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fbone_fileporter.py
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#!/usr/bin/env python3.9
import sys
import os
import os.path
import time
import shutil
## Frostbite 1 File Porter by Heico (experimental) (WIP)
## Ports files from Frostbite 1 games (console) to BFBC2 (PC)
## Requires Python 3.9.6! Other versions may not work.
## Use command line or drag n drop file onto the script to convert
## Supported file formats: .terrainheightfield .watermesh .visualwater .ps3texture .xenontexture
def main():
print("Frostbite 1 File Porter by Heico (experimental) (WIP)")
#if len(sys.argv) != 2:
# print("Wrong params! Usage: python3 fbone_fileporter.py sample.watermesh")
# time.sleep(3)
# exit()
file = "/home/nico/Documents/VSCodeProjects/FBOneScripts/test.visualwater" #sys.argv[1]
if not os.path.exists(file):
print("File does not exist! Make sure to enter the path correctly.")
time.sleep(3)
exit()
global fileExtension
fileExtension = os.path.splitext(file)[1]
if not fileExtension == ".ps3texture" and not fileExtension == ".xenontexture" and not fileExtension == ".terrainheightfield" and not fileExtension == ".watermesh" and not fileExtension == ".visualwater":
print("Wrong file format! Supported: .terrainheightfield .watermesh .visualwater .ps3texture .xenontexture")
time.sleep(3)
exit()
print("Converting file...")
convertFile(file)
print("DONE")
def convertFile(file: str):
print(fileExtension)
reader = open(file, "rb")
data = reader.read()
reader.close()
if fileExtension == ".terrainheightfield":
data = convertTerrainHeightField(file)
elif fileExtension == ".watermesh":
data = convertWaterMesh(file)
elif fileExtension == ".visualwater":
data = convertVisualWater(file)
elif fileExtension == ".terrainmaterialmap":
data = convertTerrainMaterialMap(file)
elif fileExtension == ".visualterrain":
data = convertVisualTerrain(file)
elif fileExtension == ".ps3texture" or fileExtension == ".xenontexture":
data = convertTexture(file)
outputFile = os.path.dirname(file) + "/output" + fileExtension
if os.path.exists(outputFile):
os.remove(outputFile)
writer = open(file, "wb")
writer.write(data)
writer.close()
def convertTerrainHeightField(data):
#Return unmodified data if PC header (4 zero bytes at position 41). The console files of BFBC2 also have 4 zero bytes at position 41.
#TODO: Porting the heightmaps of BFBC2 from console to PC is probably unnecessary, but I will still try to look for a better check.
if data[41] == 0 and data[42] == 0 and data[43] == 0 and data[44] == 0:
return data
#Extend header by 4 zero bytes at position 41 to fit the structure and size of the PC header (TODO: Do only if BFBC or BF1943 file)
dataHeader = data[:49]
dataHeader[45] = dataHeader[41]
dataHeader[46] = dataHeader[42]
dataHeader[47] = dataHeader[43]
dataHeader[48] = dataHeader[44]
dataHeader[41] = 0
dataHeader[42] = 0
dataHeader[43] = 0
dataHeader[44] = 0
data = data[45:]
data = dataHeader + data
offset = 0
dataLength = len(data)
#reverse header
while (True):
if offset >= 49:
break
#skip one unknown zero byte at position 36
if offset == 36:
offset += 1
data = reverseFourByteBlock(data, offset)
offset += 4
#reverse first data chunk
while (True):
if offset >= 8388653:
break
data = reverseTwoByteBlock(data, offset)
offset += 2
#reverse second data chunk
while (True):
if offset >= dataLength:
break
data = reverseFourByteBlock(data, offset)
offset += 4
bloatAmount = 10485760 - dataLength
bloat = bytes(bloatAmount)
for i in range(len(bytes)):
bloat[i] = 0
data = data + bloat
return data
def convertWaterMesh(data):
offset = 0
dataLength = len(data)
#Whole file including header can be reversed in 4 byte blocks
while (True):
if offset >= dataLength:
break
data = reverseFourByteBlock(data, offset)
offset += 4
return data
def convertVisualWater(data: bytes):
offset = 0
dataLength = len(data)
pointer = bytes(data[11], data[10], data[9], data[8])
pointerOffset = int.from_bytes(pointer, "little")
# Reverse header
for i in range(3):
data = reverseFourByteBlock(data, offset)
offset += 4
# Reverse first data chunk
while True:
if offset == pointerOffset:
data = reverseTwoByteBlock(data, offset)
data = reverseTwoByteBlock(data, offset + 2)
offset += 4
break
data = reverseTwoByteBlock(data, offset)
offset += 2
# Reverse second data chunk
while True:
if data[offset] == 84 and data[offset + 1] == 101 and data[offset + 2] == 114 and data[offset + 3] == 114 or data[offset] == 83 and data[offset + 1] == 104 and data[offset + 2] == 97 and data[offset + 3] == 100:
materialsCount = int.from_bytes(data[offset - 4:offset], "big")
offset += 4
break
data = reverseFourByteBlock(data, offset)
offset += 4
# Reverse actual footer
while True:
if offset >= dataLength:
break
data = reverseFourByteBlock(data, offset)
offset += 4
return data
def convertTerrainMaterialMap(data):
offset = 0
dataLength = len(data)
# Reverse header
# Reverse first data chunk
while True:
if offset >= dataLength:
break
data = reverseTwoByteBlock(data, offset)
offset += 2
# Reverse second data chunk
return data
def convertVisualTerrain(data):
pass
def convertTexture(data):
offset = 0
dataLength = len(data)
# Reverse header
for i in range(23):
data = reverseFourByteBlock(data, offset)
offset += 4
#Reverse data
while True:
if offset >= dataLength:
break
data = reverseTwoByteBlock(data, offset)
offset += 2
return data
def reverseTwoByteBlock(data, offset):
temp0 = data[offset]
temp1 = data[offset + 1]
data[offset] = temp1
data[offset + 1] = temp0
return data
def reverseFourByteBlock(data, offset):
temp0 = data[offset]
temp1 = data[offset + 1]
temp2 = data[offset + 2]
temp3 = data[offset + 3]
data[offset] = temp3
data[offset + 1] = temp2
data[offset + 2] = temp1
data[offset + 3] = temp0
return data
main()