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openglDemo.vcxproj
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openglDemo.vcxproj
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<VCProjectVersion>16.0</VCProjectVersion>
<Keyword>Win32Proj</Keyword>
<ProjectGuid>{88a27795-2f59-4dda-aab1-78cd143f94b8}</ProjectGuid>
<RootNamespace>openglDemo</RootNamespace>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
<UseOfMfc>Static</UseOfMfc>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="Shared">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<AdditionalIncludeDirectories>$(SolutionDir)Dependencies\GLFW\include;$(SolutionDir)Dependencies\glad\include;$(SolutionDir)Dependencies;$(SolutionDir)Dependencies\imgui;$(SolutionDir)Dependencies\glew\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalLibraryDirectories>$(SolutionDir)Dependencies\GLFW\lib-vc2022;$(SolutionDir)Dependencies\glew\lib\Release\x64</AdditionalLibraryDirectories>
<AdditionalDependencies>glfw3.lib;opengl32.lib;$(CoreLibraryDependencies);%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<AdditionalIncludeDirectories>$(SolutionDir)Dependencies\GLFW\include;$(SolutionDir)Dependencies\glad\include;$(SolutionDir)Dependencies;$(SolutionDir)Dependencies\imgui;$(SolutionDir)Dependencies\glew\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>false</GenerateDebugInformation>
<AdditionalLibraryDirectories>$(SolutionDir)Dependencies\GLFW\lib-vc2022;$(SolutionDir)Dependencies\glew\lib\Release\x64</AdditionalLibraryDirectories>
<AdditionalDependencies>glfw3.lib;opengl32.lib;Kernel32.lib;MSVCRT.LIB;LIBCMT.lib;Gdi32.lib;Shell32.lib;$(CoreLibraryDependencies);%(AdditionalDependencies)</AdditionalDependencies>
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
<IgnoreSpecificDefaultLibraries>
</IgnoreSpecificDefaultLibraries>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="Dependencies\glad\src\glad.c" />
<ClCompile Include="Dependencies\imgui\backends\imgui_impl_glfw.cpp" />
<ClCompile Include="Dependencies\imgui\backends\imgui_impl_opengl3.cpp" />
<ClCompile Include="Dependencies\imgui\imgui.cpp" />
<ClCompile Include="Dependencies\imgui\imgui_demo.cpp" />
<ClCompile Include="Dependencies\imgui\imgui_draw.cpp" />
<ClCompile Include="Dependencies\imgui\imgui_tables.cpp" />
<ClCompile Include="Dependencies\imgui\imgui_widgets.cpp" />
<ClCompile Include="src\main.cpp" />
</ItemGroup>
<ItemGroup>
<None Include="README.md" />
<None Include="src\generate_vetx_norm.py" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="Dependencies\imgui\backends\imgui_impl_glfw.h" />
<ClInclude Include="Dependencies\imgui\backends\imgui_impl_opengl3.h" />
<ClInclude Include="Dependencies\imgui\backends\imgui_impl_opengl3_loader.h" />
<ClInclude Include="Dependencies\imgui\imgui.h" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>