forked from robertkleffner/mariohtml5
-
Notifications
You must be signed in to change notification settings - Fork 0
/
main.html
executable file
·64 lines (59 loc) · 2.81 KB
/
main.html
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
<!DOCTYPE html>
<html>
<head>
<title>Infinite Mario - JavaScript</title>
<script type="text/javascript" src="https://ajax.googleapis.com/ajax/libs/jquery/1.4.2/jquery.min.js"></script>
<script type='text/javascript' src='code/midi.js'></script>
</head>
<body>
<canvas id="canvas" width="640" height="480">
<p>Your browser does not support the canvas element.</p>
</canvas>
<!-- Enjine Includes -->
<script src="Enjine/core.js"></script>
<script src="Enjine/gameCanvas.js"></script>
<script src="Enjine/keyboardInput.js"></script>
<script src="Enjine/resources.js"></script>
<script src="Enjine/drawable.js"></script>
<script src="Enjine/state.js"></script>
<script src="Enjine/gameTimer.js"></script>
<script src="Enjine/camera.js"></script>
<script src="Enjine/drawableManager.js"></script>
<script src="Enjine/sprite.js"></script>
<script src="Enjine/spriteFont.js"></script>
<script src="Enjine/frameSprite.js"></script>
<script src="Enjine/animatedSprite.js"></script>
<script src="Enjine/collideable.js"></script>
<script src="Enjine/application.js"></script>
<!-- Actual game code -->
<script src="code/setup.js"></script>
<script src="code/spriteCuts.js"></script>
<script src="code/level.js"></script>
<script src="code/backgroundGenerator.js"></script>
<script src="code/backgroundRenderer.js"></script>
<script src="code/improvedNoise.js"></script>
<script src="code/notchSprite.js"></script>
<script src="code/character.js"></script>
<script src="code/levelRenderer.js"></script>
<script src="code/levelGenerator.js"></script>
<script src="code/spriteTemplate.js"></script>
<script src="code/enemy.js"></script>
<script src="code/fireball.js"></script>
<script src="code/sparkle.js"></script>
<script src="code/coinAnim.js"></script>
<script src="code/mushroom.js"></script>
<script src="code/particle.js"></script>
<script src="code/fireFlower.js"></script>
<script src="code/bulletBill.js"></script>
<script src="code/flowerEnemy.js"></script>
<script src="code/shell.js"></script>
<script src="code/titleState.js"></script>
<script src="code/loadingState.js"></script>
<script src="code/loseState.js"></script>
<script src="code/winState.js"></script>
<script src="code/mapState.js"></script>
<script src="code/levelState.js"></script>
<script src="code/music.js"></script>
<script>$(document).ready(function() { new Enjine.Application().Initialize(new Mario.LoadingState(), 320, 240) });</script>
</body>
</html>