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Stakeholders for Hashcode: Competitive Coding Platform

1. Primary Stakeholders

1.1 Competitive Programmers

  • Description: The primary users of the platform who participate in contests, solve algorithmic problems, and compete for rankings.
  • Interest: Programmers want a seamless and intuitive user experience, fair and balanced problem difficulty, and a robust system that evaluates solutions accurately and quickly. Features like detailed problem explanations, real-time feedback on solutions, and an engaging user interface are critical to their engagement.
  • Requirements:
    • Access to a large database of problems across varying difficulty levels.
    • A reliable system for real-time contest participation and ranking updates.
    • Personal dashboards to track solved problems, ongoing contests, and personal rankings.

1.2 Administrators

  • Description: Individuals responsible for overseeing platform maintenance, managing problems, and hosting contests.
  • Interest: Administrators need powerful tools for managing problem submissions, organizing contests, monitoring platform performance, and ensuring that contests run smoothly without errors or delays. The ability to easily moderate user-generated content is also essential.
  • Requirements:
    • A contest management system that allows easy setup, scheduling, and moderation.
    • Problem management tools to add, edit, or review problem submissions.
    • Access to detailed logs and analytics to monitor system health during high-traffic events.

1.3 Developers

  • Description: The technical team responsible for building, maintaining, and upgrading the Hashcode platform.
  • Interest: Developers need clear and concise requirements, a scalable and modular architecture, and an efficient development workflow. They are focused on ensuring the platform is highly available, secure, and performs well under heavy load.
  • Requirements:
    • A well-documented codebase with modular and scalable architecture.
    • Monitoring and debugging tools to quickly identify and resolve performance issues.
    • Clear communication channels with administrators and users to capture feedback and bugs.

2. Secondary Stakeholders

2.1 Sponsors and Organizations

  • Description: Companies or institutions that sponsor contests or use the platform for internal or external competitive programming events.
  • Interest: Sponsors are interested in gaining visibility through sponsored contests, engaging with a large user base, and collecting analytics on user performance. They may also require custom branding and reporting features for their contests.
  • Requirements:
    • Visibility options like logos, banners, and contest sponsorship recognition.
    • Customizable contest settings to meet specific requirements.
    • Detailed analytics and reports on user performance, participation, and engagement levels.

2.2 Educational Institutions

  • Description: Universities and schools that use the platform for programming training, coding contests, and assessments.
  • Interest: Educational institutions require a reliable platform that can accommodate a large number of students participating simultaneously. They are also interested in robust performance analytics, detailed reports on student outcomes, and tools to monitor and evaluate progress over time.
  • Requirements:
    • Bulk registration for students and educators.
    • The ability to create private contests for classes or institutions.
    • Access to performance metrics and detailed problem-solving reports for each student.

3. Tertiary Stakeholders

3.1 Mentors and Coaches

  • Description: Individuals who guide competitive programmers and provide training and feedback.
  • Interest: Mentors and coaches need access to detailed problem-solving data, historical performance statistics, and rankings. They use this information to track student progress, offer personalized feedback, and prepare students for upcoming contests.
  • Requirements:
    • Detailed analytics on individual and team performance over time.
    • Access to problem-solving histories and progress tracking.
    • Tools to create custom problem sets for training purposes.

3.2 System Administrators

  • Description: Backend administrators responsible for server upkeep, security, and platform performance.
  • Interest: System administrators need robust tools for monitoring the health of the platform, automated alerts for potential issues, and easy access to troubleshoot problems related to platform performance or security breaches.
  • Requirements:
    • Real-time monitoring of server performance, memory usage, and network activity.
    • Automated alerts for issues like high server load, downtime, or security breaches.
    • Access to logs and tools for troubleshooting and resolving technical issues quickly.

4. Potential Stakeholders

4.1 Event Organizers

  • Description: Organizations or individuals hosting special competitive programming events (e.g., hackathons or coding marathons) on the platform.
  • Interest: Event organizers require tools to set up and manage large-scale events, promote them to a wide audience, and ensure the platform can handle surges in traffic during the event.
  • Requirements:
    • Customizable event pages and registration tools.
    • High scalability to handle large numbers of concurrent users.
    • Real-time monitoring and support for event-specific needs (e.g., unique problem sets, different time zones).

