Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Simple dialogue system #41

Open
oliver-ruehl opened this issue Nov 12, 2016 · 4 comments
Open

Simple dialogue system #41

oliver-ruehl opened this issue Nov 12, 2016 · 4 comments

Comments

@oliver-ruehl
Copy link
Contributor

oliver-ruehl commented Nov 12, 2016

Keep in mind:

  • Simple so that even I can understand it
  • Very simple branching of conversations
  • Suitable for younger players (I'm thinking of icons like "yes" = "head nodding animation PNG"
  • Maybe possibility to add simple icons like I mentioned above

DRAFT, need to go :(

@oliver-ruehl oliver-ruehl added this to the Beta Christmas 2016 milestone Nov 12, 2016
@oliver-ruehl oliver-ruehl changed the title Implement simple means of dialogue Simple dialogue management component Nov 12, 2016
@oliver-ruehl
Copy link
Contributor Author

Is this something we can use or build up?
https://github.com/brunosxs/SMRT-Godot

@oliver-ruehl oliver-ruehl changed the title Simple dialogue management component Simple dialogue system Nov 14, 2016
@oliver-ruehl
Copy link
Contributor Author

I've implemented something.
Right now only one line of text works, but that should be fine for kids

@shelltitan
Copy link
Contributor

You can use a separate scene for a dialog tree and instance it when the dialogue starts.

@oliver-ruehl
Copy link
Contributor Author

Yes, I want it to be more flexible so that I can call it from any NPC and NOT have it attached to each NPC.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

3 participants