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Feature Request: Reset Imposter Kill Cooldown with Time Master #2

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NamesAreAPain opened this issue Mar 5, 2021 · 0 comments
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@NamesAreAPain
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Right now, if an imposter kills someone and then time is rolled back, the killer still has a kill cooldown as if the kill had, in fact, happened. This is the desired behavior if rewind is set to not revive players, but if it isn't, it seems only sporting that the imposter should have the opportunity to try and chase down their victim before the TimeMaster (who is presumably on vitals) can get to the button. If TimePoint included the imposter's kill cooldown (which I believe is accessible), then Time.Rewind() could set the kill cooldown to what it was at that TimePoint.

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