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index.cfg
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index.cfg
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<?xml version="1.0" encoding="UTF-8"?>
<!-- Define the kit, and restrict it to only load on windows 64bit systems -->
<configuration kit="uvpackit" and="x64" version="1.3">
<!-- Load plug-ins -->
<atom type="Extensions64">
<list type="AutoScan">win64</list>
</atom>
<!-- Register the icons, -->
<atom type="UIElements">
<hash type="Image" key="img.uvp_20">kit_uvpackit:icons/uvp_20.png</hash>
<hash type="Icon" key="uvp.pack_20">
<atom type="Source">img.uvp_20</atom>
</hash>
<hash type="Image" key="img.uvp_32">kit_uvpackit:icons/uvp_32.png</hash>
<hash type="Icon" key="uvp.pack_32">
<atom type="Source">img.uvp_32</atom>
</hash>
</atom>
<!-- Define the message table so cmd_error gives more readable output -->
<atom type="Messages">
<hash type="Table" key="uvp.pack.en_US">
<hash type="T" key="unmappedUV">Unmapped UVs, make sure to map all the geometry</hash>
<hash type="T" key="uvpReportVersion">Requested features not supported</hash>
<hash type="T" key="uvpAborted">Packing operation cancelled</hash>
<hash type="T" key="uvpFailed">Packing operation failed</hash>
<hash type="T" key="uvpNoSpace">No Space, try scaling down the islands</hash>
<hash type="T" key="uvpMsgNotFound">Expected UVP messages not found</hash>
<hash type="T" key="uvpNoValidStaticIsland">No valid static island</hash>
<hash type="T" key="uvpInvalidIslands">Invalid islands</hash>
<hash type="T" key="missingArgumentVMap">Missing argument UV Map</hash>
</hash>
</atom>
<!-- Define nicer names for the command arguments to display in UI -->
<atom type="CommandHelp">
<hash type="Command" key="uvp.pack@en_US">
<atom type="UserName">uvpackit - Powered by UVPackmaster</atom>
<atom type="ButtonName">Pack UVs</atom>
<atom type="Tooltip">Pack UVs for selected meshes</atom>
<atom type="Desc">Command to run the UV Packmaster packing operation</atom>
<hash type="Argument" key="stretch">
<atom type="UserName">Allow Scaling</atom>
<atom type="Desc">Allow packer to scale UV Islands</atom>
</hash>
<hash type="Argument" key="orient">
<atom type="UserName">Allow Rotation</atom>
<atom type="Desc">Allow packer to rotate the UV Islands</atom>
</hash>
<hash type="Argument" key="margin">
<atom type="UserName">Margin</atom>
<atom type="Desc">Distance between islands after packing.</atom>
<atom type="Tooltip">Distance between islands after packing.</atom>
</hash>
<hash type="Argument" key="pixelMargin">
<atom type="UserName">Pixel Margin</atom>
<atom type="Desc">Distance between UV islands in pixels after packing.</atom>
<atom type="Tooltip">Distance between UV islands in pixels after packing.</atom>
</hash>
<hash type="Argument" key="pixelPadding">
<atom type="UserName">Pixel Padding</atom>
<atom type="Desc">Distance in pixels between UV islands and the packing box border.</atom>
<atom type="Tooltip">Distance in pixels between UV islands and the packing box border.</atom>
</hash>
<hash type="Argument" key="pixelMarginTextureSize">
<atom type="UserName">Texture Size</atom>
<atom type="Desc">Size of the texture the packed UV map will be used with.</atom>
<atom type="Tooltip">Size of the texture the packed UV map will be used with.</atom>
</hash>
<hash type="Argument" key="normalizeIslands">
<atom type="UserName">Normalize Islands</atom>
<atom type="Desc">If set to true, the packer will automatically scale UV islands before packing so that the average texel density is the same for every island.</atom>
<atom type="Tooltip">If set to true, the packer will automatically scale UV islands before packing so that the average texel density is the same for every island.</atom>
</hash>
<hash type="Argument" key="renderInvalid">
<atom type="UserName">Render Invalid Islands</atom>
<atom type="Desc">If set to true, the packer will render the input UV map with invalid islands marked in red, every time invalid islands are found before executing operation.</atom>
<atom type="Tooltip">If set to true, the packer will render the input UV map with invalid islands marked in red, every time invalid islands are found before executing operation.</atom>
</hash>
<hash type="Argument" key="texture">
<atom type="UserName">UV Map</atom>
<atom type="Desc">Which texture vmap we should run the packing operation on</atom>
<atom type="Tooltip">Which texture vmap we should run the packing operation on</atom>
</hash>
</hash>
</atom>
</configuration>