class adminMarkers {};
class adminCompensate {};
class adminDelObj {};
class adminGDY {};
class adminDebug {};
};
class Medical_System
{
file = "core\medical";
class onPlayerKilled {};
class onPlayerRespawn {};
class respawned {};
class revivePlayer {};
class revived {};
class requestMedic {};
class medicRequest {};
class deathScreen {};
class medicLoadout {};
class medicMarkers {};
class medicSirenLights {};
class medicLights {};
class medicSiren {};
};
class Actions
{
file = "core\actions";
class arrestAction {};
class buyLicense {};
class pushVehicle {};
class serviceChopper {};
class serviceTruck {};
class postBail {};
class escortAction {};
class impoundAction {};
class impoundActionCiv {};
class pulloutAction {};
class putInCar {};
class stopEscorting {};
class restrainAction {};
class searchAction {};
class searchVehAction {};
class unrestrain {};
class pickupMoney {};
class ticketAction {};
class storeVehicle {};
class robAction {};
class surrender {};
class civRestrainAction {};
class playSound {};
};
class Housing
{
file = "core\housing";
class buyHouse {};
class getBuildingPositions {};
class houseMenu {};
class lightHouse {};
class lightHouseAction {};
class sellHouse {};
class initHouses {};
class copBreakDoor {};
class raidHouse {};
class lockupHouse {};
class copHouseOwner {};
class alarmHouse {};
class lockHouse {};
};
class Config
{
file = "core\config";
class licensePrice {};
class vehicleColorCfg {};
class vehicleColorStr {};
class vehicleListCfg {};
class licenseType {};
class varToStr {};
class impoundPrice {};
class taxRate {};
class vehShopLicenses {};
class vehicleAnimate {};
class weaponShopCfg {};
class vehicleWeightCfg {};
class houseConfig {};
class opDefault {};
//Clothing Store Configs
class clothing_cop {};
class clothing_bruce {};
class clothing_reb {};
class clothing_dive {};
class clothing_kart {};
class clothing_donator {};
class clothing_ems {};
};
class Player_Menu
{
file = "core\pmenu";
class wantedList {};
class wantedInfo {};
class wantedMenu {};
class pardon {};
class giveMoney {};
class p_updateMenu {};
class cellphone {};
class keyMenu {};
class keyGive {};
class keyDrop {};
class revokeLicense {};
};
class Functions
{
file = "core\functions";
class fetchCfgDetails {};
class tazeSound {};
class animSync {};
class simDisable {};
class keyHandler {};
class dropItems {};
class handleDamage {};
class numberText {};
class handleItem {};
class accType {};
class receiveMoney {};
class clearVehicleAmmo {};
class pullOutVeh {};
class nearUnits {};
class actionKeyHandler {};
class playerCount {};
class fetchDeadGear {};
class loadDeadGear {};
class isnumeric {};
class escInterupt {};
class onTakeItem {};
class fetchVehInfo {};
class pushObject {};
class onFired {};
class nearestDoor {};
class inventoryClosed {};
class inventoryOpened {};
class isUIDActive {};
class saveGear {};
class loadGear {};
class showProgress {};
class stripDownPlayer {};
class enablecollisionwith {};
class disablecollisionwith {};
class fadeSound {};
class purge {};
};
class Network
{
file = "core\functions\network";
class broadcast {};
class MP {};
class MPexec {};
class netSetVar {};
class corpse {};
class soundDevice {};
class setFuel {};
class setTexture {};
class say3D {};
};
class Civilian
{
file = "core\civilian";
class AAN {};
class pubAAN {};
class civInteractionMenu {};
class removeWeapons {};
class jailMe {};
class jail {};
class tazed {};
class freezePlayer {};
class knockedOut {};
class knockoutAction {};
class robReceive {};
class robPerson {};
class removeLicenses {};
class zoneCreator {};
