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The godrays render differently between the Forward+ (Vulkan) renderer and the Compatibility (OpenGL) renderer. The godrays shader should be rewritten to be compatible with both of them.
The text was updated successfully, but these errors were encountered:
The problem is that the Vulkan and OpenGL renderers render shaders differently if the texture is a blank CanvasTexture. Adding an existing texture (with size greater than 1x1) will make OpenGL render shaders closer to Vulkan as the texture size increases.
The godrays render differently between the Forward+ (Vulkan) renderer and the Compatibility (OpenGL) renderer. The godrays shader should be rewritten to be compatible with both of them.
The text was updated successfully, but these errors were encountered: