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false when player ride and leave entity #1699

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Dg32z opened this issue Sep 4, 2024 · 2 comments
Open

false when player ride and leave entity #1699

Dg32z opened this issue Sep 4, 2024 · 2 comments
Labels
false positive False positive simulation Related to Simulation / Prediction engine

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@Dg32z
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Dg32z commented Sep 4, 2024

Describe the false positive and how to replicate it

2024-09-04.23-39-56.mp4

2024-09-04_23 44 39

Grim Log

https://paste.grim.ac/o9z2n6n

Server version

[23:26:33 INFO]: This server is running Paper version git-Paper-388 (MC: 1.18.2) (Implementing API version 1.18.2-R0.1-SNAPSHOT) (Git: fc9ee65 on ver/1.18.2)
You are running the latest version
Previous version: 1.21.1-DEV-791d374 (MC: 1.21.1)

Client version

vanilla1.21.1

Plugins

[23:26:44 INFO]: Plugins (8): CommandExecute, GrimAC, LiteBans, LuckPerms, PlaceholderAPI, PlugManX (PlugMan), ViaBackwards, ViaVersion

@Dg32z Dg32z added false positive False positive simulation Related to Simulation / Prediction engine labels Sep 4, 2024
@SamB440
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SamB440 commented Sep 4, 2024

The netcode for vehicle switching is incredibly stupid, it's likely unfixable

@lolbatch

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Labels
false positive False positive simulation Related to Simulation / Prediction engine
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