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Instanced geometry flags do not get applied correctly for Reach. #6

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matty45 opened this issue Jul 5, 2024 · 1 comment
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@matty45
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matty45 commented Jul 5, 2024

What it looks like in blender:

What it looks like inside of scenario_structure_bsp tag after export:

@matty45
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matty45 commented Jul 5, 2024

As a side note, im trying to create decals using instanced geometry as for some reason using decal_system tags makes the textures fully transparent as they ignore alpha for some reason.

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