diff --git a/README.md b/README.md
index 214dd7e..278a4ec 100644
--- a/README.md
+++ b/README.md
@@ -50,16 +50,18 @@ Some ideas were also taken from [Zeux's blog](https://zeux.io/2020/02/27/writing
- Compression is needed, probably KTX.
- [x] Textures are uploaded multiple times.
- [x] Add wireframe mode which can be switched to.
-- [ ] Change from using a single primary buffer to multiple secondary buffers
+- [ ] Change from using a single primary command buffer to multiple secondary command buffers
- There are resources for how to do this at:
-
-
-
+ - These secondary command buffers could be recorded in parellel in systems.
- [ ] Stop blocking when uploading textures, there is currently a wait on idle which is unnecessary.
- Should probably also use the transfer queue.
- Usage of transfer queue is only possible for some commands.
- Therefore, a dedicated upload command is needed, which is separate from the mip map calculation.
- Through another possibility is using multiple graphics queues. But the transfer queue might be faster so I need to look in to that.
+ - Could be done in the asset manager and the handle could be checked to see if they are ready.
- [ ] Create an Asset Library that makes resources ready for the engine. Should include loading and storing of binary data. Reading the data is the responsibility of the program.
-
- [ ] Meshes
@@ -67,7 +69,7 @@ Some ideas were also taken from [Zeux's blog](https://zeux.io/2020/02/27/writing
- [ ] MipMaps
- [x] Add a deletion queue instead of cleanup.
- [ ] Update to use Synchro2.
-- [ ] Incorporate changes found by Charles
+- [x] Incorporate changes found by Charles
-
-
- [x] Fix controls after adding Imgui