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Description
The water objects have to be set differently between POTS and MOUL, and the reflective objects can be set differently too (for more performance in MOUL).
I duplicated the required objects, set the original objects for POTS in a "POTS only" Page, and set the copy objects for MOUL in a "MOUL only" Page.
Now, I have a problem with the "Visibility Set" modifier...
For example, my skydome has to be reflected in the ocean water and in a door glass, in both the POTS and the MOUL versions of my Age, so, I added in the skydome's "Visibility Set" modifier, a reference to:
- the reflection empty for the POTS ocean water,
- the reflection empty for the MOUL ocean water,
- the reflection empty for the POTS door glass,
- and the reflection empty for the MOUL door glass.
If I export for POTS, the "MOUL only" Page is created because of the references to the reflection empties for the MOUL ocean water and door glass that have been added in the skydome's "Visibility Set" modifier; and if I export for MOUL, same problem...
I would have to duplicated every objects that are meant to be reflected in an/some object(s), like I did for the ocean water objects and for the reflective objects; which could be resume as "duplicating the entire Age" (I'm exaggerating, but still)...
It would be nice if Korman could force creating a PRP because of the references that are in the Visibility Set modifiers, only if the referenced objects are in a Page set to be exported for the game we're currently exporting to.