Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Character movement does not feel intuitive #44

Open
ivanskodje opened this issue Feb 8, 2017 · 4 comments
Open

Character movement does not feel intuitive #44

ivanskodje opened this issue Feb 8, 2017 · 4 comments

Comments

@ivanskodje
Copy link
Member

The character and shop movement should be improved in such a way that the player wont feel restricted to "realism".
Example of good character movement would be Mario from practically any nintendo game.

How to improve:

  • Character only moves (ground/air) when you are pressing movement buttons
  • Character can change direction during air time
  • Quicker response to movement
@oliver-ruehl
Copy link
Contributor

I made some changes to the controls - try it our and see what you think.
Many kids tested and love the controls so far!
We need to keep in mind that kids have not played 23482470 hrs like we did already :)

@HummusSamurai
Copy link

Is there a particular reason why horizontal movement is slower in the air? It makes platforming unnatural.

I would be willing to fix that and possibly refactor the movement code as it's somewhat overcomplex.

@oliver-ruehl
Copy link
Contributor

oliver-ruehl commented Sep 2, 2017

You are very welcome to fix it, just keep in mind that the game is for kids.
So slow movement is not always a bad thing ;-)
Thanks for taking part in this project!

@HummusSamurai
Copy link

Definitely, I am not commenting on the overall movement speed, but horizontal movement in air should be equal to that on land.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

3 participants