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pistol.js
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pistol.js
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var pistolStandby = document.getElementById('pistol-standby');
var pistolShoot = document.getElementById('pistol-shoot');
let crosshair = document.getElementById('crosshair');
pistolStandby.style.display = 'block';
pistolShoot.style.display = 'none';
document.addEventListener('click', function () {
if (isEnableShooting) {
if (pistolStandby.style.display === 'block') {
pistolStandby.style.display = 'none';
pistolShoot.style.display = 'block';
} else {
pistolShoot.style.display = 'none';
pistolStandby.style.display = 'block';
}
// timeout to hide the pistol shoot sprite after 100ms
setTimeout(function () {
pistolShoot.style.display = 'none';
pistolStandby.style.display = 'block';
}, 100);
}
});
document.addEventListener('mousemove', function (event) {
var mouseX = event.clientX;
var windowWidth = window.innerWidth;
var leftMiddleRight = windowWidth * 0.5;
if (mouseX >= 0 && mouseX <= leftMiddleRight) {
pistolShoot.style.transform = 'translateX(-50%) scaleX(1)';
pistolStandby.style.transform = 'translateX(-50%) scaleX(1)';
} else {
pistolShoot.style.transform = 'translateX(-50%) scaleX(-1)';
pistolStandby.style.transform = 'translateX(-50%) scaleX(-1)';
}
});
document.addEventListener('mousemove', function (event) {
crosshair.style.top = event.clientY + 'px';
crosshair.style.left = event.clientX + 'px';
});