@@ -75,7 +75,7 @@ void update_actor_green_shell(struct ShellActor* shell) {
7575 func_800C9060 (shell -> playerId , SOUND_ARG_LOAD (0x19 , 0x00 , 0x80 , 0x04 ));
7676 func_800C90F4 (shell -> playerId ,
7777 (player -> characterId * 0x10 ) + SOUND_ARG_LOAD (0x29 , 0x00 , 0x80 , 0x00 ));
78- add_green_shell_in_unexpired_actor_list (m_FindActorIndex (shell ));
78+ add_green_shell_in_unexpired_actor_list (CM_FindActorIndex (shell ));
7979 return ;
8080 } else {
8181 shell -> state = 1 ;
@@ -98,7 +98,7 @@ void update_actor_green_shell(struct ShellActor* shell) {
9898 func_800C9060 (shell -> playerId , SOUND_ARG_LOAD (0x19 , 0x00 , 0x80 , 0x04 ));
9999 func_800C90F4 (shell -> playerId ,
100100 (player -> characterId * 0x10 ) + SOUND_ARG_LOAD (0x29 , 0x00 , 0x80 , 0x00 ));
101- add_green_shell_in_unexpired_actor_list (m_FindActorIndex (shell ));
101+ add_green_shell_in_unexpired_actor_list (CM_FindActorIndex (shell ));
102102 }
103103 } else {
104104 shell -> rotAngle += 0xE38 ;
@@ -108,7 +108,7 @@ void update_actor_green_shell(struct ShellActor* shell) {
108108 func_800C9060 (shell -> playerId , SOUND_ARG_LOAD (0x19 , 0x00 , 0x80 , 0x04 ));
109109 func_800C90F4 (shell -> playerId ,
110110 (player -> characterId * 0x10 ) + SOUND_ARG_LOAD (0x29 , 0x00 , 0x80 , 0x00 ));
111- add_green_shell_in_unexpired_actor_list (m_FindActorIndex (shell ));
111+ add_green_shell_in_unexpired_actor_list (CM_FindActorIndex (shell ));
112112 }
113113 }
114114 if (shell -> state == 2 ) {
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