From 110355e83edd98cce93dabdf4fb7610d079ab207 Mon Sep 17 00:00:00 2001 From: Hjalte Sorgenfrei Mac Dalland Date: Tue, 4 Oct 2022 10:47:22 +0200 Subject: [PATCH] VS22 notes --- README.md | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/README.md b/README.md index f784ab4..554f325 100644 --- a/README.md +++ b/README.md @@ -4,7 +4,7 @@ A Vulkan Renderer written in C++ 20. Very much WIP. ## Building -To build on Windows download Vulkan SDK from +To build on Windows install the Vulkan SDK from and set the enviroment variable `VULKAN_HOME` to the install location. On arch install `sudo pacman -S vulkan-devel` @@ -75,6 +75,8 @@ Some ideas were also taken from [Zeux's blog](https://zeux.io/2020/02/27/writing - [ ] Create a style to autoformat with - [ ] Move swap chain to its own class - [ ] Fix the hash for checking if vertices are equal. +- [ ] Fix that cast which are needed because of VMA, probably just put it in a class which has a hpp interface. + - Currently makes it so new versions of MSVC cant compile the project. ### Descriptor Layout Idea