class civLoadout {};
class civRestrain {};
class civMarkers {};
};
class Vehicle
{
file = "core\vehicle";
class colorVehicle {};
class lockVehicle {};
class vehicleOwners {};
class vInteractionMenu {};
class insurance {};
class addVehicle2Chain {};
class civVInteractionMenu {};
class medVInteractionMenu {};
};
class Cop
{
file = "core\cop";
class copOpener {};
class copMarkers {};
class copLights {};
class copSearch {};
class bountyReceive {};
class searchClient {};
class restrain {};
class ticketGive {};
class ticketPay {};
class ticketPrompt {};
class copSiren {};
class spikeStripEffect {};
class radar {};
class copInteractionMenu {};
class sirenLights {};
class licenseCheck {};
class licensesRead {};
class repairDoor {};
class doorAnimate {};
// class fedCamDisplay {};
class copLoadout {};
class ticketPaid {};
class fastRope {};
class removeWeaponAction {};
class removeWeapons {};
class copEnter {};
};
class op
{
file = "core\op";
class loadGearop {};
class saveGearop {};
};
class Gangs
{
file = "core\gangs";
class initGang {};
class createGang {};
class gangCreated {};
class gangMenu {};
class gangKick {};
class gangLeave {};
class gangNewLeader {};
class gangUpgrade {};
class gangInvitePlayer {};
class gangInvite {};
class gangDisband {};
class gangDisbanded {};
};
class Shops
{
file = "core\shops";
class atmMenu {};
class buyClothes {};
class changeClothes {};
class clothingMenu {};
class clothingFilter {};
class vehicleShopMenu {};
class vehicleShopLBChange {};
class vehicleShopBuy {};
class weaponShopFilter {};
class weaponShopMenu {};
class weaponShopSelection {};
class weaponShopBuySell {};
class chopShopMenu {};
class chopShopSelection {};
class chopShopSell {};
};
class Items
{
file = "core\items";
class lockpick {};
class storagebox {};
};
class Dialog_Controls
{
file = "dialog\function";
class setMapPosition {};
class displayHandler {};
class spawnConfirm {};
class spawnMenu {};
class spawnPointCfg {};
class spawnPointSelected {};
class progressBar {};
class impoundMenu {};
class unimpound {};
class sellGarage {};
class bankDeposit {};
class bankWithdraw {};
class bankTransfer {};
class garageLBChange {};
class vehicleGarage {};
class gangDeposit {};
class calldialog {};
class sendChannel {};
class gangWithdraw {};
};
class Tonterias {
file = "rosen\tonterias";
class sentarse {};
class levantarse {};
class borracho {};
};
class Tragaperras
{
file = "rosen\tragaperras";
class apuestas {};
class jugar {};
class efecto{};
};
};
class BWLoadCalc
{
class BW_Functions
{
file = "Neoxan\BW_LoadCalc\functions";
class MotherLoad_Display {};
class GEARMONITOR {};
class WEIGHTMONITOR {};
class Init {postInit = 1;};
};
};
class Akryllax {
tag = "life";
class CopBadge
{
file = "core\AKR\CopBadge";
class seeBadge {};
class showBadge {};
};
class DNI
{
file = "core\AKR\DNI";
class seeDNI {};
class showDNI {};
};
class Racing
{
file = "core\akr\racing";
class extras {};
class initRacing {};
class loadTrack {};
class loadVehicle {};
class raceAskSession {};
class raceCheckStatus {};
class raceConf {};
class racingEnded {};
class racingResponse {};
class startRace {};
class startTrackAction{};
class testing {};
};
class EventHandlers
{
file = "core\AKR\EventHandlers";
class onIngameKilled {};
class onIngameReborn {};
};
class EMP_Grenade
{
file = "core\AKR\EMP_Grenade";
class asyncInit {};
class castEMP {};
class dropMP {};
class EMPEH {};
class HandleDamage {};
class recieveEMP {};
class say3DMP {};
class shutdownCar {};
};
class EMP_EH
{
file = "core\AKR\EMP_Grenade\EH";
class stallEngine {};
class stallEngineNoSound {};
};
};