4.2 Open Source Contributors

  • Description: Developers contributing to the open-source development of the platform.
  • Interest: Open source contributors want access to the codebase, clear documentation, and an active community to collaborate on improving the platform.
  • Requirements:
    • A public repository with a clear contribution guide.
    • Well-documented APIs and development guidelines.
    • Regular updates on open issues, feature requests, and community involvement.

4.3 General Public

  • Description: Casual users who may not be active competitive programmers but are interested in exploring problems, solutions, or learning to code.
  • Interest: Casual users may use the platform for self-study, practice, or occasional participation in contests. They are interested in tutorials, easy-to-solve problems, and learning resources.
  • Requirements:
    • A beginner-friendly interface with easy-to-understand problems.
    • Learning resources such as tutorials, guides, or problem walkthroughs.
    • An option to participate in beginner-level or casual contests.

All Stakeholders Table

Stakeholder Category Stakeholder Type Primary Role/Interest
Primary Stakeholders Competitive Programmers Platform users solving problems and competing
Administrators Manage platform, problems, and contests
Developers Build and maintain the platform
Secondary Stakeholders Sponsors and Organizations Sponsor contests and gain visibility
Educational Institutions Use platform for training and assessments
Tertiary Stakeholders Mentors and Coaches Guide competitive programmers
System Administrators Manage server infrastructure
Potential Stakeholders Event Organizers Host special competitive programming events
Open Source Contributors Contribute to platform development
General Public Casual users exploring coding problems

Stakeholders Requiring System Login

Stakeholder Type Likely Login Level/Access Primary System Needs
Competitive Programmers User-level access Contest participation, problem solving, personal dashboard
Platform Administrators Admin-level access Contest management, problem editing, user moderation
Developers Developer/Backend access System configuration, code deployment, debugging
Educational Institutions Institutional admin access Student management, private contest creation, performance tracking
Mentors and Coaches Instructor-level access Student progress tracking, custom problem set creation
System Administrators Root/infrastructure access Server monitoring, security management
Event Organizers Event management access Custom event setup, participant management

RACI Matrix

flowchart LR
    A[Developers] -->|Responsible| B[Platform Development]
    C[Administrators] -->|Accountable| B
    D[Sponsors] -->|Consulted| B
    E[Educators] -->|Informed| B
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Task/Activity Competitive Programmers Administrators Developers Sponsors Educational Institutions Mentors/Coaches System Administrators Event Organizers Open Source Contributors General Public
Platform Development I C R/A C I C C I C I
Problem Creation I R/A C C C C I C C I
Contest Management I R/A C C R C I R I I
User Experience Design I C R/A I C C I I C R
Performance Optimization I C R/A I I I C I C I
Security Management I C C I I I R/A I C I
Analytics and Reporting I R C R/A R R C R I I
Community Engagement I C C C C R I R R/A R

Legend:

  • R: Responsible (does the work)
  • A: Accountable (makes final decisions)
  • C: Consulted (provides input)
  • I: Informed (kept up-to-date)

Power Interest Grid

Power Level Low Interest Medium Interest High Interest
High Power - Sponsors Administrators, Developers
Medium Power Open Source Contributors Event Organizers, System Administrators Educational Institutions, Mentors/Coaches
Low Power General Public Competitive Programmers -
flowchart TD
    subgraph " Power-Interest Dynamics "
    A{High Power} -->|High Interest| B[Administrators]
    A -->|Low Interest| C[Sponsors]
    D{Low Power} -->|High Interest| E[Competitive Programmers]
    D -->|Low Interest| F[General Public]
    end
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Engagement Strategies

Power-Interest Quadrant Stakeholders Engagement Strategy
High Power, High Interest Administrators, Developers Actively manage and closely collaborate
High Power, Low Interest Sponsors Keep satisfied with periodic updates
Low Power, High Interest Competitive Programmers, Mentors/Coaches Keep informed and motivated
Low Power, Low Interest General Public Minimal engagement, basic communication