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Software Requirements Specification (SRS)

1. Introduction

1.1 Purpose

This document outlines the software requirements for the Chess.com Clone, providing guidance for the design, development, and testing of the system. It is intended for developers, testers, and stakeholders involved in the project.

1.2 Scope

The Chess.com Clone is a web-based platform allowing users to:

  • Play real-time chess games against humans or AI.
  • Participate in tournaments.
  • View live matches and game statistics.
  • Track rankings based on the ELO rating system.

The project focuses on web-based gameplay only, excluding mobile apps and chess variants like Chess960.

1.3 Definitions, Acronyms, and Abbreviations

  • SRS: Software Requirements Specification
  • ELO: A rating system used in chess to rank players based on their performance.
  • API: Application Programming Interface
  • AI: Artificial Intelligence
  • UI: User Interface
  • HTTPS: Hypertext Transfer Protocol Secure
  • RESTful API: Representational State Transfer API for web services

1.4 References

  • IEEE Std 830-1998, IEEE Recommended Practice for Software Requirements Specifications
  • SWEBOK v3.0, Software Engineering Body of Knowledge
  • Chess Rules and Regulations (FIDE)
  • User Requirements Document

1.5 Overview

This document describes the functional and non-functional requirements of the Chess.com Clone. It includes details about the platform’s features, system functionalities, and external interfaces, along with performance and security requirements.


2. Overall Description

2.1 Product Perspective

The Chess.com Clone is an online chess platform designed to facilitate real-time games, tournaments, and social interaction between players. It integrates standard chess mechanics, user profiles, ELO-based rankings, and live spectating.

2.2 Product Functions

Key functionalities include:

  • User Management: Registration, login, and profile management.
  • Chess Gameplay: Real-time matches with human opponents or AI.
  • Matchmaking: Automatic matchmaking or manual game invitations.
  • Live Spectating: Users can spectate live games.
  • Tournaments: Organize and participate in tournaments with automated bracket management.
  • Leaderboards: Global rankings based on the ELO rating system.
  • Post-game Analysis: Review matches with move-by-move analysis.

2.3 User Classes and Characteristics

  • Players: Users who play chess matches and expect a seamless real-time experience.
  • Administrators: Manage user accounts, tournaments, and monitor community behavior.
  • Spectators: Watch live games without interacting in the gameplay.

2.4 Operating Environment

The platform will run on modern web browsers (e.g., Google Chrome, Firefox, Safari) on both desktop and mobile devices, ensuring cross-platform compatibility.

2.5 Design and Implementation Constraints

  • Web-based only: No mobile app or offline support is provided.
  • Compliance with Chess Rules: Must follow FIDE chess rules strictly.
  • Performance: Must support up to 1000 concurrent users.

3. External Interface Requirements

3.1 User Interfaces

  • Login/Sign-up Page: Simple forms with support for email and social media authentication.
  • Dashboard: Displays game history, active matches, tournaments, and leaderboards.
  • Game Board: Interactive chessboard for real-time gameplay.
  • Admin Panel: For managing users, games, and tournaments.

3.2 Hardware Interfaces

The platform will be accessible from any device with an internet connection and a modern web browser. No specific hardware requirements are imposed beyond this.

3.3 Software Interfaces

  • Database Integration: Use of relational database (e.g., MySQL) for storing user data, game records, and rankings.
  • Chess Engine API: Integrates with a basic chess engine to handle AI opponents.
  • WebSocket API: For real-time communication during gameplay.

3.4 Communication Interfaces

  • WebSocket: Used for real-time updates in games and chats.
  • HTTPS: For secure data transmission.
  • RESTful API: For managing user authentication, game setup, and profile management.

4. System Features

4.1 User Registration and Authentication

  • Description: Users can register using their email or social media accounts and log in securely.
  • Priority: High
  • Inputs: Email, password, or social media credentials.
  • Outputs: Dashboard access with personal profile and game options.

4.2 Game Creation and Matchmaking

  • Description: Users can create new games with customizable time controls (e.g., Blitz, Rapid) or use automatic matchmaking.
  • Priority: High
  • Inputs: Game type, time control, AI or human opponent.
  • Outputs: Game board with opponent details and real-time updates.

4.3 Real-Time Chess Gameplay

  • Description: Players can engage in real-time chess games with live updates for moves and timing.
  • Priority: High
  • Inputs: Player moves via an interactive chessboard.
  • Outputs: Updated game state, checkmate, or draw notifications.

4.4 Post-Game Analysis

  • Description: Players can review completed games with move-by-move analysis and receive suggestions for improvement.
  • Priority: Medium
  • Inputs: Game history data.
  • Outputs: Annotated moves with analysis.

4.5 Leaderboards and ELO Ranking

  • Description: ELO-based global leaderboard showing player rankings across various time controls.
  • Priority: Medium
  • Inputs: Match results and player ELO.
  • Outputs: Updated rankings displayed on the leaderboard.

4.6 Tournaments

  • Description: Support for organizing and participating in tournaments with automated bracket management.
  • Priority: Medium
  • Inputs: Tournament settings, participant registrations.
  • Outputs: Tournament brackets and progress tracking.

4.7 Chat Functionality

  • Description: In-game chat during matches and post-game discussions.
  • Priority: Low
  • Inputs: Chat messages.
  • Outputs: Real-time message delivery within the game.

5. Non-Functional Requirements

5.1 Performance

  • The system must support 1000 concurrent users without any noticeable performance degradation.

5.2 Scalability

  • The platform should be able to scale to accommodate a growing user base and increased load from tournaments.

5.3 Security

  • All user data must be stored and transmitted securely, using HTTPS and encrypted passwords.
  • Multi-factor authentication (optional) should be available for enhanced security.

5.4 Usability

  • The user interface must be intuitive, responsive, and accessible to players of all skill levels.
  • Responsive Design is required to ensure compatibility across both desktop and mobile browsers.

5.5 Availability

  • The system should aim for 99.9% uptime to ensure a reliable gaming experience for users.

5.6 Maintainability

  • The codebase should be modular and well-documented to allow for future improvements and maintenance.

5.7 Compliance

  • The platform must adhere to applicable data privacy laws (e.g., GDPR) to protect user information.

6. Appendices

6.1 Assumptions

  • Users will access the platform via a stable internet connection.
  • Modern web browsers will be used, with no requirement for additional plugins or software.

**6.2 Use Case Diagram

This detailed Use Case Diagram represents interactions between actors (Player, Admin, and Spectator) and system features such as Game Creation, Gameplay, Post-game Analysis, Tournaments, and Leaderboards. image

**6.3 Abuse Case Diagram

The Abuse Case Diagram identifies potential misuse or abuses that can occur in the system, such as cheating, chat abuse, and fake account creation. It also specifies actions that can be taken by admins in response to these abuses.

image

**6.4 Error Case Diagram

This Error Case Diagram illustrates common errors that may arise during normal operation, including issues such as login failures, game creation errors, connection losses, and game state synchronization failures.

image