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CHANGELOG.md

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1.1.0

  • feat: add interface to GraphComponent: addVertex, addEdge, mergeGraph

Behavior change:

  • interface change: add a graph parameter to DataConvertor.convertGraph

    接口变更:为 convertGraph 添加一个graph参数

1.0.4+2

  • fix: prevent the addition of duplicate data.

1.0.4+1

  • fix: vertex text style background not working.

1.0.4

  • feat: support specifying vertex text style.

1.0.3

  • feat add a choice to HookeBorderDecorator, to control the border of the graph.
  • fix: make CoulombCenterDecorator a usable decorator.

1.0.2

  • feat: add a decorator for the anti Coulomb force rule.

1.0.1

  • feat: make opacity configurable for vertex and edge. options.hoverOpacity
  • perf: adjusting the parameters of the decorators.

1.0.0

  • feat: add a series of decorators to the GraphAlgorithm.

Behavior change:

  • Changed the parameter of the GraphAlgorithm constructor from [decorator] to {decorators}

0.3.0

  • perf: use panelDelay in the options to control the delay time of the display panel.
  • fix: hover testing of edges, multiple edges and self loops
  • fix: edge overlap, when there are even numbers of edges between two points
  • fix: let the self loop follow the scaling law.
  • feat: self loop support
  • refac: adjusting the file structure of the VertexTextRenderer interface
  • fix: graph crash, when there is no panelBuilder.

0.2.4+1

  • fix: graph crash, when there is no panelBuilder.

0.2.4

  • feat: synchronously update panel positions, when dragging nodes.

0.2.3

  • feat: add method: displayName to VertexComponent. Used textGetter.

0.2.2+2

  • fix: edge panel display issue. Make overlay name unique.
  • fix: increase the mouse touch area on the edge.

0.2.2+1

  • fix: graph crash, when there is no panelBuilder.

0.2.2

  • fix: #6
    • change the loading timing of the panel to be at the same time as vertex/edge components loading.
    • change the panel to correspond one-to-one with the components.
  • feat: add 'panelDelay' to options to control the delay time hidden in the panel.

0.2.1

  • feat: add property of size to Vertex.

0.2.0

  • feat: add textGetter to vertex
  • feat: add onGraphLoad callback in graph_algorithm
  • feat: add CircleLayout for graph
  • enhance: set edge color by vertex color

0.1.0

  • feat: Added option to 'Enable collision detection'(enableHit), default to false
  • feat: Added option to 'scaleRange', default to [0.05, 5.0]
  • feat: Display vertex title, default to vertex.id
  • refact: refact the interactive logic of drag and zoom by viewfinder

Dev change:

  • vertexPanelBuilder and edgePanelBuilder access another param: Viewfinder use Viewfinder to convert the position of the component to the global position, such as:
        viewfinder.localToGlobal( cpnPosition );

0.0.2

  • feat: enable decorator for vertex.

    • Remove the breath effect. To use the breath effect, please pass in BreatheDecorator() when creating the GraphAlgorithm object, such as:
    FlutterGraphWidget(
        ...
        algorithm: ForceDirected(BreatheDecorator()),
        ...
    )
  • feat: adding custom properties to vertex components helps the algorithm create more effects.

  • dependency: upgrade flame from 1.6.0 to 1.7.0

0.0.1+10

  • feat: support multi line between two vertexes.
  • enhance: optimized edge experience.
    • hover height 1->3
    • edge highlight when component hovered. image

0.0.1+9

  • feat: create random color for tag.
  • feat: add legend in graph.

0.0.1+8

  • feat(convert): cache the edge names and vertex tags in graph.
  • feat: support customize background.
  • feat(options style): support assigning colors to vertexes through tags (name or index).

0.0.1+7

  • feat: supported customize vertex ui.
  • feat: supported customize edge ui.

0.0.1+6

  • Data panel embedding. ( For edge )
  • Fixed: components overflow game window.
  • Fixed: Options.vertexPanelBuilder nullable as expected.

0.0.1+5

  • Keep children vertexes around the parent vertex.
  • Data panel embedding.

0.0.1+4

  • Support zoom in and zoom out.
  • Support global drag and vertex drag.
  • Support custom reposition collision callbacks.

0.0.1+3

  • Provide placement scheme of random positions in the circle with collision detection.

0.0.1+2

  • Integrated game engine to do data display. ( nodes | relationships )
  • Provided layout algorithm interface.
  • Provided data convertor interface.