You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Right now, if an imposter kills someone and then time is rolled back, the killer still has a kill cooldown as if the kill had, in fact, happened. This is the desired behavior if rewind is set to not revive players, but if it isn't, it seems only sporting that the imposter should have the opportunity to try and chase down their victim before the TimeMaster (who is presumably on vitals) can get to the button. If TimePoint included the imposter's kill cooldown (which I believe is accessible), then Time.Rewind() could set the kill cooldown to what it was at that TimePoint.
The text was updated successfully, but these errors were encountered:
Right now, if an imposter kills someone and then time is rolled back, the killer still has a kill cooldown as if the kill had, in fact, happened. This is the desired behavior if rewind is set to not revive players, but if it isn't, it seems only sporting that the imposter should have the opportunity to try and chase down their victim before the TimeMaster (who is presumably on vitals) can get to the button. If TimePoint included the imposter's kill cooldown (which I believe is accessible), then Time.Rewind() could set the kill cooldown to what it was at that TimePoint.
The text was updated successfully, but these errors were encountered: