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Merge branch 'master' of github.com:h2xdev/godotvmf
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.github/workflows/release.yml

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- name: Create ZIP archive with version in name
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run: |
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zip -r addons-v${{ steps.get_version.outputs.version }}.zip addons
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zip -r godotvmf-v${{ steps.get_version.outputs.version }}.zip addons
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- name: Create GitHub release and upload archive
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uses: softprops/action-gh-release@v2
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with:
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tag_name: v${{ steps.get_version.outputs.version }}
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name: Release v${{ steps.get_version.outputs.version }}
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files: addons-v${{ steps.get_version.outputs.version }}.zip
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files: godotvmf-v${{ steps.get_version.outputs.version }}.zip
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env:
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GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
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GITHUB_TOKEN: ${{ secrets.GH_PAT }}

readme.md

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A useful tool for those who like making levels in Hammer and are making a project on the Godot.
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Or for those who just want to port their map from Source Engine to Godot and see what happens.
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## Usage
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## Installation and Usage
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- [Installation Guide](https://github.com/H2xDev/GodotVMF/wiki/Installation-guide)
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- [Documentation](https://github.com/H2xDev/GodotVMF/wiki)
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- [Demo video](https://www.youtube.com/watch?v=5XYfvbIAlJU)
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## Video demonstration
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[![Click to open Youtube video](https://github.com/user-attachments/assets/d9b421e6-69c0-499e-8ccf-0390ddb1f548)](https://www.youtube.com/watch?v=5XYfvbIAlJU)
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## Features
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- Brushes geometry import (including UVs, materials IDs and smoothing groups)

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